Alex P (eneen)
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User Since
Dec 1 2010, 12:20 PM (338 w, 1 d)

Recent Activity

Feb 10 2017

Alex P (eneen) added a comment to T50622: Edge subdivide smooth option works only near object origin.

Thank you, now I know how it works. No problem to extrude before smoothing. It's worth to add it into documentation I think.

Feb 10 2017, 12:05 PM · BF Blender

Feb 8 2017

Alex P (eneen) created T50622: Edge subdivide smooth option works only near object origin.
Feb 8 2017, 3:27 PM · BF Blender
Alex P (eneen) created T50620: 3ds import - rotated elements.
Feb 8 2017, 12:42 PM · Import/Export, Addons

Jan 26 2017

Alex P (eneen) added a comment to D2445: GSoC 2016 - Bezier Curves Improvements.

As architect I'm used to fillet/chamfer as separate tools too, but in Blender bevel tool gives really great artistic freedom. Having "profile" option in combined fillet/chamfer would reassemble blender bevel and is really nice addition despite of not being used in cad software.

Jan 26 2017, 5:00 PM

Jan 23 2017

Alex P (eneen) added a comment to T45734: Grab, rotate, scale with basepoint.

I'm not sure if it's good place to post suggestion but couldn't find better.
In CAD objects are moved after selecting point not directly after command like in Blender. CAD simply waits for input after command.
I think that instead of selecting point via B and C user should press modifier key (alt maybe?) or "precise snap" key like suggested "B" to disable transform (make Blender wait for input) and turn on snapping. It would allow selection of multiple points regardless of transform and wouldn't require many keys that can conflict.
It is really similar to CAD way, as we are told there to select points one by one and we are doing it in certain order. It could be universal for all operations.
Here gifs from FreeCAD. To move I selected object, then press MV (move), selected first point and then second. Similar with rotation: select, RO, first point as base, second as reference, third as target.



Basepoint is defined when rotating and scaling. When moving there are only reference point and target point. If there is new transform widget in blender that widget also could be transformed using points, e.g. to rotate it or precisely move. What I mean, is that transforming using points is rather coordinate system extension using user defined coordinates that are stored to calculate required transformation. As you can see on gifs in FreeCAD there is additional "circle" inside cursor that snaps to objects during selection of base and target points. To me that coordinate extension is more 3d cursor then widget and 3d cursor would need to be "split to several cursors" to allow selection of multiple coordinates.
There is Enhanced 3d Cursor addon that allows realtime 3d cursor snapping when holding right click and dragging but idea is that we can select reference point (that second point I selected during rotate) and target point (third point), so we are able to pick length or angle between existing elements.

Jan 23 2017, 12:44 PM · User Interface, BF Blender

Jan 17 2017

Alex P (eneen) added a comment to T50458: Hosek/Wilkie sky model weird coloration.

Here is a video showing how it should look (not mine):
https://www.youtube.com/watch?v=DKjquLIe-d4

Jan 17 2017, 5:45 PM · Cycles, Rendering, BF Blender
Alex P (eneen) created T50458: Hosek/Wilkie sky model weird coloration.
Jan 17 2017, 5:44 PM · Cycles, Rendering, BF Blender

Jul 12 2016

Alex P (eneen) added a comment to T48828: OBJ importer lacks scale option.

Thank you.

Jul 12 2016, 8:40 AM · BF Blender

Jul 11 2016

Alex P (eneen) edited the description of T48828: OBJ importer lacks scale option.
Jul 11 2016, 2:26 PM · BF Blender
Alex P (eneen) created T48828: OBJ importer lacks scale option.
Jul 11 2016, 2:16 PM · BF Blender

Apr 15 2016

Alex P (eneen) added a comment to T48142: Scaling lots of submeshes with "individual origins" pivot point makes blender unresponsive.

I reported this as I've tested same thing in 3dsmax and works ok. Thank you anyway for explanation.

Apr 15 2016, 10:57 AM · BF Blender

Apr 14 2016

Alex P (eneen) added a comment to T48142: Scaling lots of submeshes with "individual origins" pivot point makes blender unresponsive.

I waited little longer and got window response, but when I copy that mesh, join and then scale blender hangs for good.

Apr 14 2016, 10:10 AM · BF Blender

Apr 13 2016

Alex P (eneen) added a comment to T48142: Scaling lots of submeshes with "individual origins" pivot point makes blender unresponsive.

sorry, here it is:

Apr 13 2016, 11:21 PM · BF Blender
Alex P (eneen) created T48142: Scaling lots of submeshes with "individual origins" pivot point makes blender unresponsive.
Apr 13 2016, 10:49 PM · BF Blender