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dev369 (dev369)
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User Since
Jan 8 2019, 3:36 PM (121 w, 3 d)

Recent Activity

Dec 5 2020

Mindinsomnia (mindinsomnia) awarded T80171: EEVEE Holdout missing screen space reflections a Love token.
Dec 5 2020, 5:26 AM · EEVEE & Viewport, BF Blender

Dec 2 2020

yourhero (yourhero) awarded T62893: bake hair dynamics issues a Heartbreak token.
Dec 2 2020, 9:55 PM · Nodes & Physics, BF Blender

Sep 2 2020

dev369 (dev369) added a comment to T80090: Mask modifier breaks vertex parenting.

but what is the poi

Sep 2 2020, 9:58 PM · Modifiers, Modeling, BF Blender

Sep 1 2020

dev369 (dev369) added a comment to T80171: EEVEE Holdout missing screen space reflections.

maybe you could add support for at least on/off states? like when you hold out entire collection, so no need for blended complications. it would still be very useful

Sep 1 2020, 3:49 PM · EEVEE & Viewport, BF Blender
dev369 (dev369) added a comment to T80171: EEVEE Holdout missing screen space reflections.

also, holdout implies to just "hold out" the object that is being held out while preserving all the indirect effects. you can argue that screen space is just screen space, which it is. but it is used to apply an indirect effect on an object, just using screen space to calculate the effect. what stops you from calculating this screen space effect and apply it to the object while preserving the holdout? it is really counter intuitive incomplete and useless and worse i am guessing people dont understand that screen space is not being applied because it is not always obvious, someone can do a ton of work and then realize that stuff doesn't look the way it should. at least update the wiki to make this obvious if nothing else

Sep 1 2020, 3:21 PM · EEVEE & Viewport, BF Blender
dev369 (dev369) added a comment to T80171: EEVEE Holdout missing screen space reflections.
Sep 1 2020, 3:10 PM · EEVEE & Viewport, BF Blender
dev369 (dev369) added a comment to T80171: EEVEE Holdout missing screen space reflections.

Exactly what @Germano Cavalcante (mano-wii) said. This is a limitation.

Sep 1 2020, 2:35 PM · EEVEE & Viewport, BF Blender

Aug 27 2020

dev369 (dev369) created T80171: EEVEE Holdout missing screen space reflections.
Aug 27 2020, 10:48 PM · EEVEE & Viewport, BF Blender
dev369 (dev369) created T80150: EEVEE horrible blurry renders and bad aliasing please fix bad anti aliasing implementations.
Aug 27 2020, 4:51 AM · BF Blender

Aug 25 2020

dev369 (dev369) created T80090: Mask modifier breaks vertex parenting.
Aug 25 2020, 7:14 AM · Modifiers, Modeling, BF Blender

Aug 11 2020

dev369 (dev369) awarded T62893: bake hair dynamics issues a Heartbreak token.
Aug 11 2020, 10:46 PM · Nodes & Physics, BF Blender

Jul 17 2020

dev369 (dev369) added a comment to T63080: Irradiance volume Distance should not be affected by scale.

@Clément Foucault pleas fix this any way you know how even if performance suffers. currently as it is, it is impossible to make a scene that is more complex then a single room/cube without artifacts and seams. i have spent countless hours trying everything to make it work its just not possible. arifacts are there to stay and seams are there to stay(in case of more then 1 irradiance probe). there has to be a better way to do irradiance baking that makes more complex scenes plausible to bake. maybe take some ideas from unreal? idk

Jul 17 2020, 3:17 AM · EEVEE & Viewport, BF Blender

Mar 8 2020

dev369 (dev369) created T74546: Corrupted nodegroups crash blender when copy pasting or appending them.
Mar 8 2020, 6:31 PM · Pipeline, Assets & I/O, BF Blender

Feb 12 2020

dev369 (dev369) awarded T71661: EEVEE shadow from sun on incorrect face a Heartbreak token.
Feb 12 2020, 3:20 PM · EEVEE & Viewport, BF Blender

Feb 9 2020

dev369 (dev369) added a comment to T73675: rB0a95a0852eb1 tags all objects in a scene for depsgraph update when leaving edit mode, causing significant lag..

The amount of performance degradation is directly proportional to amount of geometry/objects in the scene. More objects/geometry there is, more performance degradation. It has nothing to do with amount of geometry in single object but amount of geometry in entire scene, so even if you select a low poly object and start switching from edit to object performance will still degrade. Here is a simple way to replicate the issue:

Feb 9 2020, 9:42 AM · BF Blender (2.82), Modeling, Dependency Graph

Feb 8 2020

dev369 (dev369) created T73675: rB0a95a0852eb1 tags all objects in a scene for depsgraph update when leaving edit mode, causing significant lag..
Feb 8 2020, 1:19 PM · BF Blender (2.82), Modeling, Dependency Graph

Jan 29 2020

dev369 (dev369) awarded T71661: EEVEE shadow from sun on incorrect face a The World Burns token.
Jan 29 2020, 10:10 PM · EEVEE & Viewport, BF Blender

Jan 3 2020

dev369 (dev369) added a comment to T72863: Blender Alembic export does not export material slots.

I had to tick "Face Sets" on exports to make it work so this report is invalid.

Jan 3 2020, 3:01 PM · BF Blender
dev369 (dev369) created T72863: Blender Alembic export does not export material slots.
Jan 3 2020, 3:13 AM · BF Blender

Sep 13 2019

dev369 (dev369) added a comment to T69852: Eevee rendered mode instant crash..

i can confirm this issue gtx 1070. any scene will crash even default one

Sep 13 2019, 9:17 PM · BF Blender

Jul 30 2019

dev369 (dev369) created T67930: appending nested collections (at the same time) bugged?.
Jul 30 2019, 12:56 PM · BF Blender

Jul 8 2019

dev369 (dev369) added a comment to T66490: periodic freezing in eevee viewport .

it seems setting texture and vbo timeout in system settings to 0 fixes the freezing issue

Jul 8 2019, 5:39 AM · BF Blender

Jul 6 2019

dev369 (dev369) updated the task description for T66490: periodic freezing in eevee viewport .
Jul 6 2019, 2:58 AM · BF Blender
dev369 (dev369) updated the task description for T66490: periodic freezing in eevee viewport .
Jul 6 2019, 2:57 AM · BF Blender
dev369 (dev369) created T66490: periodic freezing in eevee viewport .
Jul 6 2019, 2:51 AM · BF Blender

Jun 27 2019

dev369 (dev369) added a comment to T62893: bake hair dynamics issues.

should this not be at least high priority and be fixed for release of 2.8? hair dynamics is pretty important feature id say, currently i still cant get it to work its been a while. i mean, without hair dynamics we are severely limited to what we do by hand and rigging..

Jun 27 2019, 11:53 PM · Nodes & Physics, BF Blender

Mar 30 2019

dev369 (dev369) created T63115: crash upon switching to textured/rendered mode.
Mar 30 2019, 1:35 AM · BF Blender
dev369 (dev369) added a comment to T54963: Industry Compatible Keymap.

i am trying to switch between modes by pressing f1,f2,f3,f4 instead of toggling it with TAB key, so when i press f1 it goes to object mode. when i press f2 it goes edit mode etc. ive tried adding the command to the keymap under 3d view global but it says its reserved for internal use. is there any way to do this kind of thing ?

Mar 30 2019, 12:36 AM · BF Blender, User Interface, Code Quest
dev369 (dev369) added a comment to T63110: cant add IK constraint to bone.

if you cant add IK constraint to an object why is the option to do it there in object constraint tab ? cant you just remove the option ?

Mar 30 2019, 12:24 AM · BF Blender

Mar 29 2019

dev369 (dev369) added a comment to T63110: cant add IK constraint to bone.

you are right, im an idiot *facepalm. sorry!

Mar 29 2019, 11:46 PM · BF Blender
dev369 (dev369) created T63110: cant add IK constraint to bone.
Mar 29 2019, 10:53 PM · BF Blender

Mar 25 2019

dev369 (dev369) renamed T62893: bake hair dynamics issues from bake hair dynamics doesnt do anything to bake hair dynamics issues.
Mar 25 2019, 3:38 PM · Nodes & Physics, BF Blender
dev369 (dev369) added a comment to T62893: bake hair dynamics issues.

this is the same thing, except, before bake i enabled disk cache. now it does not crash with switching to particle edit, but particles are not visible in particle edit.

Mar 25 2019, 3:37 PM · Nodes & Physics, BF Blender
dev369 (dev369) added a comment to T62893: bake hair dynamics issues.

here i made a simple uv sphere, i made hair particle, i click bake, i try switch to perticle edit and it crashes blender. you can open this blend and try switch to particle edit, it will crash it

Mar 25 2019, 3:18 PM · Nodes & Physics, BF Blender

Mar 24 2019

dev369 (dev369) created T62893: bake hair dynamics issues.
Mar 24 2019, 12:34 PM · Nodes & Physics, BF Blender

Mar 23 2019

dev369 (dev369) updated the task description for T62877: particle hair combing issue 2.8 and 2.79.
Mar 23 2019, 11:47 AM · BF Blender
dev369 (dev369) updated the task description for T62877: particle hair combing issue 2.8 and 2.79.
Mar 23 2019, 11:47 AM · BF Blender
dev369 (dev369) updated the task description for T62877: particle hair combing issue 2.8 and 2.79.
Mar 23 2019, 10:40 AM · BF Blender
dev369 (dev369) created T62877: particle hair combing issue 2.8 and 2.79.
Mar 23 2019, 10:37 AM · BF Blender

Feb 12 2019

dev369 (dev369) added a comment to T59286: Cycles GPU Compute baking often fails.

From my research this issue has been present for more then a year now. Its a pretty big issue, id say. So far devss kept complete radio silence on this issue, or i havent been able to find anywhere where it was anything said about it. Could devs say anything about it like, is it getting fixed at all and when? Why has it been neglected for so long, is this that hard to fix? Considering it has been around for such a long time.

Feb 12 2019, 3:09 PM · BF Blender, Cycles

Jan 21 2019

dev369 (dev369) added a comment to T59286: Cycles GPU Compute baking often fails.

Hell on not sure if this its the same issue but looks similar - baking doesnt work gtx 1070

Jan 21 2019, 1:09 PM · BF Blender, Cycles

Jan 19 2019

dev369 (dev369) awarded T59286: Cycles GPU Compute baking often fails a Heartbreak token.
Jan 19 2019, 8:20 PM · BF Blender, Cycles
dev369 (dev369) awarded T59286: Cycles GPU Compute baking often fails a Burninate token.
Jan 19 2019, 6:36 AM · BF Blender, Cycles