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Elliot Gascoigne (elliotgascoigne)
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User Since
Jul 15 2019, 6:57 PM (71 w, 11 h)

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Wed, Nov 18

Elliot Gascoigne (elliotgascoigne) added a comment to T75319: Crash during cycles GPU rendering in viewport.

I can to confirm the new drivers work, just with a really long compiling of render kernals. I am still converting to team green. I haven't been able to work efficiently for months now because of this so can't risk it happening again which is a HUGE possibility as their drivers seem to break things all the time.

Wed, Nov 18, 6:24 PM · Cycles, Render & Cycles, BF Blender

Oct 17 2020

Elliot Gascoigne (elliotgascoigne) added a comment to T75319: Crash during cycles GPU rendering in viewport.

I've got the same problem since the release of the AMD new drivers, i've been just reading this thread, i've tried everything, and i have something weird besides the crash.

Sometimes (it is just random) when i hit render view with OpenCL the whole scene turns white materials, everything, the HDRI, textures, materials, it all goes white (even with factory reset default cube thing or complex scene) for a minute or two, then it crashes. This just happens from time to time, it usually just crashes when loading kernels finish.

It now happens with every latest blender version, even 2.83 LTS from windows store giving me always same problem.

I think it has something to do with Radeon Drivers, this same thing happened to me back in April, and the problem just went away with new AMD Drivers, now same thing i guess we'll have to wait for new AMD drivers and hope Blender works fine with them.

Just wanted to say i sometimes get a white scene (yes, white scene with shadows and everything, not white screen) something different from what i've read.

AMD Rx 5600 XT
Ryzen 5 3600
32GB ddr4 3000Mhz ram
750W Corsair 80+ Bronze power supply
and running on SSD m2

Oct 17 2020, 12:18 PM · Cycles, Render & Cycles, BF Blender

Oct 8 2020

Elliot Gascoigne (elliotgascoigne) updated subscribers of T75319: Crash during cycles GPU rendering in viewport.

Okay everyone that has a 5700XT I found a work around that results in no hang/closing of blender and instant renders using GPU. Firstly I installed the AMD enterprise driver here: https://www.amd.com/en/support/kb/release-notes/rn-pro-win-20-q3-1

Oct 8 2020, 1:28 PM · Cycles, Render & Cycles, BF Blender

Oct 7 2020

Elliot Gascoigne (elliotgascoigne) added a comment to T75319: Crash during cycles GPU rendering in viewport.

Sorry for the duplicate bug report, I thought mine was a little different as mine closes in the final render (f12). I could add some info on the matter. When pressing render and waiting for it to reach compiling render kernals if I press esc to manually close the render then re render - it renders with no issue as if the kernals where already compiled and doesnt close blender

Oct 7 2020, 8:19 PM · Cycles, Render & Cycles, BF Blender
Elliot Gascoigne (elliotgascoigne) added a comment to T81517: Blender closes when rendering anything (including default startup scene) with GPU - Stuck on compiling render kernals unless manual close and restart of render..

a slight edit, I don't have to manually close the render every single time, it's just the first time unless I close and re open the scene

Oct 7 2020, 7:35 PM · BF Blender
Elliot Gascoigne (elliotgascoigne) created T81517: Blender closes when rendering anything (including default startup scene) with GPU - Stuck on compiling render kernals unless manual close and restart of render..
Oct 7 2020, 7:30 PM · BF Blender

Sep 17 2019

Elliot Gascoigne (elliotgascoigne) added a comment to T69952: Ctrl + Z skipped back about 30 steps with redo doing noting.

I've just tried to replicate the issue again by just going into the sculpting tab and back into layout, and when you go into the sculpting workspace it changes to sculpt mode, then when you enter the layout workspace it reverts back to object mode, but then adding several nodes and then hitting CTRL + Z it deletes all nodes that you put into the shader editor and goes into sculpt mode. So I was actually in object mode when editing the material

Sep 17 2019, 11:11 AM · BF Blender

Sep 16 2019

Elliot Gascoigne (elliotgascoigne) added a comment to T69952: Ctrl + Z skipped back about 30 steps with redo doing noting.

So I've just been able to reproduce the issue using a simple scene. Here is what is happening: using cycles on GPU rendering - using default cube (bevel edges), enter sculpting tab, enable dyntopo at constant detail at around 40, sculpt a little using any brush, enter layout tab, open a shader editor window, edit the material by placing nodes (any amount) (and I understand that i was editing the default material) then after pressing Ctrl + z it reverts the default material back to it's default state with all the placed nodes removed. I hope this makes a bit more sense, just let me know if you need any more info

Sep 16 2019, 5:57 PM · BF Blender
Elliot Gascoigne (elliotgascoigne) created T69952: Ctrl + Z skipped back about 30 steps with redo doing noting.
Sep 16 2019, 4:36 PM · BF Blender