Alberto Velázquez (dcvertice)
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User Since
Feb 22 2013, 11:14 PM (277 w, 2 d)

Recent Activity

Thu, Jun 7

Alberto Velázquez (dcvertice) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Use that new feature to the searchbar

Thu, Jun 7, 9:19 PM · Code Quest

Tue, Jun 5

Alberto Velázquez (dcvertice) added a comment to T55162: Blender 2.8 Blender Keymap changes.

From the start, 2.8 was designed to eschew Wireframe mode as a necessary feature to work in 3D. That's why we've replaced the Z key to enable see-through X-ray mode instead.

Tue, Jun 5, 1:40 PM · Code Quest

Mon, May 28

Alberto Velázquez (dcvertice) added a comment to T55215: Corrupt mesh after sculpting with dyntopo.

I continued working with soc-2017-normal-tools branch and I saw the problem two more times, so I can confirm the bug in the branch. By my work I only use this branch and the error happens one time each ¿4-5 hours? of work. So it's not easy to reproduce. I will try next time that I do a sculpt with dyntopo to use the master branch.

Mon, May 28, 2:29 PM · Sculpting and Painting, BF Blender

Sat, May 26

Alberto Velázquez (dcvertice) renamed T55215: Corrupt mesh after sculpting with dyntopo from Corrupt mesh after sculpting to Corrupt mesh after sculpting with dyntopo.
Sat, May 26, 11:45 AM · Sculpting and Painting, BF Blender
Alberto Velázquez (dcvertice) created T55215: Corrupt mesh after sculpting with dyntopo.
Sat, May 26, 11:44 AM · Sculpting and Painting, BF Blender

May 9 2018

Alberto Velázquez (dcvertice) added a comment to T54908: Workbench UX design.

I only see that problems like a feature, If I see the facedot like in that images is because I'm doing something wrong, so it warns when your ngon is not correct for some reason and normally I use facedots like references when I move meshes and I don't need a lot of precision "¿Oh, my cursor is in the same position that the facedot? then I put the cursor correctly". And this happens all days a lot of times. Like incorrect faces that for some reason are created between two faces and don't have any area and facedots tell "hey, you have here a face that you don't want"

May 9 2018, 5:47 PM · Code Quest
Alberto Velázquez (dcvertice) added a comment to T54908: Workbench UX design.

I'm modeler and I don't agree with this assessment at all, first of all because it's about deciding for the user and taking away features that currently help him (like select faces that you barely sees, because you select the facedot instead of click in the face) for purely aesthetic reasons.

May 9 2018, 4:56 PM · Code Quest
Alberto Velázquez (dcvertice) added a comment to T54908: Workbench UX design.

Hey william

May 9 2018, 4:18 PM · Code Quest

May 6 2018

Alberto Velázquez (dcvertice) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

I'm sorry if I explained it wrong, but I didn't mean at any point that I understood that this was going to be the default template. In case someone got confused. Even if you personally think that it should be the default template (to make it more visible)

May 6 2018, 12:31 AM · User Interface, BF Blender: 2.8, Code Quest

May 5 2018

Alberto Velázquez (dcvertice) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

One of the best things I saw in blender when I started using blender six-seven years ago was the search bar. You find her almost by chance, just by pressing space. In two seconds you understand its purpose. Thanks to it I had direct access to absolutely all the functions of blender at the time, completely unaware of the program, only needing to know what I wanted to look for. I learned half the program thanks to this. Is it good to remove it from its current location on a keymap for new users? it's hard for me to see it.

It is almost a wizard for fools, which unleashes the power of blender to any user.

What you see here is nowhere near finished :) There will be lot more, and do not worry, I do not plan to leave the quick search out. It will probably be mapped on Tab key, since it's commonly used key for quick search in software that supports it (Maya uses Tab key for quick search in Node editor, and so does Nuke).

Since it's not mandatory I'm not worry. But I don't see why to change something that no other program use like standard and make harder to all new users use tutorials based in default keymap.

May 5 2018, 9:45 PM · User Interface, BF Blender: 2.8, Code Quest
Alberto Velázquez (dcvertice) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

But no other software have a search function like blender and no other software use spacebar to the proposed switch mode, it's not a standard. The only program that use spacebar is maya and it use that to give a lot of funtions directly to the user. And spacebar is linked to the search bar idea in a lot of assistants, for example OSX.

May 5 2018, 9:40 PM · User Interface, BF Blender: 2.8, Code Quest
Alberto Velázquez (dcvertice) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

One of the best things I saw in blender when I started using blender six-seven years ago was the search bar. You find her almost by chance, just by pressing space. In two seconds you understand its purpose. Thanks to it I had direct access to absolutely all the functions of blender at the time, completely unaware of the program, only needing to know what I wanted to look for. I learned half the program thanks to this. Is it good to remove it from its current location on a keymap for new users? it's hard for me to see it.

May 5 2018, 9:15 PM · User Interface, BF Blender: 2.8, Code Quest

May 3 2018

Alberto Velázquez (dcvertice) added a comment to T54908: Workbench UX design.

What about a retopo mode?

May 3 2018, 12:58 PM · Code Quest

Apr 12 2018

Alberto Velázquez (dcvertice) added a comment to T54582: 2.8 UI Tools: Tools Design.

This means that current operators can be accessed without going through active tools? That is to say, it will not be possible to use extrusion, move, cut,... directly, like right now, pressing a hotkey without going through this system? Or it is a complement like in actual blender2.8 versions?

Apr 12 2018, 7:16 PM · Code Quest, User Interface
Alberto Velázquez (dcvertice) added a comment to D2897: Normal Editing Tools - GSoC 2017.

Thanks to you!

Apr 12 2018, 11:38 AM

Apr 11 2018

Alberto Velázquez (dcvertice) added a comment to D2897: Normal Editing Tools - GSoC 2017.

I want to comment a few bugs added since @Bastien Montagne (mont29) refactor, these problems don't appear in 9d3ad0eb5af7ab4f3fe28820f1e419e2f69c7cb9

Apr 11 2018, 3:55 PM

Apr 4 2018

Alberto Velázquez (dcvertice) added a comment to T54503: Blender 2.8: Workbench Proposal (Draft).

Hi, I want to ask a few questions since a user pov and limitations that I see in actual viewport.

Apr 4 2018, 2:32 AM · BF Blender: 2.8

Mar 24 2018

Alberto Velázquez (dcvertice) added a comment to T54206: bevel operator regression.

That behaviour don't have any sense from user pov. Bevel tool remember a value sometimes and the user cannot know the reason why that happens (only if they read this thread). It only create frustation in new users that some time before enter the bevel value in the panel and they will keep that behaviour all the modeling sesion, hours later. Only because a few users don't want to use the F3 or repeat.

Mar 24 2018, 2:20 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T54206: bevel operator regression.

This is the last time that I told, that behaviour is not correct and is not correct in any program.

Mar 24 2018, 10:21 AM · BF Blender

Mar 14 2018

Alberto Velázquez (dcvertice) created T54321: User cannot select multiple curve point with stylus..
Mar 14 2018, 6:41 PM · BF Blender

Mar 6 2018

Alberto Velázquez (dcvertice) added a comment to T54206: bevel operator regression.

I though that It is a bug tracker, not a feature request.

Mar 6 2018, 9:27 AM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T54206: bevel operator regression.

I have downloaded blender 2.78, 2.78a, 2.78b, 2.78c, 2.79, 2.77a, 2.76b, 2.74 from the webpage and I check it, I didn't see any option like you talk... You can download these release builds and you won't see that option. I don't go to check more builds. And I have search in google and the only mention to "remember bevel amount" is this thread.

Mar 6 2018, 1:41 AM · BF Blender

Mar 4 2018

Alberto Velázquez (dcvertice) renamed T54228: Bevel operator percent mode doesn't work properly from Bevel to Bevel operator percent mode doesn't work properly.
Mar 4 2018, 10:51 PM · BF Blender
Alberto Velázquez (dcvertice) updated the task description for T54228: Bevel operator percent mode doesn't work properly.
Mar 4 2018, 10:48 PM · BF Blender
Alberto Velázquez (dcvertice) created T54228: Bevel operator percent mode doesn't work properly.
Mar 4 2018, 10:48 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T54206: bevel operator regression.

I don't see the error, is the correct behaviour and the same since at least Blender 2.5. Also Bevel now is affected because remember the cuts in some builds. I need to test it and see if I must report the bug.

Mar 4 2018, 10:24 PM · BF Blender

Jan 11 2018

Alberto Velázquez (dcvertice) added a comment to T53752: Draw curve fails if you stop press action before separe stylus..

If you use the default keyconfig, without the left click, the bug doesn't exist, then the fix don't have reason
If you use the default keyconfig, with left click, the bug exist and with new configuration the user cannot make shift+select.

Jan 11 2018, 11:57 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T53752: Draw curve fails if you stop press action before separe stylus..

With this commit we don't have now the possibility to make a simple shift-select with the stylus.

Jan 11 2018, 10:08 PM · BF Blender

Jan 10 2018

Alberto Velázquez (dcvertice) added a comment to T53752: Draw curve fails if you stop press action before separe stylus..

The problem changing the action to the pen is the same that using "select". You cannot do multiple selection with shift+click with tip. So, it is not a solution.

Jan 10 2018, 10:36 PM · BF Blender
Alberto Velázquez (dcvertice) created T53752: Draw curve fails if you stop press action before separe stylus..
Jan 10 2018, 12:43 PM · BF Blender

Jan 6 2018

Alberto Velázquez (dcvertice) added a comment to T53553: Lose wacom presure when use two windows..

After some test I can't reproduce with one monitor in macOS, so probably is only a problem in windows systems.

Jan 6 2018, 12:29 PM · Platform: Windows, BF Blender
Alberto Velázquez (dcvertice) added a comment to T53553: Lose wacom presure when use two windows..

I have never tried two monitors/windows in linux or macOS. But I can confirm this in Windows 7 64bits in a lot of machines and configurations.

Jan 6 2018, 12:00 AM · Platform: Windows, BF Blender

Dec 13 2017

Alberto Velázquez (dcvertice) created T53553: Lose wacom presure when use two windows..
Dec 13 2017, 11:33 AM · Platform: Windows, BF Blender

Dec 4 2017

Alberto Velázquez (dcvertice) added a comment to D2530: Implementation of UV unwrapping with SLIM as disdussed on T48036..

Any news about this patch? the build works well, only have some crashes, but appear stable.

Dec 4 2017, 10:27 PM

Nov 26 2017

Alberto Velázquez (dcvertice) added a comment to T53145: Bevel Problem.

All the tools have the same initial value, zero, It doesn't have memory.

Nov 26 2017, 5:14 PM · BF Blender
Alberto Velázquez (dcvertice) awarded D2864: Sculpt pressure curvemapping a Love token.
Nov 26 2017, 12:04 PM · Sculpting and Painting

Nov 25 2017

Alberto Velázquez (dcvertice) added a comment to T53145: Bevel Problem.

I can confirm that the tool have change the behaviour but still having issues.

Nov 25 2017, 10:45 PM · BF Blender

Nov 18 2017

Alberto Velázquez (dcvertice) added a comment to T53047: Tool System Proposal.

This idea is really great first step to create some complex tools like topology tools, addons and similar. Tools that need a specific space and hotkeys to be used.

Nov 18 2017, 11:29 AM · User Interface, BF Blender: 2.8

Nov 15 2017

Alberto Velázquez (dcvertice) added a comment to T53330: Problema.

The user tell that X, Y, Z direction annoys him, and consider it a failure/bug. Ask to change this to make similar to the rest of software (don't tell any program).

Nov 15 2017, 8:10 PM · BF Blender

Nov 8 2017

Alberto Velázquez (dcvertice) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

About the problems in edges when baking. The problem appear also when you bake the normals in object mode. It appear where you have seams, but if you bake the object without seams, ot at least some parts, the problem don't appear in that parts.

Nov 8 2017, 11:46 PM
Alberto Velázquez (dcvertice) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

Great work guys!! It's really a perfect solution. I'm sure that it will change the workflow of a lot of people.

Nov 8 2017, 12:47 AM

Nov 2 2017

Alberto Velázquez (dcvertice) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

I have made some test and I have seen some problems. The result with bevel shader is perfect. When you bake the bevel in a normal map and you use it in cycles material it appear to have a "border" near to edges, and the normal output have this effect. Maybe is the normal behaviour of the a baked normal map. Here some screenshots

Nov 2 2017, 11:51 PM
Alberto Velázquez (dcvertice) awarded D2803: Cycles: add bevel shader, for raytrace based rounded edges. a 100 token.
Nov 2 2017, 8:39 PM

Sep 19 2017

Alberto Velázquez (dcvertice) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

Also is needed the opacity control of the image

Sep 19 2017, 8:12 AM · User Interface, BF Blender: 2.8

Sep 14 2017

Alberto Velázquez (dcvertice) added a comment to T52748: path select fails in select the short path..

The edge path select error that make triangles still happening.

Sep 14 2017, 8:01 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T52748: path select fails in select the short path..
Sep 14 2017, 2:58 PM · BF Blender
Alberto Velázquez (dcvertice) created T52748: path select fails in select the short path..
Sep 14 2017, 10:44 AM · BF Blender

Sep 7 2017

Alberto Velázquez (dcvertice) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

imho the actual system works well, and have some features really usefull and have few problems. The images are linked to one view (right, front,...) and don't show in perspective view, also you can use movies. You can have different references for each view and you don't have objects in scene bothering to the pipeline (You don't need to check if you have extra objects in the scene when export).

Sep 7 2017, 9:15 PM · User Interface, BF Blender: 2.8
Alberto Velázquez (dcvertice) created T52670: Particles in grid emission don't use normal of the object.
Sep 7 2017, 8:41 AM · BF Blender

Aug 21 2017

Alberto Velázquez (dcvertice) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

I have tested the new diff and it improve the render time from 97 to 72, from a original 23 base render.

Aug 21 2017, 9:00 PM

Jul 16 2016

Alberto Velázquez (dcvertice) added a comment to T48864: Incorrect shape for multires in sculpt.

really? Sometimes is boring when you see the devs don't implement a usefull feature. You have a impressive sculpt system inside a 3D modeling suite and you waste all your work and send it to the garbage because you don't finish the work and make the tool inusable for real work enviroment.

Jul 16 2016, 11:13 AM · BF Blender

Jul 15 2016

Alberto Velázquez (dcvertice) created T48864: Incorrect shape for multires in sculpt.
Jul 15 2016, 10:27 PM · BF Blender

Feb 4 2015

Alberto Velázquez (dcvertice) added a comment to T43366: Collada export -> import materials don't work.

@Saurabh Wankhade (sauraedron) I suppose that, anyway I want test it and tell the results if this wasn't be the case.

Feb 4 2015, 5:01 PM · BF Blender, Import/Export, Collada
Alberto Velázquez (dcvertice) added a comment to T43366: Collada export -> import materials don't work.

I have tested the test files with the actual version, 2.73a, and the last in the builder blender-2.73-1dddcfb-OSX-10.6-x86_64.zip. And in all the version I only obtain two textures, not three.

Feb 4 2015, 4:36 PM · BF Blender, Import/Export, Collada

Jan 27 2015

Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.

Yes, I have the problem in all the builds that I have tested since 2.73

Jan 27 2015, 10:35 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.
  • I have tried now old version of blender. Only don't work since 2.73, in 2.72b work fine. Other versions that I have tried 2.59, 2.69, 2.71, 2.72
Jan 27 2015, 8:13 PM · BF Blender

Jan 23 2015

Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.

I have tried the same problem in other three macbooks pro mid 2014 with NVIDIA graphics and have the same problem.

Jan 23 2015, 11:41 AM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T43366: Collada export -> import materials don't work.

I will try to explain a few more the bug.

Jan 23 2015, 10:43 AM · BF Blender, Import/Export, Collada

Jan 22 2015

Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.

In the collada the problem is that all the maps disapear from the list of textures and the specular are duplicated, and the material are bad imported, not of the viewport. The importer doesn't import the files properly.

Jan 22 2015, 3:54 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.

Please, instead of tried the file in Linux like the other bug and tell me "update your graphics drivers" search a few in the web and you will see, and you will LEARN, that in OSX you cannot update the drivers.

Jan 22 2015, 2:22 PM · BF Blender
Alberto Velázquez (dcvertice) created T43366: Collada export -> import materials don't work.
Jan 22 2015, 12:44 PM · BF Blender, Import/Export, Collada

Jan 21 2015

Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.

New info. The problem is only present in the discrete graphic card.

Jan 21 2015, 5:37 PM · BF Blender
Alberto Velázquez (dcvertice) created T43342: bad viewport rendering normal map.
Jan 21 2015, 5:10 PM · BF Blender
Alberto Velázquez (dcvertice) created T43339: mesh with normal map corrupted in OSX with VBOs off.
Jan 21 2015, 12:24 PM · BF Blender