- User Since
- Jan 7 2015, 11:57 PM (167 w, 1 d)
Sat, Mar 10
Sep 21 2017
Sep 20 2015
Hah! I have GeForce GT 740M 2gb memory, so it is working! ;D
Apr 9 2015
And the problem is only when I'm working with my NVIDIA card. Integrated card don't have a problem with the file.
Here you are! After pressing Z (wireframe mode), and then again pressing Z to go to Solid the problem strikes again (object should be blue becouse that is the color of material).
Apr 1 2015
These are my Blender settings, If I'm right I do not use VBO (in fact, I don't even know what it is).
Mar 8 2015
As far as I remember it was always happening when I was working in edit mode in fullscreen view of 3d viewport (default: CTRL + UP ARROW when cursor hovers 3d view).
Feb 22 2015
Here you have a video
Feb 2 2015
Jan 22 2015
Thank You!!! Blender 2.73a run that file without any errors ; ))) So now I can really switch to 2.73 ;D
Jan 11 2015
dear Antony Riakiotakis, please, see by yourself
http://pastebin.com/mkApJk6f -That's my system_info.txt.
First of all, I discovered that when I'm running blender with my integrated graphics card I don't have that issue.
Factory settings didn't help.
VBO doesn't influance this.
Where is that system_info.txt in blender?
Just after publishing this post, I will install the newest driver for my video card (reinstal rather), maybe this will help.
I have the newest drivers, everything is working fine, blender 2.62b was working beautiful.
Here you have this issue on YouTube (I have just recorded)
Jan 8 2015
Well I will have to rethink this later to understand this. Thanks and sorry for wasting time ; )
Keyingsets has nothing to do with this, but you are right about "Only Insert Available", now it's working, but really, what it has to do with "Only Insert Available" ? It should working all the time in my opinion... If you DO NOT have "Only Insert Available" option checked, that mean that if you are adding rotation frame , blender will add 3 frames (1 per axes) even if you are changing rotation of an one axis, so what here makes the track ball rotation out of recording keyframes? It's not intuitive, or maybe just done wrong in my opinion. Am I right?