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Georg K (georg)
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User Since
Aug 30 2010, 3:36 PM (554 w, 5 d)

Recent Activity

Yesterday

Georg K (georg) created T87591: Compositor backdrop/Image Editor render disappear.
Sat, Apr 17, 11:53 PM · BF Blender

Tue, Apr 6

Georg K (georg) added a comment to T87090: VSE scrubbing locks up blender.

It did not lock up if I used one frame stretched to the whole duration, it seems to be necessary to use a real image sequence.
Since VSE can't pack images, you could try any image sequence you have on your harddisk (please don't delete & create but edit the path in the sequences, just to be sure). If you don't have one, you could use ffmpeg to convert e.g. a blender movie to single frames

ffmpeg -i input.mp4 -t 01:44 -vf fps=25 out%04d.jpg
Tue, Apr 6, 9:57 PM · VFX & Video, Video Sequencer, BF Blender

Sun, Apr 4

Georg K (georg) added a comment to T87090: VSE scrubbing locks up blender.

With my project, I can reproduce the issue quite reliably in 5 minutes, but sometimes it does not work.
I compiled a debug build and tried it in the terminal: no output on lock-up, so I ran the debug build from QTCreator and as Blender locked up, I clicked Pause GDB and copied the stack trace:

Sun, Apr 4, 2:00 AM · VFX & Video, Video Sequencer, BF Blender

Fri, Apr 2

Georg K (georg) added a comment to T87090: VSE scrubbing locks up blender.

Sorry, I downloaded https://builder.blender.org/download/blender-2.93.0-d91fec1a85d9-linux64.tar.xz but there is no blender_debug_log.cmd included.

Fri, Apr 2, 9:21 PM · VFX & Video, Video Sequencer, BF Blender
Georg K (georg) added a comment to T87090: VSE scrubbing locks up blender.

Have you tried it with a larger project?
As I've written, scrubbing has been bugged in 2.91 - it would freeze the computer, so it is not possible to reach the point of the lock-up. It seems to be the same in 2.83.8 and presumably earlier versions.
Since I am still not sure what is triggering the issue and if continuing to scrub after 10 minutes would trigger it, it is quite difficult.

Fri, Apr 2, 6:30 PM · VFX & Video, Video Sequencer, BF Blender
Georg K (georg) added a comment to T87090: VSE scrubbing locks up blender.

After replacing the missing images files, I also could not reproduce the issue with this blend.
My impression is that it is very difficult or impossible to reproduce with simple setups. It might be necessary to use a more real project like in my case 2500 rgba frames in 1920x1080 at 29.97 fps and even then it gets quite tedious, but sometimes the lock-up happened after just one minute.

Fri, Apr 2, 1:35 AM · VFX & Video, Video Sequencer, BF Blender

Wed, Mar 31

Georg K (georg) created T87090: VSE scrubbing locks up blender.
Wed, Mar 31, 5:00 PM · VFX & Video, Video Sequencer, BF Blender

Fri, Mar 26

Georg K (georg) added a comment to T86917: Cycles ray visibility broken in viewport.

Transmission:
On the right, both planes get darker if I deactivate diffuse on the lower plane because the light does not bounce back towards the upper plane and the camera, I believe.
Unfortunately, transmission is only vaguely defined in the blender wiki as "Transmission: the ray is generated by a transmission through a surface.", that is all I know, so I expect transparency and translucency to create transmission samples, but both do not react to the transmission ray visibility.
If you change the translucent shader on the upper plane to a transparent shader, then toggling transmission (on the upper or lower plane) also has no effect.

Fri, Mar 26, 11:11 AM · BF Blender

Thu, Mar 25

Georg K (georg) added a comment to T86917: Cycles ray visibility broken in viewport.

New testscene: the selected objects (".. receiver") should receive Volume Scatter/Transmission rays and therefore be lit if the respective toggles are on. If the toggles are off, the selected objects should not receive light.


To me it always looks like this:

But if Transmission and Volume Scatter are off, I would expect it to look something like this:

Thu, Mar 25, 6:28 PM · BF Blender
Georg K (georg) added a comment to T86917: Cycles ray visibility broken in viewport.

So there is a visible change if you switch off Transmission on the plane above the cube? To me, it looks completely identical even in a F12 render.

Thu, Mar 25, 5:46 PM · BF Blender
Georg K (georg) created T86947: Outliner: wrong tooltip for moving collections (Scenes mode).
Thu, Mar 25, 5:04 PM · User Interface, BF Blender
Georg K (georg) added a comment to T86917: Cycles ray visibility broken in viewport.

Camera/Diffuse/Glossy/Shadow are fixed in version: 2.93.0 Alpha, branch: master, commit date: 2021-03-25 15:06, hash: rB5ebe74e77903
but Transmission and Volume Scatter toggles don't seem to have an effect.

Thu, Mar 25, 4:38 PM · BF Blender
Georg K (georg) created T86917: Cycles ray visibility broken in viewport.
Thu, Mar 25, 1:54 AM · BF Blender

Fri, Mar 19

Georg K (georg) created T86750: Animall keyframes lost upon renaming UV map.
Fri, Mar 19, 10:08 PM · Add-ons (Community)

Mar 18 2021

Georg K (georg) added a comment to T86686: VSE displaying png metadata/artifacts.

Okay, I begin to understand that this is not about metadata from photo cameras (Nikon/Canon photo metadata is not displayed), but about metadata blender exports with it's frames using tEXt tags that are also used by inkscape, so this text is displayed. While the metadata display toggle has already been present in 2.92 it is only working in 2.93.

Mar 18 2021, 4:09 PM · BF Blender
Georg K (georg) created T86686: VSE displaying png metadata/artifacts.
Mar 18 2021, 4:59 AM · BF Blender
Georg K (georg) created T86684: Linking (Copying) SDS modifier does not retain "adaptive subdivision" setting.
Mar 18 2021, 2:00 AM · Render & Cycles, Modifiers, BF Blender

Mar 10 2021

Georg K (georg) added a comment to T84953: Outliner: wrong tooltip for moving collections.

Sorry, it is not fixed completely, retesting in version: 2.93.0 Alpha, branch: master, commit date: 2021-03-04 19:20, hash: rB1668f883fbe5 shows that the following problem is still present:
If you switch the Outliner to Scenes mode and drag a collection to another collection, "Link inside Collection" is displayed but in reality, the collection is moved and you have to press Ctrl to link it.

Mar 10 2021, 9:46 PM · Restricted Project, User Interface, BF Blender

Jan 30 2021

Georg K (georg) added a comment to T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.

So I found the reason of this issue: I have set a custom path for Temporary Files (in Blender Preferences - File Paths) in most older Blender versions that I had not set in some newer versions.
Blender does not seem to use the system clipboard but its Temporary Files location for storing copied content, so there were two separate clipboards, one using the default location and one using my custom location.
BTW: saving Auto Saves to /tmp by default which is automatically deleted upon boot isn't a good preset - if the computer crashes, the Auto Save is lost, too, so I had to change the directory.

Jan 30 2021, 5:47 PM · Core, User Interface, BF Blender

Jan 24 2021

Georg K (georg) updated the task description for T85027: Crash dragging a collection over Outliner with active filter without matches.
Jan 24 2021, 10:02 PM · User Interface, BF Blender
Georg K (georg) created T85027: Crash dragging a collection over Outliner with active filter without matches.
Jan 24 2021, 10:02 PM · User Interface, BF Blender

Jan 22 2021

Georg K (georg) created T84953: Outliner: wrong tooltip for moving collections.
Jan 22 2021, 7:29 AM · Restricted Project, User Interface, BF Blender

Dec 16 2020

Georg K (georg) awarded rB29f923b27c5c: Fix T83557: Alpha blend + emissive colors renders white artifacts a Love token.
Dec 16 2020, 2:49 PM

Nov 25 2020

Georg K (georg) added a comment to T81381: NLA Strips disappear on saving on Linked/Library overriden Rigify Rig.

Following the steps from the description, I could reproduce it again in 2.90.1 and version: 2.92.0 Alpha, branch: master, commit date: 2020-11-24 15:05, hash: rB256a9d983d48
An NLA strip on rig is lost, but an NLA strip on meta-rig is saved/restored properly.

Nov 25 2020, 3:22 AM · Pipeline, Assets & I/O, BF Blender

Nov 20 2020

Georg K (georg) created T82869: Snapping collision object to particle emitter not working.
Nov 20 2020, 2:52 PM · Modeling, BF Blender

Nov 13 2020

Georg K (georg) added a comment to T72629: Library Override: Support editing of animation data in overriden data-blocks..

@Luc Revardel (lrevardel)
That's it, thanks a lot!

Nov 13 2020, 3:01 PM · Core, BF Blender
Georg K (georg) added a comment to T72629: Library Override: Support editing of animation data in overriden data-blocks..

So if there is no animation added to the source object, it should always be possible to add an animation to the override?
Because while it works in tests, it does not work in my project. I simplified my rig ("Problematic") and built a new version ("Working"). NLA strips can be added to the linked override of the new version and will be retained upon reload, but on the old version, NLA strips are gone upon reload (tested with today's master).
Perhaps you could have a look at my files, I fail to see the difference. If it is supposed to work, I can create a separate report if you like.


Nov 13 2020, 11:25 AM · Core, BF Blender

Nov 12 2020

Georg K (georg) created T82667: install_deps.sh error building NanoVDB.
Nov 12 2020, 5:12 PM · BF Blender

Nov 10 2020

Georg K (georg) added a comment to T82506: Sidebar (N-panel) not opening under special condition.

There are certainly more important problems, but a shortcut seemingly stopping to work for no apparent reason is quite irritating. So its a papercut.

Nov 10 2020, 4:56 PM · User Interface, BF Blender

Nov 9 2020

Georg K (georg) created T82553: Outliner F2 renaiming problem.
Nov 9 2020, 10:12 PM · User Interface, BF Blender
Georg K (georg) added a comment to T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.

Pasting of the copied objects worked after factory resetting the originating blender instance event though I reactivated all plugins that were active before.
I never touched the keymap, and there was the "object copied to buffer" notification (and I can paste to a different instance of the same version), so the object was actually copied.

Nov 9 2020, 9:34 PM · Core, User Interface, BF Blender
Georg K (georg) added a comment to T82506: Sidebar (N-panel) not opening under special condition.

Yes, you can resize it as long as its visible, otherwise you have to resize the editor or use the tab. Biggest problem is that it is saved in the blend, so days may pass and suddenly N seems to stop working, while in reality just the panel got enlarged too much the last time that specific editor was used.

Nov 9 2020, 5:14 PM · User Interface, BF Blender

Nov 8 2020

Georg K (georg) updated the task description for T82506: Sidebar (N-panel) not opening under special condition.
Nov 8 2020, 5:11 PM · User Interface, BF Blender
Georg K (georg) created T82506: Sidebar (N-panel) not opening under special condition.
Nov 8 2020, 5:10 PM · User Interface, BF Blender

Nov 2 2020

Georg K (georg) added a comment to T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.

The problem seems to be in the earlier versions, not in 2.92: if I run the earlier version with --factory-startup I can copy/paste an object to 2.92. Without that, although I get the message "Copied 1 selected object(s)", I can only paste to the same blender version, e.g. copy in 2.90, can't paste in 2.92 but can paste to another instance of 2.90.
Deactivating all plugins (without restarting blender) in the earlier version did not help though.

Nov 2 2020, 4:29 PM · Core, User Interface, BF Blender

Oct 30 2020

Georg K (georg) added a comment to T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.

The permissions of the executables are identical and I did not change anything permission related. Also tested on a second Manjaro system and it's the same there, too.

Oct 30 2020, 1:19 PM · Core, User Interface, BF Blender
Georg K (georg) updated the task description for T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.
Oct 30 2020, 1:14 PM · Core, User Interface, BF Blender
Georg K (georg) updated the task description for T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.
Oct 30 2020, 3:13 AM · Core, User Interface, BF Blender
Georg K (georg) created T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.
Oct 30 2020, 2:20 AM · Core, User Interface, BF Blender

Oct 25 2020

Georg K (georg) added a comment to T82057: White UI overlay on removing camera from scene strip.

Thanks for the link! Also happens with --factory-startup btw.

Oct 25 2020, 5:34 PM · BF Blender
Georg K (georg) renamed T82062: Scene strips don't include passes from Scene strips don't include channels to Scene strips don't include passes.
Oct 25 2020, 4:18 PM · Video Sequencer, VFX & Video, BF Blender
Georg K (georg) created T82062: Scene strips don't include passes.
Oct 25 2020, 4:18 PM · Video Sequencer, VFX & Video, BF Blender
Georg K (georg) created T82057: White UI overlay on removing camera from scene strip.
Oct 25 2020, 2:36 PM · BF Blender

Oct 22 2020

Georg K (georg) added a comment to T81963: Random rare crashes in override code - reported by studio.

@Philipp Oeser (lichtwerk) your files crashed Blender if I clicked the Armature object in the Outliner prior to using make local. There is no problem using make local on the object data-block, the armature data-block is the one I can't make local (unless I use the workaround).

Oct 22 2020, 5:37 PM · Pipeline, Assets & I/O, BF Blender (2.91)
Georg K (georg) created T81962: Library Override crash: make armature local.
Oct 22 2020, 3:08 PM · Pipeline, Assets & I/O, BF Blender
Georg K (georg) changed the status of T81381: NLA Strips disappear on saving on Linked/Library overriden Rigify Rig from Needs Triage to Confirmed.
Oct 22 2020, 1:47 PM · Pipeline, Assets & I/O, BF Blender
Georg K (georg) added a comment to T81381: NLA Strips disappear on saving on Linked/Library overriden Rigify Rig.

Confirmed in 2.90.1 and 2.91.0 Alpha, branch: master, commit date: 2020-10-21 09:38, hash: rB819b1a7f9da0
Only a local armature will retain NLA strips.

Oct 22 2020, 2:19 AM · Pipeline, Assets & I/O, BF Blender

Oct 8 2020

Georg K (georg) added a comment to T80169: Node wrangler highlighting artifacts.

Yes, it still looks the same after that.

Oct 8 2020, 9:39 PM · EEVEE & Viewport, Python API, BF Blender
Georg K (georg) added a comment to T80169: Node wrangler highlighting artifacts.

Yes, it has improved slightly, but the artifacts are still there:
before:
branch master, commit date 2020-10-07 17.31, hash rB833066088e4a

Oct 8 2020, 8:21 PM · EEVEE & Viewport, Python API, BF Blender

Oct 1 2020

Georg K (georg) updated the task description for T81341: Wrong shortcut for mask feather.
Oct 1 2020, 1:05 AM · Documentation
Georg K (georg) created T81341: Wrong shortcut for mask feather.
Oct 1 2020, 1:02 AM · Documentation

Sep 30 2020

Georg K (georg) added a comment to T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.

Thank you!

Sep 30 2020, 12:22 AM · Images & Movies, BF Blender

Sep 28 2020

Georg K (georg) added a comment to T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.

Thanks for finding the source of the problem.
While it's not Blender's fault, shouldn't users be warned that this format is an exception and that the alpha channel will be lost if the video will be used in Blender?
I tried adding it here https://docs.blender.org/manual/en/dev/files/media/video_formats.html, but this page can't be edited by me (a warning in the UI would be more effective of course).

Sep 28 2020, 8:35 PM · Images & Movies, BF Blender

Sep 20 2020

Georg K (georg) added a comment to T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.
Sep 20 2020, 1:57 PM · Images & Movies, BF Blender

Sep 17 2020

Georg K (georg) added a comment to T80748: Compositor backdrop handles alpha differently from image editor.

Backdrop rendering looks normal in version: 2.91.0 Alpha, branch: master, commit date: 2020-09-17 20:18, hash: rB9ee588cd4af8, but F12 rendering still has artifacts.

Sep 17 2020, 10:38 PM · BF Blender (2.92), VFX & Video

Sep 14 2020

Georg K (georg) added a comment to T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.

You are right, it works in kdenlive, too. But VLC, mpv and Blender don't recognize the alpha channel in the VP9.

Sep 14 2020, 3:21 PM · Images & Movies, BF Blender
Georg K (georg) created T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.
Sep 14 2020, 1:35 PM · Images & Movies, BF Blender

Sep 13 2020

Georg K (georg) updated the task description for T80748: Compositor backdrop handles alpha differently from image editor.
Sep 13 2020, 4:59 PM · BF Blender (2.92), VFX & Video
Georg K (georg) created T80748: Compositor backdrop handles alpha differently from image editor.
Sep 13 2020, 4:57 PM · BF Blender (2.92), VFX & Video

Sep 9 2020

Georg K (georg) added a comment to T80265: Cycles ray visibility broken in render/viewport.

Correction: the bug is still there, but not as bad as it was: F12 rendering seems working fine - at least I haven't found issues yet.
But rendered viewport is still broken in some situations. In the Example scene:

  • switch to rendered viewport shading, deactivate camera ray visibility: either the reflection is gone, too or it has artifacts.

or

  • switch the camera ray visibility to off before activating rendered viewport, then switch it off (still working) and on again - now the mesh is in tatters.
Sep 9 2020, 5:46 AM · Render & Cycles, BF Blender
Georg K (georg) closed T80265: Cycles ray visibility broken in render/viewport as Resolved.

Its working in version: 2.91.0 Alpha, branch: master, commit date: 2020-09-09 00:05, hash: rBb8840c105a4e. Don't know which commit fixed it.

Sep 9 2020, 3:43 AM · Render & Cycles, BF Blender

Sep 4 2020

Georg K (georg) added a project to T80465: [Add Mesh: Extra Objects] Adding mesh in EditMode removes modifiers: Add-ons (Community).
Sep 4 2020, 1:10 PM · Add-ons (Community), BF Blender
Georg K (georg) created T80465: [Add Mesh: Extra Objects] Adding mesh in EditMode removes modifiers.
Sep 4 2020, 1:09 PM · Add-ons (Community), BF Blender

Sep 2 2020

Georg K (georg) added a comment to T80265: Cycles ray visibility broken in render/viewport.

It's pretty basic, just trying to cover every ray type


Loading defaults did not help.

Sep 2 2020, 7:59 PM · Render & Cycles, BF Blender
Georg K (georg) added a comment to T80265: Cycles ray visibility broken in render/viewport.

Tried it my notebook, same OS, but intel integrated graphics (again only cpu rendering):
viewport: slightly different artifact (in the reflection), but after the first deactivating/reactivating any ray visibility, the switches do work without issue.
F12 render: no issue

Sep 2 2020, 7:23 PM · Render & Cycles, BF Blender
Georg K (georg) added a comment to T80265: Cycles ray visibility broken in render/viewport.

I can't render using my gpu.
The first time I switch a visibility property to off, I get artifacts. After switching it back on and off again, it just does not change visibility at all, always looking like on the left side of this image:

Sep 2 2020, 6:34 PM · Render & Cycles, BF Blender
Georg K (georg) added a comment to T80361: c78c4252669a Gives us a very distracting laser light show in node and image editors..
Sep 2 2020, 11:23 AM · BF Blender

Sep 1 2020

Georg K (georg) closed T79541: Freestyle render is completely black as Resolved.
Sep 1 2020, 3:20 PM · BF Blender (2.91), EEVEE & Viewport
Georg K (georg) added a comment to T79541: Freestyle render is completely black.

Yes, it's solved. Thanks!

Sep 1 2020, 3:20 PM · BF Blender (2.91), EEVEE & Viewport

Aug 31 2020

Georg K (georg) closed T80237: Eevee compositing artifacts using multiple scenes, temporary windows setting, window size as Resolved.
Aug 31 2020, 2:40 PM · EEVEE & Viewport, BF Blender
Georg K (georg) added a comment to T80237: Eevee compositing artifacts using multiple scenes, temporary windows setting, window size.

I can't reproduce it anymore, too. Closing.

Aug 31 2020, 2:39 PM · EEVEE & Viewport, BF Blender
Georg K (georg) updated the task description for T80265: Cycles ray visibility broken in render/viewport.
Aug 31 2020, 1:19 PM · Render & Cycles, BF Blender
Georg K (georg) updated the task description for T80265: Cycles ray visibility broken in render/viewport.
Aug 31 2020, 3:39 AM · Render & Cycles, BF Blender
Georg K (georg) updated the task description for T80265: Cycles ray visibility broken in render/viewport.
Aug 31 2020, 3:38 AM · Render & Cycles, BF Blender
Georg K (georg) created T80265: Cycles ray visibility broken in render/viewport.
Aug 31 2020, 2:19 AM · Render & Cycles, BF Blender

Aug 30 2020

Georg K (georg) added a comment to T80237: Eevee compositing artifacts using multiple scenes, temporary windows setting, window size.

Like I said, deactivating "Use Nodes" in the compositing nodes of scene B does not help, nor does setting the rendering resolution to the same value as scene A.
Simplified scene:

Aug 30 2020, 11:38 AM · EEVEE & Viewport, BF Blender
Georg K (georg) created T80237: Eevee compositing artifacts using multiple scenes, temporary windows setting, window size.
Aug 30 2020, 4:06 AM · EEVEE & Viewport, BF Blender

Aug 28 2020

Georg K (georg) added a comment to T80168: Crash if shader compilation fails.

Still crashed, but took 3 clicks. Terminal output:

Aug 28 2020, 9:47 AM · EEVEE & Viewport, BF Blender

Aug 27 2020

Georg K (georg) created T80169: Node wrangler highlighting artifacts.
Aug 27 2020, 9:04 PM · EEVEE & Viewport, Python API, BF Blender
Georg K (georg) created T80168: Crash if shader compilation fails.
Aug 27 2020, 8:53 PM · EEVEE & Viewport, BF Blender

Aug 21 2020

Georg K (georg) added a comment to T79541: Freestyle render is completely black.

It has improved a bit
2.91.0 Alpha, branch: master, commit date: 2020-08-20 18:28, hash: rBce0bcd5fbf40

Aug 21 2020, 12:15 AM · BF Blender (2.91), EEVEE & Viewport

Aug 14 2020

Georg K (georg) created T79770: Crash opening 2.83 .blend with linked collection containing greasepencil object in 2.91.
Aug 14 2020, 11:09 AM · Grease Pencil, Pipeline, Assets & I/O, BF Blender

Aug 5 2020

Georg K (georg) updated the task description for T79541: Freestyle render is completely black.
Aug 5 2020, 4:50 AM · BF Blender (2.91), EEVEE & Viewport
Georg K (georg) created T79541: Freestyle render is completely black.
Aug 5 2020, 3:16 AM · BF Blender (2.91), EEVEE & Viewport

Aug 4 2020

Georg K (georg) created T79525: Names of linked actions hidden by source blend name.
Aug 4 2020, 6:31 PM · BF Blender

Jul 29 2020

Georg K (georg) updated the task description for T79347: Segfault starting blender.
Jul 29 2020, 5:53 PM · BF Blender (2.91), OpenGL Error
Georg K (georg) updated the task description for T79347: Segfault starting blender.
Jul 29 2020, 5:01 PM · BF Blender (2.91), OpenGL Error

Jul 28 2020

Georg K (georg) renamed T79347: Segfault starting blender from LineArt: Segfault starting blender to Segfault starting blender.
Jul 28 2020, 3:54 PM · BF Blender (2.91), OpenGL Error
Georg K (georg) updated the task description for T79347: Segfault starting blender.
Jul 28 2020, 3:53 PM · BF Blender (2.91), OpenGL Error
Georg K (georg) renamed T79347: Segfault starting blender from Segfault starting blender to LineArt: Segfault starting blender.
Jul 28 2020, 3:31 PM · BF Blender (2.91), OpenGL Error
Georg K (georg) updated the task description for T79347: Segfault starting blender.
Jul 28 2020, 3:20 PM · BF Blender (2.91), OpenGL Error
Georg K (georg) created T79347: Segfault starting blender.
Jul 28 2020, 3:10 PM · BF Blender (2.91), OpenGL Error

Jul 25 2020

Georg K (georg) created T79263: Alembic: exported rigid body animation not moving.
Jul 25 2020, 2:57 PM · Pipeline, Assets & I/O, Import/Export, Alembic, BF Blender

Jul 23 2020

Georg K (georg) added a comment to T79136: Library Override crash: change attributes of overridden material.

Seems like it is animation nodes. How do I proceed now - open a ticket on their tracker?

Jul 23 2020, 7:39 PM · BF Blender

Jul 22 2020

Georg K (georg) added a comment to T79136: Library Override crash: change attributes of overridden material.

You are right, it does not crash after resetting to defaults. Does this mean that there is a setting that is causing the crash so I should investigate further or is it old/incompatible preference data that just needed to be deleted?

Jul 22 2020, 3:38 PM · BF Blender

Jul 21 2020

Georg K (georg) created T79136: Library Override crash: change attributes of overridden material.
Jul 21 2020, 11:35 AM · BF Blender

Jul 15 2020

Georg K (georg) added a comment to T78958: Library Override crash: undo make local.

Yes, the file is just for convenience.

Jul 15 2020, 9:14 PM · Pipeline, Assets & I/O, BF Blender
Georg K (georg) added a comment to T78589: Library Override crashes: saving a scene / editing the override / switching scenes.

Thanks, done: https://developer.blender.org/T78958

Jul 15 2020, 6:24 PM · Pipeline, Assets & I/O, BF Blender
Georg K (georg) created T78958: Library Override crash: undo make local.
Jul 15 2020, 6:16 PM · Pipeline, Assets & I/O, BF Blender
Georg K (georg) added a comment to T78589: Library Override crashes: saving a scene / editing the override / switching scenes.

The copying crash is solved (version: 2.90.0 Alpha, branch: master, commit date: 2020-07-15 09:06, hash: rBe8b26a05018b), but the other isn't. It seems to crash more reliably with:

  • shift-clicking the material override icon of a linked material in the material properties editor
  • click the icon again (to make fully local)
  • undo
  • click the icon again (to make fully local)
  • crash

Should I file a separate report or does this belong to "known issue"?

Jul 15 2020, 12:28 PM · Pipeline, Assets & I/O, BF Blender