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Everton Schneider (eversimo)
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User Since
Oct 7 2009, 2:52 PM (670 w, 1 d)

Recent Activity

Jun 27 2022

Everton Schneider (eversimo) awarded rB9a0a4b0c0d45: Geometry Nodes: Add Points Node a Love token.
Jun 27 2022, 7:38 PM · Geometry Nodes

May 18 2022

Everton Schneider (eversimo) awarded T93821: Geometry Nodes: Add option to Set Spline Cyclic node to keep shape a Love token.
May 18 2022, 6:29 AM · Geometry Nodes

Mar 30 2022

Everton Schneider (eversimo) awarded D14441: Curves: Support converting curves to legacy hair system. a Love token.
Mar 30 2022, 4:36 PM

Mar 16 2022

Everton Schneider (eversimo) added a comment to T96513: Flat shading with alembic.

Hi, I tried to shade flat through Geometry nodes and it worked.
I think that somehow the smooth shading (Phong angle in other software) is stored in the .abc and can't be overridden via operator, but geometry nodes do.

Mar 16 2022, 6:35 PM · Alembic, BF Blender

Mar 8 2022

Everton Schneider (eversimo) awarded D14241: Curves: Initial comb/shrink/grow brushes. a Love token.
Mar 8 2022, 12:40 PM

Feb 3 2022

Everton Schneider (eversimo) awarded T95453: Geometry Nodes 3.2 Targets a Love token.
Feb 3 2022, 2:11 AM · BF Blender (3.3), Geometry Nodes

Feb 1 2022

Everton Schneider (eversimo) added a comment to T95284: Viewport "World" Cavity Type Doesn't Render Anything.

I was about to report this issue. Just want to mention and confirm that this isn't working on Linux also. It seems, visually, that the "Valley" is not working, I see that "Ridge" seems to be ok...

Feb 1 2022, 3:15 PM · EEVEE & Viewport, BF Blender

Jan 11 2022

Everton Schneider (eversimo) awarded D13777: Add Longest Diagonal Triangulation Mode a Love token.
Jan 11 2022, 10:13 PM · Modeling

Dec 15 2021

Everton Schneider (eversimo) awarded D8286: Node Editor Link Drag Search Menu a Love token.
Dec 15 2021, 6:42 PM · BF Blender (3.1), Nodes & Physics, User Interface

Dec 7 2021

Everton Schneider (eversimo) awarded D13500: Geometry Nodes: New Geometry to Instance node. a Love token.
Dec 7 2021, 3:42 PM

Nov 23 2021

Everton Schneider (eversimo) awarded T93220: EEVEE rewrite a Love token.
Nov 23 2021, 8:40 PM · EEVEE & Viewport
Everton Schneider (eversimo) awarded T93203: Geometry Nodes 3.1 Targets a Love token.
Nov 23 2021, 3:44 AM · Geometry Nodes
Everton Schneider (eversimo) awarded T93203: Geometry Nodes 3.1 Targets a Like token.
Nov 23 2021, 3:44 AM · Geometry Nodes

Nov 16 2021

Everton Schneider (eversimo) awarded T77889: Cycles: Many Lights Sampling a Love token.
Nov 16 2021, 9:54 PM · Render & Cycles, Cycles

Nov 1 2021

bartus sz (bartus) awarded T92629: Crash on mesh separate a Like token.
Nov 1 2021, 2:54 PM · BF Blender (3.1), Core, Modeling

Oct 31 2021

Shreyans Jain (cyanogenmod) awarded T92629: Crash on mesh separate a Like token.
Oct 31 2021, 7:53 PM · BF Blender (3.1), Core, Modeling
Everton Schneider (eversimo) added a comment to T92672: My Smoke Sim Keeps Making Gaps.

Hi. I tested the .blend file and I realize that after baking the Rigid Body with the operator "Bake to Keyframes" under Object/Rigid Body/Bake to Keyframes the simulation runs well with your settings.

Oct 31 2021, 5:22 PM

Oct 29 2021

Everton Schneider (eversimo) added a comment to T92629: Crash on mesh separate.

This is my blender.crash.txt file

Oct 29 2021, 11:54 PM · BF Blender (3.1), Core, Modeling
Everton Schneider (eversimo) created T92629: Crash on mesh separate.
Oct 29 2021, 11:52 PM · BF Blender (3.1), Core, Modeling

Oct 12 2021

Everton Schneider (eversimo) awarded T91981: Particle Edit make Blender Crash a Love token.
Oct 12 2021, 7:32 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) awarded rB45f167237f0c: Fix T91981: Crash when using operators that needs scene depth a Love token.
Oct 12 2021, 7:26 PM

Oct 7 2021

Everton Schneider (eversimo) added a comment to T91981: Particle Edit make Blender Crash.

I'm honestly very suspicious about that result, the curve resample node should have nothing to do with hair particle combing. I can test to try to confirm later today though.

Oct 7 2021, 8:02 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T91981: Particle Edit make Blender Crash.

Hi! I just learned how to bisect and I can confirm that this problem came in with rB18959c502d62 but if I compile the commit before this one the hair comb is works fine. @Hans Goudey (HooglyBoogly) can you help?

Oct 7 2021, 7:45 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) updated subscribers of T91981: Particle Edit make Blender Crash.

Hi! I just learned how to bisect and I can confirm that this problem came in with rB18959c502d62 but if I compile the commit before this one the hair comb is works fine. @Hans Goudey (HooglyBoogly) can you help?

Oct 7 2021, 7:41 PM · Nodes & Physics, BF Blender

Oct 6 2021

Everton Schneider (eversimo) added a comment to T91981: Particle Edit make Blender Crash.

I'm able to select with "A" or select "tips" or "roots" and transform the strands with "G" "S" "R" shortcuts. But when trying to use any tool from the tool bar blender freezes.

Oct 6 2021, 8:13 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T91981: Particle Edit make Blender Crash.

I just made the same report here. I'm unable to comb hair, blender freezes.

Oct 6 2021, 8:00 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T91989: Hair Particle Edit mode crash.

Sorry... I just realize that there's already a report about this bug... T91981

Oct 6 2021, 7:59 PM · BF Blender
Everton Schneider (eversimo) created T91989: Hair Particle Edit mode crash.
Oct 6 2021, 7:55 PM · BF Blender
Everton Schneider (eversimo) awarded T91989: Hair Particle Edit mode crash a Heartbreak token.
Oct 6 2021, 7:55 PM · BF Blender

Sep 13 2021

Everton Schneider (eversimo) awarded rB063ce7f550f1: Fluid: Initial changes for OpenMP GPU support a Love token.
Sep 13 2021, 3:59 PM

Sep 6 2021

Everton Schneider (eversimo) awarded T88150: Full Frame Compositor a Love token.
Sep 6 2021, 3:32 PM · BF Blender, Compositing

Sep 5 2021

Everton Schneider (eversimo) awarded T91183: RBD sim ignores mesh (cloth) deformation a Heartbreak token.
Sep 5 2021, 5:18 PM · Core, Dependency Graph, Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T91183: RBD sim ignores mesh (cloth) deformation.

But, I noticed that the "simple deform" modifier gets detected using the "mesh" shape and "deform" as source and also checking the "Deforming" checkbox right below (which I think is very annoying having to check a deforming checkbox even using deforming source... it's redundant) Check the file to see it working:

Sep 5 2021, 5:18 PM · Core, Dependency Graph, Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T91183: RBD sim ignores mesh (cloth) deformation.

Hi! I can confirm it. The cloth modifier is not being considered on RBD "convex hull" shape and "deform" source and not even using "final" source which describes as considering "all modifiers". Tried "mesh" shape also but same result on every source mode...

Sep 5 2021, 5:12 PM · Core, Dependency Graph, Nodes & Physics, BF Blender

Aug 27 2021

Everton Schneider (eversimo) awarded D10979: Smoother Mask Modifier a Love token.
Aug 27 2021, 4:57 AM · Modifiers
Everton Schneider (eversimo) awarded rB20ef77137434: Modifier: smooth interpolation support a Love token.
Aug 27 2021, 4:57 AM

Aug 18 2021

Everton Schneider (eversimo) awarded rBc0f600cad1d2: T73434: Improve Weight Paint Overlay Drawing. a Love token.
Aug 18 2021, 2:06 PM
Everton Schneider (eversimo) awarded rB23132fcdc136: Fix T77307: Particle Info Node Does Not Consider Time Remapping a Love token.
Aug 18 2021, 3:05 AM

Jul 30 2021

Everton Schneider (eversimo) added a comment to T90276: ShapeKey does not "see" modified Vertex Group (e.g. proximity modifier, dynamic paint).

(or you could build the shapekey yourself in Geometry nodes - interpolating existing meshes based on the vertexgroups)

Jul 30 2021, 8:03 PM · Nodes & Physics, Geometry Nodes, BF Blender
Everton Schneider (eversimo) awarded D10710: add a sewing option to the weld modifier a Love token.
Jul 30 2021, 3:22 PM · Modifiers, BF Blender, Modeling

Jul 28 2021

Everton Schneider (eversimo) created T90276: ShapeKey does not "see" modified Vertex Group (e.g. proximity modifier, dynamic paint).
Jul 28 2021, 8:31 PM · Nodes & Physics, Geometry Nodes, BF Blender

Jun 9 2021

Everton Schneider (eversimo) added a comment to T89000: Hair dynamics issue.

Hi. I'm not a developer but I looked into your file and noticed some problems with the hair dynamic settings. After resetting all hair dynamics values to their defaults and changed a little the mesh (optimizing) and lowered the actual hair strands count and increased the count with children's particles(also with all values reset to defaults) it's working fine here.

Jun 9 2021, 9:24 PM · BF Blender

May 22 2021

Everton Schneider (eversimo) added a comment to T54888: Fracture Modifier 2.8 port.

Is it possible to update the fracture_modifier branch as it is right now to the recent blender master state? Or it's something very complicated? (sorry if it's not a place for this question...) I'm trying to build the branch but getting lots of errors with cmake, libraries... maybe it's too deprecated to the recent build system?

May 22 2021, 7:54 PM · Nodes & Physics

May 14 2021

Everton Schneider (eversimo) awarded rB9797b95f6175: Animation: Pose sliding tools improvements a Love token.
May 14 2021, 4:25 PM
Everton Schneider (eversimo) awarded D9054: Pose Sliding tools improvements a Love token.
May 14 2021, 4:25 PM · BF Blender (2.93), User Interface, Animation & Rigging

Apr 22 2021

Everton Schneider (eversimo) added a comment to T87597: Geometry Nodes PointScale node not working.

I can confirm that it's working fine again! Thanks team for making blender useful and stable every day! It's amazing the quality of the support, I feel the love and the care of you over this amazing software and the community, thank you all!

Apr 22 2021, 4:50 PM · Geometry Nodes, Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T87597: Geometry Nodes PointScale node not working.

I can get point scale node working by feeding the node with a minimum value of 1. This way the point scale works again. Is this a real bug or the "design wherever it's called..." work this way now? Before we were able to use point scale directly with no need to give the node a starting point of 1. Now using only the point scale alone it assumes the scale starting point as 0 making the instances "disappear" and not allowing the scale to be increased.

Apr 22 2021, 3:45 PM · Geometry Nodes, Nodes & Physics, BF Blender

Apr 19 2021

Everton Schneider (eversimo) awarded D11018: Fix T87597: Point scale node does not work after recent refactor a Love token.
Apr 19 2021, 8:14 PM · Geometry Nodes

Apr 18 2021

Everton Schneider (eversimo) added a comment to T87597: Geometry Nodes PointScale node not working.

Apr 18 2021, 4:26 PM · Geometry Nodes, Nodes & Physics, BF Blender
Everton Schneider (eversimo) created T87597: Geometry Nodes PointScale node not working.
Apr 18 2021, 4:20 PM · Geometry Nodes, Nodes & Physics, BF Blender

Apr 5 2021

Everton Schneider (eversimo) awarded rBedd2f51b4e91: Cycles: make AO bounces settings more discoverable a Party Time token.
Apr 5 2021, 4:47 PM

Mar 31 2021

Everton Schneider (eversimo) created T87065: Deformed Lattice undeforms after setting keyframe.
Mar 31 2021, 12:06 AM · BF Blender

Mar 19 2021

Everton Schneider (eversimo) added a comment to T86710: Crash in compositor with particular group node setup.

I was about to report a segmentation fault while using the compositor also... not sure if it's related but I'm working on green screen footage using the keying node and when I change the feather distance value blender closes. The other way is when I connect some mask input to the garbage or core matte socket, It closes immediately. I need to use the 2.92 release to continue my work. It's working really well with the 2.92 release.

Mar 19 2021, 3:19 AM · Compositing, VFX & Video, BF Blender

Feb 27 2021

Everton Schneider (eversimo) added a comment to T83637: Crash on "ParticleSettings" "Hair" click..

It's working fine here on 2.93 Alpha Master Build running in Ubuntu.

Feb 27 2021, 2:40 PM · Platform: macOS, BF Blender

Jan 26 2021

Everton Schneider (eversimo) awarded D9932: Cycles: Implement Dwivedi guiding for path-traced subsurface scattering a Love token.
Jan 26 2021, 5:59 PM

Jan 13 2021

WMROssi (Anubis) awarded T84684: Undo doesn't work after reverting of ID template changes a Heartbreak token.
Jan 13 2021, 9:38 PM · BF Blender (2.92), User Interface, Pipeline, Assets & I/O
Everton Schneider (eversimo) added a comment to T84684: Undo doesn't work after reverting of ID template changes.

Sorry... I did mention a commit here and didn't know that it relates this bug with that commit... I don't know if it's related, I don't even understand how it works... Is it possible to cancel this mention and "undo" the relation of this bug with that commit?

Jan 13 2021, 8:27 PM · BF Blender (2.92), User Interface, Pipeline, Assets & I/O
Spencer Singer (MLSpence) awarded T84684: Undo doesn't work after reverting of ID template changes a The World Burns token.
Jan 13 2021, 8:24 PM · BF Blender (2.92), User Interface, Pipeline, Assets & I/O
Everton Schneider (eversimo) updated subscribers of T84684: Undo doesn't work after reverting of ID template changes.

@Bastien Montagne (mont29) is there something related to this commit? https://developer.blender.org/rB26fd55fad17f8177b52cf7c4bfe6d086e6ff1745 I'm not a coder, I don't understand about code, I'm just guessing based on the context of this commit...

Jan 13 2021, 8:09 PM · BF Blender (2.92), User Interface, Pipeline, Assets & I/O
Everton Schneider (eversimo) created T84684: Undo doesn't work after reverting of ID template changes.
Jan 13 2021, 8:05 PM · BF Blender (2.92), User Interface, Pipeline, Assets & I/O
Everton Schneider (eversimo) awarded rB32fef3040feb: fix attempt for conversion of multiple FM objects to keyframed shard objects a Love token.
Jan 13 2021, 7:50 PM

Jan 5 2021

Everton Schneider (eversimo) awarded D9949: Geometry Nodes: Yuksel's sample elimination algorithm a Love token.
Jan 5 2021, 7:07 PM

Dec 31 2020

Everton Schneider (eversimo) added projects to T84287: [Mantaflow] Fluid volume loss with moving obstacle.: Nodes & Physics, Physics.
Dec 31 2020, 5:59 AM · Physics, Nodes & Physics, BF Blender
Everton Schneider (eversimo) created T84287: [Mantaflow] Fluid volume loss with moving obstacle..
Dec 31 2020, 5:58 AM · Physics, Nodes & Physics, BF Blender

Dec 23 2020

Everton Schneider (eversimo) added a comment to T83940: "Render As" "Path" not rendering in Cycles, only in Eevee..

Here is another file to exemplify better. We need to increase the viewport "strand steps" to give more resolution to the strand so we can see better the trajectory. The limit clicking the arrows is 7 but we can type higher values...


Dec 23 2020, 6:47 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) awarded rB635694c0ff8f: Fluid: Added new viscosity solver a Love token.
Dec 23 2020, 6:24 PM
Everton Schneider (eversimo) added a comment to T83940: "Render As" "Path" not rendering in Cycles, only in Eevee..

Ok... I'm going a little beyond here... but the purpose of this report is to know if it's possible to make Cycles render the strands in this special mode and to have control over the strands, just in the way that it is currently implemented... I know that there will be a full rewrite of particle code but it would be nice to have this option to "trace" particles paths as hair strands or even curves...

Dec 23 2020, 5:31 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T83940: "Render As" "Path" not rendering in Cycles, only in Eevee..

For the steps, well, you can use my file. Note that if you delete the bake there's no path (hair strands) because we need to bake/store the particle traveling in the space so blender can draw this path as a hair strand. There are no specific steps needed, just bake(store particles path info) particles in emitter mode and blender will be able to draw this path as hair.
Also, it would be SOOOOO HANDY to have an "automatic" start and end values based on particles life time... so we can synch the hair strand growing automatically over the particles life time. Now we have the start and end values under "timming" but it's hard to make the "growing effect" match the particles position exactly.

Dec 23 2020, 5:28 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T83940: "Render As" "Path" not rendering in Cycles, only in Eevee..

So, this is a feature that is being around since ever... I made use of it so many times but now for some reason, the hair strands are not rendering on cycles.
It's not in the hair mode, it's in the emitter mode. When the particle system is baked blender gives an option to render "the path" of each individual particle as hair. It works like a "particle tracer" and it uses hair strands to draw the path of the particles.
This is a very useful option, especially in motion graphics. A lovely option for blender users in my opinion, really powerful. But it would be nice to have it rendered in cycles also, not only in Eevee... and also would be nice to have the "Hair Shape"(root, tip, shape etc...) option exposed in the UI just as it is when in hair mode.

Dec 23 2020, 5:17 PM · Nodes & Physics, BF Blender

Dec 18 2020

Everton Schneider (eversimo) created T83940: "Render As" "Path" not rendering in Cycles, only in Eevee..
Dec 18 2020, 9:17 PM · Nodes & Physics, BF Blender

Dec 3 2020

Everton Schneider (eversimo) awarded rB5d1308262218: Tracking: Improve multithreading of tracking many markers a Love token.
Dec 3 2020, 8:04 PM

Nov 13 2020

Everton Schneider (eversimo) awarded D9364: Geometry Nodes: Add subdivision surface node a Love token.
Nov 13 2020, 3:33 AM · Geometry Nodes

Nov 10 2020

Everton Schneider (eversimo) awarded rB60859d8912bd: Fluid: Potential fix for T74559: Adaptive Domain creates lines in smoke a Love token.
Nov 10 2020, 2:51 AM
Everton Schneider (eversimo) awarded T74559: Adaptive Domain creates lines in smoke a Love token.
Nov 10 2020, 2:49 AM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) awarded T82488: Mantaflow - force fields have very low influence compare to 2.90.1 a Love token.
Nov 10 2020, 2:44 AM · Nodes & Physics

Oct 21 2020

Everton Schneider (eversimo) awarded rBbb49aa0d6978: Cycles: multithreaded export of geometry a Love token.
Oct 21 2020, 10:12 PM

Sep 2 2020

Everton Schneider (eversimo) awarded rB1aa54d4921c2: Make rigidbody simulation handle animated objects gracefully a Love token.
Sep 2 2020, 3:58 PM

Aug 25 2020

Everton Schneider (eversimo) awarded D7379: Blade tool improvements a Love token.
Aug 25 2020, 6:06 PM · VFX & Video, Video Sequencer

Aug 18 2020

Everton Schneider (eversimo) added a comment to T79568: EEVEE Film transparent not working.

Thank you all involved!

Aug 18 2020, 2:26 PM · BF Blender (2.91), EEVEE & Viewport
Everton Schneider (eversimo) awarded T79568: EEVEE Film transparent not working a Love token.
Aug 18 2020, 2:26 PM · BF Blender (2.91), EEVEE & Viewport

Aug 8 2020

Andres Stephens (Draise) awarded T79568: EEVEE Film transparent not working a Pirate Logo token.
Aug 8 2020, 7:53 PM · BF Blender (2.91), EEVEE & Viewport

Aug 5 2020

Everton Schneider (eversimo) updated the task description for T79568: EEVEE Film transparent not working.
Aug 5 2020, 8:31 PM · BF Blender (2.91), EEVEE & Viewport
Everton Schneider (eversimo) created T79568: EEVEE Film transparent not working.
Aug 5 2020, 8:30 PM · BF Blender (2.91), EEVEE & Viewport
Everton Schneider (eversimo) awarded T79529: Audio files not playing when on sequencer a Like token.
Aug 5 2020, 4:27 AM · BF Blender (2.90)
Everton Schneider (eversimo) added a comment to T79529: Audio files not playing when on sequencer.

I can confirm this problem. I was about to report the same problem but I found this report... so I'm here confirming the exact same issue with audio playback. I tested different audio methods in the blender system preferences (JACK, SDL, OpenAL...) I'm on Linux Ubuntu 20.04.1 LTS

Aug 5 2020, 4:27 AM · BF Blender (2.90)

Jul 28 2020

Everton Schneider (eversimo) awarded D8326: UI: Use consistent layout for custom operator UI a Love token.
Jul 28 2020, 9:23 PM · User Interface

Jul 15 2020

Everton Schneider (eversimo) added a comment to T78564: Viewport Shading not showing vertex color.
Jul 15 2020, 8:13 PM · EEVEE & Viewport, BF Blender
Everton Schneider (eversimo) updated subscribers of T78564: Viewport Shading not showing vertex color.
Jul 15 2020, 7:55 PM · EEVEE & Viewport, BF Blender
Everton Schneider (eversimo) added a comment to T78564: Viewport Shading not showing vertex color.

I see that now the problem is solved:


I'm not a coder but maybe this commit resolved the bug?
Or maybe the amazing 10 commits in a row from @Clément Foucault (fclem) today...

Jul 15 2020, 7:52 PM · EEVEE & Viewport, BF Blender
Everton Schneider (eversimo) awarded D7517: Add rotation value to array modifier a Love token.
Jul 15 2020, 5:19 PM · Modifiers
Everton Schneider (eversimo) awarded D8240: Array modifier - Add radial offset option a Love token.
Jul 15 2020, 5:18 PM · Modifiers

Jul 3 2020

Everton Schneider (eversimo) created T78564: Viewport Shading not showing vertex color.
Jul 3 2020, 5:29 AM · EEVEE & Viewport, BF Blender

May 19 2020

Everton Schneider (eversimo) awarded rB0c20fce2f2bf: Fix T76697: [Mantaflow] mesh generation does not account for some particles a Love token.
May 19 2020, 5:58 PM

May 17 2020

Everton Schneider (eversimo) awarded rBfe257cc38410: Fix T74060: Smoke flow force field not working with Mantaflow Gas a Love token.
May 17 2020, 6:30 PM
Everton Schneider (eversimo) added a comment to T74060: Smoke flow force field not working with Mantaflow Gas.

This is awesome! I can't express how nice is this... to be able to follow a bug begin smashed! Everything is working so nice now! Thank you all!!! Special thanks to @Sebastián Barschkis (sebbas) ! You're doing an awesome job! Thanks!

May 17 2020, 5:55 PM · Nodes & Physics, Physics, BF Blender

May 14 2020

Everton Schneider (eversimo) added a comment to T73837: Mantaflow: Effect of forces increases over time..

@Iago Diogo Vasconcelos Mota (IagoMota) I'm testing here with current Master (2.90 alpha) didn't test with 2.83.
With 2.90 alpha the only thing that still happens is the vorticity spreading the smoke, but I'm not sure if this is the correct behavior, maybe this is the way it works and we need to keep really low values, I think it is very exaggerated with 0.3 but not sure...

The force field example is working fine to me. The smoke is immediately influenced by the force.

May 14 2020, 3:20 PM · Physics, Nodes & Physics, BF Blender
Everton Schneider (eversimo) awarded rB13769bcbe5cc: Fluid: Rename smoke flow forces to fluid flow forces a Love token.
May 14 2020, 3:00 PM

May 13 2020

Everton Schneider (eversimo) added a comment to T74060: Smoke flow force field not working with Mantaflow Gas.

@Sebastián Barschkis (sebbas) Do you think that it is possible to keep the velocity data in the cache(I don't know exactly how it works so ignore my guessing)?
Also, what do you think that is causing the strange behavior with the smoke flow force field over particles? Do you know how to bring a similar behavior as before(old smoke system) or even better as discussed here?
Or the smoke force field behavior is a separate issue here?

May 13 2020, 4:56 PM · Nodes & Physics, Physics, BF Blender
Everton Schneider (eversimo) added a comment to T73837: Mantaflow: Effect of forces increases over time..

This bug seem to be squashed to me.. I tested the attached files and they are working fine to me. Can you confirm this @Iago Diogo Vasconcelos Mota (IagoMota) ?

May 13 2020, 4:43 PM · Physics, Nodes & Physics, BF Blender

May 8 2020

Everton Schneider (eversimo) awarded rB18f833be2986: Additional fix for T76426: Mantaflow Liquid - Gravity not respecting Time Scale… a Love token.
May 8 2020, 5:20 PM