- User Since
- Feb 22 2013, 11:14 PM (260 w, 2 d)
Jan 11 2018
If you use the default keyconfig, without the left click, the bug doesn't exist, then the fix don't have reason
If you use the default keyconfig, with left click, the bug exist and with new configuration the user cannot make shift+select.
With this commit we don't have now the possibility to make a simple shift-select with the stylus.
Jan 10 2018
The problem changing the action to the pen is the same that using "select". You cannot do multiple selection with shift+click with tip. So, it is not a solution.
Jan 6 2018
After some test I can't reproduce with one monitor in macOS, so probably is only a problem in windows systems.
I have never tried two monitors/windows in linux or macOS. But I can confirm this in Windows 7 64bits in a lot of machines and configurations.
Dec 13 2017
Dec 4 2017
Any news about this patch? the build works well, only have some crashes, but appear stable.
Nov 26 2017
All the tools have the same initial value, zero, It doesn't have memory.
Nov 25 2017
I can confirm that the tool have change the behaviour but still having issues.
Nov 18 2017
This idea is really great first step to create some complex tools like topology tools, addons and similar. Tools that need a specific space and hotkeys to be used.
Nov 15 2017
The user tell that X, Y, Z direction annoys him, and consider it a failure/bug. Ask to change this to make similar to the rest of software (don't tell any program).
Nov 8 2017
About the problems in edges when baking. The problem appear also when you bake the normals in object mode. It appear where you have seams, but if you bake the object without seams, ot at least some parts, the problem don't appear in that parts.
Great work guys!! It's really a perfect solution. I'm sure that it will change the workflow of a lot of people.
Nov 2 2017
I have made some test and I have seen some problems. The result with bevel shader is perfect. When you bake the bevel in a normal map and you use it in cycles material it appear to have a "border" near to edges, and the normal output have this effect. Maybe is the normal behaviour of the a baked normal map. Here some screenshots
Sep 19 2017
Also is needed the opacity control of the image
Sep 14 2017
The edge path select error that make triangles still happening.
Sep 7 2017
imho the actual system works well, and have some features really usefull and have few problems. The images are linked to one view (right, front,...) and don't show in perspective view, also you can use movies. You can have different references for each view and you don't have objects in scene bothering to the pipeline (You don't need to check if you have extra objects in the scene when export).
Aug 21 2017
I have tested the new diff and it improve the render time from 97 to 72, from a original 23 base render.
Jul 16 2016
really? Sometimes is boring when you see the devs don't implement a usefull feature. You have a impressive sculpt system inside a 3D modeling suite and you waste all your work and send it to the garbage because you don't finish the work and make the tool inusable for real work enviroment.
Jul 15 2016
Feb 4 2015
@Saurabh Wankhade (sauraedron) I suppose that, anyway I want test it and tell the results if this wasn't be the case.
I have tested the test files with the actual version, 2.73a, and the last in the builder blender-2.73-1dddcfb-OSX-10.6-x86_64.zip. And in all the version I only obtain two textures, not three.
Jan 27 2015
Yes, I have the problem in all the builds that I have tested since 2.73
- I have tried now old version of blender. Only don't work since 2.73, in 2.72b work fine. Other versions that I have tried 2.59, 2.69, 2.71, 2.72
Jan 23 2015
I have tried the same problem in other three macbooks pro mid 2014 with NVIDIA graphics and have the same problem.
I will try to explain a few more the bug.
Jan 22 2015
In the collada the problem is that all the maps disapear from the list of textures and the specular are duplicated, and the material are bad imported, not of the viewport. The importer doesn't import the files properly.
Please, instead of tried the file in Linux like the other bug and tell me "update your graphics drivers" search a few in the web and you will see, and you will LEARN, that in OSX you cannot update the drivers.
Jan 21 2015
New info. The problem is only present in the discrete graphic card.