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Elliot Gascoigne (elliotgascoigne)
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User Since
Jul 15 2019, 6:57 PM (13 w, 5 d)

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Sep 17 2019

Elliot Gascoigne (elliotgascoigne) added a comment to T69952: Ctrl + Z skipped back about 30 steps with redo doing noting.

I've just tried to replicate the issue again by just going into the sculpting tab and back into layout, and when you go into the sculpting workspace it changes to sculpt mode, then when you enter the layout workspace it reverts back to object mode, but then adding several nodes and then hitting CTRL + Z it deletes all nodes that you put into the shader editor and goes into sculpt mode. So I was actually in object mode when editing the material

Sep 17 2019, 11:11 AM · BF Blender

Sep 16 2019

Elliot Gascoigne (elliotgascoigne) added a comment to T69952: Ctrl + Z skipped back about 30 steps with redo doing noting.

So I've just been able to reproduce the issue using a simple scene. Here is what is happening: using cycles on GPU rendering - using default cube (bevel edges), enter sculpting tab, enable dyntopo at constant detail at around 40, sculpt a little using any brush, enter layout tab, open a shader editor window, edit the material by placing nodes (any amount) (and I understand that i was editing the default material) then after pressing Ctrl + z it reverts the default material back to it's default state with all the placed nodes removed. I hope this makes a bit more sense, just let me know if you need any more info

Sep 16 2019, 5:57 PM · BF Blender
Elliot Gascoigne (elliotgascoigne) created T69952: Ctrl + Z skipped back about 30 steps with redo doing noting.
Sep 16 2019, 4:36 PM · BF Blender