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Jesse Y (deadpin)
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User Since
Dec 5 2017, 10:51 PM (93 w, 4 d)

Recent Activity

Wed, Sep 18

Jesse Y (deadpin) added a comment to T70000: very long operator name crashes upon addon activation.

I get a crash here. How did you try the addon? I did a real Install from preferences and then attempted to enable it, leading to the following.

Wed, Sep 18, 11:38 AM · BF Blender

Fri, Sep 13

Jesse Y (deadpin) created D5793: Addons: Do not use the dpi preference value for blf.size.
Fri, Sep 13, 11:41 PM

Sun, Sep 8

Jesse Y (deadpin) awarded D4686: Adaptive Sampling for Cycles. a Love token.
Sun, Sep 8, 3:20 AM

Tue, Sep 3

Jesse Y (deadpin) created T69455: New File Browser UI is listing incorrect file sizes.
Tue, Sep 3, 8:55 PM · BF Blender

Thu, Aug 29

Jesse Y (deadpin) updated the task description for T69273: The rotate tool gizmo no longer shows snapping tick marks when holding CTRL duration the rotation.
Thu, Aug 29, 1:11 AM · BF Blender
Jesse Y (deadpin) created T69273: The rotate tool gizmo no longer shows snapping tick marks when holding CTRL duration the rotation.
Thu, Aug 29, 1:10 AM · BF Blender

Mon, Aug 26

Jesse Y (deadpin) added a comment to D5570: Fix T68950: Adding lots of edge loops to cylinder produces a crash.

In immBegin, it seems wrong that available_bytes is immediately based off the value produced in the imm_buffer_size = bytes_needed line. Those extra bytes are not available yet, but the rest of the logic assumes they will be and it could actually skip the glBufferData call below depending on the outcome of the if ((bytes_needed + pre_padding) <= available_bytes) conditional.

Mon, Aug 26, 10:07 PM

Aug 21 2019

Jesse Y (deadpin) added a comment to T68950: Edge loops crashing blender (exeeding IMM_BUFFER_SIZE).

It looks like the vertex buffer limit has been exceeded which triggers an assert inside gpu_immediate.c (debug build)

Aug 21 2019, 8:33 AM · Quick Hacks, GPU / Viewport, BF Blender

Aug 20 2019

Jesse Y (deadpin) added a comment to D5357: Modifiers automated testing.

I'm wondering if this can, eventually, be used to write a test for T61532 once that bug is fixed? There's some complexities there as the cage for the Array modifier seems broken and that most easily shows up when using either knife_tool (hard to python) or knife_project against the Array'd object while in Edit mode.

Aug 20 2019, 10:20 PM

Aug 10 2019

Jesse Y (deadpin) updated the summary of D5455: Addons: Use ui_scale and dpi from preferences for font drawing.
Aug 10 2019, 9:18 AM
Jesse Y (deadpin) created D5455: Addons: Use ui_scale and dpi from preferences for font drawing.
Aug 10 2019, 9:14 AM

Aug 7 2019

Jesse Y (deadpin) added a comment to T68344: 3D cursor sets to "-nan(ind)m" or "nanm" on click.

This is a result of the Clip End value being set very high. Setting to a lower, more reasonable, value returns behavior back to normal.

Aug 7 2019, 2:07 AM · BF Blender

Aug 6 2019

Jesse Y (deadpin) changed the status of T68296: svn: E160005: Target path '/trunk/lib/windows_vc14' does not exist from Invalid to Archived.
Aug 6 2019, 8:27 PM
Jesse Y (deadpin) added a comment to T68296: svn: E160005: Target path '/trunk/lib/windows_vc14' does not exist.

Hello, the 32-bit libs are no longer maintained by blender. See here for the announcement https://lists.blender.org/pipermail/bf-committers/2019-August/050124.html and here for the task T67184.

Aug 6 2019, 8:27 PM
YAFU (YAFU) awarded D5421: Implement a UV select overlap operator a Like token.
Aug 6 2019, 12:28 AM

Aug 5 2019

Erick Tukuniata (erickblender) awarded D5421: Implement a UV select overlap operator a Love token.
Aug 5 2019, 11:43 PM
Jesse Y (deadpin) added a comment to D5421: Implement a UV select overlap operator.

Result from running operator:

Aug 5 2019, 11:34 PM
Jesse Y (deadpin) created D5421: Implement a UV select overlap operator.
Aug 5 2019, 11:32 PM

Aug 2 2019

Jesse Y (deadpin) updated the task description for T68090: Knife Project: does not use the correct, up to date, source mesh for the projection.
Aug 2 2019, 12:29 AM · Dependency Graph, Modeling, BF Blender
Jesse Y (deadpin) created T68090: Knife Project: does not use the correct, up to date, source mesh for the projection.
Aug 2 2019, 12:26 AM · Dependency Graph, Modeling, BF Blender

Jul 30 2019

Jesse Y (deadpin) added a comment to D3701: Blender 2.8: WIP: Implement UV select overlapping.

Will resubmit (using arc) as I've extensively re-worked this, broken, patch to actually work correctly.

Jul 30 2019, 12:17 AM

Jul 9 2019

Jesse Y (deadpin) added a comment to T66574: 10-15 SECONDS BLENDER 2.8 UI FREEZE REGARDLESS OF THE TASK DONE RIGHT BEFORE FREEZE.

2 other similar bugs have popped up recently right after Blender Guru released his video: T66490 and T66577

Jul 9 2019, 11:37 AM · BF Blender

Jul 6 2019

Jesse Y (deadpin) added a comment to T66492: 3d cursor becomes 'nan' if invoking "Snap Cursor to selected" when nothing is selected (Edit mode).

Fixed with patch: https://developer.blender.org/D5195

Jul 6 2019, 6:18 AM · BF Blender
Jesse Y (deadpin) created D5195: Fix T66492 - Div by 0 during Snap Cursor to selected while in edit mode.
Jul 6 2019, 6:18 AM
Jesse Y (deadpin) created T66492: 3d cursor becomes 'nan' if invoking "Snap Cursor to selected" when nothing is selected (Edit mode).
Jul 6 2019, 3:28 AM · BF Blender

Jul 3 2019

Jesse Y (deadpin) added a comment to T66359: Face dot display in UV editor is incorrectly linked to vertex size in theme settings..

Patch for this bug: https://developer.blender.org/D5178 (I wasn't sure who to add for the reviewer though)

Jul 3 2019, 9:16 PM · BF Blender
Jesse Y (deadpin) created D5178: Fix T66359: Use correct theme value for facedots in the UV editor.
Jul 3 2019, 9:15 PM

Jul 2 2019

Jesse Y (deadpin) added a comment to T66231: Performance degradation of Principled Shader in Eevee when metallic is turned off.

I can observe a very small perf hit (3%) using an older nVidia Quadro 600 on Win10

Jul 2 2019, 9:14 PM · Platform: macOS, BF Blender
Jesse Y (deadpin) created T66320: Vertex bevel incorrectly flips normals when used on just an isolated spline of vertices.
Jul 2 2019, 2:51 AM · BF Blender

Jun 12 2019

Jesse Y (deadpin) added a comment to T64913: LookDev with environment texture starts washed out, until viewport moves.

Yes, still repros here too on 04c54dec445

Jun 12 2019, 8:50 PM · BF Blender

Jun 5 2019

Jesse Y (deadpin) added a comment to T65539: Can't select an edge loop .

Do you have the "Emulate 3 Button Mouse" preference set? If so, some keys have changed when using that setting. If that's not the case then try loading the Factory Settings from preferences and see if the repro still occurs.

Jun 5 2019, 9:50 PM · BF Blender
Jesse Y (deadpin) added a comment to T65461: IntProperty does not respect its 'step' field.

Patch for this bug: https://developer.blender.org/D5020

Jun 5 2019, 3:06 AM · BF Blender
Jesse Y (deadpin) created D5020: Fix T65461: IntProperty does not respect its 'step' field.
Jun 5 2019, 2:47 AM

Jun 4 2019

Jesse Y (deadpin) awarded T60766: Modal keymap customization from an addon is not restored properly a Like token.
Jun 4 2019, 9:58 AM · BF Blender

Jun 3 2019

Jesse Y (deadpin) added a comment to T64913: LookDev with environment texture starts washed out, until viewport moves.

This seems like a more general problem than just with the environment. I can basically repro the problem whenever Eevee needs to recompile its shaders due to a change in the node graph.

Jun 3 2019, 11:20 PM · BF Blender
Jesse Y (deadpin) created T65461: IntProperty does not respect its 'step' field.
Jun 3 2019, 9:23 PM · BF Blender

May 28 2019

Jesse Y (deadpin) assigned T65225: Mesh analysis is shaded incorrectly in the viewport if some amount of x-ray is also used to Jeroen Bakker (jbakker).
May 28 2019, 9:45 AM · BF Blender
Jesse Y (deadpin) created T65225: Mesh analysis is shaded incorrectly in the viewport if some amount of x-ray is also used.
May 28 2019, 9:43 AM · BF Blender

May 23 2019

Jesse Y (deadpin) added a comment to T64362: Viewport shading fails when a newly added primitive (from custom script) is modified in the redo panel.

Good news: This appears to be fixed as of some checkin yesterday
Bad news: I didn't spot any obvious depsgraph change for this but there was the big eevee refactor... so I'm not sure if this was a happy accident that will regress again soon or if it's actually fixed :)

May 23 2019, 8:19 PM · BF Blender

May 9 2019

Jesse Y (deadpin) added a comment to T64374: textures are broken, eevee displays everything or almost pink.

Most likely duplicate of T64363, T64356, and T64349

May 9 2019, 12:09 PM · BF Blender
Jesse Y (deadpin) updated the task description for T64362: Viewport shading fails when a newly added primitive (from custom script) is modified in the redo panel.
May 9 2019, 8:48 AM · BF Blender
Jesse Y (deadpin) created T64362: Viewport shading fails when a newly added primitive (from custom script) is modified in the redo panel.
May 9 2019, 8:48 AM · BF Blender

Apr 30 2019

Jesse Y (deadpin) added a comment to T64007: Simple deform (Bend mode) does not work when the target mesh is not rotated.

Really, so it's expected the following 2 pics:

Apr 30 2019, 10:45 AM · BF Blender
Jesse Y (deadpin) created T64007: Simple deform (Bend mode) does not work when the target mesh is not rotated.
Apr 30 2019, 10:07 AM · BF Blender

Mar 11 2019

Jesse Y (deadpin) added a comment to T62406: Crash after manipulating Object.hide_viewport while iterating Collection.all_objects.

Aaahhhh such a minefield :) Thanks for looking and spending time on this; I'll have to modify several of my scripts to account for this... I only thought modifying the collection itself, not items within it, would be bad -- but I guess there's a hidden manipulation here.

Mar 11 2019, 9:54 PM · BF Blender

Mar 10 2019

Jesse Y (deadpin) added a comment to T59804: The bmesh.ops.symmetrize python interface does not support the "positive" variants of symmetry direction.

Noticed this was marked as needing more information from the user. Is there anything else you'd like me to add?

Mar 10 2019, 4:13 AM · BF Blender
Jesse Y (deadpin) created T62406: Crash after manipulating Object.hide_viewport while iterating Collection.all_objects.
Mar 10 2019, 2:09 AM · BF Blender

Mar 5 2019

Jesse Y (deadpin) updated subscribers of T62231: Add Sphere, adjust Rings, Crash.

@Jacques Lucke (JacquesLucke) I think the following commit has caused this: 301bcf771de

Mar 5 2019, 10:01 PM · BF Blender
Jesse Y (deadpin) added a comment to T62231: Add Sphere, adjust Rings, Crash.

Here is what the Win10 stacktrace looks like when using a debug build (and executing: bpy.ops.mesh.primitive_uv_sphere_add(segments=12, ring_count=6, radius=0.25))

Mar 5 2019, 9:42 PM · BF Blender

Feb 23 2019

Jesse Y (deadpin) added a comment to T61871: Error: No selected mesh object while using Smart UV Project or Lightmap Pack.

Probably a duplicate of T60172 based on its repro steps down in the comments

Feb 23 2019, 3:10 AM · BF Blender

Feb 21 2019

Jesse Y (deadpin) added a comment to T61738: Modal operator causes a crash when using the REDO operation.

Understood, this is unsupported here. +1 to disable this ability, somehow, if it doesn't add much code burden.

Feb 21 2019, 3:07 AM · BF Blender

Feb 20 2019

Jesse Y (deadpin) created T61738: Modal operator causes a crash when using the REDO operation.
Feb 20 2019, 8:38 AM · BF Blender

Feb 14 2019

Jesse Y (deadpin) updated the task description for T61532: Knife Tool: incorrect interaction with Array modifier when the Merge "First Last" option is set.
Feb 14 2019, 1:12 PM · Modeling, BF Blender
Jesse Y (deadpin) created T61532: Knife Tool: incorrect interaction with Array modifier when the Merge "First Last" option is set.
Feb 14 2019, 1:12 PM · Modeling, BF Blender

Feb 9 2019

Jesse Y (deadpin) created T61349: Debug Assert in init_edge(edgehash.c): Occurs when importing a glTF asset.
Feb 9 2019, 6:31 AM · BF Blender

Feb 7 2019

Jesse Y (deadpin) added a comment to T61265: Quick Favorite items not remembered after restarting Blender.

The quick favorite menu is actually tied to your user preferences (though it's not mentioned). Each time you make a change to the favorites menu go to Preferences and Save. You're not the first to run into this quirk but I don't know of any plans to improve this.

Feb 7 2019, 6:12 AM · BF Blender

Jan 30 2019

Jesse Y (deadpin) awarded T58969: Outliner Improvements a Love token.
Jan 30 2019, 8:01 AM · User Interface, BF Blender: 2.8

Jan 28 2019

Jesse Y (deadpin) added a comment to T60922: Blender 2.8 Modifier Subsurf not able to Optimize Display.

Right now, after you turn on optimal display, you need to change the following setting to some lower value than 1 (try 0.86): Overlays -> Wireframe

Jan 28 2019, 10:54 AM · BF Blender

Jan 18 2019

Jesse Y (deadpin) created T60607: The tool system's "Spin" and "Spin (Duplicate)" operators are the same.
Jan 18 2019, 1:16 AM · BF Blender

Jan 8 2019

Jesse Y (deadpin) added a comment to T60332: Lattice objects do not display properly in Edit mode.

No errors/warnings/otherwise on normal console. Attached is the --debug-gpu output though (very noisy as all pointer movements generate output :-/ so I tried to do the least amount of movement) and I'm unsure what to look for:

Jan 8 2019, 10:23 PM · BF Blender
Jesse Y (deadpin) created T60332: Lattice objects do not display properly in Edit mode.
Jan 8 2019, 9:02 PM · BF Blender

Jan 7 2019

Jesse Y (deadpin) updated the task description for T60267: Debug Assert in wm_messagebus: Occurs when manipulating collection visibility and (un)linking from a python script.
Jan 7 2019, 12:23 PM · BF Blender
Jesse Y (deadpin) created T60267: Debug Assert in wm_messagebus: Occurs when manipulating collection visibility and (un)linking from a python script.
Jan 7 2019, 12:22 PM · BF Blender

Dec 24 2018

Jesse Y (deadpin) created T59804: The bmesh.ops.symmetrize python interface does not support the "positive" variants of symmetry direction.
Dec 24 2018, 1:26 AM · BF Blender

Dec 18 2018

Jesse Y (deadpin) added a comment to T59436: Incorrect/surprising behavior of Separate by Selection when using multi-object editing.

Hmm, that's unfortunate. To the user, they had 1 selection (newly created geometry from the SHIFT-A menu with no strong ties to the original objects except the snap to selection action on a vert) and they wanted it separated -- 1 selection, 1 object. That said, I can't offer a good proposal here either as to which of the objects properties to carry to that new object. The only option would maybe be to have another "separate as one" operator and you give it the base object to leech the properties from maybe?

Dec 18 2018, 2:05 AM · BF Blender

Dec 16 2018

Jesse Y (deadpin) created T59436: Incorrect/surprising behavior of Separate by Selection when using multi-object editing.
Dec 16 2018, 12:40 AM · BF Blender
Jesse Y (deadpin) created T59435: Crash when loading a file saved during multi-object editing.
Dec 16 2018, 12:30 AM · BF Blender

Dec 6 2018

Jesse Y (deadpin) added a comment to T58832: The Spin tool yields incorrect results during a 360deg operation.

Additionally, some minor nits in this same area:

  • The use of the UI text "Dupli" probably needs to change to use "Instances" --> My proposal is "Make Instances"
  • There's 2 spin active tools: Spin and Spin (Duplicate). However, both seem to be invoked with the same exact settings and do the same thing? Is that expected?
Dec 6 2018, 2:26 AM · BF Blender: 2.8, BF Blender
Jesse Y (deadpin) created T58832: The Spin tool yields incorrect results during a 360deg operation.
Dec 6 2018, 2:24 AM · BF Blender: 2.8, BF Blender

Nov 26 2018

Jesse Y (deadpin) added a comment to T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.

Alright, started with: --factory-startup -t 1
f->no == (0,0,0)
no == (0,0,1)

Nov 26 2018, 11:43 AM · Modeling, BF Blender: 2.8

Nov 25 2018

Jesse Y (deadpin) added a comment to T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.

Yes, I can still reproduce here. My repro steps look just like the gif above from rboxman. Are you using a debug build? Is there anything I can do to help debug - like adding additional trace statements in the code path etc?

Nov 25 2018, 1:42 AM · Modeling, BF Blender: 2.8

Sep 26 2018

Jesse Y (deadpin) added a comment to T56776: Trying to edit mesh crashes Blender .

If you enable the wireframe overlay you'll see it looks to have been subdivided to a very, very high (and very, very unnecessary) level so it seems to really have that many verts/loops. There's no sub-d modifier on the object so it's all real geo.

Sep 26 2018, 8:52 PM · BF Blender: 2.8

Sep 24 2018

Jesse Y (deadpin) added a comment to T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.

Ah, ok, this is a debug assert triggering which is perhaps why you didn't see the crash. Happens on latest git pull from the blender2.8 branch still.

Sep 24 2018, 9:04 AM · Modeling, BF Blender: 2.8

Sep 22 2018

Jesse Y (deadpin) created T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.
Sep 22 2018, 12:17 AM · Modeling, BF Blender: 2.8

Sep 17 2018

Jesse Y (deadpin) created D3701: Blender 2.8: WIP: Implement UV select overlapping.
Sep 17 2018, 9:26 PM

Aug 10 2018

Jesse Y (deadpin) added a comment to T56287: Setting Segments or Normal Strength in the new Bevel Modifier Crashes Blender.

Dupe of T56286

Aug 10 2018, 1:32 AM · Modeling, BF Blender: 2.8

Aug 9 2018

Jesse Y (deadpin) created T56286: Blender 2.8 crash with new bevel modifier + face area normal mode.
Aug 9 2018, 10:58 PM · Modeling, BF Blender: 2.8

Aug 7 2018

Jesse Y (deadpin) created T56258: Blender 2.8 crash with modifier stack + separate by selection.
Aug 7 2018, 3:28 AM · BF Blender

Jul 24 2018

Jesse Y (deadpin) added a comment to T56069: crash 2.8 selection to cursor .

Confirmed here:
id_cow is nullptr

Jul 24 2018, 8:01 PM · BF Blender: 2.8

Jul 14 2018

Jesse Y (deadpin) added a comment to T55946: Crash using knife tool on mesh with large number of vertices.

Confirmed here as well on a somewhat smaller mesh -- monkey head subdivided to level 4 and applied (126,290 verts)

Jul 14 2018, 2:36 AM · GPU / Viewport, BF Blender: 2.8

Jul 4 2018

Jesse Y (deadpin) created T55744: Blender 2.8 assertion failure when using the Knife angle constraint option.
Jul 4 2018, 2:23 AM · GPU / Viewport, BF Blender: 2.8

Jul 3 2018

Jesse Y (deadpin) added a comment to T55738: Crash on Vector Transform node - EEVEE..

Confirmed here using 2.8-46bdbc6c78b on Windows 10, nVidia Quadro 600 1gb

Jul 3 2018, 10:23 PM · BF Blender: 2.8

Dec 6 2017

Jesse Y (deadpin) updated the diff for D2943: Improve Add Advanced Objects -> Easy Lattice.

Updated to fix 2 more pre-existing bugs:

  • Crashes would occur if adding an EasyLattice while in localview
  • It actually did not automatically use all vertices of the mesh if none were selected (causing a non-diagnoseable failure for the user)
Dec 6 2017, 1:59 PM
Jesse Y (deadpin) created D2943: Improve Add Advanced Objects -> Easy Lattice.
Dec 6 2017, 6:32 AM

Dec 5 2017

Jesse Y (deadpin) added a comment to T53477: Improve Add Advanced Objects -> Easy Lattice.

Added a diff here: https://developer.blender.org/differential/diff/9645/

Dec 5 2017, 11:39 PM · Add-ons
Jesse Y (deadpin) created T53477: Improve Add Advanced Objects -> Easy Lattice.
Dec 5 2017, 11:10 PM · Add-ons