- User Since
- May 25 2017, 11:18 AM (121 w, 2 d)
May 30 2019
Checked again and Works in
version: 2.80 (sub 72), branch: blender2.7, commit date: 2019-05-29 18:17, hash: fee600f47980, type: Release
May 28 2019
May 24 2019
Wrong z-testing only happens to Grase pencil Stroke, not to alpha blend material.
I wonder whats the difference in rendering.
As the sphere is opaque it writes to z-buffer, so if alpha blend shader does depth testing against z-buffer it should be occluded correctly.