- User Since
- Jul 9 2014, 7:45 PM (136 w, 5 d)
Nice ! I dont see anything that raise concern. I will need this when I do edit mode overlay. Hopefully I'll be able to extend it to my needs.
Well the purpose of Proxy textures is to do a small check for weak hardware. This was never intended to be a full OOM handling. This was designed for 3D textures and I ported it to other type. But it's sure that a video memory manager would be very handy if not vital. Ton already suggested we worked on one but there is no plan for now.