Henrik Berglund (cyaoeu)
User

Projects

User does not belong to any projects.

User Details

User Since
Jul 26 2010, 5:29 PM (347 w, 4 d)

Recent Activity

Mon, Mar 20

Henrik Berglund (cyaoeu) created T51011: bpy.ops.action.new() does nothing when invoked from script.
Mon, Mar 20, 5:52 PM · Addons

Jan 9 2017

Henrik Berglund (cyaoeu) created T50404: Context lost when purging orphan data in script.
Jan 9 2017, 6:09 PM · BF Blender

Jun 2 2016

Henrik Berglund (cyaoeu) added a comment to T47795: Dyntopo sculpting with constant detail and 0.01 metric scene unit scale creates a lot more detail than it should.

Scaling the constant detail value by 100 times works fine but it looks pretty strange with such values. I didn't know you could even do that until zeauro told me.

Jun 2 2016, 11:43 AM · BF Blender

May 15 2016

Henrik Berglund (cyaoeu) added a comment to T48428: Unwrapping doesn't take into account mirror modifier geometry.

I'm aware that UVs can be mirrored along the U axis which is nice and the reason why I created this bug report. It's probably possible to make a complete model while using the mirror modifier and I'm looking for ways to make this workflow better. And yes, UV islands would have to be manually edited after unwrapping to get a good mirrored result. That's not the point though. It would be better if the mirrored geometry was taken into account when unwrapping because it would give you a closer result to what you really want. It's not really another way to mirror.

May 15 2016, 2:00 PM · BF Blender

May 14 2016

Henrik Berglund (cyaoeu) created T48428: Unwrapping doesn't take into account mirror modifier geometry.
May 14 2016, 1:01 PM · BF Blender

Mar 17 2016

Henrik Berglund (cyaoeu) added a comment to F18254: mesh_remirror.py.

I really like this, thanks! I just wish you could use it on shape keys as well.

Mar 17 2016, 3:07 AM

Mar 16 2016

Henrik Berglund (cyaoeu) added a comment to T47795: Dyntopo sculpting with constant detail and 0.01 metric scene unit scale creates a lot more detail than it should.

It is 30%. There's a huge difference between the default and sculpting on the huge 0.01 unit size cube. Did you use the blend and follow the steps correctly?

Mar 16 2016, 12:31 PM · BF Blender

Mar 15 2016

Henrik Berglund (cyaoeu) created T47795: Dyntopo sculpting with constant detail and 0.01 metric scene unit scale creates a lot more detail than it should.
Mar 15 2016, 12:27 AM · BF Blender

Feb 25 2016

Henrik Berglund (cyaoeu) added a comment to T47550: Deleting keyframes in the dope sheet unlinks the action without clicking the unlink (x) button.

Okay, that makes sense I guess. Why is the + sign called "new action" then though, when it's really duplicating the action? Especially when you don't really need to click it normally but can just start animating instead and an action will get created for you. It makes sense for the big button but not really for the smaller button.

Feb 25 2016, 2:42 PM · Animation, BF Blender

Feb 24 2016

Henrik Berglund (cyaoeu) created T47550: Deleting keyframes in the dope sheet unlinks the action without clicking the unlink (x) button.
Feb 24 2016, 3:07 PM · Animation, BF Blender

Feb 17 2016

Henrik Berglund (cyaoeu) added a comment to T47400: FBX test suite .

Testing with latest nightly Blender build and UE4 4.11 Preview 5.

Feb 17 2016, 5:45 PM · Import/Export, Addons