- User Since
- Jan 14 2013, 11:31 PM (371 w, 1 d)
Mon, Feb 17
I have tested this patch the other day, for me the big issue remain, selecting vertices when they are not visible, like i pointed above or the video below
Jan 21 2020
Jan 20 2020
Jan 15 2020
Jan 13 2020
Yo @Jeroen Bakker (jbakker) i tried to test this patch but i m having hard to build, i m getting this error. Can you rebase it on the master?
Jan 12 2020
Jan 11 2020
This is sounds like known issue to me, this is not invalid, i believe you know better...
Jan 10 2020
Yo @Dalai Felinto (dfelinto) Can you keep us update on this email
Jan 7 2020
Dec 26 2019
I have updated the .blend file to illustrate the problem more clearly.
Yo Jeroen can you give us some love, the wire display is so messy in the current master, see T72713
Dec 22 2019
Dec 21 2019
Dec 16 2019
Dec 10 2019
Dec 3 2019
Dec 1 2019
I m countering this as well, one more thing to note is, this is happening with many settings under " show tool settings" on the top bar, for example brush, texture, stroke, falloff, ... Better workflow would be, undo should not change this settings.
Nov 30 2019
Nov 28 2019
Nov 22 2019
Nov 21 2019
Nov 20 2019
Nov 18 2019
I have seen some glitch like this before when i zoom really deep, the curve sometimes becomes weird. In your file if you selected everything and do to the interpolation bezier one more time it works well.
Nov 13 2019
I can reproduce it in win7 550ti gtx following this instructions:
- with factories setting loaded
- activate dyntopo
- Pick another brush than the default draw
- with the new brush selected sculpt some
- here is the main problem: use the shortcut x-key to activate the draw brush sculpt only one stroke and undo. after this dyntopo will be deactivated.
Nov 10 2019
Nov 3 2019
First look on the update, the slider value seems to be initialize with 50 and when adjusted it stays fixed at 1.
I will try it later with a character.
You didn't assign the material to vertex-groups faces.
- Go edit mode and select that vertex group
- Go to material panel ( stay in edit mode) with HairCol selected click assign
Oct 31 2019
Oct 30 2019
I have updated my drivers to GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35 and still crashing, and i believe this should not be drivers problem because it crashes in other pc as well. It working fine in Blender 2.80.
Oct 29 2019
Oct 22 2019
Oct 21 2019
This is a tricky one, if for example you multires. sub in object mode at least 3 times and go to sculpt mode there is not spikes.
This can be closed it fixed already with the current master.
Oct 20 2019
I gave myself the pleasure of testing this patch by retopoing an old sculpt here are 3 more feedback:
Forgot to mention the real reason D key should be bind while those tools are active, the main reason is when doing retopo, bsurface cannot be used while polybuild is active, those 2 tools are really needed for retopo manually.
Thanks for quick reply :) another solution is to have this feature implemented https://blenderartists.org/t/disable-new-cross-cursor-in-sculpt-mode/1164472/23?u=erickblender
Oct 18 2019
Oct 17 2019
Yo @Jeroen Bakker (jbakker) i was trying to apply this patch to today's Master, but i m having this problem
Oct 15 2019
Oct 14 2019
This patch solves only one problem but leaves the other. It seems like file browser redesign didn't think about right click select at all, just try to select something in file browser with right mouse click and try the same think with blender2.80. With Blender2.80 we could select easily with right mouse click. Note that when we change the keymap we choose "select with " Right, we have to be able to select with the Right mouse button.
Edit: Can we have an option for the people who do Right mouse click select? I couldn't think of that menu at all :(
Because with RMS the context menu is with the w key and now with this, there is an inconsistency
What context menu and where to find it?
Oct 3 2019
Pablo please please please don't start modifying brushes to fit your need, since people like me might use the same brush for another purpose that you don't know ( sometimes i use this brush and i want that weird deformation, and let my imagination fly and make something out of that mess) . Instead make a new brush that will coexist with the old one and everybody can still use the brush that fits their needs. I don't have to explain to you that digital sculpting is about the feeling of the brush not the mathematics behind it.
I have tried with the latest build, i cannot reproduce it. The thread can be marked solved :)
Oct 1 2019
Sep 28 2019
Yo @Julian Eisel (Severin) I m having hard time, finding this settings in the user preference, can you help?
Sep 27 2019
I follow the link above from @Germano Cavalcante (mano-wii) (Thanks for that ) and install the latest version, now it is working without problem.
When nowadays everyone is doing and uploading things behind your back ( in the background ), drivers are still behind with their manual work. I m pretty i have updated them in close to the beginning of summer.
Sep 26 2019
I m more leaning on Dixon side, i don't have strong opinion since i usual go with the default, and change my preferences if really needed.
Sep 23 2019
Proposal 2 is much better, because it makes the eye icon and lock icon more visible. Those other proposals are taking more space on my graph editor ( spaces that i don't have :( )
Has it been resolved in recent builds?
Sep 18 2019
Sep 14 2019
Sorry to intrude but can you explain the reason behind this? Those colors are really helpful special when the user hits the wrong key. I will try this patch later.
Sep 13 2019
Multires. has to be rewritten. Please Devs do something :(
Sep 12 2019
@Pablo Dobarro (pablodp606) wanted to point out that since we have the transform op in sculpt mode ( btw thanks for that i love it), we should definitively use the default transform shortcut in sculpt as well for consistency, so g,r,s keys should be use for transform and not anything else.
Aug 30 2019
Aug 20 2019
We can solve the brush problems with something like a global brush palette.
Aug 19 2019
I think we should target the default settings to pen users primarily since it's pretty much what sculpt mode is supposed to be used with. Personally I don't think that >anyone should use a mouse unless there's no other way.
Yo @Campbell Barton (campbellbarton), this can be closed :)
Aug 16 2019
This is getting noisy, start a thread in Blenderartists.org and ask there, we can continue over there.
Just check you mesh again you, Now i m pretty sure this is not a bug, You don't have enough vertices you have to apply that subsurface modifier. <- that is your problem. Apply sub mod. you will be good to go.