- User Since
- Nov 10 2019, 5:01 AM (4 w, 6 d)
Wed, Nov 27
Re-tagged with BF Blender, I hope that's the correct home.
n00b alert. I just realized I filed this under addons.
Mon, Nov 25
Wed, Nov 20
Sun, Nov 17
Sat, Nov 16
An example of scaling being wrong is if you have an empty in the scene that you export. Blender sets the FBX Local Scaling of empties to 100. Doing a unit conversion only makes sense if lengths are being converted. If a unit-less multiplier is being used, it should not be scaled.