Blender fan, Inkscape and Open Source Software advocate.
Freelancing in 3D graphics for Archviz, with a strong interest in graphical arts, 3D modelling, vector drafting, science fiction concept design and Portable Apps.
www.duarteramos.pt
Blender fan, Inkscape and Open Source Software advocate.
Freelancing in 3D graphics for Archviz, with a strong interest in graphical arts, 3D modelling, vector drafting, science fiction concept design and Portable Apps.
www.duarteramos.pt
In D14966#402646, @Dalai Felinto (dfelinto) wrote:The other question I have is whether we need the "From Object". How often do users set the original of a collection that they can't use the 3D cursor for that?
In D14466#391806, @Leon Schittek (lone_noel) wrote:Hmm, I didn't consider node groups too much since they don't seem to support multi inputs currently. Or do you mean node groups created via python? I'm not very familiar with those.
In D14466#391682, @Leon Schittek (lone_noel) wrote:While thematically related, its implementation is independent from the changes made here. So it's probably better to keep it separate.
Great to see someone tackling this at last, node socket alignment as been bothering me forever. Great work so far!
Ah I see, real shame we can't keep it, but I can see how this is troublesome.
Ah I see, thanks for the feedback.
Seeing some activity here just made my week.
In T85628#1203286, @Harley Acheson (harley) wrote:@Harley Acheson (harley) -
In newDrawingContext(), if we are unable to get at least a 3.3 context then EnumDisplayDevices(). If there are more than one, and any are DISPLAY_DEVICE_ACTIVE but not DISPLAY_DEVICE_PRIMARY_DEVICE then we could probably give a better error message instructing the user to plug their multiple monitors into one adapter.Just noting that my assumption shown above was incorrect. I thought I could detect this situation and therefore give a more meaningful error message to the user. However I could not detect this state. It is still possible that the state can be detected (outside of using those flags) but I don't have a computer with multiple adapters (only multiple monitors on a single adapter).
This seems to have more severe side effects I have run into in the meantime, besides just failing startup with a window on the secondary monitor.
During regular operation if a window new child is opened on the secondary monitor it causes Blender to crash, leading to potential data loss. Say for example when spawning a file browser window for browsing for an image texture, when appending something, or subdividing an area into a new window.
This looks pretty cool!
This seems to be similar or the same underlying issue as
This seems to be similar or the same underlying issue as
This seems to be similar or the same underlying issue as
This seems to be similar or the same underlying issue as