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sarazin jean francois (dddjef)
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Mar 17 2010, 1:15 PM (495 w, 6 d)

Recent Activity

Fri, Sep 13

sarazin jean francois (dddjef) added a comment to T69334: Video Sequencer: Very low framerate.

One more thing. If try to recreate the test file with blender 2.80 from scratch, I've got the same very low frame rate as Félix (19 fps see attached screenshot). 2.80 seems to "corrupt" file made from scratch with it.
We might have two different issues there.

Fri, Sep 13, 4:48 PM · BF Blender
sarazin jean francois (dddjef) added a comment to T69334: Video Sequencer: Very low framerate.

Hello!
To go further with this test, I've modified the 2.76 file, I've set the frame rate to 120 fps. The I reste to factory default, I open the file, I hit play and I screen shot in the middle of the sequence (to avoid the cache effect). I only test this file, ans not the other anymore.
Here's the results :
2.77 : 60 fps
2.79 : 30 fps, but the scrubbing (especially backward) is verrrrry sluggish.
2.80 : 30 fps, but the scrubbing (especially backward) is verrrrry sluggish. I've tried with ou without the cache, the first read frame rate stays the same.

Fri, Sep 13, 4:32 PM · BF Blender

Mon, Sep 2

sarazin jean francois (dddjef) added a comment to T69334: Video Sequencer: Very low framerate.

confirmed. The sequencer performance is going worse version to version

Mon, Sep 2, 10:25 AM · BF Blender

Jun 22 2019

sarazin jean francois (dddjef) awarded rB147d80932046: USD: Introducing experimental USD support a Like token.
Jun 22 2019, 12:27 AM

Oct 24 2017

sarazin jean francois (dddjef) added a comment to T53135: get selected bone in blender python is inconsistent.

thanks a lot Joshua. I wasn't aware that getting a selection was a pointer. I'll try to propose a change to the addon with the work around you proposed.

Oct 24 2017, 9:14 AM · Python, BF Blender

Oct 23 2017

sarazin jean francois (dddjef) created T53135: get selected bone in blender python is inconsistent.
Oct 23 2017, 3:38 PM · Python, BF Blender

Jun 23 2015

sarazin jean francois (dddjef) added a comment to T45146: new dependency graph and hooks in linked group.

"blender loose connection" means the proxy rig is not linked to the actual rig anymore. When I move the proxy, the linked armature won't move.

Jun 23 2015, 9:40 AM · BF Blender

Jun 22 2015

sarazin jean francois (dddjef) created T45146: new dependency graph and hooks in linked group.
Jun 22 2015, 3:03 PM · BF Blender

Dec 15 2014

sarazin jean francois (dddjef) added a comment to T42907: UV lost with fracture .

I've forgot to mention : official 2.72b, windows 7 64 bits

Dec 15 2014, 11:43 AM · Add-ons
sarazin jean francois (dddjef) created T42907: UV lost with fracture .
Dec 15 2014, 11:40 AM · Add-ons

Jul 7 2014

sarazin jean francois (dddjef) raised the priority of T40982: particle emitter disappear in viewport with "only render mode" from to Needs Triage by Developer.
Jul 7 2014, 5:22 PM · BF Blender

Apr 17 2014

sarazin jean francois (dddjef) added a comment to T39761: Cycles refraction seems wrong compared to BI or Vray.

you're right, with a glass shader it works. This is strange, I thought Blender Internal, or Vray, compute no reflections in its refraction, when reflection are disabled or completly dark. Anyway, no I know I shouldn't use refraction alone. And for the CPU/GPU issue it only happens in viewport, not in render, and only with refraction shader.

Apr 17 2014, 12:30 AM · BF Blender, Cycles

Apr 16 2014

sarazin jean francois (dddjef) added a comment to T39761: Cycles refraction seems wrong compared to BI or Vray.

Forgotten to say : images in order are from : Cycles - Vray and BI. All material are pure refraction with an ior of 1.5. Just one light, no shadow.

Apr 16 2014, 10:36 PM · BF Blender, Cycles
sarazin jean francois (dddjef) raised the priority of T39761: Cycles refraction seems wrong compared to BI or Vray from to Needs Triage by Developer.
Apr 16 2014, 10:34 PM · BF Blender, Cycles

Dec 17 2013

sarazin jean francois (dddjef) added a comment to T37578: Point Cache replacement based on Alembic.

This writer reader thing seems great.

Dec 17 2013, 12:04 AM · Alembic, Physics, BF Blender

Dec 14 2013

sarazin jean francois (dddjef) added a comment to T37578: Point Cache replacement based on Alembic.

Hello Lukas! When you ask :Do we really need multiple caches for each object? There is an important parameter, when we work with teamates, animators often overwrite pointcache for only a character, and render team sees updates in its scene. Would it be possible to do this if there is only one big cache file for the scene? Would it possible to link a character from a file, and a set from another file? And would it be possible to overwrite a file while someone else is reading it?

Dec 14 2013, 7:44 PM · Alembic, Physics, BF Blender