- User Since
- Jul 26 2010, 5:29 PM (347 w, 4 d)
Mon, Mar 20
Jan 9 2017
Jun 2 2016
Scaling the constant detail value by 100 times works fine but it looks pretty strange with such values. I didn't know you could even do that until zeauro told me.
May 15 2016
I'm aware that UVs can be mirrored along the U axis which is nice and the reason why I created this bug report. It's probably possible to make a complete model while using the mirror modifier and I'm looking for ways to make this workflow better. And yes, UV islands would have to be manually edited after unwrapping to get a good mirrored result. That's not the point though. It would be better if the mirrored geometry was taken into account when unwrapping because it would give you a closer result to what you really want. It's not really another way to mirror.
May 14 2016
Mar 17 2016
I really like this, thanks! I just wish you could use it on shape keys as well.
Mar 16 2016
It is 30%. There's a huge difference between the default and sculpting on the huge 0.01 unit size cube. Did you use the blend and follow the steps correctly?
Mar 15 2016
Feb 25 2016
Okay, that makes sense I guess. Why is the + sign called "new action" then though, when it's really duplicating the action? Especially when you don't really need to click it normally but can just start animating instead and an action will get created for you. It makes sense for the big button but not really for the smaller button.