- User Since
- Mar 11 2017, 10:05 PM (110 w, 4 d)
Jul 12 2018
If done correctly, one should not need to go outside of this range to get a properly exposed image. However, to make sure that my HDRi has all the range for instance, I sometimes want to push the EV up to 25, 26.
And then there is also the fact that people may change camera settings to weird settings, and not see any exposure change happen, and will think it's broken. I think it's better to have it always work, even if it's wrong settings.
I agree with that -10, 10 range, that why I think they should stay like this as soft_min and soft_max of the slider :)
Fair point. I will be using EV 8 as the exposure 0 in Blender as it should be a good default for most lighting scenarios.
In the long run, instead of using the Exposure viewport transform, what about pre-exposing the render with the camera settings? It won't be updating in realtime unfortunately, but then you could make sure to maximize precision without having to change all lights intensities? Is that maybe what the Film Exposure is for?
Jul 9 2017
Would love to see this feature implemented, it would really help with photorealistic renders.