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david (dadou99)
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User Since
Aug 6 2018, 10:48 PM (50 w, 1 d)

Recent Activity

Apr 3 2019

david (dadou99) created T63260: Rigid body connect.
Apr 3 2019, 9:41 PM · BF Blender

Apr 2 2019

david (dadou99) added a comment to rB0a2e59a7269c: Fix T61598: Python error from connect rigid body feature.

Ok it's work but there is again a problem when you choose connect and change type all the constraints move to another location they don't stay between each rigid body when you choose chain by distance. And why this problem is not crrected in the last version of blender 2.8 ?

Apr 2 2019, 7:07 PM
david (dadou99) added a comment to T61598: Blender 2.8 - Python error from connect rigid body feature.

For rope simulation go to my youtube chanel : nadagalou
I have made lot of tutorial to create physic rope. But it's true for 75 ridgid body tank track it's very difficult in 2.8.

Apr 2 2019, 10:01 AM · BF Blender

Mar 2 2019

david (dadou99) added a comment to T61598: Blender 2.8 - Python error from connect rigid body feature.

In blender 2.8 you need to create an empty (type arrow) between 2 rigid body, because this empty will be the link ( the constraint) between this 2 rigid body. after select the empty and go to physic tab and select "rigid body constraint" ! Then select object one and two !

Mar 2 2019, 6:06 PM · BF Blender

Jan 4 2019

david (dadou99) raised the priority of T60079: BLender 2.8 cloth and rigid body from Normal to Needs Triage by Developer.
Jan 4 2019, 1:35 PM · BF Blender
david (dadou99) raised the priority of T60079: BLender 2.8 cloth and rigid body from Needs Information from User to Normal.
Jan 4 2019, 1:34 PM · BF Blender

Jan 3 2019

david (dadou99) added a comment to T60079: BLender 2.8 cloth and rigid body .

this is a short exemple in blender 2.79 a sphere rigid body enter in collision with the cloth.

Jan 3 2019, 9:48 PM · BF Blender
david (dadou99) added a comment to T60079: BLender 2.8 cloth and rigid body .

the blend file is made in blender 2.78
The ground is a plane with rigid body passive
the cube is the same
the sphere is active body with collision modifier
the plane with checker texture is the cloth
As you can see in the picture it's work correctly in blender 2.79 the collision between rigib body sphere and the cloth. But in blender 2.80 the sphere just goes throught the cloth. The cloth don't move with the collision of the sphere.

Jan 3 2019, 9:27 PM · BF Blender

Jan 2 2019

david (dadou99) renamed T60079: BLender 2.8 cloth and rigid body from BLender 2.8 cloth ans rigid body to BLender 2.8 cloth and rigid body .
Jan 2 2019, 7:11 PM · BF Blender
david (dadou99) created T60079: BLender 2.8 cloth and rigid body .
Jan 2 2019, 7:08 PM · BF Blender

Dec 18 2018

david (dadou99) created T59563: Blender 2.8 Beta Crash .
Dec 18 2018, 1:07 PM
david (dadou99) reopened T59560: Blender 2.8 Beta Crash as "Open".
Dec 18 2018, 1:03 PM · BF Blender
david (dadou99) added a comment to T59560: Blender 2.8 Beta Crash .

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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
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GL API other: Texture state usage warning: The texture object (0) bound to textu
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
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GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
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GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 280, h : 60, d : 0, comp : 4, size :
0.06 MiB
GPUTexture: create : TEXTURE_2D_MULTISAMPLE, RGBA8, w : 1640, h : 817, d : 0, co
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GPUTexture: create : TEXTURE_2D_MULTISAMPLE, DEPTH24_STENCIL8, w : 1640, h : 817
, d : 0, comp : 1, size : 40.89 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1640, h : 817, d : 0, com
p : 1, size : 5.11 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size :
0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size :
0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.
00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.
00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1640, h : 817, d : 0, comp
: 3, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 1640, h : 817, d : 0, comp : 1, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 1640, h : 817, d : 0, comp : 2, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, RGB16F, w : 64, h : 64, d : 0, comp : 3, size :
0.05 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1640, h : 817, d : 0, com
p : 1, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1640, h : 817, d : 0, co
mp : 1, size : 3.83 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 1640, h : 817, d : 0, comp : 1, size
: 2.56 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size :
0.00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 512, h : 512, d : 0, comp :
3, size : 1.00 MiB
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x000000013FA2B447

Dec 18 2018, 1:00 PM · BF Blender
david (dadou99) updated the task description for T59560: Blender 2.8 Beta Crash .
Dec 18 2018, 12:42 PM · BF Blender
david (dadou99) added a comment to T59551: New version won't even open.

Had the exact same issue.

Dec 18 2018, 12:32 PM · BF Blender
david (dadou99) created T59560: Blender 2.8 Beta Crash .
Dec 18 2018, 12:28 PM · BF Blender

Dec 10 2018

david (dadou99) created T59123: Blender 2.8 Beta SMOKE impossible to bake.
Dec 10 2018, 3:03 PM · BF Blender

Dec 7 2018

david (dadou99) created T58981: Blender 2.8 Beta Crash SMOKE.
Dec 7 2018, 11:19 PM · BF Blender

Aug 6 2018

david (dadou99) created T56253: erreur blender 2.79.
Aug 6 2018, 10:55 PM · BF Blender