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Dave Holloway (daveh)
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User Since
May 13 2009, 2:01 AM (527 w, 6 d)

Recent Activity

Aug 24 2017

Dave Holloway (daveh) created T52517: Offset edge error.
Aug 24 2017, 12:34 AM · BF Blender

Aug 21 2016

Dave Holloway (daveh) added a comment to T49132: Blender 2.77a hangs when a lot of vertices are selected in "Separate By Loose Parts".

I have been on the verge of reporting a bug, which I think may be connected to this one. I have had numerous hangs while in edge select mode. 3D view locking up. To free it up I have found that clicking one of the buttons in the header bar wakes it up again.
If this is of any help.

Aug 21 2016, 9:41 PM · BF Blender

Aug 6 2016

Dave Holloway (daveh) created T49028: New scene. Full copy..
Aug 6 2016, 12:33 PM · BF Blender

Aug 27 2015

Dave Holloway (daveh) added a comment to T45919: bevel error.

Sorry, I should have given a more thorough explanation.

Aug 27 2015, 4:10 PM · BF Blender
Dave Holloway (daveh) created T45919: bevel error.
Aug 27 2015, 4:46 AM · BF Blender

Apr 28 2015

Dave Holloway (daveh) added a comment to T44532: Loop Cut/ Loop Select.

Well, I'm sorry for waisting your time, but after checking again it looks like the crash has been caused by having mira_tools enabled without copying the folder to the addons_contrib folder.

Apr 28 2015, 8:31 PM · BF Blender
Dave Holloway (daveh) created T44532: Loop Cut/ Loop Select.
Apr 28 2015, 11:23 AM · BF Blender

Dec 7 2014

Dave Holloway (daveh) added a comment to T42825: Missing faces in edit mode.

Terribly sorry old chaps. My bad. Just had the hidden.
Must have hit the wrong key some where.

Dec 7 2014, 4:31 AM · BF Blender
Dave Holloway (daveh) created T42825: Missing faces in edit mode.
Dec 7 2014, 4:17 AM · BF Blender

Apr 16 2014

Dave Holloway (daveh) added a comment to T39735: New auto smooth creates artifacts with flat shaded faces(BI).

Not sure if this is the same bug, but I have found most of the primatives, and I suspect every object has one badly shaded face. At first I thought it was flat shaded, but on closer examination, I think it is smooth shaded with the direction reversed from the rest of the mesh.
http://blenderartists.org/forum/showthread.php?318765-Blender-2-7x-development-thread&p=2625611&viewfull=1#post2625611

Apr 16 2014, 1:56 PM · BF Blender

Mar 13 2014

Dave Holloway (daveh) raised the priority of T39166: Disappearing text objects. from to Needs Triage by Developer.
Mar 13 2014, 6:00 PM · BF Blender

Jan 31 2014

Dave Holloway (daveh) raised the priority of T38414: Auto Perspective from to Needs Triage by Developer.
Jan 31 2014, 5:00 AM · User Interface