Gwenael Le Page (gwentiv)
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User Since
Mar 2 2007, 1:55 AM (538 w, 3 d)

Recent Activity

May 11 2016

Gwenael Le Page (gwentiv) added a comment to T48405: parented objects get detached from their parent if the parent is moved and the child is invisible.

Yes, but as soon as you move your parent cube, suzanne reappears where she belongs…
This affects rendering too, it's not only in the viewport (render before you move the parent)
So I guess it is a matter of refreshing the scene whenever a layer is toggled On/Off.

May 11 2016, 9:47 PM · BF Blender

May 2 2016

Gwenael Le Page (gwentiv) added a comment to T48328: Blender crashes selecting linked duplicate bone in Edit Mode.

Yes, confirmed on Win 2.77a official on Windows 10 / 64. I followed the exact steps and it crashed instantly.

May 2 2016, 10:19 AM · BF Blender

May 1 2016

Gwenael Le Page (gwentiv) updated subscribers of T48326: Normal Map and global UV Coordinates go wrong.
May 1 2016, 10:43 PM · Game Engine, Game Rendering

Apr 28 2016

Gwenael Le Page (gwentiv) added a comment to T48290: Hooks no longer working if some parts of the mesh are removed.

Confirmed on 2.77a linux. It seems to work exactly like Philipp said.
I wonder what the solution is (I mean, to avoid using Vgroups).
I suppose each vertex has an ID (I guess it is the index used by the Build modifier for instance...)

Apr 28 2016, 11:07 AM · Mesh Modeling, BF Blender

Apr 27 2016

Gwenael Le Page (gwentiv) updated subscribers of T41748: Remove-Doubles (modifier).
Apr 27 2016, 11:09 PM · Mesh Modeling, BF Blender

Apr 26 2016

Gwenael Le Page (gwentiv) added a comment to rB2942a492f4ca: Fix T48259: Vertex painting doesn't trigger refresh of cycles rendered viewport.

Thanks a lot Sergey.

Apr 26 2016, 5:46 PM

Apr 24 2016

Gwenael Le Page (gwentiv) created T48259: Vertex painting doesn't trigger refresh of cycles rendered viewport.
Apr 24 2016, 3:29 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T48255: "Only Render" not work enough for the parent duplication.

That's an interesting one, thanks for reporting. It behaves the same here. I am gonna try what happens with an older version, but I guess it'll be the same . Curious to know if it is possible to have the main child object disappear from the GL preview while its duplicates show…
Maybe rather a Todo case ?

Apr 24 2016, 11:30 AM · BF Blender

Apr 20 2016

Gwenael Le Page (gwentiv) added a comment to T48207: on mesh mirror, normals are inverted, as if it was a scale operation with -1 as value.

I don't think it's a bug, but at most a design decision.
All the same, I think it's a fair assumption that in that context, 99,9% of the time you don't want to have your normals pointing the opposite way. In that sense, I feel that it would be more intuitive and user-friendly to have the normals pointing as you expect them.

Apr 20 2016, 7:57 PM · BF Blender

Apr 19 2016

Gwenael Le Page (gwentiv) added a comment to T48199: Shift O no longer cycles through all Falloff Types in Proportional Edit mode.

Can't reproduce with 2.77a same build on windows 10/64 wehere it works perfectly in both Object and Edit modes. Tried your file too.

Apr 19 2016, 8:30 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T48198: Switching to Text editor, missing plus sign to open the tool shelf.

Verified on 2.77a abf6f08 Win 10/64

Apr 19 2016, 8:25 PM · BF Blender

Apr 18 2016

Gwenael Le Page (gwentiv) updated subscribers of T48189: Motion blur doesn't apply to orthographic zoom .
Apr 18 2016, 11:56 PM
Gwenael Le Page (gwentiv) added a comment to T47891: vertices and edges throw shadow in edit mode.

Note that "Hidden Wire" in the "shading" tab of the 3D viewport properties works a charm: the shadows disappear :-)

Apr 18 2016, 6:03 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T48180: No checker pattern displayed for alpha transparency areas in rendered image.

Seems to work just fine here, same build, with transparent film under cycles or alpha as transparent under BI. Can you share a problem file ?

Apr 18 2016, 9:01 AM · BF Blender

Apr 17 2016

Gwenael Le Page (gwentiv) added a comment to T48165: slots across multiple UV/Image Editor.

Confirmed it works that way. However, can that be considered a bug ? I don't think so. It is more of a feature request.

Apr 17 2016, 12:05 AM · BF Blender

Apr 16 2016

Gwenael Le Page (gwentiv) added a comment to T46560: Smear brush destroys alpha.

Tried it as well, and it seems to me that "soften" behaves the same way.

Apr 16 2016, 11:57 PM · Sculpting and Painting, BF Blender
Gwenael Le Page (gwentiv) updated subscribers of T46560: Smear brush destroys alpha.
Apr 16 2016, 11:56 PM · Sculpting and Painting, BF Blender
Gwenael Le Page (gwentiv) updated subscribers of T48167: bpy.ops.mesh.select_random() not accurate.
Apr 16 2016, 8:07 PM · Mesh Modeling
Gwenael Le Page (gwentiv) created T48169: Texture paint strangeness on left and bottom edge of painted image.
Apr 16 2016, 7:57 PM · BF Blender

Apr 15 2016

Gwenael Le Page (gwentiv) created T48151: Texture won't refresh automatically in UV editor. Minor annoyance..
Apr 15 2016, 11:01 AM · BF Blender

May 19 2014

Gwenael Le Page (gwentiv) updated subscribers of T40252: Angle constrain is ignored in favor of edge snapping.

I see what you mean, and you are right, it behaves the same here… If i understand it correctly.

May 19 2014, 9:54 AM · Mesh Modeling, BF Blender

May 17 2014

Gwenael Le Page (gwentiv) added a comment to T40174: Path Bevel Pinching.

Sorry to stir this up Sergey (and nice to meet you BTW !), but I'd like to understand the reason for dismissing this rather faulty behaviour and leaving it be.

May 17 2014, 10:32 PM · BF Blender

May 14 2014

Gwenael Le Page (gwentiv) updated subscribers of T40174: Path Bevel Pinching.
May 14 2014, 7:52 PM · BF Blender

Apr 20 2014

Gwenael Le Page (gwentiv) added a comment to T39808: UV Map node not fully working.

Yes kevindietrich, I wasn't sure as well, that's why i started my post this way.

Apr 20 2014, 5:45 PM · BF Blender
Gwenael Le Page (gwentiv) reopened T39808: UV Map node not fully working as "Open".
Apr 20 2014, 2:50 PM · BF Blender
Gwenael Le Page (gwentiv) updated subscribers of T39793: Cycles shading failure; major blowout when using an input in a certain setup on recent builds.

Confirmed on today's WIN 64 Buildbot's build (regular)
Worked as expected with 2.70a

Apr 20 2014, 2:40 PM · BF Blender, Cycles

Apr 18 2014

Gwenael Le Page (gwentiv) added a comment to T39781: Autosmooth feature: erroneously showing hidden vertices' normals too when in "vertex per face" display.

Sorry to hear that. What do you mean by DM?

Apr 18 2014, 11:03 PM · BF Blender
Gwenael Le Page (gwentiv) reopened T39781: Autosmooth feature: erroneously showing hidden vertices' normals too when in "vertex per face" display as "Open".
Apr 18 2014, 5:54 PM · BF Blender

Apr 14 2014

Gwenael Le Page (gwentiv) added a comment to T39724: UV/image editor's T-Panel slows render down hugely..

I did a quick research before posting but I must have overlooked something.
Maybe you could provide me with a link to that TODO, so that i won't ring another false alarm for other bugs ?

Apr 14 2014, 5:24 PM · BF Blender
Gwenael Le Page (gwentiv) reopened T39724: UV/image editor's T-Panel slows render down hugely. as "Open".
Apr 14 2014, 2:51 PM · BF Blender

Apr 4 2014

Gwenael Le Page (gwentiv) added a comment to T39564: Image as empty: how to get rid of it ?.

Yes, I guess it would be a step in the right direction, as the feedback the user would get would be in accordance to the steps he took regarding that empty

Apr 4 2014, 1:33 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T39564: Image as empty: how to get rid of it ?.

Fair enough Campbell, I probably didn't realise it had deep implications.
I never noticed anything with the dupligroup in fact…

Apr 4 2014, 9:14 AM · BF Blender

Apr 3 2014

Gwenael Le Page (gwentiv) updated subscribers of T39571: lip sync blender 2.7 not working.

Of course, it's just text after all.

Apr 3 2014, 6:55 PM · Addons
Gwenael Le Page (gwentiv) added a comment to T39561: Viewpoint disappears when pressing gravity if custom unit scale is used in the scene options..

Yes, same problem with a new scene.

Apr 3 2014, 1:44 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T39561: Viewpoint disappears when pressing gravity if custom unit scale is used in the scene options..

OK, OK, I see it now !

Apr 3 2014, 12:07 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to F83838: JustPressShiftFandTAB.blend.

OK, OK, I see it now !

Apr 3 2014, 12:04 PM
Gwenael Le Page (gwentiv) updated subscribers of F83838: JustPressShiftFandTAB.blend.

OK, OK, I see it now !

Apr 3 2014, 11:50 AM

Apr 2 2014

Gwenael Le Page (gwentiv) added a comment to T39564: Image as empty: how to get rid of it ?.

Yes, "unsatisfying user experience" sums it up really, as it has very little importance and doesn't lead to crashes or malfunctions but can somehow unsettle the user.

Apr 2 2014, 10:23 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T39564: Image as empty: how to get rid of it ?.

But then why does it still show that i use the image whereas I actually use Plain axes ?
(see uploaded picture)
I have noticed that you replied just in the same time as i did. Have you seen the image Bastien ?

Apr 2 2014, 10:11 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T39561: Viewpoint disappears when pressing gravity if custom unit scale is used in the scene options..

I am sorry Gnarly, but i can't reproduce.
In my case, I will always hit the ground if the the later is big enough… I see no problems so far.

Apr 2 2014, 10:06 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T39564: Image as empty: how to get rid of it ?.

Well, not being able to unlink to a datablock is maybe a missing feature, but it is the kind of things that make Blender look unpolished. One should be able to unlink that image, really.

Apr 2 2014, 9:58 PM · BF Blender
Gwenael Le Page (gwentiv) reopened T39564: Image as empty: how to get rid of it ? as "Open".
Apr 2 2014, 6:28 PM · BF Blender
Gwenael Le Page (gwentiv) reopened T39563: Tiny unit-display problem in constraint panels as "Open".
Apr 2 2014, 5:54 PM · BF Blender
Gwenael Le Page (gwentiv) updated subscribers of T39561: Viewpoint disappears when pressing gravity if custom unit scale is used in the scene options..

Isn't that the very point of Gravity ? To make the view point react to gravity and fall through the scene ???

Apr 2 2014, 1:37 PM · BF Blender

Mar 31 2014

Gwenael Le Page (gwentiv) added a comment to T39501: UVproject modfier seems broken.

Have you tried using your main camera as projector ?
AFAIK, these settings only have an influence when a camera is used as a projector.

Mar 31 2014, 1:45 PM · BF Blender

Mar 29 2014

Gwenael Le Page (gwentiv) added a comment to T39501: UVproject modfier seems broken.

I can only recommend you to have a look at how the example file in the Wiki works.
I am no master of this modifier though, and i must admit that it is quite confusing, but I don't see any hint of a bug so far.

Mar 29 2014, 7:49 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T39468: Noisy textures in paint mode.

OK, I just added the missing .dll in blender folder from latest buildbot and it's OK.

Mar 29 2014, 3:03 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T39468: Noisy textures in paint mode.

Oh, sorry then.
In fact I am using official 2.70 as latest build !
I just wanted to make sure that 1. you saw it in the video and 2. to know if you thought i had to report it.

Mar 29 2014, 3:01 PM · BF Blender
Gwenael Le Page (gwentiv) updated subscribers of T39503: No looptools when clicking W.

In my opinion this is no bug.

Mar 29 2014, 1:20 PM · BF Blender
Gwenael Le Page (gwentiv) updated subscribers of T39501: UVproject modfier seems broken.

AFAIK I think it's you, but to your defense it is confusing as hell.

Mar 29 2014, 12:30 PM · BF Blender
Gwenael Le Page (gwentiv) updated subscribers of T39402: Edit Object actuator, replace mesh.

I can reproduce it here.
The mesh changes, but not the material, though the material of the obect is linked to the mesh-datablock. The cube should turn blue.

Mar 29 2014, 12:05 PM · Game Engine
Gwenael Le Page (gwentiv) updated subscribers of T39499: Bevel on screw is growing.

Yes, I can confrim that on my windows official build as well.
Interesting to note that the modifier behaves the same: if you use angle or weight (and weight set to 1 for the selected vertices) as a limit method you get the same behaviour.

Mar 29 2014, 11:36 AM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T39468: Noisy textures in paint mode.

Fantastic, psy-fi. Thanks a lot !

Mar 29 2014, 11:12 AM · BF Blender

Mar 28 2014

Gwenael Le Page (gwentiv) added a comment to T39468: Noisy textures in paint mode.

Thanks willi.

Mar 28 2014, 7:45 PM · BF Blender
Gwenael Le Page (gwentiv) added a comment to T39468: Noisy textures in paint mode.

A little update with that problem.

Mar 28 2014, 11:18 AM · BF Blender

Mar 27 2014

Gwenael Le Page (gwentiv) reopened T39468: Noisy textures in paint mode as "Open".
Mar 27 2014, 7:42 PM · BF Blender

Mar 26 2014

Gwenael Le Page (gwentiv) added a comment to T39418: Vertex connect doesn't work in some cases.

Thanks for checking !

Mar 26 2014, 10:42 AM · BF Blender, Mesh Modeling

Mar 25 2014

Gwenael Le Page (gwentiv) updated subscribers of T39418: Vertex connect doesn't work in some cases.

I could reproduce it on both 2.69 and 2.70 Win 7 64.
If you make the ngon less "twisted" (for example moving the 2 vertices just underneath a bit to the left on the x axis), you'll eventually be able to create the junction.

Mar 25 2014, 10:56 PM · BF Blender, Mesh Modeling

Mar 23 2014

Gwenael Le Page (gwentiv) updated subscribers of T39368: Inkscape svg import broken in 2.70.

I'd like to confirm that it bugs on my system as well.

Mar 23 2014, 10:25 PM · Addons
Gwenael Le Page (gwentiv) updated subscribers of T39366: Cycles edge shadow artefacts.

I can reproduce exactly the same behaviour here.

Mar 23 2014, 6:12 PM · BF Blender, Cycles
Gwenael Le Page (gwentiv) added a comment to T39341: Cycles Rendered view laggy while using particles.

Hi Lukas and Thomas.

Mar 23 2014, 3:42 PM · Blender 2.70, BF Blender, Cycles

Mar 22 2014

Gwenael Le Page (gwentiv) reopened T39341: Cycles Rendered view laggy while using particles as "Open".
Mar 22 2014, 12:36 PM · Blender 2.70, BF Blender, Cycles

Mar 21 2014

Gwenael Le Page (gwentiv) updated subscribers of T39286: Display percentage ignored in Cycles viewport with dupli-object particles.

Confirmed : I noticed the exact same behaviour. I don't think it is purposely so, because it only affects objects and groups particles, not hair.

Mar 21 2014, 4:49 PM · BF Blender