- User Since
- Jul 9 2014, 7:45 PM (236 w, 11 h)
That is really strange. Try updating your graphic drivers first.
Tue, Jan 15
Well we could try to improve frustum plane extraction but that's not planned currently. So I would close the report.
You can make the object appear diffuse in the reflections if you want, by using the light path node and a mix shader.
First of all, thank you for taking the time to search more sensible default values.
I get an assert opening the file in a debug build.
This has to do with some armature dependency cycles and bendy bones (but I cannot find any armature in the file).
After simplifying the file (leaving only the 2 meshes) I get no error and no shading errors (I get no shading errors even before).
try running blender with --debug-gpu-force-workarounds
Mon, Jan 14
This seems to have been fixed by rB3a9909f38e70
@ Nolan (QBertReynolds) Did you manage to find a fix?
Sat, Jan 12
Fri, Jan 11
Committed similar fix in rB6dbfd7f6d6bc
Tue, Jan 8
All of this is limitation of alpha blending.
Personally I'm ok. But I would like to see a collective consensus on this matter before changing it.
This is a limitation for screen space refraction.
I can reproduce but I'm pretty sure it is a problem with the modifier and not the display.
Well seems to be a problem in nouveau handling the multiple gl contexts.
Closing as it seems that the latest drivers from intel fixes the problem.
I cannot reproduce it.
Thu, Jan 3
Sat, Dec 22
Fri, Dec 21
I don't remember this change to be intentional. So we could revert to whatever the old behavior was.
I can reproduce:
The 9600M GT is listed as a DirectX 10 GPU which should support Opengl 3.3.
Unfortunately the drivers are buggy and probably will not receive any update at this stage.
If I remember correctly, better drivers for these cards are for windows 10.
@Campbell Barton (campbellbarton) Yes it could be.
Thu, Dec 20
Wed, Dec 19
Yes you should use the system preference setting.
Tue, Dec 18
Fixed by 77d9ddc5ea6b
Dec 18 2018
Dec 17 2018
Looks like an opensubdiv thing. @Sergey Sharybin (sergey) what do you think of this?
This should be fixed in next build.