- User Since
- Jul 26 2010, 5:29 PM (356 w, 19 h)
Wed, May 17
I think it should fail (raise an error) if nothing was selected. If you expected something to be selected (which you probably do when running an operator called select_pattern) and nothing was selected it's an undesirable result.
Mon, Apr 24
Apr 7 2017
I saw in the Blenderartist forums that someone had the same problem, the advice that was given was to "not use the operator", which seems like a bad workaround if you really want the same behavior. I really like the + button operator, it creates a new action with the same name+.001, selects it in the action editor automatically and even copies all of the keyframes from the previous animation. Basically great for when you're making for example looping variations. The only problem with it is that it doesn't work in scripts right now.
What? You created the action when inserting the keyframes...
Mar 20 2017
Jan 9 2017
Jun 2 2016
Scaling the constant detail value by 100 times works fine but it looks pretty strange with such values. I didn't know you could even do that until zeauro told me.
May 15 2016
I'm aware that UVs can be mirrored along the U axis which is nice and the reason why I created this bug report. It's probably possible to make a complete model while using the mirror modifier and I'm looking for ways to make this workflow better. And yes, UV islands would have to be manually edited after unwrapping to get a good mirrored result. That's not the point though. It would be better if the mirrored geometry was taken into account when unwrapping because it would give you a closer result to what you really want. It's not really another way to mirror.
May 14 2016
Mar 17 2016
I really like this, thanks! I just wish you could use it on shape keys as well.
Mar 16 2016
It is 30%. There's a huge difference between the default and sculpting on the huge 0.01 unit size cube. Did you use the blend and follow the steps correctly?
Mar 15 2016
Feb 25 2016
Okay, that makes sense I guess. Why is the + sign called "new action" then though, when it's really duplicating the action? Especially when you don't really need to click it normally but can just start animating instead and an action will get created for you. It makes sense for the big button but not really for the smaller button.