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Clément Foucault (fclem)
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Projects (6)

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User Since
Jul 9 2014, 7:45 PM (254 w, 4 d)

Recent Activity

Yesterday

Clément Foucault (fclem) closed T65075: blender interface background of menus and every element in ui flickers (transparent and not) as Archived.
Sun, May 26, 1:24 AM · BF Blender
Clément Foucault (fclem) added a comment to T65075: blender interface background of menus and every element in ui flickers (transparent and not).

Make sure your AMD driver is up to date. This GPU is below the supported hardware specification.

Sun, May 26, 1:23 AM · BF Blender
Clément Foucault (fclem) updated the task description for T61936: EOL GPU problems tracking report.
Sun, May 26, 1:22 AM · OpenGL / GPU

Sat, May 25

Clément Foucault (fclem) updated subscribers of T65104: Wireframe Shading in Edit Mode is a Semi Transparent White Since Yesterday's Shading Update..

Well the white face overlay is design to give more contrast and I can tell you that's what it does. But I agree opacity maybe a little too high when considering multiple layers.

Sat, May 25, 11:59 PM · BF Blender: 2.8
Clément Foucault (fclem) added a comment to rB483ae407d9d1: Change exhisting studiolight.

I have to say I kind of miss soft.sl. I feel like we should at least have one bright neutral setup that's similar to the old default studio lighting.

Sat, May 25, 2:46 PM

Fri, May 24

Clément Foucault (fclem) committed rB483ae407d9d1: Change exhisting studiolight (authored by Clément Foucault (fclem)).
Change exhisting studiolight
Fri, May 24, 9:34 PM
Clément Foucault (fclem) committed rB6f8a34bde138: StudioLight: Add new centered studiolight setup (authored by Clément Foucault (fclem)).
StudioLight: Add new centered studiolight setup
Fri, May 24, 9:34 PM
Clément Foucault (fclem) committed rB31333fc193ce: Viewport: Change default studiolight (authored by Clément Foucault (fclem)).
Viewport: Change default studiolight
Fri, May 24, 7:28 PM
Clément Foucault (fclem) closed D4939: Viewport: Change default studiolight.
Fri, May 24, 7:28 PM
Clément Foucault (fclem) committed rB203f9a49e29c: Edit Mesh: Change color behavior (authored by Clément Foucault (fclem)).
Edit Mesh: Change color behavior
Fri, May 24, 7:24 PM
Clément Foucault (fclem) closed D4941: Edit Mesh: Change color behavior.
Fri, May 24, 7:24 PM
Clément Foucault (fclem) updated the diff for D4941: Edit Mesh: Change color behavior.
  • Fix breakage caused by last commit
Fri, May 24, 7:11 PM
Clément Foucault (fclem) updated the diff for D4941: Edit Mesh: Change color behavior.
  • Use the Edge overlay option to turn on/off the faded edges
Fri, May 24, 6:56 PM
Way awarded D4941: Edit Mesh: Change color behavior a Love token.
Fri, May 24, 6:16 PM
Clément Foucault (fclem) updated the diff for D4941: Edit Mesh: Change color behavior.
  • Make selected edges fully opaque and less mixed with wire color
Fri, May 24, 5:42 PM
Clément Foucault (fclem) updated the diff for D4939: Viewport: Change default studiolight.
  • Update studiolight again and fix compilation
Fri, May 24, 5:04 PM
Clément Foucault (fclem) added a comment to D4939: Viewport: Change default studiolight.

New proposition : More frontal lighting.

Fri, May 24, 4:52 PM
Clément Foucault (fclem) accepted D4942: EEVEE: Volumetrics.
Fri, May 24, 4:31 PM
Clément Foucault (fclem) updated the diff for D4941: Edit Mesh: Change color behavior.
  • Make face select hue more yellow to improve contrast
Fri, May 24, 3:44 PM
Clément Foucault (fclem) added a comment to D4941: Edit Mesh: Change color behavior.

Updated screenshot



Fri, May 24, 3:33 PM
Clément Foucault (fclem) updated the diff for D4941: Edit Mesh: Change color behavior.
  • Bump face opacity a bit to improve worst case scenario
Fri, May 24, 3:29 PM
Clément Foucault (fclem) updated the summary of D4941: Edit Mesh: Change color behavior.
Fri, May 24, 3:05 PM
Clément Foucault (fclem) added a comment to D4941: Edit Mesh: Change color behavior.

Screenshots from defferent modes

Fri, May 24, 3:05 PM
Clément Foucault (fclem) updated the diff for D4939: Viewport: Change default studiolight.

Rebase to latest master

Fri, May 24, 3:02 PM
Clément Foucault (fclem) created D4941: Edit Mesh: Change color behavior.
Fri, May 24, 2:55 PM
Clément Foucault (fclem) added a comment to D4939: Viewport: Change default studiolight.

This is what it looks like. Right spheres are metallic 1.0.

Fri, May 24, 2:38 PM
Clément Foucault (fclem) created D4939: Viewport: Change default studiolight.
Fri, May 24, 2:35 PM

Thu, May 23

Clément Foucault (fclem) added a comment to D4931: Defaults: change material color and studio lights.

I'm ok with that but I want to point that I don't think lowering the albedo is solving anything.

  • Making it 0.7 is really tiny change and does not offer much more contrast.
  • I would point out that 0.8 is a convention around 3D software. So changing that make us looks less standard. ( I know, weak argument..)
  • If you want more contrast in object mode we just need to tweak the lighting (even further)!
Thu, May 23, 8:01 PM
Clément Foucault (fclem) closed T64962: Eevee: Transparent material black parts as Archived.

TL,DR: Well this is a float precision issue. the view range is really high and using multiple mesh layers close to each other makes the rendering bogus.

Thu, May 23, 4:57 PM · BF Blender
Clément Foucault (fclem) closed T64883: Eevee principled BSDF SSS not mixing correctly with transparent BSDF as Resolved.
Thu, May 23, 2:40 PM · BF Blender
Clément Foucault (fclem) added a comment to T64883: Eevee principled BSDF SSS not mixing correctly with transparent BSDF.

Fixed by rBdf7f69b8735f.

Thu, May 23, 2:40 PM · BF Blender
Clément Foucault (fclem) committed rBdf7f69b8735f: Eevee: Fix SSS energy disapearing with alpha blended material (authored by Clément Foucault (fclem)).
Eevee: Fix SSS energy disapearing with alpha blended material
Thu, May 23, 2:39 PM
Clément Foucault (fclem) requested changes to D4930: Fix T65003: crash when baking indirect light.

This is not right. The baking process should not create volume textures or need them.

Thu, May 23, 2:09 PM
Clément Foucault (fclem) added a comment to T64858: Bake Indirect Lighting crashes when the Clearcoat or Transmission of Principled BSDF is not zero..

This should be fixed in today's build. Can anyone confirm?

Thu, May 23, 1:58 PM · BF Blender
Clément Foucault (fclem) committed rBe9cf9e0a397f: Gpencil: Fix assert when rendering with Eevee (authored by Clément Foucault (fclem)).
Gpencil: Fix assert when rendering with Eevee
Thu, May 23, 11:59 AM

Wed, May 22

Clément Foucault (fclem) added a comment to rB55780d9866ec: Fox drwview.

Geez this was supposed to be a fixup commit to merge during git rebase -i
T_T

Wed, May 22, 6:00 PM
Sergey Sharybin (sergey) awarded rB55780d9866ec: Fox drwview a Hungry Hippo token.
Wed, May 22, 5:04 PM
Clément Foucault (fclem) accepted D4925: EEVEE: Depth Of Field Units.
Wed, May 22, 4:12 PM
Clément Foucault (fclem) committed rB8b52619ff822: DRW/Eevee: Fix camera texture coordinates in renders (authored by Clément Foucault (fclem)).
DRW/Eevee: Fix camera texture coordinates in renders
Wed, May 22, 4:09 PM
Clément Foucault (fclem) accepted D4924: Workbench: FXAA Artifacts.
Wed, May 22, 2:10 PM
Clément Foucault (fclem) committed rBf05b9dba2660: DRW: Only change VAO if geometry changes (authored by Clément Foucault (fclem)).
DRW: Only change VAO if geometry changes
Wed, May 22, 1:31 PM
Clément Foucault (fclem) committed rB60319e25f246: GPU: Refactor GPU_batch_draw_range_ex (authored by Clément Foucault (fclem)).
GPU: Refactor GPU_batch_draw_range_ex
Wed, May 22, 1:31 PM
Clément Foucault (fclem) committed rB55780d9866ec: Fox drwview (authored by Clément Foucault (fclem)).
Fox drwview
Wed, May 22, 1:31 PM
Clément Foucault (fclem) committed rB7b3f64e12a76: Cleanup: DRW: Remove, rename stuffs (authored by Clément Foucault (fclem)).
Cleanup: DRW: Remove, rename stuffs
Wed, May 22, 1:31 PM
Clément Foucault (fclem) committed rBf7c9a334463c: Fix T64806 Missing sss_blur pass in EEVEE crashing indirect light bake (authored by Clément Foucault (fclem)).
Fix T64806 Missing sss_blur pass in EEVEE crashing indirect light bake
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB6914f7125bcf: DRW: Do not update the view ubo for each pass (authored by Clément Foucault (fclem)).
DRW: Do not update the view ubo for each pass
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB9f3010e1c071: DRW: DRWView: Finish refactor (authored by Clément Foucault (fclem)).
DRW: DRWView: Finish refactor
Wed, May 22, 1:30 PM
Clément Foucault (fclem) closed T64806: Missing sss_blur pass in EEVEE crashing indirect light bake as Resolved by committing rBf7c9a334463c: Fix T64806 Missing sss_blur pass in EEVEE crashing indirect light bake.
Wed, May 22, 1:30 PM · BF Blender
Clément Foucault (fclem) committed rBb3601a4687bb: Eevee: Make lookdev shader use common_view_lib (authored by Clément Foucault (fclem)).
Eevee: Make lookdev shader use common_view_lib
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB2d2ff27ce80d: Eevee: Make lightprobes work with new DRWView system (authored by Clément Foucault (fclem)).
Eevee: Make lightprobes work with new DRWView system
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB800641a77f9c: Eevee: Make Planar reflections work with the new DRWView system (authored by Clément Foucault (fclem)).
Eevee: Make Planar reflections work with the new DRWView system
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB742848843dd0: DRW: Add view param to DRW_culling_* functions (authored by Clément Foucault (fclem)).
DRW: Add view param to DRW_culling_* functions
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB925b5823ccbc: Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_* (authored by Clément Foucault (fclem)).
Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB21dc2816d6bb: BLI_memblock: Refactor for faster iteration and allocation (authored by Clément Foucault (fclem)).
BLI_memblock: Refactor for faster iteration and allocation
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rBb944a6698659: GPencil: Use DRW_view_* API instead of DRW_viewport_matrix_* (authored by Clément Foucault (fclem)).
GPencil: Use DRW_view_* API instead of DRW_viewport_matrix_*
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB657165db94f1: Workbench: Fix TAA logic (authored by Clément Foucault (fclem)).
Workbench: Fix TAA logic
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB774022260a21: Workbench: Use DRWView instead of DRW_viewport_matrix_* (authored by Clément Foucault (fclem)).
Workbench: Use DRWView instead of DRW_viewport_matrix_*
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB676e1e7b26e3: DRW: Remove some usage of DRW_viewport_matrix_get (authored by Clément Foucault (fclem)).
DRW: Remove some usage of DRW_viewport_matrix_get
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rBe1153c6a1ae9: DRW: Remove DRW_state_clip_planes_reset (authored by Clément Foucault (fclem)).
DRW: Remove DRW_state_clip_planes_reset
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB551bbc87afbf: DRW: Remove DRW_state_clip_planes_set_from_rv3d (authored by Clément Foucault (fclem)).
DRW: Remove DRW_state_clip_planes_set_from_rv3d
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB45c085a1718e: DRW: Add DRWView to improve different view handling (authored by Clément Foucault (fclem)).
DRW: Add DRWView to improve different view handling
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB88a725eff8f4: Eevee: Lookdev: Make winmat point to negative Z (authored by Clément Foucault (fclem)).
Eevee: Lookdev: Make winmat point to negative Z
Wed, May 22, 1:30 PM
Clément Foucault (fclem) committed rB2b1da51b2fc2: Cleanup: DRW: Refactor code for better readability and simplification (authored by Clément Foucault (fclem)).
Cleanup: DRW: Refactor code for better readability and simplification
Wed, May 22, 1:30 PM
Clément Foucault (fclem) added a comment to D4916: Optimization: Double uniform names buffer size.

This name buffer is meant to be used only once. Then the uniforms should already be in the shader interface. If the buffer keeps being used there is a problem.

Wed, May 22, 12:40 AM
Clément Foucault (fclem) accepted D4921: Fix T64499: edit mode display glitch on Intel HD 4x00 and Windows 7/8.
Wed, May 22, 12:36 AM

Sun, May 19

Clément Foucault (fclem) triaged T64806: Missing sss_blur pass in EEVEE crashing indirect light bake as Confirmed, High priority.
Sun, May 19, 12:08 AM · BF Blender

Sat, May 18

Clément Foucault (fclem) added a comment to T58793: Volumetric Clouds in Eevee not working | MacOs.

@Steve (Xraller) can you attach the output of launching blender with the --debug option?

Sat, May 18, 11:33 AM · Eevee, BF Blender

Fri, May 17

Clément Foucault (fclem) committed rB60a4342557f1: Cleanup: Eevee: Use dummy texture for GTAO when not enabled (authored by Clément Foucault (fclem)).
Cleanup: Eevee: Use dummy texture for GTAO when not enabled
Fri, May 17, 7:25 PM
Clément Foucault (fclem) claimed T61756: Eevee Volumetric Branch, crash into Runtime.

You seem to run out of video memory. I'll try to see what I can do to avoid crashing in this case.

Fri, May 17, 7:24 PM · BF Blender
Clément Foucault (fclem) committed rB0c4ce8e55e93: Eevee / Workbench: Fix hair normals (authored by Clément Foucault (fclem)).
Eevee / Workbench: Fix hair normals
Fri, May 17, 6:17 PM
Clément Foucault (fclem) committed rBec3940ab0a05: Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible (authored by Clément Foucault (fclem)).
Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible
Fri, May 17, 6:17 PM
Clément Foucault (fclem) committed rB97d22e12b521: Cleanup: DRW: Remove uneeded DRWState values (authored by Clément Foucault (fclem)).
Cleanup: DRW: Remove uneeded DRWState values
Fri, May 17, 6:17 PM
Silas Opel (Schamph) awarded rB52669dda8049: Eevee: Remove the Volumetric Render checkbox a Like token.
Fri, May 17, 3:04 PM
Clément Foucault (fclem) added inline comments to D4882: Cycles/EEVEE: Unify Depth of Field.
Fri, May 17, 2:02 PM
YAFU (YAFU) awarded rB52669dda8049: Eevee: Remove the Volumetric Render checkbox a Like token.
Fri, May 17, 1:59 PM
YAFU (YAFU) awarded rBb526221315e5: Eevee: Remove the Subsurface Render checkbox a Like token.
Fri, May 17, 1:59 PM
Clément Foucault (fclem) committed rB2bb788d4cd92: Cleanup: Eevee: Remove custom volumetric matrix (authored by Clément Foucault (fclem)).
Cleanup: Eevee: Remove custom volumetric matrix
Fri, May 17, 1:39 PM
Clément Foucault (fclem) committed rB52669dda8049: Eevee: Remove the Volumetric Render checkbox (authored by Clément Foucault (fclem)).
Eevee: Remove the Volumetric Render checkbox
Fri, May 17, 1:39 PM
Clément Foucault (fclem) committed rBb526221315e5: Eevee: Remove the Subsurface Render checkbox (authored by Clément Foucault (fclem)).
Eevee: Remove the Subsurface Render checkbox
Fri, May 17, 1:39 PM
Clément Foucault (fclem) committed rBb23af112d243: DRW: Fix warning on MSVC (authored by Clément Foucault (fclem)).
DRW: Fix warning on MSVC
Fri, May 17, 1:39 PM
Clément Foucault (fclem) committed rB89673f0974d8: DRW: Make fullscreen vertex shader position and uv without attributes (authored by Clément Foucault (fclem)).
DRW: Make fullscreen vertex shader position and uv without attributes
Fri, May 17, 1:39 PM
Clément Foucault (fclem) committed rB26beaa2d9010: Cleanup: Eevee: Use SET_FLAG_FROM_TEST (authored by Clément Foucault (fclem)).
Cleanup: Eevee: Use SET_FLAG_FROM_TEST
Fri, May 17, 1:39 PM
Vyacheslav (hitrpr) awarded T61975: Backface culling is not working for mask in edit mode a Evil Spooky Haunted Tree token.
Fri, May 17, 4:36 AM · BF Blender
Vyacheslav (hitrpr) awarded T61975: Backface culling is not working for mask in edit mode a Love token.
Fri, May 17, 4:36 AM · BF Blender
Vyacheslav (hitrpr) awarded rB780219f868a5: Eevee: Fix reflection plane weird behavior when comming from lookdev mode a Like token.
Fri, May 17, 4:18 AM
Vyacheslav (hitrpr) awarded T62380: Blender hides Eevee's reflection plane when the show overlays option is set to hidden (False) a Like token.
Fri, May 17, 4:18 AM · BF Blender

Thu, May 16

Bartosz Moniewski (monio) awarded rB0819013eb455: Eevee: Add per material option to cull backfaces a Love token.
Thu, May 16, 11:32 PM
Clément Foucault (fclem) added a comment to T54659: Move and share Eevee / Cycles render settings.

@Brecht Van Lommel (brecht) that sounds resonable.

Thu, May 16, 8:38 PM · Cycles
Clément Foucault (fclem) updated subscribers of D4731: Workbench: Deformed Sculpting Mesh.

What eevee is doing is a hack asked by @Julien Kaspar (JulienKaspar) that is really not what we should do everywhere for performance reason. If you want to bypass pbvh drawing globally you can change DRW_object_use_pbvh_drawing. I don't see the benefit of creating a draw_sculpt.c since much of what is needed is already in DRW.

Thu, May 16, 4:24 PM
Clément Foucault (fclem) accepted D4871: EEVEE: Viewport Rendering TAA.
Thu, May 16, 1:51 PM
Clément Foucault (fclem) resigned from D4847: User manual Translation for Korean.
Thu, May 16, 1:33 PM · Translations, Documentation

Wed, May 15

Clément Foucault (fclem) committed rB0819013eb455: Eevee: Add per material option to cull backfaces (authored by Clément Foucault (fclem)).
Eevee: Add per material option to cull backfaces
Wed, May 15, 12:04 PM

Tue, May 14

Clément Foucault (fclem) committed rB987c6da6c0dd: Eevee: Fix volumetric shaders compilation error (authored by Clément Foucault (fclem)).
Eevee: Fix volumetric shaders compilation error
Tue, May 14, 7:59 PM
Clément Foucault (fclem) committed rB2f6c4e5bb48f: Fix T64455 Texture extension mode 'clip' defaults to 'extend' (authored by Clément Foucault (fclem)).
Fix T64455 Texture extension mode 'clip' defaults to 'extend'
Tue, May 14, 7:59 PM
Clément Foucault (fclem) closed T64455: Texture extension mode 'clip' defaults to 'extend' as Resolved by committing rB2f6c4e5bb48f: Fix T64455 Texture extension mode 'clip' defaults to 'extend'.
Tue, May 14, 7:59 PM · BF Blender
Clément Foucault (fclem) committed rBe9b282617a93: Fix T64551 Crash on leaving local view on the shading tab (authored by Clément Foucault (fclem)).
Fix T64551 Crash on leaving local view on the shading tab
Tue, May 14, 5:16 PM
Clément Foucault (fclem) closed T64551: Crash on leaving local view on the shading tab. as Resolved by committing rBe9b282617a93: Fix T64551 Crash on leaving local view on the shading tab.
Tue, May 14, 5:16 PM · BF Blender
Clément Foucault (fclem) added a comment to T64551: Crash on leaving local view on the shading tab..

@Daniel Santana (dgsantana) the garbage collection happens in DRW_batch_cache_free_old. But let me investigate this.

Tue, May 14, 4:58 PM · BF Blender
Clément Foucault (fclem) committed rB8437519d0282: Fix Shader compilation error on MacOS & some other platform/driver (authored by Clément Foucault (fclem)).
Fix Shader compilation error on MacOS & some other platform/driver
Tue, May 14, 4:44 PM
Clément Foucault (fclem) added a comment to T64601: Error division by zero on commit "016fc7f - GPUVertexFormat: Reduce size of structs".

That was compiler related. VisualStudio Compiler use signed integers for enum by defaults and the bit counts were not sufficient to store all the possible values.

Tue, May 14, 4:34 PM · BF Blender