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Dolphin Dream (dolphindream)
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Jul 23 2010, 10:58 PM (574 w, 4 d)

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Mar 8 2021

Dolphin Dream (dolphindream) added a comment to T86029: Grease pencil occluded by other objects while drawing, then appears on release.

the delayed update has been reported here [it is a known limitation due to performance reasons

I would like to use GP for live illustration purposes (since the annotation tool is too simple and doesn’t allow custom strokes etc), so having the GP only show on mouse release will not work for me. Maybe such optimization can be turned off if i don’t care about performance issues?

Mar 8 2021, 4:37 PM · Grease Pencil, BF Blender

Feb 27 2021

Dolphin Dream (dolphindream) added a comment to T86029: Grease pencil occluded by other objects while drawing, then appears on release.

And for what it’s worth.. here’s another example illustrating the occlusion for different camera orientations.. for each orientation the occlusion seems to be different, which indicates it may be related to not just the camera but also its orientation relative to the world.

Feb 27 2021, 12:26 AM · Grease Pencil, BF Blender
Dolphin Dream (dolphindream) added a comment to T86029: Grease pencil occluded by other objects while drawing, then appears on release.

And another example with the background image opacity set to 1.0.. where the occluded part of the stroke has a different blending and it is more pronounced.

Feb 27 2021, 12:17 AM · Grease Pencil, BF Blender
Dolphin Dream (dolphindream) added a comment to T86029: Grease pencil occluded by other objects while drawing, then appears on release.

More findings.. actually this behavior may not even be related to having meshes in the scene at all. If I add a picture (e.g. a chalkboard pattern) to the camera to be displayed (thorough the camera) as a background image, the same occlusion effect occurs.

Feb 27 2021, 12:10 AM · Grease Pencil, BF Blender

Feb 26 2021

Dolphin Dream (dolphindream) added a project to T86029: Grease pencil occluded by other objects while drawing, then appears on release: Grease Pencil.
Feb 26 2021, 8:22 PM · Grease Pencil, BF Blender
Dolphin Dream (dolphindream) created T86029: Grease pencil occluded by other objects while drawing, then appears on release.
Feb 26 2021, 8:14 PM · Grease Pencil, BF Blender

Jan 20 2021

Dolphin Dream (dolphindream) added a comment to T84868: Blender (2.91) crashes on change frame with handler set to render scene.

@Falk David (filedescriptor) Not exactly what i’m looking for. I want to render the scene for the active camera at the resolution set for the final render, e.g. 32x32 pixels. The viewport renders at th e viewport/display resolution, not the render setting resolution. Why would I need 32x32 resolution you may ask? because I am working on a technique to voxelize a surface via rendering and I need to see the final render at the specified resolution. Besides, why does this event handler crash blender is the question. How can this be normal behavior?

Jan 20 2021, 4:47 PM · Render & Cycles, BF Blender
Dolphin Dream (dolphindream) updated the task description for T84868: Blender (2.91) crashes on change frame with handler set to render scene.
Jan 20 2021, 4:30 AM · Render & Cycles, BF Blender

Jan 19 2021

Dolphin Dream (dolphindream) updated the task description for T84868: Blender (2.91) crashes on change frame with handler set to render scene.
Jan 19 2021, 6:40 PM · Render & Cycles, BF Blender
Dolphin Dream (dolphindream) updated the task description for T84868: Blender (2.91) crashes on change frame with handler set to render scene.
Jan 19 2021, 6:39 PM · Render & Cycles, BF Blender
Dolphin Dream (dolphindream) created T84868: Blender (2.91) crashes on change frame with handler set to render scene.
Jan 19 2021, 6:38 PM · Render & Cycles, BF Blender

Aug 17 2020

Dolphin Dream (dolphindream) added a comment to T72605: macOS: Blender doesn't have execute permission for non admin accounts.

Also.. one minor esthetic thing.. can the dmg installer get a little TLC to make it look a little bit more polished? :) Here's a comparison between Blender's and firefox/minecraft dmg installers.

Aug 17 2020, 7:03 PM · Platforms, Builds, Tests & Devices, Platform: macOS, BF Blender
Dolphin Dream (dolphindream) added a comment to T72605: macOS: Blender doesn't have execute permission for non admin accounts.

@Campbell Barton (campbellbarton) this isn't fixed. I have the same issue. I installed 2.8.4 by simply drag and drop from the opened dmg file into the /Application folder.. I can open it fine in my user, but my son is not able to open it in his user.

Aug 17 2020, 6:42 PM · Platforms, Builds, Tests & Devices, Platform: macOS, BF Blender

Apr 17 2020

Dolphin Dream (dolphindream) added a comment to T75833: minimum limit on torus radii was too big.

If this doesn’t get fixed I would suggest you to use sverchok nodes (add-on for parametric, node-based, mesh generation) which has a torus node (among many others) with no such limitations.. plus it has many other features that the native blender add-on torus functionality lacks.

Apr 17 2020, 5:01 PM · BF Blender
Dolphin Dream (dolphindream) added a comment to T75809: Node editor “View selected” does not zoom in to the selected node.

@Campbell Barton (campbellbarton) A vertex is different than a node.. there is no reason to zoom into a vertex, but there are 1000 reasons to zoom into a node: e..g. I need to see or change node values so I need to see the text and values and be able to manipulate the values. Your analogy with the viewport behavior is a bit weak.

Apr 17 2020, 4:52 PM · BF Blender
Dolphin Dream (dolphindream) created T75809: Node editor “View selected” does not zoom in to the selected node.
Apr 17 2020, 4:49 AM · BF Blender

Apr 3 2020

Dolphin Dream (dolphindream) added a comment to rB014eb69cf858: Overlay Engine: Make thickwires (linesize > 1.0) using the Wire AA pass.

Can you even GET a linewidth > 1 on a mac system?? AFAK blender 2.8x fails to accomplish that unfortunately for the mac users. Any working solution out there of how to render thick lines on a mac? perhaps some GLSL gurus in BF can figure this out (geometry shaders, fragment shaders..whatever it takes)

Apr 3 2020, 7:01 AM

Apr 1 2020

Dolphin Dream (dolphindream) added a comment to T73549: Gizmo of blender2.8x rotation is harder to see than blender2.7x.

Is there a plan to solve this problem for mac users?
Anybody has any suggestions of how the thicker than 1px line widths are possible on mac? (shaders?)

Apr 1 2020, 10:15 PM · BF Blender

Mar 24 2020

Dolphin Dream (dolphindream) added a comment to T61573: Annotation thickness doesn't work with 3D cursor option.

Yeah. I have the same problem. This has been an issue since the very beginning of 2.8.. Now we have 2.83 (alpha) and this issue is STILL an issue on mac systems. Annotations are completely useless for me with 1px thickness.

Mar 24 2020, 4:58 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Dec 15 2019

Dolphin Dream (dolphindream) added a comment to T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior.

FYI, this still doesn’t work in 2.82 alpha experimental builds (on macOS). Perhaps because the experimental builds are not yet beta?

Dec 15 2019, 5:56 PM · EEVEE & Viewport

Nov 28 2019

Dolphin Dream (dolphindream) added a comment to T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior.

How come this is marked as a LOW priority? The annotations are useless without proper thickness. I’m running Blender 2.81 on Mojave 10.14.6 on a MacBook pro 15” 2018 and the annotations are 1px thick regardless of the line thickness settings.

Nov 28 2019, 4:39 AM · EEVEE & Viewport

Oct 11 2019

Dolphin Dream (dolphindream) added a comment to T58592: Keyboard shortcut cut links (Ctrl + click) don't work in the Shader Editor.

This still doesn’t seem to work on a mac (MacBook Pro + Mojave).

Oct 11 2019, 4:58 AM · BF Blender

Oct 7 2019

Dolphin Dream (dolphindream) added a comment to T57993: Lines too thin on macOS.

I checked the experimental version as well (blender-2.81-54a9649e2636-macOS) and it seems to still have this issue, so either a fix for this was not yet integrated into 2.81.. or if it was integrated, the fix was not really fixing this issue. :)

Oct 7 2019, 11:10 PM · BF Blender, Grease Pencil
Dolphin Dream (dolphindream) added a comment to T57993: Lines too thin on macOS.

I have the same problem with Blender 2.80 on a mac (MacBook Pro / OSX 10.14.6). also the highlight of selected nodes (in composer, material nodes etc) is too thin and hard to distinguish what the selected nodes are. As a matter of fact many lines displayed throughout the Blender 2.80’s UI are too thin, compared to 2.79

Oct 7 2019, 11:02 PM · BF Blender, Grease Pencil

Apr 22 2017

Dolphin Dream (dolphindream) created T51287: MatrixUtils LERP incorrect interpolation.
Apr 22 2017, 5:25 AM · BF Blender

Oct 24 2016

Dolphin Dream (dolphindream) added a comment to T49706: Material Render mode viewport not updating with changes in image texture node .

That is unfortunate, since this would help tremendously with testing out animation in the viewport in realtime. Besides, why does the image update properly in the viewport when scrubbing the timeline (assuming the image node is selected in the node editor) but it does not work when turning on animation (ALT+A) ?

Oct 24 2016, 3:26 PM · BF Blender

Oct 14 2016

Dolphin Dream (dolphindream) created T49706: Material Render mode viewport not updating with changes in image texture node .
Oct 14 2016, 9:28 PM · BF Blender

Dec 7 2015

Dolphin Dream (dolphindream) committed rBA80853daea939: Fix T46885 : Update Torus Knot Plus - New features, code cleanup & UI… (authored by Dolphin Dream (dolphindream)).
Fix T46885 : Update Torus Knot Plus - New features, code cleanup & UI…
Dec 7 2015, 6:21 AM
Dolphin Dream (dolphindream) changed the status of T46885: Torus Knot + Update (add new features and reorganize code and UI) from Unknown Status to Resolved by committing rBA80853daea939: Fix T46885 : Update Torus Knot Plus - New features, code cleanup & UI….
Dec 7 2015, 6:21 AM · Add-ons (Community)
Dolphin Dream (dolphindream) added a comment to T46885: Torus Knot + Update (add new features and reorganize code and UI).

Great. Thanks for the flowers.. and the commit access :) I made the requested changes (e.g. import specific properties instead of import *) and here’s the updated version (plus other minor cleanup edits) of the add-on and the presets.

Dec 7 2015, 3:26 AM · Add-ons (Community)

Nov 28 2015

Dolphin Dream (dolphindream) added a comment to T46885: Torus Knot + Update (add new features and reorganize code and UI).

Here is also a screen capture collage illustrating the UI props remapping between the old and the new implementation. The colors indicate where each property was relocated. The white marks indicate the newly added properties.

Nov 28 2015, 8:40 AM · Add-ons (Community)
Dolphin Dream (dolphindream) created T46885: Torus Knot + Update (add new features and reorganize code and UI).
Nov 28 2015, 8:37 AM · Add-ons (Community)

Oct 29 2015

Dolphin Dream (dolphindream) added a comment to T46571: Driver updated mapping node fields do not propagate to viewport when used with Material render mode.

Sergey, but what about the drivers not working while they are in a group node ? (rendered mode in particular, which i assume is not GLSL based).

Oct 29 2015, 5:17 PM · BF Blender

Oct 26 2015

Dolphin Dream (dolphindream) added a comment to T46571: Driver updated mapping node fields do not propagate to viewport when used with Material render mode.

And btw, if you place the driven nodes inside of a group node then the drivers do not work in "Rendered" mode either (viewport does not get updated). The values seem to update properly in the driven node (when moving the cube) but the viewport does not reflect the changes (e.g. texture scale stays the same). Tapping the mapping node's tab buttons can enforce the viewport to update though. And what's more, when using the new depsgraph (--enable-new-depsgraph) putting the driven nodes inside of a group node the driven values don't seem to update at all in the node. (e.g. try to group the first three nodes: tex coord, mapping and image texture into a group node to test this). Also in this case the driven values in the node do not update when taping the mapping node's tab buttons either (e.g. you cannot enforce an update this way with the new depsgraph enabled).

Oct 26 2015, 2:25 PM · BF Blender

Oct 22 2015

Dolphin Dream (dolphindream) created T46571: Driver updated mapping node fields do not propagate to viewport when used with Material render mode.
Oct 22 2015, 8:56 PM · BF Blender

Aug 31 2015

Dolphin Dream (dolphindream) added a comment to T45938: Ocean modifier animation not working with NLA action-strip.

Sindra, try to push the action onto the NLA stack (creating a new action-strip).. then try to animate the Strip Time of that strip, effectively remapping its time. See if you succeed to get the ocean animation to go from normal speed to slow-mo speed as you playback. It seems that aligorith thinks it's probably a Dependency Graph issue.

Aug 31 2015, 4:15 PM · Dependency Graph, BF Blender

Aug 29 2015

Dolphin Dream (dolphindream) added a comment to T45938: Ocean modifier animation not working with NLA action-strip.

If you choose the action in Action Editor of DopeSheet, it should works again.

Aug 29 2015, 4:54 AM · Dependency Graph, BF Blender

Aug 28 2015

Dolphin Dream (dolphindream) created T45938: Ocean modifier animation not working with NLA action-strip.
Aug 28 2015, 9:45 PM · Dependency Graph, BF Blender

Aug 15 2015

Dolphin Dream (dolphindream) created T45802: Camera parented to curve incorrectly updates when "lock to view" is ON and “camera parent lock” is OFF.
Aug 15 2015, 3:42 AM · BF Blender

Aug 13 2015

Dolphin Dream (dolphindream) created T45790: Parented camera moves the parent object when manipulating camera with "Lock Camera to View" enabled.
Aug 13 2015, 8:29 PM · BF Blender
Dolphin Dream (dolphindream) created T45789: Materials with transparency not properly rendered in viewport in Material Render mode (cycles).
Aug 13 2015, 5:48 PM · BF Blender

Jul 22 2015

Dolphin Dream (dolphindream) created T45529: Texture Compositor node composition artifact (random pixels).
Jul 22 2015, 10:38 PM · BF Blender

Nov 24 2014

Dolphin Dream (dolphindream) created T42705: F-Curve modifier - Builtin-Function - Wrong Sine Amplitude for Angle transformation.
Nov 24 2014, 2:51 AM · BF Blender

Nov 17 2014

Dolphin Dream (dolphindream) created T42622: Material vs Rendered - rendering inconsistency in the viewport.
Nov 17 2014, 6:27 AM · Cycles, BF Blender

Oct 6 2014

Dolphin Dream (dolphindream) added a comment to T42064: Directional Blur incorrect behavior (XY axis banding artifacts).

Btw.. to complete my system information:

Oct 6 2014, 8:25 PM · BF Blender

Oct 3 2014

Dolphin Dream (dolphindream) created T42064: Directional Blur incorrect behavior (XY axis banding artifacts).
Oct 3 2014, 8:39 PM · BF Blender

Feb 26 2014

Dolphin Dream (dolphindream) raised the priority of T38856: MARK Seam/Sharp (edge) command in search menu not always MARKs (sometime it CLEARs) from to 90.
Feb 26 2014, 8:15 PM · BF Blender