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Jesse Yurkovich (deadpin)
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Projects (8)

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User Since
Dec 5 2017, 10:51 PM (215 w, 4 d)

Recent Activity

Today

Jesse Yurkovich (deadpin) changed the status of T95142: Panel 'HIDE_HEADER' option collapses right margin making scrolling difficult from Needs Triage to Confirmed.

Will confirm for now since I can reproduce and there's not an immediately obvious existing bug to dup this to.

Sun, Jan 23, 1:46 AM · User Interface, BF Blender
Jesse Yurkovich (deadpin) closed T95136: Paper model plugin cannot render textures in Blender 3.0 as Resolved.

This is resolved for 3.1 builds with the noted commit above.

Sun, Jan 23, 12:46 AM · Add-ons (Community)
Jesse Yurkovich (deadpin) added a project to D13904: Fix T95137: Spline calc_length not working with just 1 NURB point: Modeling.
Sun, Jan 23, 12:25 AM · Modeling
Jesse Yurkovich (deadpin) added a revision to T95137: Spline calc_length() crashes for NURBS curves with only a single point: D13904: Fix T95137: Spline calc_length not working with just 1 NURB point.
Sun, Jan 23, 12:22 AM · Modeling, BF Blender
Jesse Yurkovich (deadpin) added a task to D13904: Fix T95137: Spline calc_length not working with just 1 NURB point: T95137: Spline calc_length() crashes for NURBS curves with only a single point.
Sun, Jan 23, 12:22 AM · Modeling
Jesse Yurkovich (deadpin) requested review of D13904: Fix T95137: Spline calc_length not working with just 1 NURB point.
Sun, Jan 23, 12:22 AM · Modeling

Yesterday

Jesse Yurkovich (deadpin) changed the status of T95137: Spline calc_length() crashes for NURBS curves with only a single point from Needs Triage to Confirmed.
Sat, Jan 22, 11:49 PM · Modeling, BF Blender
Jesse Yurkovich (deadpin) updated the summary of D13901: Cleanup: Remove unused pixel buffer in read_render_tile.
Sat, Jan 22, 10:00 AM
Jesse Yurkovich (deadpin) requested review of D13901: Cleanup: Remove unused pixel buffer in read_render_tile.
Sat, Jan 22, 9:46 AM
Jesse Yurkovich (deadpin) added a comment to D13745: Native STL importer.

Generally looks ok to me functionally and feature wise compared to the old importer now, thank you for addressing those prior comments. I'll defer to other reviewers for a final signoff and review though.

Sat, Jan 22, 8:41 AM · Pipeline, Assets & I/O

Fri, Jan 21

Jesse Yurkovich (deadpin) added a comment to T94760: Crashes when opening files..

It's crashing on a call to BLI_array_alloca which allocates memory on the stack. An incoming mesh has mp->totloop of 98658 which causes 2 significant stack allocations of size 789264 bytes each to occur. So you are probably running out of stack space (as alluded to in the ___chkstk_darwin above).

Fri, Jan 21, 10:21 PM · Platforms, Builds, Tests & Devices, Platform: macOS, BF Blender
Jesse Yurkovich (deadpin) added a comment to D13886: Win32: Initialize GHOST_WindowWin32.m_Bar.

How about including the other 2 that are missing: m_dropTarget and, I suppose, m_hWnd. On the surface, the drop target is similarly at risk in the dtor, but a prior check against m_hWnd probably saves it.

Fri, Jan 21, 8:38 PM · BF Blender (3.1)
Jesse Yurkovich (deadpin) closed T93675: Extreme Lag when using the Asset Library Window as Archived.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. There's also been no further bugs reported for similar issues; generally things should be working fine.

Fri, Jan 21, 11:26 AM · BF Blender
Jesse Yurkovich (deadpin) changed the status of T95104: 2022.1.21 30x24k crash after finisx1.6 from Needs Triage to Needs Information from Developers.

This one is slightly different but it's from the same vector. It is Out of Memory again on a 9.3gb allocation (21600x27000x16 --> null is returned from the allocator). Could this be a Windows problem?

Fri, Jan 21, 10:51 AM · Render & Cycles, BF Blender

Wed, Jan 19

Jesse Yurkovich (deadpin) added a comment to T95044: New object exporter not save as right name.

Here on Windows (en-us defaults), I'm seeing something that is probably related but different at the same time. It looks like the filepath used in the exporter is fed directly into the fopen api without regard to Window's UTF16 setup.

Wed, Jan 19, 10:24 AM · Platform: Windows, Good First Issue, Pipeline, Assets & I/O, BF Blender
Jesse Yurkovich (deadpin) closed T95024: Undo History item order is reversed as Resolved.
Wed, Jan 19, 6:46 AM · User Interface, BF Blender
Jesse Yurkovich (deadpin) changed the status of T95042: 2022.1.19 Rendering 30000x24000 crash after denoise finish from Needs Triage to Confirmed.

This is most likely an integer overflow in the following location:

Wed, Jan 19, 5:57 AM · Render & Cycles, BF Blender
Jesse Yurkovich (deadpin) changed the status of T87818: Can't import dae that larger than 2GB from Needs Triage to Confirmed.

@Gaia Clary (gaiaclary) Are you able to investigate here? I can confirm that newer blender versions have issues with large collada files but I'm not setup to debug into the libraries here to understand why that might be. 2.79 does seem to work on the file I tried.

Wed, Jan 19, 4:21 AM · Import/Export, Collada, BF Blender

Tue, Jan 18

Jesse Yurkovich (deadpin) merged T95036: New noodle not drawn in shader editor. into T94987: Dragged node links are invisible.
Tue, Jan 18, 10:09 PM · User Interface, Nodes & Physics, BF Blender
Jesse Yurkovich (deadpin) merged task T95036: New noodle not drawn in shader editor. into T94987: Dragged node links are invisible.
Tue, Jan 18, 10:09 PM · BF Blender
Jesse Yurkovich (deadpin) changed the status of T94142: Cycles Metal crash with simultaneous viewport and final render from Needs Triage to Confirmed.

Will at least confirm this report based on the previous comment.

Tue, Jan 18, 8:26 PM · Render & Cycles, BF Blender
Jesse Yurkovich (deadpin) added a comment to D13283: Fix T93189: Missing UNDO operator options for Curve Tools addon.

@Royster (Royston) Yes, because the fix is still waiting to be reviewed here.

Tue, Jan 18, 7:25 PM
Jesse Yurkovich (deadpin) closed T87966: Mac with m1 chip faile to import any videos in video editing mode as Archived.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Tue, Jan 18, 9:01 AM · Import/Export, Platform: macOS, BF Blender
Jesse Yurkovich (deadpin) closed T83653: Problem with Cycles GPU viewport shading (GTX 1070) both CUDA and optix as Archived.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Tue, Jan 18, 8:59 AM · BF Blender

Mon, Jan 17

Jesse Yurkovich (deadpin) changed the status of T94969: Crash. Volume to mesh with 0 amount of voxels from Needs Triage to Confirmed.

Confirmed here.

Mon, Jan 17, 9:09 AM · Nodes & Physics, BF Blender
Jesse Yurkovich (deadpin) added a comment to T94813: Crash of Blender while using Image texture node with image sequence.

This is probably a duplicate of T92740 (based on the crashing stack trace above) which was already fixed for 3.1 and then again for 3.0.1 as of January 12th.

Mon, Jan 17, 5:05 AM · BF Blender (3.0)

Sun, Jan 16

Jesse Yurkovich (deadpin) changed the status of T94736: Crash when modifying strength of world environment texture from Needs Triage to Confirmed.

Will confirm since it seems legit and many folks are running into this.

Sun, Jan 16, 11:32 PM · Render & Cycles, BF Blender
Jesse Yurkovich (deadpin) added a comment to T94964: Crash when adjusting world background strength in rendered view.

Most likely the same as T94736

Sun, Jan 16, 11:05 PM · BF Blender
Jesse Yurkovich (deadpin) added a comment to T94881: Subdivision: GPU Subdivision shows corrupt geometry on high polycount objects.

I also cannot reproduce when using a 1070 nVidia card. However, a very old AMD FirePro W2100 shows what's been demonstrated here so perhaps is related to AMD (or at least the older ones).

Sun, Jan 16, 10:53 PM · EEVEE & Viewport, BF Blender
Jesse Yurkovich (deadpin) closed T94957: Pixelating as Archived.

This report does not contain all the requested information, which is required for us to investigate the issue.

Sun, Jan 16, 10:46 PM · BF Blender
Jesse Yurkovich (deadpin) changed the status of T94921: Subdivision: GPU option does not take into account Auto smooth angle from Needs Triage to Confirmed.
Sun, Jan 16, 7:05 AM · EEVEE & Viewport, BF Blender

Sat, Jan 15

Jesse Yurkovich (deadpin) merged T94941: Blender cannot import FBX with more than 8 UV maps into T93541: Blender 3.0 cannot import FBX (containing more than 8 UV layers).
Sat, Jan 15, 10:26 PM · Add-ons (BF-Blender), BF Blender
Jesse Yurkovich (deadpin) merged task T94941: Blender cannot import FBX with more than 8 UV maps into T93541: Blender 3.0 cannot import FBX (containing more than 8 UV layers).
Sat, Jan 15, 10:26 PM · BF Blender

Fri, Jan 14

Jesse Yurkovich (deadpin) updated subscribers of T94918: Subdivision: EEVEE/Workbench with GPU option uses viewport level instead of render.

CC @Kévin Dietrich (kevindietrich) - This one is somewhat different than the Cycles behavior, maybe an easier fix here.

Fri, Jan 14, 8:54 PM · EEVEE & Viewport, BF Blender
Jesse Yurkovich (deadpin) changed the status of T94919: Subdivision: different shading with GPU option enabled from Needs Triage to Confirmed.

This may just be due to how Blender calculates the normals vs. OpenSubDiv. Confirming for now at default priority.

Fri, Jan 14, 8:46 PM · EEVEE & Viewport, BF Blender
Jesse Yurkovich (deadpin) changed the status of T94918: Subdivision: EEVEE/Workbench with GPU option uses viewport level instead of render from Needs Triage to Confirmed.
Fri, Jan 14, 8:45 PM · EEVEE & Viewport, BF Blender
Jesse Yurkovich (deadpin) merged task T94912: Metal Cycles X Environmental Texture Strength Crash into T94736: Crash when modifying strength of world environment texture.
Fri, Jan 14, 8:06 PM · Render & Cycles, BF Blender
Jesse Yurkovich (deadpin) merged T94912: Metal Cycles X Environmental Texture Strength Crash into T94736: Crash when modifying strength of world environment texture.
Fri, Jan 14, 8:06 PM · Render & Cycles, BF Blender

Wed, Jan 12

Jesse Yurkovich (deadpin) closed T94572: Out-of-bounds memory access due to malformed HDR image file as Resolved.
Wed, Jan 12, 5:59 AM · Images & Movies, BF Blender
Jesse Yurkovich (deadpin) closed T89542: Blender Crashes to Desktop when viewing thumbnail of a certain HDRI as Resolved by committing rB77616082f44d: Fix T89542: Crash when loading certain .hdr files.
Wed, Jan 12, 5:58 AM · Images & Movies, BF Blender
Jesse Yurkovich (deadpin) committed rB77616082f44d: Fix T89542: Crash when loading certain .hdr files (authored by Jesse Yurkovich (deadpin)).
Fix T89542: Crash when loading certain .hdr files
Wed, Jan 12, 5:58 AM
Jesse Yurkovich (deadpin) closed D11952: Fix T89542: Crash when loading certain .hdr files.
Wed, Jan 12, 5:58 AM · Images & Movies

Tue, Jan 11

Jesse Yurkovich (deadpin) requested changes to D13745: Native STL importer.

A few notes

  • The old importer allowed multiple files to be imported at once, this one does not. I think you need to look at the "files" property instead of just "filepath".
  • If this is to replace the old importer, when will that happen? Right now both will be listed in File->Import -- unsure of the policy but might have to remove the old one at the time of checkin OR state in your description that there will be 2 for a short time and why etc.
  • For binary, as much as possible, reduce the calls to fread. It will be more efficient to read in say 64kb of data in 1 call vs. what happens here where it's called 5 times for each triangle.
  • There's an issue with detecting ASCII files. It seems like detecting "solid" isn't entirely correct and I have a few files not loading. Ping me on chat for how to get them.
  • There's an issue with attempting to only create verts exactly once by using the ghash here. Some other files I have end up triggering asserts in bmesh code -- effectively v1 and v2 in this case are exactly the same, since it was only created once, and bmesh doesn't like that:
BLI_assert failed: F:\source\blender-git\blender\source\blender\bmesh\intern\bmesh_core.c:142, BM_edge_create(), at 'v1 != v2'
Tue, Jan 11, 8:17 AM · Pipeline, Assets & I/O

Mon, Jan 10

Jesse Yurkovich (deadpin) closed T93559: crash on color managment setting as Archived.

I will close this issue for now. If you can reproduce the problem in the future, please open a new report.

Mon, Jan 10, 10:08 PM · BF Blender
Jesse Yurkovich (deadpin) added a comment to T94738: Blender crashing when geometry nodes with a large animated image sequences are used.

From the crash file it looks like it's another duplicate of T92740/T94266 and the fix will go out in 3.0.1 if/when that release is decided.

Mon, Jan 10, 9:51 AM · Images & Movies, Core, BF Blender
Jesse Yurkovich (deadpin) added a project to D13784: Cleanup: Optimize gl query code path: EEVEE & Viewport.
Mon, Jan 10, 7:42 AM · EEVEE & Viewport
Jesse Yurkovich (deadpin) requested review of D13784: Cleanup: Optimize gl query code path.
Mon, Jan 10, 7:42 AM · EEVEE & Viewport
Jesse Yurkovich (deadpin) added a project to D13782: Cleanup: Optimize viewport view data creation: EEVEE & Viewport.
Mon, Jan 10, 5:43 AM · EEVEE & Viewport
Jesse Yurkovich (deadpin) requested review of D13782: Cleanup: Optimize viewport view data creation.
Mon, Jan 10, 4:08 AM · EEVEE & Viewport

Sun, Jan 9

Jesse Yurkovich (deadpin) added a comment to T94345: Object Data Properties Opacity .

Still not able to reproduce on my side. Compared to 2.93 things look the same and it seems transparent here when changing the opacity.

Sun, Jan 9, 11:04 PM · BF Blender

Sat, Jan 8

Jesse Yurkovich (deadpin) changed the status of T94729: GPU subdivision does not support wireframe subdivision (no faces) from Needs Triage to Confirmed.

The statistics will show that the #verts in the scene are increasing but the actual shape in the viewport is not updated.

Sat, Jan 8, 2:28 AM · Modeling, BF Blender
Jesse Yurkovich (deadpin) changed the status of T94726: Segfault with GPU subdivision on a custom bone shape from Needs Triage to Confirmed.

It will hit the following assert in debug mode:

Sat, Jan 8, 2:15 AM · EEVEE & Viewport, Modeling, BF Blender

Fri, Jan 7

Jesse Yurkovich (deadpin) added a comment to T94710: blender::Set exhibits poor behavior if growth occurs after a round of removals.

In a way it kind of does have a history, it knows what its current usable_slots_ value is. Inside realloc_and_reinsert, why not target_usable_slots = max(min_usable_slots, usable_slots_)?

Fri, Jan 7, 10:58 AM · Core, BF Blender
Jesse Yurkovich (deadpin) changed the status of T94710: blender::Set exhibits poor behavior if growth occurs after a round of removals from Needs Triage to Needs Information from Developers.

CC @Jacques Lucke (JacquesLucke) Hope it's ok to file bugs for something like this.

Fri, Jan 7, 9:37 AM · Core, BF Blender
Jesse Yurkovich (deadpin) created T94710: blender::Set exhibits poor behavior if growth occurs after a round of removals.
Fri, Jan 7, 9:36 AM · Core, BF Blender
Jesse Yurkovich (deadpin) added a comment to D13683: Win32: ReleaseCapture in CreateWindowExW.

This seems to work as advertised and seems ok for me during testing here. Is there any risk for pen/tablet input? If so might want to poke someone with that hardware to try out.

Fri, Jan 7, 7:30 AM · BF Blender (3.1)
Jesse Yurkovich (deadpin) closed T94629: Out-of-bounds memory access in IMB_flipy() due to large image dimensions as Resolved by committing rB82858ca3f4e6: Fix T94629: The IMB_flip API would fail with large images.
Fri, Jan 7, 7:24 AM · Images & Movies, BF Blender
Jesse Yurkovich (deadpin) committed rB82858ca3f4e6: Fix T94629: The IMB_flip API would fail with large images (authored by Jesse Yurkovich (deadpin)).
Fix T94629: The IMB_flip API would fail with large images
Fri, Jan 7, 7:24 AM
Jesse Yurkovich (deadpin) closed D13744: Fix T94629: The IMB_flip API would fail with large images.
Fri, Jan 7, 7:24 AM

Thu, Jan 6

Jesse Yurkovich (deadpin) closed T94681: Crash on load a blend file when used Blender build from 06.01.2022 as Resolved.

Seems this was just fixed with rBe766dc9189a4. Your file loads for me after a new build.

Thu, Jan 6, 10:36 AM · BF Blender
Jesse Yurkovich (deadpin) added a revision to T94629: Out-of-bounds memory access in IMB_flipy() due to large image dimensions: D13744: Fix T94629: The IMB_flip API would fail with large images.
Thu, Jan 6, 7:00 AM · Images & Movies, BF Blender
Jesse Yurkovich (deadpin) added a task to D13744: Fix T94629: The IMB_flip API would fail with large images: T94629: Out-of-bounds memory access in IMB_flipy() due to large image dimensions.
Thu, Jan 6, 7:00 AM
Jesse Yurkovich (deadpin) updated the summary of D13744: Fix T94629: The IMB_flip API would fail with large images.
Thu, Jan 6, 7:00 AM
Jesse Yurkovich (deadpin) requested review of D13744: Fix T94629: The IMB_flip API would fail with large images.
Thu, Jan 6, 6:57 AM
Jesse Yurkovich (deadpin) changed the status of T94674: Playback of Alembic file results in an EXCEPTION_ACCESS_VIOLATION crash within the tbbmalloc.dll module from Needs Triage to Confirmed.

ASAN shows a bit more information and it looks like the first fault actually happens below:

Thu, Jan 6, 12:48 AM · Pipeline, Assets & I/O, Alembic, BF Blender

Wed, Jan 5

johan tri handoyo (johantri) awarded rB180b66ae8a1f: UDIM: Support virtual filenames a Like token.
Wed, Jan 5, 8:15 AM
Jesse Yurkovich (deadpin) added a comment to D13733: Fix crash when removing sockets used by internal link.

Can you check to see if this also fixes T94610. It seems that was a duplicate but it would be good to check there as well.

Wed, Jan 5, 1:09 AM

Tue, Jan 4

Jesse Yurkovich (deadpin) changed the status of T94629: Out-of-bounds memory access in IMB_flipy() due to large image dimensions from Needs Triage to Confirmed.
Tue, Jan 4, 6:36 PM · Images & Movies, BF Blender
Jesse Yurkovich (deadpin) added a comment to D11952: Fix T89542: Crash when loading certain .hdr files.

@Albin Eldstål-Ahrens (eldstal) Yes, file a separate issue for that and yes I can confirm the issue too and your analysis. It looks like you're doing a fuzzing exercise here. I can't speak for the project as a whole but I'm not sure what kind of support we can provide for such an endeavor. It might be best to run this by some folks over on https://blender.chat/channel/blender-coders first to see what can be done here.

Tue, Jan 4, 11:54 AM · Images & Movies
Jesse Yurkovich (deadpin) closed T94615: Blender 3.0 consistently crashes when RSS nears 5GiB on Linux (easy to trigger with video playback) as Resolved.

No worries, it would have been a bit of a pain to find the already-fixed issue really. I'll resolve this task but if you can reliably reproduce the hang, please do file a new report.

Tue, Jan 4, 11:06 AM · BF Blender
Jesse Yurkovich (deadpin) added a comment to D13717: Fix T89587: Don't Change Line Width For Previews.

Can you double-check you're on master here? The file was moved from render_preview.c to render_preview.cc last week.

Tue, Jan 4, 9:13 AM · BF Blender (3.1)
Jesse Yurkovich (deadpin) updated the summary of D13689: Fix T89006: Find correct DJV path on Windows.
Tue, Jan 4, 6:05 AM
Jesse Yurkovich (deadpin) added a comment to D11952: Fix T89542: Crash when loading certain .hdr files.

@Sergey Sharybin (sergey) This patch also addresses a new bug T94572. Is there something that's left to do here?

Tue, Jan 4, 5:50 AM · Images & Movies
Jesse Yurkovich (deadpin) added a reviewer for D13283: Fix T93189: Missing UNDO operator options for Curve Tools addon: Campbell Barton (campbellbarton).
Tue, Jan 4, 5:45 AM
Jesse Yurkovich (deadpin) updated the diff for D13283: Fix T93189: Missing UNDO operator options for Curve Tools addon.
  • Missed a few other operators
Tue, Jan 4, 5:45 AM
Vyacheslav (hitrpr) awarded rB180b66ae8a1f: UDIM: Support virtual filenames a Love token.
Tue, Jan 4, 1:48 AM
Jesse Yurkovich (deadpin) added a comment to T74777: UDIM issue when switch from Tiled to Single and back to Tiled.

This issue is now, mostly, fixed with the checkin noted above. If you switch from Tiled to Single and back to Tiled, just use the Refresh button in the image editor to reload back to a good state now. Keeping the 'source' input around is actually necessary in cases where Blender fails to "guess" the UDIM format correctly. The user needs the ability to go in and fix things up inside the Image editor, so keeping 'source' available there is still necessary at least.

Tue, Jan 4, 1:16 AM · User Interface, Images & Movies, BF Blender
Jesse Yurkovich (deadpin) closed T75116: UDIM tiles not recognized when reloading images as Resolved.

The issue causing Reload to not work correctly has now been fixed by the checkin noted above. The above steps now do what you would expect -- Once the file is renamed to 1004, you can click reload, and everything is refreshed properly.

Tue, Jan 4, 1:15 AM · User Interface, Images & Movies, BF Blender
Jesse Yurkovich (deadpin) closed T77989: UDIM Textures: support for different file name schemes as Resolved.

This issue should be fixed by the checkin noted above. Let me also try to sort out the various discussions here as well:

  • Pre 3.0: As previously stated, Blender was already capable of handling both .1001. vs _1001_ etc.
  • 3.0: Tiles no longer have to start at 1001
  • New 3.1: If detection fails, like what might happen with say filename.1001_v000_001.exr, you can now tell blender where the information is by inserting a UDIM token manually within the Image Editor. e.g. filename.<UDIM>_v000_001.exr
  • New 3.1: There's 2 tokens supported today for different naming schemes (<UDIM> and <UVTILE>)
    • They are the same as what MaterialX (page 18) supports
    • They should cover interop between most (all?) DCCs (i.e. most should be capable of reading/writing using one of these two conventions)

Example for u-tile of 3 and v-tile of 1:
filename.<UDIM>_ver0023.png --> filename.1014_ver0023.png
filename.<UVTILE>_ver0023.png -->filename.u4_v2_ver0023.png

Tue, Jan 4, 1:14 AM · Images & Movies, Sculpt, Paint & Texture, BF Blender

Mon, Jan 3

Jesse Yurkovich (deadpin) added a comment to T94615: Blender 3.0 consistently crashes when RSS nears 5GiB on Linux (easy to trigger with video playback).

The MEM_CacheLimiter_unmanage crash as seen in your crash file was fixed by rB7061d1e39fea7495e787a071b83757e3dc0d61a7 and is already on the list of patches to include in 3.0.1 if/when that happens (T93479)

Mon, Jan 3, 11:02 PM · BF Blender
Jesse Yurkovich (deadpin) changed the status of T94610: Crash on Node Group Input removal from Needs Triage to Confirmed.
Mon, Jan 3, 8:29 PM · Nodes & Physics, BF Blender
Steffen Dünner (SteffenD) awarded rB180b66ae8a1f: UDIM: Support virtual filenames a Love token.
Mon, Jan 3, 6:12 PM
Jesse Yurkovich (deadpin) added a comment to D13297: Fix USD Preview Surface import bugs reported in T90535 (missing materials in Animal Logic's ALab)..

I've committed my patch a short while ago now. I'll respond to any questions you have as soon as I see them and am able.

Mon, Jan 3, 9:17 AM
Jesse Yurkovich (deadpin) committed rB180b66ae8a1f: UDIM: Support virtual filenames (authored by Jesse Yurkovich (deadpin)).
UDIM: Support virtual filenames
Mon, Jan 3, 6:29 AM
Jesse Yurkovich (deadpin) closed D13057: UDIM: Support virtual filenames.
Mon, Jan 3, 6:29 AM
Jesse Yurkovich (deadpin) added a comment to T94579: Access to image data depend on UI mode .

For packed files use the .packed_file property. This will be None if the image is not packed. The actual data bytes will be inside .packed_file.data

Mon, Jan 3, 4:19 AM · Python API, BF Blender

Sun, Jan 2

Jesse Yurkovich (deadpin) changed the status of T94584: 16-bit palette TIFF images crash Blender due to OIIO divide by zero error. from Needs Triage to Confirmed.

I can confirm the crash on recent versions as well. Unfortunately this is a bug in an external library (OpenImageIO) and would have to be fixed there; if it still exists in their most recent versions.

Sun, Jan 2, 10:32 PM · Platforms, Builds, Tests & Devices, Images & Movies, BF Blender
Jesse Yurkovich (deadpin) added a comment to T94498: AVI format as video.

If the above does not work for you, then you will need to provide a (small) .avi file that demonstrates the error with details on how it was produced (e.g. was it created in an external program? which one?) since I am unable to reproduce the issue here with several movie files.

Sun, Jan 2, 10:07 PM · BF Blender
Jesse Yurkovich (deadpin) changed the status of T94579: Access to image data depend on UI mode from Needs Triage to Needs Information from Developers.

The documentation for has_data says "True if the image data is loaded into memory" which is what happens when you enter material preview mode; the data is lazy-loaded only when necessary, unsure if other operations would end up loading it too. If you switch back to Solid shading has_data remains True.

Sun, Jan 2, 10:00 PM · Python API, BF Blender
Jesse Yurkovich (deadpin) changed the status of T94583: Knife project does not work from Needs Triage to Needs Information from User.

Please include an example .blend file showing the problem. Also, be aware that the knife project workflow has changed from previous versions - See the manual for how to perform it now.

Sun, Jan 2, 9:51 PM · BF Blender
Jesse Yurkovich (deadpin) added a comment to T94571: Particle emit from vertices for meshes without faces in Geometry Node behaves incorrectly.

Confirmed here. Even if you use the "Use Modifier Stack" option in the Particle system, the particles do not emit correctly until you give the Circle either an ngon face or triangle faces.

Sun, Jan 2, 12:18 PM · Nodes & Physics, BF Blender
Jesse Yurkovich (deadpin) changed the status of T94571: Particle emit from vertices for meshes without faces in Geometry Node behaves incorrectly from Needs Triage to Confirmed.
Sun, Jan 2, 12:17 PM · Nodes & Physics, BF Blender
Jesse Yurkovich (deadpin) added a project to T94572: Out-of-bounds memory access due to malformed HDR image file: Images & Movies.
Sun, Jan 2, 12:15 PM · Images & Movies, BF Blender
Jesse Yurkovich (deadpin) changed the status of T94572: Out-of-bounds memory access due to malformed HDR image file from Needs Triage to Confirmed.

Confirmed, and it would be fixed with D11952. I'll push to get that committed sometime soon.

Sun, Jan 2, 12:12 PM · Images & Movies, BF Blender

Sat, Jan 1

Jesse Yurkovich (deadpin) added a comment to T94560: Simple a GPencil object cause crashes Blender when use huge render resolution.

We've had reports of several Arch-based Mesa driver problems recently. It seems a recent update there has caused a variety of problems; in particular for versions like 21.3.x.

Sat, Jan 1, 11:19 PM · BF Blender
Jesse Yurkovich (deadpin) added a comment to T94553: SubD Modifier not working in render view.

Most likely a duplicate of T94479. Can you check to see if turning off Viewport GPU subdivision makes it work: Edit -> Preferences -> Viewport -> Subdivision (at the very bottom) -> GPU Subdivision (turn this off)

Sat, Jan 1, 10:35 PM · BF Blender
Jesse Yurkovich (deadpin) changed the status of T94498: AVI format as video from Needs Triage to Needs Information from User.

This is expected for the Image Editor but there's a per-image setting to change this. The image editor defaults to only loading and showing the first frame of any movie (.mp4, .avi, etc.). If you want to see all the frames, do the following while inside the Image Editor:

  • Open up the n-panel
  • Click the Image tab
  • Click the Refresh button next to the Frames input
Sat, Jan 1, 3:29 AM · BF Blender
Jesse Yurkovich (deadpin) changed the status of T94538: Intel (R) HD graphics 4600 also has the problem of cubemaps shows black from Needs Triage to Needs Information from Developers.

Will defer to the developers here. The desire here is to add HD Graphics 4600 to the GLContext::texture_cube_map_array_support = false; workaround.

Sat, Jan 1, 12:34 AM · EEVEE & Viewport, BF Blender
Jesse Yurkovich (deadpin) closed T94536: loli as Archived.

This report does not contain all the requested information, which is required for us to investigate the issue.

Sat, Jan 1, 12:23 AM · Add-ons (Community)
Jesse Yurkovich (deadpin) merged T94537: Landscape Eroder not generating Vertex maps into T93422: ANT Landscape Tools - Landscape Eroder not working.
Sat, Jan 1, 12:22 AM · Add-ons (Community)