- User Since
- Jan 14 2013, 11:31 PM (348 w, 2 d)
Sat, Sep 14
Sorry to intrude but can you explain the reason behind this? Those colors are really helpful special when the user hits the wrong key. I will try this patch later.
Fri, Sep 13
Multires. has to be rewritten. Please Devs do something :(
Thu, Sep 12
@Pablo Dobarro (pablodp606) wanted to point out that since we have the transform op in sculpt mode ( btw thanks for that i love it), we should definitively use the default transform shortcut in sculpt as well for consistency, so g,r,s keys should be use for transform and not anything else.
Fri, Aug 30
Tue, Aug 20
We can solve the brush problems with something like a global brush palette.
Aug 19 2019
I think we should target the default settings to pen users primarily since it's pretty much what sculpt mode is supposed to be used with. Personally I don't think that >anyone should use a mouse unless there's no other way.
Yo @Campbell Barton (campbellbarton), this can be closed :)
Aug 16 2019
This is getting noisy, start a thread in Blenderartists.org and ask there, we can continue over there.
Just check you mesh again you, Now i m pretty sure this is not a bug, You don't have enough vertices you have to apply that subsurface modifier. <- that is your problem. Apply sub mod. you will be good to go.
Size matter :)
Aug 15 2019
Aug 14 2019
Aug 12 2019
Almost 1 year since this patch has been sitting here, kindly reminder. Now i m running and hiding before Mods comes LOL
It is working fine here, no problemo, I can sculpt with my model posed with a rig :) Try to load Factory settings and append your model, see if it helps.
Aug 8 2019
For the time being you can do it manual like here ->
Automate it like it used to be would be good as well.
Aug 7 2019
Aug 5 2019
Aug 4 2019
I have noticed something like this as well, when scrubbing through my animation with the up-arrow, the animation got slow sometimes it doesn't play it some frames. I was suspecting my machine. Just putting this here just in case this is related.
Aug 2 2019
Sorry i had to load factory settings, now we are good :)
I compiled the 2019-08-02 11:04, hash: rBb5807be43780 but problem still persist...
Well that was quick, thanks Brecht :)
Aug 1 2019
@Campbell Barton (campbellbarton) good to know.
My question is who should make the design? What are the requirement for someone to start a design task? What devs want to see in a design task?
Jul 31 2019
While reading comments i had the feeling that we are talking about different approach to retopo.
There are different ways to retopo: Autoretopo, Manual retopo and Semi-manual retopo
Jul 28 2019
Jul 26 2019
Looking good :)
Jul 25 2019
Jul 24 2019
Jul 22 2019
I cannot reproduce it here spec win7 gtx 550ti, may be something with your settings.
Jul 16 2019
In BA there is a good example of what put as default please consider https://blenderartists.org/t/newbie-question/1169293
Jul 15 2019
If i want to add a color on my sculpt for a better view i do it in the viewport display. Like this ->
Jul 12 2019
D is still used for annotate (although we could have an exception and override this).
W is used for context menu when select is set to right mouse select.
Jul 8 2019
Jul 7 2019
Yes and thanks for keep the manual up-to-date :)
Clearly a typo here and when i writing this sculpt mode chapter, i had in my mind the three ways of sculpting in Blender but with many changes from other contributors ( i appreciate a lot) the main idea is lost.
Jul 1 2019
Jun 28 2019
Jun 27 2019
It is updating well here and a solution to solve it on side might be: hold ctrl+middle mouse button down+slide the mouse on the side.
Jun 17 2019
Jun 16 2019
Hello @Harley Acheson (harley) thanks for this update.
Here is to example of me using first master with your patch and Pablo's branch, What i have understood is that when i m sculpting i unconsciously like to see where is the cursor and that is the place that maximum of influence will be applied (sorry for confusing in my BA thread). When the cursor is not visible i m getting confused.
Here is a gif with with your patch
and here is with Pablo's branch
May 27 2019
May 11 2019
Guys all this had started because some people wanted to save the quick favorites, can we have only that implemented? in stead of autosaving the all preferences. This is what most of us was asking in that thread and "UI team" made a "decision". Sorry again for the intrusion.
May 6 2019
Apr 25 2019
IMO @Sergey Sharybin (sergey) should be our guy here. The problem gets solved when you switch to edit mode. It seems like sculpt mode Dyntopo is missing some mesh update with some brushes.
Mar 29 2019
Discuss here -> https://developer.blender.org/T61180 not really a bug, have to disable the default uvmap
Mar 24 2019
Mar 21 2019
Mar 18 2019
Mar 4 2019
Mar 2 2019
I had had my headache with this feature, for me lock object modes should be off by default, Please uncheck this ->
Feb 28 2019
Yo @Bastien Montagne (mont29) is this beneficial to multires. somehow?
Feb 23 2019
Feb 16 2019
@Campbell Barton (campbellbarton) I m in love with the ctrl+tab in the graph editor-> dope sheet and vice versa. I don't know how long it had been like this. Thanks you very much :)
Can someone share a build or did you guys check this in dyntopo?
Yes can confirm this weird clipping in my win 7 gtx 550ti, own build hash: 0d86259fc8a3 we didn't have in the earlier build.
Feb 9 2019
Many things can go wrong here. May be try BlenderArtists support forum. Here is a thread that might be helpful for you https://blenderartists.org/t/bone-heat-weighting-failed-to-find-solution-for-one-or-more-bones/1144412
I believe this is not a bug.
Feb 7 2019
Feb 4 2019
For me the idea of putting ready UVs for default primitive is not well thought. This is not a bug, to solve it, in the property window go to Object Data tab and in UV Maps panel delete that default UV.
Feb 1 2019
This is not a bug, it is feature "fast navigation" you can turn off. Go to sculpt mode in the sculpt menu remove the check in Fast Navigation.
Jan 31 2019
Jan 24 2019
Jan 23 2019
This is a problem we didn't have in Blender 2.79
This seems to be solved in windows :)
Jan 21 2019
Jan 11 2019
Jan 5 2019
I m having the same problem here as well.
Dec 29 2018
Thanks now i understand how to set it up. In deed this is not a bug.
@artem ivanov (ixd) It seems like i didn't understand your suggestion well. This bug report is about not rendering a mesh in the collection but rendering the same mesh anyway as particle instance. To put into contest of Blender 2.7 ( group some objects and put them in no-active layer, and add the group as particle instance. In Blender 2.7 the object will be rendered anyway). Away if you have a solution please just update the blend file above and share it, i would love to learn how to it.