- User Since
- Jul 19 2018, 1:26 PM (43 w, 4 d)
Fri, Apr 26
Right now It's good but, it can be better :) .
Thu, Apr 25
It seems the buildbot didn't updated. I've downloaded a new build and it's still the same :( .
The problems with those tools is that, they don't behave like " standard " DCC apps. So :
- When I'm in move tool mode I should be able to box select and deselect everything, keeping the move Tool On.
- The same is in rotate and scale mode .
Wed, Apr 24
Apr 18 2019
I really think It's a good start, but ...
Dec 12 2018
Any news on this bug ?
Dec 7 2018
The thing is that. I'm trying to bake a texture from one model to the other. And in Blender 2.79 works flawlessly after you implemented the uv ngon code .
But when I try to do that in 2.8 the bake it's broken by the tessellation errors .
Here is 2.8
Nov 28 2018
@Clément Foucault (fclem) Downloading the latest now, I'll check if it still happening :) .
Nov 27 2018
Nov 15 2018
Oct 18 2018
The thing is that coming from other packages we're used to just select faces, then press unwrap and bam. All good . This happens in 2.8 too so maybe If we fix this here then, it will be fixed in 2.8 too .
Oct 17 2018
Sep 13 2018
Aug 3 2018
Aug 2 2018
Aug 1 2018
Jul 30 2018
I've tested this on Blender from Steam (2.79b) and I don't get any crash .
The Problem with this issue is that there are no precise steps to reproduce it . Sometimes it crashes after doing basic scale and translate then try to undo, and other times it crashes after I do lots of operations . That's why I've attached the error.txt to see what steps i've done until it crashed . And for .blend files, I get crashes after I edit the basic cube, but I think I've isolated one of my own .