Page MenuHome

Clément Foucault (fclem)
User

Projects (9)

User Details

User Since
Jul 9 2014, 7:45 PM (293 w, 6 d)

Recent Activity

Today

Clément Foucault (fclem) committed rB5c490d437743: Fix T74221 Crash when changing Image Source in UV editor (authored by Clément Foucault (fclem)).
Fix T74221 Crash when changing Image Source in UV editor
Wed, Feb 26, 3:35 PM
Clément Foucault (fclem) closed T74221: Crash when changing Image Source in UV editor as Resolved by committing rB5c490d437743: Fix T74221 Crash when changing Image Source in UV editor.
Wed, Feb 26, 3:34 PM · BF Blender
Clément Foucault (fclem) added a comment to T74227: Crash when clicking on viewport shading properties.

It was surely because of a constant defined twice (crash was happening here on linux+Mesa). Maybe fe41c1ec0b79 fixed it. Can anyone confirm the fix?

Wed, Feb 26, 3:02 PM · EEVEE & Viewport, BF Blender
Clément Foucault (fclem) committed rBfe41c1ec0b79: EEVEE: Fix crash on certain drivers caused by redefined constant (authored by Clément Foucault (fclem)).
EEVEE: Fix crash on certain drivers caused by redefined constant
Wed, Feb 26, 3:01 PM

Yesterday

Clément Foucault (fclem) added a comment to D6927: Transform Snap: Reference snap_cache in objet->runtime.

It does sounds like a hack. Instances don't have DrawData for examples. How does this patch is expected to work in this case?

Tue, Feb 25, 3:37 PM
Clément Foucault (fclem) closed T73086: Eevee: strange discrepancy in handling of 32 bit floating point textures as Resolved.

A new option was added to allow high bitdepth (32bit) in master for 2.83.

Tue, Feb 25, 3:15 PM · EEVEE & Viewport, BF Blender
Clément Foucault (fclem) committed rB4e9fffc28926: GPU: Add Image property to allow high bitdepth support on a per image basis (authored by Clément Foucault (fclem)).
GPU: Add Image property to allow high bitdepth support on a per image basis
Tue, Feb 25, 3:14 PM
Clément Foucault (fclem) closed D6891: GPU: Add Image property to allow high bitdepth support on a per image basis.
Tue, Feb 25, 3:14 PM
Clément Foucault (fclem) updated the diff for D6891: GPU: Add Image property to allow high bitdepth support on a per image basis.
  • Fix inverted test
Tue, Feb 25, 3:06 PM
Clément Foucault (fclem) committed rB2ffd53021761: EEVEE: Lookdev: Fix lookdev spheres positioning in viewport render (authored by Clément Foucault (fclem)).
EEVEE: Lookdev: Fix lookdev spheres positioning in viewport render
Tue, Feb 25, 2:25 PM
Clément Foucault (fclem) committed rB19de81afe527: EEVEE: Lookdev: Fix cubemap resolution change not refreshing lightcache (authored by Clément Foucault (fclem)).
EEVEE: Lookdev: Fix cubemap resolution change not refreshing lightcache
Tue, Feb 25, 2:25 PM
Clément Foucault (fclem) committed rB190fd795a924: Overlay: Fix overlays being washed out by render colors (authored by Clément Foucault (fclem)).
Overlay: Fix overlays being washed out by render colors
Tue, Feb 25, 1:58 PM
Clément Foucault (fclem) committed rB6e23433c1a74: EEVEE: Lookdev: Add support for partially blurred background (authored by Clément Foucault (fclem)).
EEVEE: Lookdev: Add support for partially blurred background
Tue, Feb 25, 1:28 PM
Clément Foucault (fclem) closed D6895: EEVEE: Lookdev: Add support for partially blurred background.
Tue, Feb 25, 1:28 PM
Clément Foucault (fclem) committed rB7e7c9276022f: Cleanup: EEVEE: Use log2_floor_u (authored by Clément Foucault (fclem)).
Cleanup: EEVEE: Use log2_floor_u
Tue, Feb 25, 1:25 PM
Clément Foucault (fclem) committed rB8885fb5929f2: EEVEE: Fix seams in reflection cubemap on low roughness (authored by Clément Foucault (fclem)).
EEVEE: Fix seams in reflection cubemap on low roughness
Tue, Feb 25, 1:25 PM

Mon, Feb 24

Clément Foucault (fclem) added inline comments to D6895: EEVEE: Lookdev: Add support for partially blurred background.
Mon, Feb 24, 5:34 PM
Clément Foucault (fclem) updated the diff for D6895: EEVEE: Lookdev: Add support for partially blurred background.
  • Change default blur setting, rename background prop, change roughness remapping
Mon, Feb 24, 5:29 PM
Clément Foucault (fclem) added a comment to D6293: GPencil: Refactor of drawing engine, new Vertex Paint mode, Sculpt/Weight paint conversion to brushes, code cleanup.

@Antonio Vazquez (antoniov) It seems the vertex color modifier is no longer working with the latest patch. It colors the fill strokes with the same color and does nothing on the normal strokes.

Mon, Feb 24, 3:46 PM · BF Blender, Grease Pencil
Clément Foucault (fclem) updated subscribers of D6895: EEVEE: Lookdev: Add support for partially blurred background.

I checked with @Julien DUROURE (julien) Kaspar (JulienKaspar); The default setting for the blur is 0.0. We should make it blurry by default (1.0)

I'm pretty sure most people doing lookdev want the opposite. So I think default could be 0.5f, a mix between context and readability.

Mon, Feb 24, 3:03 PM
Clément Foucault (fclem) added a comment to T66231: Performance degradation of Principled Shader in Eevee when metallic is turned off.

I have no idea why this happen. I don't have a Mac to reproduce.

Mon, Feb 24, 2:39 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Clément Foucault (fclem) accepted D6921: Fix T74119: Cycles Viewport Render Tint.
Mon, Feb 24, 2:11 PM · GPU / Viewport, Render & Cycles
Clément Foucault (fclem) committed rB8955b8b99209: Cleanup: Workbench: Remove checkerboard depth (authored by Clément Foucault (fclem)).
Cleanup: Workbench: Remove checkerboard depth
Mon, Feb 24, 1:51 PM
Clément Foucault (fclem) committed rBed21506f2634: Overlay: Remove Xray dithering noise (authored by Clément Foucault (fclem)).
Overlay: Remove Xray dithering noise
Mon, Feb 24, 1:51 PM
Clément Foucault (fclem) added inline comments to D6918: Fix T74110: EEVEE Shadow Pass.
Mon, Feb 24, 1:36 PM · GPU / Viewport
Clément Foucault (fclem) added inline comments to D6918: Fix T74110: EEVEE Shadow Pass.
Mon, Feb 24, 11:15 AM · GPU / Viewport
Rainer Trummer (aliasguru) awarded D6614: DRW: New HighQuality normal extract a Mountain of Wealth token.
Mon, Feb 24, 9:52 AM
Clément Foucault (fclem) updated the task description for T74139: DRW: Colormanagment of Gizmos and Addon callback.
Mon, Feb 24, 12:04 AM · BF Blender (2.83), EEVEE & Viewport, GPU / Viewport
Clément Foucault (fclem) committed rBabb736491295: Overlay: Edit Mode: Fix wireframes being brighter because of linear blend (authored by Clément Foucault (fclem)).
Overlay: Edit Mode: Fix wireframes being brighter because of linear blend
Mon, Feb 24, 12:01 AM

Sun, Feb 23

Clément Foucault (fclem) changed the subtype of T74137: Grease Pencil Lighting - World light not influencing GP object correctly from "Report" to "Known Issue".

The gpencil world lighting only supports the world color not the world nodetree. This is a known limitation, not a bug.

Sun, Feb 23, 11:51 PM · Grease Pencil, BF Blender
Clément Foucault (fclem) updated the task description for T74139: DRW: Colormanagment of Gizmos and Addon callback.
Sun, Feb 23, 8:17 PM · BF Blender (2.83), EEVEE & Viewport, GPU / Viewport
Clément Foucault (fclem) added a project to T74139: DRW: Colormanagment of Gizmos and Addon callback: BF Blender (2.83).
Sun, Feb 23, 8:09 PM · BF Blender (2.83), EEVEE & Viewport, GPU / Viewport
Clément Foucault (fclem) changed the status of T74139: DRW: Colormanagment of Gizmos and Addon callback from Needs Triage to Confirmed.
Sun, Feb 23, 8:09 PM · BF Blender (2.83), EEVEE & Viewport, GPU / Viewport
Clément Foucault (fclem) added a comment to D6293: GPencil: Refactor of drawing engine, new Vertex Paint mode, Sculpt/Weight paint conversion to brushes, code cleanup.

@Matias Mendiola (mendio) I can accept to do the UI changes in master.

Sun, Feb 23, 2:53 PM · BF Blender, Grease Pencil
Clément Foucault (fclem) committed rB39d0bf90444e: Overlay: Fix wireframes being brighter because of color management (authored by Clément Foucault (fclem)).
Overlay: Fix wireframes being brighter because of color management
Sun, Feb 23, 2:33 PM
Clément Foucault (fclem) requested changes to D6293: GPencil: Refactor of drawing engine, new Vertex Paint mode, Sculpt/Weight paint conversion to brushes, code cleanup.
Sun, Feb 23, 1:12 AM · BF Blender, Grease Pencil
Clément Foucault (fclem) added a comment to D6293: GPencil: Refactor of drawing engine, new Vertex Paint mode, Sculpt/Weight paint conversion to brushes, code cleanup.

Ok I have reviewed every single modifier. Since we are breaking workflow for GPencil I think it's a good time to do a review of what is in there and the quality of them.

Sun, Feb 23, 1:12 AM · BF Blender, Grease Pencil

Sat, Feb 22

Clément Foucault (fclem) committed rBc26f470cfeea: EEVEE: Fix memleak when G.is_break is set from another thread (authored by Clément Foucault (fclem)).
EEVEE: Fix memleak when G.is_break is set from another thread
Sat, Feb 22, 5:09 PM
Clément Foucault (fclem) committed rB189a6c783d91: Cleanup: EEVEE: Use interpf instead of custom lerp (authored by Clément Foucault (fclem)).
Cleanup: EEVEE: Use interpf instead of custom lerp
Sat, Feb 22, 5:09 PM
Clément Foucault (fclem) accepted D6886: BLF Rendering Refactor.

One compiler error but the patch looks good! No visual regression!

Sat, Feb 22, 4:26 PM
Clément Foucault (fclem) added a comment to T73912: Highlight selected face option causes overall fade overlay.

Alpha handling is totally dependent on colorspace. In your example 0.07(linear) ^ (1.0/2.2) is almost 0.3(srgb). Because everything is now rendering in linear space all blending is also done in this space. Which is why brighter colors are more blended by alpha blending than before (visually speaking but linear values are correct).

Sat, Feb 22, 1:11 PM · BF Blender
Clément Foucault (fclem) reopened T68331: [EEVEE] Discrepancy between multiple and single irradiance volumes as "Confirmed".
Sat, Feb 22, 11:39 AM · EEVEE & Viewport, Eevee, BF Blender

Fri, Feb 21

Clément Foucault (fclem) accepted D6331: EEVEE: Render Passes.

Shader compilation does not reset the accumulation of the renderpasses.

Fri, Feb 21, 10:08 AM · EEVEE & Viewport, BF Blender (2.83)
Clément Foucault (fclem) added a comment to T73912: Highlight selected face option causes overall fade overlay.

@Campbell Barton (campbellbarton) The blending IS done properly. This was done on purpose. The issue is that now we are doing blending in linear space for correctness which change pretty much all UI colors which use alpha blending. So we should patch the theme instead of the blending function.

Fri, Feb 21, 10:03 AM · BF Blender
Seth (VirtusH) awarded T68477: Parallax Occlusion Mapping a Burninate token.
Fri, Feb 21, 2:17 AM · GPU / Viewport
Seth (VirtusH) awarded T68464: Better Motion Blur a Love token.
Fri, Feb 21, 2:14 AM · GPU / Viewport

Thu, Feb 20

Clément Foucault (fclem) requested changes to D6331: EEVEE: Render Passes.

Here you have the patch where I fixed the glass and some other small discrepencies: P1266

Thu, Feb 20, 5:46 PM · EEVEE & Viewport, BF Blender (2.83)
Clément Foucault (fclem) created P1266 (An Untitled Masterwork).
Thu, Feb 20, 5:43 PM
Clément Foucault (fclem) added inline comments to D6331: EEVEE: Render Passes.
Thu, Feb 20, 11:09 AM · EEVEE & Viewport, BF Blender (2.83)
Clément Foucault (fclem) created D6895: EEVEE: Lookdev: Add support for partially blurred background.
Thu, Feb 20, 2:39 AM
Clément Foucault (fclem) committed rB6f5ef60f1b50: Fix T65640: Axis of Custom Shape Bones are drawn in a wrong position. (authored by Germano Cavalcante (mano-wii)).
Fix T65640: Axis of Custom Shape Bones are drawn in a wrong position.
Thu, Feb 20, 12:54 AM
Clément Foucault (fclem) closed D5049: Fix T65640: Axis of Custom Shape Bones are drawn in a wrong position..
Thu, Feb 20, 12:54 AM
Clément Foucault (fclem) accepted D5049: Fix T65640: Axis of Custom Shape Bones are drawn in a wrong position..

I'm going to commit a slightly different version where I optimized the matrix mul and only do that if custom bones are effectly used.

Thu, Feb 20, 12:50 AM
Clément Foucault (fclem) committed rB0c01ad93004d: Fix T74019 Eevee High Quality Normals causing pitch black faces (authored by Clément Foucault (fclem)).
Fix T74019 Eevee High Quality Normals causing pitch black faces
Thu, Feb 20, 12:14 AM
Clément Foucault (fclem) closed T74019: High Quality Normals causing pitch black faces as Resolved by committing rB0c01ad93004d: Fix T74019 Eevee High Quality Normals causing pitch black faces.
Thu, Feb 20, 12:14 AM · GPU / Viewport, EEVEE & Viewport, BF Blender
Clément Foucault (fclem) committed rB67cbce0b02f0: DRW: Fix facing reset when drawing with inverted camera (authored by Clément Foucault (fclem)).
DRW: Fix facing reset when drawing with inverted camera
Thu, Feb 20, 12:04 AM

Wed, Feb 19

Clément Foucault (fclem) committed rBf972a3c31458: DRW: Support inverted view matrix (authored by Clément Foucault (fclem)).
DRW: Support inverted view matrix
Wed, Feb 19, 7:38 PM
Clément Foucault (fclem) closed T63047: Camera with negative scale works only in Cycles Rendered view as Resolved by committing rBf972a3c31458: DRW: Support inverted view matrix.
Wed, Feb 19, 7:37 PM · GPU / Viewport, BF Blender
Clément Foucault (fclem) closed T71352: Negative scale camera causes BLI_assert as Resolved by committing rBf972a3c31458: DRW: Support inverted view matrix.
Wed, Feb 19, 7:37 PM · GPU / Viewport, BF Blender
Clément Foucault (fclem) updated the summary of D6891: GPU: Add Image property to allow high bitdepth support on a per image basis.
Wed, Feb 19, 7:18 PM
Clément Foucault (fclem) updated the summary of D6891: GPU: Add Image property to allow high bitdepth support on a per image basis.
Wed, Feb 19, 7:11 PM
Clément Foucault (fclem) added a comment to D6891: GPU: Add Image property to allow high bitdepth support on a per image basis.

I've added support for detecting the half floats for EXR and PSD as it seems they are the only format that can support them. The other formats are using 16bits normalized int encoding or RGBE encoding (hdr). I don't know about dpx/cineon but I would guess they are normalized ints.

Wed, Feb 19, 7:09 PM
Clément Foucault (fclem) updated the diff for D6891: GPU: Add Image property to allow high bitdepth support on a per image basis.
  • Add support for detecting half float exr and psd files
Wed, Feb 19, 7:05 PM
Clément Foucault (fclem) created D6891: GPU: Add Image property to allow high bitdepth support on a per image basis.
Wed, Feb 19, 6:07 PM
Clément Foucault (fclem) added a comment to T73940: Tangent space normal maps render incorrectly with mirror modifier.

It is a misinterpretation of what normal maps are. If you use a bump node and a heightmap it should work but with lower performance.

Wed, Feb 19, 12:38 PM · BF Blender
Clément Foucault (fclem) committed rBeef5b506d5ce: EEVEE: Color Ramp Ease Optimisation (authored by Charlie Jolly (charlie)).
EEVEE: Color Ramp Ease Optimisation
Wed, Feb 19, 2:28 AM
Clément Foucault (fclem) closed D6880: Eevee Color Ramp Ease Optimisation.
Wed, Feb 19, 2:28 AM · Eevee
Clément Foucault (fclem) committed rBe82827bf6ed5: DRW: New High Quality Normal & Tangent extract (authored by Clément Foucault (fclem)).
DRW: New High Quality Normal & Tangent extract
Wed, Feb 19, 1:59 AM
Clément Foucault (fclem) closed T61024: Degraded texture shading on dense meshes as Resolved by committing rBe82827bf6ed5: DRW: New High Quality Normal & Tangent extract.
Wed, Feb 19, 1:59 AM · EEVEE & Viewport, Eevee, BF Blender
Clément Foucault (fclem) closed D6614: DRW: New HighQuality normal extract.
Wed, Feb 19, 1:59 AM
Clément Foucault (fclem) updated the diff for D6614: DRW: New HighQuality normal extract.
  • RNA: add use_ prefix to boolean property
  • RNA: Fix case in properly title and description wording
Wed, Feb 19, 1:45 AM
Clément Foucault (fclem) updated the summary of D6614: DRW: New HighQuality normal extract.
Wed, Feb 19, 1:32 AM
Clément Foucault (fclem) updated the diff for D6614: DRW: New HighQuality normal extract.
  • Add compressed tangent
  • Rebase on top of master
Wed, Feb 19, 1:29 AM
Clément Foucault (fclem) accepted D6880: Eevee Color Ramp Ease Optimisation.

Looks good to me! Will commit that tomorrow! Thanks for the patch!

Wed, Feb 19, 1:28 AM · Eevee
Clément Foucault (fclem) updated the summary of D6614: DRW: New HighQuality normal extract.
Wed, Feb 19, 12:22 AM
Clément Foucault (fclem) updated the diff for D6614: DRW: New HighQuality normal extract.
  • Introduce new Performance subpanel and High Quality Normals option.
Wed, Feb 19, 12:21 AM
Clément Foucault (fclem) updated subscribers of D6825: Theme: Radial gradient background and enum for gradient type.

Can I commit this as it is in the patch or should I rename the variables?

I would say it's worth to rework the UI python a bit for that now that you are changing it. It's done in a matter of minutes.

Wed, Feb 19, 12:18 AM · BF Blender (2.83)

Tue, Feb 18

Clément Foucault (fclem) committed rB77619f527403: GPU: Fix huge performance regression regarding instancing (authored by Clément Foucault (fclem)).
GPU: Fix huge performance regression regarding instancing
Tue, Feb 18, 6:20 PM
Clément Foucault (fclem) committed rB56d6666689f7: GPU: Limit Mesa workaround to older version (authored by Clément Foucault (fclem)).
GPU: Limit Mesa workaround to older version
Tue, Feb 18, 6:20 PM
Clément Foucault (fclem) committed rB19e63bb51e8b: EEVEE: Fix default material disappearing when SSRefraction is enabled (authored by Clément Foucault (fclem)).
EEVEE: Fix default material disappearing when SSRefraction is enabled
Tue, Feb 18, 4:57 PM
Clément Foucault (fclem) requested changes to D6331: EEVEE: Render Passes.

I only have found a two issue:

  • When clearcoat is not 0.0 and metalic is 0.0 (so possibly using node_bsdf_principled_clearcoat as entry point) the diffuse color/light changes with more energy moving to the diffuse color pass.
  • The Specular node shader does not output the specular light the same way principled shader does.
Tue, Feb 18, 3:46 PM · EEVEE & Viewport, BF Blender (2.83)
Clément Foucault (fclem) updated the task description for T64282: EEVEE & Viewport Module.
Tue, Feb 18, 2:54 PM · EEVEE & Viewport, GPU / Viewport, Eevee, BF Blender
Clément Foucault (fclem) closed T73227: Bone selection malfunction in Pose mode with X-Ray + In Front display as Resolved.

Fixed by rB9491e7d7c218

Tue, Feb 18, 2:52 PM · EEVEE & Viewport, Animation & Rigging, BF Blender
Clément Foucault (fclem) added a comment to T73940: Tangent space normal maps render incorrectly with mirror modifier.

Ok just an addition: It is not working in my screenshot but it works if using the UVs as coordinates. You cannot do normalmapping with tangent space that is not the one that was used to bake the normalmap. To do tilling texture like you want, you need to align the the texture space with the tangent space and if you use Box mapping it's impossible to do.

Tue, Feb 18, 2:48 PM · BF Blender
Clément Foucault (fclem) closed T73940: Tangent space normal maps render incorrectly with mirror modifier as Invalid.

Your normalmap is not valid. I tested with a normalmap I did years ago and it's working. I don't know how to generated this normalmap but I think it is incorrect because not representing unit vectors.

Tue, Feb 18, 2:45 PM · BF Blender
Gints Zilbalodis (gintszilbalodis) awarded T68478: World Light Extraction a Love token.
Tue, Feb 18, 1:15 PM · GPU / Viewport
Gints Zilbalodis (gintszilbalodis) awarded T68468: Depth of Field Refactor a Love token.
Tue, Feb 18, 1:10 PM · GPU / Viewport
Clément Foucault (fclem) accepted D6875: Code cleanup EEVEE Render Passes.

few nitpicks but it's good to go.

Tue, Feb 18, 12:15 PM · EEVEE & Viewport

Mon, Feb 17

Clément Foucault (fclem) committed rBcc296ef1790e: DRW: Fix wrong view transform used in solid mode if using workbench engine (authored by Clément Foucault (fclem)).
DRW: Fix wrong view transform used in solid mode if using workbench engine
Mon, Feb 17, 10:49 PM
Clément Foucault (fclem) committed rBb117b8e81829: Fix T73793 Walk navigation crosshair gets hidden behind objects (authored by Clément Foucault (fclem)).
Fix T73793 Walk navigation crosshair gets hidden behind objects
Mon, Feb 17, 10:40 PM
Clément Foucault (fclem) closed T73793: Walk navigation crosshair gets hidden behind objects as Resolved by committing rBb117b8e81829: Fix T73793 Walk navigation crosshair gets hidden behind objects.
Mon, Feb 17, 10:39 PM · BF Blender
Clément Foucault (fclem) committed rB9491e7d7c218: Fix T73914 Overlay: Unable to select bone in pose mode (authored by Clément Foucault (fclem)).
Fix T73914 Overlay: Unable to select bone in pose mode
Mon, Feb 17, 10:20 PM
Clément Foucault (fclem) closed T73914: Unable to select bone in pose mode. as Resolved by committing rB9491e7d7c218: Fix T73914 Overlay: Unable to select bone in pose mode.
Mon, Feb 17, 10:20 PM · GPU / Viewport, EEVEE & Viewport, BF Blender
Clément Foucault (fclem) committed rB00227edf4c1b: Fix T73748 Overlay: Infront disappearing/glitched while in Xray mode (authored by Clément Foucault (fclem)).
Fix T73748 Overlay: Infront disappearing/glitched while in Xray mode
Mon, Feb 17, 8:54 PM
Clément Foucault (fclem) closed T73748: Viewport display issue, Infront disappearing/glitched while in Xray mode as Resolved by committing rB00227edf4c1b: Fix T73748 Overlay: Infront disappearing/glitched while in Xray mode.
Mon, Feb 17, 8:54 PM · EEVEE & Viewport, BF Blender
Clément Foucault (fclem) committed rBa661ef42fbdb: Overlays: Fixed blending issue when not using smooth wire (authored by Clément Foucault (fclem)).
Overlays: Fixed blending issue when not using smooth wire
Mon, Feb 17, 7:38 PM
Clément Foucault (fclem) committed rBf78c407aff0f: Fix T73876 Overlay: Armature: Pose bones display randomly (authored by Clément Foucault (fclem)).
Fix T73876 Overlay: Armature: Pose bones display randomly
Mon, Feb 17, 7:38 PM
Clément Foucault (fclem) closed T73876: Pose bones display randomly in pose mode as Resolved by committing rBf78c407aff0f: Fix T73876 Overlay: Armature: Pose bones display randomly.
Mon, Feb 17, 7:38 PM · EEVEE & Viewport, Animation & Rigging, BF Blender
Clément Foucault (fclem) reopened T73914: Unable to select bone in pose mode. as "Confirmed".

This is not the same bug. And it is valid.

Mon, Feb 17, 6:47 PM · GPU / Viewport, EEVEE & Viewport, BF Blender
Clément Foucault (fclem) closed T73834: Rendering a scene without light: result is not completely black as Resolved.

Fixed by 852cdd476b55

Mon, Feb 17, 4:31 PM · EEVEE & Viewport, BF Blender