- User Since
- Dec 27 2009, 9:40 AM (604 w, 3 d)
Wed, Jul 21
When surround was implemented I certainly tried to use it but didn't get far due to the opaque interface and values required for appropriate panning. My use case was to export video with multiple tracks for post mix in a DAW. This would mean mixing based on assigning a track per use. I could assign left to narration, right to character 1, center to character 2, left rear to folley etc. As long as I can sum them to my PC's stereo monitoring this should work as multi track without the need for dynamic panning. Can the proposed system work like this? That is assign speakers/pans for export but monitor as stereo/mono?
Apr 23 2021
New DOF is much better than old DOF thank you. Pushing it to extremes I notice that a smallish viewport shows a different result to a larger render out. The viewport will be bright while the render is darker or less dense with blur. I have used jittered for large blur value as suggested.As this breaks the WYSIWYG advantage of Eevee could I suggest an independent sample count in the DOF tool so that the user is aware that its a variable they can change? Otherwise they may not understand to add samples in the "Render output properties". Perhaps it could be like the sample count in Volumetric properties?
Apr 1 2021
I might add here that Blender has always been challenged by difficult to decompress CODECs. Especially variable bit rate ones. IIRC some screen recorders have variable IP and B frames too. This obviously makes scrubbing/seeking a nightmare.
Mar 20 2021
Mar 3 2021
I am so glad that the text tool is getting a revision. I literally gave up on it due to the weird defaults. The inability to scroll or roll the text seemed especially odd. In other applications I notice that large rolls are rendered out as animations to save memory footprint. Also is there an opportunity to improve the flexibility of the drop shadow function? For direction, offset and softness?
Jan 11 2021
Sep 10 2020
I would certainly concur about the lack of handling for 10bit movie files. As it stands you must use standalone ffmpeg command-line or external converter to create a frame sequence from these files, otherwise Blender downsamples (sometimes badly with an old ffmpeg) and you loose the benefit of shooting higher quality media.
Not having access to external 10bit video is odd; when you consider that Blender has a compositor and material texture input that is being used in a high bit depth environment (Blender renders).
Aug 17 2020
I think that the Keying node's "post blur" function (3 units) is adding some 'dilate' to the mask. This has the effect of enlarging the mask hold out area. Not a bug in that case.
Jul 27 2020
I would agree with Richard here, while the Scene Strip's properties "Original Frame Range" and "End Frame" update, the contents of the strip does not.
This results in a Hard Cut unless you Refresh the strip with Alt+R.
Jul 20 2020
Jul 17 2020
I note that the design doc refers to
May 26 2020
Again, this is not a bug. The VSE was designed to display media that "conforms" to the project dimensions, this is supposed to make it play back faster. I guess if you want some media to resize in the project dimensions then use a different part of blender to achieve that. You can use the compositor or 3D view or Movie Clip editor and stabilise function.
May 11 2020
Dec 7 2019
Nov 25 2019
Adding this history as its an old issue
name can't find related issue from pre-maniphest but IIRC Campbell suggested that copy pasting strips as unique but with f-curves was problematic (although that may have been between scenes, not just the current timeline).
Nov 4 2019
Oct 22 2019
Oct 13 2019
Jul 2 2019
Jun 10 2019
Jun 7 2019
I would expect that a Unique copy of a Movie Clip should create a copy of the previous Clip's trackers so that you can delete and create new tracking bundles, without affecting the old ones on the other clip.
Mar 18 2019
Feb 21 2019
Whilst "Burns effect" is industry standard (it seems) its not very descriptive. Can I suggest :
Push and Pan
Dec 17 2018
When I have had need for a wrap effect in an NLE I've often thought that the option for mirroring would be useful so that you could loop a seamless texture in a scroll. The strip properties already support this as an image function Flip X and Y, is it possible to apply the flip function to the mirrored wrap?
Nov 13 2018
Sep 6 2018
Jul 26 2018
I was sad to see this functionality lost as well, I used it to preview scenes with a compositor performing image manipulation. It was (almost?) the only way to buffer the compositor for a play-blast.
Mar 9 2018
I agree that it is not a bug.
Dec 13 2017
When ffmpeg is first selected for output, there is no alpha channel available in output options.
In fact the color state boxes BW or RGB are not selected at all, the panel then defaults to RGBA (which isn't even an option button).
Dec 12 2017
Jul 5 2017
I get a crash on start up from build bot:
Jun 15 2017
I have found that the builds after June 4th address the texture to scale distortion bug.
Jun 5 2017
Apr 26 2017
Can confirm that it works in 2.78c
Apr 25 2017
Also what terminal output do you need? I ran Blender from Mac Terminal but didn't see anything reported there.
Just downloaded latest 64bit Mac OS 2.78 from build bot. Same fail. Hash: 20c9c1b44e
Is there a difference between libs from build bot and official release?
Sorry I'm not near my MAC laptop now. I think that it was from Blender build bot. I will have to check back in a couple hours.
Apr 24 2017
Dec 5 2016
Apr 28 2016
Apr 12 2016
I believe that the suggestion is to create an artist aid, as such a per strip flip is not ideal. The current implementation allows you to 'render' the flip as a composition or effect. You absolutely don't want that to accidentally happen to your media (by leaving the flip view active). Sometimes you want to see or read media or image on its side, perhaps a 90 degree rotate view should be included?
Flip X,Y in Movie Clip editor would be useful for handling footage shot inverted (upside mounted camera). Sometimes features you are tracking are hard to make out when upside down.
All other areas that Movie Clip appears you can flip it to check (Compositor and VSE) except the MCE.
Mar 17 2016
Hi Natalie, you may have a long recording in which case i might suggest mp4 codec. The key thing is to transcode the frames in their correct interlacing so that no resolution is lost and you get square pixels without anamorphic squeezing. In blender every function of the timeline may cost you rendering time.. which can multiply pretty quickly over a long project. You want to avoid scaling which the vse does automatically when project settings don't match the source.
Mar 14 2016
If the source media was anamorphic and your player does not support PAR (Pixel Aspect Ratio) then it will look squeezed.
"The HDV 1080i/p formats record at 1440×1080 resolution with a 1.333 PAR, so these would be considered anamorphic HD formats. Note that 1440 times 1.333 equals 1920, so when this video is played back from an appropriate device like an HDV camera or a Blu-ray player, the device will respect the 1.333 PAR and display the video at 1920×1080, while Windows Media Player would display the image at the native 1440×1080 size using square pixels, losing the widescreen appearance. "
Feb 26 2016
The memory issue occurs whenever there is a failed still Movie Clip being drawn on screen. 3d view , compositor node or MCE.
Other people have tried to replicate the effect but cannot get a still to load more than 1 frame. I have downloaded a new build today and still experience the MCE problem. Building moer frames than required.
It seems that the background Image is not the problem.
Have just realized that the Movie Clip still image didn't "pack".
So the still image that is packed needs to be exported and loaded as a Movie Clip in the MCE.
Then you load it as a Movie Clip (still image) in the Background image.
Jan 11 2016
While Duplicating a strip works in a scene, it doesn't work between scenes.
Once a VSE strip is copied and pasted, you can also 'copy paste the f-curve' as a second step. However the newly copied strip needs to have a target keyframe created before pasting can occur. Also the pasted f-curve doesn't respect strip first frame or timeline offset value.
Jan 8 2016
Oct 15 2015
Sep 20 2015
Jun 22 2015
Jun 10 2014
- Create a mask in image editor
- animate it over some frames
- duplicate it
- now both masks are dead and will not animate
Yes I did at first, but I understand why that was a faulty premise.
I believe that it is part user error and part bug.
Below I have defined the steps.
After animating the mask once I created a new mask layer and DUPLICTAED the original mask.
At this point I thought that I was editing a mask on the new layer, no keyframes appeared on this layer as there was no duped mask there. This was my mistake as I thought I could move masks to alternate layers (not obvious)
I cannot now reproduce this fault.
I found that the issue (of displaying KFs in dope sheet) went away when I re-opened the .blend file. They now add correctly.
Perhaps that is why you cannot reproduce it in the submitted .blend.
I was using the VSE at the time with the mask datablock being referred to by a strip mask.
Jun 9 2014
Apr 21 2014
Sorry I see now that there is an item number for this problem https://developer.blender.org/T39697
Sorry here is the .blend file. I accidentally added the clean audio in the task. This file has the audio packed in.
Apr 1 2014
Mar 26 2014
Feb 19 2014
The UI team are working on a general overhaul of Blender interaction, and there was a good proposal on bf-lists recently. I hope that this patch can be included during that review. Anyway thankyou for your work on this tool. ;)
Feb 17 2014
I am using 2.69 64bit windows hash: 646cc46
Ok after a quick test, you cannot split up a movie strip. But you CAN split an image sequence movie. The "Y" operator will not take effect until you alter the split value.
Feb 14 2014
If you alter the value and press enter it works fine. But you're right, you should be able to use default value without cjanging it.
Feb 12 2014
I didn't know that tooltips could have icons? Could you select the type of curve in place from the icon list?
Feb 3 2014
Couldn't this be easily achieved with a node group? I guess the only issue would be the addition of if operations for pre-connected cascades of mix functions (daisy chaining the first input into subsequent mixes). Perhaps a switch node can be exposed for that.
Thanks for the heads up plasmasolutions I really miss this kind of automation when adding detail in a limited time. It really saves me lots of clicking. However I would appreciate some KF handles and a variable for bounce (number of rebounds for example).
Dec 26 2013
https://developer.blender.org/p/pauloup/ have you looked over at the Blendersvse blog? There are a number of tips for VSE usage.