- User Since
- Dec 1 2010, 12:20 PM (324 w, 6 d)
Fri, Feb 10
Thank you, now I know how it works. No problem to extrude or inset before smoothing. It's worth to add it into documentation I think.
Wed, Feb 8
Thu, Jan 26
As architect I'm used to fillet/chamfer as separate tools too, but in Blender bevel tool gives really great artistic freedom. Having "profile" option in combined fillet/chamfer would reassemble blender bevel and is really nice addition despite of not being used in cad software.
Mon, Jan 23
I'm not sure if it's good place to post suggestion but couldn't find better.
In CAD objects are moved after selecting point not directly after command like in Blender. CAD simply waits for input after command.
I think that instead of selecting point via B and C user should press modifier key (alt maybe?) or "precise snap" key like suggested "B" to disable transform (make Blender wait for input) and turn on snapping. It would allow selection of multiple points regardless of transform and wouldn't require many keys that can conflict.
It is really similar to CAD way, as we are told there to select points one by one and we are doing it in certain order. It could be universal for all operations.
Here gifs from FreeCAD. To move I selected object, then press MV (move), selected first point and then second. Similar with rotation: select, RO, first point as base, second as reference, third as target.
Basepoint is defined when rotating and scaling. When moving there are only reference point and target point. If there is new transform widget in blender that widget also could be transformed using points, e.g. to rotate it or precisely move. Widget in Rhino (defined as gumball) is attached to edited object but treated as separate object, that can be positioned using 3 points: center, x direction, y direction. What I mean, is that transforming using points is rather coordinate system extension using user defined coordinates that are stored to calculate required transformation. As you can see on gifs in FreeCAD there is additional "circle" inside cursor that snaps to objects during selection of base and target points. What I want to tell is that that coordinate extension is more 3d cursor then widget, but 3d cursor would need to be literally "split" to several cursors to allow selection of multiple coordinates.
There is Enhanced 3d Cursor addon that allows realtime 3d cursor snapping when holding right click and dragging but idea is that we can select reference point (that second point I selected during rotate) and target point (third point), so we are able to type in scale or angle, but we are unable to pick existing length, angle or direction.
Jan 17 2017
Here is a video showing how it should look (not mine):
Jul 12 2016
Jul 11 2016
Apr 15 2016
I reported this as I've tested same thing in 3dsmax and works ok. Thank you anyway for explanation.
Apr 14 2016
I waited little longer and got window response, but when I copy that mesh, join and then scale blender hangs for good.
Apr 13 2016
sorry, here it is: