- User Since
- Jul 9 2014, 7:45 PM (261 w, 6 d)
Update your graphic drivers. Latest version is 18.104.22.16812.
This reintroduce ghosting artifacts.
Open file and switch between solid and lookdev mode. no reflection from the environment should pass through the reflection of the red cube on the metal cube.
Yes, you are using a non supported GPU.
Mon, Jul 15
I can reproduce the flickering and this is exactly what @Sergey Sharybin (sergey) was suggesting.
Remove unneeded variables and rename function argument.
I already have a fix, uploading the diff
Yes make a new report.
The report is not clear. Could you provide a blend file to reproduce this exact behavior? also a screenshot would help.
Eevee does not support true raytrace refraction. It's only emulating 1 refraction even.
Please attach the file or only the part that is producing this result.
I get an assert opening the file.
This is the viewport clipping that is clipping a portion of the mesh.
This might be related to clipping and floating point precision issues.
Sun, Jul 14
Fri, Jul 12
Yes that may be true, but this would also mean matching all driver versions prior a certain number. But I agree this might be less drastic.
Yes you can do both.
Thu, Jul 11
Look good to me.
To me it's the normals in grid.
Yes, This is intended because only the facedots are selectable in this case.
Yes fill method differ. We use the same as 2.79 but maybe with different indexing.
This is done for performance reasons. The Overlay engine unification would take care of this.
Wed, Jul 10
The issue here is that dynamic paint does not work if after an enabled subsurf modifier. Putting it before and everything is working.
This is the oposite of the fix. You need to remove the MBC_WIRE_EDGES. We clear this batch because it uses the VBO loop_pos_nor.
It can't hurt I suppose.
Not really, I wanted to but refactoring was too deep and would have made too many changes too close to release. It will be in 2.81. See progress made by D4997 (not even up to date).
oops didn't meant that! sorry! you can commit that.
Proper fix is to return false if cage_index is -1. I will commit it.
Tue, Jul 9
Can you update your video drivers from intel's website?
This is really problematic for OSX users on retina display.
Could you provide a blend file? or more information? a screen video?
This seems to have been fixed.
This seems to be fixed.
Fixed! Thanks for the report.
Unfortunately this is a limitation of the current implementation. Transparency never worked well with DoF, especially in the realtime graphics domain.
Mon, Jul 8
Other render operators behave the same way. So not a bug in the operator itself but how we handle the ESC keystroke. Not sure if we consider it working by design. @William Reynish (billreynish) @Brecht Van Lommel (brecht)
Commited in rB226c6f086aa255bb71e554c860545bb435c06756
After examining the nodetree it's super fragile.