Clément Foucault (fclem)
User

Projects (6)

User Details

User Since
Jul 9 2014, 7:45 PM (227 w, 1 d)

Recent Activity

Today

Clément Foucault (fclem) committed rBa76540395575: BKE: Fix probe duplication not duplicating data block (authored by Clément Foucault (fclem)).
BKE: Fix probe duplication not duplicating data block
Fri, Nov 16, 1:03 AM
Clément Foucault (fclem) committed rBa915da221fa8: Edit Mesh: Fixes display of custom normals (authored by Clément Foucault (fclem)).
Edit Mesh: Fixes display of custom normals
Fri, Nov 16, 12:45 AM
Clément Foucault (fclem) closed T57620: Loop normals display not working if have custom split normals as Resolved by committing rBa915da221fa8: Edit Mesh: Fixes display of custom normals.
Fri, Nov 16, 12:45 AM · BF Blender: 2.8
Clément Foucault (fclem) committed rB23c3124b567d: Edit Mesh: Improve mesh cage drawing / fix errors and cleanup (authored by Clément Foucault (fclem)).
Edit Mesh: Improve mesh cage drawing / fix errors and cleanup
Fri, Nov 16, 12:13 AM

Yesterday

Clément Foucault (fclem) committed rBffa461f13c5f: Eevee: Add Filter Quality setting (authored by Clément Foucault (fclem)).
Eevee: Add Filter Quality setting
Thu, Nov 15, 8:05 PM
Clément Foucault (fclem) committed rB1b321048a7eb: Eevee: Add Glossy Reflection clamping (authored by Clément Foucault (fclem)).
Eevee: Add Glossy Reflection clamping
Thu, Nov 15, 8:05 PM
Clément Foucault (fclem) committed rBc2164e579c3d: Eevee: Add irradiance smoothing (authored by Clément Foucault (fclem)).
Eevee: Add irradiance smoothing
Thu, Nov 15, 6:17 PM
Clément Foucault (fclem) committed rB11b3954346b1: Eevee: Irradiance Grid: Make the influence shape corners round (authored by Clément Foucault (fclem)).
Eevee: Irradiance Grid: Make the influence shape corners round
Thu, Nov 15, 6:17 PM
Clément Foucault (fclem) committed rB21b0f74a6f77: Eevee: Lights: Reduce default cascade distance (authored by Clément Foucault (fclem)).
Eevee: Lights: Reduce default cascade distance
Thu, Nov 15, 6:17 PM
Clément Foucault (fclem) committed rB7ced0d3cc045: Eevee: Cleanup & small optimization (authored by Clément Foucault (fclem)).
Eevee: Cleanup & small optimization
Thu, Nov 15, 6:17 PM
Clément Foucault (fclem) committed rB516e000aa976: Eevee: Add Light Threshold value (authored by Clément Foucault (fclem)).
Eevee: Add Light Threshold value
Thu, Nov 15, 6:17 PM
Clément Foucault (fclem) committed rBd082b18d877f: Eevee: Optimisation: Bypass light power calculation when not needed (authored by Clément Foucault (fclem)).
Eevee: Optimisation: Bypass light power calculation when not needed
Thu, Nov 15, 6:17 PM
Clément Foucault (fclem) committed rBd0b0e7efed70: Eevee: Cleanup: Fix wrong sun area light power calculation (authored by Clément Foucault (fclem)).
Eevee: Cleanup: Fix wrong sun area light power calculation
Thu, Nov 15, 6:17 PM
Clément Foucault (fclem) committed rBf3074b96d6fe: Eevee: Make sun power match cycles better. (authored by Clément Foucault (fclem)).
Eevee: Make sun power match cycles better.
Thu, Nov 15, 6:17 PM
Duarte Farrajota Ramos (duarteframos) awarded rBc3d03b4434c8: Lamps: Remove HEMI light type a Like token.
Thu, Nov 15, 4:57 AM

Wed, Nov 14

Clément Foucault (fclem) committed rB43ee433dcecc: UI: Comment out "Clip border" operator (authored by Clément Foucault (fclem)).
UI: Comment out "Clip border" operator
Wed, Nov 14, 11:51 AM
Clément Foucault (fclem) committed rBc3d03b4434c8: Lamps: Remove HEMI light type (authored by Clément Foucault (fclem)).
Lamps: Remove HEMI light type
Wed, Nov 14, 11:51 AM

Tue, Nov 13

Clément Foucault (fclem) merged T57802: crash into T57805: Blender 2.80 instant crash at start.
Tue, Nov 13, 11:42 AM · BF Blender
Clément Foucault (fclem) merged task T57802: crash into T57805: Blender 2.80 instant crash at start.
Tue, Nov 13, 11:42 AM · BF Blender
Clément Foucault (fclem) merged T57806: Blender 2.8 crashes on start up into T57805: Blender 2.80 instant crash at start.
Tue, Nov 13, 11:42 AM · BF Blender
Clément Foucault (fclem) merged task T57806: Blender 2.8 crashes on start up into T57805: Blender 2.80 instant crash at start.
Tue, Nov 13, 11:42 AM · BF Blender: 2.8
Clément Foucault (fclem) closed T57802: crash as Resolved.
Tue, Nov 13, 11:41 AM · BF Blender
Clément Foucault (fclem) added a comment to T57802: crash.

Fixed by rB14e4fb2773c5

Tue, Nov 13, 11:41 AM · BF Blender
Clément Foucault (fclem) closed T57805: Blender 2.80 instant crash at start as Resolved.

Fixed by rB14e4fb2773c5

Tue, Nov 13, 11:40 AM · BF Blender
Clément Foucault (fclem) committed rB647a79807600: Workbench: Volume: Fix slice display opacity (authored by Clément Foucault (fclem)).
Workbench: Volume: Fix slice display opacity
Tue, Nov 13, 11:22 AM
Clément Foucault (fclem) committed rB14e4fb2773c5: GPU: Fix crash at startup (authored by Clément Foucault (fclem)).
GPU: Fix crash at startup
Tue, Nov 13, 11:22 AM
Clément Foucault (fclem) added a comment to T57678: Culling of smoke depending on view direction.

@Mal Duffin (mal_cando) what's the build number? the buildbot are only updating around 1am. So you might have tested an old build without the fix.

Tue, Nov 13, 12:28 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8

Mon, Nov 12

Clément Foucault (fclem) committed rB77a525097562: Eevee: Hide Sprite threshold as it is not implemented yet (authored by Clément Foucault (fclem)).
Eevee: Hide Sprite threshold as it is not implemented yet
Mon, Nov 12, 9:19 PM
Clément Foucault (fclem) committed rB6ba7345ca539: Workbench: Volumes: Fix volumetrics step length calculation (authored by Clément Foucault (fclem)).
Workbench: Volumes: Fix volumetrics step length calculation
Mon, Nov 12, 9:19 PM
Clément Foucault (fclem) closed T57678: Culling of smoke depending on view direction as Resolved by committing rB6ba7345ca539: Workbench: Volumes: Fix volumetrics step length calculation.
Mon, Nov 12, 9:19 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) committed rB3eb792840685: Workbench: Volumes: Fix volumetrics rendering twices (authored by Clément Foucault (fclem)).
Workbench: Volumes: Fix volumetrics rendering twices
Mon, Nov 12, 9:19 PM
Clément Foucault (fclem) committed rBd941f40c21f9: Fix T57571: Blender crashes on UV transformation (authored by Clément Foucault (fclem)).
Fix T57571: Blender crashes on UV transformation
Mon, Nov 12, 6:07 PM
Clément Foucault (fclem) closed T57571: Blender crashes on UV transformation. as Resolved by committing rBd941f40c21f9: Fix T57571: Blender crashes on UV transformation.
Mon, Nov 12, 6:07 PM · BF Blender
Clément Foucault (fclem) added a comment to T57571: Blender crashes on UV transformation..

@Sergey Sharybin (sergey) This is already the case. The problem was the thread safety of gpu_batch_presets_register/unregister().

Mon, Nov 12, 6:04 PM · BF Blender
Clément Foucault (fclem) updated the task description for T56668: Intel HD530 + Windows 10 Bugs.
Mon, Nov 12, 5:02 PM · Eevee
Clément Foucault (fclem) updated subscribers of T57643: Back cull faces not active during render.

This is a tricky case. Because the backface culling is a per viewport option and when doing F12 render there is no "view 3D" involved, but only the camera. So yes the best way would be to do what @Philipp Oeser (lichtwerk) suggested but that comes with a cost so I don't really like this. Maybe @Pablo Vazquez (pablovazquez) / @William Reynish (billreynish) have an idea.

Mon, Nov 12, 4:45 PM · Eevee, BF Blender: 2.8
Clément Foucault (fclem) closed T57761: eevee refraction rate: must be set higher to get similar result with Cycles as Invalid.

It matches cycles if there is only ONE transmission event. Your sphere has 2. If you make the sphere not visible to transmission rays it should roughly match.

Mon, Nov 12, 3:06 PM · Eevee, BF Blender: 2.8
Clément Foucault (fclem) committed rB36a3a4003329: Eevee: Fix ESM not working after a certain distance (authored by Clément Foucault (fclem)).
Eevee: Fix ESM not working after a certain distance
Mon, Nov 12, 1:50 PM
Clément Foucault (fclem) committed rBe51dae4af852: Eevee: Fix lamps shadows not updating correctly (authored by Clément Foucault (fclem)).
Eevee: Fix lamps shadows not updating correctly
Mon, Nov 12, 1:50 PM
Clément Foucault (fclem) committed rB150218e58b24: Ruler Tool: Fix non readable text (authored by Clément Foucault (fclem)).
Ruler Tool: Fix non readable text
Mon, Nov 12, 1:50 PM
Clément Foucault (fclem) committed rBb44ea9f8bb10: Ruler Tool: Fix text background glitch (authored by Clément Foucault (fclem)).
Ruler Tool: Fix text background glitch
Mon, Nov 12, 1:50 PM
Clément Foucault (fclem) added a comment to T57756: orthographic views draw glitch. .

Can't reproduce here either. It's a really strange bug. Only thing that could lead to this is if the id of the mesh changes for each faces or if the mesh is rendered in wireframe.

Mon, Nov 12, 1:00 PM · OpenGL / Gfx, BF Blender: 2.8

Fri, Nov 9

Clément Foucault (fclem) committed rB8bf5af7bd3ce: UI: Make Region overlap slide instead of fade (authored by Clément Foucault (fclem)).
UI: Make Region overlap slide instead of fade
Fri, Nov 9, 3:35 PM
Clément Foucault (fclem) committed rB36e6a41f6f76: Object Mode: Grid: Make antialiasing more grounded (authored by Clément Foucault (fclem)).
Object Mode: Grid: Make antialiasing more grounded
Fri, Nov 9, 3:35 PM
Clément Foucault (fclem) awarded T57746: In the Outliner, dragging across the disclosure triangles moves the item rather than open or close the items a Love token.
Fri, Nov 9, 3:31 PM · User Interface, BF Blender: 2.8
Clément Foucault (fclem) closed T57739: WireFrame Mode excludes the backGround Image as Invalid.

Well it's a limitation. Without the Xray the objects are made as if they were Opaque to hide what is behind them.

Fri, Nov 9, 2:44 PM · BF Blender
Clément Foucault (fclem) added a comment to D3922: Image Empties: Potential Fix for T57696.

Ok there is a few things to change. you need to use a shader without instancing. and for each draw call you need to use DRW_shgroup_call_object_add or DRW_shgroup_call_object_add_no_cull. this will make the DRWCallState to be generated.

Fri, Nov 9, 1:36 PM
Clément Foucault (fclem) updated subscribers of T57708: Crash on Eevee Rendering OpenGL issue ?.

The specified OpenGL version and feature set are either invalid or not supported.

Fri, Nov 9, 12:20 PM · OpenGL / Gfx, Eevee, BF Blender: 2.8
Clément Foucault (fclem) closed T57188: Black noise on subsurface scattering objects as Resolved.

@Sebastian Michailidis (okapi) We issued a fix for this problem. If your problem has not been fixed, attach your sysinfo.txt to this bug report.

Fri, Nov 9, 12:17 PM · Eevee, BF Blender: 2.8, BF Blender
Clément Foucault (fclem) closed T55987: 3D Viewport Bug - Ghosting of Geometry - Blender 2.8 d28d202fd1 on macOS High Sierra 10.13.5 as Resolved.

I think we fixed this issue for everyone now. Closing.

Fri, Nov 9, 12:13 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T57696: Empty Images occlude mesh vertices and edges in edit mode.

Yes do a special pass for transparent image empties.

Fri, Nov 9, 11:34 AM · BF Blender: 2.8

Thu, Nov 8

Clément Foucault (fclem) committed rBb43ce7908fbb: Eevee: Fix broken Vector Transform node (authored by Clément Foucault (fclem)).
Eevee: Fix broken Vector Transform node
Thu, Nov 8, 9:50 PM
Clément Foucault (fclem) added a comment to T57696: Empty Images occlude mesh vertices and edges in edit mode.

If you don't write to the depth buffer they will not occlude the mesh selection.

Thu, Nov 8, 9:34 PM · BF Blender: 2.8
Clément Foucault (fclem) added a comment to T57696: Empty Images occlude mesh vertices and edges in edit mode.

@Jacques Lucke (JacquesLucke) just don't write to the depth buffer for these. We don't really care for the order of overlapping transparent image empties. If you want you can sort them based on their origins. There is a function for that actually: DRW_pass_sort_shgroup_z(). Maybe do that for only for transparent images.

Thu, Nov 8, 8:45 PM · BF Blender: 2.8
Clément Foucault (fclem) added a comment to D3919: GPU: Free GPUOffScreens owned by Python when the corresponding context is discarded.

Seems fine to me. I can't help for the Cmake thing I'm quite a noob too.

Thu, Nov 8, 8:36 PM
Clément Foucault (fclem) committed rB4f114419137e: Eevee: Add partial support for the Light Path Node (authored by Clément Foucault (fclem)).
Eevee: Add partial support for the Light Path Node
Thu, Nov 8, 7:25 PM
Clément Foucault (fclem) committed rB9d12a5aa9e20: Eevee: Fix geometry node for environments and support true_normal (authored by Clément Foucault (fclem)).
Eevee: Fix geometry node for environments and support true_normal
Thu, Nov 8, 7:25 PM
Clément Foucault (fclem) committed rB1250ace64181: Eevee: Fix refraction materials (authored by Clément Foucault (fclem)).
Eevee: Fix refraction materials
Thu, Nov 8, 7:25 PM
Clément Foucault (fclem) added a comment to T57678: Culling of smoke depending on view direction.

I can confirm too. I will fix it soon.

Thu, Nov 8, 2:50 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) triaged T57693: Eevee: Lights dont cast shadows if they are part of an collection instance as Low priority.
Thu, Nov 8, 11:17 AM · Eevee, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T57693: Eevee: Lights dont cast shadows if they are part of an collection instance.

This is a current limitation of Eevee/Depsgraph. I might lift this limitation for Renders but for viewport it's not that simple.

Thu, Nov 8, 11:17 AM · Eevee, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T57683: New Material Preview.

My 2 cents:

Thu, Nov 8, 1:11 AM · BF Blender: 2.8

Wed, Nov 7

Clément Foucault (fclem) committed rBbdd44564c9c1: GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operations (authored by Clément Foucault (fclem)).
GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operations
Wed, Nov 7, 10:16 PM
Clément Foucault (fclem) committed rB4f709152f4f0: Eevee: Add support for interpolation options for Environment Texture nodes (authored by Clément Foucault (fclem)).
Eevee: Add support for interpolation options for Environment Texture nodes
Wed, Nov 7, 10:16 PM
Clément Foucault (fclem) committed rBe0edac4cb27d: Eevee: Support for extension type in the Node Image Texture (authored by Clément Foucault (fclem)).
Eevee: Support for extension type in the Node Image Texture
Wed, Nov 7, 10:16 PM
Clément Foucault (fclem) added a comment to T57659: Light and Shadows not rendering in Eevee (MacOS).

I mean, the shadows are not acting correctly by making all the light as shadowed. The lamps without shadows are working correctly.

Wed, Nov 7, 3:55 PM · Eevee, BF Blender: 2.8
Clément Foucault (fclem) committed rB13944c3dda75: Workbench: Scale shadowing based on density (authored by Clément Foucault (fclem)).
Workbench: Scale shadowing based on density
Wed, Nov 7, 1:25 PM
Clément Foucault (fclem) committed rB84ad9b102e70: Workbench: Add cubic filtering for smoke simulation (authored by Clément Foucault (fclem)).
Workbench: Add cubic filtering for smoke simulation
Wed, Nov 7, 1:25 PM
Clément Foucault (fclem) committed rBfaecd16d3168: Eevee: Fix volumetric broken after recent change (authored by Clément Foucault (fclem)).
Eevee: Fix volumetric broken after recent change
Wed, Nov 7, 1:25 PM
Clément Foucault (fclem) added a comment to T57659: Light and Shadows not rendering in Eevee (MacOS).

Yes it seems the shadows are not working. The lamp itself does work for sure.

Wed, Nov 7, 11:18 AM · Eevee, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T57661: Unusual display colors and Blender crashes to desktop.

If the previous driver was working then yes, I would advise to downgrade. There is little we can do for this stuff other than reporting that behavior to intel.

Wed, Nov 7, 11:09 AM · OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) committed rB451ca8453b54: GPU: Make node texture "Blend" parameter interactive. (authored by Clément Foucault (fclem)).
GPU: Make node texture "Blend" parameter interactive.
Wed, Nov 7, 12:20 AM
Clément Foucault (fclem) committed rBb23c68a93730: Workbench: Improve volume render by removing noise using temporal AA (authored by Clément Foucault (fclem)).
Workbench: Improve volume render by removing noise using temporal AA
Wed, Nov 7, 12:20 AM
Clément Foucault (fclem) committed rB8af53dbeab8a: Workbench: Fix volumetric blending leading to corrupted render results (authored by Clément Foucault (fclem)).
Workbench: Fix volumetric blending leading to corrupted render results
Wed, Nov 7, 12:20 AM
Clément Foucault (fclem) committed rB4c8d88b48542: Workbench: Fix non transparent background in viewport render (authored by Clément Foucault (fclem)).
Workbench: Fix non transparent background in viewport render
Wed, Nov 7, 12:20 AM
Clément Foucault (fclem) committed rB1fe561e66236: Eevee: Wireframe: Increase precision a bit (authored by Clément Foucault (fclem)).
Eevee: Wireframe: Increase precision a bit
Wed, Nov 7, 12:20 AM
Clément Foucault (fclem) committed rBc3a0af736a4f: Eevee: Make Normal node interactive (authored by Clément Foucault (fclem)).
Eevee: Make Normal node interactive
Wed, Nov 7, 12:20 AM
Clément Foucault (fclem) committed rB57b4e122fc9a: GPU: Fix wrong socket value struct (authored by Clément Foucault (fclem)).
GPU: Fix wrong socket value struct
Wed, Nov 7, 12:19 AM
Clément Foucault (fclem) committed rBd6908471c01b: Eevee: Fix non normalized Normals in BSDFs and Layer Weight (authored by Clément Foucault (fclem)).
Eevee: Fix non normalized Normals in BSDFs and Layer Weight
Wed, Nov 7, 12:19 AM
Clément Foucault (fclem) committed rBc6c3d2e0f006: GPU: Cleanup: Vectorize operations and use MADD (authored by Clément Foucault (fclem)).
GPU: Cleanup: Vectorize operations and use MADD
Wed, Nov 7, 12:19 AM
Clément Foucault (fclem) committed rBfac2cfdfa776: Eevee: Improve Hashed Alpha transparency by reducing noise size (authored by Clément Foucault (fclem)).
Eevee: Improve Hashed Alpha transparency by reducing noise size
Wed, Nov 7, 12:19 AM
Clément Foucault (fclem) committed rB8a204ccdb49b: Eevee: Support monochromatic Transparent BSDF correctly (authored by Clément Foucault (fclem)).
Eevee: Support monochromatic Transparent BSDF correctly
Wed, Nov 7, 12:19 AM

Tue, Nov 6

Clément Foucault (fclem) accepted D3903: GPU: frame buffer stack.
Tue, Nov 6, 3:21 PM
Clément Foucault (fclem) added inline comments to D3903: GPU: frame buffer stack.
Tue, Nov 6, 2:47 PM
Clément Foucault (fclem) requested changes to D3903: GPU: frame buffer stack.
Tue, Nov 6, 2:22 PM
Clément Foucault (fclem) committed rBc3149a712c7f: Eevee: Make nodegroup fix recursive. (authored by Clément Foucault (fclem)).
Eevee: Make nodegroup fix recursive.
Tue, Nov 6, 12:05 PM
Clément Foucault (fclem) committed rB2a0a7cd73d99: Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSS (authored by Clément Foucault (fclem)).
Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSS
Tue, Nov 6, 12:05 PM
Clément Foucault (fclem) committed rB26d5a9260648: Eevee: Fix broken shader if only using an Ambient Occlusion node (authored by Clément Foucault (fclem)).
Eevee: Fix broken shader if only using an Ambient Occlusion node
Tue, Nov 6, 12:05 PM
Clément Foucault (fclem) committed rB15ad75ffefca: Eevee: Correctly handle Sharp glossy/refraction BSDF nodes (authored by Clément Foucault (fclem)).
Eevee: Correctly handle Sharp glossy/refraction BSDF nodes
Tue, Nov 6, 12:05 PM

Mon, Nov 5

Clément Foucault (fclem) committed rBb4dfe00fd602: Wireframe: Extend Xray slider range (authored by Clément Foucault (fclem)).
Wireframe: Extend Xray slider range
Mon, Nov 5, 4:31 PM
Clément Foucault (fclem) committed rB946f9d8fb350: Eevee: Fix "Show Irradiance/cubemap" icons (authored by Clément Foucault (fclem)).
Eevee: Fix "Show Irradiance/cubemap" icons
Mon, Nov 5, 4:31 PM
Clément Foucault (fclem) committed rB2ae88c4d7894: UI: Make the grid alpha themable (authored by Clément Foucault (fclem)).
UI: Make the grid alpha themable
Mon, Nov 5, 4:31 PM
Clément Foucault (fclem) committed rB205d1876ff53: DRW: Fix crash with deferred compilation (authored by Clément Foucault (fclem)).
DRW: Fix crash with deferred compilation
Mon, Nov 5, 4:31 PM
Clément Foucault (fclem) committed rB050e91340da1: Edit Mesh: Fix wire opacity when not rotating the view in Xray mode (authored by Clément Foucault (fclem)).
Edit Mesh: Fix wire opacity when not rotating the view in Xray mode
Mon, Nov 5, 4:31 PM
Clément Foucault (fclem) committed rB3927fbf98e75: LightProbe: Fix description of influence type (authored by Clément Foucault (fclem)).
LightProbe: Fix description of influence type
Mon, Nov 5, 4:31 PM
Clément Foucault (fclem) updated subscribers of T57620: Loop normals display not working if have custom split normals.

Seems like a TODO in add_overlay_tri.

/* TODO real loop normal */

I might have a look if @Campbell Barton (campbellbarton) is too busy.

Mon, Nov 5, 3:45 PM · BF Blender: 2.8

Sun, Nov 4

Clément Foucault (fclem) added a comment to T57457: Video texture not refreshing under eevee.

Well I hoped something like that would work:

Sun, Nov 4, 6:45 PM · Eevee, BF Blender: 2.8, BF Blender
Clément Foucault (fclem) added a comment to T57457: Video texture not refreshing under eevee.

Nope. It's something that seems to have been remove when removing the BGE. I know nothing on how it was done before and what would be the best way to reimplement this.

Sun, Nov 4, 6:36 PM · Eevee, BF Blender: 2.8, BF Blender
Adam Preisler (Alphisto) awarded rBe5c7c21630f9: Workbench: Smoke: Port back Flame display a Burninate token.
Sun, Nov 4, 4:00 AM
Adam Preisler (Alphisto) awarded rBcde64619cab3: Eevee: Implement Overscan option a Love token.
Sun, Nov 4, 4:00 AM