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Everton Schneider (eversimo)
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User Since
Oct 7 2009, 2:52 PM (580 w, 5 d)

Recent Activity

Fri, Nov 13

Everton Schneider (eversimo) awarded D9364: Geometry Nodes: Add subdivision surface node a Love token.
Fri, Nov 13, 3:33 AM · Geometry Nodes

Tue, Nov 10

Everton Schneider (eversimo) awarded rB60859d8912bd: Fluid: Potential fix for T74559: Adaptive Domain creates lines in smoke a Love token.
Tue, Nov 10, 2:51 AM
Everton Schneider (eversimo) awarded T74559: Adaptive Domain creates lines in smoke a Love token.
Tue, Nov 10, 2:49 AM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) awarded T82488: Mantaflow - force fields have very low influence compare to 2.90.1 a Love token.
Tue, Nov 10, 2:44 AM · Nodes & Physics

Oct 21 2020

Everton Schneider (eversimo) awarded rBbb49aa0d6978: Cycles: multithreaded export of geometry a Love token.
Oct 21 2020, 10:12 PM

Sep 2 2020

Everton Schneider (eversimo) awarded rB1aa54d4921c2: Make rigidbody simulation handle animated objects gracefully a Love token.
Sep 2 2020, 3:58 PM

Aug 25 2020

Everton Schneider (eversimo) awarded D7379: Blade tool improvements a Love token.
Aug 25 2020, 6:06 PM · VFX & Video, Video Sequencer

Aug 18 2020

Everton Schneider (eversimo) added a comment to T79568: EEVEE Film transparent not working.

Thank you all involved!

Aug 18 2020, 2:26 PM · BF Blender (2.91), EEVEE & Viewport
Everton Schneider (eversimo) awarded T79568: EEVEE Film transparent not working a Love token.
Aug 18 2020, 2:26 PM · BF Blender (2.91), EEVEE & Viewport

Aug 8 2020

Andres Stephens (Draise) awarded T79568: EEVEE Film transparent not working a Pirate Logo token.
Aug 8 2020, 7:53 PM · BF Blender (2.91), EEVEE & Viewport

Aug 5 2020

Everton Schneider (eversimo) updated the task description for T79568: EEVEE Film transparent not working.
Aug 5 2020, 8:31 PM · BF Blender (2.91), EEVEE & Viewport
Everton Schneider (eversimo) created T79568: EEVEE Film transparent not working.
Aug 5 2020, 8:30 PM · BF Blender (2.91), EEVEE & Viewport
Everton Schneider (eversimo) awarded T79529: Audio files not playing when on sequencer a Like token.
Aug 5 2020, 4:27 AM · BF Blender (2.90)
Everton Schneider (eversimo) added a comment to T79529: Audio files not playing when on sequencer.

I can confirm this problem. I was about to report the same problem but I found this report... so I'm here confirming the exact same issue with audio playback. I tested different audio methods in the blender system preferences (JACK, SDL, OpenAL...) I'm on Linux Ubuntu 20.04.1 LTS

Aug 5 2020, 4:27 AM · BF Blender (2.90)

Jul 28 2020

Everton Schneider (eversimo) awarded D8326: UI: Use consistent layout for custom operator UI a Love token.
Jul 28 2020, 9:23 PM · User Interface

Jul 15 2020

Everton Schneider (eversimo) added a comment to T78564: Viewport Shading not showing vertex color.
Jul 15 2020, 8:13 PM · EEVEE & Viewport, BF Blender
Everton Schneider (eversimo) updated subscribers of T78564: Viewport Shading not showing vertex color.
Jul 15 2020, 7:55 PM · EEVEE & Viewport, BF Blender
Everton Schneider (eversimo) added a comment to T78564: Viewport Shading not showing vertex color.

I see that now the problem is solved:


I'm not a coder but maybe this commit resolved the bug?
Or maybe the amazing 10 commits in a row from @Clément Foucault (fclem) today...

Jul 15 2020, 7:52 PM · EEVEE & Viewport, BF Blender
Everton Schneider (eversimo) awarded D7517: Add rotation value to array modifier a Love token.
Jul 15 2020, 5:19 PM · Modifiers
Everton Schneider (eversimo) awarded D8240: Array modifier - Add radial offset option a Love token.
Jul 15 2020, 5:18 PM · Modifiers

Jul 3 2020

Everton Schneider (eversimo) created T78564: Viewport Shading not showing vertex color.
Jul 3 2020, 5:29 AM · EEVEE & Viewport, BF Blender

May 19 2020

Everton Schneider (eversimo) awarded rB0c20fce2f2bf: Fix T76697: [Mantaflow] mesh generation does not account for some particles a Love token.
May 19 2020, 5:58 PM

May 17 2020

Everton Schneider (eversimo) awarded rBfe257cc38410: Fix T74060: Smoke flow force field not working with Mantaflow Gas a Love token.
May 17 2020, 6:30 PM
Everton Schneider (eversimo) added a comment to T74060: Smoke flow force field not working with Mantaflow Gas.

This is awesome! I can't express how nice is this... to be able to follow a bug begin smashed! Everything is working so nice now! Thank you all!!! Special thanks to @Sebastián Barschkis (sebbas) ! You're doing an awesome job! Thanks!

May 17 2020, 5:55 PM · Nodes & Physics, Physics, BF Blender

May 14 2020

Everton Schneider (eversimo) added a comment to T73837: Mantaflow: Effect of forces increases over time..

@Iago Diogo Vasconcelos Mota (IagoMota) I'm testing here with current Master (2.90 alpha) didn't test with 2.83.
With 2.90 alpha the only thing that still happens is the vorticity spreading the smoke, but I'm not sure if this is the correct behavior, maybe this is the way it works and we need to keep really low values, I think it is very exaggerated with 0.3 but not sure...

The force field example is working fine to me. The smoke is immediately influenced by the force.

May 14 2020, 3:20 PM · Physics, Nodes & Physics, BF Blender
Everton Schneider (eversimo) awarded rB13769bcbe5cc: Fluid: Rename smoke flow forces to fluid flow forces a Love token.
May 14 2020, 3:00 PM

May 13 2020

Everton Schneider (eversimo) added a comment to T74060: Smoke flow force field not working with Mantaflow Gas.

@Sebastián Barschkis (sebbas) Do you think that it is possible to keep the velocity data in the cache(I don't know exactly how it works so ignore my guessing)?
Also, what do you think that is causing the strange behavior with the smoke flow force field over particles? Do you know how to bring a similar behavior as before(old smoke system) or even better as discussed here?
Or the smoke force field behavior is a separate issue here?

May 13 2020, 4:56 PM · Nodes & Physics, Physics, BF Blender
Everton Schneider (eversimo) added a comment to T73837: Mantaflow: Effect of forces increases over time..

This bug seem to be squashed to me.. I tested the attached files and they are working fine to me. Can you confirm this @Iago Diogo Vasconcelos Mota (IagoMota) ?

May 13 2020, 4:43 PM · Physics, Nodes & Physics, BF Blender

May 8 2020

Everton Schneider (eversimo) awarded rB18f833be2986: Additional fix for T76426: Mantaflow Liquid - Gravity not respecting Time Scale… a Love token.
May 8 2020, 5:20 PM
Everton Schneider (eversimo) awarded rB385559843e6f: Fluid: Adjusted secondary particles timestep and gravity options a Love token.
May 8 2020, 5:20 PM
Everton Schneider (eversimo) added a comment to T76426: Mantaflow Liquid - Gravity not respecting Time Scale from domain..

Thanks, @Sebastián Barschkis (sebbas) I just compiled blender now after your additional fix, and everything related to this report is working fine now! The slowdown in time scale is taking gravity and forcefields into account. THANK YOU!
There's something weird already with forcefields but I will open a separate report. The animated "Max Distance" under "Fallof" are affecting particles(SPH) and liquid(MANTAFLOW) even outside of radius scale, there's full influence inside the Max Distance radius but outside of the radius there's still a little of influence, it's not totally 0.

May 8 2020, 4:31 PM · Nodes & Physics, BF Blender

May 7 2020

Everton Schneider (eversimo) added a comment to T76426: Mantaflow Liquid - Gravity not respecting Time Scale from domain..

Now there's an even stranger thing happening... see the attached file, please. Also, after checking the file please test the minimum timestep value of the domain, default is 1 change it to 4(same value as maximum) and the result seems to be slower with time scale 1...

May 7 2020, 10:26 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T76426: Mantaflow Liquid - Gravity not respecting Time Scale from domain..

Please, check the blend file attached in the comment that I said about Force Fields... after checking this problem with forcefields I see the same problem still happening...

May 7 2020, 10:12 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T76479: MantaFlow Smoke simulation "breaks" after 110 frames.

@Sebastián Barschkis (sebbas) I compile blender from Master. I was using the Master before your commit 6400f54b4cc6 but I tested now, compiled after the commit and I can confirm that it's working fine.
However, there's something weird when I animate the emitter density value. Just check the attached file hitting play, wait until frame 50 and stop the playback(you should see the smoke disappearing). Go back to frame 1 and play cached frames you can see the right result(the smoke disappearing) but when the playback reaches frame 51, uncached frames, the smoke appears again...

May 7 2020, 9:13 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T76479: MantaFlow Smoke simulation "breaks" after 110 frames.

What I found in this file is that if you change the density value from the emitter(sphere) from 3 to default 1 the smoke works ok for me. When I try to change the density from the emitter the smoke explodes...
With domain resolution to 64 and replay cache mode, the smoke explodes immediately at frame 1... when changing the emitter density to 1 it works fine

May 7 2020, 6:03 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) awarded T76426: Mantaflow Liquid - Gravity not respecting Time Scale from domain. a Love token.
May 7 2020, 5:55 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T76426: Mantaflow Liquid - Gravity not respecting Time Scale from domain..

Great work! Thank you SO MUCH! You are an awesome team! But special thanks to sebbas! Thank you! thank you! thank you!

May 7 2020, 5:55 PM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) awarded rB6400f54b4cc6: Fix T76426: Mantaflow Liquid - Gravity not respecting Time Scale from domain. a Love token.
May 7 2020, 5:53 PM
Everton Schneider (eversimo) awarded rBab122c73ba35: Fluid: Use cached value for total time value a Love token.
May 7 2020, 5:53 PM
Everton Schneider (eversimo) awarded rB668dd146f647: Annotations: Add different arrow styles for line tool a Love token.
May 7 2020, 4:58 PM

May 6 2020

Everton Schneider (eversimo) added a comment to T74060: Smoke flow force field not working with Mantaflow Gas.

Any news on this report? Is Someone checking here?

May 6 2020, 5:26 AM · Nodes & Physics, Physics, BF Blender
Everton Schneider (eversimo) added a comment to T76426: Mantaflow Liquid - Gravity not respecting Time Scale from domain..

Force Fields are not working also...
Note in the attached file that right when the timestep is slowing down the liquid particles starts to go crazy, their velocity color goes red immediately...
The above mentioned SPH particles behavior takes into account the force fields and gravity as expected, keeping the motion of the particles and only slowing down the timestep.

May 6 2020, 5:12 AM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) added a comment to T76426: Mantaflow Liquid - Gravity not respecting Time Scale from domain..

The expected behavior is the same as in the SPH Particles example here:


Note that the timestep starts with default value and is animated to a lower value, slowing down the particle simulation AND also takes into account the gravity and forces influences. Note that the velocity color of the particles doesn't change when the timestep is slowing down, the velocity remains the same but the timestep is slower...

May 6 2020, 5:06 AM · Nodes & Physics, BF Blender

May 5 2020

Everton Schneider (eversimo) created T76426: Mantaflow Liquid - Gravity not respecting Time Scale from domain..
May 5 2020, 2:36 AM · Nodes & Physics, BF Blender

Apr 27 2020

Everton Schneider (eversimo) added a comment to D1404: Force Field Visualization and Debugging Tool.

Well, I found a very handy feature inside mantaflow domain and it’s the viewport display setting. It turns the smoke velocity field visible in the viewport for a better understanding of what is going on.
In this gif example, you can see the velocity field being represented in the viewport. I’m wondering if it’s possible to see all the blender force fields like this.

Apr 27 2020, 11:40 PM
Everton Schneider (eversimo) awarded D1404: Force Field Visualization and Debugging Tool a Love token.
Apr 27 2020, 11:19 PM
D1404: Force Field Visualization and Debugging Tool now requires changes to proceed.
Apr 27 2020, 11:18 PM
Everton Schneider (eversimo) added a comment to T74060: Smoke flow force field not working with Mantaflow Gas.

Well I found a very handy feature while investigating this bug and it's the viewport display setting inside mantaflow domain. The Debug Velocity option reveals that the velocity is calculated while the simulation runs but this information seems to be "released" or "cleaned" after the the smoke frames are baked.

Apr 27 2020, 5:20 PM · Nodes & Physics, Physics, BF Blender

Apr 22 2020

Everton Schneider (eversimo) added a comment to T74060: Smoke flow force field not working with Mantaflow Gas.

I also started a discussion about "exposing"(I'm not dev and don't know if it's a simple "expose" case) more properties from gas sim to be used by the smoke flow force field.
You can check it here:
https://devtalk.blender.org/t/update-smoke-flow-force-field/12761

Apr 22 2020, 5:09 PM · Nodes & Physics, Physics, BF Blender
Everton Schneider (eversimo) added a comment to T74060: Smoke flow force field not working with Mantaflow Gas.

I also reported this bug, merged here, didn't know about this report... sorry. I just want to tell my experience with this "inconsistency" in the smoke flow force field.
1 - While baking the smoke sim with replay cache mode the smoke flow force field seems to work ok(but I still find something strange... it's hard to set up and make it work well but this is another thing separated from the problem from this report...)


2 - After the smoke sim is cached and you change some of the settings from the smoke flow force field the inconsistency is apparent, the particles become totally different and even when you set the values back to where they are before the result from case 1 never came back... you need to clear the smoke cache and simulate again...

Apr 22 2020, 5:04 PM · Nodes & Physics, Physics, BF Blender
Everton Schneider (eversimo) awarded T74060: Smoke flow force field not working with Mantaflow Gas a Love token.
Apr 22 2020, 4:47 PM · Nodes & Physics, Physics, BF Blender
Everton Schneider (eversimo) added a comment to T75976: Smoke Flow force field inconsistency.

Thanks @Brecht Van Lommel (brecht) I was able to reach the right channel to discuss about this idea.
https://devtalk.blender.org/t/update-smoke-flow-force-field/12761/2

Apr 22 2020, 4:35 PM · BF Blender

Apr 21 2020

Everton Schneider (eversimo) added a comment to T75976: Smoke Flow force field inconsistency.

About the feature request... I know that this is not the place... but where can I suggest this new feature?

Apr 21 2020, 8:25 PM · BF Blender
Everton Schneider (eversimo) updated the task description for T75976: Smoke Flow force field inconsistency.
Apr 21 2020, 8:24 PM · BF Blender
Everton Schneider (eversimo) created T75976: Smoke Flow force field inconsistency.
Apr 21 2020, 8:20 PM · BF Blender

Apr 10 2020

Everton Schneider (eversimo) awarded D7264: Fix T74897: VSE animation doesn't work a Like token.
Apr 10 2020, 5:34 AM
Everton Schneider (eversimo) added a comment to T74897: VSE keyframes don't work.

I can confirm it. I was about to report the same bug but found this report here. Thanks for reporting. Actually not only opacity... almost everything that I tested didn't update during the playback but seems to render ok with CTRL + F12. The result rendered file is fine with all animations.

Apr 10 2020, 5:28 AM · Video Sequencer, BF Blender

Mar 1 2020

Everton Schneider (eversimo) awarded T73201: New volume object type a Love token.
Mar 1 2020, 6:33 AM · Nodes & Physics, BF Blender
Everton Schneider (eversimo) awarded D4686: Adaptive Sampling for Cycles. a Love token.
Mar 1 2020, 6:28 AM · Cycles, BF Blender (2.83)
Everton Schneider (eversimo) awarded D6889: Adding new spectra to the ocean modifier a Love token.
Mar 1 2020, 6:28 AM

Feb 12 2020

Everton Schneider (eversimo) awarded rB38589de10c09: Cycles: Add support for denoising in the viewport a Love token.
Feb 12 2020, 2:44 AM

Jan 15 2020

Everton Schneider (eversimo) awarded T54888: Fracture Modifier 2.8 port a Love token.
Jan 15 2020, 2:10 AM · Physics

Jan 10 2020

Everton Schneider (eversimo) created T73029: 2.83: Unable to move, grab, or duplicate keyframes in any editor without a Crash .
Jan 10 2020, 7:00 PM · Dependency Graph, Animation & Rigging, BF Blender (2.83)

Jan 8 2020

Everton Schneider (eversimo) awarded D6545: Integrate hair collisions with cloth collision a Love token.
Jan 8 2020, 4:40 AM · Physics

Dec 3 2019

Everton Schneider (eversimo) awarded T59995: Mantaflow Review a Love token.
Dec 3 2019, 1:43 PM · Tracker Curfew, BF Blender (2.82), Physics

Nov 27 2019

Everton Schneider (eversimo) awarded rBf6cefbef22c8: Fix T30941: Add cloth air pressure simulation a Love token.
Nov 27 2019, 5:50 PM

Oct 12 2019

Everton Schneider (eversimo) added a comment to T69912: Strange smoke when rotating domain.

Will this issue be tackled before the 2.81 release? Or will this wait for manta-flow integration?

Oct 12 2019, 3:46 AM · EEVEE & Viewport, BF Blender

Sep 15 2019

Everton Schneider (eversimo) added a comment to T69912: Strange smoke when rotating domain.

It seems to me that the "intern domain area" is not in sync with object used as domain. When I apply the rotation the simulation works but the "internal domain area" is respecting the global axis and adjusts its size to bound the object domain, acting like a bounding box...

Sep 15 2019, 8:11 PM · EEVEE & Viewport, BF Blender
Everton Schneider (eversimo) created T69912: Strange smoke when rotating domain.
Sep 15 2019, 7:53 PM · EEVEE & Viewport, BF Blender

Aug 14 2019

Everton Schneider (eversimo) awarded D5473: Add pressure forces to cloth sim a Love token.
Aug 14 2019, 1:38 AM
Everton Schneider (eversimo) awarded T30941: Blender cloth simulator air pressure enhancement a Love token.
Aug 14 2019, 1:37 AM · BF Blender
Everton Schneider (eversimo) added a comment to T68627: Simulations do update animations on frame rate change.

In my tests here I just cleaned the cache and the new frame rate works as it should. What happens is if you cache rigidbody at 24fps and then change the frame rate to another value like 60fps the playback will use that cached frames at 24fps and playback that cache with the new 60fps, resulting in a faster playback only on that cached(at 24fps) section of the timeline. that's why you should clean your cache (just changing some physics values) when you change the frame rate of your project.
What could help here is if you change the fps value it could clean the cache for you... but I'm not sure if it "should" clean the cache...

Aug 14 2019, 12:07 AM · Physics, BF Blender

Aug 5 2019

Everton Schneider (eversimo) added a comment to T68145: Bone Rorate Individual Axes fail.

Thanks for the fix, Bastien Montagne! It's working as always now.
I'm so glad! The blender support is amazing because of you guys.

Aug 5 2019, 4:05 PM

Aug 3 2019

Everton Schneider (eversimo) added a comment to T68145: Bone Rorate Individual Axes fail.

I also tried the attached file with the 2.80 official release from the blender.org site and it works as expected:

Aug 3 2019, 4:09 PM
Everton Schneider (eversimo) added a comment to T68145: Bone Rorate Individual Axes fail.

I also tried with a build bot build from today and I have the same issue with objects also.
Note the red lines indicating that I'm in the local axis rotation mode but it not happening... They rotate in global.

Aug 3 2019, 4:01 PM
Everton Schneider (eversimo) added a comment to T68145: Bone Rorate Individual Axes fail.

Looks like you have a working build...
Here I have this result with 135°:

Aug 3 2019, 3:39 PM

Aug 2 2019

Everton Schneider (eversimo) created T68145: Bone Rorate Individual Axes fail.
Aug 2 2019, 7:37 PM

Jul 22 2019

Everton Schneider (eversimo) added a comment to T58045: When changing particle type from Emitter to Hair and then back to Emitter, effect is missing.

I tested here and there are no more particles missing BUT there is one setting that is not yet following the switch from emitter > hair > emitter. It's the "render as" dropdown in the particle render tab. It's "halo" when particles are "emitter" mode and it changes to "path" in "hair" mode but when you change back to "emitter" mode the "render as" remains as "path". It's not showing in the viewport as path because of this render type needs a cached particle system. You can confirm that by repeating the steps from the bug report but at the end just bake the simulation to see the "paths" in the viewport appearing. I think that this render type setting should follow the system default and change back to "halo" when the mode is switched back to "emitter".

Jul 22 2019, 11:00 PM · Tracker Curfew, BF Blender, Physics

Jul 15 2019

Everton Schneider (eversimo) created T67016: Workspaces crashing (segmentation fault).
Jul 15 2019, 9:30 PM · BF Blender

Apr 14 2019

Everton Schneider (eversimo) added a comment to T63599: Rigify glitches.

Wow! This was the fastest fix I ever see! Thanks for the blazing fast response, I really appreciate! Thanks! Now I can continue my work.

Apr 14 2019, 7:39 PM · BF Blender
Everton Schneider (eversimo) updated the task description for T63599: Rigify glitches.
Apr 14 2019, 6:52 PM · BF Blender
Everton Schneider (eversimo) created T63599: Rigify glitches.
Apr 14 2019, 6:51 PM · BF Blender

Apr 11 2019

Everton Schneider (eversimo) created T63502: Hair Dynamic collision pulsing.
Apr 11 2019, 8:27 PM · BF Blender

Apr 10 2019

Everton Schneider (eversimo) added a comment to T63441: Weird cycles render glitch.

Thanks, Sergey and dev team! God bless you all!

Apr 10 2019, 3:53 PM · BF Blender

Apr 9 2019

Everton Schneider (eversimo) added a comment to T63441: Weird cycles render glitch.

After some more tests I think I found where the bug is... When I disable the "Auto Smooth" option under mesh property panel the glitch is gone and everything works fine like in the workbench engine... I still don't understand it since I'm not a developer but I know that it's related with "auto smooth" option.

Apr 9 2019, 11:10 PM · BF Blender
Everton Schneider (eversimo) created T63441: Weird cycles render glitch.
Apr 9 2019, 11:01 PM · BF Blender

Mar 13 2019

Everton Schneider (eversimo) created T62551: Limited Hair editing (no grab, scale, rotate).
Mar 13 2019, 5:05 PM · BF Blender

Feb 18 2019

Everton Schneider (eversimo) added a comment to T61672: CRASH - Segmentation fault related to wireframe.

Yes, I can confirm, I built blender again after the "FIX commit" and it's working fine now. This bug is gone! On more for the list o vanished bugs! Thanks! It's resolved!

Feb 18 2019, 4:15 PM · BF Blender
Everton Schneider (eversimo) created T61672: CRASH - Segmentation fault related to wireframe.
Feb 18 2019, 2:55 PM · BF Blender

Feb 16 2019

Everton Schneider (eversimo) added a comment to T61609: Weird clip start from 3d ortographic views.

I see this problem with factory startup also...
Here is a simple .blend and a screenshot.


Feb 16 2019, 4:13 PM · BF Blender
Everton Schneider (eversimo) created T61609: Weird clip start from 3d ortographic views.
Feb 16 2019, 3:51 PM · BF Blender

Dec 12 2018

Everton Schneider (eversimo) added a comment to T58045: When changing particle type from Emitter to Hair and then back to Emitter, effect is missing.

Same issue reported on T58892.
Ok, I'm not sure if I'm allowed to do this here... let me know...
I have tested this one and I found that to solve this you need to change particle type manually. When you change the particle type to hair the particle type is set to "path" on "render as" option in the render dropdown inside the particle system. You need to set the particles to halo again and they will show up in the viewport again.

Dec 12 2018, 3:10 AM · Tracker Curfew, BF Blender, Physics
Everton Schneider (eversimo) added a comment to T58892: particle system reinit emitter.

Ok, I'm not sure if I'm allowed to do this here... let me know...
I have tested this one and I found that to solve this you need to change particle type manually. When you change the particle type to hair the particle type is set to "path" on "render as" option in the render dropdown inside the particle system. You need to set the particles to halo again and they will show up in the viewport again.

Dec 12 2018, 3:07 AM · BF Blender

Oct 2 2017

Everton Schneider (eversimo) added a comment to T52952: install_deps.sh - numpy build fails on linux.

I have the same problem on Ubuntu 17.10, I was able to build without problems before the commit that upgrades numpy.
I also have this warning when building blender that was not present before some recent python related commits:

Oct 2 2017, 5:16 PM · BF Blender

Sep 27 2017

Everton Schneider (eversimo) added a comment to T52641: Cloud Generator add-on crashes blender in 2.79 master (buildbot).

This is working now. On cycles and blender internal.
Tested on Linux.
Thanks!

Sep 27 2017, 12:04 AM · Add-ons (Community)

Sep 3 2017

Everton Schneider (eversimo) created T52641: Cloud Generator add-on crashes blender in 2.79 master (buildbot).
Sep 3 2017, 6:42 PM · Add-ons (Community)

Aug 11 2017

Everton Schneider (eversimo) created T52345: UVs_Transform Shear Operator strange behaviour.
Aug 11 2017, 1:30 AM · BF Blender

Mar 20 2017

Everton Schneider (eversimo) added a comment to T51012: Force Field Curve Shape not working.

Are you sure this worked before?
I have tested here and it seems like, it always worked as a point. (What is strange considering the Curve option)`

Maybe you are confusing with the Curve Guide type. No?

Mar 20 2017, 11:16 PM · BF Blender
Everton Schneider (eversimo) created T51012: Force Field Curve Shape not working.
Mar 20 2017, 6:47 PM · BF Blender

Nov 13 2015

Everton Schneider (eversimo) created T46757: Blender Close when try to render an Animation.
Nov 13 2015, 6:30 AM · BF Blender