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Eoin O'Neill (eoinoneill.yokai)
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User Since
May 10 2018, 7:11 AM (31 w, 6 d)

Recent Activity

Sun, Dec 2

Eoin O'Neill (eoinoneill.yokai) awarded D3601: Use 3D cursor rotation for new objects a Love token.
Sun, Dec 2, 9:49 PM · BF Blender: 2.8
Eoin O'Neill (eoinoneill.yokai) awarded D4021: Setting for the polybuild tool to automatically create quads a Love token.
Sun, Dec 2, 9:47 PM

Wed, Nov 28

Eoin O'Neill (eoinoneill.yokai) added a project to T58102: Crash on Sculpt Stroke After Undo w/ Dyntopo Enabled: BF Blender.
Wed, Nov 28, 12:59 AM · BF Blender, BF Blender: 2.8
Eoin O'Neill (eoinoneill.yokai) edited projects for T58102: Crash on Sculpt Stroke After Undo w/ Dyntopo Enabled, added: BF Blender: 2.8; removed Addons.
Wed, Nov 28, 12:58 AM · BF Blender, BF Blender: 2.8
Eoin O'Neill (eoinoneill.yokai) updated the task description for T58102: Crash on Sculpt Stroke After Undo w/ Dyntopo Enabled.
Wed, Nov 28, 12:57 AM · BF Blender, BF Blender: 2.8
Eoin O'Neill (eoinoneill.yokai) created T58102: Crash on Sculpt Stroke After Undo w/ Dyntopo Enabled.
Wed, Nov 28, 12:56 AM · BF Blender, BF Blender: 2.8

Tue, Nov 27

Eoin O'Neill (eoinoneill.yokai) added a comment to T57070: 2.8 Crash in sculpting mode with tilling and Dyntopo.

@Bastien Montagne (mont29) I believe this should be reopened as blender continues to crash when dynotopo is on w/ tiling enabled. I just tested this on b201196c2e5 and it continues to crash.

Tue, Nov 27, 4:06 AM · BF Blender: 2.8, BF Blender

Wed, Nov 21

Eoin O'Neill (eoinoneill.yokai) created T57988: Sculpting Crash When Dyntopo Enabled With Tiling Settings Enabled.
Wed, Nov 21, 11:35 PM · BF Blender: 2.8, BF Blender

Nov 4 2018

Eoin O'Neill (eoinoneill.yokai) added a comment to D3594: New sculpting brush cursor.

I really like this change. It should dramatically improve the sculpting experience in Blender!

Nov 4 2018, 8:56 PM · Sculpting and Painting
Eoin O'Neill (eoinoneill.yokai) awarded D3594: New sculpting brush cursor a Love token.
Nov 4 2018, 8:55 PM · Sculpting and Painting

Oct 11 2018

Eoin O'Neill (eoinoneill.yokai) added a comment to D3338: Multi-Object Editing: MESH_OT_bridge_edge_loops.

@Dalai Felinto (dfelinto) No worries, and sorry I didn't respond right away. Yeah that's OK with me, I'm just glad to have helped contribute a bit to blender. :) I'll be back to supply whatever I can, so no worries.

Oct 11 2018, 9:49 AM · Mesh Modeling, Code Quest

May 20 2018

Eoin O'Neill (eoinoneill.yokai) added a watcher for Sculpting and Painting: Eoin O'Neill (eoinoneill.yokai).
May 20 2018, 11:06 PM

May 17 2018

Eoin O'Neill (eoinoneill.yokai) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

Any updates on my pending updated diff @ D3338 for MESH_OT_bridge_edge_loops?

May 17 2018, 7:46 AM · Mesh Modeling, Code Quest

May 12 2018

Eoin O'Neill (eoinoneill.yokai) updated the diff for D3338: Multi-Object Editing: MESH_OT_bridge_edge_loops.

So I've isolated the body of the for loop into its own function (taking in an edit mesh and a wmOperator for any additional information). I decided to pass in the user-configurable values as arguments since those shouldn't change during the process of iterating through all the mesh assets. It may be ideal to break those options into a struct in order to make the function call more clean in the future (in case more arguments will need to be passed further down the line.)

May 12 2018, 1:38 AM · Mesh Modeling, Code Quest

May 11 2018

Eoin O'Neill (eoinoneill.yokai) added a comment to D3338: Multi-Object Editing: MESH_OT_bridge_edge_loops.

Yes, I'll try that when I get back today. Sorry for the delayed response!

May 11 2018, 8:02 PM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

MESH_OT_quads_convert_to_tris and MESH_OT_tris_convert_to_quads appear to be already implemented in the blender2.8 branch. Someone should cross them out.

May 11 2018, 1:55 AM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) updated the summary of D3332: Multi-object edit: MESH_OT_fill (Triangle Fill).
May 11 2018, 12:57 AM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) updated the summary of D3338: Multi-Object Editing: MESH_OT_bridge_edge_loops.
May 11 2018, 12:56 AM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

I've submitted a patch for MESH_OT_bridge_edge_loops. D3338

May 11 2018, 12:55 AM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) created D3338: Multi-Object Editing: MESH_OT_bridge_edge_loops.
May 11 2018, 12:53 AM · Mesh Modeling, Code Quest

May 10 2018

Eoin O'Neill (eoinoneill.yokai) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

Hi Everyone! I've put a MESH_OT_fill patch in for code review. D3332

May 10 2018, 11:48 PM · Mesh Modeling, Code Quest
Eoin O'Neill (eoinoneill.yokai) created D3332: Multi-object edit: MESH_OT_fill (Triangle Fill).
May 10 2018, 9:03 PM · Mesh Modeling, Code Quest