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Henrik Berglund (cyaoeu)
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User Since
Jul 26 2010, 5:29 PM (437 w, 6 d)

Recent Activity

Tue, Nov 20

Henrik Berglund (cyaoeu) created T57961: Python: active_shape_key is read-only so you can't easily set the active shape key using its name.
Tue, Nov 20, 5:21 PM · BF Blender

Sep 21 2018

Henrik Berglund (cyaoeu) added a comment to T56866: Exporting .fbx with linked armature changes armature name, breaking external game engine compatibility.

Couldn't you just check if there is a local armature with the same name? That would make more sense to me than just throwing a bunch of letters onto names even when no local armatures with the same name exist.

Sep 21 2018, 5:27 PM · Addons
Henrik Berglund (cyaoeu) created T56866: Exporting .fbx with linked armature changes armature name, breaking external game engine compatibility.
Sep 21 2018, 4:06 PM · Addons

Sep 6 2018

Henrik Berglund (cyaoeu) added a comment to T56702: Blender 2.8: Left Click Select.

Left click select does feel better when using pen tablets (personally). Also not sure what "Using Alt-LMB for view manipulation also didn’t work with this option." means, it works for me, maybe not by default but at least after changing keys.

Sep 6 2018, 3:42 PM · User Interface, BF Blender: 2.8

Aug 11 2018

Henrik Berglund (cyaoeu) added a comment to T54869: Sliding a Loop Cut does not propagate to shape keys.
  1. The workflow in the documentation is probably meant to help new users by not having them believe you can "create holes" or something with shape keys, where such an operation (deleting vertices in a shape key) will actually also affect the basis shape key (as in the whole mesh).
Aug 11 2018, 10:18 PM · BF Blender

Aug 6 2018

Henrik Berglund (cyaoeu) added a comment to T56247: Blender crashes with attached tiled EXR loaded (generated from attached PNG).

Again, I cannot save a blend file because blender instantly crashes when loading the EXR. I get that you're frustrated and consider me to be a contributor to your situation, but I'm genuinely not trying to piss you off here - blender crashes on loading the image. There is no window of opportunity to save a blend file.

Aug 6 2018, 3:09 PM · BF Blender

Jun 23 2018

Henrik Berglund (cyaoeu) committed rBMT2800: Japanese manual, help.po, index.po (first draft).
Japanese manual, help.po, index.po (first draft)
Jun 23 2018, 10:05 PM
Henrik Berglund (cyaoeu) committed rBMT2798: Japanese manual (from kapibara19): fix contribute phrasing, translate….
Japanese manual (from kapibara19): fix contribute phrasing, translate…
Jun 23 2018, 1:09 PM
Henrik Berglund (cyaoeu) committed rBMT2797: Japanese manual: license.po (partial draft).
Japanese manual: license.po (partial draft)
Jun 23 2018, 1:05 PM
Henrik Berglund (cyaoeu) committed rBMT2793: Japanese manual: about/introduction.po (first draft).
Japanese manual: about/introduction.po (first draft)
Jun 23 2018, 2:43 AM
Henrik Berglund (cyaoeu) committed rBMT2792: Japanese manual: sphinx.po (first draft).
Japanese manual: sphinx.po (first draft)
Jun 23 2018, 1:38 AM

Jun 20 2018

Henrik Berglund (cyaoeu) committed rBMT2784: Japanese manual: main index (first draft).
Japanese manual: main index (first draft)
Jun 20 2018, 9:09 PM
Henrik Berglund (cyaoeu) committed rBMT2773: Japanese manual: Translation (minor change).
Japanese manual: Translation (minor change)
Jun 20 2018, 1:54 AM
Henrik Berglund (cyaoeu) committed rBMT2772: Japanese manual: Translation (only relevant, first draft).
Japanese manual: Translation (only relevant, first draft)
Jun 20 2018, 1:44 AM
Henrik Berglund (cyaoeu) committed rBMT2771: Japanese manual: Patch commit, minor changes..
Japanese manual: Patch commit, minor changes.
Jun 20 2018, 12:56 AM
Henrik Berglund (cyaoeu) committed rBMT2770: Japanese manual: Patch commit (relevant only, first draft).
Japanese manual: Patch commit (relevant only, first draft)
Jun 20 2018, 12:51 AM
Henrik Berglund (cyaoeu) committed rBMT2769: Japanese manual: Editing (first draft).
Japanese manual: Editing (first draft)
Jun 20 2018, 12:37 AM

Jun 19 2018

Henrik Berglund (cyaoeu) committed rBMT2768: Japanese manual: Windows build (first draft).
Japanese manual: Windows build (first draft)
Jun 19 2018, 11:47 PM
Henrik Berglund (cyaoeu) committed rBMT2767: Japanese manual: fix typo, edit phrasing.
Japanese manual: fix typo, edit phrasing
Jun 19 2018, 11:21 PM
Henrik Berglund (cyaoeu) committed rBMT2765: Japanese manual: Windows install (first draft).
Japanese manual: Windows install (first draft)
Jun 19 2018, 9:00 PM
Henrik Berglund (cyaoeu) committed rBMT2763: Test patch for Blender manual (Japanese).
Test patch for Blender manual (Japanese)
Jun 19 2018, 6:14 PM
Henrik Berglund (cyaoeu) created D3490: Test patch for Japanese manual edits.
Jun 19 2018, 5:10 PM · Documentation

Mar 11 2018

Henrik Berglund (cyaoeu) created T54292: Subsurf (adjust edit cage to modifier result disabled) and armature modifier (adjust edit cage to modifier result enabled) causes transformation distortion on certain vertices.
Mar 11 2018, 4:23 PM · BF Blender

Mar 1 2018

Henrik Berglund (cyaoeu) added a comment to T53965: FBX BIN export - "dot" vs "dash" for UE4 .

I don't see why something like that should be an addon instead of a core feature in User Preference - Editing or somewhere.

Mar 1 2018, 12:50 PM · Import/Export, Addons
Henrik Berglund (cyaoeu) added a comment to T54138: Unable to do Japanese input for text objects.

On Windows it's super broken. You can only copy paste text into text objects. When pressing spacebar after typing a bunch of characters instead of activating IME you actually input spaces into the text field which isn't how Japanese IME on Windows works. When you type the first character it's not input at all, the rest of the characters are input as if you're typing in English. Kanji conversion doesn't work at all.

Mar 1 2018, 12:31 PM · User Interface, BF Blender

Feb 28 2018

Henrik Berglund (cyaoeu) added a comment to T53965: FBX BIN export - "dot" vs "dash" for UE4 .

It helps the Blender-UE4 pipeline so it helps users of Blender using it in combination with UE4. In this case it was FBX related and maybe hard to fix in Blender, so it was fixed in the UE4 side instead. If you're curious it's the "armature creates an extra bone in UE4" problem, I'm pretty sure that has been reported before. Maybe not a bug per definition if it's working as intended, but it caused problems in UE4 because you could not share rigs between characters, had to animate root motion in object mode and so on. For me as long as it works smoothly it's not too important where issues are fixed.

Feb 28 2018, 9:28 PM · Import/Export, Addons
Henrik Berglund (cyaoeu) added a comment to T53965: FBX BIN export - "dot" vs "dash" for UE4 .

In an asset pipeline you want things to work, how they work under the hood is not that important to the end user. I don't believe other software put dots in names, most allow duplicate names and you have to actually fix that before exporting so in this sense Blender is better, but there's no way to change the dot delimiter to something else in Blender currently which causes this problem.

Feb 28 2018, 4:22 PM · Import/Export, Addons
Henrik Berglund (cyaoeu) added a comment to T53965: FBX BIN export - "dot" vs "dash" for UE4 .

Now, why can’t you just run a small py script like that before exporting to FBX for UE4?

Feb 28 2018, 2:56 PM · Import/Export, Addons

Feb 27 2018

Henrik Berglund (cyaoeu) added a comment to T54185: Dimentions size changes on updating sphere segments in centimeters as units.

See T54154.

Feb 27 2018, 6:54 PM · BF Blender
Henrik Berglund (cyaoeu) updated subscribers of T53965: FBX BIN export - "dot" vs "dash" for UE4 .

Nope, this is a pretty low priority UE4 bug probably (compared to crashes and so on) and right now Epic is preparing for GDC so there's little happening on the engine side.

Feb 27 2018, 1:42 PM · Import/Export, Addons

Feb 26 2018

Henrik Berglund (cyaoeu) added a comment to T54155: Problem with Apply as Shape Key for Bend modifier (Simple Deform).

What you could do is copy the right plane and remove the shapekeys, select the sphere, shift click your new plane, then at keyframe 30 do Join as Shapes (found on the black triangle button under the add/remove shapekeys buttons), then at 60 do the same thing. After that animate the new shape keys so you get a smooth curve.

Feb 26 2018, 1:33 PM · BF Blender

Feb 25 2018

Henrik Berglund (cyaoeu) added a comment to T54154: Units will not stay in millimeters.

Changing the scene unit scale using the presets doesn't create an undo step so you will revert to the previous value when changing the cylinder radius (which is basically an undo and then a new operator with the new radius value). You can get around this by typing the value manually, so just changing to metric and typing 0.01. You can also save a startup scene with those settings using Save Startup File.

Feb 25 2018, 2:00 PM · BF Blender

Feb 23 2018

Henrik Berglund (cyaoeu) added a comment to T54138: Unable to do Japanese input for text objects.

I can confirm this. It doesn't work in the text editor or python console either.

Feb 23 2018, 1:12 PM · User Interface, BF Blender

Feb 19 2018

Henrik Berglund (cyaoeu) abandoned D3022: Fix warning spam when building and still allow for Japanese locale to successfully build..
Feb 19 2018, 1:01 PM
Henrik Berglund (cyaoeu) abandoned D3068: FBX exporter: Fix not exporting shapekeys with object linked material..

Thanks for the commit.

Feb 19 2018, 1:00 PM

Feb 18 2018

Henrik Berglund (cyaoeu) retitled D3068: FBX exporter: Fix not exporting shapekeys with object linked material. from FBX exporter: Fixed not exporting shapekeys with object linked material. to FBX exporter: Fix not exporting shapekeys with object linked material..
Feb 18 2018, 6:47 PM
Henrik Berglund (cyaoeu) updated the diff for D3068: FBX exporter: Fix not exporting shapekeys with object linked material..
  • Fix whitespace.
Feb 18 2018, 4:38 PM
Henrik Berglund (cyaoeu) updated the diff for D3068: FBX exporter: Fix not exporting shapekeys with object linked material..
  • Less ugly version.
Feb 18 2018, 4:36 PM
Henrik Berglund (cyaoeu) created D3068: FBX exporter: Fix not exporting shapekeys with object linked material..
Feb 18 2018, 4:29 PM

Feb 15 2018

Henrik Berglund (cyaoeu) added a comment to T54082: Subsurf modifier is affecting the way in which the brush paints weights..

Definitely looks like something weird is up. I also noticed that it seems to work with Accumulate enabled.

Feb 15 2018, 9:51 PM · BF Blender

Feb 14 2018

Henrik Berglund (cyaoeu) added a comment to T54075: Align Objects fails with IndexError: bpy_prop_collection[-1]: out of range..

Ok. I see what's happening now. I also learned how to use the text editor today. 👍

As I said, I'm very new to blender and I just saw "python exception" and my python instincts said I should open a bug report. If this sort of exception is considered trivial or low priority please feel free to close this task. I'll be more careful what I select in the future.

Feb 14 2018, 11:39 PM · BF Blender
Henrik Berglund (cyaoeu) added a comment to T54075: Align Objects fails with IndexError: bpy_prop_collection[-1]: out of range..

Hi Henrik, thanks for the very fast response.

Did you mean to

I'm generally not quite sure what I meant to do cause I'm a noob. Please bear with me!

In this case I meant to select only the cubes with mesh data Cube.001.
I guess it makes sense that you can't align an empty object with no vertices.
Looking at the Outliner I still can't spot what is selected aside from the cubes. :S

Feb 14 2018, 11:06 PM · BF Blender
Henrik Berglund (cyaoeu) added a comment to T54075: Align Objects fails with IndexError: bpy_prop_collection[-1]: out of range..

You've got a bunch of objects using mesh data Cube which doesn't have any vertices, the operator uses the vertices to find out where it should align (or something like that) so it fails when there are no vertices. If you isolate the objects that actually are the cubes (using mesh data Cube.001) it works fine. Did you mean to have empty mesh objects instead of using for example Empties?

Feb 14 2018, 10:46 PM · BF Blender
Henrik Berglund (cyaoeu) added a comment to T54074: Armature flip names.

This is caused by rB702bc5ba26d5ff2a4da9e92cabb2fa34ed3f2312. Anyway instead of duplicating the bones you can use Armature - Symmetrize instead, that way you get the right names (and don't need to duplicate and scale the bones).

Feb 14 2018, 8:36 PM · BF Blender

Feb 8 2018

Henrik Berglund (cyaoeu) added a comment to T54033: Bmesh fails to cut a mesh when the bool object is a plane..

A plane doesn't have width (well, volume) so I don't see how it could be used to separate things. You can see that it is cutting the mesh though, and if you apply the boolean you can see that you end up with new vertices where the plane was. So basically you made a fancier version of loop cut. 😛 If it's supposed to actually split the mesh in half then it could be a bug but it's still nothing like the Carve result you got.

Feb 8 2018, 10:51 PM · BF Blender

Feb 7 2018

Henrik Berglund (cyaoeu) added a comment to T53857: Incorrect Framerate for videos imported from OBS (2.79+).

Maybe some matroska (.mkv) weirdness? https://matroska.org/technical/specs/notes.html

Feb 7 2018, 9:28 PM · Video Sequencer, BF Blender
Henrik Berglund (cyaoeu) added a comment to T53857: Incorrect Framerate for videos imported from OBS (2.79+).

The video playback is only fine because by default Blender sets the scene fps to the video fps. If you disable use video fps when adding the file (down left) you get an extremely slow video.

Feb 7 2018, 9:01 PM · Video Sequencer, BF Blender

Feb 6 2018

Henrik Berglund (cyaoeu) added a comment to T53965: FBX BIN export - "dot" vs "dash" for UE4 .

I reported the bug for now, it should be very clear what's wrong. I will update with their response later (if any).

Feb 6 2018, 9:00 PM · Import/Export, Addons
Henrik Berglund (cyaoeu) added a comment to T53965: FBX BIN export - "dot" vs "dash" for UE4 .

The issues tracker is only for "accepted" bugs and was not used in earlier versions (it didn't exist back then). Here are a few answerhub reports:

Feb 6 2018, 3:24 PM · Import/Export, Addons
Henrik Berglund (cyaoeu) added a comment to T53965: FBX BIN export - "dot" vs "dash" for UE4 .

It was reported a bunch of times but not fixed yet. You're right though, I checked the code and there's even a comment saying "// find the Fbx mesh node that the Unreal Mesh matches according to name". So there's no check for converted file names.

Feb 6 2018, 1:18 PM · Import/Export, Addons
Henrik Berglund (cyaoeu) added a comment to T53844: Blender 2.8: Collections Icons.

It kind of is like throwing water on a campfire but I agree. Apart from a Collections icon which is needed, what's wrong with plus signs or minus signs like everywhere else in Blender? (vertex groups, UV maps, whatever)

Feb 6 2018, 12:26 AM · User Interface
Henrik Berglund (cyaoeu) added a comment to T54007: Scale, rotation.

The way you phrased this is more of a support thing. Anyway you've probably enabled Manipulate Center Points next to the pivot point picker.

Feb 6 2018, 12:12 AM · Addons
Henrik Berglund (cyaoeu) added a comment to T53965: FBX BIN export - "dot" vs "dash" for UE4 .

After checking in UE4 only these characters seem accepted in names: a-z, A-Z, 0-9, -, _, ´, ¨, §, ¤, +. I'm not sure if these are actually accepted or if it's another bug (maybe breaks in cooking) but at least can strip the non working characters. Checking for name collision between objects could also be done too although I think this would be pretty rare that you've got one object called Cube.001 and another called Cube_001 for example.

Feb 6 2018, 12:05 AM · Import/Export, Addons

Feb 5 2018

Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
  • Fix mistake in tspace argument.
Feb 5 2018, 3:42 PM
Henrik Berglund (cyaoeu) added a comment to T53965: FBX BIN export - "dot" vs "dash" for UE4 .

My hack (don't tell mont) wasn't meant to be reliable really, just a quick fix to a strange problem.

Feb 5 2018, 12:35 PM · Import/Export, Addons
Henrik Berglund (cyaoeu) added a comment to T53997: [bug] island_margin in bpy.ops.uv.smart_project seems to have no effect.

This was caused by fix for T53678.

Not sure this should be considered a bug though.

Since the value is in distance units - applying those using the scenes settings makes sense.

However, the value being modified when called from a script isn't great - perhaps we should only apply scene scaling from the UI, not Python execution. Needs investigation.

Note that the issue was minor, if it's causing problems it might be best to revert it.

Feb 5 2018, 12:11 PM · BF Blender

Feb 4 2018

Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
  • Remove whitespace.
Feb 4 2018, 8:06 PM
Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
  • Change name to "Only...", add active vertex color layer to export.
Feb 4 2018, 8:02 PM
Henrik Berglund (cyaoeu) added a comment to T53997: [bug] island_margin in bpy.ops.uv.smart_project seems to have no effect.

By default it uses units as a measurement so in Blender default scale island_margin 0.0 means 0m and island_margin 1 means 1m. You mentioned UE4 so I'm assuming you're using a scene scale of 0.01 for skeletal mesh compatibility.

Feb 4 2018, 5:53 PM · BF Blender
Henrik Berglund (cyaoeu) added a comment to D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..

With some edits, patch seems OK,

Even so its a bit arbitrary - why not another option only to export active vertex color layers too?
(We could have a single option to use active UV's and Colors).


@Bastien Montagne (mont29), what do you think?

Feb 4 2018, 1:57 AM

Feb 3 2018

Henrik Berglund (cyaoeu) added a comment to D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..

Added function that replaces enumerate(), by default mimics enumerate but when export_active_uvmap is true it returns the active uv layer index and active uv map instead. Keeps the code the same which looks nicer.

Feb 3 2018, 3:05 AM
Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
  • Remove more whitespace.
Feb 3 2018, 3:02 AM
Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
  • Remove whitespace.
Feb 3 2018, 3:00 AM
Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..

Update. Hopefully nothing went wrong...

  • Remove no longer used IntProperty import.
  • Remove code duplication by adding uv_enumerate function that either
  • Remove unneccesary comment.
Feb 3 2018, 2:56 AM
Henrik Berglund (cyaoeu) added a comment to T53988: (improvement) Can't 'data transfer' vertex groups if source object has extra vert group.

Can't you just click Generate Data Layers to make sure all of the vertex groups are there?

Feb 3 2018, 12:38 AM · Modifiers

Feb 2 2018

Henrik Berglund (cyaoeu) added a comment to T37422: Remove Unnecessary Confirmation Popups.

It is a bit weird because there's a Check Existing flag in the operator with the description "Check and warn on overwriting files" but it doesn't actually do anything which seems like a bug. It's set to True by default but set to False it should disable the warning popup that is hard coded right now it seems like. Then when this is fixed similar props could be added to the Delete operator and any other operators that do this.

Feb 2 2018, 10:02 PM · User Interface

Jan 31 2018

Henrik Berglund (cyaoeu) added a comment to T53956: 2.8: Proposal: Remove OpenCollada.

Not really related to the task itself but the spreadsheet is in the recycle bin so it will be removed if left there, you might want to move it out if you don't want it deleted.

Jan 31 2018, 2:50 AM · BF Blender: 2.8

Jan 29 2018

Henrik Berglund (cyaoeu) added a comment to rBe44fa493107d: New Lazy Mouse option.

Smooth Stroke does sound like something you do after a stroke, maybe it should have been called Stroke Smoothing (or Lazy Mouse as above).

Jan 29 2018, 1:32 PM

Jan 28 2018

Henrik Berglund (cyaoeu) added a comment to D3022: Fix warning spam when building and still allow for Japanese locale to successfully build..

Yes, it seems like the best approach is to fix all of the files (external libraries?) that actually give warnings with UTF-8 forced for everything. That process has started already too.

Jan 28 2018, 12:53 AM

Jan 27 2018

Henrik Berglund (cyaoeu) added a comment to D3022: Fix warning spam when building and still allow for Japanese locale to successfully build..

I did see that gaia in IRC mentioned a lot of warnings when compiling in vs2013 "<gaia> hi. when building with vs2013 i currently get about 1400 warnings all saying "cl : Command line warning D9002: ignoring unknown option '/utf-8'"", I have only built blender with 2015 myself. Is this a 2015 feature or should it work on 2013 too?

Jan 27 2018, 4:08 PM

Jan 26 2018

Henrik Berglund (cyaoeu) added a comment to D3022: Fix warning spam when building and still allow for Japanese locale to successfully build..

That being said if there's a better solution (like fixing the thing that causes the warnings in the first place) I have no problems with that, just ignore this patch. I just want Blender to build really.

Jan 26 2018, 7:46 PM
Henrik Berglund (cyaoeu) added a comment to D3022: Fix warning spam when building and still allow for Japanese locale to successfully build..

I wasn't done looking into this, There may be better options (like repressing the warn it now generates) or encoding the the offending non ascii characters like \0xE2\0x86\0x90 (for left arrow for instance) i send you this patch for testing, just to be sure it worked, not as a final solution.

On top of that you really cannot send other peoples work to the tracker for review, regardless if it works or not, this is not your call to make.

Jan 26 2018, 7:41 PM
Henrik Berglund (cyaoeu) retitled D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps. from FBX Exporter: New feature "Specify single exported UV map" to specify a single UV map index that will be exported instead of exporting all UV maps. to FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
Jan 26 2018, 7:20 PM
Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..

Changed behavior to export the active (selected) UV map as per Campbell's suggestion.

Jan 26 2018, 7:13 PM
Henrik Berglund (cyaoeu) added reviewers for D3022: Fix warning spam when building and still allow for Japanese locale to successfully build.: Campbell Barton (campbellbarton), LazyDodo (LazyDodo).
Jan 26 2018, 1:41 PM
Henrik Berglund (cyaoeu) created D3022: Fix warning spam when building and still allow for Japanese locale to successfully build..
Jan 26 2018, 1:37 PM
Henrik Berglund (cyaoeu) added a comment to T47919: (Shift) Alt + Click functionality lost when emulating 3rd button.

You can just change the key for loop select if you want alt+left click view rotate. Since Blender shouldn't randomly change keys for you it's up to you to solve any conflicts.

Jan 26 2018, 1:23 PM · BF Blender

Jan 25 2018

Henrik Berglund (cyaoeu) added a comment to T53892: Vertex groups selection in Edit mode is not working as expected.

Every vertex group having every vertex is because the cube is tiny and there are only 8 vertices. Plus all bones have Deform enabled, if you disable Deform no automatic weights will be applied for that bone. Also the bones are pointing up instead of out from the sides, the weights are using some kind of raycast so having them point a certain direction makes them more accurate. If you increase the subdivisions you should see that not all vertices end up weighted to all bones. Try it on a mesh like Suzanne instead and you will see that it works as intended.

Jan 25 2018, 3:27 PM · BF Blender

Jan 20 2018

Henrik Berglund (cyaoeu) added a comment to T53733: Vertex color incorrectly displays in material view for meshes that share a material and do not have a vertex color layer after entering and leaving edit mode.

If it works fine in 2.8 it's definitely not high priority. An easy workaround is to just add vertex color layers to everything because this bug only affects meshes that don't have vertex color layers.

Jan 20 2018, 5:45 PM · BF Blender
Henrik Berglund (cyaoeu) added a comment to T53841: Can not import .obj or .fbx generated from Marvelous Designer.

As a temporary workaround you can change line 127 and forward in import_fbx.py (see the path of the error) to this:

Jan 20 2018, 1:24 AM · Import/Export, Addons

Jan 19 2018

Henrik Berglund (cyaoeu) added a comment to T53683: 2.79a release.

If it's not a problem I would like to see these included:
rBfdd3d969a621 - fixes long standing bug that caused problems when confirming operations with enter when using a pen tablet and the pen is not touching the tablet input area.
rB235f578a0d21 - improvement to loop cut so you can type numbers using the keyboard and still move the loops around with the mouse.

Jan 19 2018, 4:31 PM · BF Blender

Jan 18 2018

Henrik Berglund (cyaoeu) added a comment to T53825: I would love to follow Blender, but....

Looks like this for me:

Jan 18 2018, 2:42 PM · Infrastructure: Websites, Infrastructure: Blender.Org

Jan 17 2018

Henrik Berglund (cyaoeu) added a comment to D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..

Using an index won't work well for multiple objects.
Why not have an option to export only the active map index? - mesh.uv_layers.active_index

Oh yeah, didn't really think of that. Technically it would work as long as they had the same amount of UV maps per object. But yeah it probably shouldn't stop working if you've got objects that don't have the UV map with a certain index.

That being said with this method you would no longer be able to specify the UV map you want to export within the FBX exporter menu directly and this means you would need to change the UV map yourself for all objects. Without scripting this is kind of annoying because you cannot alt+click a UV map in order to make that the active index for all objects. It is possible when clicking the camera icon (active render) so I'm wondering if this is by design or a bug that you can't do it when alt+clicking the UV map name instead? If alt+clicking a map changed the active index for all objects I would have no problem with your suggestion.

Think using the index like this isn't a good workflow since it assumes all your meshes UV layers are aligned.

Did you report this problem to Substance Painter? Maybe it's best they resolve on their end.

If a single UV is being exported I think it's quite reasonable to export the active / render UV layer.
If we need a way to set this on all meshes at once, then it can be added.

How to other programs that support multiple UV's handle this?

Jan 17 2018, 12:50 AM

Jan 16 2018

Henrik Berglund (cyaoeu) updated the diff for D2973: Allow loop cut placement with mouse after numeric input so it behaves like mouse wheel scroll instead of locking the loop cut placement..
  • Restore whitespace before break statement.
Jan 16 2018, 7:39 PM
Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
  • Temporary fix for UV map index range errors with multiple objects.
Jan 16 2018, 1:35 PM
Henrik Berglund (cyaoeu) added a comment to D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..

Using an index won't work well for multiple objects.
Why not have an option to export only the active map index? - mesh.uv_layers.active_index

Jan 16 2018, 12:49 PM
Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
  • Add space so it looks like the rest of the code.
Jan 16 2018, 12:32 AM
Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
  • ... in all files.
Jan 16 2018, 12:30 AM
Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
  • Put the new stuff on a new line so it's more obvious that it's new.
Jan 16 2018, 12:28 AM
Henrik Berglund (cyaoeu) updated the summary of D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
Jan 16 2018, 12:25 AM
Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
  • Remove uneccessary newline.
Jan 16 2018, 12:08 AM
Henrik Berglund (cyaoeu) updated the diff for D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
  • Fix for wrong version.
Jan 16 2018, 12:01 AM

Jan 14 2018

Henrik Berglund (cyaoeu) created D3000: FBX Exporter: New feature "Export active UV map" to export the active (selected) UV map instead of exporting all UV maps..
Jan 14 2018, 11:39 PM

Jan 11 2018

Henrik Berglund (cyaoeu) added a comment to D2973: Allow loop cut placement with mouse after numeric input so it behaves like mouse wheel scroll instead of locking the loop cut placement..

The patch in itself is not an issue, but… I’d imagine this restriction was put in code for a reason. Adding @Campbell Barton (campbellbarton) here, he might have better insight ;) .

Jan 11 2018, 10:20 PM

Jan 8 2018

Henrik Berglund (cyaoeu) created T53733: Vertex color incorrectly displays in material view for meshes that share a material and do not have a vertex color layer after entering and leaving edit mode.
Jan 8 2018, 8:01 PM · BF Blender

Dec 31 2017

Henrik Berglund (cyaoeu) added a comment to T47093: Transfer Weights in Weight Paint mode does not work.

The only bug is that the operator says that it transfers from the active to selected meshes but it actually transfers from the selected mesh to the active mesh. Apart from that I could successfully transfer weights in 2.79 master (selecting the human mesh, selecting the clothes, going to weight paint mode, then Transfer Weights using source: by name and destination: all layers.

Dec 31 2017, 6:18 PM · BF Blender

Dec 22 2017

Henrik Berglund (cyaoeu) added a comment to T53596: Keyboard Language Mapping on [User Preference > Input > search term].

I've seen this in Windows too with a custom key configuration. For example I can press . to search for "." in the search menu. But the actual . key when pressed in Blender is interpreted as semicolon and thus doesn't use the same key as in the search! Very confusing. Not sure how to explain this but there's a mismatch between the search field key and the actual key that you press when you're using custom (non-standard) keys.

Dec 22 2017, 8:40 PM · Platform: Windows, BF Blender

Dec 21 2017

Henrik Berglund (cyaoeu) added a comment to D2973: Allow loop cut placement with mouse after numeric input so it behaves like mouse wheel scroll instead of locking the loop cut placement..

Also I noticed that I messed up the indentation of the break;, it should be on the same level as handled = true;. I would probably mess up the arc stuff though so just leaving it like this for now.

Dec 21 2017, 9:40 PM
Henrik Berglund (cyaoeu) added a comment to rBc56898511863: MSVC: Fix compiling with some system languages.

@Antonio Vazquez (antoniov) This sounds strange to me, if anything the commit should make things better if you're using a different system encoding. What are the invalid characters you found in the file and is the file encoded as UTF-8?

Dec 21 2017, 6:31 PM
Henrik Berglund (cyaoeu) added a comment to D2973: Allow loop cut placement with mouse after numeric input so it behaves like mouse wheel scroll instead of locking the loop cut placement..

Before patch:

Dec 21 2017, 4:31 PM