- User Since
- Dec 17 2018, 11:39 PM (100 w, 6 d)
Aug 15 2020
Sorry. I hadn't seen T72629 which this is a duplicate of.
May 27 2020
Feb 3 2020
cmake_policy(SET CMP0068 NEW) was added in cmake 3.9 but CMakeLists.txt requires only CMake 3.5. It's a small problem but it causes compile errors if using CMake 3.5 - >3.9
Nov 6 2019
I submitted a patch about a month ago that fixes the preview problem, in that it at least shows up in weight paint mode. It just needs review. D6072
Oct 17 2019
Oct 16 2019
Oct 15 2019
I see an easy fix to this. The problem is in view3d_buttons.c
I also believe that the particle problem exists for any modifier of vertex weights because the particle system doesn't handle dynamic weights at all. So far I have tried Data Transfer, Vertex Weight Edit, Vertex Weight Mix, and VertexWeightProximity, none of which update the particle system correctly when their properties are animated but do update things like the displace modifier correctly.
As of 2016 this was a known limitation of the particle system, not sure if that is still the case. https://developer.blender.org/T37434
I added a patch to make the weights visible in weight paint mode, which works well for previewing.
Dec 20 2018
Got rid of the 'add' variable for tabs on the left edges. The '-1' that was being added made the tabs asymmetrical.
Added comments and cleared extra tabs.
Fixed uninitialized variable 'add' and removed unnecessary variables x,y
Dec 19 2018
Could you clarify where the buttons window is? Is that the toolbox on the left?
I also see an error I made creating two useless x,y variables. I think it needs a cleanup anyway, this is just my first pass.
I'd like to take this on as a first project. Can I assign myself to it?
Dec 18 2018
as can be seen in these screenshots checking the 'backface culling' option in the overlays tabs affects which faces are shown when using the evee rendering engine in the viewport. You are correct that it doesn't affect the rendered view in cycles. if that shouldn't be the case i can open it up as a separate bug.
Should backface culling show up in all the shading dropdowns? I ask because it might be difficult for users to find the checkbox if it's only accessible when 'solid' mode is selected. It affects all of the shading modes, so I think it should be on all of them, including 'rendered' which currently greys out the shading dropdown. Maybe this option should live under the 'render' tab of the properties window?