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Jesse Y (deadpin)
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User Since
Dec 5 2017, 10:51 PM (76 w, 1 d)

Recent Activity

Thu, May 9

Jesse Y (deadpin) added a comment to T64374: textures are broken, eevee displays everything or almost pink.

Most likely duplicate of T64363 and/or T64356

Thu, May 9, 12:09 PM · BF Blender
Jesse Y (deadpin) updated the task description for T64362: Viewport shading fails when a newly added primitive (from custom script) is modified in the redo panel.
Thu, May 9, 8:48 AM · BF Blender
Jesse Y (deadpin) created T64362: Viewport shading fails when a newly added primitive (from custom script) is modified in the redo panel.
Thu, May 9, 8:48 AM · BF Blender

Tue, Apr 30

Jesse Y (deadpin) added a comment to T64007: Simple deform (Bend mode) does not work when the target mesh is not rotated.

Really, so it's expected the following 2 pics:

Tue, Apr 30, 10:45 AM · BF Blender
Jesse Y (deadpin) created T64007: Simple deform (Bend mode) does not work when the target mesh is not rotated.
Tue, Apr 30, 10:07 AM · BF Blender

Mar 11 2019

Jesse Y (deadpin) added a comment to T62406: Crash after manipulating Object.hide_viewport while iterating Collection.all_objects.

Aaahhhh such a minefield :) Thanks for looking and spending time on this; I'll have to modify several of my scripts to account for this... I only thought modifying the collection itself, not items within it, would be bad -- but I guess there's a hidden manipulation here.

Mar 11 2019, 9:54 PM · BF Blender

Mar 10 2019

Jesse Y (deadpin) added a comment to T59804: The bmesh.ops.symmetrize python interface does not support the "positive" variants of symmetry direction.

Noticed this was marked as needing more information from the user. Is there anything else you'd like me to add?

Mar 10 2019, 4:13 AM · BF Blender
Jesse Y (deadpin) created T62406: Crash after manipulating Object.hide_viewport while iterating Collection.all_objects.
Mar 10 2019, 2:09 AM · BF Blender

Mar 5 2019

Jesse Y (deadpin) updated subscribers of T62231: Add Sphere, adjust Rings, Crash.

@Jacques Lucke (JacquesLucke) I think the following commit has caused this: 301bcf771de

Mar 5 2019, 10:01 PM · BF Blender
Jesse Y (deadpin) added a comment to T62231: Add Sphere, adjust Rings, Crash.

Here is what the Win10 stacktrace looks like when using a debug build (and executing: bpy.ops.mesh.primitive_uv_sphere_add(segments=12, ring_count=6, radius=0.25))

Mar 5 2019, 9:42 PM · BF Blender

Feb 23 2019

Jesse Y (deadpin) added a comment to T61871: Error: No selected mesh object while using Smart UV Project or Lightmap Pack.

Probably a duplicate of T60172 based on its repro steps down in the comments

Feb 23 2019, 3:10 AM · BF Blender

Feb 21 2019

Jesse Y (deadpin) added a comment to T61738: Modal operator causes a crash when using the REDO operation.

Understood, this is unsupported here. +1 to disable this ability, somehow, if it doesn't add much code burden.

Feb 21 2019, 3:07 AM · BF Blender

Feb 20 2019

Jesse Y (deadpin) created T61738: Modal operator causes a crash when using the REDO operation.
Feb 20 2019, 8:38 AM · BF Blender

Feb 14 2019

Jesse Y (deadpin) updated the task description for T61532: Array modifier has incorrect interaction with knife tool when the Merge "First Last" option is set.
Feb 14 2019, 1:12 PM · BF Blender
Jesse Y (deadpin) created T61532: Array modifier has incorrect interaction with knife tool when the Merge "First Last" option is set.
Feb 14 2019, 1:12 PM · BF Blender

Feb 9 2019

Jesse Y (deadpin) created T61349: Debug Assert in init_edge(edgehash.c): Occurs when importing a glTF asset.
Feb 9 2019, 6:31 AM · BF Blender

Feb 7 2019

Jesse Y (deadpin) added a comment to T61265: Quick Favorite items not remembered after restarting Blender.

The quick favorite menu is actually tied to your user preferences (though it's not mentioned). Each time you make a change to the favorites menu go to Preferences and Save. You're not the first to run into this quirk but I don't know of any plans to improve this.

Feb 7 2019, 6:12 AM · BF Blender

Jan 30 2019

Jesse Y (deadpin) awarded T58969: Outliner Improvements a Love token.
Jan 30 2019, 8:01 AM · User Interface, BF Blender: 2.8

Jan 28 2019

Jesse Y (deadpin) added a comment to T60922: Blender 2.8 Modifier Subsurf not able to Optimize Display.

Right now, after you turn on optimal display, you need to change the following setting to some lower value than 1 (try 0.86): Overlays -> Wireframe

Jan 28 2019, 10:54 AM · BF Blender

Jan 18 2019

Jesse Y (deadpin) created T60607: The tool system's "Spin" and "Spin (Duplicate)" operators are the same.
Jan 18 2019, 1:16 AM · BF Blender

Jan 8 2019

Jesse Y (deadpin) added a comment to T60332: Lattice objects do not display properly in Edit mode.

No errors/warnings/otherwise on normal console. Attached is the --debug-gpu output though (very noisy as all pointer movements generate output :-/ so I tried to do the least amount of movement) and I'm unsure what to look for:

Jan 8 2019, 10:23 PM · BF Blender
Jesse Y (deadpin) created T60332: Lattice objects do not display properly in Edit mode.
Jan 8 2019, 9:02 PM · BF Blender

Jan 7 2019

Jesse Y (deadpin) updated the task description for T60267: Debug Assert in wm_messagebus: Occurs when manipulating collection visibility and (un)linking from a python script.
Jan 7 2019, 12:23 PM · BF Blender
Jesse Y (deadpin) created T60267: Debug Assert in wm_messagebus: Occurs when manipulating collection visibility and (un)linking from a python script.
Jan 7 2019, 12:22 PM · BF Blender

Dec 24 2018

Jesse Y (deadpin) created T59804: The bmesh.ops.symmetrize python interface does not support the "positive" variants of symmetry direction.
Dec 24 2018, 1:26 AM · BF Blender

Dec 18 2018

Jesse Y (deadpin) added a comment to T59436: Incorrect/surprising behavior of Separate by Selection when using multi-object editing.

Hmm, that's unfortunate. To the user, they had 1 selection (newly created geometry from the SHIFT-A menu with no strong ties to the original objects except the snap to selection action on a vert) and they wanted it separated -- 1 selection, 1 object. That said, I can't offer a good proposal here either as to which of the objects properties to carry to that new object. The only option would maybe be to have another "separate as one" operator and you give it the base object to leech the properties from maybe?

Dec 18 2018, 2:05 AM · BF Blender

Dec 16 2018

Jesse Y (deadpin) created T59436: Incorrect/surprising behavior of Separate by Selection when using multi-object editing.
Dec 16 2018, 12:40 AM · BF Blender
Jesse Y (deadpin) created T59435: Crash when loading a file saved during multi-object editing.
Dec 16 2018, 12:30 AM · BF Blender

Dec 6 2018

Jesse Y (deadpin) added a comment to T58832: The Spin tool yields incorrect results during a 360deg operation.

Additionally, some minor nits in this same area:

  • The use of the UI text "Dupli" probably needs to change to use "Instances" --> My proposal is "Make Instances"
  • There's 2 spin active tools: Spin and Spin (Duplicate). However, both seem to be invoked with the same exact settings and do the same thing? Is that expected?
Dec 6 2018, 2:26 AM · BF Blender: 2.8, BF Blender
Jesse Y (deadpin) created T58832: The Spin tool yields incorrect results during a 360deg operation.
Dec 6 2018, 2:24 AM · BF Blender: 2.8, BF Blender

Nov 26 2018

Jesse Y (deadpin) added a comment to T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.

Alright, started with: --factory-startup -t 1
f->no == (0,0,0)
no == (0,0,1)

Nov 26 2018, 11:43 AM · Mesh Modeling, BF Blender: 2.8

Nov 25 2018

Jesse Y (deadpin) added a comment to T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.

Yes, I can still reproduce here. My repro steps look just like the gif above from rboxman. Are you using a debug build? Is there anything I can do to help debug - like adding additional trace statements in the code path etc?

Nov 25 2018, 1:42 AM · Mesh Modeling, BF Blender: 2.8

Sep 26 2018

Jesse Y (deadpin) added a comment to T56776: Trying to edit mesh crashes Blender .

If you enable the wireframe overlay you'll see it looks to have been subdivided to a very, very high (and very, very unnecessary) level so it seems to really have that many verts/loops. There's no sub-d modifier on the object so it's all real geo.

Sep 26 2018, 8:52 PM · BF Blender: 2.8

Sep 24 2018

Jesse Y (deadpin) added a comment to T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.

Ah, ok, this is a debug assert triggering which is perhaps why you didn't see the crash. Happens on latest git pull from the blender2.8 branch still.

Sep 24 2018, 9:04 AM · Mesh Modeling, BF Blender: 2.8

Sep 22 2018

Jesse Y (deadpin) created T56872: Blender 2.8: Crash shortly after using the "Offset edge loop cut" tool.
Sep 22 2018, 12:17 AM · Mesh Modeling, BF Blender: 2.8

Sep 17 2018

Jesse Y (deadpin) created D3701: Blender 2.8: WIP: Implement UV select overlapping.
Sep 17 2018, 9:26 PM

Aug 10 2018

Jesse Y (deadpin) added a comment to T56287: Setting Segments or Normal Strength in the new Bevel Modifier Crashes Blender.

Dupe of T56286

Aug 10 2018, 1:32 AM · Mesh Modeling, BF Blender: 2.8

Aug 9 2018

Jesse Y (deadpin) created T56286: Blender 2.8 crash with new bevel modifier + face area normal mode.
Aug 9 2018, 10:58 PM · Mesh Modeling, BF Blender: 2.8

Aug 7 2018

Jesse Y (deadpin) created T56258: Blender 2.8 crash with modifier stack + separate by selection.
Aug 7 2018, 3:28 AM · BF Blender

Jul 24 2018

Jesse Y (deadpin) added a comment to T56069: crash 2.8 selection to cursor .

Confirmed here:
id_cow is nullptr

Jul 24 2018, 8:01 PM · BF Blender: 2.8

Jul 14 2018

Jesse Y (deadpin) added a comment to T55946: Crash using knife tool on mesh with large number of vertices.

Confirmed here as well on a somewhat smaller mesh -- monkey head subdivided to level 4 and applied (126,290 verts)

Jul 14 2018, 2:36 AM · OpenGL / GPU, BF Blender: 2.8

Jul 4 2018

Jesse Y (deadpin) created T55744: Blender 2.8 assertion failure when using the Knife angle constraint option.
Jul 4 2018, 2:23 AM · OpenGL / GPU, BF Blender: 2.8

Jul 3 2018

Jesse Y (deadpin) added a comment to T55738: Crash on Vector Transform node - EEVEE..

Confirmed here using 2.8-46bdbc6c78b on Windows 10, nVidia Quadro 600 1gb

Jul 3 2018, 10:23 PM · BF Blender: 2.8

Dec 6 2017

Jesse Y (deadpin) updated the diff for D2943: Improve Add Advanced Objects -> Easy Lattice.

Updated to fix 2 more pre-existing bugs:

  • Crashes would occur if adding an EasyLattice while in localview
  • It actually did not automatically use all vertices of the mesh if none were selected (causing a non-diagnoseable failure for the user)
Dec 6 2017, 1:59 PM
Jesse Y (deadpin) created D2943: Improve Add Advanced Objects -> Easy Lattice.
Dec 6 2017, 6:32 AM

Dec 5 2017

Jesse Y (deadpin) added a comment to T53477: Improve Add Advanced Objects -> Easy Lattice.

Added a diff here: https://developer.blender.org/differential/diff/9645/

Dec 5 2017, 11:39 PM · Addons
Jesse Y (deadpin) created T53477: Improve Add Advanced Objects -> Easy Lattice.
Dec 5 2017, 11:10 PM · Addons