- User Since
- Jul 29 2008, 1:46 AM (581 w, 1 d)
Tidy up and address comments.
Also add linearstep as a compliment to smoothstep.
Add extrapolate option to linear and stepped interpolation.
Address review comments
Fri, Sep 13
Sun, Sep 8
Sat, Sep 7
Change rotation method to axis angle
Fri, Sep 6
Keep patch up to date
Wed, Sep 4
Tue, Sep 3
Fri, Aug 30
@Brecht Van Lommel (brecht) thanks for the update.
Thu, Aug 29
Tidy up and some adjustments for locked (protected) curves
Match keyframe shape
Partially supports user request https://blender.community/c/rightclickselect/6kcbbc/
Wed, Aug 28
Mon, Aug 26
Sun, Aug 25
I think Home/End to go to top or bottom of the menu is more standard. Otherwise cool!
Missing setting ViewportSize fixes this
introduced in rB2ba233a31fead52820763fb6637dcae20eeed574
Thu, Aug 22
@Omar Emara (OmarSquircleArt) I can only guess it may have something to do with Blender being right handed.
Wed, Aug 21
Expose outline scale as a uniform so that the outline can be adjusted.
Set the outline to x 0.7 for sockets. This closely matches the existing drawing method now.
Add defines for flags used in node_socket_draw function. Note added that these are taken from gpu_shader_keyframe_diamond_frag.glsl
Update patch to master.
Tue, Aug 20
The reason for the thinner muted line is because there needs to be a differentiation between muted and invalid links.
Keep updated with master
This patch is no longer required.
Aug 19 2019
Missed one function name in last changes
Variable renaming for better readability
Rename and tidy up with comments from @Omar Emara (OmarSquircleArt)
Change XYZ sockets to a single vector socket.
Aug 15 2019
Cleanup and address comments from @Omar Emara (OmarSquircleArt) - thanks
Aug 14 2019
@Omar Emara (OmarSquircleArt) I've kept the eul_to_mat4 the same as in maths_rotation.c. OSL uses mat4 so I've tried to keep all the code as consistent as possible.
Address comments from @Omar Emara (OmarSquircleArt)
This wouldn't work with the mapping node as this exposes rotation values as socket inputs.
@Omar Emara (OmarSquircleArt) Thanks. I'll address the comments. Some of that was probably due to copying code from another node.
Updated patch so it builds with master
Aug 10 2019
@Antonio Vazquez (antoniov) I've managed to finally reproduce the bug and your fix works.
Aug 9 2019
@Antonio Vazquez (antoniov) I can't get Blender to crash.
@Antonio Vazquez (antoniov) gpencil_paint.c has undo function but gpencil_primitive.c doesn't. This might be the cause.
Aug 6 2019
Note this is for Debug builds only, Release build works fine
Node search is not working in functions branch when trying to add new nodes. Some possible reasons for 'invalid continuation byte'.
Aug 5 2019
Aug 2 2019
Same bug appears when switching from 'Fill Tool' to "Primitives".
Not entirely sure why this is happening but if you select the draw tool then the arc tool the control points are visible again.
Yes, more information the better.
Aug 1 2019
@mobin (mobin.artworks) I'm unable to reproduce the issue. Are the control points for the start and end points still visible?
Jul 2 2019
Jun 25 2019
Jun 22 2019
Jun 11 2019
@Eneko Castresana Vara (ecv) thanks for the diff. I've left the patch waiting for review. I think that this will be looked at after 2.80 is released. I've also contacted @Omar Emara (OmarSquircleArt) to see if he can incorporate this into his new GSOC procedural branch.
Apr 30 2019
Apr 29 2019
Apr 26 2019
I'll take a look.
Apr 18 2019
Apr 13 2019
I'll patch this, same bug occurred in the branch.
Apr 4 2019
Apr 3 2019
Mar 12 2019
@Antonio Vazquez (antoniov) it's some other bug, nothing to do with the V key. Just select a monkey in draw mode then adding a new monkey from the space menu causes the current layer to be deleted.
Mar 11 2019
This was my fault, it was meant to disable this only if it is the first run and guides are on.