- User Since
- Feb 13 2019, 8:19 PM (30 w, 6 d)
Wed, Sep 4
probably a duplicate of this one - https://developer.blender.org/T68856
Mon, Aug 26
Tue, Aug 20
Mon, Aug 19
Aug 14 2019
working fine on my end, no crash either - 2.81 38ff5064b33c, macOS mojave 10.14.5, 3.3ghz i7, 8gb, intel iris 550
Jul 10 2019
Just to save the devs the time of having to go to google translate -
Jun 26 2019
You're right, after checking the error message more carefully it seems it was an issue with the hardops add-on - sorry about that. It got me confused because I used it often in 2.79 and I wasn't realizing it's not the built in way of doing this.
I set the search function to the space bar, typed in unlink just like in 2.79 (worked with the U hotkey in 2.79,I'm guessing that stood for unlink).
Jun 25 2019
Jun 17 2019
I don't know how the tool currently works, but the one's I saw before would take the last vertID, convert it to en edge selection, select the loop, every 2nd ring, repeat, delete the edges. Just guessing here but if in Blender checker deselect is involved, that'd have some problems with 3-5 pole verts (this might be a different issue though) -
Jun 12 2019
Jun 2 2019
Yes, it's not pretty, but probably expected to some extent.
noticed the same thing recently, seems to depend on the number of cuts added - left is with just a few cuts, elongated polys, right is with enough cuts to give a fairly uniform quad mesh:
adding the line "usemtl defaultMat" seems to fix it, I guess it's related to something with the zbrush tex export option. why it's working fine with keep vert IDs is beyond me.
Jun 1 2019
seems to happen with obj's exported from zbrush. the ticket might be as duplicate of T65326.
fails to import in macOS mojave 10.14.5 in 9bae9b634ec6
May 28 2019
here's a quick gif showing the problem -
May 25 2019
May 24 2019
Tried the same build on windows 7 with an nvidia 1080, on windows 10 with an rtx 2080, on a windows 10 laptop with intel hd4600/nvidia 880 and on kubuntu 16 with a 1070 - all working fine. Might be an OSX thing?
May 19 2019
seemed to be working fine with the build from 15.05.2019 - 8a6414ed46f6.
May 18 2019
I'm having the same problem using an Intel Iris 550 on a macbook pro (mojave 10.14.4) Worth noting that the seemingly random selection is consistent when not changing the view so it might have something to do with how the backfacing verts are excluded from selection (how that is gpu related is beyond me, I'm not a coder).
Apr 16 2019
Apr 3 2019
Mar 19 2019
Thanks for clarifying. It'd be handy to have the option to consciously re-organize scenes with hidden objects especially when doing previz with heavy scenes with lot's of scan data.
tried with the latest as of today (d47f827019f2) and it's still an issue.
Mar 18 2019
I still can't move hidden objects from one collection to the other. Tried on kubuntu 16.04 with Today's build (9099305771ec)