Eoin O'Neill (eoinoneill.yokai)
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User Since
May 10 2018, 7:11 AM (23 w, 4 d)

Recent Activity

Thu, Oct 11

Eoin O'Neill (eoinoneill.yokai) added a comment to D3338: Multi-Object Editing: MESH_OT_bridge_edge_loops.

@Dalai Felinto (dfelinto) No worries, and sorry I didn't respond right away. Yeah that's OK with me, I'm just glad to have helped contribute a bit to blender. :) I'll be back to supply whatever I can, so no worries.

Thu, Oct 11, 9:49 AM · Mesh Modeling, Code Quest

May 20 2018

Eoin O'Neill (eoinoneill.yokai) added a watcher for Sculpting and Painting: Eoin O'Neill (eoinoneill.yokai).
May 20 2018, 11:06 PM

May 17 2018

Eoin O'Neill (eoinoneill.yokai) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

Any updates on my pending updated diff @ D3338 for MESH_OT_bridge_edge_loops?

May 17 2018, 7:46 AM · Mesh Modeling, Code Quest

May 12 2018

Eoin O'Neill (eoinoneill.yokai) updated the diff for D3338: Multi-Object Editing: MESH_OT_bridge_edge_loops.

So I've isolated the body of the for loop into its own function (taking in an edit mesh and a wmOperator for any additional information). I decided to pass in the user-configurable values as arguments since those shouldn't change during the process of iterating through all the mesh assets. It may be ideal to break those options into a struct in order to make the function call more clean in the future (in case more arguments will need to be passed further down the line.)

May 12 2018, 1:38 AM · Mesh Modeling, Code Quest

May 11 2018

Eoin O'Neill (eoinoneill.yokai) added a comment to D3338: Multi-Object Editing: MESH_OT_bridge_edge_loops.

Yes, I'll try that when I get back today. Sorry for the delayed response!

May 11 2018, 8:02 PM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

MESH_OT_quads_convert_to_tris and MESH_OT_tris_convert_to_quads appear to be already implemented in the blender2.8 branch. Someone should cross them out.

May 11 2018, 1:55 AM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) updated the summary of D3332: Multi-object edit: MESH_OT_fill (Triangle Fill).
May 11 2018, 12:57 AM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) updated the summary of D3338: Multi-Object Editing: MESH_OT_bridge_edge_loops.
May 11 2018, 12:56 AM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

I've submitted a patch for MESH_OT_bridge_edge_loops. D3338

May 11 2018, 12:55 AM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) created D3338: Multi-Object Editing: MESH_OT_bridge_edge_loops.
May 11 2018, 12:53 AM · Mesh Modeling, Code Quest

May 10 2018

Eoin O'Neill (eoinoneill.yokai) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

Hi Everyone! I've put a MESH_OT_fill patch in for code review. D3332

May 10 2018, 11:48 PM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) created D3332: Multi-object edit: MESH_OT_fill (Triangle Fill).
May 10 2018, 9:03 PM · Mesh Modeling, Code Quest