Erick Tukuniata (erickblender)
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User Since
Jan 14 2013, 11:31 PM (253 w, 4 h)

Recent Activity

Tue, Nov 14

Erick Tukuniata (erickblender) created T53321: "Z" changed to "depth" breaks consistency in compositing and in Render layers.
Tue, Nov 14, 1:57 PM · BF Blender

Thu, Oct 26

Erick Tukuniata (erickblender) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

@Campbell Barton (campbellbarton) i see now, so yesterday while testing i offset it first and i scaled it. I wanted it to be on specific spot and with specific size and every time i was scaling it to have the correct size it will move from the spot that i have put it before, now i see it was because of the offset.
And it seems like we cannot scale empty as image with bounding box as pivot center.
The option 'scale around the image center' will be good as well :)

Thu, Oct 26, 12:15 PM · User Interface, BF Blender: 2.8
Erick Tukuniata (erickblender) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

Tested the empty as an image functionality yesterday in Blender 2.8, because Clay render doesn't have background image yet , sincerely talking it a pain to manipulate the image. it scales only from the origin and since scaling from the origin is like translating it is making it hard to have the image in one place. It would good to have the future empty as image behave just like Blender 2.79 background image.

Thu, Oct 26, 9:27 AM · User Interface, BF Blender: 2.8
Erick Tukuniata (erickblender) added a comment to T53168: Snapping Tools fail to snap in Blender 2.79.

May be a .blend would be good to look into because my snapping is working great here in win 7 geforce gtx 550ti. Blender 2.79 and master as well.

Thu, Oct 26, 9:11 AM · BF Blender
Erick Tukuniata (erickblender) added a comment to T50313: Collections Editor Design.

Blender starts with Outliner in Active Render Layer, with a Default Collection - that's very good. Starting with Master collection would be much more confusing. I would rename Default Collection to Collection 1, Default Collection seems like something baked-in, and it's just a regular collection that can be renamed.

My impression now is that a regular user could be utterly confused by the functionality of the Collection Editor, but in my opinion this can be prevented with simple UI changes, by exposing the basic functionality as much exposed as possible, while putting the advanced functionality more in the back.

By basic functionality I mean:

  • Adding new collections
  • Adding objects to new collections
  • Moving existing objects to new collections

    By advanced functionality I mean:
  • Having an object in more than one collection
  • Seeing the master collection
  • Linking, unlinking collections

    How to do that: The collection_new button should be the nr.1 thing in the window. It's the most important thing in there. Should be bigger than everything else, before everything else, and not 'sticking' to anything else (shouldn't be in a row of buttons).
Thu, Oct 26, 9:06 AM · BF Blender: 2.8, User Interface

Oct 5 2017

Erick Tukuniata (erickblender) added a comment to D2839: Draw symmetry indicators around sculpt brush cursor.

For me at least, it doesn't seem like too much info on the brush since the indicator disappears while sculpting. Yes this is a useful feature while working with asymmetry model. You want the brush to remind you if the symmetry is on or off.
Something similar would be great to have for the lock option. The lock option needs this option so much because it used for in a short amount of time.

Oct 5 2017, 8:02 AM · Sculpting and Painting

Oct 4 2017

Erick Tukuniata (erickblender) assigned T52993: Undo inconsistency between vertex paint mode and other paint mode to Campbell Barton (campbellbarton).
Oct 4 2017, 4:13 PM · BF Blender
Erick Tukuniata (erickblender) created T52993: Undo inconsistency between vertex paint mode and other paint mode.
Oct 4 2017, 4:13 PM · BF Blender

Oct 2 2017

Erick Tukuniata (erickblender) added a comment to T52977: Parent bone name disappeared in the UI in pose mode.

Oops i forgot the image

Oct 2 2017, 5:11 PM · BF Blender
Erick Tukuniata (erickblender) created T52977: Parent bone name disappeared in the UI in pose mode.
Oct 2 2017, 5:07 PM · BF Blender

Sep 27 2017

Erick Tukuniata (erickblender) added a comment to D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Thanks Cambo for this commit. You are such a good man :)
Note that the day that you will have a hug out of nowhere, it will be me.

Sep 27 2017, 8:37 PM

Sep 14 2017

Erick Tukuniata (erickblender) added a comment to T52264: Smooth brush in sculpting mode breaks edit mode symmetry.

Or he can do it manually delete the edge loop close to the center and L key select the unwanted part and then delete it, add mirror mod. and then apply it.

Sep 14 2017, 8:57 AM · BF Blender

Sep 11 2017

Erick Tukuniata (erickblender) added a comment to T52685: Flip names for bones its not working .

"IMHO, here we'd rather need a new 'Copy Mirror' operator, that would properly duplicate and rename bones at the same time?"

Sep 11 2017, 7:40 PM · BF Blender

Sep 6 2017

Erick Tukuniata (erickblender) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

This is a feature i use a lot when sculpting, specially when i have hard time to get the proportion right, so it will be good if it has an option to turn it on and off in orthogonal view or perspective view. It will be disturbing to have it stick on your model while in perspective view.

Sep 6 2017, 9:53 PM · User Interface, BF Blender: 2.8

Aug 2 2017

Erick Tukuniata (erickblender) created T52250: Glitch in UI in the addon panel regression .
Aug 2 2017, 10:47 AM · BF Blender: Regressions, BF Blender

Jul 24 2017

Erick Tukuniata (erickblender) created T52180: New changes in Bevel modifier messed up particles hair distributions.
Jul 24 2017, 10:29 PM · BF Blender

May 27 2017

Erick Tukuniata (erickblender) added a comment to T48036: SLIM Unwrapping algorithm.

Hi Aurel and Brecht, I finally learn how to write your name LOL,

May 27 2017, 11:04 AM · BF Blender

Apr 12 2017

Erick Tukuniata (erickblender) added a comment to D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Feedback with the latest update 1 bug found:

  • Ctrl+z undoes brush settings, it breaks consistency with master.
Apr 12 2017, 9:31 PM

Apr 5 2017

Erick Tukuniata (erickblender) added a comment to D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Compiled the latest changes here are some feedback :

Apr 5 2017, 6:48 PM

Apr 3 2017

Erick Tukuniata (erickblender) awarded D2595: [Cycles/msvc] Get cycles_kernel compile time under control. a Like token.
Apr 3 2017, 8:18 AM · Cycles

Mar 21 2017

Erick Tukuniata (erickblender) updated subscribers of D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Yo @Nathan V. Morrical (nathanvollmer) are you still with us? Blender 2.79 is around the corner, please do something. @Bastien Montagne (mont29), @Campbell Barton (campbellbarton), @Tom Musgrove (letterrip) this branch is so close to be ready please guys do something, here we have the speed that Blender is missing in painting mode. Do something to make us happy :)

Mar 21 2017, 9:08 AM

Mar 14 2017

Erick Tukuniata (erickblender) added a comment to T50939: porting adaptive spacing to head branch (from GSoC 2010).

Hi,
@Tom Musgrove (letterrip) What adaptive spacing is for?

Mar 14 2017, 7:24 AM · BF Blender

Feb 5 2017

Erick Tukuniata (erickblender) created T50602: extrude shortcut while snap to face is selected crash blender.
Feb 5 2017, 11:55 PM · BF Blender

Feb 1 2017

Erick Tukuniata (erickblender) added a comment to D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Yo Nat,

Feb 1 2017, 11:36 AM

Jan 20 2017

Erick Tukuniata (erickblender) added a comment to D1873: Customize style for animation motion paths.

Thank you guys,
Next time we meet in BConf, i will buy you a beer :)
You just made my day, yeah Blender rocks :)

Jan 20 2017, 10:27 PM

Jan 18 2017

Erick Tukuniata (erickblender) added a comment to D1873: Customize style for animation motion paths.

@Antonio Vazquez (antoniov) I don't want to push you into it but we will have a long testing period before we can happily use 2.8, so if it is not to much asking many people will be happy to have this feature already into master. Anyway you are dev. you know better, up to you to decide :)

Jan 18 2017, 1:00 PM

Jan 16 2017

Erick Tukuniata (erickblender) added a comment to D1873: Customize style for animation motion paths.

Hi there!

Jan 16 2017, 10:50 PM
Erick Tukuniata (erickblender) awarded D1521: New normalization mode in armature modifier for use in layered deformation a Like token.
Jan 16 2017, 10:43 PM · BF Blender

Jan 14 2017

Erick Tukuniata (erickblender) awarded D2150: GSoC 2016: Added PBVH based vertex and weight painting to Blender. a Pterodactyl token.
Jan 14 2017, 11:23 AM

Dec 13 2016

Erick Tukuniata (erickblender) added a comment to D2242: FFmpeg interface improvements.

Hi @Sybren A. Stüvel (sybren) after this commit we are having T50057 problem, what would be the best solution to set it up correctly? So that screen cast doesn't fail?

Dec 13 2016, 11:24 AM · BF Blender

Dec 11 2016

Erick Tukuniata (erickblender) added a comment to T50169: Simplify In the scene panel limited to subdivision 6 when multires. or subdivision surf. modifier can reach 11.

Thanks Doc for the info. The magic word was "soft limit", that i didn't know, didn't notice :)

Dec 11 2016, 7:39 PM · BF Blender

Dec 3 2016

Erick Tukuniata (erickblender) assigned T50169: Simplify In the scene panel limited to subdivision 6 when multires. or subdivision surf. modifier can reach 11 to Sergey Sharybin (sergey).
Dec 3 2016, 1:49 PM · BF Blender
Erick Tukuniata (erickblender) created T50169: Simplify In the scene panel limited to subdivision 6 when multires. or subdivision surf. modifier can reach 11.
Dec 3 2016, 1:48 PM · BF Blender

Dec 2 2016

Erick Tukuniata (erickblender) awarded D2362: Cycles: Implement texture size limit simplify option a Pterodactyl token.
Dec 2 2016, 5:24 PM

Nov 30 2016

Erick Tukuniata (erickblender) added a comment to T50143: Crahes with branch GSoC 2016: Added PBVH based vertex and weight painting to Blender..

Let me ask for help from other artists.

Nov 30 2016, 5:23 PM
Erick Tukuniata (erickblender) assigned T50143: Crahes with branch GSoC 2016: Added PBVH based vertex and weight painting to Blender. to Bastien Montagne (mont29).
Nov 30 2016, 4:22 PM
Erick Tukuniata (erickblender) created T50143: Crahes with branch GSoC 2016: Added PBVH based vertex and weight painting to Blender..
Nov 30 2016, 4:21 PM

Nov 18 2016

Erick Tukuniata (erickblender) added a comment to T50057: New changes in the video encoding containers broke screencast.

So how to set it correctly since there is not documentation ?

Nov 18 2016, 4:33 PM · BF Blender
Erick Tukuniata (erickblender) added a comment to T50057: New changes in the video encoding containers broke screencast.

Bastien did you try to replicate it? Behavior had changed, get Blender 2.77 series screencast worked out of the box but with 2.78a it doesn't work or should ask how to " ensure your window has a size compatible with chosen video codec"? At least before we didn't have to.

Nov 18 2016, 4:25 PM · BF Blender

Nov 17 2016

Erick Tukuniata (erickblender) created T50057: New changes in the video encoding containers broke screencast.
Nov 17 2016, 10:52 AM · BF Blender
Erick Tukuniata (erickblender) created T50056: Dyntopo: Sculpt brush size shortcut broken when using constant detail setting..
Nov 17 2016, 10:40 AM · BF Blender

Nov 8 2016

Erick Tukuniata (erickblender) added a comment to T49777: SVN Error - Filesystem is corrupt.

Any news here?

Nov 8 2016, 8:53 PM · Documentation
Erick Tukuniata (erickblender) created T49967: Microdisplacement bug or known limitation?.
Nov 8 2016, 8:12 PM · BF Blender

Sep 19 2016

Erick Tukuniata (erickblender) added a comment to T49351: Carver MT.

Sorry for not answering early on pretty busy weekend ;)

Sep 19 2016, 5:05 PM · Addons, BF Blender

Sep 14 2016

Erick Tukuniata (erickblender) created T49351: Carver MT.
Sep 14 2016, 9:49 AM · Addons, BF Blender

Jul 16 2016

Erick Tukuniata (erickblender) added a comment to T48864: Incorrect shape for multires in sculpt.

Those are known limitations of multires. modifier. You are having those problems because your sculpting in different subdivision level. My experience with multires. is to have as much detail as possible in the level 3 or below and when i move to level 4 or above i add fine details and don't go back to level 3 to sculpt :(

Jul 16 2016, 8:59 AM · BF Blender

Jul 11 2016

Erick Tukuniata (erickblender) added a comment to D1962: Cycles microdisplacment: Add geometry cache.

Hi Mai Lavelle,
Thanks for all your work :)
Sorry if this is the wrong location to report.

I kicked off a build on your last commit on
Branch:: temp-cycles-microdisplacement
Hash:: 5a91a02
Windows 7 x64, MSVC 2013 Express, Cuda Toolkit 7.5, Cmake...
(aging)Q6600 cpu, 8 gig Mem, Evga 950 gpu with 368.22 Drivers

It took around 3 hours to complete and kick the error.(I started the build, went to the gym, grocery shopping, and it was still compiling sm_52 kernels, from then it was another 20ish minutes)
Here's what I got from the error = http://www.pasteall.org/71819/text

Happy Coding (ô¿ô)
Cheers,

~Tung
Jul 11 2016, 1:06 AM

Jun 26 2016

Erick Tukuniata (erickblender) added a comment to rB54f537f5e022: add support for transformed objects.

Hi there inlinebool how we suppose to use this brush? can you check your IRC?

Jun 26 2016, 1:39 PM

May 22 2016

Erick Tukuniata (erickblender) added a comment to T48476: "Recalculate Bone Roll > Cursor" doesn't seem to work as expected.

@Chris Offner (chrisoffner3d) I understand you, it is not in every app development, that you get a bug quickly fixed like in Blender. Don't stay here you will be spoiled ;)

May 22 2016, 12:26 PM · BF Blender

May 20 2016

Erick Tukuniata (erickblender) awarded D2012: [Cycles/MSVC] compile-time regression. a Like token.
May 20 2016, 10:31 AM · Cycles

May 16 2016

Erick Tukuniata (erickblender) added a comment to T48448: insert edge make blender freeze in some cases.

I m still getting some random crashes with 22d53e5, this time it crashes when rendering, but hash 98e2135 is rendering the scene now. i really don't know how to help here :( May be it will be better to start my own report so we can investigate together.

May 16 2016, 2:15 PM · BF Blender
Erick Tukuniata (erickblender) added a comment to T48448: insert edge make blender freeze in some cases.

I checked it in win 7 gtx 550ti in master, release, and my own build it works fine without freezing.

May 16 2016, 8:30 AM · BF Blender

May 9 2016

Erick Tukuniata (erickblender) added a comment to D1962: Cycles microdisplacment: Add geometry cache.

Sorry if this is not the right to put this backtrace. I m getting a crash with the latest build of this branch hash 493a8d5 here is the backtrace http://www.pasteall.org/69224

May 9 2016, 12:00 PM
Erick Tukuniata (erickblender) created T48386: Sapling tree gen addon has duplicated presets..
May 9 2016, 10:31 AM · Addons

May 8 2016

Erick Tukuniata (erickblender) created T48382: Snap to a edge crash Blender .
May 8 2016, 11:32 PM · BF Blender

Apr 27 2016

Erick Tukuniata (erickblender) added a comment to T48131: 2.8: Optimizing Workflows.

@Julian Eisel (Severin) I believe Blender have most the work there but it is just scattered all over the place.

Apr 27 2016, 8:22 PM · BF Blender: 2.8, User Interface

Apr 17 2016

Erick Tukuniata (erickblender) added a comment to D1873: Customize style for animation motion paths.

I found a small something when open a old .blend file saved with motion path, this new feature act kind of strange. Doesn't create a path and does color only dots. deleting the curve and adding a new one solved the issue.

Apr 17 2016, 6:38 PM
Erick Tukuniata (erickblender) added a comment to D1873: Customize style for animation motion paths.

I have compiled this diff and played around with it. As a animator color per path is a good way to handle your animation. Here is a screenshot http://www.pasteall.org/pic/show.php?id=102004

Apr 17 2016, 4:51 PM

Apr 13 2016

Erick Tukuniata (erickblender) awarded rBbfe812e3c94a: Cycles: Use dedicated BVH for triangles and hair a Like token.
Apr 13 2016, 4:08 PM

Apr 11 2016

Erick Tukuniata (erickblender) added a comment to D1873: Customize style for animation motion paths.

Any news about this patch? I tried to build with this patch i m getting some errors no such file ...

Apr 11 2016, 9:51 PM

Apr 10 2016

Erick Tukuniata (erickblender) updated subscribers of D1903: Dynamic base mesh for cloth simulation.
Apr 10 2016, 10:27 PM · Physics

Apr 2 2016

Erick Tukuniata (erickblender) updated subscribers of T48036: SLIM Unwrapping algorithm.
Apr 2 2016, 9:40 PM · BF Blender

Mar 28 2016

Erick Tukuniata (erickblender) added a comment to T47966: Viewport render hair combed hair well but when render (F12) hair is broken.

The workaround worked great i just enabled subdivision modifier in 3d view, edit hair and comb again. it works well
Thanks this page is worth bookmarking or linking to the manual. When i have time i will check the manual

Mar 28 2016, 4:52 PM · BF Blender
Erick Tukuniata (erickblender) added a comment to T47972: Blender crash.

Sorry even the hash was wrong:
so win 7 550ti gtx and win 8 AMD Radeon R7 240
Broken version Blender 2.77 hash 9adf4cb

Mar 28 2016, 2:42 PM · BF Blender

Mar 27 2016

Erick Tukuniata (erickblender) created T47972: Blender crash.
Mar 27 2016, 11:25 PM · BF Blender
Erick Tukuniata (erickblender) created T47966: Viewport render hair combed hair well but when render (F12) hair is broken.
Mar 27 2016, 8:21 PM · BF Blender

Mar 26 2016

Erick Tukuniata (erickblender) added a comment to D1873: Customize style for animation motion paths.

Okay

Mar 26 2016, 10:34 AM
Erick Tukuniata (erickblender) added a comment to D1873: Customize style for animation motion paths.

I don't if it will be too much asking, if we put it in user pref with other themes so user can just save as default. What do you think?
I m already happy that you are making Motion Path better :)

Mar 26 2016, 7:35 AM

Mar 25 2016

Erick Tukuniata (erickblender) awarded D1873: Customize style for animation motion paths a Like token.
Mar 25 2016, 7:11 AM

Mar 18 2016

Erick Tukuniata (erickblender) added a comment to T47806: Blender animation player stop working correctly with XVID codec.

I like it when you close a bug and you don't even comment, this makes me feel like dropping this bit: still DR https://youtu.be/x7yPhExdj3E

Mar 18 2016, 3:46 PM · BF Blender

Mar 17 2016

Erick Tukuniata (erickblender) added a comment to T47806: Blender animation player stop working correctly with XVID codec.
  1. I don't know how to debug nor build Blender in debug mode :( you can teach me if you have time how to build a debug version of Blender in windows.
Mar 17 2016, 8:50 PM · BF Blender
Erick Tukuniata (erickblender) added a comment to T47806: Blender animation player stop working correctly with XVID codec.

I Have tried it with hash 9777c5b and it is still there the bug.

Mar 17 2016, 6:19 PM · BF Blender

Mar 16 2016

Erick Tukuniata (erickblender) retitled D1858: VSE update some keyboard shortcut from to VSE update some keyboard shortcut.
Mar 16 2016, 11:40 PM
Erick Tukuniata (erickblender) created T47821: VSE keyboard shortcut inconsistency .
Mar 16 2016, 1:15 PM · BF Blender
Erick Tukuniata (erickblender) added a comment to T47816: Street maps.

Okay now delete LOL

Mar 16 2016, 9:53 AM · Addons
Erick Tukuniata (erickblender) added a comment to T47795: Dyntopo sculpting with constant detail and 0.01 metric scene unit scale creates a lot more detail than it should.

What is your Dyntopo detail size? it seems like i cannot reproduce it with default 30%

Mar 16 2016, 9:52 AM · BF Blender
Erick Tukuniata (erickblender) added a comment to T47806: Blender animation player stop working correctly with XVID codec.

The last commit on that list cause the problem here. So https://developer.blender.org/rB9df9c17d2c1686f7360d7f23cfbeea9e0dfd1e5b the problem is in there and tried commit vse crops video horizontal, everything seems okay here.

Mar 16 2016, 8:11 AM · BF Blender

Mar 15 2016

Erick Tukuniata (erickblender) created T47806: Blender animation player stop working correctly with XVID codec.
Mar 15 2016, 1:56 PM · BF Blender

Mar 5 2016

Erick Tukuniata (erickblender) added a comment to T47655: OpenVDB cache files have extra "_00" at end..

"What was the point of using OpenVDB if you can't exchange cache files between apps?" cache is using less disc space.
Convert yourself fully to Blender you will be saved. LOL

Mar 5 2016, 1:31 PM · BF Blender

Feb 13 2016

Erick Tukuniata (erickblender) created T47404: Bones get draw fat line in pose mode.
Feb 13 2016, 7:00 PM · BF Blender

Jan 31 2016

Erick Tukuniata (erickblender) added a comment to T47204: Region selection tools (box, circle, lasso) select extra vertices.

@Brecht Van Lommel (brecht), now I couldn't redo the same behavior like op did. I remember I did reproduce something similar in my own old build and it is gone. The behavior comes randomly.

Jan 31 2016, 4:29 PM · OpenGL / Gfx, BF Blender

Jan 28 2016

Erick Tukuniata (erickblender) added a comment to T47204: Region selection tools (box, circle, lasso) select extra vertices.

Here is with bones selection

Jan 28 2016, 7:16 PM · OpenGL / Gfx, BF Blender

Jan 27 2016

Erick Tukuniata (erickblender) added a comment to T47204: Region selection tools (box, circle, lasso) select extra vertices.

I m having about the same problem in sculpt mode with mask lasso selection, I have win7 gtx 550ti and amd64 win 8, in both i have the same behavior. Hash c292b4e

Jan 27 2016, 7:58 PM · OpenGL / Gfx, BF Blender

Jan 24 2016

Erick Tukuniata (erickblender) added a comment to D1739: Upgrade Bullet to version 2.83..

I tried this win 7 as well is working much better than the old sim. Thanks Brecht :)

Jan 24 2016, 10:32 PM

Jan 21 2016

Erick Tukuniata (erickblender) added a comment to T47221: Sculpt error: hide border.

I can confirm it but the hidden part stay hidden if you turn Dyntopo on.

Jan 21 2016, 10:36 PM · Sculpting and Painting, BF Blender

Jan 20 2016

Erick Tukuniata (erickblender) updated subscribers of D1739: Upgrade Bullet to version 2.83..
Jan 20 2016, 10:02 PM

Jan 19 2016

Erick Tukuniata (erickblender) updated subscribers of D1250: WIP Patch for snake hook change to support rotation.
Jan 19 2016, 1:18 AM

Jan 12 2016

Erick Tukuniata (erickblender) added a comment to T47162: Hide curve in the graph editor malfuctioning.

May be i should change the bug title,... now do this:
go to the left panel of the graph editor, select one channel and invert selection (ctrl+I ) and hide, things work okay. And if you do the same thing (ctrl+I ) with curves, in stead of inverting selection Blender selects all the channel in the left panel. Shouldn't be consistent with curves as well?
Is this more like a feature request?

Jan 12 2016, 11:25 AM · BF Blender

Jan 11 2016

Erick Tukuniata (erickblender) created T47162: Hide curve in the graph editor malfuctioning.
Jan 11 2016, 11:16 PM · BF Blender

Jan 10 2016

Erick Tukuniata (erickblender) added a comment to D1704: Manual sculpt mode update.

Can someone give a feedback or commit this page?

Jan 10 2016, 11:31 AM

Jan 5 2016

Erick Tukuniata (erickblender) updated the diff for D1704: Manual sculpt mode update.

What do think about this? Can you push this changes? so that users can see changes.

Jan 5 2016, 12:32 PM

Jan 2 2016

Erick Tukuniata (erickblender) awarded rB1991ee173865: Sculpt: OMP -> BLI_task, step I. a Like token.
Jan 2 2016, 8:29 PM

Jan 1 2016

Erick Tukuniata (erickblender) created T47105: Blender does build in windows with Cmake MVSC: libmv error.
Jan 1 2016, 6:57 PM · BF Blender
Erick Tukuniata (erickblender) added a comment to D1704: Manual sculpt mode update.

Here they are with default theme.

Jan 1 2016, 11:02 AM

Dec 31 2015

Erick Tukuniata (erickblender) updated the diff for D1704: Manual sculpt mode update.

I will continue tomorrow, this is for today now time for outside fun ;)

Dec 31 2015, 10:30 PM
Erick Tukuniata (erickblender) updated the diff for D1704: Manual sculpt mode update.

Somehow when i was trying to organized myself, i deleted the files that i modified so i had to diff this from a new files. Can you push this files to the trunk so that i diff from the trunk and do other modifications?

Dec 31 2015, 1:23 PM

Dec 30 2015

Erick Tukuniata (erickblender) updated the diff for D1704: Manual sculpt mode update.

Finally here is the remaining files. Thanks for your help Blendify :)

Dec 30 2015, 8:04 PM
Erick Tukuniata (erickblender) updated the diff for D1704: Manual sculpt mode update.

This the introduction.rst file updated

Dec 30 2015, 7:23 PM
Erick Tukuniata (erickblender) updated the diff for D1704: Manual sculpt mode update.

Changing the file name

Dec 30 2015, 6:50 PM
Erick Tukuniata (erickblender) updated the diff for D1704: Manual sculpt mode update.

White space, enter key removed

Dec 30 2015, 6:40 PM