- User Since
- Nov 10 2019, 5:01 AM (68 w, 2 d)
Dec 31 2020
Oct 27 2020
Nov 27 2019
Re-tagged with BF Blender, I hope that's the correct home.
n00b alert. I just realized I filed this under addons.
Nov 25 2019
Nov 20 2019
Nov 17 2019
Nov 16 2019
An example of scaling being wrong is if you have an empty in the scene that you export. Blender sets the FBX Local Scaling of empties to 100. Doing a unit conversion only makes sense if lengths are being converted. If a unit-less multiplier is being used, it should not be scaled.