- User Since
- Jul 29 2008, 1:46 AM (525 w, 23 h)
Confirmed after a bit of trial and error, MSVS2017, Windows 10 debug build, this information might help.
Mon, Aug 20
Confirmed here on Windows 10 MSVS2017 Debug Build
Fri, Aug 17
Wed, Aug 15
Mon, Aug 13
Blender needs to update libraries over time so this is unavoidable. Isn't it better to raise these concerns about hinting with the Freetype (https://www.freetype.org/) peeps?
Thu, Aug 9
Updated link to Anti Features here: https://wiki.blender.org/wiki/Reference/AntiFeatures
Wed, Aug 8
Confirm the same issue with Intel HD 520 on Windows 10.
Update to use new gpencil_apply_modifier_material function.
Add default GP_OPACITY_CREATE_COLORS to the initData function.
Tue, Aug 7
Sorry @Antonio Vazquez (antoniov) this is better but I'm still getting different results when applying when Create Materials is unchecked (bottom of image).
@Lucas Torrón López (asimetrix) Can you upload your blend? I'm experiencing similar situation with Intel HD 520 with Eevee displaying black and Windows 10 driver is supposed to support OpenGL 4.5.
Sat, Aug 4
Just checked and there is a test for the mmd->object in the update_position function. This patch should be ok I think.
Actually, thanks to you, a great job on GP.
Sure, it's email@example.com
Unfortunately, I don't have commit rights. Can you commit this for me?
Fri, Aug 3
Move comment too, sorry!
Forgot to move the check to see if axis needed mirroring.
Jul 17 2018
Jul 15 2018
Jul 13 2018
Added node_shader_math.c fract function
Added Fract function defined as x - floor(x).
Jul 12 2018
Missed adding function to node_shader_math.c
Jul 10 2018
- Merge branch 'blender2.8' of git://git.blender.org/blender into arcpatch-D3503
- Add OSL
Jun 28 2018
I've spent a little more time on this and I've made a few changes so that it matches the OSL version more accurately.
Jun 26 2018
Jun 25 2018
Impulses seem to be calculated differently compared to the OSL version.
It is similar to the OSL version from what I can tell. The original patch D287 doesn't directly reference OSL but it is similar in places.
Added updated Voronoi patch from D1463
Update D1463 to Blender 2.8
See D3503 Updated patch to 2.8
Jun 24 2018
Top left corner textures (2x2) are musgrave, voronoi and noise for comparison.
Jun 21 2018
Jun 15 2018
Is there any reason that Object colour can't be added back as an option?
Jun 13 2018
Compile fix for bmain changes in 2.8
May 29 2018
Added back bar.
Added back bar and simplified the logic.
May 26 2018
Added new mute cursor and adjusted the way lines are drawn. This is better for long links and works with the new way that 2.8 draws links, previous 2.7x patch was completely different. Also fixed highlighting when nodes are selected.
Muted links display red at both ends and the normal wire colour in the middle.
May 25 2018
+ Add custom mute cursor
May 24 2018
Updated D2807 to Blender 2.8.
Updated patch for Blender 2.8
Apr 26 2018
Could this task be considered for inclusion in 2.8 during one of the CodeQuest UI meetings? I'm wondering if there is anything else that needs to be done for this?
Have you considered colour blindness accessibility especially with the colour coding? Thinking that for the Blender 101 this is going to be important.
Mar 1 2018
Feb 12 2018
Feb 8 2018
Feb 2 2018
Dec 8 2017
The bitmap scaling function seems like a good idea and might be a more efficient way to reduce the steps to a minimum. Scale down to 32 pixels and then run through each pixel in order whilst ignoring any matches.
Dec 6 2017
Sep 14 2017
Sep 11 2017
Sep 10 2017
Sep 9 2017
It's the edit cursor. I couldn't use the cross or knife cursor as they are used by the cut and reroute operators 😆
Sep 8 2017
Minor edits, no functional change.
Sep 7 2017
Sure, I'll take a look at 2.8 branch.
Adding existing api call link.to_socket.is_linked == False enables muted wires in Animation Nodes (limited testing 😄).
#..\tree_info\forest_data.py for link in links: if (link.from_node.bl_idname == "NodeUndefined" or link.to_socket.is_linked == False or link.to_node.bl_idname == "NodeUndefined"): continue originSocket = link.from_socket targetSocket = link.to_socket
Flag target socket as used/unused when muting wires. Enables the use of existing socket.is_linked api method in addition to the link.is_muted method.
Sep 6 2017
@Campbell Barton (campbellbarton) thank you for the code review and commit
It should be noted that the original idea for this feature came from Thomas Heizle, who was using Blender as an example for suggesting new node features to an audio application called Usine, worth checking his original post here: http://www.sensomusic.org/forums/viewtopic.php?id=4918
Change DNA defaults as requested
Changes as requested by @Campbell Barton (campbellbarton).
Draws muted links with a bar accross.
@Campbell Barton (campbellbarton) - Thanks for creating a task.
Sep 5 2017
Aug 29 2017
Tidy up and dedupe shape draw function(s)