Ejnar Brendsdal (ejnaren)
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User Since
Jan 19 2010, 10:59 PM (452 w, 3 d)

Recent Activity

Jun 6 2018

Ejnar Brendsdal (ejnaren) added a comment to T45734: Grab, rotate, scale with basepoint.

Current CAD snap is all about desperation.
Here is GIF about it. Don't know how it could be missed.

Jun 6 2018, 12:09 AM · User Interface, BF Blender

May 13 2018

Ejnar Brendsdal (ejnaren) awarded T55043: Tool Settings Editor a Love token.
May 13 2018, 5:41 PM · Code Quest
Ejnar Brendsdal (ejnaren) awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
May 13 2018, 5:36 PM · Code Quest

May 5 2018

Ejnar Brendsdal (ejnaren) added a comment to T54951: Properties Editor Design.

We never supported that before, so I'm not sure if it will be an issue. Most of the time it's not possible to be in multiple states. If something is driven, it can't be animated. If something is linked, it can't be driven or animated. If something is animated, it can't be a regular value, and so on. They are, AFAIK, almost always mutually exclusive.

May 5 2018, 3:04 PM · BF Blender: 2.8, User Interface, Code Quest
Ejnar Brendsdal (ejnaren) added a comment to T54842: Merge groups and collections.

This sounds like a smart move although it sounds like a good deal of work?
Do you think it would be technically feasible to make a toggle to treat collections as single objects when working with them?
Often objects are in fact a collection of smaller objects and it makes sense to move and work with them as a single object. Think of a car, house, vacuum cleaner, robot, character with clothing etc.

May 5 2018, 10:21 AM · Code Quest

May 4 2018

Ejnar Brendsdal (ejnaren) awarded T54943: Blender 2.8 Defaults a Love token.
May 4 2018, 10:35 PM · BF Blender: 2.8, User Interface, Code Quest
Ejnar Brendsdal (ejnaren) awarded T54943: Blender 2.8 Defaults a Haypence token.
May 4 2018, 10:35 PM · BF Blender: 2.8, User Interface, Code Quest
Ejnar Brendsdal (ejnaren) awarded T54950: 3D Cursor Design a Love token.
May 4 2018, 10:35 PM · User Interface, BF Blender: 2.8, Code Quest
Ejnar Brendsdal (ejnaren) awarded T54951: Properties Editor Design a Love token.
May 4 2018, 10:30 PM · BF Blender: 2.8, User Interface, Code Quest
Ejnar Brendsdal (ejnaren) added a comment to T54951: Properties Editor Design.

This looks amazing. I will let you know that I strongly support all the things you have mentioned here.
But with the risk of opening a can of worms (I know how difficult these design issues can be) how will we be able to tell properties with multiple states?
For example: What of a property is overwritten by a value that is animated?
Do we see multiple small icons? Can they be combined somehow?

May 4 2018, 10:30 PM · BF Blender: 2.8, User Interface, Code Quest
Ejnar Brendsdal (ejnaren) awarded T54955: Multi-Object Properties Design a Love token.
May 4 2018, 10:21 PM · User Interface, BF Blender: 2.8, Code Quest

Apr 22 2018

Ejnar Brendsdal (ejnaren) added a comment to F2920306: Blender 2.8 Code Quest 1X.190.jpeg.

Liins very nice and clean. May I humbly suggest some kind of line showing where the groups of buttons are divided? In example the "old new" group is a bit unclear if it is two controls or in fact just one with a wierd value.

Apr 22 2018, 7:00 PM

Mar 5 2018

Ejnar Brendsdal (ejnaren) added a comment to T54227: FBX import adds multiple copies of same material.

Allright here is the conclusion. The bug was on the Rhino side of things and is also solved.
So this issue can be closed and everyone is happy :)

Mar 5 2018, 6:11 PM · Addons, Import/Export
Ejnar Brendsdal (ejnaren) added a comment to T54227: FBX import adds multiple copies of same material.

Hmm... wierd. In my rhino it only imports as one material...
Anyway the discussion has moved on to the McNeel forum.
As far as that goes it could seem to be solved in the latest version of Rhino.

Mar 5 2018, 5:05 PM · Addons, Import/Export
Ejnar Brendsdal (ejnaren) added a comment to T54227: FBX import adds multiple copies of same material.

Hmm... Interesting.
I did not know you could JSON-ify FBX files.
I will contact McNeel and hear what they have to say on the matter.

Mar 5 2018, 1:39 PM · Addons, Import/Export
Ejnar Brendsdal (ejnaren) added a comment to T54227: FBX import adds multiple copies of same material.

Hi Bastien.

Mar 5 2018, 9:46 AM · Addons, Import/Export

Mar 4 2018

Ejnar Brendsdal (ejnaren) added a comment to T54227: FBX import adds multiple copies of same material.

PS: It does not ppear to happen when using a FBX file exported from Blender itself...

Mar 4 2018, 8:24 PM · Addons, Import/Export
Ejnar Brendsdal (ejnaren) created T54227: FBX import adds multiple copies of same material.
Mar 4 2018, 8:12 PM · Addons, Import/Export

Sep 21 2017

Ejnar Brendsdal (ejnaren) added a comment to T52847: Material indices are wrong when importing FBX file from Revit..

A note to anyone seeing this task wondering how to get materials from Revit to Blender:
IfcOpenShell can be used. It worked well in a test with the same project as this bug report.
http://ifcopenshell.org/

Sep 21 2017, 10:57 AM · Import/Export, BF Blender
Ejnar Brendsdal (ejnaren) added a comment to T52847: Material indices are wrong when importing FBX file from Revit..

I take your point.
I hoped that it was possible to use at least the mat index to specify which mesh has same material.
When working with buildings of many thousand m² its a pain to manually specify all this if its already in the FBX somewhere.
But I see that you have the dirt job here and the blame is on autocad so I won't budge you with it.
All the more reason to back open source standards wherever possible. Thanks for looking into it.

Sep 21 2017, 10:09 AM · Import/Export, BF Blender
Ejnar Brendsdal (ejnaren) added a comment to T52847: Material indices are wrong when importing FBX file from Revit..

Typical of autodesk to go out of their way to make interoperability impossible. Well thanks for looking into it any way. Maybe there is another way to get the materials.
One final question. Do you see anything in the FBX file that could be used to place a placeholder material on the objects?
Even though we dont know what the materials are it would be very helpful if all the objects with the same material got the same default diffuse material in Blender?

Sep 21 2017, 8:14 AM · Import/Export, BF Blender

Sep 20 2017

Ejnar Brendsdal (ejnaren) added a comment to T52846: Wrong normals when importing FBX from Revit.

@Bastien Montagne (mont29) you are the mainn! 😎👍

Sep 20 2017, 5:53 PM · Addons, Import/Export
Ejnar Brendsdal (ejnaren) awarded T52846: Wrong normals when importing FBX from Revit a Love token.
Sep 20 2017, 5:42 PM · Addons, Import/Export
Ejnar Brendsdal (ejnaren) added a comment to T52826: Imported FBX file makes selection impossible..

I have created two new reports.
Hope these can help. If you think I can send anything else that can help please dont hesitate to write.

Sep 20 2017, 1:29 PM · Import/Export, BF Blender
Ejnar Brendsdal (ejnaren) created T52847: Material indices are wrong when importing FBX file from Revit..
Sep 20 2017, 1:27 PM · Import/Export, BF Blender
Ejnar Brendsdal (ejnaren) created T52846: Wrong normals when importing FBX from Revit.
Sep 20 2017, 1:17 PM · Addons, Import/Export

Sep 19 2017

Ejnar Brendsdal (ejnaren) added a comment to T52826: Imported FBX file makes selection impossible..

@Bastien Montagne (mont29) and @Sergey Sharybin (sergey)

Sep 19 2017, 3:25 PM · Import/Export, BF Blender
Ejnar Brendsdal (ejnaren) added a comment to T52826: Imported FBX file makes selection impossible..

When you open the file does it keep the preferences setup as on my machine or is it defaulted to your settings?
It seems it only happens with files that have imported FBX geometry in them.
I have just tried to import the original FBX into Rhino and then export from Rhino into Blender through a new FBX file, but same issue happens.
Could it be a floating point precision issue between the programs? Both Rhino and Revit runs with fairly large double precision scales. (CAD files with kilometers of scenes as default)

Sep 19 2017, 11:36 AM · Import/Export, BF Blender
Ejnar Brendsdal (ejnaren) added a comment to T52826: Imported FBX file makes selection impossible..

No it happens in the attached file on opening.
As if the file is corrupted somehow.
As a note the only thing I did before importing the FBX and causing the trouble was to add a couple of selection options in the keymap according to this link:
https://twitter.com/Leukbaars/status/908992634324004864

Sep 19 2017, 9:53 AM · Import/Export, BF Blender
Ejnar Brendsdal (ejnaren) added a comment to T52826: Imported FBX file makes selection impossible..

Hi Sergey. My first thought was in agreement with you on the OpenGL conclusion as I am on a new machine and haven't set up my own preferences yet. None of the options you suggest solve it though.
But on further inspection I have done the following:

  • Opened the attached file with the bug.
  • Saved it as startup file. -> This resulted in any new empty blend file opened suffering the same problem. Even with just copies of the default cube. Always the geometry in the background being selected.
Sep 19 2017, 9:43 AM · Import/Export, BF Blender
Ejnar Brendsdal (ejnaren) created T52826: Imported FBX file makes selection impossible..
Sep 19 2017, 8:42 AM · Import/Export, BF Blender

Sep 14 2017

Ejnar Brendsdal (ejnaren) added a comment to rBa01fbc66897b: Manipulator: use box style for render border.

Ah. I was a bit quick to think so... ☺️

Sep 14 2017, 5:45 PM
Ejnar Brendsdal (ejnaren) added a comment to rBa01fbc66897b: Manipulator: use box style for render border.

Hi Campbell! Is this to make the 3d view clip using a box?

Sep 14 2017, 12:24 PM

Mar 21 2017

Ejnar Brendsdal (ejnaren) added a comment to T51021: Viewport Design.

Looks awesome, but won't it become very heavy with that fading selection outline?

Mar 21 2017, 11:58 PM · User Interface, BF Blender: 2.8

Feb 9 2017

Ejnar Brendsdal (ejnaren) added a comment to rB1bcf199d2e8c: Support displaying collections in outliner.

Just to curious. Even though this is called collections, it actually sounds like the outliner could now function like layer editors on programs like Rhino, Cinema4D, AutoCAD etc?

Feb 9 2017, 9:05 PM

Nov 27 2016

Ejnar Brendsdal (ejnaren) added a comment to rB2821da5b703f: Enable multi-selection editing by default (Alt-key behavior).

This is very welcome as this is often consistent with working in many other applications in the pipeline.
For consideration: in many of the mentioned applications if multiple objects are selected and they share a property but the values are not the same, an indicator is used in the input field. Ie. It may write "varies" or have a different color or icon to show the new value will overwrite them all.

Nov 27 2016, 10:30 PM

Oct 4 2016

Ejnar Brendsdal (ejnaren) awarded D2269: Cycles CUDA: inlining tweaks to fix performance with CUDA 8.0. a Yellow Medal token.
Oct 4 2016, 7:23 AM

Aug 25 2016

Ejnar Brendsdal (ejnaren) added a comment to rB695da4fd62a4: Initial BVH based object mode selection.

With this method is it possible to make the box select from left only select what's fully inside the box and when it's drawn from the right it selects all that the box touches? That is such a time saver.

Aug 25 2016, 7:03 PM

Jun 10 2016

Ejnar Brendsdal (ejnaren) added a comment to T38384: Layer Manager.

@Julian Eisel (Severin) Just to be clear. The document is created by @Marek Moravec (marek). I have just read it 😉

Jun 10 2016, 10:04 PM · BF Blender: 2.8, User Interface
Ejnar Brendsdal (ejnaren) added a comment to T38384: Layer Manager.

@Marek Moravec (marek) i see your point about the overwrites. You may be right about it being too confusing to have it per object and not pose layer as you suggest.
Overwrites would make more sense in linked duplicates. But that is for another thread...
Anyway I have in fact read your document. I agree with some of your points but generally like where the project is already headed.

Jun 10 2016, 7:58 PM · BF Blender: 2.8, User Interface

Jun 7 2016

Ejnar Brendsdal (ejnaren) added a comment to T38384: Layer Manager.

@Marek Moravec (marek) ahh you misunderstand or I'm not making myself clear. Sorry about that. I don't suggest to have multiple layer managers. The ui proposed in this thread is very much to my liking.

Jun 7 2016, 11:54 PM · BF Blender: 2.8, User Interface

Jun 5 2016

Ejnar Brendsdal (ejnaren) added a comment to T38384: Layer Manager.

@Marek Moravec (marek) true but would that not be solvable if these properties were able to be overwritten in the viewport?
So visibility is set globally but could be overwritten in a single viewport to help modelling etc...

Jun 5 2016, 6:11 PM · BF Blender: 2.8, User Interface

May 28 2016

Ejnar Brendsdal (ejnaren) added a comment to rB0dc203a9f5cb: Add operator to remove layers.

Well Ibhave to correct my previous comment.
In rhino when deleting a layer the user is also presented with a pop-up warning of how many objects are going to be deleted and whether the user wants to proceed.
I feel that important as well.
Sorry for forgetting that part.

May 28 2016, 9:55 PM
Ejnar Brendsdal (ejnaren) added a comment to rB0dc203a9f5cb: Add operator to remove layers.

In rhino when deleting layers objects are deleted as well. In sketchup a popup asks whether to delete the objects or to move them to the current working layer or a default layer.

May 28 2016, 6:43 PM

May 10 2016

Ejnar Brendsdal (ejnaren) awarded rBS86a57b04bfa6: Depsgraph: Store node input/output links in a vector rather than in set a Love token.
May 10 2016, 7:46 AM

May 2 2016

Ejnar Brendsdal (ejnaren) added a comment to T38384: Layer Manager.

A point mentioned in another layer manager discussion and which is worth consideration: current nochups and the idea as it is put forward now has the benefit of supporting the layers hierarchies of many other applications. Like Rhino, AutoCAD, c4d, max, modo etc.
This brings great interoperability with it.
Please consider keeping this strength in the planning as it goes forward.

May 2 2016, 9:17 PM · BF Blender: 2.8, User Interface

Mar 28 2016

Ejnar Brendsdal (ejnaren) added a comment to T38384: Layer Manager.

Another point (although I know many do not use blender like that) is that if we get a layers system compliant with the industry standard model (objects belong to a single layer and layers can be/have sublayers) it will make it possible import export files from more programs meaningfully.
Especially for importing CAD geometry this will make a world of difference as that is the backbone of those types of files and they dont really make sense without layers.

Mar 28 2016, 8:37 PM · BF Blender: 2.8, User Interface

Nov 11 2015

Ejnar Brendsdal (ejnaren) added a comment to rB0024306362fc: Fix T46711: view3d UI limits not scaled w/ scene.

Sound good. Thanks for the work CB.

Nov 11 2015, 4:59 PM
Ejnar Brendsdal (ejnaren) added a comment to rB0024306362fc: Fix T46711: view3d UI limits not scaled w/ scene.

Does this issue also affect the camera when scene is scaled?
When scene is ie. 0.001 to work in mm the cameras are incredibly big when they are scaled 1.

Nov 11 2015, 8:04 AM

Sep 7 2015

Ejnar Brendsdal (ejnaren) added a comment to T45734: Grab, rotate, scale with basepoint.

May I suggest in the proposed mirror operator that it default to mirror only in the XY plane.
Then pressing a button if you want to specify three points for the exact plane?

Sep 7 2015, 3:36 PM · User Interface, BF Blender

Aug 29 2015

Ejnar Brendsdal (ejnaren) added a comment to T45734: Grab, rotate, scale with basepoint.

I would like to add my full hearted support as well. I am an architect as well. Architects today do CGI all the time. It's just 3D scenes like many other 3D projects. But it needs to be precise. Good snapping is a must and this is about half of the way to reach that goal already!

Aug 29 2015, 6:32 PM · User Interface, BF Blender
Ejnar Brendsdal (ejnaren) awarded T45734: Grab, rotate, scale with basepoint a Love token.
Aug 29 2015, 6:17 PM · User Interface, BF Blender

Jul 30 2015

Ejnar Brendsdal (ejnaren) added a comment to T37420: Default Keymap: Review and/or Rework Selection.

Nice discussion on the curser snap, pivot etc.

Jul 30 2015, 11:19 PM · BF Blender, User Interface

Feb 21 2015

Ejnar Brendsdal (ejnaren) added a comment to T43767: FBX Import Regression from 2.71 to 2.73..

Hi Bastien.

Feb 21 2015, 4:40 PM · BF Blender
Ejnar Brendsdal (ejnaren) created T43767: FBX Import Regression from 2.71 to 2.73..
Feb 21 2015, 3:45 PM · BF Blender

Jan 15 2015

Ejnar Brendsdal (ejnaren) added a comment to rBdd9c53b312a6: Freestyle: View map caching..

That is exactly what I meant. Sounds like you already have it in Internal. Probably just me that cant figure out how to update the view when I change parameters. Sound good though!

Jan 15 2015, 7:08 PM

Jan 14 2015

Ejnar Brendsdal (ejnaren) added a comment to rBdd9c53b312a6: Freestyle: View map caching..

This is some brilliant new development!
A quick question:
Is it possible to register edits in the freestyle styles and render the view based on the same view cache?

Jan 14 2015, 10:23 PM
Ejnar Brendsdal (ejnaren) updated subscribers of rBdd9c53b312a6: Freestyle: View map caching..
Jan 14 2015, 10:19 PM

Oct 30 2014

Ejnar Brendsdal (ejnaren) updated subscribers of rB20ae92b352bb: Experimental color wire-frame (for testing in the studio).
Oct 30 2014, 8:01 PM

Aug 31 2014

Ejnar Brendsdal (ejnaren) added a comment to D584: Add 3D View navigation icons to 3D View.

Idea for tablet solution: Would it be possible to register a second finger input?
Ie. You press the icon (if. pan) and if you move the finger it will pan, but if you put another finger on the screen it will use this one instead?
So you could touch the icon/function you want and use another finger to swipe around, doing the movement you want..?

Aug 31 2014, 7:12 PM

May 2 2014

Ejnar Brendsdal (ejnaren) added a comment to T39855: Icons for Robert Penner easing equations.

@Paulo José Oliveira Amaro (pauloup) Ahh I see. It was me who misunderstood the idea :) So I see it makes sense. And apparently it does communicate the "in" mode well. Otherwise I would not have recognized it as odd.

May 2 2014, 11:30 AM · BF Blender, Animation, User Interface

May 1 2014

Ejnar Brendsdal (ejnaren) updated subscribers of T39855: Icons for Robert Penner easing equations.

@Paulo José Oliveira Amaro (pauloup) Very nice icons.
I really like the quality of the blender icon set. Sometimes icons are reused more than one place though so its nice of you to give a hand. I feel your style give some extra color to the original style. Looks tasty :)

May 1 2014, 10:56 PM · BF Blender, Animation, User Interface

Dec 8 2013

Ejnar Brendsdal (ejnaren) updated subscribers of T37601: Implement Vertical Tabs for Toolbars and other regions.

@Archie Call (acall): I must admit I do not agree on the stacked vertical text being easier to read.
Imo it is ver yunatural to read the letters rotated to read horisontal lines of text and then have to read the next letter under the previous one.

Dec 8 2013, 1:51 PM · User Interface