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Jesse Y (deadpin)
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User Since
Dec 5 2017, 10:51 PM (135 w, 17 h)

Recent Activity

Today

Jesse Y (deadpin) added a comment to T78649: Blender is constantly playing an audio stream of silence and preventing the computer from entering sleep.

Interesting, and this is indeed an issue back in the 2.7x series too.

Wed, Jul 8, 6:34 AM · Audio, BF Blender

Yesterday

Jesse Y (deadpin) added a comment to T78690: Bevel Modifier Limit Method - Linux Mint 19.2.

This was probably fixed just after that build there -- looks like the build you tried was dated July 3rd. It was fixed later that day as part of rB4a48939f0

Tue, Jul 7, 10:11 PM · User Interface, BF Blender

Tue, Jun 30

Jesse Y (deadpin) planned changes to D7590: Cleanup: Remove some old modifier test assets.

I'll need to merge in a recent change to the .blend before this can go in. Additionally, I want to see how the recent testing GSOC project plays out as it drastically changing the formatting of the .py along the way. Will put this change on hold until later in the summer I guess.

Tue, Jun 30, 10:10 PM
Jesse Y (deadpin) added a comment to T78472: Bevel operator calculates wrong offsets.

In 2.90 a new bevel mode called "Absolute" was added which should give you more expected results in both cases here. If possible can you check this in 2.90 to see if it solves your case? In both cases above the new edge segment generated by the bevel will be exactly 0.2

Tue, Jun 30, 9:56 PM · Modeling, BF Blender

Mon, Jun 29

Jesse Y (deadpin) added a comment to T78377: Windows 10 May Update (v2004) and “Hardware accelerated GPU scheduling” break Cycles GPU rendering.

Can you report the version of your nVidia driver? Several news outlets mention that the first driver to support this feature is 451.48

Mon, Jun 29, 11:53 PM · Render & Cycles, BF Blender

Fri, Jun 26

Jesse Y (deadpin) added a comment to T75672: Status Bar & Statistics re-shuffling.

I didn't want this piece of feedback above to be lost: As time passes and this conversation continues, and I try to use the new stats, the more convinced I am that we should just re-expose the stats through python to at least allow addons to display them as necessary.

Fri, Jun 26, 10:21 PM · BF Blender (2.90), User Interface

Wed, Jun 24

Jesse Y (deadpin) added a comment to T78219: Very hard to read Edge Leights values.

This is controlled by the theme: User Preferences -> Themes -> 3D Viewport -> Edge Length Text

Wed, Jun 24, 7:47 PM · User Interface, BF Blender

Thu, Jun 18

Jesse Y (deadpin) added a comment to T77867: Duplicate Object, then Linked Duplicate Object, then Repeat Last Tool causes crash.

Unfortunately I can now repro more reliably (without having to use Undo; but still involving tbb / threading) with latest master. Here's the full crash report:

Thu, Jun 18, 10:50 PM · BF Blender (2.90), EEVEE & Viewport

Tue, Jun 16

Jesse Y (deadpin) added a comment to T77919: Subdivision: Optimal display not optimising in Wireframe .

Might be because your Wireframe Overlay value is set to 0.5 - try setting this to 1.0 (it's 1 by default since quite some time so maybe your preferences are old and/or you've changed the value?)

Tue, Jun 16, 10:17 PM · BF Blender
Jesse Y (deadpin) awarded D8051: UI: Subdiv Modifier: Swap quality and optimize drawing controls a Dislike token.
Tue, Jun 16, 10:00 PM · Modifiers, User Interface, BF Blender (2.90)
Jesse Y (deadpin) added a comment to T77919: Subdivision: Optimal display not optimising in Wireframe .

Optimal display is now the default: https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Modeling (applies to both Multi-resolution and Subdivision Surface modifiers)

Tue, Jun 16, 8:58 PM · BF Blender

Sun, Jun 14

Jesse Y (deadpin) added a comment to T77867: Duplicate Object, then Linked Duplicate Object, then Repeat Last Tool causes crash.

I can confirm this crash here as well using a slightly newer build even. However, it sometimes doesn't happen during the first shift-d, alt-d, repeat cycle. It usually happens on the second attempt for me.

Sun, Jun 14, 10:52 PM · BF Blender (2.90), EEVEE & Viewport

Tue, Jun 9

Jesse Y (deadpin) added a comment to D7945: Fix T71960: Malformed .bmp files lead to crash.

Alright, tested with your new files in both Image Viewer and Shading tabs with thumbnails enabled and when set in an Image texture and looks good (again)

Tue, Jun 9, 5:21 AM
Jesse Y (deadpin) updated the diff for D7945: Fix T71960: Malformed .bmp files lead to crash.

Do not depend on higher layers having ensured file is of a sufficient size already

Tue, Jun 9, 5:09 AM

Mon, Jun 8

Jesse Y (deadpin) added a comment to T77593: OptiX viewport denoising does not work when preferences are set to CUDA (works with final render however).

Interesting, yes, it's actually the Pixel Size setting as I'm on hidpi here too. So seems like this and T75289 really are the same, I wouldn't have guessed that :)

Mon, Jun 8, 7:58 PM · BF Blender

Jun 8 2020

Jesse Y (deadpin) created T77593: OptiX viewport denoising does not work when preferences are set to CUDA (works with final render however).
Jun 8 2020, 1:23 AM · BF Blender

Jun 7 2020

Ed H. (Ed-H) awarded D7945: Fix T71960: Malformed .bmp files lead to crash a Like token.
Jun 7 2020, 7:50 AM

Jun 6 2020

Jesse Y (deadpin) updated the summary of D7945: Fix T71960: Malformed .bmp files lead to crash.
Jun 6 2020, 3:22 AM
Jesse Y (deadpin) requested review of D7945: Fix T71960: Malformed .bmp files lead to crash.
Jun 6 2020, 3:22 AM

Jun 5 2020

Jesse Y (deadpin) added a comment to D7931: BLI: Generally improve C++ data structures.

This is really great! Appreciate you taking all the feedback from the other thread into account here.

Jun 5 2020, 8:45 PM

Jun 4 2020

Jesse Y (deadpin) added a comment to T77372: Denoise Node produces black image in 2.83.0.

Does this still occur if using the official builds?

Jun 4 2020, 8:44 PM · BF Blender

Jun 3 2020

Jesse Y (deadpin) added a comment to D7590: Cleanup: Remove some old modifier test assets.

Naming things with words like "complex" also doesn't mean much. What happens when there's an even more complex case in the future etc. In fact I debated just removing this case since it's not very complex at all :) I think bug number means a lot more and it allows people now and in the future to more easily track down the details of the test if required.

Jun 3 2020, 9:07 PM

Jun 2 2020

Jesse Y (deadpin) added a comment to T77282: Display bug in shading and overlays.

The manual already has a very visible orange warning box explaining the situation[1]. Since that has existed for some time, and users still inadvertently run into issues quite frequently, I think it's time for a more direct UI indicator now.

Jun 2 2020, 11:45 PM · BF Blender
Jesse Y (deadpin) created P1443 Example for T77282.
Jun 2 2020, 11:44 PM

Jun 1 2020

Jesse Y (deadpin) added inline comments to D7896: New Sky Texture.
Jun 1 2020, 10:51 PM · Cycles
Jesse Y (deadpin) added a comment to T77248: CPU usage abnormally high when GPU rendering.

Probably would be addressed by D262

Jun 1 2020, 9:01 AM · BF Blender
Jesse Y (deadpin) updated the task description for T77243: Creating custom orientation fails in seemingly random situations.
Jun 1 2020, 5:20 AM · Modeling, BF Blender
Jesse Y (deadpin) created T77243: Creating custom orientation fails in seemingly random situations.
Jun 1 2020, 1:03 AM · Modeling, BF Blender

May 23 2020

Jesse Y (deadpin) created T77009: Crash during texture baking - Bad copy ctor for DynamicArray inside makesrna.c.
May 23 2020, 11:43 PM · Render & Cycles, BF Blender

May 18 2020

Jesse Y (deadpin) added a comment to T76678: Visual Keymap Editor.

You can already do that. Just add a keymap entry to the 3D View (Global) section

Not quite, at least for 3D View (Global). Adding a custom keymap entry there doesn't work in Object mode (weirdly enough). It's why e.g. the Subdivision Set operator is duplicated for Object mode explicitly even -- 6 extra keymap entries that are nothing but clutter.

May 18 2020, 2:19 AM · User Interface, BF Blender

May 17 2020

Alaska (Alaska) awarded D7758: Allow the OIDN maxMemoryMB setting to be set in system preferences a Love token.
May 17 2020, 7:47 AM
Jesse Y (deadpin) requested review of D7758: Allow the OIDN maxMemoryMB setting to be set in system preferences.
May 17 2020, 7:44 AM
Jesse Y (deadpin) added a comment to T76790: Denoise render stop Os system.

Yes, the OIDN denoiser is very memory hungry indeed. However, there's at least 1 thing blender itself can do to potentially mitigate this (if this is truly an out of memory situation): Use the OIDN API setting which limits memory.

May 17 2020, 1:24 AM · BF Blender
Jesse Y (deadpin) added a comment to T76815: Knife tool freezes Blender 2.82a (Latest Steam version).

The issue is due to the very wide clip start/end settings that are in use for the file. It is currently set to 0.0001 m to 10000 m. This range is much too wide and the Knife tool, in particular, is very susceptible to precision problems based on the clipping distance.

May 17 2020, 1:05 AM · BF Blender

May 16 2020

Jesse Y (deadpin) added a comment to T76678: Visual Keymap Editor.

I think the primary reason why folks would want to retain an "advanced" list of entries that span multiple contexts at once is because there's no hierarchy to the keymap. In many instances I want to add/change a keymap entry at a "top level" and have it apply to everything below that unless overridden later.

May 16 2020, 11:17 PM · User Interface, BF Blender
Jesse Y (deadpin) added a comment to T76799: Crash from undoing the copy-pasting of multiple data blocks.

I can confirm the crash here. Note that this does NOT happen if using the old, legacy, undo system.

May 16 2020, 9:57 PM · BF Blender (2.83), Data, Assets & I/O

May 9 2020

Jesse Y (deadpin) added a comment to T74559: Adaptive Domain creates lines in smoke.

The problem where the old .blend didn't open has been resolved (was because it was set to openvdb/modular format). However, the issue with the lines and completely different looking simulation still seem present :-/

May 9 2020, 11:50 PM · Nodes & Physics, BF Blender

May 7 2020

Jesse Y (deadpin) added a comment to D7651: Fix T76509: Decimate modifier "Collapse mode" destroys mesh.

Yes, the existing modifiers.py unit tests are failing on collapse (as well as operators.py) according to the buildbot. Please run the test suite to see if it's still ok.

May 7 2020, 10:35 PM

May 6 2020

Jesse Y (deadpin) added a comment to T75672: Status Bar & Statistics re-shuffling.

Remember this is only for 2.9x, not for 2.83.x. As time passes and this conversation continues, and I try to use the new stats, the more convinced I am that we should just re-expose the stats through python to at least allow addons to display them as necessary.

May 6 2020, 12:10 AM · BF Blender (2.90), User Interface

May 4 2020

Jesse Y (deadpin) added a comment to T76368: Blender Viewport Overlays Guides Floor Axes X-Y-Z error.

Probably related to rBd0ff3434cff

May 4 2020, 4:45 AM · BF Blender

May 1 2020

Jesse Y (deadpin) updated the summary of D7590: Cleanup: Remove some old modifier test assets.
May 1 2020, 10:15 AM
Jesse Y (deadpin) updated the summary of D7590: Cleanup: Remove some old modifier test assets.
May 1 2020, 10:14 AM
Jesse Y (deadpin) requested review of D7590: Cleanup: Remove some old modifier test assets.
May 1 2020, 10:13 AM
Jesse Y (deadpin) created T76281: The Cycles viewport stats has poor spacing alongside the new general viewport stats.
May 1 2020, 1:57 AM · User Interface, BF Blender

Apr 27 2020

Jesse Y (deadpin) added a comment to D7534: UI: Statistics Changes.

Thank you for continuing to improve the new stats display!

Apr 27 2020, 10:54 AM · User Interface

Apr 25 2020

Jesse Y (deadpin) added a comment to D7410: UI: Show Stats in 3DView.

For giggles, attached below is a patch that:

Apr 25 2020, 11:18 PM · User Interface
Jesse Y (deadpin) added a comment to D7410: UI: Show Stats in 3DView.

Here's what my personal addon does. I added in the "Tris" entry as an example even though I don't display it personally. I also don't use "Edges" while in Object mode. Both of those cuts down on text drawn on the viewport for me.

Apr 25 2020, 10:17 PM · User Interface
Jesse Y (deadpin) added a comment to D7498: UI: Drag and Drop Modifiers, Layout updates.

I guess I interpreted consistency with the outliner a different way, where the lesser used options are more to the right, like when you enable the Holdout and Indirect Only filters.

Apr 25 2020, 9:49 PM · Modifiers, User Interface
Jesse Y (deadpin) added a comment to D7498: UI: Drag and Drop Modifiers, Layout updates.

Did you intend to reorder the modifier options as [cage|edit|viewport|render] instead of the order that they are today of [render|viewport|edit|cage] ?

Apr 25 2020, 1:40 AM · Modifiers, User Interface

Apr 24 2020

Jesse Y (deadpin) awarded D7410: UI: Show Stats in 3DView a Heartbreak token.
Apr 24 2020, 8:41 PM · User Interface

Apr 22 2020

Jesse Y (deadpin) closed D7397: Strengthen existing modifiers test validation.
Apr 22 2020, 8:23 PM

Apr 20 2020

Jesse Y (deadpin) added a comment to T75919: Undo system: Debug assert while undoing several operations.

I can still reproduce as of rB9618bd9202a

Apr 20 2020, 9:38 PM · Data, Assets & I/O, BF Blender (2.83)
Jesse Y (deadpin) created T75919: Undo system: Debug assert while undoing several operations.
Apr 20 2020, 5:24 AM · Data, Assets & I/O, BF Blender (2.83)
Jesse Y (deadpin) created T75914: Debug assert is triggered when using the Knife tool.
Apr 20 2020, 1:25 AM · User Interface, EEVEE & Viewport, BF Blender

Apr 17 2020

Jesse Y (deadpin) requested review of D7458: Fix incorrect f-string in previews.py.
Apr 17 2020, 12:46 AM

Apr 16 2020

Jesse Y (deadpin) added a comment to D7410: UI: Show Stats in 3DView.

I think the question is about if there's a breaking change for the following API: bpy.types.Scene.statistics(...)
Does that api still exist? If so, what is the returned format now?

Apr 16 2020, 10:23 PM · User Interface

Apr 15 2020

Jesse Y (deadpin) added a comment to T74559: Adaptive Domain creates lines in smoke.

Are .blends from 2.82 supposed to be usable in 2.83? I can't get the attached .blend to work in recent builds (after bake). Wanted to see if things improved here.

Apr 15 2020, 11:19 PM · Nodes & Physics, BF Blender

Apr 14 2020

Jesse Y (deadpin) added a comment to T75708: LoopTools -> Circle doesn't respect Mirror.

This should be fixed in what will become 2.83. See previous bug T74834

Apr 14 2020, 4:43 AM · BF Blender

Apr 11 2020

Jesse Y (deadpin) added a comment to T75632: Subsurf modifier and multirres modifier give different results when subdivide.

Most likely the same as T74928. Multires internally acts like more than one modifier in a stacked fashion (1 and 3 above). But having a single modifier (2) seems to match what the other bug is saying.

Apr 11 2020, 9:13 PM · Modifiers, Sculpt, Paint & Texture, BF Blender
Jesse Y (deadpin) added a comment to T74928: Subdivision modifier Apply works wrong.

Not op but it's trivially reproducible, applying the modifier isn't even required. Here's 2 files.

Apr 11 2020, 9:11 PM · Modifiers, BF Blender

Apr 10 2020

Jesse Y (deadpin) requested review of D7397: Strengthen existing modifiers test validation.
Apr 10 2020, 9:58 PM
Jesse Y (deadpin) added a comment to T75575: Crash when modifying Eevee volumetric settings while in rendered mode.

Looks like this was just fixed today by rB0b86943641e (for T74901) I had actually seen that bug when searching but the repro steps didn't seem related; in any case this one can be closed now!

Apr 10 2020, 8:38 PM · BF Blender
Jesse Y (deadpin) created T75575: Crash when modifying Eevee volumetric settings while in rendered mode.
Apr 10 2020, 6:38 AM · BF Blender

Apr 9 2020

Jesse Y (deadpin) added a comment to T75003: Outliner scrollbar does not appear with resolutions greater than FHD.

EDIT 2020-04-18: Actually, even saving a new startup file doesn't seem to fix this as I originally thought.

Apr 9 2020, 7:54 PM · User Interface, BF Blender
Jesse Y (deadpin) created T75542: New undo speedup: Modifier viewport visibility is not completely undone (missing update).
Apr 9 2020, 2:53 AM · Data, Assets & I/O, BF Blender
Jesse Y (deadpin) created T75541: Modifiers added in edit mode are undone out of order if you go back to object mode.
Apr 9 2020, 2:53 AM · Data, Assets & I/O, BF Blender

Apr 6 2020

Jesse Y (deadpin) added a comment to T75357: USD Export not working - unable to find suitable USD Plugin.

It was just fixed so you'll have to wait to download the new nightly build available in the next 4 hours or so.

Apr 6 2020, 11:22 PM · Data, Assets & I/O, Import/Export, BF Blender
Jesse Y (deadpin) added a comment to T75357: USD Export not working - unable to find suitable USD Plugin.

There does seem to be an issue with master.

Apr 6 2020, 9:49 PM · Data, Assets & I/O, Import/Export, BF Blender

Apr 2 2020

Jesse Y (deadpin) added a comment to T74062: Mantaflow Gas domain: 'use adaptive time steps' doesn't seem to adapt..

The buildbot version does not have Jacques's fix. You either need to build yourself or wait ~7 more hours from now for a new daily build. Please always include your build hash when commenting about a particular build as I'm only guessing you're using the buildbot right now.

Apr 2 2020, 8:26 PM · Nodes & Physics, BF Blender

Mar 31 2020

Jesse Y (deadpin) added a comment to T75204: Viewport redraws unnecessarily after each selection when using Eevee in look-dev or rendered modes.

A known issue is fine I guess albeit a bit unfortunate.

Mar 31 2020, 7:33 PM · EEVEE & Viewport, BF Blender

Mar 30 2020

Jesse Y (deadpin) created T75204: Viewport redraws unnecessarily after each selection when using Eevee in look-dev or rendered modes.
Mar 30 2020, 6:33 AM · EEVEE & Viewport, BF Blender

Mar 29 2020

Jesse Y (deadpin) added a comment to D7271: UI Experiment: Scene Stats.

I'd also prefer a column based format and I use that in my own personal addon. But that aside:

  • Having the object name (Cube in your example) embedded towards the left of that stat line will cause unnecessary text shift when you're selecting different objects, some of which have vastly different name lengths. It's visual noise that would inevitably cause your eye to jump to see what's going on. Should probably place the object name elsewhere
  • I would like to continue to use my own addon UI to display the stats instead of this but would hate to have the information duplicated up there. I also don't want to suggest an option to turn it off but...
  • I'm guessing the ultimate reason to move stats out from that window area is to make more room for tool options there (T56599) Heck, Bevel today shifts the stats well out of view already :) But I'm really not sure how that design issue is going to land (if at all). I would personally prefer if both a tools' options and keymap are in the viewport and not just in the status area. If that happens then this section of the viewport is now pretty text heavy. Even if just the option values are in the viewport, this area of the viewport may still be too crowded?
Mar 29 2020, 9:35 AM · User Interface
Jesse Y (deadpin) added a comment to D7267: UI: Remove Version from Footer.

I second the feedback to keep the title small. This has ramifications for the '*' symbol as well. For instance, here I can tell which instance has loaded a modified file and which hasn't:

Mar 29 2020, 9:21 AM · User Interface
Jesse Y (deadpin) added a comment to T75173: circle tool bug (with fix lol).

Duplicate of T74834. Maybe mention your proposed fix over there too

Mar 29 2020, 12:38 AM · Add-ons (Community)

Mar 26 2020

Jesse Y (deadpin) awarded T60766: Modal keymap customization from an addon is not restored properly a Heartbreak token.
Mar 26 2020, 9:38 AM · Python API, BF Blender
Jesse Y (deadpin) added a comment to T74834: LoopTools Circle operator does not work with the mirror modifier.

There's explicit code in the addon to handle modifiers and it worked in prior versions, as well as 2.79 (so I'll invoke the magical "regression" word to keep the bug alive :))

Mar 26 2020, 2:25 AM · Add-ons (Community)

Mar 25 2020

Israel Salgado (israelsr) awarded T74834: LoopTools Circle operator does not work with the mirror modifier a Like token.
Mar 25 2020, 10:06 PM · Add-ons (Community)
Israel Salgado (israelsr) awarded T74834: LoopTools Circle operator does not work with the mirror modifier a Love token.
Mar 25 2020, 10:05 PM · Add-ons (Community)

Mar 24 2020

Jesse Y (deadpin) added a comment to T75003: Outliner scrollbar does not appear with resolutions greater than FHD.

I'm running hidpi here too. 4k 3840x2160 resolution, Windows UI scale 2.0x, Blender UI scale 1.0.

Mar 24 2020, 7:18 AM · User Interface, BF Blender

Mar 23 2020

Jesse Y (deadpin) added a comment to D4786: Proportional Editing Vertex Gradient.

Being able to see how the gradient changes during the transform, as you move and expand the proportional editing influence circle, is definitely the most useful part here and I'd love to see it.

Mar 23 2020, 8:53 PM · Modeling

Mar 22 2020

Jesse Y (deadpin) created T75003: Outliner scrollbar does not appear with resolutions greater than FHD.
Mar 22 2020, 3:25 AM · User Interface, BF Blender

Mar 21 2020

Jesse Y (deadpin) added a comment to T74967: Geometry Nodes Design.

Hehe, I asked those same questions slightly above :)

Mar 21 2020, 12:59 AM · User Interface, BF Blender

Mar 20 2020

Jesse Y (deadpin) added a comment to T74967: Geometry Nodes Design.

A few additional thoughts:

  • Just to clarify the "constant" input item, that's really just saying that a single value will be used for a given execution of a node correct? It would still be possible to, say, have a Distance-to-Camera node or a Current-Frame node drive the Bevel segment count or the SubD levels count? In that sense the number could vary frame to frame (not constant), but just that a _single_ number is applied to the entire mesh at the point of execution.
  • To speed up the transition, giving python addons a better, more intuitive, way to create node graphs, even linear ones like what exists with the stack today, is probably going to be required :-/
  • Can "Apply" be expanded a bit. It's not clear how you would destructively apply a modifier (removing it from the graph; not just cache and gray out) exactly.
Mar 20 2020, 9:53 PM · User Interface, BF Blender

Mar 18 2020

Jesse Y (deadpin) added a comment to T72844: BlenderKit: CPU and GPU spin when using the Assetbar.

Testing with a newly downloaded 2.83 buildbot shows the same issue as Jan 22nd above. i.e. While I cannot repro my original cpu/gpu always spinning issue any longer, I can still repro unnecessary viewport redraws during mouse-moves, w/GPU at 100%, while in Lookdev/Rendered modes if the BlenderKit UI is visible.

Mar 18 2020, 10:19 PM · Add-ons (Community)

Mar 17 2020

Jesse Y (deadpin) awarded D4786: Proportional Editing Vertex Gradient a Love token.
Mar 17 2020, 9:35 AM · Modeling
Jesse Y (deadpin) created T74834: LoopTools Circle operator does not work with the mirror modifier.
Mar 17 2020, 5:48 AM · Add-ons (Community)

Mar 16 2020

Jesse Y (deadpin) created T74800: Bevel modifier generates vertex group weight > 1.0 once applied (geometry is flagged as invalid inside BKE_mesh_validate).
Mar 16 2020, 12:49 AM · Modifiers, Modeling, BF Blender

Mar 3 2020

Jesse Y (deadpin) added a comment to T74376: Over all UI poor resolution? (see pics).

I downloaded a nightly build last night after seeing this report but it works fine without extra settings for me. I run win10 @ 4k, Windows UI scale at 200%, and Blender UI scale at 1.0 which seems to match what you run. I've never had a problem with it though. Strange.

Mar 3 2020, 7:45 PM · BF Blender

Mar 2 2020

Jesse Y (deadpin) renamed T73858: bpy.types.Gizmo's boolean scaling properties seem incorrectly inter-related from bpy.types.Gizmo's boolean scaling related properties seem incorrectly inter-related to bpy.types.Gizmo's boolean scaling properties seem incorrectly inter-related.
Mar 2 2020, 7:42 AM · User Interface, Python API, BF Blender

Feb 28 2020

Jesse Y (deadpin) added a comment to T74294: Transforming Objects disables modifiers.

This should be fixed now. It was probably caused by rBf2b95b9eae2 (T74283) and then reverted/fixed today with rBda1140f75e0 and rB318112379d6. Wait until a new daily build is available to try again.

Feb 28 2020, 10:47 PM · BF Blender

Feb 27 2020

Jesse Y (deadpin) added a comment to T74253: screw Modifier flips normals when I Bevel Vertex.

This is the same as T66320

Feb 27 2020, 8:25 PM · BF Blender

Feb 25 2020

Jesse Y (deadpin) added a comment to D4686: Adaptive Sampling for Cycles..

Seems the recent update went slightly wrong

Feb 25 2020, 2:37 AM · Cycles, BF Blender (2.83)

Feb 16 2020

Jesse Y (deadpin) added a comment to T73865: Looptools Relax Operator changing mirror modifier settings.

This was fixed in rBAbb093696 on Feb 4th but that change was only committed to master (2.83) and not to the 2.82 branch.

Feb 16 2020, 4:46 AM · BF Blender

Feb 15 2020

Jesse Y (deadpin) created T73858: bpy.types.Gizmo's boolean scaling properties seem incorrectly inter-related.
Feb 15 2020, 11:03 PM · User Interface, Python API, BF Blender

Feb 8 2020

Jesse Y (deadpin) added a comment to T73672: array modifier is broken in z direction.

Relative Offset is exactly that: relative to the dimension of the object. Your object here has a 0 height z dimension so it cannot offset relative to that. You probably want either the Constant Offset field to be set or use an Object offset. The other bug was invalid for the correct reason as well.

Feb 8 2020, 9:14 AM · BF Blender

Jan 29 2020

Jesse Y (deadpin) created T73501: Curve object with an Array modifier will crash.
Jan 29 2020, 10:09 PM · EEVEE & Viewport, BF Blender

Jan 24 2020

Jesse Y (deadpin) added a comment to T73372: Cryptomatte allows users to manually set odd values, while internally rounding down to the nearest even number..

That it increments by 2 is by design and expected. This is due to the cryptomatte specification itself; each layer that cryptomatte creates internally will keep track of up to 2 different objects/pixel. The increment by 2 is just conveying that concept albeit in a non obvious way.

Jan 24 2020, 11:33 PM · Compositing, Render & Cycles, BF Blender

Jan 22 2020

Jesse Y (deadpin) added a comment to T72844: BlenderKit: CPU and GPU spin when using the Assetbar.

The latest BlenderKit version has changed somewhat in terms of UI but the bad GPU behavior remains at least though slightly different.

Jan 22 2020, 8:51 PM · Add-ons (Community)

Jan 21 2020

Jesse Y (deadpin) updated the summary of D6576: Add more tests for the generative modifiers.
Jan 21 2020, 1:09 AM
Jesse Y (deadpin) updated the diff for D6576: Add more tests for the generative modifiers.

Add test for the Complex solidify mode

Jan 21 2020, 1:07 AM