Alberto Velázquez (dcvertice)
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User Since
Feb 22 2013, 11:14 PM (247 w, 6 d)

Recent Activity

Sat, Nov 18

Alberto Velázquez (dcvertice) added a comment to T53047: Tool System Proposal.

This idea is really great first step to create some complex tools like topology tools, addons and similar. Tools that need a specific space and hotkeys to be used.

Sat, Nov 18, 11:29 AM · User Interface, BF Blender: 2.8

Wed, Nov 15

Alberto Velázquez (dcvertice) added a comment to T53330: Problema.

The user tell that X, Y, Z direction annoys him, and consider it a failure/bug. Ask to change this to make similar to the rest of software (don't tell any program).

Wed, Nov 15, 8:10 PM · BF Blender

Wed, Nov 8

Alberto Velázquez (dcvertice) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

About the problems in edges when baking. The problem appear also when you bake the normals in object mode. It appear where you have seams, but if you bake the object without seams, ot at least some parts, the problem don't appear.

Wed, Nov 8, 11:46 PM
Alberto Velázquez (dcvertice) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

Great work guys!! It's really a perfect solution. I'm sure that it will change the workflow of a lot of people.

Wed, Nov 8, 12:47 AM

Thu, Nov 2

Alberto Velázquez (dcvertice) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

I have made some test and I have seen some problems. The result with bevel shader is perfect. When you bake the bevel in a normal map and you use it in cycles material it appear to have a "border" near to edges, and the normal output have this effect. Maybe is the normal behaviour of the a baked normal map. Here some screenshots

Thu, Nov 2, 11:51 PM
Alberto Velázquez (dcvertice) awarded D2803: Cycles: add bevel shader, for raytrace based rounded edges. a 100 token.
Thu, Nov 2, 8:39 PM

Sep 19 2017

Alberto Velázquez (dcvertice) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

Also is needed the opacity control of the image

Sep 19 2017, 8:12 AM · User Interface, BF Blender: 2.8

Sep 14 2017

Alberto Velázquez (dcvertice) added a comment to T52748: path select fails in select the short path..

The edge path select error that make triangles still happening.

Sep 14 2017, 8:01 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T52748: path select fails in select the short path..
Sep 14 2017, 2:58 PM · BF Blender
Alberto Velázquez (dcvertice) created T52748: path select fails in select the short path..
Sep 14 2017, 10:44 AM · BF Blender

Sep 7 2017

Alberto Velázquez (dcvertice) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

imho the actual system works well, and have some features really usefull and have few problems. The images are linked to one view (right, front,...) and don't show in perspective view, also you can use movies. You can have different references for each view and you don't have objects in scene bothering to the pipeline (You don't need to check if you have extra objects in the scene when export).

Sep 7 2017, 9:15 PM · User Interface, BF Blender: 2.8
Alberto Velázquez (dcvertice) created T52670: Particles in grid emission don't use normal of the object.
Sep 7 2017, 8:41 AM · BF Blender

Aug 21 2017

Alberto Velázquez (dcvertice) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

I have tested the new diff and it improve the render time from 97 to 72, from a original 23 base render.

Aug 21 2017, 9:00 PM

Jul 16 2016

Alberto Velázquez (dcvertice) added a comment to T48864: Incorrect shape for multires in sculpt.

really? Sometimes is boring when you see the devs don't implement a usefull feature. You have a impressive sculpt system inside a 3D modeling suite and you waste all your work and send it to the garbage because you don't finish the work and make the tool inusable for real work enviroment.

Jul 16 2016, 11:13 AM · BF Blender

Jul 15 2016

Alberto Velázquez (dcvertice) created T48864: Incorrect shape for multires in sculpt.
Jul 15 2016, 10:27 PM · BF Blender

Feb 4 2015

Alberto Velázquez (dcvertice) added a comment to T43366: Collada export -> import materials don't work.

@Saurabh Wankhade (sauraedron) I suppose that, anyway I want test it and tell the results if this wasn't be the case.

Feb 4 2015, 5:01 PM · BF Blender, Import/Export, Collada
Alberto Velázquez (dcvertice) added a comment to T43366: Collada export -> import materials don't work.

I have tested the test files with the actual version, 2.73a, and the last in the builder blender-2.73-1dddcfb-OSX-10.6-x86_64.zip. And in all the version I only obtain two textures, not three.

Feb 4 2015, 4:36 PM · BF Blender, Import/Export, Collada

Jan 27 2015

Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.

Yes, I have the problem in all the builds that I have tested since 2.73

Jan 27 2015, 10:35 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.
  • I have tried now old version of blender. Only don't work since 2.73, in 2.72b work fine. Other versions that I have tried 2.59, 2.69, 2.71, 2.72
Jan 27 2015, 8:13 PM · BF Blender

Jan 23 2015

Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.

I have tried the same problem in other three macbooks pro mid 2014 with NVIDIA graphics and have the same problem.

Jan 23 2015, 11:41 AM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T43366: Collada export -> import materials don't work.

I will try to explain a few more the bug.

Jan 23 2015, 10:43 AM · BF Blender, Import/Export, Collada

Jan 22 2015

Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.

In the collada the problem is that all the maps disapear from the list of textures and the specular are duplicated, and the material are bad imported, not of the viewport. The importer doesn't import the files properly.

Jan 22 2015, 3:54 PM · BF Blender
Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.

Please, instead of tried the file in Linux like the other bug and tell me "update your graphics drivers" search a few in the web and you will see, and you will LEARN, that in OSX you cannot update the drivers.

Jan 22 2015, 2:22 PM · BF Blender
Alberto Velázquez (dcvertice) created T43366: Collada export -> import materials don't work.
Jan 22 2015, 12:44 PM · BF Blender, Import/Export, Collada

Jan 21 2015

Alberto Velázquez (dcvertice) added a comment to T43342: bad viewport rendering normal map.

New info. The problem is only present in the discrete graphic card.

Jan 21 2015, 5:37 PM · BF Blender
Alberto Velázquez (dcvertice) created T43342: bad viewport rendering normal map.
Jan 21 2015, 5:10 PM · BF Blender
Alberto Velázquez (dcvertice) created T43339: mesh with normal map corrupted in OSX with VBOs off.
Jan 21 2015, 12:24 PM · BF Blender