- User Since
- Sep 14 2019, 4:21 PM (23 w, 3 d)
Dec 12 2019
Short description of error: In Pose Mode, when clearing any bones' Scale Transform, via shortcut Alt-S that bones' Bendy Bones' properties of Scale and Easing are reset to 1.0 and 0.0 respectively. This makes it hard to reset the whole armature easily, as each individual Bendy Bones' scale values X Y and Z have to be set to scale of 1 individually.
Dec 5 2019
Nov 23 2019
Nov 22 2019
I have now added steps to recreate the issue. It occurs in Blender 2.81 as well.
Nov 4 2019
If the team is still unsure, I can make a bigger demonstration in a few hours. I am adamant about getting this fixed, so I can release a facial rigging addon that involves animating (all) of the bendy bone properties with Action Constraints with just a click.
Nov 3 2019
Oct 21 2019
Lmao. My soul just died a little bit from that response. What do you think would be the best way to get this bug on the teams radar?
Oh okay and I think I notice something else. So is it intentional that the "in-betweens" function is not supposed to work on just the "bendy bone" parameters? (This is with the drivers removed). I could easily work around this by adding drivers to individually control the middle bone properties.
The solution works and I did notice the drivers as well as the "tangent" settings involvement. I want to make a video on this assembly, but I have no idea how to explain it. Would you be able to summarize how the drivers equation works the way it does? I see the driver equation is the (variable divided by the scale).
Oct 20 2019
I don't know how to add a reply or if this is the right way to do it. RESOLVED and THANK you, sir Dzadik!