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Charlie Jolly (charlie)
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Projects (11)

User Details

User Since
Jul 29 2008, 1:46 AM (643 w, 6 d)

Recent Activity

Fri, Nov 27

Arian (14AUDDIN) awarded D6410: Shader: Hexagon Texture Node a Love token.
Fri, Nov 27, 8:30 PM

Thu, Nov 12

Marco (nacioss) awarded D3495: Cycles Gabor Noise Texture Node a Like token.
Thu, Nov 12, 5:09 PM · Cycles, BF Blender: 2.8, BF Blender

Oct 27 2020

Mindinsomnia (mindinsomnia) awarded D6464: WIP Shader: SDF Node a Love token.
Oct 27 2020, 1:52 AM
Mindinsomnia (mindinsomnia) awarded D6410: Shader: Hexagon Texture Node a Love token.
Oct 27 2020, 1:50 AM
Mindinsomnia (mindinsomnia) awarded D3495: Cycles Gabor Noise Texture Node a Love token.
Oct 27 2020, 1:50 AM · Cycles, BF Blender: 2.8, BF Blender

Oct 20 2020

Gad (gadas) awarded D6410: Shader: Hexagon Texture Node a Love token.
Oct 20 2020, 12:02 AM

Oct 17 2020

pedro machado (pedropm) awarded D6464: WIP Shader: SDF Node a Love token.
Oct 17 2020, 6:15 AM

Oct 7 2020

Matteo Falduto (matteolegna) awarded D3495: Cycles Gabor Noise Texture Node a Like token.
Oct 7 2020, 1:21 AM · Cycles, BF Blender: 2.8, BF Blender

Oct 6 2020

Lucas Schlindwein (Xlindvain) awarded D7124: Shading: Add rotation and scale outputs option Object Info Node a Cup of Joe token.
Oct 6 2020, 7:37 AM
Lucas Schlindwein (Xlindvain) awarded D3495: Cycles Gabor Noise Texture Node a Love token.
Oct 6 2020, 7:28 AM · Cycles, BF Blender: 2.8, BF Blender

Oct 5 2020

Charlie Jolly (charlie) added a comment to T81389: The 'Vector Rotate' node's 'Angle' input is displayed in degrees but uses radians when something is plugged into it..

I'd consider this a UI design issue. The UI shows degrees and this is converted to radians automatically. The property hint could be removed and it would show radians. This is equally unintuitive, e.g. 90 degrees = 1.5708 radians. I think in the first instance this could be added to the documentation.

Oct 5 2020, 1:42 PM · Nodes, User Interface, BF Blender

Oct 1 2020

Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Oct 1 2020, 1:17 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes

Sep 24 2020

daniellapalme@gmail.com (daniellapalme) awarded D6464: WIP Shader: SDF Node a Love token.
Sep 24 2020, 4:47 AM

Sep 22 2020

Ray Mairlot (madog) awarded D6464: WIP Shader: SDF Node a Like token.
Sep 22 2020, 5:41 PM

Sep 18 2020

Eric Cosky (eric_cosky) awarded D6410: Shader: Hexagon Texture Node a Love token.
Sep 18 2020, 11:41 PM
Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Sep 18 2020, 2:27 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes

Sep 14 2020

Bruno Ortolland (Noss) awarded D6464: WIP Shader: SDF Node a Love token.
Sep 14 2020, 6:57 PM

Aug 24 2020

Charlie Jolly (charlie) awarded D8637: Geometry: display generic attributes in the outliner [WIP prototype] a Burninate token.
Aug 24 2020, 5:32 PM

Aug 21 2020

Charlie Jolly (charlie) awarded D8660: GSoC Editing Grease Pencil Strokes Using Curves a Love token.
Aug 21 2020, 2:42 PM · BF Blender, User Interface, Grease Pencil

Aug 11 2020

Charlie Jolly (charlie) awarded D8506: GPencil: Split Primitive operators and add number of points to Topbar a Love token.
Aug 11 2020, 9:12 PM · Dependency Graph
Joseph Hansen (josephclaytonhansen) awarded D6410: Shader: Hexagon Texture Node a Love token.
Aug 11 2020, 3:16 AM

Jul 23 2020

Kdaf (Kdaf) awarded T72337: Shader Node Additions a Like token.
Jul 23 2020, 7:19 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes

Jul 16 2020

Daniel Calderón (xdanic) awarded D6410: Shader: Hexagon Texture Node a Love token.
Jul 16 2020, 9:11 PM
Shane (osider2k) awarded D6410: Shader: Hexagon Texture Node a Love token.
Jul 16 2020, 7:17 PM

Jun 26 2020

Characterhero (TheCharacterhero) awarded D3495: Cycles Gabor Noise Texture Node a Like token.
Jun 26 2020, 8:34 PM · Cycles, BF Blender: 2.8, BF Blender

Jun 18 2020

Iyad Ahmed (iyadahmed2001) awarded D6464: WIP Shader: SDF Node a Love token.
Jun 18 2020, 11:06 PM

Jun 9 2020

silex (silex) awarded D6464: WIP Shader: SDF Node a Love token.
Jun 9 2020, 4:12 PM

Jun 6 2020

Kdaf (Kdaf) awarded D6410: Shader: Hexagon Texture Node a Love token.
Jun 6 2020, 11:40 AM
Kdaf (Kdaf) awarded D6410: Shader: Hexagon Texture Node a Love token.
Jun 6 2020, 11:40 AM

Jun 4 2020

Simon (Shimoon) awarded D6464: WIP Shader: SDF Node a Love token.
Jun 4 2020, 3:38 PM

May 19 2020

stefano severi (Tetone) awarded T72337: Shader Node Additions a Love token.
May 19 2020, 8:16 AM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes

May 12 2020

Vitalii Vlasov (Fracture128) awarded T72337: Shader Node Additions a Like token.
May 12 2020, 1:03 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes

May 10 2020

tuqueque tuquequin (tuqueque) awarded D7040: Shading: Add UV output to Brick node a Love token.
May 10 2020, 5:32 PM
tuqueque tuquequin (tuqueque) awarded D3495: Cycles Gabor Noise Texture Node a Love token.
May 10 2020, 5:28 PM · Cycles, BF Blender: 2.8, BF Blender
tuqueque tuquequin (tuqueque) awarded D6410: Shader: Hexagon Texture Node a Love token.
May 10 2020, 5:23 PM

May 6 2020

Arie Leo (reanimate) awarded D6464: WIP Shader: SDF Node a Love token.
May 6 2020, 8:08 PM
Charlie Jolly (charlie) awarded D7608: Corner styles for annotation line tool a Love token.
May 6 2020, 3:36 PM

Apr 7 2020

Charlie Jolly (charlie) added a comment to D7366: Fix: T75083 Documentation for math nodes.

@Alaska (Alaska) thanks for starting this. I've added the image below from the original patch which may be useful too.

Apr 7 2020, 3:51 PM · Documentation

Apr 2 2020

Charlie Jolly (charlie) awarded D6680: Cycles: AVX implantation of Perlin noise. a Love token.
Apr 2 2020, 3:44 PM
Rahul Chaudhary (RC12) awarded D6464: WIP Shader: SDF Node a Love token.
Apr 2 2020, 3:17 PM

Mar 27 2020

Charlie Jolly (charlie) added a comment to D7253: Fix for error when building with Optix.

@Brecht Van Lommel (brecht) @Ray molenkamp (LazyDodo)
Should the single argument make_float3 be removed or renamed to prevent this in the future? From what I can tell it's only used in the is_zero function now. See P1315 for mini patch to remove it.

Mar 27 2020, 3:09 PM
Charlie Jolly (charlie) created P1315 Remove single argument make_float3.
Mar 27 2020, 3:07 PM
Charlie Jolly (charlie) added a comment to D7253: Fix for error when building with Optix.

@Daniel Santana (dgsantana) should the make_float3 function be fixed here? Is _mm_set1_ps the problem? It's not clear using make_float3 with a single argument is going to cause trouble for different hardware.

Mar 27 2020, 2:31 PM
Charlie Jolly (charlie) added a comment to D6713: Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functions.

Cleaned warning in: 1bb7d42cf66

Mar 27 2020, 12:16 PM
Charlie Jolly (charlie) committed rB1bb7d42cf660: Cleanup: Silence uninitialized variable warning (authored by Charlie Jolly (charlie)).
Cleanup: Silence uninitialized variable warning
Mar 27 2020, 12:13 PM
Charlie Jolly (charlie) added a comment to T74754: Consistent crashing while rendering with RTX Titan.

With all the covid stuff happening I've not spent much time on Blender. I don't have access to RTX but will see if I can quiet the warning.

Mar 27 2020, 11:54 AM · Cycles, BF Blender

Mar 26 2020

Lee Jones (moony) awarded D6464: WIP Shader: SDF Node a Love token.
Mar 26 2020, 3:16 PM
Lee Jones (moony) awarded D6410: Shader: Hexagon Texture Node a Love token.
Mar 26 2020, 3:15 PM
Charlie Jolly (charlie) awarded D5221: Alpha hash support for hair in EEvee a Love token.
Mar 26 2020, 10:16 AM · Eevee

Mar 24 2020

Charlie Jolly (charlie) awarded D6252: Cycles: Enable OpenCL 2.0 when available a Burninate token.
Mar 24 2020, 8:28 PM · BF Blender (2.83), Performance, Cycles

Mar 20 2020

Julien Leménicier (mistajuliax) awarded D6464: WIP Shader: SDF Node a Love token.
Mar 20 2020, 5:16 PM
Julien Leménicier (mistajuliax) awarded T72337: Shader Node Additions a Love token.
Mar 20 2020, 5:15 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes

Mar 16 2020

Charlie Jolly (charlie) updated the diff for D7124: Shading: Add rotation and scale outputs option Object Info Node.

Fix GLSL compile on Nvidia, somehow it worked on other compilers!

Mar 16 2020, 4:30 PM
Charlie Jolly (charlie) edited P1302 object info bug.
Mar 16 2020, 4:15 PM
Charlie Jolly (charlie) updated the diff for D7124: Shading: Add rotation and scale outputs option Object Info Node.

Attempt to fix GLSL bug.

Mar 16 2020, 3:55 PM
Charlie Jolly (charlie) created P1302 object info bug.
Mar 16 2020, 3:46 PM

Mar 14 2020

Destro (Destrosvet) awarded D6464: WIP Shader: SDF Node a Love token.
Mar 14 2020, 5:53 PM

Mar 13 2020

Szymon Ulatowski (szulat) awarded D7124: Shading: Add rotation and scale outputs option Object Info Node a Like token.
Mar 13 2020, 11:47 PM
Szymon Ulatowski (szulat) awarded D6464: WIP Shader: SDF Node a Love token.
Mar 13 2020, 9:01 PM
Charlie Jolly (charlie) added a comment to D4971: added emission strength to the principled BSDF node..

@Alex Strand (astrand130) hi, are you planning to update this patch? Looks like it is close to being finished.

Mar 13 2020, 5:56 PM · EEVEE & Viewport, Nodes, Rendering, Cycles
Charlie Jolly (charlie) updated the diff for D7124: Shading: Add rotation and scale outputs option Object Info Node.

Remove unused function.

Mar 13 2020, 3:50 PM
Charlie Jolly (charlie) updated the diff for D7124: Shading: Add rotation and scale outputs option Object Info Node.

Reworked, based on the following functions transform_decompose from Cycles util_transform.cpp and mat3_normalized_to_eul from Blender math_rotation.c.

Mar 13 2020, 3:47 PM

Mar 12 2020

Charlie Jolly (charlie) updated the diff for D7124: Shading: Add rotation and scale outputs option Object Info Node.

WIP changes.

Mar 12 2020, 8:11 PM
Charlie Jolly (charlie) added a comment to D7124: Shading: Add rotation and scale outputs option Object Info Node.

@Brecht Van Lommel (brecht) I could compute these from the transform matrix or is there another way without extending KernelObject?

Mar 12 2020, 1:14 PM
Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Mar 12 2020, 1:04 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes
Charlie Jolly (charlie) created D7124: Shading: Add rotation and scale outputs option Object Info Node.
Mar 12 2020, 1:03 PM
Ted Nielsen (brilliant_ape) awarded D7030: Shading: Add UVW output to Voronoi node a Love token.
Mar 12 2020, 10:59 AM

Mar 9 2020

Charlie Jolly (charlie) added a comment to D7040: Shading: Add UV output to Brick node.

I Think you are suggesting i manually copy the data from one node to another like this

Mar 9 2020, 2:49 PM
Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Mar 9 2020, 2:46 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes
Charlie Jolly (charlie) awarded D7065: Shading: Noise and Wave nodes. Add Roughness input. a Baby Tequila token.
Mar 9 2020, 12:23 PM · Nodes

Mar 7 2020

mic lack30 (miclack) awarded D7040: Shading: Add UV output to Brick node a Love token.
Mar 7 2020, 7:23 PM
vas (Alumx) awarded T72337: Shader Node Additions a Like token.
Mar 7 2020, 2:44 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes

Mar 6 2020

swann (slumber) awarded D6464: WIP Shader: SDF Node a Love token.
Mar 6 2020, 11:58 PM
Charlie Jolly (charlie) updated the diff for D6410: Shader: Hexagon Texture Node.

Fix after recent node changes. Rename sockets.

Mar 6 2020, 7:01 PM
Charlie Jolly (charlie) added a comment to T72337: Shader Node Additions.

@ogierm (ogierm) Polar coordinates are quite easy to create using the arctan math node and a vector length node but obviously needs you to split and combine vectors.

Mar 6 2020, 4:33 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes
Charlie Jolly (charlie) added a comment to D7040: Shading: Add UV output to Brick node.

Experience from bricktricks, UV alone is not enough, you'll have to know the size of the brick (or aspect ratio) to adjust for texture stretching

ie if the next shader block down makes rounded corners you're gonna need more information to make sure the corners stay as wide as they are tall.

Mar 6 2020, 4:24 PM
Charlie Jolly (charlie) updated the diff for D7040: Shading: Add UV output to Brick node.

Fix after recent node changes in master

Mar 6 2020, 2:04 PM
Charlie Jolly (charlie) updated the diff for D7030: Shading: Add UVW output to Voronoi node.

Fix after recent node changes in master

Mar 6 2020, 1:55 PM
Charlie Jolly (charlie) retitled D7030: Shading: Add UVW output to Voronoi node from Shading: Add Coords output to Voronoi node to Shading: Add UVW output to Voronoi node.
Mar 6 2020, 12:38 PM
Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Mar 6 2020, 12:37 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes
Charlie Jolly (charlie) created D7040: Shading: Add UV output to Brick node.
Mar 6 2020, 12:36 PM

Mar 5 2020

Charlie Jolly (charlie) updated the diff for D7030: Shading: Add UVW output to Voronoi node.

Rename Coords to UVW

Mar 5 2020, 4:35 PM
Charlie Jolly (charlie) added a comment to D7030: Shading: Add UVW output to Voronoi node.

"Coords" is rather vague, it could mean the same as "Position" depending on the context. Maybe "UV" or "Cell UV" (would also rename "Position" to "Cell Position" then).

Mar 5 2020, 3:54 PM
Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Mar 5 2020, 3:25 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes
Charlie Jolly (charlie) created D7030: Shading: Add UVW output to Voronoi node.
Mar 5 2020, 3:24 PM

Mar 3 2020

Charlie Jolly (charlie) added a comment to D6304: Shading: Truchet Texture Node.

@Charlie Jolly (charlie)
I'm not quite sure what you mean when you are talking about square tiles in relation to spiral coordinates. Could you please elaborate or point me towards a resource which explains?

I'm also not sure whether the map coords should have a dedicated output or not? Is it be useful to have both the original coords and the mapped coords?

Mar 3 2020, 2:56 PM

Mar 2 2020

Charlie Jolly (charlie) closed T74362: Eevee: Lookdev: Blurry backgrounds causes assert on Debug builds as Resolved.
Mar 2 2020, 1:59 PM · BF Blender
Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Mar 2 2020, 1:58 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes
Charlie Jolly (charlie) committed rB847c091ae838: Shading: Add invert option to Vector Rotate Node (authored by Charlie Jolly (charlie)).
Shading: Add invert option to Vector Rotate Node
Mar 2 2020, 1:57 PM
Charlie Jolly (charlie) closed D6932: Shading: Add invert option to Vector Rotate Node.
Mar 2 2020, 1:57 PM
Charlie Jolly (charlie) added a comment to T74362: Eevee: Lookdev: Blurry backgrounds causes assert on Debug builds.

Confirmed fix. Thanks @Jeroen Bakker (jbakker)

Mar 2 2020, 1:54 PM · BF Blender
Charlie Jolly (charlie) created T74362: Eevee: Lookdev: Blurry backgrounds causes assert on Debug builds.
Mar 2 2020, 12:33 PM · BF Blender
Charlie Jolly (charlie) added a comment to rB6e23433c1a74: EEVEE: Lookdev: Add support for partially blurred background.

This causes a failed assert on Debug builds, Intel HD 520 Windows 10, backtrace here: https://developer.blender.org/P1277

Mar 2 2020, 11:46 AM
Charlie Jolly (charlie) added a comment to T74206: Crashes when selecting Material Properties tab..

Failed assert on Debug builds, Intel HD 520 Windows 10, backtrace here: https://developer.blender.org/P1277

Mar 2 2020, 11:45 AM · EEVEE & Viewport, BF Blender
Charlie Jolly (charlie) added a comment to T74206: Crashes when selecting Material Properties tab..

I still get crashes on Debug builds, backtrace here: https://developer.blender.org/P1277

Mar 2 2020, 10:50 AM · EEVEE & Viewport, BF Blender

Mar 1 2020

Charlie Jolly (charlie) created P1277 Assert Crash - Shading Layout.
Mar 1 2020, 11:44 PM

Feb 28 2020

Charlie Jolly (charlie) added a comment to T74206: Crashes when selecting Material Properties tab..

Same crash here: Intel HD 520 Windows 10

Feb 28 2020, 4:52 PM · EEVEE & Viewport, BF Blender
Alex Strand (astrand130) awarded D6464: WIP Shader: SDF Node a Love token.
Feb 28 2020, 2:47 AM

Feb 27 2020

Charlie Jolly (charlie) added a comment to T74262: Cycles render hangs on Linux and AMD Radeon RX 5700 XT.

In that case do you recommend to always test explicitly?

Feb 27 2020, 8:34 PM · BF Blender, Cycles, Render & Cycles
Charlie Jolly (charlie) added a comment to T74262: Cycles render hangs on Linux and AMD Radeon RX 5700 XT.

@Brecht Van Lommel (brecht) Thanks for fixing this. How do I test for these errors in future?

Feb 27 2020, 8:16 PM · BF Blender, Cycles, Render & Cycles