- User Since
- Feb 19 2021, 3:59 PM (8 w, 6 d)
Mar 9 2021
Mar 4 2021
Mar 3 2021
Okay; formatting fixed.
Trying again to update...
Accidentally pushed more changes than I meant.
Ugh..pushed some extra changes. Let me try again..I'm learning "arc"
Fix whitespace and code formatting.
For more complete info on this API, you can read the release notes from 10.12 (which I wrote ;)
I quickly typed that code...it would have to be reworked to re-enable the old code as it was. I can easily do this change if people like it.
Thanks; I read the report and history. It looks like "Logitech Performance MX mouse" is sending hasPreciseScrollingDeltas too. There is no way to differentiate them and the touch input on a Wacom tablet as not enough information is packed into NSEvent or the underlying CGEvent. We *could* get the source process that generated the event via CGEventRef/kCGEventSourceUnixProcessID; and then identify the process by string...but this would likely be too slow to do on each mouse event.
Sorry...learning how to format stuff.
I created a bug report to track this issue: https://developer.blender.org/T86222
FWIW, I worked on AppKit / Cocoa for 13 years at Apple.
Mar 2 2021
Sorry... didn’t mean to push this fix yet. I’m testing...
Feb 25 2021
I do see now that the main bug report page says
Feb 23 2021
Seems related to the split-view. When I close the second split it becomes more stable. I'll have to test more though..
I opened the attached file in Blender 2.92.0 Release Candidate, switched to another application, and switched back to Blender. I toyed around with it a bit, but could not get it to crash. macOS 11.1 (20C69), iMac (Retina 5K, 27-inch, Late 2014).
Feb 22 2021
Tested in 2.92.0 (2.92.0 2021-02-21); still crashes. Blender has been "crashy" for me, and I bet the autosave file is corrupted.