- User Since
- May 5 2019, 11:15 PM (19 w, 5 d)
May 7 2019
It looks like an issue with unity mixing up the colors values, could be an issue on Unity, or in the Blender exporter, I don't know. I've updated the comment with the right link, maybe that'll be useful to try and reproduce.
May 5 2019
The transparency seems to be equivelant to the Red value on a material in Blender, i.e. (0, 100, 100) will be a solid color, and (127,100,100) will be about 50% transparency. More details from this here: https://stackoverflow.com/a/54462858/5905035