- User Since
- Feb 22 2013, 11:14 PM (247 w, 6 d)
Sat, Nov 18
This idea is really great first step to create some complex tools like topology tools, addons and similar. Tools that need a specific space and hotkeys to be used.
Wed, Nov 15
The user tell that X, Y, Z direction annoys him, and consider it a failure/bug. Ask to change this to make similar to the rest of software (don't tell any program).
Wed, Nov 8
About the problems in edges when baking. The problem appear also when you bake the normals in object mode. It appear where you have seams, but if you bake the object without seams, ot at least some parts, the problem don't appear.
Great work guys!! It's really a perfect solution. I'm sure that it will change the workflow of a lot of people.
Thu, Nov 2
I have made some test and I have seen some problems. The result with bevel shader is perfect. When you bake the bevel in a normal map and you use it in cycles material it appear to have a "border" near to edges, and the normal output have this effect. Maybe is the normal behaviour of the a baked normal map. Here some screenshots
Sep 19 2017
Also is needed the opacity control of the image
Sep 14 2017
The edge path select error that make triangles still happening.
Sep 7 2017
imho the actual system works well, and have some features really usefull and have few problems. The images are linked to one view (right, front,...) and don't show in perspective view, also you can use movies. You can have different references for each view and you don't have objects in scene bothering to the pipeline (You don't need to check if you have extra objects in the scene when export).
Aug 21 2017
I have tested the new diff and it improve the render time from 97 to 72, from a original 23 base render.
Jul 16 2016
really? Sometimes is boring when you see the devs don't implement a usefull feature. You have a impressive sculpt system inside a 3D modeling suite and you waste all your work and send it to the garbage because you don't finish the work and make the tool inusable for real work enviroment.
Jul 15 2016
Feb 4 2015
@Saurabh Wankhade (sauraedron) I suppose that, anyway I want test it and tell the results if this wasn't be the case.
I have tested the test files with the actual version, 2.73a, and the last in the builder blender-2.73-1dddcfb-OSX-10.6-x86_64.zip. And in all the version I only obtain two textures, not three.
Jan 27 2015
Yes, I have the problem in all the builds that I have tested since 2.73
- I have tried now old version of blender. Only don't work since 2.73, in 2.72b work fine. Other versions that I have tried 2.59, 2.69, 2.71, 2.72
Jan 23 2015
I have tried the same problem in other three macbooks pro mid 2014 with NVIDIA graphics and have the same problem.
I will try to explain a few more the bug.
Jan 22 2015
In the collada the problem is that all the maps disapear from the list of textures and the specular are duplicated, and the material are bad imported, not of the viewport. The importer doesn't import the files properly.
Please, instead of tried the file in Linux like the other bug and tell me "update your graphics drivers" search a few in the web and you will see, and you will LEARN, that in OSX you cannot update the drivers.
Jan 21 2015
New info. The problem is only present in the discrete graphic card.