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Gilberto Rodrigues (gilberto_rodrigues)
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User Since
May 28 2018, 9:53 PM (110 w, 1 d)

Recent Activity

Today

Gilberto Rodrigues (gilberto_rodrigues) created T78722: Can't edit object in Local View when collection is hidden.
Wed, Jul 8, 3:22 AM · BF Blender

Yesterday

Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78720: Object has solid shading in wireframe mode if xray alpha is set to 1.
Tue, Jul 7, 11:34 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T78720: Object has solid shading in wireframe mode if xray alpha is set to 1.
Tue, Jul 7, 11:25 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T78553: "Straighten" operator doesn't always work and isn't well documented in the manual. .

yea, the description isn't true

Tue, Jul 7, 5:07 PM · Restricted Project, Images & Movies, Documentation, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated subscribers of T78692: The Optix denoiser is influencing Open Image Denoiser results even when it's disabled..
Tue, Jul 7, 1:53 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78692: The Optix denoiser is influencing Open Image Denoiser results even when it's disabled..
Tue, Jul 7, 1:51 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78692: The Optix denoiser is influencing Open Image Denoiser results even when it's disabled..
Tue, Jul 7, 1:46 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated subscribers of T78692: The Optix denoiser is influencing Open Image Denoiser results even when it's disabled..

@Brecht Van Lommel (brecht)

Tue, Jul 7, 1:28 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T78692: The Optix denoiser is influencing Open Image Denoiser results even when it's disabled..
Tue, Jul 7, 1:27 AM · BF Blender

Sat, Jul 4

Gilberto Rodrigues (gilberto_rodrigues) closed T78594: Color banding in Background Gradient as Invalid.
Sat, Jul 4, 7:01 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T78594: Color banding in Background Gradient.

Alright. I'll be closing this task.

Sat, Jul 4, 7:00 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T78593: Objects are not distorted by hair particle curves.

Edit and change the tag to BF Blender

Sat, Jul 4, 3:36 PM · Nodes & Physics, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T78571: Optix denoising is not working everywhere..

Setting rendering device to Optix is for RTX cards only, Didn't it warn you in the preferences "no compatible gpus found"? yours is GTX, which doesn't fully support it, only the the Optix Denoiser. For using the optix denoiser, go to the preferences you should have your rendering device as CUDA. Ok. Now put cycles as the render engine and set Optix denoiser under the Properties Editor->Denoising->Viewport change from open image denoise to Optix.

Sat, Jul 4, 8:30 AM · Cycles, Render & Cycles, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T78585: Clay brush settings are inconsistent .

Are you using a pen with pressure sensitivity or a mouse?

Sat, Jul 4, 8:09 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T78593: Objects are not distorted by hair particle curves.

You reported as addon bug.

Sat, Jul 4, 8:06 AM · Nodes & Physics, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78594: Color banding in Background Gradient.
Sat, Jul 4, 7:48 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T78594: Color banding in Background Gradient.

I had to record that screen with phone because the print would look fine in other monitor.
When it quickly flickers is because I change resolution.

Sat, Jul 4, 6:37 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T78594: Color banding in Background Gradient.
Sat, Jul 4, 6:20 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded T73366: Asset Manager “Basics” a Love token.
Sat, Jul 4, 2:09 AM · User Interface, Data, Assets & I/O, BF Blender

Fri, Jul 3

Gilberto Rodrigues (gilberto_rodrigues) awarded D8025: UI: Fix Transform Gizmo 2D and Transform Gizmo 3D low highlight contrast and inconsistency throughout all gizmos a Love token.
Fri, Jul 3, 1:13 PM
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T78557: UV editor Align operator is unintuitive.

Align - to put two or more things into a straight line.
The operator says "Align UVs on X axis". So it would means to put things on the X axis in a straight line. That's not what it does.
The X axis is horizontal. But the operator will align in a vertical line, but that's not the Y axis either, because it's not centered, it puts in a line of the average X coordinate.
The problem is not the word Align, it's how it was used. Align on X should renamed to "Align vertically" and Align on Y should be renamed to "Align horizontally".

Fri, Jul 3, 12:50 PM · User Interface, Documentation, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78557: UV editor Align operator is unintuitive.
Fri, Jul 3, 12:07 AM · User Interface, Documentation, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T78557: UV editor Align operator is unintuitive.
Fri, Jul 3, 12:07 AM · User Interface, Documentation, BF Blender

Thu, Jul 2

Gilberto Rodrigues (gilberto_rodrigues) awarded D8173: Apply Modifier: support applying as shape key and keeping the modifier. a Love token.
Thu, Jul 2, 11:43 PM
Gilberto Rodrigues (gilberto_rodrigues) awarded D8173: Apply Modifier: support applying as shape key and keeping the modifier. a Burninate token.
Thu, Jul 2, 11:43 PM
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78553: "Straighten" operator doesn't always work and isn't well documented in the manual. .
Thu, Jul 2, 11:24 PM · Restricted Project, Images & Movies, Documentation, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78553: "Straighten" operator doesn't always work and isn't well documented in the manual. .
Thu, Jul 2, 11:24 PM · Restricted Project, Images & Movies, Documentation, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T78553: "Straighten" operator doesn't always work and isn't well documented in the manual. .
Thu, Jul 2, 11:23 PM · Restricted Project, Images & Movies, Documentation, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T78484: Wireframes aren't displayed in Edit Mode when Overlays are off. .

A developer should triage it

Thu, Jul 2, 12:20 PM · Restricted Project, EEVEE & Viewport, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) changed the status of T78484: Wireframes aren't displayed in Edit Mode when Overlays are off. from Confirmed to Needs Triage.
Thu, Jul 2, 12:20 PM · Restricted Project, EEVEE & Viewport, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78484: Wireframes aren't displayed in Edit Mode when Overlays are off. .
Thu, Jul 2, 12:28 AM · Restricted Project, EEVEE & Viewport, BF Blender

Wed, Jul 1

Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78481: In the Shading Panel, shadow toggle and slider is faded when X-Ray is On.
Wed, Jul 1, 12:20 PM · User Interface, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T78477: Object has outline even when overlays are turned off..

Oh, that's weird, I don't get why it's not in the overlays panel.

Wed, Jul 1, 12:10 PM · User Interface, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78484: Wireframes aren't displayed in Edit Mode when Overlays are off. .
Wed, Jul 1, 2:47 AM · Restricted Project, EEVEE & Viewport, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78484: Wireframes aren't displayed in Edit Mode when Overlays are off. .
Wed, Jul 1, 2:46 AM · Restricted Project, EEVEE & Viewport, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78484: Wireframes aren't displayed in Edit Mode when Overlays are off. .
Wed, Jul 1, 2:46 AM · Restricted Project, EEVEE & Viewport, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78484: Wireframes aren't displayed in Edit Mode when Overlays are off. .
Wed, Jul 1, 2:45 AM · Restricted Project, EEVEE & Viewport, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78484: Wireframes aren't displayed in Edit Mode when Overlays are off. .
Wed, Jul 1, 2:45 AM · Restricted Project, EEVEE & Viewport, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T78484: Wireframes aren't displayed in Edit Mode when Overlays are off. .
Wed, Jul 1, 2:43 AM · Restricted Project, EEVEE & Viewport, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T78481: In the Shading Panel, shadow toggle and slider is faded when X-Ray is On.
Wed, Jul 1, 1:50 AM · User Interface, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T78480: Wireframe mode has solid shading when X-Ray is off and (X-ray value is greater than 0 or outline is turned on).
Wed, Jul 1, 1:30 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T78478: World as background doesn't work in solid/wire view..
Wed, Jul 1, 1:03 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T78477: Object has outline even when overlays are turned off..
Wed, Jul 1, 12:51 AM · User Interface, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T78477: Object has outline even when overlays are turned off..
Wed, Jul 1, 12:50 AM · User Interface, BF Blender

Sun, Jun 21

Gilberto Rodrigues (gilberto_rodrigues) awarded T71947: Vertex Color/Attribute Edit Design a Love token.
Sun, Jun 21, 12:23 PM · Sculpt, Paint & Texture
Gilberto Rodrigues (gilberto_rodrigues) awarded D7644: Multires: Option to not refit the base mesh when using Apply Base a Love token.
Sun, Jun 21, 12:10 PM · BF Blender (2.90)
Gilberto Rodrigues (gilberto_rodrigues) awarded D7561: Overlays: Add Multires Levels info to Stats a Love token.
Sun, Jun 21, 12:09 PM · BF Blender (2.90)

Thu, Jun 18

Gilberto Rodrigues (gilberto_rodrigues) closed T77928: Tranforming a UV face with UV sync on rips off the face. as Invalid.
Thu, Jun 18, 8:39 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T77928: Tranforming a UV face with UV sync on rips off the face..

It's okay, I trust you.

Thu, Jun 18, 8:39 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T77928: Tranforming a UV face with UV sync on rips off the face..
Thu, Jun 18, 7:44 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T77931: Color Ramp node keyed colors and keyed positions jumps to the next color stop when adding or removing color stops.
Thu, Jun 18, 8:20 AM · Nodes & Physics, Nodes, Animation & Rigging, BF Blender

Tue, Jun 16

Gilberto Rodrigues (gilberto_rodrigues) added a comment to T77931: Color Ramp node keyed colors and keyed positions jumps to the next color stop when adding or removing color stops.

Tue, Jun 16, 10:44 PM · Nodes & Physics, Nodes, Animation & Rigging, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T77931: Color Ramp node keyed colors and keyed positions jumps to the next color stop when adding or removing color stops.

Tue, Jun 16, 10:35 PM · Nodes & Physics, Nodes, Animation & Rigging, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T77931: Color Ramp node keyed colors and keyed positions jumps to the next color stop when adding or removing color stops.
Tue, Jun 16, 10:09 PM · Nodes & Physics, Nodes, Animation & Rigging, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T77928: Tranforming a UV face with UV sync on rips off the face..
Tue, Jun 16, 8:55 PM · BF Blender

Mon, Jun 15

Gilberto Rodrigues (gilberto_rodrigues) added a comment to T76521: Tranforming a UV face with UV sync on rips off the face..

@Campbell Barton (campbellbarton) poking once again.

Mon, Jun 15, 7:10 AM · BF Blender

Sun, Jun 14

Gilberto Rodrigues (gilberto_rodrigues) awarded T77634: Cloth Brush solver improvements a Like token.
Sun, Jun 14, 6:22 PM · Sculpt, Paint & Texture

Mon, Jun 8

Gilberto Rodrigues (gilberto_rodrigues) awarded T77636: Render Face Sets and Mask as contour lines a Like token.
Mon, Jun 8, 7:50 PM · Sculpt, Paint & Texture
Gilberto Rodrigues (gilberto_rodrigues) awarded rB6f21137722fb: Object: refactor mode switching a Love token.
Mon, Jun 8, 7:35 PM

Jun 6 2020

Gilberto Rodrigues (gilberto_rodrigues) awarded T73201: New volume object type a Love token.
Jun 6 2020, 6:33 AM · Nodes & Physics, BF Blender

Jun 3 2020

Gilberto Rodrigues (gilberto_rodrigues) added a comment to T77210: In orthogonal view, XYZ axis overlay toggle doesn't work with axis aligned views.

Oops, I forgot to mention to go into front/side/top views, etc. That's what I meant to report, sorry!
I don't like idea of this behavior being documented like this without a meaningful design reason. People need the grid without the axes, or the axes without the grid. The toggles are there, so they should work in any view. Or at least make the blue of the toggle faded like when the wireframe overlay is disabled, to tell the user when the toggle is useless, but again, i'd preffer having it more useful. Maybe make it a known issue, idk.

Jun 3 2020, 3:46 AM · EEVEE & Viewport, BF Blender

May 30 2020

Gilberto Rodrigues (gilberto_rodrigues) created T77210: In orthogonal view, XYZ axis overlay toggle doesn't work with axis aligned views.
May 30 2020, 10:24 PM · EEVEE & Viewport, BF Blender

May 27 2020

Gilberto Rodrigues (gilberto_rodrigues) awarded rBfd10ac9acaa0: UI: Move Scene Statistics to the 3D Viewport a Dislike token.
May 27 2020, 3:08 PM

May 26 2020

Gilberto Rodrigues (gilberto_rodrigues) awarded D7660: GHOST: Add support for precision touchpad gestures on Windows 10 a Like token.
May 26 2020, 9:06 PM
Gilberto Rodrigues (gilberto_rodrigues) added a comment to rB219ce574b565: Revert "UI: View3D Cursor Changes".

@VertexSupa (VertexSupa) This is not the place for discussion and your comment is a bit disrespectful. I dare you to look up the youtube channel of @Paul Kotelevets (1D_Inc) and say he isn't professional.

May 26 2020, 4:51 PM
Gilberto Rodrigues (gilberto_rodrigues) awarded rB90d3fe1e4dd5: UV: support changing the opacity of the UV overlay a Love token.
May 26 2020, 4:36 PM
Gilberto Rodrigues (gilberto_rodrigues) awarded D7071: Ruler: New Snap Gizmo and its use in the Ruler tool a Love token.
May 26 2020, 4:13 PM · User Interface
Gilberto Rodrigues (gilberto_rodrigues) added a comment to rB219ce574b565: Revert "UI: View3D Cursor Changes".

Come on people, the UI team decision is made. The cursor changes are postponed for 2.90 or later, as it needs more design time and a better plan. It's not just adding a checkbox in the user preferences that will solve it, and the official 2.83 release is in a bug fix only stage. If you really need the arrow you will need to be more patient or build your own blender 2.83. Hold your complaints and feedback for when there is a proposal and devtalk thread for it. The devs are already aware of your personal needs, you'll just have to wait. Also consider helping fund.blender.org so that they can hire more developers and speed up the process.

May 26 2020, 3:36 PM
Gilberto Rodrigues (gilberto_rodrigues) added a comment to rB219ce574b565: Revert "UI: View3D Cursor Changes".

Thank you so much. <3

May 26 2020, 2:03 PM
Gilberto Rodrigues (gilberto_rodrigues) awarded rB219ce574b565: Revert "UI: View3D Cursor Changes" a Love token.
May 26 2020, 1:34 PM

May 22 2020

Gilberto Rodrigues (gilberto_rodrigues) awarded rBf990b4250492: Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus" a Like token.
May 22 2020, 2:10 PM
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T72098: Crash on startup with 2.82 and Intel HD + Windows.

Operating system: Windows 10 (1909)
Graphics card: Intel(R) HD Graphics 630, version: '4.5.0 - Build 25.20.100.6576'
I used to have the latest drivers provided by my manufacturer(Acer) but they were giving me issues not only with Blender, but also with the latest Windows 10 version. So I downloaded drivers directly from Intel, and now everything works fine.

May 22 2020, 4:09 AM · EEVEE & Viewport, BF Blender (2.90), Platform: Windows

May 21 2020

Gilberto Rodrigues (gilberto_rodrigues) awarded T54642: Asset Project: User Interface a Love token.
May 21 2020, 9:29 AM · BF Blender, Datablocks and Libraries, User Interface

May 19 2020

Gilberto Rodrigues (gilberto_rodrigues) added a comment to T76739: Incorrect color around selected vertices.

Today I discovered that all this time I could have just simply toggled "Edge" in the overlays panel inside edit mode to get the edges highlighted in vertex mode like they were in 2.79. Why didn't anybody tell me that? 😃

May 19 2020, 1:34 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded D7583: Improve proportional edit drawing a Love token.
May 19 2020, 1:22 AM · User Interface

May 18 2020

Gilberto Rodrigues (gilberto_rodrigues) updated subscribers of T76521: Tranforming a UV face with UV sync on rips off the face..

@Campbell Barton (campbellbarton) @Philipp Oeser (lichtwerk) I still believe that it's a bug.

May 18 2020, 6:35 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T76846: Cropping of Emitter (Face) By Hair In Render preview.

2.9 behaves as like what I said about 2.83. The bug is partially fixed, the emiter shows correctly in the preview, but the hair doesn't.
See the preview vs the render in 2.9:

May 18 2020, 6:27 PM · Render & Cycles, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T76846: Cropping of Emitter (Face) By Hair In Render preview.

Can confirm it from 2.80 up to 2.83. Couldn't open it in 2.79b (crash).
I'm also on windows and with the same 445.87 driver.
It looks fine if you render it in Cycles or Eevee, but it's messed up in the viewport render preview with Cycles. Here's a more simplified version of that file:

.
Note that in 2.83 this bug is partially fixed, the object shows correctly in the preview, only the hair doesn't preview correctly.
Exact steps to reproduce:
Open file,
Change the viewport mode to Render preview.

May 18 2020, 5:13 AM · Render & Cycles, BF Blender

May 17 2020

Gilberto Rodrigues (gilberto_rodrigues) awarded D7756: Fix Cloth Brush grab deformation mode a Burninate token.
May 17 2020, 6:09 AM
Gilberto Rodrigues (gilberto_rodrigues) awarded T55469: Include an Eraser Brush by default a Like token.
May 17 2020, 6:08 AM · Sculpt, Paint & Texture

May 15 2020

Gilberto Rodrigues (gilberto_rodrigues) added a comment to T68884: Keymap system refactor.
May 15 2020, 7:47 AM · User Interface, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T75672: Status Bar & Statistics re-shuffling.

To me, this would be way better in the Item panel when you press N.

May 15 2020, 6:22 AM · BF Blender (2.90), User Interface
Gilberto Rodrigues (gilberto_rodrigues) created T76775: UV selection modes (edge/face) allow only-vertex selection, unlike edit-mesh.
May 15 2020, 6:14 AM · Restricted Project, BF Blender

May 14 2020

Gilberto Rodrigues (gilberto_rodrigues) added a comment to T76739: Incorrect color around selected vertices.
May 14 2020, 1:48 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T76739: Incorrect color around selected vertices.
May 14 2020, 12:54 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) closed T76739: Incorrect color around selected vertices as Invalid.
May 14 2020, 12:31 PM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T76739: Incorrect color around selected vertices.

To me it just isn't worth it "knowing better" what mode we're in if we can barely see the selection. The points in vertices locations were always a good enough indication of vertex mode. And if it really was the case, then why did they remove the dots in the middle of faces in face mode? If anything, they made it harder to know what selection mode we're in. Also, why not make these same design changes in the UV editor to be consistent? Good that they acknowledged and fixed it for xray and wireframe views, but it is even harder to see in solid mode then it was to see in modes that were fixed... This is a bad and inconsistent design decision. I know you all are very busy, but it's just wrong to not acknowledge mistakes.

May 14 2020, 11:57 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T76739: Incorrect color around selected vertices.
May 14 2020, 11:45 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T76739: Incorrect color around selected vertices.
May 14 2020, 11:45 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) created T76739: Incorrect color around selected vertices.
May 14 2020, 11:14 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded T75672: Status Bar & Statistics re-shuffling a Y So Serious token.
May 14 2020, 9:34 AM · BF Blender (2.90), User Interface
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T76727: can't install addons from zip.

type poliigon in the search bar, it does'nt show up?

May 14 2020, 5:41 AM · BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T76727: can't install addons from zip.

This addon works fine for me in 2.82.

May 14 2020, 5:38 AM · BF Blender

May 12 2020

Gilberto Rodrigues (gilberto_rodrigues) awarded T76678: Visual Keymap Editor a Like token.
May 12 2020, 2:51 PM · User Interface, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T76609: Multi-object editing is broken with linked objects with modifiers..

Do you know if this will this be refactored and this limitation be removed as part of the library overrides project?

May 12 2020, 1:58 PM · EEVEE & Viewport, Modifiers, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded D7105: Sculpt: Render Face Sets always as flat shading a Like token.
May 12 2020, 1:31 PM · BF Blender (2.83)
Gilberto Rodrigues (gilberto_rodrigues) added a comment to T74906: Glitchy view after Undo in Sculpt mode with hidden mesh..

@Ankit (ankitm) This file was created from scratch in either 2.82 or 2.82a, just don't remember which. But it doesn't matter now, looks like Pablo fixed it. yay!

May 12 2020, 1:28 PM · Sculpt, Paint & Texture, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded T68884: Keymap system refactor a Love token.
May 12 2020, 12:10 PM · User Interface, BF Blender

May 10 2020

Gilberto Rodrigues (gilberto_rodrigues) updated the task description for T76609: Multi-object editing is broken with linked objects with modifiers..
May 10 2020, 8:15 PM · EEVEE & Viewport, Modifiers, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) edited projects for T76609: Multi-object editing is broken with linked objects with modifiers., added: BF Blender; removed Add-ons (Community).
May 10 2020, 10:02 AM · EEVEE & Viewport, Modifiers, BF Blender