Page MenuHome

Jesse Y (deadpin)
User

Projects

User does not belong to any projects.

User Details

User Since
Dec 5 2017, 10:51 PM (52 w, 6 d)

Recent Activity

Thu, Dec 6

Jesse Y (deadpin) added a comment to T58832: The Spin tool yields incorrect results during a 360deg operation.

Additionally, some minor nits in this same area:

  • The use of the UI text "Dupli" probably needs to change to use "Instances" --> My proposal is "Make Instances"
  • There's 2 spin active tools: Spin and Spin (Duplicate). However, both seem to be invoked with the same exact settings and do the same thing? Is that expected?
Thu, Dec 6, 2:26 AM · BF Blender: 2.8, BF Blender
Jesse Y (deadpin) created T58832: The Spin tool yields incorrect results during a 360deg operation.
Thu, Dec 6, 2:24 AM · BF Blender: 2.8, BF Blender

Mon, Nov 26

Jesse Y (deadpin) added a comment to T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.

Alright, started with: --factory-startup -t 1
f->no == (0,0,0)
no == (0,0,1)

Mon, Nov 26, 11:43 AM · Mesh Modeling, BF Blender: 2.8

Sun, Nov 25

Jesse Y (deadpin) added a comment to T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.

Yes, I can still reproduce here. My repro steps look just like the gif above from rboxman. Are you using a debug build? Is there anything I can do to help debug - like adding additional trace statements in the code path etc?

Sun, Nov 25, 1:42 AM · Mesh Modeling, BF Blender: 2.8

Sep 26 2018

Jesse Y (deadpin) added a comment to T56776: Trying to edit mesh crashes Blender .

If you enable the wireframe overlay you'll see it looks to have been subdivided to a very, very high (and very, very unnecessary) level so it seems to really have that many verts/loops. There's no sub-d modifier on the object so it's all real geo.

Sep 26 2018, 8:52 PM · BF Blender: 2.8

Sep 24 2018

Jesse Y (deadpin) added a comment to T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.

Ah, ok, this is a debug assert triggering which is perhaps why you didn't see the crash. Happens on latest git pull from the blender2.8 branch still.

Sep 24 2018, 9:04 AM · Mesh Modeling, BF Blender: 2.8

Sep 22 2018

Jesse Y (deadpin) created T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.
Sep 22 2018, 12:17 AM · Mesh Modeling, BF Blender: 2.8

Sep 17 2018

Jesse Y (deadpin) created D3701: Blender 2.8: WIP: Implement UV select overlapping.
Sep 17 2018, 9:26 PM

Aug 10 2018

Jesse Y (deadpin) added a comment to T56287: Setting Segments or Normal Strength in the new Bevel Modifier Crashes Blender.

Dupe of T56286

Aug 10 2018, 1:32 AM · Mesh Modeling, BF Blender: 2.8

Aug 9 2018

Jesse Y (deadpin) created T56286: Blender 2.8 crash with new bevel modifier + face area normal mode.
Aug 9 2018, 10:58 PM · Mesh Modeling, BF Blender: 2.8

Aug 7 2018

Jesse Y (deadpin) created T56258: Blender 2.8 crash with modifier stack + separate by selection.
Aug 7 2018, 3:28 AM · BF Blender

Jul 24 2018

Jesse Y (deadpin) added a comment to T56069: crash 2.8 selection to cursor .

Confirmed here:
id_cow is nullptr

Jul 24 2018, 8:01 PM · BF Blender: 2.8

Jul 14 2018

Jesse Y (deadpin) added a comment to T55946: Crash using knife tool on mesh with large number of vertices.

Confirmed here as well on a somewhat smaller mesh -- monkey head subdivided to level 4 and applied (126,290 verts)

Jul 14 2018, 2:36 AM · OpenGL / Gfx, BF Blender: 2.8

Jul 4 2018

Jesse Y (deadpin) created T55744: Blender 2.8 assertion failure when using the Knife angle constraint option.
Jul 4 2018, 2:23 AM · OpenGL / Gfx, BF Blender: 2.8

Jul 3 2018

Jesse Y (deadpin) added a comment to T55738: Crash on Vector Transform node - EEVEE..

Confirmed here using 2.8-46bdbc6c78b on Windows 10, nVidia Quadro 600 1gb

Jul 3 2018, 10:23 PM · BF Blender: 2.8

Dec 6 2017

Jesse Y (deadpin) updated the diff for D2943: Improve Add Advanced Objects -> Easy Lattice.

Updated to fix 2 more pre-existing bugs:

  • Crashes would occur if adding an EasyLattice while in localview
  • It actually did not automatically use all vertices of the mesh if none were selected (causing a non-diagnoseable failure for the user)
Dec 6 2017, 1:59 PM
Jesse Y (deadpin) created D2943: Improve Add Advanced Objects -> Easy Lattice.
Dec 6 2017, 6:32 AM

Dec 5 2017

Jesse Y (deadpin) added a comment to T53477: Improve Add Advanced Objects -> Easy Lattice.

Added a diff here: https://developer.blender.org/differential/diff/9645/

Dec 5 2017, 11:39 PM · Addons
Jesse Y (deadpin) created T53477: Improve Add Advanced Objects -> Easy Lattice.
Dec 5 2017, 11:10 PM · Addons