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Georg K (georg)
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User Since
Aug 30 2010, 3:36 PM (616 w, 5 d)

Recent Activity

Tue, Jun 21

Georg K (georg) added a comment to T77445: Movie mask clips unexpectedly.

Can confirm this bug still exists in 3.3.0
version: 3.3.0 Alpha, branch: master, commit date: 2022-06-21 08:10, hash: ee78c860b8aa, type: Release
build date: 2022-06-21, 12:12:39
platform: 'Linux-5.17.15-1-MANJARO-x86_64-with-glibc2.35'

Tue, Jun 21, 4:39 PM · Masking, VFX & Video, BF Blender

Sun, Jun 19

Georg K (georg) created T98990: Shader editor: no Undo in Edit mode or Texture Paint mode.
Sun, Jun 19, 6:05 PM · BF Blender
Georg K (georg) added a comment to T98620: Regression: Video sequencer screen corruption occurs when resizing.

The issue is still present in
version: 3.3.0 Alpha, branch: master, commit date: 2022-06-18 22:14, hash: 575884b82786, type: Release
build date: 2022-06-19, 10:09:11
platform: 'Linux-5.17.15-1-MANJARO-x86_64-with-glibc2.35'

Sun, Jun 19, 12:37 PM · EEVEE & Viewport, Video Sequencer, BF Blender

Sat, Jun 11

Georg K (georg) created T98795: Regression: Crash after moving NLA action strips.
Sat, Jun 11, 4:57 PM · Animation & Rigging, BF Blender

Wed, Jun 8

Georg K (georg) added a comment to T98620: Regression: Video sequencer screen corruption occurs when resizing.

Sorry for chiming in, but since this is so very similar, I was hoping that my issue could be solved in a similar way: https://developer.blender.org/T86686 (has been closed because nobody could reproduce it, but I see it in 3.2/3.3 every day - probably thanks to my old AMD card and mesa).
before this patch:


after this patch:
(did not get worse, it is just different each time)
Sometimes, fractions of images can be recognized that were once on screen (but have been closed hours before starting Blender), so it seems like some buffer is not cleared. The gravity of the issue seems to be affected by the mesa driver version, but it was not present in 3.1.2

Wed, Jun 8, 3:01 PM · EEVEE & Viewport, Video Sequencer, BF Blender

Sun, May 29

Georg K (georg) created T98481: Material node editor: invisible noodle occupying input socket.
Sun, May 29, 3:43 PM · BF Blender

Sat, May 28

Georg K (georg) created T98469: Crash trying to add an object to a linked collection that is linked to multiple scenes.
Sat, May 28, 5:16 PM · Core, BF Blender

May 25 2022

Georg K (georg) created T98359: Regression: Crash switching to scene with LineArt.
May 25 2022, 1:43 AM · Line Art, Grease Pencil, BF Blender

May 24 2022

Georg K (georg) added a comment to T98344: Crash opening file with proxy.

Yes, it also crashes if the source.blend is available. This is from a larger project that crashed on opening, so I took out everything I could while keeping the crash.
Here I removed everything from source.blend but the linked mesh and merged it down to one point (hope it's still helpful in this state):

May 24 2022, 10:43 AM · Overrides, Core, BF Blender

May 23 2022

Georg K (georg) created T98344: Crash opening file with proxy.
May 23 2022, 9:50 PM · Overrides, Core, BF Blender

May 17 2022

Georg K (georg) added a comment to T98136: Crash undoing "Make Library Override" for linked collection with shapekey.

Oh, I did not notice that the driver was referencing the wrong armature, that explains a lot actually, thank you!

May 17 2022, 7:44 PM · Restricted Project, Core, BF Blender
Georg K (georg) added a comment to T98136: Crash undoing "Make Library Override" for linked collection with shapekey.

Thanks for fixing the crash! Now there is a greyed out, linked "OVERRIDE_HIDDEN" collection pointing to the "Dup" collection in the example file. Since there seems to be no documentation on this topic, could you please explain what that means and why linking the "Link this" collection now links the other collection, too?

May 17 2022, 12:07 AM · Restricted Project, Core, BF Blender

May 15 2022

Georg K (georg) created T98136: Crash undoing "Make Library Override" for linked collection with shapekey.
May 15 2022, 11:39 AM · Restricted Project, Core, BF Blender

Apr 13 2022

Georg K (georg) created T97309: UnMeta Strip messing up strip order.
Apr 13 2022, 3:47 PM · Video Sequencer, VFX & Video, BF Blender

Apr 9 2022

Georg K (georg) updated the task description for T97151: Regression: Crash: Vertex Parent + SimpleDeform modifier with origin / Apply on Spline.
Apr 9 2022, 8:22 PM · Modeling, BF Blender
Georg K (georg) added a comment to T97151: Regression: Crash: Vertex Parent + SimpleDeform modifier with origin / Apply on Spline.

Oh sorry, seems like the 'save the blend file' step got lost in case (3) - I edited the first post.
Not sure if a separate report is needed since the older Blender versions won't get patched, but if you still think it makes sense, I'll open another report.

Apr 9 2022, 7:12 PM · Modeling, BF Blender
Georg K (georg) updated the task description for T97151: Regression: Crash: Vertex Parent + SimpleDeform modifier with origin / Apply on Spline.
Apr 9 2022, 7:10 PM · Modeling, BF Blender

Apr 8 2022

Georg K (georg) added a comment to T97151: Regression: Crash: Vertex Parent + SimpleDeform modifier with origin / Apply on Spline.

While dragging the angle slider does not crash those older Blender versions, the file from case (3) crashes 2.93.0, 2.91.2 and good old 2.79b.
In these cases, the circular dependency leads to uncontrolled translation of the curve and cube if the angle slider is scrubbed quickly (probably to be expected).

Apr 8 2022, 1:35 PM · Modeling, BF Blender

Apr 7 2022

Georg K (georg) created T97151: Regression: Crash: Vertex Parent + SimpleDeform modifier with origin / Apply on Spline.
Apr 7 2022, 9:04 PM · Modeling, BF Blender

Feb 18 2022

Georg K (georg) created T95854: File browser: filename not updated immediately after rename.
Feb 18 2022, 12:20 AM · User Interface, BF Blender

Feb 15 2022

Georg K (georg) added a comment to T86686: VSE displaying png metadata/artifacts.

Out of the blue, the artifacts are gone in 3.2. They are still present in 2.93.0 and 3.0.1, so it seems to be due to a change in Blender, not to an OS upgrade.
With a buildbot build from the same date as my previous test, in most sessions the VSE artifacts are still there, but in some sessions, they are not.

Feb 15 2022, 8:43 PM · EEVEE & Viewport, BF Blender

Jan 21 2022

Georg K (georg) added a comment to T94063: Blender 3.0 drivers in constraint gone missing. But the driver but still works.

This seems to be a duplicate of https://developer.blender.org/T93987

Jan 21 2022, 3:13 AM · BF Blender
Georg K (georg) added a comment to T94210: Driver presence not indicated on property.

This seems to be a duplicate of https://developer.blender.org/T93987

Jan 21 2022, 3:12 AM · Animation & Rigging, BF Blender

Jan 20 2022

Georg K (georg) added a comment to T86686: VSE displaying png metadata/artifacts.

Thanks for coming back to this issue.

Jan 20 2022, 6:23 PM · EEVEE & Viewport, BF Blender

Jan 10 2022

Georg K (georg) created T94795: Wrong linux ~ tilde home path handling.
Jan 10 2022, 4:29 PM · BF Blender

Dec 18 2021

Georg K (georg) added a comment to T94149: Audio length inconsistency after frame rate change.

I assumed that the audio has to be longer than 4 mins since the difference was only one frame with a 4 min audio file and there was no issue with a 3:48 file (http://dig.ccmixter.org/files/airtone/64427), but that has been disproved by the file from Pratik.

Dec 18 2021, 2:21 PM · VFX & Video, Video Sequencer, BF Blender

Dec 16 2021

Georg K (georg) created T94149: Audio length inconsistency after frame rate change.
Dec 16 2021, 12:30 PM · VFX & Video, Video Sequencer, BF Blender

Nov 30 2021

Georg K (georg) created T93507: Textured viewport showing deleted textures.
Nov 30 2021, 11:46 AM · EEVEE & Viewport, BF Blender

Nov 8 2021

Georg K (georg) created T92934: Crash rendering with wrong image path in image node [Compositor, Shader Editor].
Nov 8 2021, 7:00 PM · Render & Cycles, BF Blender
Georg K (georg) added a comment to T91358: Evee crashes when rendering .

The file also crashes if the mesh data is replaced with a plane.

Nov 8 2021, 3:37 PM · EEVEE & Viewport, BF Blender

Oct 12 2021

Georg K (georg) added a comment to T92148: Crash undoing creation of Viewer or Split Viewer node (compositor).

Oops my bad, I wrongly assumed because Shift-click did nothing for me so I went looking for this...

Oct 12 2021, 9:44 PM · Core, BF Blender
Georg K (georg) added a comment to T92148: Crash undoing creation of Viewer or Split Viewer node (compositor).

Ctrl-click to connect a viewer is actually not part of the addon, also happened with it deactivated as well as with blender --factory-startup and with blender --factory-startup + only NodeWrangler addon activated. Using ctrl-click is not necessary for the crash to occur, the nodes can be added from the Add menu.

Oct 12 2021, 6:29 PM · Core, BF Blender
Georg K (georg) created T92148: Crash undoing creation of Viewer or Split Viewer node (compositor).
Oct 12 2021, 4:19 PM · Core, BF Blender
Georg K (georg) created T92142: Undo does not revert everything from Library Override/Make Local.
Oct 12 2021, 1:52 PM · Overrides, Core, BF Blender
Georg K (georg) added a comment to T91931: Crash when saving the file without an active camera.

Bug still there in 3.0.0 Alpha, branch: master, commit date: 2021-10-08 14:49, hash: rB94d2736dfb33.
Instead of falling back to "Screenshot" in such cases, could we please use the viewport camera instead?

Oct 12 2021, 1:47 PM · User Interface, BF Blender

Oct 5 2021

Georg K (georg) created T91974: Geometry nodes undo crash with legacy nodes.
Oct 5 2021, 11:43 PM · BF Blender
Georg K (georg) created T91960: Curve length node ignoring unit scale.
Oct 5 2021, 11:45 AM · Geometry Nodes, BF Blender

Sep 26 2021

Georg K (georg) updated the task description for T91734: Crash snapping mesh if a beveled curve is present.
Sep 26 2021, 10:28 PM · EEVEE & Viewport, Modeling, BF Blender
Georg K (georg) created T91734: Crash snapping mesh if a beveled curve is present.
Sep 26 2021, 10:17 PM · EEVEE & Viewport, Modeling, BF Blender

Jul 8 2021

Georg K (georg) closed T87591: Compositor backdrop/Image Editor render disappear (AMD VERDE & Mesa) as Resolved.

Retested with OpenGL: renderer: AMD VERDE (DRM 2.50.0 5.12.9-1-MANJARO LLVM 12.0.0) v: 4.5 Mesa 21.1.2: the backdrop/render does no longer disappear (in today's master and older releases), so this was a mesa issue that got fixed and the bounding box issue was fixed by today's commit.

Jul 8 2021, 5:13 PM · BF Blender: Unconfirmed, BF Blender

May 31 2021

Georg K (georg) added a comment to T88324: VSE playback doesn't works.

Seems to be fixed by "VSE: Fix missing cache invalidation" https://developer.blender.org/rBb862916eafc809cc1d93ffc8cdfc48402df30df0

May 31 2021, 6:46 PM · BF Blender

May 28 2021

Georg K (georg) added a comment to T87591: Compositor backdrop/Image Editor render disappear (AMD VERDE & Mesa).

Thank you for the fix!
You are right, it only fixes the gizmo, so the report can be split.

May 28 2021, 7:38 PM · BF Blender: Unconfirmed, BF Blender
Georg K (georg) added a comment to T87591: Compositor backdrop/Image Editor render disappear (AMD VERDE & Mesa).

The question is: can it not be reproduced by a user with an older amd card? As long as blender does not drop amd support, it can not be regarded as tested if no amd/mesa user tested it.
Currently I would assume that these issues belong together and that solving the bounding box issue might perhaps even solve (or hide) the other issue.

May 28 2021, 12:52 PM · BF Blender: Unconfirmed, BF Blender

May 26 2021

Georg K (georg) added a comment to T88324: VSE playback doesn't works.

It is definitely not resolved in version: 3.0.0 Alpha, branch: master, commit date: 2021-05-25 15:45, hash: rB45b28c0f8847
It does not help to provide a file because it can be easily reproduced with any (so far unused) image sequence following the steps from my earlier post (VSE layout, load sequence, press play).

May 26 2021, 4:11 PM · BF Blender

May 18 2021

Georg K (georg) added a comment to T88324: VSE playback doesn't works.

I am also having this issue from time to time, just start in VSE layout, import image sequence and press play, it stops at frame 2 (while still showing the stop button "Anim Player" on the bottom, preview keeps displaying 24 fps but the timeline does not mode). (Older blender versions played without problem)
Waiting does not seem to help, but if I restart blender and repeat it with the same material, at some point in time it works like normal. Also, there is no problem playing a single frame scaled to the length of the timeline.
Perhaps there is an issue using the new cache?

May 18 2021, 6:19 PM · BF Blender

May 12 2021

Georg K (georg) added a comment to T87591: Compositor backdrop/Image Editor render disappear (AMD VERDE & Mesa).

Yes, the regression is still present in:
version: 3.0.0 Alpha, branch: master, commit date: 2021-05-12 12:20, hash: rB8dc95f61f3df
as well as
blender-3.0.0-65244ac1c3f1-linux64 from builder.blender.org
Operating system: Linux-5.12.1-2-MANJARO-x86_64-with-glibc2.33 64 Bits
Graphics card: AMD VERDE (DRM 2.50.0, 5.12.1-2-MANJARO, LLVM 11.1.0) AMD 4.5 (Core Profile) Mesa 21.0.3

May 12 2021, 6:15 PM · BF Blender: Unconfirmed, BF Blender

May 3 2021

Georg K (georg) updated the task description for T87591: Compositor backdrop/Image Editor render disappear (AMD VERDE & Mesa).
May 3 2021, 7:38 PM · BF Blender: Unconfirmed, BF Blender

Apr 17 2021

Georg K (georg) created T87591: Compositor backdrop/Image Editor render disappear (AMD VERDE & Mesa).
Apr 17 2021, 11:53 PM · BF Blender: Unconfirmed, BF Blender

Apr 6 2021

Georg K (georg) added a comment to T87090: VSE scrubbing locks up blender.

It did not lock up if I used one frame stretched to the whole duration, it seems to be necessary to use a real image sequence.
Since VSE can't pack images, you could try any image sequence you have on your harddisk (please don't delete & create but edit the path in the sequences, just to be sure). If you don't have one, you could use ffmpeg to convert e.g. a blender movie to single frames

ffmpeg -i input.mp4 -t 01:44 -vf fps=25 out%04d.jpg
Apr 6 2021, 9:57 PM · VFX & Video, Video Sequencer, BF Blender

Apr 4 2021

Georg K (georg) added a comment to T87090: VSE scrubbing locks up blender.

With my project, I can reproduce the issue quite reliably in 5 minutes, but sometimes it does not work.
I compiled a debug build and tried it in the terminal: no output on lock-up, so I ran the debug build from QTCreator and as Blender locked up, I clicked Interrupt GDB and copied the stack trace:

Apr 4 2021, 2:00 AM · VFX & Video, Video Sequencer, BF Blender

Apr 2 2021

Georg K (georg) added a comment to T87090: VSE scrubbing locks up blender.

Sorry, I downloaded https://builder.blender.org/download/blender-2.93.0-d91fec1a85d9-linux64.tar.xz but there is no blender_debug_log.cmd included.

Apr 2 2021, 9:21 PM · VFX & Video, Video Sequencer, BF Blender
Georg K (georg) added a comment to T87090: VSE scrubbing locks up blender.

Have you tried it with a larger project?

Apr 2 2021, 6:30 PM · VFX & Video, Video Sequencer, BF Blender
Georg K (georg) added a comment to T87090: VSE scrubbing locks up blender.

After replacing the missing images files, I also could not reproduce the issue with this blend.
My impression is that it is very difficult or impossible to reproduce with simple setups. It might be necessary to use a more real project like in my case 2500 rgba frames in 1920x1080 at 29.97 fps and even then it gets quite tedious, but sometimes the lock-up happened after just one minute.

Apr 2 2021, 1:35 AM · VFX & Video, Video Sequencer, BF Blender

Mar 31 2021

Georg K (georg) created T87090: VSE scrubbing locks up blender.
Mar 31 2021, 5:00 PM · VFX & Video, Video Sequencer, BF Blender

Mar 26 2021

Georg K (georg) added a comment to T86917: Cycles ray visibility broken in viewport.

Transmission:
On the right, both planes get darker if I deactivate diffuse on the lower plane because the light does not bounce back towards the upper plane and the camera, I believe.
Unfortunately, transmission is only vaguely defined in the blender wiki as "Transmission: the ray is generated by a transmission through a surface.", that is all I know, so I expect transparency and translucency to create transmission samples, but both do not react to the transmission ray visibility.
If you change the translucent shader on the upper plane to a transparent shader, then toggling transmission (on the upper or lower plane) also has no effect.

Mar 26 2021, 11:11 AM · BF Blender

Mar 25 2021

Georg K (georg) added a comment to T86917: Cycles ray visibility broken in viewport.

New testscene: the selected objects (".. receiver") should receive Volume Scatter/Transmission rays and therefore be lit if the respective toggles are on. If the toggles are off, the selected objects should not receive light.


To me it always looks like this:

But if Transmission and Volume Scatter are off, I would expect it to look something like this:

Mar 25 2021, 6:28 PM · BF Blender
Georg K (georg) added a comment to T86917: Cycles ray visibility broken in viewport.

So there is a visible change if you switch off Transmission on the plane above the cube? To me, it looks completely identical even in a F12 render.

Mar 25 2021, 5:46 PM · BF Blender
Georg K (georg) created T86947: Outliner: wrong tooltip for moving collections (Scenes mode).
Mar 25 2021, 5:04 PM · User Interface, BF Blender
Georg K (georg) added a comment to T86917: Cycles ray visibility broken in viewport.

Camera/Diffuse/Glossy/Shadow are fixed in version: 2.93.0 Alpha, branch: master, commit date: 2021-03-25 15:06, hash: rB5ebe74e77903
but Transmission and Volume Scatter toggles don't seem to have an effect.

Mar 25 2021, 4:38 PM · BF Blender
Georg K (georg) created T86917: Cycles ray visibility broken in viewport.
Mar 25 2021, 1:54 AM · BF Blender

Mar 19 2021

Georg K (georg) created T86750: Animall keyframes lost upon renaming UV map.
Mar 19 2021, 10:08 PM · Add-ons (Community)

Mar 18 2021

Georg K (georg) added a comment to T86686: VSE displaying png metadata/artifacts.

Okay, I begin to understand that this is not about metadata from photo cameras (Nikon/Canon photo metadata is not displayed), but about metadata blender exports with it's frames using tEXt tags that are also used by inkscape, so this text is displayed. While the metadata display toggle has already been present in 2.92 it is only working in 2.93.

Mar 18 2021, 4:09 PM · EEVEE & Viewport, BF Blender
Georg K (georg) created T86686: VSE displaying png metadata/artifacts.
Mar 18 2021, 4:59 AM · EEVEE & Viewport, BF Blender
Georg K (georg) created T86684: Linking (Copying) SDS modifier does not retain "adaptive subdivision" setting.
Mar 18 2021, 2:00 AM · Render & Cycles, Modifiers, BF Blender

Mar 10 2021

Georg K (georg) added a comment to T84953: Outliner: wrong tooltip for moving collections.

Sorry, it is not fixed completely, retesting in version: 2.93.0 Alpha, branch: master, commit date: 2021-03-04 19:20, hash: rB1668f883fbe5 shows that the following problem is still present:
If you switch the Outliner to Scenes mode and drag a collection to another collection, "Link inside Collection" is displayed but in reality, the collection is moved and you have to press Ctrl to link it.

Mar 10 2021, 9:46 PM · Restricted Project, User Interface, BF Blender

Jan 30 2021

Georg K (georg) added a comment to T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.

So I found the reason of this issue: I have set a custom path for Temporary Files (in Blender Preferences - File Paths) in most older Blender versions that I had not set in some newer versions.
Blender does not seem to use the system clipboard but its Temporary Files location for storing copied content, so there were two separate clipboards, one using the default location and one using my custom location.
BTW: saving Auto Saves to /tmp by default which is automatically deleted upon boot isn't a good preset - if the computer crashes, the Auto Save is lost, too, so I had to change the directory.

Jan 30 2021, 5:47 PM · Core, User Interface, BF Blender

Jan 24 2021

Georg K (georg) updated the task description for T85027: Crash dragging a collection over Outliner with active filter without matches.
Jan 24 2021, 10:02 PM · User Interface, BF Blender
Georg K (georg) created T85027: Crash dragging a collection over Outliner with active filter without matches.
Jan 24 2021, 10:02 PM · User Interface, BF Blender

Jan 22 2021

Georg K (georg) created T84953: Outliner: wrong tooltip for moving collections.
Jan 22 2021, 7:29 AM · Restricted Project, User Interface, BF Blender

Dec 16 2020

Georg K (georg) awarded rB29f923b27c5c: Fix T83557: Alpha blend + emissive colors renders white artifacts a Love token.
Dec 16 2020, 2:49 PM

Nov 25 2020

Georg K (georg) added a comment to T81381: NLA Strips disappear on saving on Linked/Library overriden Rigify Rig.

Following the steps from the description, I could reproduce it again in 2.90.1 and version: 2.92.0 Alpha, branch: master, commit date: 2020-11-24 15:05, hash: rB256a9d983d48
An NLA strip on rig is lost, but an NLA strip on meta-rig is saved/restored properly.

Nov 25 2020, 3:22 AM · Pipeline, Assets & I/O, BF Blender

Nov 20 2020

Georg K (georg) created T82869: Snapping collision object to particle emitter not working.
Nov 20 2020, 2:52 PM · Modeling, BF Blender

Nov 13 2020

Georg K (georg) added a comment to T72629: Library Override: Support editing of animation data in overriden data-blocks..

@Luc Revardel (lrevardel)
That's it, thanks a lot!

Nov 13 2020, 3:01 PM · Overrides, Core, BF Blender
Georg K (georg) added a comment to T72629: Library Override: Support editing of animation data in overriden data-blocks..

So if there is no animation added to the source object, it should always be possible to add an animation to the override?
Because while it works in tests, it does not work in my project. I simplified my rig ("Problematic") and built a new version ("Working"). NLA strips can be added to the linked override of the new version and will be retained upon reload, but on the old version, NLA strips are gone upon reload (tested with today's master).
Perhaps you could have a look at my files, I fail to see the difference. If it is supposed to work, I can create a separate report if you like.


Nov 13 2020, 11:25 AM · Overrides, Core, BF Blender

Nov 12 2020

Georg K (georg) created T82667: install_deps.sh error building NanoVDB.
Nov 12 2020, 5:12 PM · BF Blender

Nov 10 2020

Georg K (georg) added a comment to T82506: Sidebar (N-panel) not opening under special condition.

There are certainly more important problems, but a shortcut seemingly stopping to work for no apparent reason is quite irritating. So its a papercut.

Nov 10 2020, 4:56 PM · User Interface, BF Blender

Nov 9 2020

Georg K (georg) created T82553: Outliner F2 renaiming problem.
Nov 9 2020, 10:12 PM · User Interface, BF Blender
Georg K (georg) added a comment to T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.

Pasting of the copied objects worked after factory resetting the originating blender instance event though I reactivated all plugins that were active before.
I never touched the keymap, and there was the "object copied to buffer" notification (and I can paste to a different instance of the same version), so the object was actually copied.

Nov 9 2020, 9:34 PM · Core, User Interface, BF Blender
Georg K (georg) added a comment to T82506: Sidebar (N-panel) not opening under special condition.

Yes, you can resize it as long as its visible, otherwise you have to resize the editor or use the tab. Biggest problem is that it is saved in the blend, so days may pass and suddenly N seems to stop working, while in reality just the panel got enlarged too much the last time that specific editor was used.

Nov 9 2020, 5:14 PM · User Interface, BF Blender

Nov 8 2020

Georg K (georg) updated the task description for T82506: Sidebar (N-panel) not opening under special condition.
Nov 8 2020, 5:11 PM · User Interface, BF Blender
Georg K (georg) created T82506: Sidebar (N-panel) not opening under special condition.
Nov 8 2020, 5:10 PM · User Interface, BF Blender

Nov 2 2020

Georg K (georg) added a comment to T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.

The problem seems to be in the earlier versions, not in 2.92: if I run the earlier version with --factory-startup I can copy/paste an object to 2.92. Without that, although I get the message "Copied 1 selected object(s)", I can only paste to the same blender version, e.g. copy in 2.90, can't paste in 2.92 but can paste to another instance of 2.90.
Deactivating all plugins (without restarting blender) in the earlier version did not help though.

Nov 2 2020, 4:29 PM · Core, User Interface, BF Blender

Oct 30 2020

Georg K (georg) added a comment to T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.

The permissions of the executables are identical and I did not change anything permission related. Also tested on a second Manjaro system and it's the same there, too.

Oct 30 2020, 1:19 PM · Core, User Interface, BF Blender
Georg K (georg) updated the task description for T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.
Oct 30 2020, 1:14 PM · Core, User Interface, BF Blender
Georg K (georg) updated the task description for T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.
Oct 30 2020, 3:13 AM · Core, User Interface, BF Blender
Georg K (georg) created T82243: Impossible to copy/paste data between different Blender instances that are using different temp directories.
Oct 30 2020, 2:20 AM · Core, User Interface, BF Blender

Oct 25 2020

Georg K (georg) added a comment to T82057: White UI overlay on removing camera from scene strip.

Thanks for the link! Also happens with --factory-startup btw.

Oct 25 2020, 5:34 PM · BF Blender
Georg K (georg) renamed T82062: Scene strips don't include passes from Scene strips don't include channels to Scene strips don't include passes.
Oct 25 2020, 4:18 PM · Video Sequencer, VFX & Video, BF Blender
Georg K (georg) created T82062: Scene strips don't include passes.
Oct 25 2020, 4:18 PM · Video Sequencer, VFX & Video, BF Blender
Georg K (georg) created T82057: White UI overlay on removing camera from scene strip.
Oct 25 2020, 2:36 PM · BF Blender

Oct 22 2020

Georg K (georg) added a comment to T81963: Random rare crashes in override code - reported by studio.

@Philipp Oeser (lichtwerk) your files crashed Blender if I clicked the Armature object in the Outliner prior to using make local. There is no problem using make local on the object data-block, the armature data-block is the one I can't make local (unless I use the workaround).

Oct 22 2020, 5:37 PM · Pipeline, Assets & I/O, BF Blender (2.91)
Georg K (georg) created T81962: Library Override crash: make armature local.
Oct 22 2020, 3:08 PM · Pipeline, Assets & I/O, BF Blender
Georg K (georg) changed the status of T81381: NLA Strips disappear on saving on Linked/Library overriden Rigify Rig from Needs Triage to Confirmed.
Oct 22 2020, 1:47 PM · Pipeline, Assets & I/O, BF Blender
Georg K (georg) added a comment to T81381: NLA Strips disappear on saving on Linked/Library overriden Rigify Rig.

Confirmed in 2.90.1 and 2.91.0 Alpha, branch: master, commit date: 2020-10-21 09:38, hash: rB819b1a7f9da0
Only a local armature will retain NLA strips.

Oct 22 2020, 2:19 AM · Pipeline, Assets & I/O, BF Blender

Oct 8 2020

Georg K (georg) added a comment to T80169: Node wrangler highlighting artifacts.

Yes, it still looks the same after that.

Oct 8 2020, 9:39 PM · EEVEE & Viewport, Python API, BF Blender
Georg K (georg) added a comment to T80169: Node wrangler highlighting artifacts.

Yes, it has improved slightly, but the artifacts are still there:
before:
branch master, commit date 2020-10-07 17.31, hash rB833066088e4a

Oct 8 2020, 8:21 PM · EEVEE & Viewport, Python API, BF Blender

Oct 1 2020

Georg K (georg) updated the task description for T81341: Wrong shortcut for mask feather.
Oct 1 2020, 1:05 AM · Documentation
Georg K (georg) created T81341: Wrong shortcut for mask feather.
Oct 1 2020, 1:02 AM · Documentation

Sep 30 2020

Georg K (georg) added a comment to T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.

Thank you!

Sep 30 2020, 12:22 AM · Images & Movies, BF Blender

Sep 28 2020

Georg K (georg) added a comment to T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.

Thanks for finding the source of the problem.
While it's not Blender's fault, shouldn't users be warned that this format is an exception and that the alpha channel will be lost if the video will be used in Blender?
I tried adding it here https://docs.blender.org/manual/en/dev/files/media/video_formats.html, but this page can't be edited by me (a warning in the UI would be more effective of course).

Sep 28 2020, 8:35 PM · Images & Movies, BF Blender