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Ed Mackey (emackey)
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User Since
Oct 18 2005, 12:13 AM (778 w, 4 d)

Contributor to the glTF format, and the glTF-Blender-IO addon. Blender fan since 2005.

Recent Activity

Thu, Sep 17

Ed Mackey (emackey) added a comment to D4971: added emission strength to the principled BSDF node..

New issue created for glTF emission strength here: https://github.com/KhronosGroup/glTF-Blender-IO/issues/1216

Thu, Sep 17, 8:38 PM · EEVEE & Viewport, Nodes, Rendering, Cycles

Wed, Sep 16

Ed Mackey (emackey) updated Ed Mackey (emackey).
Wed, Sep 16, 9:15 PM

Mar 18 2020

Ed Mackey (emackey) awarded rBdc2df8307f41: VR: Initial Virtual Reality support - Milestone 1, Scene Inspection a Party Time token.
Mar 18 2020, 11:36 PM

Mar 13 2020

Ed Mackey (emackey) added a comment to T74721: Imported glTF Files Are Having Double Vertices.

Hi all. glTF is a delivery format, not an interchange format. Internally, glTF stores its data the same way as "vertex attributes" in OpenGL/WebGL or other realtime graphics APIs, so that it is ready for rendering immediately even on mobile or low-power devices. As a result, glTF does not store vertices as merged as an artist might expect. Any vertices that have discontinuous UVs or discontinuous normals (as flat-shaded models do) must be split per-face to be stored in GPU-ready form.

Mar 13 2020, 6:00 PM · Import/Export, Add-ons (Community)

Mar 5 2020

Ed Mackey (emackey) added a comment to rBAaf687f5a041e: glTF exporter: avoid crash using compositor rendering for image generation.

Fix thanks to scurest in https://github.com/KhronosGroup/glTF-Blender-IO/pull/961

Mar 5 2020, 7:28 PM

Jan 7 2020

Ed Mackey (emackey) closed D6530: glTF documentation update.

Committed in https://developer.blender.org/rBM6044

Jan 7 2020, 12:09 AM · Documentation
Ed Mackey (emackey) committed rBM6044: Update glTF documentation, add Emission input, fix TODOs..
Update glTF documentation, add Emission input, fix TODOs.
Jan 7 2020, 12:07 AM

Jan 5 2020

Ed Mackey (emackey) created D6530: glTF documentation update.
Jan 5 2020, 5:53 PM · Documentation

Sep 13 2019

Ed Mackey (emackey) added a comment to T69857: Loading image by API regression.

This affects multiple importers. I confirmed this impacts the OBJ importer, not just glTF.

Sep 13 2019, 10:55 PM · BF Blender

Sep 6 2019

Ed Mackey (emackey) added a comment to rBbaaa89a0bc54: Shading: Rewrite Mapping node with dynamic inputs..

@Brendon Murphy (meta-androcto) Julien fixed the glTF addon with this diff: https://developer.blender.org/rBAd8e78e3cdcd2adba905b1729c859753df90a9632

Sep 6 2019, 3:01 PM

Jul 20 2019

Ed Mackey (emackey) committed rBM5575: glTF: Minor tweak, mention Draco extension..
glTF: Minor tweak, mention Draco extension.
Jul 20 2019, 12:36 AM

Jul 17 2019

Ed Mackey (emackey) added a comment to D5261: Update glTF add-on documentation.

I'm new to Differential. Is there an extra step to close this out now that it's been committed?

Jul 17 2019, 3:46 AM · Documentation
Ed Mackey (emackey) added a comment to D5261: Update glTF add-on documentation.

Comitted in https://developer.blender.org/rBM5545

Jul 17 2019, 3:36 AM · Documentation
Ed Mackey (emackey) committed rBM5545: glTF: Update documentation and screenshots for 2.80 RC1..
glTF: Update documentation and screenshots for 2.80 RC1.
Jul 17 2019, 3:34 AM
Ed Mackey (emackey) added a comment to D5261: Update glTF add-on documentation.

That would be great, thanks!

Jul 17 2019, 2:03 AM · Documentation

Jul 16 2019

Ed Mackey (emackey) added a comment to D5261: Update glTF add-on documentation.

Thanks for the review. I made the changes to the wording, and here are the updated images:

Jul 16 2019, 3:46 PM · Documentation

Jul 15 2019

Ed Mackey (emackey) created D5261: Update glTF add-on documentation.
Jul 15 2019, 3:58 PM · Documentation

Jul 11 2019

Ed Mackey (emackey) added inline comments to rBM5297: auto rename images 2.9: noname/underscore.
Jul 11 2019, 5:43 PM
Ed Mackey (emackey) added inline comments to rBM5297: auto rename images 2.9: noname/underscore.
Jul 11 2019, 4:27 PM

May 22 2019

Ed Mackey (emackey) added a comment to T64979: Weighted Normal - gLTF export.

Was this object "Shade Flat" or "Shade Smooth"? We had a known issue with custom normals on top of flat-shaded meshes, https://github.com/KhronosGroup/glTF-Blender-IO/issues/436 that just got closed an hour ago, the fix hasn't even been copied over to this repository yet.

May 22 2019, 9:18 PM · Add-ons (Community)

May 13 2019

Ed Mackey (emackey) awarded rB8f71a84496a9: Cycles/Eevee: add Emission and Alpha inputs to Principled BSDF a Like token.
May 13 2019, 9:30 PM

Mar 18 2019

Ed Mackey (emackey) added a comment to T62426: gltf export .bin filename doesn't match .gltf filename after a Blender SaveAs.

Upstream issue: https://github.com/KhronosGroup/glTF-Blender-IO/issues/358

Mar 18 2019, 3:52 PM · Import/Export, Add-ons (Community)

Mar 4 2019

Ed Mackey (emackey) added a comment to rBM4580: some fixes.

@Tobias Heinke (TobiasH) In the import/export section, the lowercase "if" was intentional, to match the formatting of the rest of the section. The way this section is structured is a little odd, as each heading is considered part of the sentence that follows it. Probably this whole thing needs a rewrite at some point, but putting a capital letter there doesn't seem to be the correct solution.

Mar 4 2019, 7:44 PM

Mar 1 2019

Ed Mackey (emackey) added a comment to D4422: Add glTF to import/export page.

@Julien DUROURE (julien) Can we add this? Thanks!

Mar 1 2019, 5:35 PM · Documentation

Feb 28 2019

Ed Mackey (emackey) created D4422: Add glTF to import/export page.
Feb 28 2019, 1:14 AM · Documentation

Feb 27 2019

Ed Mackey (emackey) added a comment to rBM4575: glTF doc update.

Thanks!

Feb 27 2019, 8:45 PM
Ed Mackey (emackey) added a comment to rBM4575: glTF doc update.

@Julien DUROURE (julien) There should be some new images that go along with this change, can you check?

Feb 27 2019, 6:34 PM

Jan 4 2019

Ed Mackey (emackey) added a comment to T60147: GLTF export produces wrong scaling results in 2.8.

Issue copied upstream: https://github.com/KhronosGroup/glTF-Blender-IO/issues/205

Jan 4 2019, 5:13 PM · Add-ons (Community)

Dec 13 2018

Ed Mackey (emackey) added a comment to T58830: Export GLTF/GLB - 2-nd time in 1 session won't work.

@Ivaylo Gogov (ivaydesign) glTF version 2.0 does not ship with raw shaders, as they are not very portable between different platforms (WebGL, OpenGL, Vulkan, Direct3D, Metal...). Often a shader is very deeply paired with the inner workings of the particular rendering engine it's used by, and can't meaningfully move between engines even on the same platform. glTF 1.0 had WebGL shaders and was tied specifically to the WebGL platform for this reason, but in glTF 2.0 the shaders have gone away, replaced by PBR (Physically Based Rendering) and a set of well-defined texture maps that enable a wide range of physically plausible materials. Thus, glTF 2.0 enjoys platform-independence and engine-independence.

Dec 13 2018, 8:43 PM · Import/Export, Add-ons (Community)

Dec 6 2018

Ed Mackey (emackey) added a comment to T58830: Export GLTF/GLB - 2-nd time in 1 session won't work.

@Ivaylo Gogov (ivaydesign) In the past few days there have been major improvements to the export settings, but unfortunately a serious bug has crept in with the "Save Settings" feature. I believe this will be fixed in the next few days.

Dec 6 2018, 5:25 PM · Import/Export, Add-ons (Community)

Nov 24 2018

Ed Mackey (emackey) added a comment to D3929: GLTF 2.0 addon.

Hi all, may I ask a process question here? I'm curious what's the best strategy to keep development efforts synchronized between here and the Khronos GitHub repository. I believe the plan is for issues and patches to continue to be managed on GitHub, unless we create administrative problems in so doing.

Nov 24 2018, 4:36 PM