- User Since
- Jun 30 2018, 6:18 PM (42 w, 1 d)
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The way that the grid is currently displayed also seems very, very counterproductive to me. The whole fading may look cool to some, but it's really just an obstruction and nothing else.
In the picture on the right, how would I ever be able to tell where exactly my mesh is intersecting with the ground? Isn't that one of the key features of having a floor grid?
If the feet of a character I'm building are constantly displayed below the grid, how would I ever be able to know if they're properly grounded until I switch to an orthographic side view?
And it gets even worse when you zoom out a little bit, with the grid completely covering all of the objects in the scene.
I couldn't think of a single argument why this camera-based depth blending would ever be a good idea. I'm sorry I'm so negative about this.
I must implore you to please at least give users the option to turn it off. Honestly, it should be either off by default or removed entirely.
First time poster here.
I was absolutely shocked to see that you had made 'metric' the default unit system for Blender 2.8, and I was wondering if that decision was really final and widely approved by everyone, or if there was still a chance that you might change it back.
In my opinion, the metric units only require the user to do unnecessary calculations in their head, and they make typing very confusing. For example:
- type "1000", press Return, get "1". (km)
- type "0.001", press Return, get "1". (mm)
I am bombarded with a range of different units. km, m, cm, mm.....
If I wanted to work in millimeters, I'd have to calculate the correct decimal number in units in my head and then enter that, or I'd be forced to actually type the letters "mm" each time I change a value. Why would I ever want to type letters into a number field anyway?