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gobb_blend
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Jun 30 2018, 6:18 PM (169 w, 1 d)

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Mar 15 2021

gobb_blend added a comment to T71403: Drawing single pixels (pixelart) in Image Paint Mode is impossible.

No, that information is false. It has been addressed already.
With that kind of brush setup, Blender will often not draw a pixel, or draw two/three at once, or draw the pixels slightly less opaque than they should be. There is no sweet spot that acts like an actual pixel perfect brush.

Mar 15 2021, 11:40 AM · Tracker Curfew, Sculpt, Paint & Texture, BF Blender

Mar 6 2021

gobb_blend added a comment to T85977: NVidia: Random crashes in 'DrvPresentBuffers'.

A colleague of mine is experiencing the exact same crashes with his RTX 2060. He's not using the add-on in question.
The crashes even still occur after a factory reset while performing basic tasks such as moving vertices, sculpting, or even when switching modes.

Mar 6 2021, 3:17 AM · EEVEE & Viewport, BF Blender

Mar 5 2021

gobb_blend added a comment to T86197: 2.92 crashes randomly with Nvidia RTX card.

Judging by the attached error logs in T85977: NVidia: Random crashes in 'DrvPresentBuffers', yes, this is definitely one and the same bug.
I wasn't aware this had been reported already. I see the other person was using an RTX graphics card as well.
May my report serve you as a confirmation that this is indeed an RTX-related nvidia bug.

Mar 5 2021, 10:48 AM · BF Blender

Mar 2 2021

gobb_blend added a comment to T86197: 2.92 crashes randomly with Nvidia RTX card.

Here are excerpts from three of the crash logs.

Mar 2 2021, 4:24 PM · BF Blender
gobb_blend created T86197: 2.92 crashes randomly with Nvidia RTX card.
Mar 2 2021, 4:24 PM · BF Blender

Jan 13 2021

gobb_blend added a comment to T71403: Drawing single pixels (pixelart) in Image Paint Mode is impossible.

@Cam (Ortho_Cam)
No, drawing at a radius of 1 with constant falloff and no anti-aliasing will leave you with dots that look like this:

There's no way to predict what this will look like when scaled down. And why even go through all this hassle when the best option is still to simply use Blender 2.80?
On top of that, drawing is insanely laggy in Blender 2.91 for some reason. It must be some kind of regression. I didn't look into it.
So, it's currently either back to 2.80 (like the person in your video), or no pixel-perfect painting at all.

Jan 13 2021, 3:41 PM · Tracker Curfew, Sculpt, Paint & Texture, BF Blender

Jan 9 2021

gobb_blend awarded T71403: Drawing single pixels (pixelart) in Image Paint Mode is impossible a The World Burns token.
Jan 9 2021, 6:11 PM · Tracker Curfew, Sculpt, Paint & Texture, BF Blender
gobb_blend added a comment to T71403: Drawing single pixels (pixelart) in Image Paint Mode is impossible.

Hey developers. I know there's no point in telling you this, because you're busy enough as it is, and there's already a schedule for everything -- but several months have now passed, and I feel compelled to remind you that this is not a minor issue, and there are people out there literally counting the days until you resolve it.
Fingers crossed for Blender 3.0. Blender should be the go-to software for all things low poly / PSX style. Please allow pixel artists to finally make the switch from 18-months-old Blender 2.80 to the latest release. That would be great. Best of luck.

Jan 9 2021, 6:09 PM · Tracker Curfew, Sculpt, Paint & Texture, BF Blender

Oct 14 2020

gobb_blend added a comment to T71403: Drawing single pixels (pixelart) in Image Paint Mode is impossible.

I'm also dying to see this get fixed. I am thinking about this literally every single day at work.
Had to put two game projects completely on hold because of this issue caused by Pablo Dobarro's subpixel drawing feature.

Oct 14 2020, 8:36 PM · Tracker Curfew, Sculpt, Paint & Texture, BF Blender
gobb_blend added a comment to T81673: Texture Paint: Color picker picks up UI and Overlay colors.

@Philipp Oeser (lichtwerk)
You're right.
I tested this on everything except the 3D Viewport in the latest 2.91 alpha.
I'm surprised to see they fixed this issue in one of the windows, but not both.
Sorry for the confusion. As you said, what's left to fix now is the Image Editor.

Oct 14 2020, 7:55 AM · Sculpt, Paint & Texture, BF Blender

Oct 13 2020

gobb_blend added a comment to T81673: Texture Paint: Color picker picks up UI and Overlay colors.

Only when outside of the mesh it starts picking these up (reading pixels from the buffer GPU_frontbuffer_read_pixels)

Oct 13 2020, 6:55 PM · Sculpt, Paint & Texture, BF Blender
gobb_blend updated the task description for T81673: Texture Paint: Color picker picks up UI and Overlay colors.
Oct 13 2020, 1:31 PM · Sculpt, Paint & Texture, BF Blender
gobb_blend created T81673: Texture Paint: Color picker picks up UI and Overlay colors.
Oct 13 2020, 1:29 PM · Sculpt, Paint & Texture, BF Blender

Sep 15 2020

gobb_blend added a comment to T79775: Something in Blender can generate invalid (Nan) values in UVMaps.

@Richard Antalik (ISS) In our case Blender 2.83.3 was used when the bug occurred. No add-ons besides the ones that are active by default. The artist extruded (E key) the arch above the door into the wall of the building like so:


That's all I can tell you. I personally never encountered this bug, and following these steps as described doesn't cause it for me either.

Sep 15 2020, 11:37 AM · BF Blender, Modeling
gobb_blend added a comment to T80584: fbx export bug.


@Richard Antalik (ISS) Here's the original file. Allegedly, pasting this into a new file and then extruding parts of the door frame was enough to cause the issue at hand. Though, even after a handful of tries I haven't been able to reproduce it, so it might be something else entirely.

Sep 15 2020, 10:08 AM · BF Blender

Sep 9 2020

gobb_blend added a comment to T80584: fbx export bug.

@Robert Guetzkow (rjg) This issue happened to a coworker of mine, but I'll try to rephrase what they said.
The only noteworthy thing about the creation of this mesh is that they copy-pasted (Ctrl-C, Ctrl-V) the object from one Blender instance to another (both 2.83) and then continued working on the copy. They extruded part of the mesh, and a few of those resulting vertices ended up being broken. The extrusion created new vertices in the mesh, but not in the UV layer -- at least some connections are missing from what I can tell.
Here's a more complete version of the original model with the extruded part clearly emphasized.

Sep 9 2020, 2:11 PM · BF Blender
gobb_blend added a comment to T80584: fbx export bug.

I'm having the same issue when exporting certain meshes as FBX. I'm on Blender 2.9. Windows10. Though the issue is also present on 2.83.
I made a minimal test file. A single triangle can cause this error.
To reproduce, simply try to export this as an FBX to any location.

Sep 9 2020, 10:59 AM · BF Blender

Mar 19 2020

gobb_blend added a comment to T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke.

I just built Blender and I'm not able to reproduce this bug in sculpt mode anymore. Texture paint mode appears to be fixed as well.
However, in vertex paint mode and weight paint mode, any changes made to the tool settings still get reverted when pressing Ctrl+Z.

Mar 19 2020, 7:21 PM · BF Blender (2.92), Sculpt, Paint & Texture

Mar 17 2020

gobb_blend awarded T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke a Burninate token.
Mar 17 2020, 9:15 PM · BF Blender (2.92), Sculpt, Paint & Texture

Mar 15 2020

gobb_blend awarded D6883: VSE: changes to the strips drawing a 100 token.
Mar 15 2020, 11:53 PM · BF Blender, User Interface, Video Sequencer
gobb_blend awarded D7147: Sculpt: New Layer Brush a Love token.
Mar 15 2020, 1:20 AM · BF Blender (2.83)

Mar 7 2020

gobb_blend added a comment to D6209: Paint: Use float for brush size.

@Pablo Dobarro (pablodp606)
I see this is still tagged as Blender 2.82.
What are the chances that this is going to make it into 2.83 at least?

Mar 7 2020, 7:11 PM · BF Blender (2.82)

Mar 3 2020

gobb_blend created T74409: No "affect alpha" in brush settings in the Image Editor.
Mar 3 2020, 6:53 PM · Sculpt, Paint & Texture, BF Blender

Dec 20 2019

gobb_blend added a comment to D6209: Paint: Use float for brush size.

Will this vital fix ever be commited, so that low poly artist can use Blender again?

Dec 20 2019, 9:28 PM · BF Blender (2.82)
gobb_blend added a comment to T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke.

The same has been happening with image texture painting for a long time. Very frustrating.

Dec 20 2019, 12:59 PM · BF Blender (2.92), Sculpt, Paint & Texture

Nov 29 2019

gobb_blend awarded D6209: Paint: Use float for brush size a Burninate token.
Nov 29 2019, 9:41 AM · BF Blender (2.82)

Nov 21 2019

gobb_blend awarded D6281: Sculpt/Paint: Move Elastic Deform Kelvinlets to BKE a Like token.
Nov 21 2019, 8:45 AM · BF Blender (2.82)

Nov 12 2019

gobb_blend awarded D6228: Sculpt: New Clay Brush a 100 token.
Nov 12 2019, 8:41 AM · BF Blender (2.82)

Nov 7 2019

gobb_blend added a comment to T71403: Drawing single pixels (pixelart) in Image Paint Mode is impossible.

I guess being able to set the Radius to a minimum value of 0.5 would be an okay solution for now.

Nov 7 2019, 6:48 PM · Tracker Curfew, Sculpt, Paint & Texture, BF Blender
gobb_blend updated the task description for T71403: Drawing single pixels (pixelart) in Image Paint Mode is impossible.
Nov 7 2019, 11:49 AM · Tracker Curfew, Sculpt, Paint & Texture, BF Blender
gobb_blend updated the task description for T71403: Drawing single pixels (pixelart) in Image Paint Mode is impossible.
Nov 7 2019, 11:47 AM · Tracker Curfew, Sculpt, Paint & Texture, BF Blender
gobb_blend created T71403: Drawing single pixels (pixelart) in Image Paint Mode is impossible.
Nov 7 2019, 11:45 AM · Tracker Curfew, Sculpt, Paint & Texture, BF Blender

Nov 1 2019

gobb_blend added a comment to D5697: Texture paint: 2D painting improvements.
Nov 1 2019, 3:01 AM
gobb_blend added a comment to D6044: Paint: Option to disable antialiasing.
Nov 1 2019, 2:46 AM · BF Blender (2.81)

Oct 11 2019

gobb_blend awarded D6044: Paint: Option to disable antialiasing a Party Time token.
Oct 11 2019, 5:16 PM · BF Blender (2.81)

Oct 10 2019

gobb_blend added a comment to D5697: Texture paint: 2D painting improvements.

I noticed that the new floating point precision brush is making it impossible to draw pixel art in Blender. I am now forced to resort to external image editing software to texture my PSX-style game models which is a huge drawback. I can't see what I'm doing anymore as I'm drawing the textures. It would be nice to still have an optional hard pixel brush available with no sub-pixel values or smoothing. Otherwise this could be a serious regression for low poly artists.

Oct 10 2019, 4:11 AM

Oct 9 2019

gobb_blend awarded D6032: Sculpt: Fix wireframe drawing a Party Time token.
Oct 9 2019, 7:42 PM

Oct 4 2019

gobb_blend awarded T68575: FBX Known issues & TODO's a Like token.
Oct 4 2019, 8:19 PM · Add-ons (BF-Blender), Import/Export
gobb_blend awarded D5833: Paint: 2D paint line improvements a Love token.
Oct 4 2019, 4:44 PM

Sep 8 2019

gobb_blend awarded D5697: Texture paint: 2D painting improvements a Love token.
Sep 8 2019, 6:26 PM

Aug 6 2019

gobb_blend awarded T67665: "Affect Alpha" in Texture Paint mode doesn't work as expected a Love token.
Aug 6 2019, 11:06 AM · BF Blender

Jul 25 2019

gobb_blend created T67665: "Affect Alpha" in Texture Paint mode doesn't work as expected.
Jul 25 2019, 2:56 PM · BF Blender

May 28 2019

gobb_blend added a comment to T64625: Eevee dark edges on 8bit sRGB textures.

You never “mix” like your second node example. That’s flat out wrong.

Exactly. And that's what Blender appears to be doing judging by the look of the material in the viewport. At least that was the impression I got, being a mere artist and not a tech guy.
TBH I think I have done everything in my power to help with this bug fix. So good luck from here on out.

May 28 2019, 5:34 PM · BF Blender
gobb_blend added a comment to T64625: Eevee dark edges on 8bit sRGB textures.

I'm afraid I won't have access to UE4 for some time, but all that Alpha Composite mode does is basically boost the alpha strength:

May 28 2019, 2:04 PM · BF Blender

May 27 2019

gobb_blend updated the task description for T65181: Exported textures too dark when "View as Render" is on.
May 27 2019, 11:30 AM · BF Blender
gobb_blend updated the task description for T65181: Exported textures too dark when "View as Render" is on.
May 27 2019, 11:30 AM · BF Blender
gobb_blend created T65181: Exported textures too dark when "View as Render" is on.
May 27 2019, 11:29 AM · BF Blender
gobb_blend updated the task description for T65178: Semi-transparent textures show artifacts in viewport.
May 27 2019, 11:02 AM · BF Blender
gobb_blend added a comment to T64625: Eevee dark edges on 8bit sRGB textures.

Ah, thanks for the merge. So the task already exists.
Please, feel free to use the screenshot and example file I provided in my report since they're a bit clearer.

May 27 2019, 10:58 AM · BF Blender
gobb_blend updated the task description for T65178: Semi-transparent textures show artifacts in viewport.
May 27 2019, 10:31 AM · BF Blender
gobb_blend created T65178: Semi-transparent textures show artifacts in viewport.
May 27 2019, 10:29 AM · BF Blender

May 18 2019

gobb_blend added a comment to T64776: Multiple Save Prompts.

1 - Open Blender with factory settings
2 - Click once in the viewport to close the splash screen
3 - Make any kind of change to the scene, like moving the default cube
4 - Click the X in the top right corner of the Blender window
Now, each time you click the X, a new save dialogue will appear on top of the existing one(s). You can drag it around with the left mouse button, then click the X again to create a new one, then drag that around and so on and so forth.

May 18 2019, 9:45 AM · BF Blender
gobb_blend updated the task description for T64776: Multiple Save Prompts.
May 18 2019, 12:49 AM · BF Blender
gobb_blend created T64776: Multiple Save Prompts.
May 18 2019, 12:48 AM · BF Blender

Mar 15 2019

gobb_blend awarded T62515: Crash when baking or rendering while progress bar pop-up is showing a Like token.
Mar 15 2019, 9:49 AM · BF Blender

Mar 13 2019

gobb_blend renamed T62515: Crash when baking or rendering while progress bar pop-up is showing from Crash when baking or rendering in Cycles while progress bar pop-up is showing to Crash when baking or rendering while progress bar pop-up is showing.
Mar 13 2019, 4:50 PM · BF Blender
gobb_blend updated the task description for T62515: Crash when baking or rendering while progress bar pop-up is showing.
Mar 13 2019, 4:44 PM · BF Blender

Mar 12 2019

gobb_blend created T62515: Crash when baking or rendering while progress bar pop-up is showing.
Mar 12 2019, 10:56 PM · BF Blender

Dec 6 2018

gobb_blend awarded D3594: New sculpting brush cursor a Like token.
Dec 6 2018, 8:11 PM · Sculpt, Paint & Texture

Sep 27 2018

gobb_blend awarded rB0b4c440baa56: UI: add first batch of monochrome icons designed by Andrzej Ambroz. a Yellow Medal token.
Sep 27 2018, 8:45 PM

Jun 30 2018

gobb_blend added a comment to T51021: Viewport Design.

The way that the grid is currently displayed also seems very, very counterproductive to me. The whole fading may look cool to some, but it's really just an obstruction and nothing else.


In the picture on the right, how would I ever be able to tell where exactly my mesh is intersecting with the ground? Isn't that one of the key features of having a floor grid?
If the feet of a character I'm building are constantly displayed below the grid, how would I ever be able to know if they're properly grounded until I switch to an orthographic side view?
And it gets even worse when you zoom out a little bit, with the grid completely covering all of the objects in the scene.
I couldn't think of a single argument why this camera-based depth blending would ever be a good idea. I'm sorry I'm so negative about this.
I must implore you to please at least give users the option to turn it off. Honestly, it should be either off by default or removed entirely.

Jun 30 2018, 9:17 PM · User Interface, BF Blender: 2.8
gobb_blend awarded T54943: Blender 2.8 Defaults a Like token.
Jun 30 2018, 7:38 PM · BF Blender: 2.8, User Interface
gobb_blend added a comment to T54943: Blender 2.8 Defaults.

First time poster here.
I was absolutely shocked to see that you had made 'metric' the default unit system for Blender 2.8, and I was wondering if that decision was really final and widely approved by everyone, or if there was still a chance that you might change it back.
In my opinion, the metric units only require the user to do unnecessary calculations in their head, and they make typing very confusing. For example:

  1. type "1000", press Return, get "1". (km)
  2. type "0.001", press Return, get "1". (mm)

I am bombarded with a range of different units. km, m, cm, mm.....
If I wanted to work in millimeters, I'd have to calculate the correct decimal number in units in my head and then enter that, or I'd be forced to actually type the letters "mm" each time I change a value. Why would I ever want to type letters into a number field anyway?

Jun 30 2018, 7:36 PM · BF Blender: 2.8, User Interface
gobb_blend awarded T51021: Viewport Design a Like token.
Jun 30 2018, 6:42 PM · User Interface, BF Blender: 2.8