- User Since
- Jan 14 2013, 11:31 PM (322 w, 4 d)
Thu, Mar 21
Mon, Mar 18
Mon, Mar 4
Sat, Mar 2
I had had my headache with this feature, for me lock object modes should be off by default, Please uncheck this ->
Thu, Feb 28
Yo @Bastien Montagne (mont29) is this beneficial to multires. somehow?
Sat, Feb 23
Feb 16 2019
@Campbell Barton (campbellbarton) I m in love with the ctrl+tab in the graph editor-> dope sheet and vice versa. I don't know how long it had been like this. Thanks you very much :)
Can someone share a build or did you guys check this in dyntopo?
Yes can confirm this weird clipping in my win 7 gtx 550ti, own build hash: 0d86259fc8a3 we didn't have in the earlier build.
Feb 9 2019
Many things can go wrong here. May be try BlenderArtists support forum. Here is a thread that might be helpful for you https://blenderartists.org/t/bone-heat-weighting-failed-to-find-solution-for-one-or-more-bones/1144412
I believe this is not a bug.
Feb 7 2019
Feb 4 2019
For me the idea of putting ready UVs for default primitive is not well thought. This is not a bug, to solve it, in the property window go to Object Data tab and in UV Maps panel delete that default UV.
Feb 1 2019
This is not a bug, it is feature "fast navigation" you can turn off. Go to sculpt mode in the sculpt menu remove the check in Fast Navigation.
Jan 31 2019
Jan 24 2019
Jan 23 2019
This is a problem we didn't have in Blender 2.79
This seems to be solved in windows :)
Jan 21 2019
Jan 11 2019
Jan 5 2019
I m having the same problem here as well.
Dec 29 2018
Thanks now i understand how to set it up. In deed this is not a bug.
@artem ivanov (ixd) It seems like i didn't understand your suggestion well. This bug report is about not rendering a mesh in the collection but rendering the same mesh anyway as particle instance. To put into contest of Blender 2.7 ( group some objects and put them in no-active layer, and add the group as particle instance. In Blender 2.7 the object will be rendered anyway). Away if you have a solution please just update the blend file above and share it, i would love to learn how to it.
Dec 28 2018
Dec 11 2018
Dec 2 2018
Dec 1 2018
I found it Thanks :) . This is getting pretty ridiculous, this is me in Blender 2.8 right now LOL https://media.giphy.com/media/26tP6eYNrkMhUsvJu/giphy-downsized-large.gif
For rigging it solved but the "Edit menu at the top" i cannot find it. Here is my screen shots can you point where that button is?
Thanks i found it :)
First case: disabled Edit > Lock Object Modes. Eventually multi-object sculpting will be supported too.
Nov 17 2018
I m leaning on letting things the way they are right now. @Sebastian Koenig (sebastian_k) is pointing good points, and deleting an object from heavy project is really different from deleting a paragraph from text editor like @William Reynish (billreynish) wants to argue. The model can be from a project that you have been worked on for many months on a busy scene. Accidentally delete it and everything goes silent, you keep on moving and few months later you realize that you don't have that model anymore.
Nov 16 2018
Nov 10 2018
Did you try it with rotation around selection on? Because this is different but more or less the same feature. Just making sure that there is no conflict.
Nov 3 2018
Hi @Campbell Barton (campbellbarton) can we have at least one brush in "brush_category_layout" in sculpt and paint mode, please no nesting with default primarily brushes Please. So so sorry for the noise :(
Yo @Lukas Stockner (lukasstockner97) where did you put this feature, it seems like i couldn't find it anywhere.
Nov 1 2018
Oct 26 2018
Oct 12 2018
Oct 2 2018
Sep 28 2018
Hi there, I put some of my feedback about brushes in sculpt mode in this video ( intro sculpting in Blender 2.8), warning is about 30 min long https://youtu.be/Qt8McFQPOBE
Sep 21 2018
I just tried this commit i m loving already thanks Brecht :)
Sep 20 2018
Sep 4 2018
Aug 22 2018
Hi @William Reynish (billreynish) and @venomgfx can we please have those old sculpt brush icon back, I mean the one you changed today. the new one are pretty boooring look yourself and the differencePlease please
Aug 21 2018
Aug 20 2018
@Julien Kaspar (JulienKaspar) It is brothering everybody sculpting in Blender 2.8 and it exposes the downside of the new system, it makes me wondering again why are we hiding some other brushes, when we have a lot space where we can have them all exposed? It would easier to just click on the brush and select it, in stead of click and drag. Please @Campbell Barton (campbellbarton) the new tool system need more love in sculpt mode to make it more user friendly.
Aug 17 2018
Aug 14 2018
Where is it in the UI?, i tried almost all the settings, nothing happens.
Aug 11 2018
Aug 9 2018
Congrats @Rohan Rathi (RohanRathi) and @Howard Trickey (howardt) for your hard work if i followed well this 2 GSOC in branch, isn't it? So far this year is one the most productive GSOC, Congrats, congrats :) :) :)
Aug 1 2018
Is there a place where this was discussed? What are the reasons for the removal? This is one of the useful tool for the community. the thing with other tools out there is that you really don't know what you are installing. Sorry was this mentioned in one of the weekly report?
Jul 31 2018
Jul 5 2018
Yo @Campbell Barton (campbellbarton) it seems like Blender User pref is hidden, we cannot access it. Has the key-combo changed, or?
Jul 1 2018
Jun 24 2018
Is the intention still to remove the W-Key Specials context menu and only have favorites?
Jun 11 2018
@William Reynish (billreynish) The D-key is reserved for the Grease Pencil in all modes, That is the reason it was changed to X-key in Blender 2.7 series.
Jun 8 2018
Yes just I checked and it is working now, meaning that is not crashing anymore but still you have to undo twice before the undo takes place. May be should close this one and open another one with the title " After lasso mask, Blender needs two undo before the undo takes place." ?
Jun 7 2018
@Julien Kaspar (JulienKaspar) do you why brushes are nested? For me nested == to hide.
I have hard time to understand why. Because in edit mode we have 18 icons visible and in sculpt mode 12 icons visible. We have enough space to put more brushes and we can scale the icons and fit even more brushes. If the nested is based on the name, i should say that is a bad decision because in Blender brushes behave differently. For example, while clay brush works great with multires., it performs poorly with Dyntopo. And clay strip does the opposite, even though they have kind of the same type of brushes name"clay". The clay strip brush is Blender's magic brush you can do almost anything with it in Dyntopo, nesting it kills the discover-ability what ever this word means LOL.
@Campbell Barton (campbellbarton) Here is my suggestions:
- Scale down all the brushes in sculpt mode and make them all visible, or
- Let the users decide about what brush they want to nest. ( this is what has happened with old screen layout, almost no one was using them because it was predefine for the user, not necessarily user taste )
Jun 6 2018
May 24 2018
I have bad feelings about to start to relearn key shortcut, not because i hate changes but because it will slow down artists/users. Blender is a tool, you learn to use it and make something awesome with it., but if every now and then you have relearn the way to use it, it is a slow down process for your creativity. Improvement should be made to relieve artists/users burden. Yes eventually many will learn the new way, and others not.
May 23 2018
Actually the usercount gets incremented in pose mode by doing anything action there ( move, scale, selection, rotate ), and note that COW is now default. If you play a bit with the file, just select some bones, rotate, scale, .... and do some undo in the middle, Blender will crash and sometimes not able to open the file anymore(crash on start).
May 21 2018
I believe for testing you may be want to post a link in BA thread that you have started, there you will have more traffic ( which is not always good, you don't have to answer everybody ;) ) In BA there is more artists/users who will want to play with it and give some feedbacks.
May 13 2018
May 12 2018
- What build hash are you using?
- Yep may be it a windows specific problem do you have a windows machine to try it?
- Yes i tried with factory settings and i got the same behavior.
- It isn't Nvidia drivers related because i have the latest and i tried with different machine.
May 11 2018
I tried this on win 7 gtx 550ti master hash d5c1c0b, every things seems okay, I run the script till my Mem was 50.90M i don't remember how many times but more than needed :)
This is just too good to be true
May 10 2018
Another point to take into account on removing face dots feature, when implementing the new feature, please take into consideration that, when you are in face select mode after a loop cut, Blender switches to edge loop select without any warning and not seeing those face dots is the only information that we get from Blender that we are in a different mode. So some kind of clear visual info to make the difference between this 2 modes.
May 9 2018
Face dot is important but i can live without, but you have to give us something, may be an option in the user preferences to turn it on and off or the ability to highlight the face that cursor will select on a click? Sometimes it is difficult to know what face my cursor is close to, specially when you are in transparent mode ( limit selection visibility) or wireframe mode.