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Alberto Velázquez (dcvertice)
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User Since
Feb 22 2013, 11:14 PM (346 w, 6 d)

Recent Activity

Yesterday

Alberto Velázquez (dcvertice) added a comment to T58191: Subdivision Surface modifier performance issues.

Could be this task change to high priority? actually any workflow that implies subdivision is nearly dead.

Thu, Oct 17, 11:40 AM · BF Blender, Modifiers

Wed, Oct 16

Alberto Velázquez (dcvertice) added a comment to T70826: Subdivision modifier slower than Blender2.79 non-OpenSubDiv in edit mode.

@Sergey Sharybin (sergey) I have two CPUs, intel i7 4790 and amd ryzen 3700x, videos recorded in the Ryzen. I can also test it in other intel i7 and a old quad core.

Wed, Oct 16, 6:15 PM · BF Blender

Tue, Oct 15

Alberto Velázquez (dcvertice) added a comment to T70816: Multiresolution subdivide bug.

Can confirm. (wonder why this hasnt been reported before...)
T58473 might be related.
@Sergey Sharybin (sergey), @Brecht Van Lommel (brecht): would you consider this a High priority?

Tue, Oct 15, 1:33 PM · Modifiers, Sculpt, Paint, Texture, BF Blender
Alberto Velázquez (dcvertice) updated the task description for T70826: Subdivision modifier slower than Blender2.79 non-OpenSubDiv in edit mode.
Tue, Oct 15, 12:51 AM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T70826: Subdivision modifier slower than Blender2.79 non-OpenSubDiv in edit mode.

Side effects of the actual subdivision.

Tue, Oct 15, 12:49 AM · BF Blender
Alberto Velázquez (dcvertice) created T70826: Subdivision modifier slower than Blender2.79 non-OpenSubDiv in edit mode.
Tue, Oct 15, 12:47 AM · BF Blender

Mon, Oct 14

Alberto Velázquez (dcvertice) added a comment to T70816: Multiresolution subdivide bug.

I can confirm this bug, I wanted to report few days ago.

Mon, Oct 14, 7:26 PM · Modifiers, Sculpt, Paint, Texture, BF Blender

Fri, Oct 11

Alberto Velázquez (dcvertice) created T70729: Multi-object edit UV not transform all meshes.
Fri, Oct 11, 11:49 AM · BF Blender

Fri, Oct 4

Alberto Velázquez (dcvertice) added a comment to T68888: Mesh support for n-gons with holes.

I think that it's not really necessary. The few users that ask for this is only because they don't have any way to work with nurbs surfaces and they are searching a way to avoid this limitation. From my perspective, although somewhat useful this, its real usefulness would be minimal compared to everything that would imply in the modeling. But taking into account that you can easily avoid the problem today.

Fri, Oct 4, 11:40 PM · Modeling, BF Blender
Alberto Velázquez (dcvertice) added a comment to T70536: Load 2.80 Settings.

I reported similar problem here

Fri, Oct 4, 11:29 PM · BF Blender

Wed, Oct 2

Alberto Velázquez (dcvertice) added a comment to T70432: Workbench animation renders are extremely slow (2.79: <25m, 2.80: 6-8 hours).

After try the test scene that user provide the problem is clear. In 2.79 when you render the same scene with OpenGL it is near to realtime But when you render with 2.80 and workbench, that must to be the replace to OpenGL render, it go really slow. Also the editor doesn't respond to user interact at same speed like 2.79 render.

Wed, Oct 2, 8:46 PM · Performance, BF Blender (2.81)

Tue, Oct 1

Alberto Velázquez (dcvertice) added a comment to T70412: Brushes Storage.

One of the problems that I see in the brush system is that when you have hundreds of brushes, you must to fight with this textures in any context. Making the use of the texture field menu difficult in simple projects.

Tue, Oct 1, 10:18 PM · BF Blender (2.82), User Interface
Alberto Velázquez (dcvertice) awarded T70412: Brushes Storage a Love token.
Tue, Oct 1, 10:12 PM · BF Blender (2.82), User Interface

Mon, Sep 30

Alberto Velázquez (dcvertice) added a comment to T70358: Poor performance with QuadriFlow on high density meshes, eats RAM, and refuses to cancel when pressing Esc.

I don't see why don't use the face counts when Zremesher uses face count by default.

Mon, Sep 30, 11:34 PM · Performance, Sculpt, Paint, Texture, BF Blender
Alberto Velázquez (dcvertice) added a comment to T70358: Poor performance with QuadriFlow on high density meshes, eats RAM, and refuses to cancel when pressing Esc.

Like an artist I vote for face count, is the first thing that I do every time.

Mon, Sep 30, 9:31 PM · Performance, Sculpt, Paint, Texture, BF Blender

Wed, Sep 25

Alberto Velázquez (dcvertice) added a comment to T69639: Bevel Tool doesn't respect the scale of the units of the scene.

The problem is really clear if you try what I show you, see the bevel value in the STATUS BAR and compare with the value in the REDO PANEL, are not the same.

Wed, Sep 25, 9:15 PM · BF Blender
Alberto Velázquez (dcvertice) updated the task description for T69639: Bevel Tool doesn't respect the scale of the units of the scene.
Wed, Sep 25, 9:04 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69639: Bevel Tool doesn't respect the scale of the units of the scene.

Let's see, if that's what I'm telling you, it doesn't apply the multiplier to the operation information.

Wed, Sep 25, 8:49 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69639: Bevel Tool doesn't respect the scale of the units of the scene.

how could not be a problem than a bevel of 32,7cm in the info bar give me a bevel of 0,32cm in the real scene? Both have to show 0,327cm, the correct value

Wed, Sep 25, 8:35 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69639: Bevel Tool doesn't respect the scale of the units of the scene.

In units

Wed, Sep 25, 8:27 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69639: Bevel Tool doesn't respect the scale of the units of the scene.

It have the units, meters by default, after the width, offset and depth modes.

Wed, Sep 25, 7:18 PM · BF Blender
Alberto Velázquez (dcvertice) updated the task description for T70226: Blender crash when try to edit a mesh in devlook.
Wed, Sep 25, 8:50 AM · BF Blender
Alberto Velázquez (dcvertice) updated the task description for T70226: Blender crash when try to edit a mesh in devlook.
Wed, Sep 25, 8:49 AM · BF Blender
Alberto Velázquez (dcvertice) created T70226: Blender crash when try to edit a mesh in devlook.
Wed, Sep 25, 8:48 AM · BF Blender

Fri, Sep 20

Alberto Velázquez (dcvertice) added a comment to T70102: Mask Extract bad solution.

Please prepare the file a bit better next time, I don't quite understand why the file is in the image editor when I need to see the 3d view to see the bug.

Fri, Sep 20, 1:40 PM · Sculpt, Paint, Texture, BF Blender
Alberto Velázquez (dcvertice) added a comment to T70102: Mask Extract bad solution.

Please provide more information on how to reproduce the bug. I have no idea what I'm supposed to do in that file. Also make a screenshot that shows what's wrong.
Not sure if it is important for this bug, but there seem to be missing textures in this file. Please pack any textures into the file.

Fri, Sep 20, 11:09 AM · Sculpt, Paint, Texture, BF Blender
Alberto Velázquez (dcvertice) updated the task description for T70102: Mask Extract bad solution.
Fri, Sep 20, 11:08 AM · Sculpt, Paint, Texture, BF Blender
Alberto Velázquez (dcvertice) created T70102: Mask Extract bad solution.
Fri, Sep 20, 9:55 AM · Sculpt, Paint, Texture, BF Blender

Sep 17 2019

Alberto Velázquez (dcvertice) added a comment to T69550: 3D Cursor tool todo.

in adition to this, I want to propose make a optional "Auto 3d Cursor" mode that change the pivot point automatically to 3d cursor until the user change selection? For example, without the option activated, blender keeps the classic behavior. With the option enabled:

Sep 17 2019, 11:01 PM · BF Blender: 2.8, User Interface, Code Quest

Sep 16 2019

Alberto Velázquez (dcvertice) added a comment to T69934: Walk navigation don't use units from scene.

I will try to explain better.

Sep 16 2019, 7:41 PM · User Interface, BF Blender
Alberto Velázquez (dcvertice) created T69934: Walk navigation don't use units from scene.
Sep 16 2019, 10:29 AM · User Interface, BF Blender
Alberto Velázquez (dcvertice) added a comment to T69933: Blender 2.81 doesn't import 2.80 settings.

Same happens with quick favorites

Sep 16 2019, 10:25 AM · BF Blender
Alberto Velázquez (dcvertice) created T69933: Blender 2.81 doesn't import 2.80 settings.
Sep 16 2019, 9:51 AM · BF Blender

Sep 9 2019

Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

The bug is about that

Sep 9 2019, 12:09 PM · BF Blender

Sep 8 2019

Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

Ok, the problem running blender appear to be "solved".

Sep 8 2019, 11:26 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

Other thing. I have deleted all my config of 2.81, the problem running blender doesn't happen in 30 tests. I put the config that I upload before, first time, first problem. SO I think that the problem is clearly my preferences/addons.

Sep 8 2019, 11:12 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

Drivers tested
430.64 - Same problem - I had this the last 5 months without problems until 2.81 with file browser
436.15 - Same problem - Newest drivers from nvidia website
431.86 - Same problem - Latest Studio driver
417.22 - Same problem - Oldest drivers that I can download from nvidia website

Sep 8 2019, 11:09 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

No, I understand. Could be a problem with drivers... but in that case it's a problem with drivers only with the 2.81 since the file browser branch was merged and that only happens with the filebrowser editor.

Sep 8 2019, 10:21 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

The part of the slow opening of blender happens also with 2.80

Sep 8 2019, 8:25 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

@Julian Eisel (Severin) I have created a video to show the problem of the change of the secondary window to the file browser, but instead of that I pick other bugs with the last windows 64 builds (I made 20 minutes ago)

Sep 8 2019, 8:24 PM · BF Blender
Alberto Velázquez (dcvertice) created T69639: Bevel Tool doesn't respect the scale of the units of the scene.
Sep 8 2019, 5:37 PM · BF Blender
Alberto Velázquez (dcvertice) created T69638: Inconsistent modal operator text [header vs. status bar].
Sep 8 2019, 5:34 PM · User Interface, BF Blender

Sep 5 2019

Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

The problem with freeze blender is happening to me with daily builds to open a simple image in a material or import a obj.

Sep 5 2019, 8:12 PM · BF Blender

Sep 4 2019

Alberto Velázquez (dcvertice) added a comment to T68312: LookDev & Eevee Preview.
Sep 4 2019, 8:34 PM · User Interface, BF Blender
Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

I can tell that i tried the branch days before an always found that problems when i tried to open the file browser. For that reason I was surprised when I see the branch merged

Sep 4 2019, 7:56 AM · BF Blender

Sep 3 2019

Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

Here you have the file that show the problem every time

Sep 3 2019, 10:37 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

I go to see how to replicate the problem.

Sep 3 2019, 10:30 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

Also the perfomance when I move the windows of the filebrowser is really bad

Sep 3 2019, 10:28 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T69456: File Browser blocks and use secondary windows instead of create a new one.

Freeze the blender app 10-20 seconds

Sep 3 2019, 10:16 PM · BF Blender
Alberto Velázquez (dcvertice) created T69456: File Browser blocks and use secondary windows instead of create a new one.
Sep 3 2019, 9:49 PM · BF Blender

Sep 1 2019

Alberto Velázquez (dcvertice) awarded T68886: Performance issues for edit mode and highpoly meshes a Love token.
Sep 1 2019, 5:41 PM · Modeling, BF Blender

Aug 29 2019

Alberto Velázquez (dcvertice) added a comment to D2897: Normal Editing Tools - GSoC 2017.

Time to close this, afaik everything has been merged in master last year?

Aug 29 2019, 1:05 PM

Aug 27 2019

Alberto Velázquez (dcvertice) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

Will be a great addition to the actual system

Aug 27 2019, 8:18 PM · User Interface, BF Blender: 2.8

Aug 21 2019

Alberto Velázquez (dcvertice) added a comment to T68970: Slower response of Blender due to click event in "left click" keymap..

LOL. Clicking on a bunch of vertices one by one at a high speed is dumb imo, I'd use circle select or something else. There are much faster selection methods for this.
As stated before, not a bug.

Aug 21 2019, 8:03 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T68970: Slower response of Blender due to click event in "left click" keymap..

Please leave reopening and triaging reports to developers. This is better as a discussion on devtalk, it's not a bug.

Aug 21 2019, 7:34 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T68970: Slower response of Blender due to click event in "left click" keymap..

Let's see, it's not a down-side, it's a huge mistake.

Aug 21 2019, 7:32 PM · BF Blender
Christophe (StroBlend) awarded T68970: Slower response of Blender due to click event in "left click" keymap. a Love token.
Aug 21 2019, 7:05 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T68970: Slower response of Blender due to click event in "left click" keymap..

I do not know, imagine that when you are programming all the pulsations have 200ms more lag and that if you write fast you lose 1 out of every 3 pulsations.

Aug 21 2019, 6:38 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T68970: Slower response of Blender due to click event in "left click" keymap..

Is it a joke? Seriously.

Aug 21 2019, 6:31 PM · BF Blender
Alberto Velázquez (dcvertice) created T68970: Slower response of Blender due to click event in "left click" keymap..
Aug 21 2019, 2:30 PM · BF Blender

Aug 14 2019

Alberto Velázquez (dcvertice) added a comment to T65965: Checkboxes alignment tweaks.

Just for completeness, my own (unpopular) opinion on this checkbox alignment issue is to treat checkboxes more like other items. Think of them like toggle buttons we already use all over. Or consider them like sliders with only two positions. The alignment issue goes away, they become all more consistent, and the hit area is much larger:

Aug 14 2019, 11:43 PM · BF Blender, User Interface
Alberto Velázquez (dcvertice) added a comment to T65965: Checkboxes alignment tweaks.

Maybe I'm wrong. But commenting

Aug 14 2019, 10:04 PM · BF Blender, User Interface
Alberto Velázquez (dcvertice) added a comment to T65965: Checkboxes alignment tweaks.

I want to remember this proposal in RCS with a lot of community support

Aug 14 2019, 8:04 PM · BF Blender, User Interface

Apr 30 2019

Alberto Velázquez (dcvertice) added a comment to T63516: Move tool settings bar to editors.

I want to remember this problem that blender actually have if the user move the N-shelf to the left. The panel is place at right of T-shelf, making hard to use it.

Apr 30 2019, 11:34 AM · User Interface, BF Blender

Apr 29 2019

Alberto Velázquez (dcvertice) added a comment to rB17a4decfea75: UI: top-bar reorganization.

I like the solution of a dinamic UI. I never supported it because I though taht could be a problem to implement.

Apr 29 2019, 5:03 PM
Alberto Velázquez (dcvertice) awarded rB17a4decfea75: UI: top-bar reorganization a Love token.
Apr 29 2019, 5:03 PM

Apr 28 2019

Alberto Velázquez (dcvertice) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

For users of Active Tools the pivot, snap, orientation,... are part of the configuration of the active tool.

For all users, these settings are fundamentals. They are not just used by active tools. They are used by all tools.

Apr 28 2019, 12:36 PM · User Interface
Alberto Velázquez (dcvertice) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

This is getting confuse to me.
Anyway the only thing this patch does is moving the topbar to inside the viewport, nothing is really changed from a usage point of view, only that if there are multiple editors with multiple active tools, now each region have its own topbar and even if you hide it you still have access to the same settings in the N-panel isn't that?.

Apr 28 2019, 10:23 AM · User Interface
Alberto Velázquez (dcvertice) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

Why would we hide the tools we need? this doesn't make sense.

Apr 28 2019, 4:36 AM · User Interface

Apr 27 2019

Alberto Velázquez (dcvertice) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

I think my argument is clear. Why can't an active tools user see his tool options in the same bar as other users? Why don't we hide the tools that you and me need in the n-shelf and keep the header only for active tool users?

Apr 27 2019, 11:33 PM · User Interface

Apr 26 2019

Alberto Velázquez (dcvertice) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

This patch only listens claims and needs of users of modal tools. The users of active tools are relegated, ignored and separated, in one way or another, from the rest of the tool options and users. It is not taking into account their point of view or their future user experience, because currently this user is almost non-existent.

Apr 26 2019, 12:21 PM · User Interface
Alberto Velázquez (dcvertice) added a comment to rB9573bf432c4b: UI: move top-bar into the spaces header.

In edit mode the upper-right corner kinda looks like a train wreck now:


All these different interaction points in different sizes and shapes, and that super-prominent "Options" menu which suggests it's going to contain every "option" for the 3dview. Combined with the loss of the "Overlays" and "Shading" words in the header means the true 3dview options are lost among everything else.

Multiple changes are planned here: D4721

Apr 26 2019, 11:31 AM

Apr 23 2019

Alberto Velázquez (dcvertice) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.
Apr 23 2019, 11:52 AM · User Interface

Apr 19 2019

Alberto Velázquez (dcvertice) added a comment to D4680: Move topbar to 3D viewport editor.

In reality I only ask or support to invert the positions of editor type and object interaction mode. Interaction mode in the Tool Header and Editor Type in menu header.

Apr 19 2019, 3:24 PM

Apr 18 2019

Alberto Velázquez (dcvertice) added a comment to D4680: Move topbar to 3D viewport editor.

@Alberto Velázquez (dcvertice) , I probably misread your comment.
But try to redo your mockup with 3D Cursor using an orientation set to View.
And tell me that is not confusing to have 2 orientation that have nothing in common next to each other.
Mixing things just because these buttons are the ones you use the most, does not make an UI simple to apprehend.
2.80 has now a setting per line with things ordered into subpanels in panels.
But Topbar would be a mess of things that are not affecting same tools.

Apr 18 2019, 10:28 PM
Alberto Velázquez (dcvertice) added a comment to D4680: Move topbar to 3D viewport editor.

Yes. And how many default screens are hiding things to new user since that time ? none.
You said that proposal is fine. I disagree.
To get rid of such topbar, user have to know lots of shortcuts for orientation snapping, mode switching but enougho to ignore active tools.
It will not close it.
To get rid of header, he needs to know what is into menus.
So customizing such proposal is just available to intermediate and advanced users.
On the other hand, keeping topbar just for active tool (as it was until now), allows fresh users that began under 2.79b to ignore active tools.

Apr 18 2019, 8:41 PM
Alberto Velázquez (dcvertice) added a comment to D4680: Move topbar to 3D viewport editor.

! In D4680#107231, @ronan ducluzeau (zeauro) wrote:
A new user discovering Blender will need everything (menus and popovers).
You already mention the problem of mode that could be hidden if active tool is hidden.
The same way, there is a potential problem of confusion between active tool gizmo orientation (it was move to popover for object gizmos but problem persists for 3D Cursor) and orientation of 3D View that will be used by operators called by a shortcut.

Apr 18 2019, 7:11 PM
Alberto Velázquez (dcvertice) added a comment to D4680: Move topbar to 3D viewport editor.

The order of the controls of the proposal should be kept, because mixing the tools with the old header forces to have both header in the viewer always. All this was taken into account when developing the proposal.

Apr 18 2019, 6:32 PM

Apr 17 2019

Alberto Velázquez (dcvertice) added a comment to D4680: Move topbar to 3D viewport editor.

It does make sense to move the tool parameters below the menu bar, but for tools with lots of parameters like Sculpt and GPencil these all still feel cluttered. I think putting the Active Tools Settings panel from the Properties editor into some manner of (floating popup?) panel similar to @Alberto Velázquez (dcvertice)'s mockup makes the most sense.
My Sculpt and GPencil workspaces look like this, and I often have to inelegantly slide the area nearly closed to make more canvas space.


Apr 17 2019, 11:24 AM

Apr 16 2019

Alberto Velázquez (dcvertice) added a comment to D4680: Move topbar to 3D viewport editor.

Testing with buttons shuffled around:



Still doesn't solve the case where in edit mode tool settings don't really have enough space. Also not grease pencil.

Apr 16 2019, 12:52 PM

Mar 12 2019

Alberto Velázquez (dcvertice) added a comment to T57210: Create Object Tools Todo.

Could be a great idea allow one of this tools to add arbitrary mesh. To add objects/meshes to the scene/object easily

Mar 12 2019, 4:01 PM · BF Blender: 2.8, User Interface, Code Quest

Sep 20 2018

Alberto Velázquez (dcvertice) added a comment to T54582: 2.8 UI Tools: Tools Design.

Don't waste your time. UI team have ignored all feedback in blender 2.8.

Sep 20 2018, 4:26 PM · Code Quest, User Interface

Jul 14 2018

Alberto Velázquez (dcvertice) added a comment to T55162: Blender 2.8 Blender Keymap changes.
Jul 14 2018, 12:16 AM · Code Quest

Jul 13 2018

Alberto Velázquez (dcvertice) added a comment to T55162: Blender 2.8 Blender Keymap changes.
Jul 13 2018, 2:44 PM · Code Quest
Alberto Velázquez (dcvertice) added a comment to T54951: Properties Editor Design.

I think that it's better hide the - until user focus on an element. Because a list of - appear more other type of symbol instead a remove symbol.

Jul 13 2018, 11:25 AM · BF Blender: 2.8, User Interface, Code Quest

Jul 10 2018

Alberto Velázquez (dcvertice) added a comment to T55162: Blender 2.8 Blender Keymap changes.

while a deselect hotkey can be useful, removing the utility of A doing both is a mistake for users who are not going to know that A is capable of doing both and are not going to look for that option. In addition to forcing all former users to retouch the hotkey (this and a hundred other hotkeys) to work as traditional Blender.

Jul 10 2018, 6:28 PM · Code Quest

Jul 5 2018

Alberto Velázquez (dcvertice) added a comment to T55162: Blender 2.8 Blender Keymap changes.

In macOS/OSX is used like CTRL, SUPER/WINDOWS key doesn't have a lot of uses in windows except for OS shorcuts. But is a basic key for anything in macOS and normally is the key that you use for all shorcuts, for example copy&paste is ⌘+C and ⌘+V. Because in macOS you have CTRL but no one uses it in the believe that is hard to use instead the , something that I think that it's true.

Jul 5 2018, 1:30 AM · Code Quest
Alberto Velázquez (dcvertice) added a comment to T54951: Properties Editor Design.

Some Mockups of that idea

Jul 5 2018, 12:33 AM · BF Blender: 2.8, User Interface, Code Quest

Jul 4 2018

Alberto Velázquez (dcvertice) added a comment to T54951: Properties Editor Design.

Labels going back in the fields?

Jul 4 2018, 10:39 PM · BF Blender: 2.8, User Interface, Code Quest
Alberto Velázquez (dcvertice) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Mockup

Jul 4 2018, 3:44 PM · Code Quest
Alberto Velázquez (dcvertice) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I think that both F3 and the accent is an absolutely hidden shorcut for new users, never in my life I would think of using both of them not for search, but simply for any hotkey, since this is not an FPS that is where that hotkey makes sense. It's hard to think that any user will use taht shortcuts to find something.

Jul 4 2018, 3:12 PM · Code Quest
Alberto Velázquez (dcvertice) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I want to remember that in a lot of laptops and almost all apple computers F3 is a really hidden hotkey because you need to press Fn and F3 to have access to F3. Nobody uses this F1-F12 shorcuts because it's a PITA. It's at least 10% of the potential users (20% in USA). Also that few people use F3 to search, it's a common shorcut for really expert users (coders mainly). The mayority of people uses Ctrl+letter (in windows the letter depend of the language of operating system in spain is B, for example).

Jul 4 2018, 2:38 PM · Code Quest

Jun 7 2018

Alberto Velázquez (dcvertice) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Use that new feature to the searchbar

Jun 7 2018, 9:19 PM · Code Quest

Jun 5 2018

Alberto Velázquez (dcvertice) added a comment to T55162: Blender 2.8 Blender Keymap changes.

From the start, 2.8 was designed to eschew Wireframe mode as a necessary feature to work in 3D. That's why we've replaced the Z key to enable see-through X-ray mode instead.

Jun 5 2018, 1:40 PM · Code Quest

May 28 2018

Alberto Velázquez (dcvertice) added a comment to T55215: Corrupt mesh after sculpting with dyntopo.

I continued working with soc-2017-normal-tools branch and I saw the problem two more times, so I can confirm the bug in the branch. By my work I only use this branch and the error happens one time each ¿4-5 hours? of work. So it's not easy to reproduce. I will try next time that I do a sculpt with dyntopo to use the master branch.

May 28 2018, 2:29 PM · Sculpt, Paint, Texture, BF Blender

May 26 2018

Alberto Velázquez (dcvertice) renamed T55215: Corrupt mesh after sculpting with dyntopo from Corrupt mesh after sculpting to Corrupt mesh after sculpting with dyntopo.
May 26 2018, 11:45 AM · Sculpt, Paint, Texture, BF Blender
Alberto Velázquez (dcvertice) created T55215: Corrupt mesh after sculpting with dyntopo.
May 26 2018, 11:44 AM · Sculpt, Paint, Texture, BF Blender

May 9 2018

Alberto Velázquez (dcvertice) added a comment to T54908: Workbench UX design.

I only see that problems like a feature, If I see the facedot like in that images is because I'm doing something wrong, so it warns when your ngon is not correct for some reason and normally I use facedots like references when I move meshes and I don't need a lot of precision "¿Oh, my cursor is in the same position that the facedot? then I put the cursor correctly". And this happens all days a lot of times. Like incorrect faces that for some reason are created between two faces and don't have any area and facedots tell "hey, you have here a face that you don't want"

May 9 2018, 5:47 PM · Code Quest
Alberto Velázquez (dcvertice) added a comment to T54908: Workbench UX design.

I'm modeler and I don't agree with this assessment at all, first of all because it's about deciding for the user and taking away features that currently help him (like select faces that you barely sees, because you select the facedot instead of click in the face) for purely aesthetic reasons.

May 9 2018, 4:56 PM · Code Quest
Alberto Velázquez (dcvertice) added a comment to T54908: Workbench UX design.

Hey william

May 9 2018, 4:18 PM · Code Quest