Erick Tukuniata (erickblender)
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User Since
Jan 14 2013, 11:31 PM (287 w, 2 d)

Recent Activity

Thu, Jul 5

Erick Tukuniata (erickblender) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Yo @Campbell Barton (campbellbarton) it seems like Blender User pref is hidden, we cannot access it. Is the key-combo has changed or?

Thu, Jul 5, 10:06 PM

Sun, Jul 1

Erick Tukuniata (erickblender) added a comment to T54943: Blender 2.8 Defaults.

The 3D cursor tool will be removed from Sculpt mode.

Sun, Jul 1, 9:49 AM · BF Blender: 2.8, User Interface, Code Quest
Erick Tukuniata (erickblender) updated subscribers of T54943: Blender 2.8 Defaults.
Sun, Jul 1, 9:34 AM · BF Blender: 2.8, User Interface, Code Quest
Erick Tukuniata (erickblender) added a comment to T54943: Blender 2.8 Defaults.

Can we have a brush as an active tool in sculpt mode instead of the cursor as tool?

Sun, Jul 1, 9:33 AM · BF Blender: 2.8, User Interface, Code Quest

Sun, Jun 24

Erick Tukuniata (erickblender) awarded D3492: Image : Frame Buffer > Slot system update and slot comparisons a Love token.
Sun, Jun 24, 2:16 PM · BF Blender: 2.8
Erick Tukuniata (erickblender) added a comment to T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design.

Is the intention still to remove the W-Key Specials context menu and only have favorites?

Sun, Jun 24, 2:15 PM · Code Quest

Jun 11 2018

Erick Tukuniata (erickblender) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

Grease Pencil will most likely not work like it did in 2.7. The reason it worked as it did, was because we didn't have the concept of active tools, which we now do have. Grease Pencil should be ported over to using active tools, so that you don't have to hold down a key to use it, which is tiresome and unergonomic anyway.

Jun 11 2018, 10:35 PM · Code Quest
Erick Tukuniata (erickblender) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

@William Reynish (billreynish) The D-key is reserved for the Grease Pencil in all modes, That is the reason it was changed to X-key in Blender 2.7 series.

Jun 11 2018, 9:41 PM · Code Quest

Jun 8 2018

Erick Tukuniata (erickblender) created T55399: Double undo in sculpt mode after lasso mask. Follow up for Maniphest T55033 .
Jun 8 2018, 12:54 PM · BF Blender
Erick Tukuniata (erickblender) added a comment to T55347: Sculpting brush shortcut improvements.
Jun 8 2018, 12:46 PM · BF Blender: 2.8, Code Quest
Erick Tukuniata (erickblender) added a comment to T55033: Undo mask brush in sculpt mode with dyntopo on, crashes Blender.

Yes just I checked and it is working now, meaning that is not crashing anymore but still you have to undo twice before the undo takes place. May be should close this one and open another one with the title " After lasso mask, Blender needs two undo before the undo takes place." ?

Jun 8 2018, 12:36 PM · BF Blender

Jun 7 2018

Erick Tukuniata (erickblender) added a comment to T55347: Sculpting brush shortcut improvements.

@Julien Kaspar (JulienKaspar) do you why brushes are nested? For me nested == to hide.
I have hard time to understand why. Because in edit mode we have 18 icons visible and in sculpt mode 12 icons visible. We have enough space to put more brushes and we can scale the icons and fit even more brushes. If the nested is based on the name, i should say that is a bad decision because in Blender brushes behave differently. For example, while clay brush works great with multires., it performs poorly with Dyntopo. And clay strip does the opposite, even though they have kind of the same type of brushes name"clay". The clay strip brush is Blender's magic brush you can do almost anything with it in Dyntopo, nesting it kills the discover-ability what ever this word means LOL.
@Campbell Barton (campbellbarton) Here is my suggestions:

  • Scale down all the brushes in sculpt mode and make them all visible, or
  • Let the users decide about what brush they want to nest. ( this is what has happened with old screen layout, almost no one was using them because it was predefine for the user, not necessarily user taste )
Jun 7 2018, 6:11 PM · BF Blender: 2.8, Code Quest
Erick Tukuniata (erickblender) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Holly thanks @Campbell Barton (campbellbarton) !!
Now we dont have motives to complaint.

But would be nice if there is a way to merge some headers and top bars to free vertical space, you know... Maybe optionally hiding the status bar...
Maybe making the workspace tabs only appear by hovering the mouse over.

Some people dont have displays the size of a wall...

Jun 7 2018, 4:18 PM · Code Quest

Jun 6 2018

Erick Tukuniata (erickblender) added a comment to T45734: Grab, rotate, scale with basepoint.

Current CAD snap is all about desperation.
Here is GIF about it. Don't know how it was missed.

I don't what you are trying to achieve but the same thing you have achieved in other programs you can achieve that in Blender as well, just have to enter edit mode and set the snap accordingly like this ->

Okay, it seems to be not clear yet, so I will explain what you need to do.
To perform CAD snap you have to follow conditions:
0) You have to move object with one particular point to another particular point.

  1. In object mode only
  2. With no origin manipulations (because of possible instances)
  3. With absolute minimum of manipulations. Click-click.

    To realize the importance of such ability you have to work in massive architectural industry for years and do such operations thousands times per day every day. And yes, we are using modeling tools for about decade, we all know about mesh snap, we know all your possible answers, and we already wrote tools that made such thing even faster than on your video, you can find it in my prevous post.

    I'm 1D_Inc, please, don't try to teach me basics =)
Jun 6 2018, 3:14 PM · User Interface, BF Blender
Erick Tukuniata (erickblender) awarded T55333: Workbench: Cavity Shader a Like token.
Jun 6 2018, 3:05 PM · Code Quest
Erick Tukuniata (erickblender) added a comment to T45734: Grab, rotate, scale with basepoint.

Current CAD snap is all about desperation.
Here is GIF about it. Don't know how it was missed.

Jun 6 2018, 7:00 AM · User Interface, BF Blender

May 24 2018

Erick Tukuniata (erickblender) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I have bad feelings about to start to relearn key shortcut, not because i hate changes but because it will slow down artists/users. Blender is a tool, you learn to use it and make something awesome with it., but if every now and then you have relearn the way to use it, it is a slow down process for your creativity. Improvement should be made to relieve artists/users burden. Yes eventually many will learn the new way, and others not.

May 24 2018, 2:56 PM · Code Quest

May 23 2018

Erick Tukuniata (erickblender) added a comment to T54915: Usercount of active action increases when editing things with COW enabled.

Actually the usercount gets incremented in pose mode by doing anything action there ( move, scale, selection, rotate ), and note that COW is now default. If you play a bit with the file, just select some bones, rotate, scale, .... and do some undo in the middle, Blender will crash and sometimes not able to open the file anymore(crash on start).

May 23 2018, 1:45 PM · Dependency Graph, Code Quest

May 21 2018

Erick Tukuniata (erickblender) added a comment to T54796: GSoC 2018 project: Implementing a Hair Shader for Cycles.

I believe for testing you may be want to post a link in BA thread that you have started, there you will have more traffic ( which is not always good, you don't have to answer everybody ;) ) In BA there is more artists/users who will want to play with it and give some feedbacks.

May 21 2018, 8:57 PM · Cycles

May 13 2018

Erick Tukuniata (erickblender) added reviewers for D3364: Multi-Object-Mode: EditMesh UV Tools edit UV_OT_pin: Campbell Barton (campbellbarton), Dalai Felinto (dfelinto).
May 13 2018, 3:24 PM
Erick Tukuniata (erickblender) created D3364: Multi-Object-Mode: EditMesh UV Tools edit UV_OT_pin.
May 13 2018, 3:23 PM

May 12 2018

Erick Tukuniata (erickblender) added a comment to T55033: Undo mask brush in sculpt mode with dyntopo on, crashes Blender.
  • What build hash are you using?
  • Yep may be it a windows specific problem do you have a windows machine to try it?
  • Yes i tried with factory settings and i got the same behavior.
  • It isn't Nvidia drivers related because i have the latest and i tried with different machine.
May 12 2018, 12:53 PM · BF Blender

May 11 2018

Erick Tukuniata (erickblender) added a comment to T55020: Blender crash when creating node tree links with Python.

I tried this on win 7 gtx 550ti master hash d5c1c0b, every things seems okay, I run the script till my Mem was 50.90M i don't remember how many times but more than needed :)

May 11 2018, 4:18 PM · Platform: Windows, Nodes, Python, BF Blender
Erick Tukuniata (erickblender) created T55033: Undo mask brush in sculpt mode with dyntopo on, crashes Blender.
May 11 2018, 4:09 PM · BF Blender
Erick Tukuniata (erickblender) added a comment to T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design.

This is just too good to be true

May 11 2018, 3:10 PM · Code Quest
Erick Tukuniata (erickblender) awarded T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design a Mountain of Wealth token.
May 11 2018, 3:09 PM · Code Quest

May 10 2018

Erick Tukuniata (erickblender) added a comment to T54790: Outliner collection display and editing.

We have drag & drop in the outliner and tools in the 3D viewport for that, not sure the menu should have an alternative way of doing it?

May 10 2018, 1:17 PM · Code Quest
Erick Tukuniata (erickblender) added a comment to T54908: Workbench UX design.

Another point to take into account on removing face dots feature, when implementing the new feature, please take into consideration that, when you are in face select mode after a loop cut, Blender switches to edge loop select without any warning and not seeing those face dots is the only information that we get from Blender that we are in a different mode. So some kind of clear visual info to make the difference between this 2 modes.

May 10 2018, 1:11 PM · Code Quest

May 9 2018

Erick Tukuniata (erickblender) added a comment to T54908: Workbench UX design.

Face dot is important but i can live without, but you have to give us something, may be an option in the user preferences to turn it on and off or the ability to highlight the face that cursor will select on a click? Sometimes it is difficult to know what face my cursor is close to, specially when you are in transparent mode ( limit selection visibility) or wireframe mode.

May 9 2018, 5:41 PM · Code Quest
Erick Tukuniata (erickblender) added a comment to T54790: Outliner collection display and editing.

One more useful thing for that menu will be the ability to move the whole collection into another collection (move collection or nest collection) and moving object(s) as well into collection :)

May 9 2018, 5:26 PM · Code Quest

May 8 2018

Erick Tukuniata (erickblender) added a comment to T55000: Crash with hooks and curves in Cycles render.

butbutbut… why me????????????

May 8 2018, 11:47 AM · BF Blender

May 3 2018

Erick Tukuniata (erickblender) added a comment to T54943: Blender 2.8 Defaults.

Replace default cube scene?

May 3 2018, 6:29 PM · BF Blender: 2.8, User Interface, Code Quest
Erick Tukuniata (erickblender) added a comment to T54885: 2.8 UI Tools: Toolbar Ordering.

Hello there is there any reason or good reason to hide brushes in sculpt/paint mode? It is odd that before brushes were really big but we showed all of them and now we can scale, yet we are hiding some of them.
I suggest to show out all the brushes that come with Blender. And another suggestion will be that we have the brush in use (not active brush ) showed somehow, because with the new active tool concept, when using shortcut key it is difficult to see or to show what brush the sculptor is using, this is good the sculptor and for anyone who will want to watch tutorials on sculpting.

May 3 2018, 11:26 AM · Code Quest

May 1 2018

Erick Tukuniata (erickblender) added a comment to T54883: Crash when opening file left in sculpt mode.

Well this one is already solved with today build hash 334b55f :)

May 1 2018, 7:32 PM · BF Blender: 2.8

Apr 23 2018

Erick Tukuniata (erickblender) added a comment to T54775: Collections Proposal.

New Collections should always be added to the Master Collection, so objects don't immediately disappear when adding them to new Collections

This makes me wonder why Workspace RenderLayer is the default and not Viewport workspace? I asking because i believe everyone will like to understand what is going in the background, it is not a problem if something disappears as long as you know where to find it.

Apr 23 2018, 11:33 PM · Code Quest

Apr 20 2018

Erick Tukuniata (erickblender) added a comment to T54744: UI: Expand List of Editors.

@Pablo Vazquez (venomgfx) it seems like you forgot some of this guys here ;) and i m afraid that all this might be too crowded, I don't know you guys decide :)

Apr 20 2018, 10:30 PM · User Interface, Code Quest

Apr 11 2018

Erick Tukuniata (erickblender) created T54568: More than 100Mb of memory allocation per click-selection.
Apr 11 2018, 11:02 AM · BF Blender

Mar 21 2018

Erick Tukuniata (erickblender) added a comment to T54367: weight paint never apply, infinite make..(sorry i dont know what is name).

Turn that Auto Normalize off. This is not a bug ;)

Mar 21 2018, 3:03 PM · BF Blender

Mar 20 2018

Erick Tukuniata (erickblender) added a comment to T54367: weight paint never apply, infinite make..(sorry i dont know what is name).

My wild guess will be, you have mirror enabled and normalize on. I m not having your problem here. We will need that blend for better investigation, a simplified version.
As a good advice, ask in the forum before reporting a bug.

Mar 20 2018, 4:32 PM · BF Blender

Jan 24 2018

Erick Tukuniata (erickblender) added a comment to T53844: Blender 2.8: Collections Icons.

I think the cardboard box is symbolizes an archive, packing, moving. Here is more suitable stack, folder, row of books.
Also, if New/Delete… icons are used only in the context menu, then they are not necessary, as well as the other menu without icons.

Jan 24 2018, 5:56 PM · User Interface

Jan 22 2018

Erick Tukuniata (erickblender) updated subscribers of T53321: "Z" changed to "depth" breaks consistency in compositing and in Render layers.

Can someone show some love over here, this change has broke many workflow, tutorials, even the manual. It will be great to have this in Blender2.9a.
Guys Please do something @Brecht Van Lommel (brecht) @Campbell Barton (campbellbarton) @Sergey Sharybin (sergey)

Jan 22 2018, 2:55 PM · BF Blender

Jan 19 2018

Erick Tukuniata (erickblender) added a comment to T53801: Instant crash in Blender Render - Rendered mode using Freestyle.

No crash here, Win7 gtx 550ti in latest Master and the release 2.79

Jan 19 2018, 11:13 AM · BF Blender

Jan 16 2018

Erick Tukuniata (erickblender) created T53806: Blender 2.8 crashes in sculpt mode with hidden mask..
Jan 16 2018, 8:06 PM · BF Blender: 2.8
Erick Tukuniata (erickblender) created T53804: Blender 2.8 crashes with tab key in the last operator panel..
Jan 16 2018, 7:46 PM · BF Blender

Jan 3 2018

Erick Tukuniata (erickblender) added a comment to T52685: Flip names for bones its not working .

Encountered the bug while following this tutorial:

https://cgi.tutsplus.com/tutorials/building-a-basic-low-poly-character-rig-in-blender--cg-16955

Step 30

You will notice that the new bones have a .l.001, .l.002...extension. Press W and click on Flip Names. This will replace the .l.001 to .r (right).
Jan 3 2018, 8:38 PM · BF Blender

Dec 13 2017

Erick Tukuniata (erickblender) added a comment to T53494: Parenting with automatic weight very slow .

No bug here i bind the first mesh in less than 2 min and the second in less the 10 min, i was not checking my watch, those are more how i felt ;)

Dec 13 2017, 9:50 PM · BF Blender

Dec 12 2017

Erick Tukuniata (erickblender) added a comment to rB4f616c93f7cb: Vertex/Weight Paint: Use PBVH for painting.

On vertex painting side everything is in Master and working smoothly, and i rigged one character i didn't notice any problem in my workflow, I keep testing :)

Dec 12 2017, 11:04 AM

Dec 6 2017

Erick Tukuniata (erickblender) added a comment to T53321: "Z" changed to "depth" breaks consistency in compositing and in Render layers.

Bump ;)

Dec 6 2017, 10:02 AM · BF Blender
Erick Tukuniata (erickblender) added a comment to T52977: Parent bone name disappeared in the UI in pose mode.

Bump, It seems like Blender 2.79a is getting closer. Can someone have a look? This bug is really disturbing when trying to debug your relation in pose mode.

Dec 6 2017, 9:59 AM · BF Blender

Nov 14 2017

Erick Tukuniata (erickblender) created T53321: "Z" changed to "depth" breaks consistency in compositing and in Render layers.
Nov 14 2017, 1:57 PM · BF Blender

Oct 26 2017

Erick Tukuniata (erickblender) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

@Campbell Barton (campbellbarton) i see now, so yesterday while testing i offset it first and i scaled it. I wanted it to be on specific spot and with specific size and every time i was scaling it to have the correct size it will move from the spot that i have put it before, now i see it was because of the offset.
And it seems like we cannot scale empty as image with bounding box as pivot center.
The option 'scale around the image center' will be good as well :)

Oct 26 2017, 12:15 PM · User Interface, BF Blender: 2.8
Erick Tukuniata (erickblender) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

Tested the empty as an image functionality yesterday in Blender 2.8, because Clay render doesn't have background image yet , sincerely talking it a pain to manipulate the image. it scales only from the origin and since scaling from the origin is like translating it is making it hard to have the image in one place. It would good to have the future empty as image behave just like Blender 2.79 background image.

Oct 26 2017, 9:27 AM · User Interface, BF Blender: 2.8
Erick Tukuniata (erickblender) added a comment to T53168: Snapping Tools fail to snap in Blender 2.79.

May be a .blend would be good to look into because my snapping is working great here in win 7 geforce gtx 550ti. Blender 2.79 and master as well.

Oct 26 2017, 9:11 AM · BF Blender
Erick Tukuniata (erickblender) added a comment to T50313: Collections Editor Design.

Blender starts with Outliner in Active Render Layer, with a Default Collection - that's very good. Starting with Master collection would be much more confusing. I would rename Default Collection to Collection 1, Default Collection seems like something baked-in, and it's just a regular collection that can be renamed.

My impression now is that a regular user could be utterly confused by the functionality of the Collection Editor, but in my opinion this can be prevented with simple UI changes, by exposing the basic functionality as much exposed as possible, while putting the advanced functionality more in the back.

By basic functionality I mean:

  • Adding new collections
  • Adding objects to new collections
  • Moving existing objects to new collections

    By advanced functionality I mean:
  • Having an object in more than one collection
  • Seeing the master collection
  • Linking, unlinking collections

    How to do that: The collection_new button should be the nr.1 thing in the window. It's the most important thing in there. Should be bigger than everything else, before everything else, and not 'sticking' to anything else (shouldn't be in a row of buttons).
Oct 26 2017, 9:06 AM · BF Blender: 2.8, User Interface

Oct 5 2017

Erick Tukuniata (erickblender) added a comment to D2839: Draw symmetry indicators around sculpt brush cursor.

For me at least, it doesn't seem like too much info on the brush since the indicator disappears while sculpting. Yes this is a useful feature while working with asymmetry model. You want the brush to remind you if the symmetry is on or off.
Something similar would be great to have for the lock option. The lock option needs this option so much because it used for in a short amount of time.

Oct 5 2017, 8:02 AM · Sculpting and Painting

Oct 4 2017

Erick Tukuniata (erickblender) assigned T52993: Undo inconsistency between vertex paint mode and other paint mode to Campbell Barton (campbellbarton).
Oct 4 2017, 4:13 PM · BF Blender
Erick Tukuniata (erickblender) created T52993: Undo inconsistency between vertex paint mode and other paint mode.
Oct 4 2017, 4:13 PM · BF Blender

Oct 2 2017

Erick Tukuniata (erickblender) added a comment to T52977: Parent bone name disappeared in the UI in pose mode.

Oops i forgot the image

Oct 2 2017, 5:11 PM · BF Blender
Erick Tukuniata (erickblender) created T52977: Parent bone name disappeared in the UI in pose mode.
Oct 2 2017, 5:07 PM · BF Blender

Sep 27 2017

Erick Tukuniata (erickblender) added a comment to D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Thanks Cambo for this commit. You are such a good man :)
Note that the day that you will have a hug out of nowhere, it will be me.

Sep 27 2017, 8:37 PM

Sep 14 2017

Erick Tukuniata (erickblender) added a comment to T52264: Smooth brush in sculpting mode breaks edit mode symmetry.

Or he can do it manually delete the edge loop close to the center and L key select the unwanted part and then delete it, add mirror mod. and then apply it.

Sep 14 2017, 8:57 AM · BF Blender

Sep 11 2017

Erick Tukuniata (erickblender) added a comment to T52685: Flip names for bones its not working .

"IMHO, here we'd rather need a new 'Copy Mirror' operator, that would properly duplicate and rename bones at the same time?"

Sep 11 2017, 7:40 PM · BF Blender

Sep 6 2017

Erick Tukuniata (erickblender) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

This is a feature i use a lot when sculpting, specially when i have hard time to get the proportion right, so it will be good if it has an option to turn it on and off in orthogonal view or perspective view. It will be disturbing to have it stick on your model while in perspective view.

Sep 6 2017, 9:53 PM · User Interface, BF Blender: 2.8

Aug 2 2017

Erick Tukuniata (erickblender) created T52250: Glitch in UI in the addon panel regression .
Aug 2 2017, 10:47 AM · BF Blender: Regressions, BF Blender

Jul 24 2017

Erick Tukuniata (erickblender) created T52180: New changes in Bevel modifier messed up particles hair distributions.
Jul 24 2017, 10:29 PM · BF Blender

May 27 2017

Erick Tukuniata (erickblender) added a comment to T48036: SLIM Unwrapping algorithm.

Hi Aurel and Brecht, I finally learn how to write your name LOL,

May 27 2017, 11:04 AM · BF Blender

Apr 12 2017

Erick Tukuniata (erickblender) added a comment to D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Feedback with the latest update 1 bug found:

  • Ctrl+z undoes brush settings, it breaks consistency with master.
Apr 12 2017, 9:31 PM

Apr 5 2017

Erick Tukuniata (erickblender) added a comment to D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Compiled the latest changes here are some feedback :

Apr 5 2017, 6:48 PM

Apr 3 2017

Erick Tukuniata (erickblender) awarded D2595: [Cycles/msvc] Get cycles_kernel compile time under control. a Like token.
Apr 3 2017, 8:18 AM · Cycles

Mar 21 2017

Erick Tukuniata (erickblender) updated subscribers of D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Yo @Nathan V. Morrical (nathanvollmer) are you still with us? Blender 2.79 is around the corner, please do something. @Bastien Montagne (mont29), @Campbell Barton (campbellbarton), @Tom Musgrove (letterrip) this branch is so close to be ready please guys do something, here we have the speed that Blender is missing in painting mode. Do something to make us happy :)

Mar 21 2017, 9:08 AM

Mar 14 2017

Erick Tukuniata (erickblender) added a comment to T50939: porting adaptive spacing to head branch (from GSoC 2010).

Hi,
@Tom Musgrove (letterrip) What adaptive spacing is for?

Mar 14 2017, 7:24 AM · BF Blender

Feb 5 2017

Erick Tukuniata (erickblender) created T50602: extrude shortcut while snap to face is selected crash blender.
Feb 5 2017, 11:55 PM · BF Blender

Feb 1 2017

Erick Tukuniata (erickblender) added a comment to D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Yo Nat,

Feb 1 2017, 11:36 AM

Jan 20 2017

Erick Tukuniata (erickblender) added a comment to D1873: Customize style for animation motion paths.

Thank you guys,
Next time we meet in BConf, i will buy you a beer :)
You just made my day, yeah Blender rocks :)

Jan 20 2017, 10:27 PM

Jan 18 2017

Erick Tukuniata (erickblender) added a comment to D1873: Customize style for animation motion paths.

@Antonio Vazquez (antoniov) I don't want to push you into it but we will have a long testing period before we can happily use 2.8, so if it is not to much asking many people will be happy to have this feature already into master. Anyway you are dev. you know better, up to you to decide :)

Jan 18 2017, 1:00 PM

Jan 16 2017

Erick Tukuniata (erickblender) added a comment to D1873: Customize style for animation motion paths.

Hi there!

Jan 16 2017, 10:50 PM
Erick Tukuniata (erickblender) awarded D1521: New normalization mode in armature modifier for use in layered deformation a Like token.
Jan 16 2017, 10:43 PM · BF Blender

Jan 14 2017

Erick Tukuniata (erickblender) awarded D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender. a Pterodactyl token.
Jan 14 2017, 11:23 AM

Dec 13 2016

Erick Tukuniata (erickblender) added a comment to D2242: FFmpeg interface improvements.

Hi @Sybren A. Stüvel (sybren) after this commit we are having T50057 problem, what would be the best solution to set it up correctly? So that screen cast doesn't fail?

Dec 13 2016, 11:24 AM · BF Blender

Dec 11 2016

Erick Tukuniata (erickblender) added a comment to T50169: Simplify In the scene panel limited to subdivision 6 when multires. or subdivision surf. modifier can reach 11.

Thanks Doc for the info. The magic word was "soft limit", that i didn't know, didn't notice :)

Dec 11 2016, 7:39 PM · BF Blender

Dec 3 2016

Erick Tukuniata (erickblender) assigned T50169: Simplify In the scene panel limited to subdivision 6 when multires. or subdivision surf. modifier can reach 11 to Sergey Sharybin (sergey).
Dec 3 2016, 1:49 PM · BF Blender
Erick Tukuniata (erickblender) created T50169: Simplify In the scene panel limited to subdivision 6 when multires. or subdivision surf. modifier can reach 11.
Dec 3 2016, 1:48 PM · BF Blender

Dec 2 2016

Erick Tukuniata (erickblender) awarded D2362: Cycles: Implement texture size limit simplify option a Pterodactyl token.
Dec 2 2016, 5:24 PM

Nov 30 2016

Erick Tukuniata (erickblender) added a comment to T50143: Crahes with branch GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Let me ask for help from other artists.

Nov 30 2016, 5:23 PM
Erick Tukuniata (erickblender) assigned T50143: Crahes with branch GSoC 2016: Added PBVH based vertex and weight painting to Blender. to Bastien Montagne (mont29).
Nov 30 2016, 4:22 PM
Erick Tukuniata (erickblender) created T50143: Crahes with branch GSoC 2016: Added PBVH based vertex and weight painting to Blender..
Nov 30 2016, 4:21 PM

Nov 18 2016

Erick Tukuniata (erickblender) added a comment to T50057: New changes in the video encoding containers broke screencast.

So how to set it correctly since there is not documentation ?

Nov 18 2016, 4:33 PM · BF Blender
Erick Tukuniata (erickblender) added a comment to T50057: New changes in the video encoding containers broke screencast.

Bastien did you try to replicate it? Behavior had changed, get Blender 2.77 series screencast worked out of the box but with 2.78a it doesn't work or should ask how to " ensure your window has a size compatible with chosen video codec"? At least before we didn't have to.

Nov 18 2016, 4:25 PM · BF Blender

Nov 17 2016

Erick Tukuniata (erickblender) created T50057: New changes in the video encoding containers broke screencast.
Nov 17 2016, 10:52 AM · BF Blender
Erick Tukuniata (erickblender) created T50056: Dyntopo: Sculpt brush size shortcut broken when using constant detail setting..
Nov 17 2016, 10:40 AM · BF Blender

Nov 8 2016

Erick Tukuniata (erickblender) added a comment to T49777: SVN Error - Filesystem is corrupt.

Any news here?

Nov 8 2016, 8:53 PM · Documentation
Erick Tukuniata (erickblender) created T49967: Microdisplacement bug or known limitation?.
Nov 8 2016, 8:12 PM · BF Blender

Sep 19 2016

Erick Tukuniata (erickblender) added a comment to T49351: Carver MT.

Sorry for not answering early on pretty busy weekend ;)

Sep 19 2016, 5:05 PM · Addons, BF Blender

Sep 14 2016

Erick Tukuniata (erickblender) created T49351: Carver MT.
Sep 14 2016, 9:49 AM · Addons, BF Blender

Jul 16 2016

Erick Tukuniata (erickblender) added a comment to T48864: Incorrect shape for multires in sculpt.

Those are known limitations of multires. modifier. You are having those problems because your sculpting in different subdivision level. My experience with multires. is to have as much detail as possible in the level 3 or below and when i move to level 4 or above i add fine details and don't go back to level 3 to sculpt :(

Jul 16 2016, 8:59 AM · BF Blender

Jul 11 2016

Erick Tukuniata (erickblender) added a comment to D1962: Cycles microdisplacment: Add geometry cache.

Hi Mai Lavelle,
Thanks for all your work :)
Sorry if this is the wrong location to report.

I kicked off a build on your last commit on
Branch:: temp-cycles-microdisplacement
Hash:: 5a91a02
Windows 7 x64, MSVC 2013 Express, Cuda Toolkit 7.5, Cmake...
(aging)Q6600 cpu, 8 gig Mem, Evga 950 gpu with 368.22 Drivers

It took around 3 hours to complete and kick the error.(I started the build, went to the gym, grocery shopping, and it was still compiling sm_52 kernels, from then it was another 20ish minutes)
Here's what I got from the error = http://www.pasteall.org/71819/text

Happy Coding (ô¿ô)
Cheers,

~Tung
Jul 11 2016, 1:06 AM

Jun 26 2016

Erick Tukuniata (erickblender) added a comment to rB54f537f5e022: add support for transformed objects.

Hi there inlinebool how we suppose to use this brush? can you check your IRC?

Jun 26 2016, 1:39 PM

May 22 2016

Erick Tukuniata (erickblender) added a comment to T48476: "Recalculate Bone Roll > Cursor" doesn't seem to work as expected.

@Chris Offner (chrisoffner3d) I understand you, it is not in every app development, that you get a bug quickly fixed like in Blender. Don't stay here you will be spoiled ;)

May 22 2016, 12:26 PM · BF Blender

May 20 2016

Erick Tukuniata (erickblender) awarded D2012: [Cycles/MSVC] compile-time regression. a Like token.
May 20 2016, 10:31 AM · Cycles

May 16 2016

Erick Tukuniata (erickblender) added a comment to T48448: insert edge make blender freeze in some cases.

I m still getting some random crashes with 22d53e5, this time it crashes when rendering, but hash 98e2135 is rendering the scene now. i really don't know how to help here :( May be it will be better to start my own report so we can investigate together.

May 16 2016, 2:15 PM · BF Blender