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Clément Foucault (fclem)
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Projects (6)

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User Since
Jul 9 2014, 7:45 PM (245 w, 2 d)

Recent Activity

Today

Clément Foucault (fclem) closed T60484: Possible Z-fighting background images using Depth = Both as Resolved.

Ok the axes are going through but that's a side effect of alpha blending. So main issue is resolved.

Sat, Mar 23, 2:59 AM · BF Blender
Clément Foucault (fclem) added a comment to T60484: Possible Z-fighting background images using Depth = Both.

does using the "use alpha" option also work?

Sat, Mar 23, 12:30 AM · BF Blender

Yesterday

Clément Foucault (fclem) committed rBdcbc46dacb2f: Fix T60969 Eevee: Volumetrics broken with dupli objects (authored by Clément Foucault (fclem)).
Fix T60969 Eevee: Volumetrics broken with dupli objects
Fri, Mar 22, 7:43 PM
Clément Foucault (fclem) closed T60969: Principled Volume Shader doesn't interact properly with Instancing settings as Resolved by committing rBdcbc46dacb2f: Fix T60969 Eevee: Volumetrics broken with dupli objects.
Fri, Mar 22, 7:43 PM · Eevee, BF Blender
Clément Foucault (fclem) committed rB7b3e1149757b: Fix T57617 Volumetrics doesn't work on the Orthographic Camera (authored by Clément Foucault (fclem)).
Fix T57617 Volumetrics doesn't work on the Orthographic Camera
Fri, Mar 22, 7:43 PM
Clément Foucault (fclem) committed rB3a516f7555ad: GPU: Cleanup: Code Style (authored by Clément Foucault (fclem)).
GPU: Cleanup: Code Style
Fri, Mar 22, 7:43 PM
Clément Foucault (fclem) committed rB6c0bd890475c: Fix T58392 Texture limit size not working (authored by Clément Foucault (fclem)).
Fix T58392 Texture limit size not working
Fri, Mar 22, 7:43 PM
Clément Foucault (fclem) closed T57617: Volumetrics doesn't work on the Orthographic Camera as Resolved by committing rB7b3e1149757b: Fix T57617 Volumetrics doesn't work on the Orthographic Camera.
Fri, Mar 22, 7:43 PM · BF Blender, Eevee
Clément Foucault (fclem) closed T58392: Texture limit size not working as Resolved by committing rB6c0bd890475c: Fix T58392 Texture limit size not working.
Fri, Mar 22, 7:43 PM · OpenGL / Gfx, BF Blender
Clément Foucault (fclem) committed rBM4594: Eevee: Add ScreenSpaceRefraction alpha exception.
Eevee: Add ScreenSpaceRefraction alpha exception
Fri, Mar 22, 3:23 PM
Clément Foucault (fclem) closed T62369: EEVEE doesent render transparent alpha blend mode properly as Invalid.
Fri, Mar 22, 3:21 PM · BF Blender
Clément Foucault (fclem) accepted D4576: Fix T61816: Crash No Face Index.
Fri, Mar 22, 3:20 PM
Clément Foucault (fclem) added a comment to T62369: EEVEE doesent render transparent alpha blend mode properly.

This is because alpha blended objects do not write to the depth buffer and cannot be "raytraced". Only opaque/hashed alpha can be seen through refraction due to rendering order.

Fri, Mar 22, 3:12 PM · BF Blender
Clément Foucault (fclem) added a comment to T62790: Pink Material with Node Groups in Eevee.

@Julien Kaspar (JulienKaspar) I added a small optimization for rgb curves (rBc49a70bcd113) that could help in this case. Here the material just displays black so I guess it is still not working on my end. But I have a different GPU so you might have better luck.

Fri, Mar 22, 2:59 PM · Blender Studio, BF Blender
Clément Foucault (fclem) closed T61486: Weight Painting overlay is affected by the material color as Invalid.

So after talking to @William Reynish (billreynish), we consider this working as intended. Overlays are meant to not be aware of what is underneath them.

Fri, Mar 22, 2:56 PM · BF Blender
Clément Foucault (fclem) closed T62634: View-oriented Light Threshold & Incorrect Scattering for SSS Materials [EEVEE] as Invalid.

What you refer to as Expected behavior is buggy. Compare result to Cycles for reference.

Fri, Mar 22, 2:49 PM · BF Blender
Clément Foucault (fclem) committed rBf6a6770f06ee: Fix T62839 object scale changes normal map output in eevee (authored by Clément Foucault (fclem)).
Fix T62839 object scale changes normal map output in eevee
Fri, Mar 22, 2:31 PM
Clément Foucault (fclem) closed T62839: object scale changes normal map output in eevee as Resolved by committing rBf6a6770f06ee: Fix T62839 object scale changes normal map output in eevee.
Fri, Mar 22, 2:30 PM · Eevee, BF Blender
Clément Foucault (fclem) accepted D4573: EEVEE: Memleak Volumetrics Rendering.

Thanks for finding that!

Fri, Mar 22, 1:35 PM
lucas veber (lucky3) awarded rB1cf592e62e31: Fix T58748 Mirror modifier: edges/verts invisible unless face is present a Like token.
Fri, Mar 22, 9:44 AM
Clément Foucault (fclem) committed rBc49a70bcd113: Eevee: Add small optimisation for Curve Mapping nodes (authored by Clément Foucault (fclem)).
Eevee: Add small optimisation for Curve Mapping nodes
Fri, Mar 22, 3:53 AM
Clément Foucault (fclem) committed rB875b50f94f99: UI: Fix curve extention filling on curve widgets (authored by Clément Foucault (fclem)).
UI: Fix curve extention filling on curve widgets
Fri, Mar 22, 3:53 AM
Clément Foucault (fclem) closed T62783: Problems in 2.8 in viewport matcaps as well as render of certain files - Since last two week builds as Resolved.

Fixed by rBcc1b193ddf38

Fri, Mar 22, 3:12 AM · BF Blender
Clément Foucault (fclem) committed rB1ae6aaad43ad: Eevee: Cleanup (authored by Clément Foucault (fclem)).
Eevee: Cleanup
Fri, Mar 22, 12:14 AM
Clément Foucault (fclem) committed rB8b00712b55e7: Eevee: Fix tangent vector not normalized before interpolation. (authored by Clément Foucault (fclem)).
Eevee: Fix tangent vector not normalized before interpolation.
Fri, Mar 22, 12:14 AM
Clément Foucault (fclem) committed rB27109fd209ca: Eevee: Normalize Tangents after transform to world space (authored by Clément Foucault (fclem)).
Eevee: Normalize Tangents after transform to world space
Fri, Mar 22, 12:14 AM
Clément Foucault (fclem) added a reverting change for rB86646dab7c45: Fix T62621 object scale changes tangent node output in Eevee: rBcc1b193ddf38: Revert "Fix T62621 object scale changes tangent node output in Eevee".
Fri, Mar 22, 12:14 AM
Clément Foucault (fclem) committed rBcc1b193ddf38: Revert "Fix T62621 object scale changes tangent node output in Eevee" (authored by Clément Foucault (fclem)).
Revert "Fix T62621 object scale changes tangent node output in Eevee"
Fri, Mar 22, 12:14 AM
Clément Foucault (fclem) added a commit to T62621: object scale changes tangent node output in Eevee: rB27109fd209ca: Eevee: Normalize Tangents after transform to world space.
Fri, Mar 22, 12:13 AM · BF Blender
Clément Foucault (fclem) added a commit to T62621: object scale changes tangent node output in Eevee: rBcc1b193ddf38: Revert "Fix T62621 object scale changes tangent node output in Eevee".
Fri, Mar 22, 12:13 AM · BF Blender

Thu, Mar 21

Clément Foucault (fclem) accepted D4570: Implement Stencil Mask Drawing for Texture Painting.
Thu, Mar 21, 6:20 PM
Clément Foucault (fclem) added inline comments to D4570: Implement Stencil Mask Drawing for Texture Painting.
Thu, Mar 21, 4:19 PM
Clément Foucault (fclem) added a comment to T62560: Blender 2.8 macOS Mojave - viewport lag in Eevee.

This might be a duplicate of T60043. Does using Debug value of 23 fixes the issue?

Thu, Mar 21, 3:32 AM · BF Blender

Wed, Mar 20

Clément Foucault (fclem) committed rBf71e8617e03a: Viewport: Draw loose edges in edit mesh mode if there is a modifier stack (authored by Clément Foucault (fclem)).
Viewport: Draw loose edges in edit mesh mode if there is a modifier stack
Wed, Mar 20, 10:43 PM
Clément Foucault (fclem) closed T57564: Texture painting draw overlay pink until select texture as Resolved.

Seems to be fixed now. Closing.

Wed, Mar 20, 9:55 PM · BF Blender
Clément Foucault (fclem) closed T58225: Wireframe slider doesn't work in Sculpt mode as Archived.

This is not supported because of performance and new drawing code.

Wed, Mar 20, 9:51 PM · BF Blender, Sculpting and Painting
Clément Foucault (fclem) added a comment to T59225: Screw modifier not displayed when using single vertex.

@Bastien Montagne (mont29) this has to do with ME_LOOSEEDGE not being set. Why is that so? If we are not supposed to rely on ME_LOOSEEDGE how should I detect loose edges in Mesh?

Wed, Mar 20, 9:45 PM · BF Blender
Clément Foucault (fclem) merged T57698: Mirror modifier cage doesn't mirror edge/verts all the time into T58748: Mirror modifier: the mirrored vertices are invisible until a polygon is created.
Wed, Mar 20, 8:08 PM · BF Blender
Clément Foucault (fclem) merged task T57698: Mirror modifier cage doesn't mirror edge/verts all the time into T58748: Mirror modifier: the mirrored vertices are invisible until a polygon is created.
Wed, Mar 20, 8:08 PM · BF Blender
Clément Foucault (fclem) committed rB1cf592e62e31: Fix T58748 Mirror modifier: edges/verts invisible unless face is present (authored by Clément Foucault (fclem)).
Fix T58748 Mirror modifier: edges/verts invisible unless face is present
Wed, Mar 20, 8:07 PM
Clément Foucault (fclem) closed T58748: Mirror modifier: the mirrored vertices are invisible until a polygon is created as Resolved by committing rB1cf592e62e31: Fix T58748 Mirror modifier: edges/verts invisible unless face is present.
Wed, Mar 20, 8:07 PM · BF Blender
Clément Foucault (fclem) closed T62790: Pink Material with Node Groups in Eevee as Archived.

From @Julien Kaspar (JulienKaspar) on IRC:

Wed, Mar 20, 7:43 PM · Blender Studio, BF Blender
Clément Foucault (fclem) lowered the priority of T58711: Viewport doesn't show or render vertex painted alpha. from Confirmed, Medium to Confirmed, Low.

Well the issue is that we don't draw the vertex paint as part of the mesh but as an overlay.

Wed, Mar 20, 7:32 PM · BF Blender
Clément Foucault (fclem) closed T58985: Wireframe is not displayed correctly with reference images on empties as Resolved.

You now have several options to let the wireframe go through the image empty (the "Depth" option). Also you can cull one side of the image plane with the "Side" option.

Wed, Mar 20, 6:00 PM · BF Blender
Clément Foucault (fclem) added a comment to T59656: When I try to change color, change to wire mode.

@noki paike (amonpaike) can you still reproduce this bug?

Wed, Mar 20, 5:27 PM · BF Blender
Clément Foucault (fclem) committed rBbff472d2ff20: Fix T61326 "In Front" option not working on edit curves (authored by Clément Foucault (fclem)).
Fix T61326 "In Front" option not working on edit curves
Wed, Mar 20, 5:26 PM
Clément Foucault (fclem) closed T61326: Curves not displaying properly with "In Front" ticked in EDIT mode going through meshes. as Resolved by committing rBbff472d2ff20: Fix T61326 "In Front" option not working on edit curves.
Wed, Mar 20, 5:26 PM · BF Blender
Clément Foucault (fclem) committed rB980b61a22c6c: Fix error in UI of empty image due to last commit (authored by Clément Foucault (fclem)).
Fix error in UI of empty image due to last commit
Wed, Mar 20, 4:48 PM
Clément Foucault (fclem) committed rBc5fc86117287: Fix T58550 Dragged in images dont overlap properly (authored by Clément Foucault (fclem)).
Fix T58550 Dragged in images dont overlap properly
Wed, Mar 20, 4:34 PM
Clément Foucault (fclem) closed T58550: Dragged in images dont overlap properly as Resolved by committing rBc5fc86117287: Fix T58550 Dragged in images dont overlap properly.
Wed, Mar 20, 4:34 PM · BF Blender
Clément Foucault (fclem) assigned T62774: Some Overlay sections do not respect Overlay On/Off toggle to Jeroen Bakker (jbakker).
Wed, Mar 20, 3:51 PM · BF Blender
Clément Foucault (fclem) committed rBf391362f8cde: Fix T60190 Z-fighting with (Culled) Backface (authored by Clément Foucault (fclem)).
Fix T60190 Z-fighting with (Culled) Backface
Wed, Mar 20, 2:51 PM
Clément Foucault (fclem) closed T60190: Z-fighting with (Culled) Backface as Resolved by committing rBf391362f8cde: Fix T60190 Z-fighting with (Culled) Backface.
Wed, Mar 20, 2:51 PM · BF Blender
Clément Foucault (fclem) closed T57696: Empty Images occlude mesh vertices and edges in edit mode as Resolved.

This was fixed some time ago.

Wed, Mar 20, 2:50 PM · BF Blender
Clément Foucault (fclem) closed T57834: 2.8 Armature Rig Missing Bones/Broken as Resolved.

Everything seems to be normal to me now. Don't hesitate to reopen if that's not the case.

Wed, Mar 20, 2:46 PM · BF Blender
Clément Foucault (fclem) added a comment to T59890: cursor surface project innacuracy.

@Germano Cavalcante (mano-wii) So this is more of a limitation than a bug? What is strange is that it was also working with metaballs in blender 2.79 without the precision loss.

Wed, Mar 20, 1:21 PM · BF Blender
Clément Foucault (fclem) closed T59121: Weird Shadows on viewport (solid mode) as Resolved.

The main issue reported has been fixed.

Wed, Mar 20, 2:40 AM · BF Blender, OpenGL / Gfx
Clément Foucault (fclem) added a comment to T60043: macOS viewport lagging.

Basically there is a "missing" glFlush (or glFinish) somewhere that seems to create a performance issue on those macs. But without access to the faulty hardware I cannot know where to put it. Or I can put it at random and hope for the best...

Wed, Mar 20, 1:26 AM · Platform: macOS, OpenGL / Gfx, BF Blender

Tue, Mar 19

Clément Foucault (fclem) committed rB603a37fa89bd: Fix T59719 Bake Indirect Lighting doesn't update env map reflection (authored by Clément Foucault (fclem)).
Fix T59719 Bake Indirect Lighting doesn't update env map reflection
Tue, Mar 19, 11:55 PM
Clément Foucault (fclem) closed T59719: Bake Indirect Lighting doesn't update env map reflection as Resolved by committing rB603a37fa89bd: Fix T59719 Bake Indirect Lighting doesn't update env map reflection.
Tue, Mar 19, 11:55 PM · Eevee, BF Blender
Clément Foucault (fclem) closed T59729: no outlines in object mode in orthographic view - top, left, etc. as Archived.

This is a limitation of the new outline algorithm, so not really a bug. We are aware of the issue and we will consider improving it in the future.

Tue, Mar 19, 5:07 PM · BF Blender
Clément Foucault (fclem) updated the task description for T61936: EOL GPU problems tracking report.
Tue, Mar 19, 5:03 PM · Code Quest, OpenGL / Gfx
Clément Foucault (fclem) claimed T62580: Blender 2.8. Shadow glitch in viewport (and same in Workbench render at once).

This is an issue with the workbench shadow and degenerate triangle threshold.

Tue, Mar 19, 4:59 PM · BF Blender: 2.8, BF Blender
Clément Foucault (fclem) closed T60139: Can't select vertex when there are doubles as Resolved.

This was fixed at some point when refactoring the edit mode drawing.

Tue, Mar 19, 4:45 PM · BF Blender
Clément Foucault (fclem) lowered the priority of T61975: Backface culling is not working for mask in edit mode from Confirmed, Medium to Confirmed, Low.

This is more a feature request than a bug. Putting low priority.

Tue, Mar 19, 4:30 PM · BF Blender
Clément Foucault (fclem) committed rBbd8039399575: Fix T60684 Fourth and subsequent vertex color / UV layers displayed black (authored by Clément Foucault (fclem)).
Fix T60684 Fourth and subsequent vertex color / UV layers displayed black
Tue, Mar 19, 4:26 PM
Clément Foucault (fclem) closed T60684: Fourth and subsequent vertex color / UV layers displayed black as Resolved by committing rBbd8039399575: Fix T60684 Fourth and subsequent vertex color / UV layers displayed black.
Tue, Mar 19, 4:26 PM · BF Blender
Clément Foucault (fclem) accepted D4552: Workbench: World Clipping For Specular Transparent.
Tue, Mar 19, 3:39 PM
Clément Foucault (fclem) committed rBe72dc667c4d3: Fix T61475 Particle edit does not render children if path step > 7 (authored by Clément Foucault (fclem)).
Fix T61475 Particle edit does not render children if path step > 7
Tue, Mar 19, 2:27 PM
Clément Foucault (fclem) closed T61475: Particle edit does not render children (Cycles) even though Display/Children is being checked as Resolved by committing rBe72dc667c4d3: Fix T61475 Particle edit does not render children if path step > 7.
Tue, Mar 19, 2:27 PM · BF Blender
Clément Foucault (fclem) accepted D4546: Workbench: Support Odd Number Of AA Samples.
Tue, Mar 19, 1:52 PM
Clément Foucault (fclem) accepted D4548: EEVEE/LookDev: Fix Cache In Quad View.

This should be fine for now. Yes we could decouple and use the same texture for the 4 views but that's for another day.

Tue, Mar 19, 1:18 PM
Clément Foucault (fclem) added inline comments to D4546: Workbench: Support Odd Number Of AA Samples.
Tue, Mar 19, 10:55 AM

Mon, Mar 18

Clément Foucault (fclem) added a comment to T61630: Can´t run Blender, it shuts down before starting up.

This is a driver bug. Try updating your AMD driver.

Mon, Mar 18, 9:52 PM · BF Blender
Clément Foucault (fclem) updated subscribers of T58550: Dragged in images dont overlap properly.

@Brecht Van Lommel (brecht) is there a way to detect that an image has a non opaque alpha channel? Or should we add a "use transparency" toggle option ?

Mon, Mar 18, 9:44 PM · BF Blender
Clément Foucault (fclem) committed rBce09b93955de: Fix T61104 Compositing two scenes with different output scales crashes (authored by Clément Foucault (fclem)).
Fix T61104 Compositing two scenes with different output scales crashes
Mon, Mar 18, 9:40 PM
Clément Foucault (fclem) closed T61104: Compositing two scenes with different output scales crashes blender as Resolved by committing rBce09b93955de: Fix T61104 Compositing two scenes with different output scales crashes.
Mon, Mar 18, 9:40 PM · BF Blender

Sat, Mar 16

William Reynish (billreynish) awarded D4526: Edit Mode: Rework display to differentiate selection modes a Love token.
Sat, Mar 16, 12:21 PM
Clément Foucault (fclem) closed T58833: Display modifier in edit mode. Works only with material color type. as Resolved.

This seems to have been fixed.

Sat, Mar 16, 4:06 AM · BF Blender
Clément Foucault (fclem) closed T58962: Transparent x-ray artifacts as Archived.

This is dithering due to how we are drawing things in the viewport to give a sense of depth. You can get rid of it completely in wireframe mode by putting the XRay slider to 0.

Sat, Mar 16, 4:03 AM · BF Blender
Clément Foucault (fclem) reassigned T59046: LookDev HDRI changes are applied only to one quad in 3D Viewport Quad view from Clément Foucault (fclem) to Jeroen Bakker (jbakker).
Sat, Mar 16, 3:59 AM · BF Blender
Clément Foucault (fclem) committed rBdbfbd6b9043d: Fix T62555 Viewport borders flicker when splitting said viewport (authored by Clément Foucault (fclem)).
Fix T62555 Viewport borders flicker when splitting said viewport
Sat, Mar 16, 3:58 AM
Clément Foucault (fclem) closed T62555: Viewport borders flicker when splitting said viewport as Resolved by committing rBdbfbd6b9043d: Fix T62555 Viewport borders flicker when splitting said viewport.
Sat, Mar 16, 3:58 AM · BF Blender
Clément Foucault (fclem) merged T59405: Region Overlap (off) causes minor visual glitches when joining areas into T62555: Viewport borders flicker when splitting said viewport.
Sat, Mar 16, 3:58 AM · BF Blender
Clément Foucault (fclem) merged task T59405: Region Overlap (off) causes minor visual glitches when joining areas into T62555: Viewport borders flicker when splitting said viewport.
Sat, Mar 16, 3:58 AM · BF Blender
Clément Foucault (fclem) claimed T62555: Viewport borders flicker when splitting said viewport.
Sat, Mar 16, 3:53 AM · BF Blender
Clément Foucault (fclem) merged T61620: Image empties occlude each other into T58550: Dragged in images dont overlap properly.
Sat, Mar 16, 3:48 AM · BF Blender
Clément Foucault (fclem) merged task T61620: Image empties occlude each other into T58550: Dragged in images dont overlap properly.
Sat, Mar 16, 3:48 AM · BF Blender
Clément Foucault (fclem) merged T60612: Blender 2.8 Beta, Motion Blur Flag disables soft shadows in Camera View. into T58610: EEVEE camera motion blur renders only one viewport sample.
Sat, Mar 16, 3:29 AM · Eevee
Clément Foucault (fclem) merged task T60612: Blender 2.8 Beta, Motion Blur Flag disables soft shadows in Camera View. into T58610: EEVEE camera motion blur renders only one viewport sample.
Sat, Mar 16, 3:29 AM · BF Blender
Clément Foucault (fclem) closed T60648: Cylinder without Cap Fill not visible nor selectable in Top Ortho View as Archived.

@Ulysse Martin (youle) Forcing this behavior for all object is costly and will break the visuals for other.

Sat, Mar 16, 3:28 AM · BF Blender
Clément Foucault (fclem) closed T60339: shading error in sculpt mode as Resolved.

This seems to have been fixed.

Sat, Mar 16, 3:10 AM · OpenGL / Gfx, Sculpting and Painting, BF Blender
Clément Foucault (fclem) added a comment to T61326: Curves not displaying properly with "In Front" ticked in EDIT mode going through meshes..

@Eneko Castresana Vara (ecv) Edit Mesh mode cage will not support in-front option in multi-object editing.

Sat, Mar 16, 3:08 AM · BF Blender
Clément Foucault (fclem) closed T61485: Bloom Intensity Slider limited to 0.100 as Invalid.

Yes it is intentional. The value is clamped to a range that is what is most believable for a photo-realistic render.

Sat, Mar 16, 2:57 AM · Addons
Clément Foucault (fclem) updated subscribers of T61486: Weight Painting overlay is affected by the material color.

@Brecht Van Lommel (brecht) @William Reynish (billreynish) So... do we consider this as just working by design or do we need to fix something?

Sat, Mar 16, 2:52 AM · BF Blender
Clément Foucault (fclem) committed rBd438120fe3ff: Fix T61526 hair doesn't render in workbench but does with openGL (authored by Clément Foucault (fclem)).
Fix T61526 hair doesn't render in workbench but does with openGL
Sat, Mar 16, 2:48 AM
Clément Foucault (fclem) closed T61526: hair doesn't render in workbench but does with openGL as Resolved by committing rBd438120fe3ff: Fix T61526 hair doesn't render in workbench but does with openGL.
Sat, Mar 16, 2:48 AM · BF Blender
Clément Foucault (fclem) merged T60362: When "Motion Blur" is turned on, materials look distorted in Viewport into T58610: EEVEE camera motion blur renders only one viewport sample.
Sat, Mar 16, 2:41 AM · Eevee
Clément Foucault (fclem) merged task T60362: When "Motion Blur" is turned on, materials look distorted in Viewport into T58610: EEVEE camera motion blur renders only one viewport sample.
Sat, Mar 16, 2:41 AM · BF Blender
Clément Foucault (fclem) updated the diff for D4526: Edit Mode: Rework display to differentiate selection modes.
  • Edit Mode: Tweak Face Mode selected edge color
Sat, Mar 16, 1:13 AM