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Dan Marra (dmarra)
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Jan 3 2018, 2:19 AM (49 w, 3 d)

Recent Activity

Jan 17 2018

Dan Marra (dmarra) added a comment to T53789: Simple Deform giving different results since the new axis option was added.

Just submitted a patch to fix this. Seems that the bend modifier no longer needs to be based on X axis by default (as it was in earlier versions).

Jan 17 2018, 5:44 AM · Modifiers, BF Blender
Dan Marra (dmarra) created D3004: Fix:T53789 - Simple Deform giving different results since the new axis option was added.
Jan 17 2018, 5:43 AM · BF Blender
Dan Marra (dmarra) claimed T53789: Simple Deform giving different results since the new axis option was added.

The default should have been automatically set (Z) if your version is older than 2.79.1. The default for bend mode is a special case though, where it was originally based on X. I wrote that code a few days ago. I'll take a look

Jan 17 2018, 5:06 AM · Modifiers, BF Blender

Jan 15 2018

Dan Marra (dmarra) added a comment to T53763: Mirror modifier AND mirror operator destroys custom normals.

I see the artifact on the top of the mirrored object. I'll look a little deeper to see if the solution is obvious

Jan 15 2018, 4:19 PM · BF Blender

Jan 11 2018

Dan Marra (dmarra) added a comment to T53311: Normal transform orientation for edge is wrong when edge has specific coordinates.

No problem @Campbell Barton (campbellbarton) . My fix had some weird side effects when I tested it deeper after submitting the patch, so not surprised it was rejected. Glad I could help better define the root cause though.

Jan 11 2018, 2:39 PM · Mesh Modeling, BF Blender
Dan Marra (dmarra) retitled D2996: Fix:T53311: Normal transform orientation for edge is wrong when edge has specific coordinates from T53311: Normal transform orientation for edge is wrong when edge has specific coordinates to Fix:T53311: Normal transform orientation for edge is wrong when edge has specific coordinates.
Jan 11 2018, 4:05 AM · BF Blender
Dan Marra (dmarra) created D2996: Fix:T53311: Normal transform orientation for edge is wrong when edge has specific coordinates.
Jan 11 2018, 4:02 AM · BF Blender
Dan Marra (dmarra) added a comment to T53311: Normal transform orientation for edge is wrong when edge has specific coordinates.

This is actually a problem that occurs when the vertex normal is the same as the normal between both points of the edge; aka the edge is pointing towards the object origin.

Jan 11 2018, 12:46 AM · Mesh Modeling, BF Blender

Jan 10 2018

Dan Marra (dmarra) added a comment to T53311: Normal transform orientation for edge is wrong when edge has specific coordinates.

My last comment wasn;t entirely true. It seems that in the first case of (0,0,0), setting the pivot point to "active element" corrects the behavior. However, for the second reproduction step regarding multiples of 2, no pivot point selection seems to remedy the problem.

Jan 10 2018, 11:23 PM · Mesh Modeling, BF Blender
Dan Marra (dmarra) added a comment to T53311: Normal transform orientation for edge is wrong when edge has specific coordinates.

After playing with this a bit, I noticed that if you move the vertex that is positioned at local (0,0,0) to another position, and then move it back to local (0,0,0), the orientation of the manipulator is correct.

Jan 10 2018, 10:39 PM · Mesh Modeling, BF Blender
Dan Marra (dmarra) claimed T53311: Normal transform orientation for edge is wrong when edge has specific coordinates.
Jan 10 2018, 10:12 PM · Mesh Modeling, BF Blender

Jan 9 2018

Dan Marra (dmarra) added a watcher for Mesh Modeling: Dan Marra (dmarra).
Jan 9 2018, 6:15 PM
Dan Marra (dmarra) added a comment to T53708: OBJ import IndexError.

I was able to reproduce this as well. I manually checked the file to see if there were any mismatched faces (not having at least 3 vertices), and I could not find any that were (on the surface) incorrect.

Jan 9 2018, 6:07 PM · Import/Export, Addons

Jan 6 2018

Dan Marra (dmarra) updated the diff for D2989: T47435: Adds deformation axis selection to the Simple Deform modifier.
  • pad and pad2 have been removed.
  • idx has been deprecated in favor of mapping/remapping before/after calling the callback
  • dcut has been reintroduced for bend mode.
Jan 6 2018, 9:09 PM · Modifiers, BF Blender: Staging
Dan Marra (dmarra) added a comment to D2989: T47435: Adds deformation axis selection to the Simple Deform modifier.

Sure I can do the reordering before and after the simpleDeform_callback gets called; sounds like a good idea.

Jan 6 2018, 4:04 PM · Modifiers, BF Blender: Staging

Jan 5 2018

Dan Marra (dmarra) updated the diff for D2989: T47435: Adds deformation axis selection to the Simple Deform modifier.

All requested changes have been made.

Jan 5 2018, 6:38 PM · Modifiers, BF Blender: Staging
Dan Marra (dmarra) created D2989: T47435: Adds deformation axis selection to the Simple Deform modifier.
Jan 5 2018, 3:26 AM · Modifiers, BF Blender: Staging
Dan Marra (dmarra) added a comment to T47435: Deformation Axis option for simple deform modifier.

I am finished with this fix. I'll be submitting the patch shortly, but here is a short(ish) video demonstrating the changes:

Jan 5 2018, 2:51 AM · Quick Hacks

Jan 3 2018

Dan Marra (dmarra) added a comment to T47435: Deformation Axis option for simple deform modifier.

Sounds good! I'm just polishing up what I have done, and adding some backward compatibility for old saves. I opted to not do anything too fancy. While this modifier could definitely be jazzed up to be even more useful, simply having the option to pick an axis of deformation helps a lot.

Jan 3 2018, 5:56 PM · Quick Hacks
Dan Marra (dmarra) added a comment to T47435: Deformation Axis option for simple deform modifier.

Hi! I noticed the development on this has kind of stopped. I have played with this on my own a bit as a way to get my feet wet with the codebase, and I now have a good working prototype for the addition, that just needs a little polishing on my end. May I be assigned this?

Jan 3 2018, 2:29 AM · Quick Hacks