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david (dadou99)
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User Since
Aug 6 2018, 10:48 PM (23 w, 1 d)

Recent Activity

Fri, Jan 4

david (dadou99) raised the priority of T60079: BLender 2.8 cloth and rigid body from Normal to Needs Triage.
Fri, Jan 4, 1:35 PM · BF Blender
david (dadou99) raised the priority of T60079: BLender 2.8 cloth and rigid body from Incomplete to Normal.
Fri, Jan 4, 1:34 PM · BF Blender

Thu, Jan 3

david (dadou99) added a comment to T60079: BLender 2.8 cloth and rigid body .

this is a short exemple in blender 2.79 a sphere rigid body enter in collision with the cloth.

Thu, Jan 3, 9:48 PM · BF Blender
david (dadou99) added a comment to T60079: BLender 2.8 cloth and rigid body .

the blend file is made in blender 2.78
The ground is a plane with rigid body passive
the cube is the same
the sphere is active body with collision modifier
the plane with checker texture is the cloth
As you can see in the picture it's work correctly in blender 2.79 the collision between rigib body sphere and the cloth. But in blender 2.80 the sphere just goes throught the cloth. The cloth don't move with the collision of the sphere.

Thu, Jan 3, 9:27 PM · BF Blender

Wed, Jan 2

david (dadou99) renamed T60079: BLender 2.8 cloth and rigid body from BLender 2.8 cloth ans rigid body to BLender 2.8 cloth and rigid body .
Wed, Jan 2, 7:11 PM · BF Blender
david (dadou99) created T60079: BLender 2.8 cloth and rigid body .
Wed, Jan 2, 7:08 PM · BF Blender

Tue, Dec 18

david (dadou99) created T59563: Blender 2.8 Beta Crash .
Tue, Dec 18, 1:07 PM
david (dadou99) reopened T59560: Blender 2.8 Beta Crash as "Open".
Tue, Dec 18, 1:03 PM · BF Blender
david (dadou99) added a comment to T59560: Blender 2.8 Beta Crash .

GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
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GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
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GPUTexture: create : TEXTURE_2D, RGBA8, w : 263, h : 143, d : 0, comp : 4, size
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GL API other: Texture state usage warning: The texture object (0) bound to textu
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GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
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GL API other: Buffer detailed info: Buffer object 6 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 26, d : 0, comp : 4, size
: 0.16 MiB
GL API other: Texture state usage warning: The texture object (0) bound to textu
re image unit 0 does not have a defined base level and cannot be used for textur
e mapping.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 146, h : 791, d : 0, comp : 4, size
: 0.44 MiB
GL API other: Texture state usage warning: The texture object (0) bound to textu
re image unit 0 does not have a defined base level and cannot be used for textur
e mapping.
GL API other: Buffer detailed info: Buffer object 7 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 180, h : 791, d : 0, comp : 4, size
: 0.54 MiB
GL API other: Texture state usage warning: The texture object (0) bound to textu
re image unit 0 does not have a defined base level and cannot be used for textur
e mapping.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 280, h : 60, d : 0, comp : 4, size :
0.06 MiB
GPUTexture: create : TEXTURE_2D_MULTISAMPLE, RGBA8, w : 1640, h : 817, d : 0, co
mp : 4, size : 40.89 MiB
GPUTexture: create : TEXTURE_2D_MULTISAMPLE, DEPTH24_STENCIL8, w : 1640, h : 817
, d : 0, comp : 1, size : 40.89 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1640, h : 817, d : 0, com
p : 1, size : 5.11 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size :
0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size :
0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.
00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.
00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1640, h : 817, d : 0, comp
: 3, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 1640, h : 817, d : 0, comp : 1, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 1640, h : 817, d : 0, comp : 2, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, RGB16F, w : 64, h : 64, d : 0, comp : 3, size :
0.05 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1640, h : 817, d : 0, com
p : 1, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1640, h : 817, d : 0, co
mp : 1, size : 3.83 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 1640, h : 817, d : 0, comp : 1, size
: 2.56 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size :
0.00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 512, h : 512, d : 0, comp :
3, size : 1.00 MiB
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x000000013FA2B447

Tue, Dec 18, 1:00 PM · BF Blender
david (dadou99) updated the task description for T59560: Blender 2.8 Beta Crash .
Tue, Dec 18, 12:42 PM · BF Blender
david (dadou99) added a comment to T59551: New version won't even open.

Had the exact same issue.

Tue, Dec 18, 12:32 PM · BF Blender
david (dadou99) created T59560: Blender 2.8 Beta Crash .
Tue, Dec 18, 12:28 PM · BF Blender

Dec 10 2018

david (dadou99) created T59123: Blender 2.8 Beta SMOKE impossible to bake.
Dec 10 2018, 3:03 PM · BF Blender

Dec 7 2018

david (dadou99) created T58981: Blender 2.8 Beta Crash SMOKE.
Dec 7 2018, 11:19 PM · BF Blender

Aug 6 2018

david (dadou99) created T56253: erreur blender 2.79.
Aug 6 2018, 10:55 PM · BF Blender