- User Since
- Jun 14 2017, 7:03 PM (285 w, 5 d)
Fri, Dec 2
Is it possible to test the lineart-shadow branch without having to built it yourself? It apparently has performance issues, but it surely can't be worse than T102913?
Thu, Dec 1
Wed, Nov 30
Sep 27 2022
Sep 1 2022
May 19 2022
Ok, I just made a new very similar object from scratch, and everything was fine until I assigned the Grey Soft material to one of the mesh bodies inside the object... that material is literally a default material with a changed viewport color. I do not understand what is going on...
Managed to see the issue even after applying scale, so not sure what's going on. Removing duplicates does not help.
Problem seems to be with the scale of the object. Possibly rounding errors and not a bug? Visually it still looks odd, and could perhaps fail more gracefully?
May 13 2022
Apr 30 2022
There seems to be something else going on as well, because not even the dope sheet recognizes keyframes in this file:
Ok, figured out the missing step in the instructions above:
Apr 29 2022
Mar 27 2022
Mar 19 2022
Mar 18 2022
Mar 4 2022
Feb 21 2022
Feb 19 2022
Feb 17 2022
Feb 11 2022
Feb 10 2022
Sep 24 2021
Sep 12 2021
Sep 9 2021
Not sure if this belongs here (I searched this site for metersPerUnit and this report seemed to fit), but this is what you get when you try to import a USD file from Blender into Unreal Engine 5.0:
Aug 26 2021
I think I found a workaround:
Aug 25 2021
Aug 24 2021
Regarding the side-menu, I'm sorry but yes it appears it is from an add-on. I mixed it up because the documentation said "sidebar" and not side-menu (https://docs.blender.org/manual/en/latest/animation/actions.html).
Thanks for looking into it. I tried to follow what you described, but unfortunately it did not work for me:
Aug 23 2021
Jun 26 2021
Not sure what do you mean by this.
Or why do you think, that this is bug?
Jun 24 2021
Jun 12 2021
May 16 2021
I don't know if this is the correct place but:
Apr 29 2021
Here's another movie demonstrating the beginner user experience:
Apr 26 2021
Mar 8 2021
It was using the normal way to render, it's just that the textures (and a linked collection) came from locations on the network.
Mar 4 2021
Well, I tested the file on my home PC (a third Windows 10 machine with a 1080), which meant that I had to pack all external data into the Blend file, because I don't have access to all the network shares with the resources on.
The crash also happens in 2.91.2 on a PC running Windows 10 19041 with a Nvidia 1080 card.
Mar 2 2021
Feb 27 2021
Dec 28 2020
Dec 10 2020
Great. I apparently already reported this once, and it's still not fixed:
Dec 9 2020
Nov 13 2020
The workaround for the above is to move some points on the curve 0.00001mm in some direction.
It's actually a lot more letters, but since I need to jump through the hoop of "make links" (an UI lie, actually because it's a copy) of the modifier, I did not notice it immediately.
Sep 24 2020
Jul 14 2020
Jun 3 2020
Ok, perhaps some more hints to narrow this down:
May 19 2020
Today, I had a hell of a time getting my scene back in working order.
Apr 30 2020
Yes, seems very similar, if not the same!
Ok, so with a bit of fiddling in 2.9, I can get the file working again... seems to not be the shader compilation, but something with the sheer size of the area and the fog volume/bloom:
So I guess this reply is futile now but I suspect the issue is the shader compilation and the sheer size of the file... the shader subsystem seems to give up before it's even started (progress bar never shows up)... which in that case would mean it's not possible to produce a simplified setting because the bug only appears in very heavy files.
Apr 28 2020
If the intent here is to place various control gizmos around the frame/border of a camera locked viewport, could you also please consider being able to resize the frame itself with a gizmo?
Mar 3 2020
When this is implemented, please add a toggle to affect active/entire selection by default on the splash screen like you have with the left/right click and space bar options.
Feb 17 2020
Dec 25 2019
Just set up a new MacOS machine, and Blender is the only app that did this.
Dec 16 2019
Nov 5 2019
@tom k (tomjk) I'm sorry, but you may very well be correct, but I still do not understand your "correct" explanation.
Nov 1 2019
Oct 22 2019
Sep 30 2019
@Ricardo (INeedMana) this workaround made the knife tool behave as normal again, thank you!
Aug 30 2019
Aug 22 2019
And also, perhaps a reference: https://devtalk.blender.org/t/framerate-drops-to-1fps-or-less-with-a-few-hundred-thousand-faces-selected/5067
Aug 21 2019
Aug 10 2019
May I suggest the following as a test scene, because this might be a probable scenario that beginners of Blender might try out (as I did) and then become a bit disappointed in Eevee: