- User Since
- Jul 19 2019, 11:32 AM (49 w, 6 d)
Thu, Jun 25
I don't know if this is by design but I find that you have to choose to display vertex color instead of material under viewport shading to make it work. To make the painted color also show in rendered view, you have to go to shader editor and choose Input --> Attribute --> Name and enter the name of your sculpt vertex color and finally plug that into the base color of your shader.
Tue, Jun 9
Actually this is a feature change in 2.83. If you wanna bake, you have to go to Cache --> Type, then choose Modular instead of Replay. Then Blender should behave the same way as 2.82. You can also try Final, which gives you the option to Bake All.
Mon, Jun 8
I have a GTX1060. I can confirm this. Viewport denoising when selecting Cuda for rendering is not working. But for me not only viewport denoising is not working, neither is viewport rendering. Don't know how to describe it, so pls check the attached for the viewport rendering result.