Denis (dns_di)
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User Since
Aug 9 2014, 9:17 AM (171 w, 3 d)

Recent Activity

Fri, Nov 10

Denis (dns_di) created T53292: blender vse cant deal with exr files.
Fri, Nov 10, 4:23 PM · Documentation

Fri, Oct 27

Denis (dns_di) added a comment to T53178: Blur node.

here

Fri, Oct 27, 1:57 PM · Compositing
Denis (dns_di) created T53178: Blur node.
Fri, Oct 27, 11:00 AM · Compositing

Sep 19 2017

Denis (dns_di) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

I dont know if this helps, but this is the error I get starting blender 3d from cli.

Sep 19 2017, 11:30 PM · OpenGL / Gfx

Sep 18 2017

Denis (dns_di) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

Same issue here with intel HD 4600 on windows 10, after hitting tab, blender crash. Latest drivers from intel installed 20.19.15.4703. On linux also crash, not after TAB but crash. Tried several blender 2.8 builds, they all crash, including latest as of this writing.

Sep 18 2017, 11:48 AM · OpenGL / Gfx

Aug 11 2016

Denis (dns_di) added a comment to T48972: OpenCL build failure with NVIDIA GeForce GTX 980 Ti GPU.

I need gtx 980ti OpenCl to work too, so what is the problem with that error?

Aug 11 2016, 5:53 AM · Cycles, BF Blender

May 29 2016

Denis (dns_di) added a comment to T48539: Blender will project paint on wrong texture.

Ok, I see, thanks for explanation Alex. Please close as resolved. Thanks.

May 29 2016, 9:02 PM · Sculpting and Painting, BF Blender

May 28 2016

Denis (dns_di) added a comment to T48539: Blender will project paint on wrong texture.

Actually it is a big deal, the point is in blender 2.69 I can paint texture in texture paint mode, with viewport shading set to texture, in real time. In latest version of blender I can not do it, because it keeps on painting on the upper most texture in material slot, so to paint on the right texture I have to move it on the upper most slot, and since priority of texture layers reversed, what I get is I do not see textures updating real time, because the texture I am painting on is actually "hidden" by other textures which are on layers below it. Hope you get what I mean.

May 28 2016, 10:43 PM · Sculpting and Painting, BF Blender
Denis (dns_di) created T48539: Blender will project paint on wrong texture.
May 28 2016, 10:25 PM · Sculpting and Painting, BF Blender

Sep 19 2015

Denis (dns_di) added a comment to T46162: Cycles caches bvh in .config/cache folder of Blender, this can lead to huge amount of data never cleaned there.

Sounds like it is not very complicated to do, just tell blender not to dump data from the memory :)

Sep 19 2015, 7:54 PM · Cycles, BF Blender
Denis (dns_di) created T46167: T panel in UV/image editor while rendering on GPUs extreme slow down.
Sep 19 2015, 7:45 PM · BF Blender
Denis (dns_di) added a comment to T46162: Cycles caches bvh in .config/cache folder of Blender, this can lead to huge amount of data never cleaned there.

@Sergey Sharybin (sergey) Sharrybin

Sep 19 2015, 7:35 PM · Cycles, BF Blender
Denis (dns_di) added a comment to T46162: Cycles caches bvh in .config/cache folder of Blender, this can lead to huge amount of data never cleaned there.

Oh, yes, you reminded me on the fact that I used on blender 2.76 to copy previous config... so it must have copied cached bhv as well...

Sep 19 2015, 10:48 AM · Cycles, BF Blender
Denis (dns_di) created T46162: Cycles caches bvh in .config/cache folder of Blender, this can lead to huge amount of data never cleaned there.
Sep 19 2015, 9:21 AM · Cycles, BF Blender

Sep 18 2015

Denis (dns_di) added a comment to T46152: GPU high usage even when rendering finished! .

Ok, one last thing from me. I just checked GPU-z memory usage at the stage, when rendering finished and GPUs can not return to normal idling power consumption, that is stay above 50%.

Sep 18 2015, 3:30 PM · BF Blender: Unconfirmed
Denis (dns_di) added a comment to T46152: GPU high usage even when rendering finished! .

Rendering stage full stress GPU usage, volumetric stage, GPU usage goes down to 10%, dust stage GPU is still 10%, then at either before or at the beginning of compositing stage GPU usage rises over 50 per cent. Watt usage measured from wall socke around 380W, where as when all GPUs at idle, its more like 120W.

Sep 18 2015, 3:19 PM · BF Blender: Unconfirmed
Denis (dns_di) added a comment to T46152: GPU high usage even when rendering finished! .

Also, might be of help, GPU usage is very similar to pre rendering stage, after hitting f12 you wait for synchronization and bhv building and at that very stage GPU is already over 50, even though it is not being used, so the same values stay after rendering, like its waiting for synchronization stage... Hope that helps...

Sep 18 2015, 3:10 PM · BF Blender: Unconfirmed
Denis (dns_di) added a comment to T46152: GPU high usage even when rendering finished! .

Like I said it has something to do with blend file, because my blend files, do not have that issue.

Sep 18 2015, 3:05 PM · BF Blender: Unconfirmed
Denis (dns_di) added a comment to T46152: GPU high usage even when rendering finished! .

It has something to do with blend file post processing stage, I just ran another blend file, and it did not have that issue with stressing GPUs after rendering finished, all 4 GPUs idle at normal 10%.

Sep 18 2015, 2:59 PM · BF Blender: Unconfirmed
Denis (dns_di) added a comment to T46152: GPU high usage even when rendering finished! .

Even when I open new blend file from existing one, that stresses GPUs, the issue does not go away, GPUs are stressed! without even waiting for rendering to be finished (new blend file opening 10 percent stress, opening new blend file from exisitng file after conducting rendering, GPU usage over 50%).

Sep 18 2015, 2:54 PM · BF Blender: Unconfirmed
Denis (dns_di) added a comment to T46152: GPU high usage even when rendering finished! .
  1. Driver version 353.62 (nvidia does introduce anything new in its video drivers apart from optimizations for new games, often times new drivers introduce new bugs, which leads to worse performance, it might be a driver issue as well, who knows).
Sep 18 2015, 2:49 PM · BF Blender: Unconfirmed
Denis (dns_di) added a comment to T46152: GPU high usage even when rendering finished! .

http://www.blender.org/download/demo-files/
Class room blend

Sep 18 2015, 2:20 PM · BF Blender: Unconfirmed
Denis (dns_di) created T46152: GPU high usage even when rendering finished! .
Sep 18 2015, 2:13 PM · BF Blender: Unconfirmed

Nov 18 2014

Denis (dns_di) created T42633: Can not compile openCL kernel for intel HD 4600.
Nov 18 2014, 8:52 AM · BF Blender

Nov 2 2014

Denis (dns_di) added a comment to T42457: Edges visible through solid mesh.

screenshot with the mesh, same settings nothing visible!

Nov 2 2014, 2:06 PM · BF Blender
Denis (dns_di) added a comment to T42457: Edges visible through solid mesh.

No its not! lol, maybe you have visible edges switched on, man do not make me make video ;)

Nov 2 2014, 2:04 PM · BF Blender
Denis (dns_di) added a comment to T42457: Edges visible through solid mesh.

mont you are welcome!

Nov 2 2014, 11:46 AM · BF Blender
Denis (dns_di) added a comment to T42457: Edges visible through solid mesh.

no problem....

Nov 2 2014, 2:16 AM · BF Blender

Oct 31 2014

Denis (dns_di) added a comment to T42457: Edges visible through solid mesh.

Here the file, please check it https://yadi.sk/d/zX6Sny2ZcR78M

Oct 31 2014, 7:38 PM · BF Blender
Denis (dns_di) created T42458: Cancel previous steps bug.
Oct 31 2014, 6:32 PM · BF Blender
Denis (dns_di) created T42457: Edges visible through solid mesh.
Oct 31 2014, 6:17 PM · BF Blender

Oct 29 2014

Denis (dns_di) added a comment to T42431: Blender projection paint lag..

here is new link https://yadi.sk/d/oELbc1CocMrvi, for some odd reasons previous one is broken, but it does not really matter, because lag with any mesh.

Oct 29 2014, 1:47 PM · BF Blender
Denis (dns_di) added a comment to T42431: Blender projection paint lag..

cool, thanks for clarification kevin.

Oct 29 2014, 12:05 AM · BF Blender

Oct 28 2014

Denis (dns_di) added a comment to T42431: Blender projection paint lag..

Also, your internet page settings does not allow me edit my task, however pop up window says that the owner of the task can do so...

Oct 28 2014, 10:57 PM · BF Blender
Denis (dns_di) added a comment to T42431: Blender projection paint lag..

link to blend file https://yadi.sk/d/LUZmqYgDcMSdT

Oct 28 2014, 10:48 PM · BF Blender
Denis (dns_di) created T42431: Blender projection paint lag..
Oct 28 2014, 10:46 PM · BF Blender

Oct 21 2014

Denis (dns_di) updated subscribers of T42260: blend file is huge, verts count only 7000, lag is huge.
Oct 21 2014, 9:21 PM · BF Blender

Oct 18 2014

Denis (dns_di) added a comment to T42260: blend file is huge, verts count only 7000, lag is huge.

Hi lamoot,

Oct 18 2014, 12:15 PM · BF Blender
Denis (dns_di) added a comment to T42260: blend file is huge, verts count only 7000, lag is huge.

thanks for getting looked at the file, lol, why is there 2300 UVs there, any idea, bug or ...?

Oct 18 2014, 11:05 AM · BF Blender

Oct 16 2014

Denis (dns_di) created T42260: blend file is huge, verts count only 7000, lag is huge.
Oct 16 2014, 7:25 PM · BF Blender

Sep 30 2014

Denis (dns_di) added a comment to T41370: Blender 2.71 1) UV projections are distorted. 2) view >>> Draw other objects (in UV/image editor) does not work as well.

Just figured out, that problem #1 does not work correctly in cycles, when you switch to blender internal, it does not have distrotion issue!

Sep 30 2014, 6:35 PM · BF Blender

Aug 9 2014

Denis (dns_di) added a comment to T41370: Blender 2.71 1) UV projections are distorted. 2) view >>> Draw other objects (in UV/image editor) does not work as well.

Yes mont29 you are right, second issue is not a bug as it turns out, but I clearly remember working on another project and it did not show up, I was moving UV around, but it seems I cannot recreate that now, anyways thanks for pointing out.

Aug 9 2014, 12:53 PM · BF Blender
Denis (dns_di) created T41370: Blender 2.71 1) UV projections are distorted. 2) view >>> Draw other objects (in UV/image editor) does not work as well.
Aug 9 2014, 9:35 AM · BF Blender