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Hadrien Brissaud (hadrien)
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User Since
Feb 6 2013, 7:05 PM (485 w, 1 d)

Recent Activity

Mon, May 23

Hadrien Brissaud (hadrien) awarded D14986: UI support for showing candidates for string properties a Love token.
Mon, May 23, 8:53 AM · User Interface
Hadrien Brissaud (hadrien) awarded T88021: Edit-Mesh Performance Overview a Love token.
Mon, May 23, 8:48 AM · Modeling

Thu, May 12

Hadrien Brissaud (hadrien) added a comment to D14816: Select Through, Facedots, and Drag Options.

A core design idea I'd like to emphasise is that "What you see is what you get".

Thu, May 12, 2:49 PM · Modeling, User Interface

Apr 20 2022

Hadrien Brissaud (hadrien) awarded rB47de3659f034: improve hover tip for 'Lock Object Modes' property a 100 token.
Apr 20 2022, 3:44 PM

Apr 18 2022

Hadrien Brissaud (hadrien) added a comment to D14496: UI: make snap self inactive if proportional editing.

Wouldn't it be nice to show a hint that explains why the option is greyed-out, inside the tooltip? I believe Blender supports this in a few places already, and such messages appear in red.

Apr 18 2022, 4:26 PM · User Interface, Modeling
Hadrien Brissaud (hadrien) awarded D14647: Auto-save improvements. a Like token.
Apr 18 2022, 11:53 AM · User Interface

Apr 15 2022

Hadrien Brissaud (hadrien) awarded D14581: Fix T95001: Set Parent (Keep Transform Without Inverse) a Love token.
Apr 15 2022, 12:23 PM · BF Blender, Animation & Rigging

Apr 12 2022

Hadrien Brissaud (hadrien) awarded D1985: Light Linking a Yellow Medal token.
Apr 12 2022, 10:12 PM · Cycles

Mar 30 2022

Hadrien Brissaud (hadrien) awarded rB35f34a3cf840: Modifiers: Support applying modifiers for multi-user data a Party Time token.
Mar 30 2022, 12:38 PM
Hadrien Brissaud (hadrien) awarded D14457: UI: Address cosmetic papercuts of the reroute node a Love token.
Mar 30 2022, 12:38 PM · Nodes & Physics, Restricted Project, User Interface
Hadrien Brissaud (hadrien) awarded rB08b4b657b64f: Geometry Nodes: Don't create node tree when adding nodes modifier a Like token.
Mar 30 2022, 12:35 PM

Mar 29 2022

Hadrien Brissaud (hadrien) awarded D13515: Geometry Nodes: Tessellate Mesh node (WIP) a Love token.
Mar 29 2022, 11:35 AM

Mar 14 2022

Hadrien Brissaud (hadrien) awarded D12685: Geometry Nodes: Add named attribute nodes behind experimental flag a Party Time token.
Mar 14 2022, 2:34 PM · Geometry Nodes
Hadrien Brissaud (hadrien) awarded rBe3de755ae315: Transform/UI: individualize the option to use snap per editor type a Yellow Medal token.
Mar 14 2022, 7:57 AM

Feb 23 2022

Hadrien Brissaud (hadrien) awarded T56949: Pie menu design improvements a Love token.
Feb 23 2022, 1:36 PM · User Interface, BF Blender: 2.8

Feb 19 2022

Hadrien Brissaud (hadrien) added a comment to rBd9d97db018d2: Fix T87829, T95331: Issues when nodes too close together.

Any chance this can be considered for 3.1 ? it has been such an annoyance, the sooner I can forget about it the better. Thanks a bunch for fixing this !

Feb 19 2022, 6:24 PM
Hadrien Brissaud (hadrien) awarded rBd9d97db018d2: Fix T87829, T95331: Issues when nodes too close together a Love token.
Feb 19 2022, 6:22 PM

Feb 10 2022

Hadrien Brissaud (hadrien) awarded rBb4700a13c6ab: VSE: Use float for transformation offset a Mountain of Wealth token.
Feb 10 2022, 6:08 AM

Feb 8 2022

Hadrien Brissaud (hadrien) awarded T95001: Parent behaviour: Parent to Object without Inverse needs an option to keep transform a Love token.
Feb 8 2022, 5:51 PM · BF Blender, Animation & Rigging

Feb 1 2022

Hadrien Brissaud (hadrien) awarded rB5edb924e5734: UI Papercut: Fix gap in node outline a Like token.
Feb 1 2022, 12:05 PM

Jan 21 2022

Hadrien Brissaud (hadrien) awarded T93551: Mesh Auto Smooth and Normals Design Changes a Burninate token.
Jan 21 2022, 9:52 AM · Modeling, Geometry Nodes

Jan 18 2022

Hadrien Brissaud (hadrien) awarded rBb88a37a490fa: Geometry Nodes: new Field at Index node a Love token.
Jan 18 2022, 7:19 PM
Hadrien Brissaud (hadrien) awarded D13144: UI: Speed up icon scaling a Love token.
Jan 18 2022, 1:26 PM · Asset Browser, User Interface

Jan 17 2022

Hadrien Brissaud (hadrien) awarded D12746: Geometry Nodes: Add Random Spherical Distribution node a Love token.
Jan 17 2022, 8:33 AM · Geometry Nodes

Jan 15 2022

Hadrien Brissaud (hadrien) awarded D11209: [WIP] Reroute node improvements a Love token.
Jan 15 2022, 2:57 PM · Nodes & Physics, User Interface

Jan 13 2022

Hadrien Brissaud (hadrien) awarded D12072: Geometry Nodes: Bridge Curve Node a Like token.
Jan 13 2022, 12:27 AM · Geometry Nodes

Dec 20 2021

Hadrien Brissaud (hadrien) awarded D13608: Fix T93570: VSE image transforms in preview dont autokey a Love token.
Dec 20 2021, 6:02 PM · Animation & Rigging, Video Sequencer, VFX & Video

Dec 11 2021

Hadrien Brissaud (hadrien) awarded T91650: Support sampling custom attributes in Sample Curve node a 100 token.
Dec 11 2021, 5:22 PM · Geometry Nodes
Hadrien Brissaud (hadrien) added a comment to D13366: Geometry Nodes: Add Mesh Edge Angle Node.

This is a wonderful addition ! If I understand correctly right now the node needs neighbouring faces to return an angle. Any reason why this wouldn't be possible between two edges not necessarily attached to faces ? (such as a curve converted to mesh)

Dec 11 2021, 5:13 PM · Geometry Nodes

Dec 10 2021

Hadrien Brissaud (hadrien) awarded D13533: Adding Manifold Next Event Estimation Sampling Technique a 100 token.
Dec 10 2021, 10:32 AM

Dec 2 2021

Hadrien Brissaud (hadrien) added a comment to T93570: Transforming a sequencer strip with gizmos doesn't autokey its transform properties.

I didn't know that. In my experience autokey works fine pretty much everywhere (scene properties, shading and compositing nodes, and so on). Thanks for taking a look. It's only misleading because changing the property values directly does work.

Dec 2 2021, 3:27 PM · Video Sequencer, VFX & Video, BF Blender
Hadrien Brissaud (hadrien) created T93570: Transforming a sequencer strip with gizmos doesn't autokey its transform properties.
Dec 2 2021, 2:39 PM · Video Sequencer, VFX & Video, BF Blender

Dec 1 2021

Hadrien Brissaud (hadrien) awarded rB88e9e97ee907: Geometry Nodes: Add Point Count to Spline Length Node a Party Time token.
Dec 1 2021, 12:31 PM
Hadrien Brissaud (hadrien) awarded rB221b7b27fce3: Geometry Nodes: propagate attributes in Instance on Points node a Party Time token.
Dec 1 2021, 12:30 PM

Nov 22 2021

Hadrien Brissaud (hadrien) added a comment to T93273: Zoom stops at certain level and won't go further.

I am not entirely sure this is indeed what's mentioned in the manual. To help clarify things, here is my experience : there is indeed a hard zoom limit in the supplied file, something I have not encountered before -but in addition to that there is also some strange interaction between zoom and dolly that I encountered when trying to work around the issue : once the zoom limit is reached (something that in my experience should happen once the camera lens reaches the point of interest, which is not the case here), we can still dolly further with shift+ctrl+mmb. However this dollying pushes the point of orbit further than we would like to (beyond the point of interest), which is expected from a dolly, from there we're again able to orbit around the point of interest if and only if we use "auto depth" (PreferencesInput.use_mouse_depth_navigate). At that point however, trying to zoom or unzoom again results in the view immediately snapping back to the hard limit. So, all in all it seemed a little fishy to me... especially given it's all happening at the centimeter scale, so not especially close to where you see numerical problems creep in.

Nov 22 2021, 5:07 PM · Modeling, EEVEE & Viewport, BF Blender

Nov 21 2021

Hadrien Brissaud (hadrien) awarded T93268: Bezier Splines: Support different interpolation options a Like token.
Nov 21 2021, 8:05 PM · Geometry Nodes

Nov 17 2021

Hadrien Brissaud (hadrien) awarded T86913: Merge by Distance Node a Love token.
Nov 17 2021, 6:36 PM · Nodes & Physics, Geometry Nodes

Nov 2 2021

Hadrien Brissaud (hadrien) added a comment to D12814: UI: Visual style update to panels.

I really like this. In fact I tried doing exactly this quite a few years ago without luck. Back then the part I didn't like, and couldn't figure out how to fix nicely, is seen here too:

With "Region Overlap" enabled, 3DViewport, View Sidebar. There is a see-through gap that separates the tabs from contents:

Sorry for the (somewhat?) off-topic reply, but just wanted to point out that in visual terms the solution to the issue in quoted bit is to simply anchor(re-orient/attach?) said tabs the other way around so they extend out from the side(area border/edge) and make the tabs background also transparent.

Nov 2 2021, 1:57 PM

Oct 26 2021

Hadrien Brissaud (hadrien) awarded D10345: Node Redesign: Dot Grid a Love token.
Oct 26 2021, 8:49 PM · User Interface, Nodes

Oct 22 2021

Hadrien Brissaud (hadrien) awarded D12760: Nodes: Add Vector Map Range node a Love token.
Oct 22 2021, 6:15 PM · Geometry Nodes

Oct 18 2021

Hadrien Brissaud (hadrien) awarded rB518365395152: UI: Make menu item use theme roundness a Love token.
Oct 18 2021, 7:45 AM
Hadrien Brissaud (hadrien) awarded rB3ccdee75328b: UI: View2D: Align vertical indicators to view a Love token.
Oct 18 2021, 7:44 AM

Oct 8 2021

Hadrien Brissaud (hadrien) awarded T73359: Blender editing performance with many datablocks a Cup of Joe token.
Oct 8 2021, 7:35 PM · Core, Performance, BF Blender

Oct 4 2021

Hadrien Brissaud (hadrien) awarded rBbf948b2cef3b: Custom Properties: Rewrite edit operator, improve UX a Love token.
Oct 4 2021, 12:53 AM

Oct 2 2021

Hadrien Brissaud (hadrien) added a comment to T91563: Function flow visualization.

I think I agree with Ludvik Koutny here : distinguishing single values from fields doesn't actually matter that much for the end user. What's the difference, after all ? one uses a single value (or a single vector, etc) whereas the other uses a bunch of values that vary over the mesh. Compare it to Cycles nodes : it's the same as using an input variable (such as the "normal" output from the "geometry" node) versus using a constant vector. The particularity of fields is entirely technical, and the socket change already communicates the fact that it's carrying many values instead of just one -which is a distinction that was never even brought up for Cycles nodes.

Oct 2 2021, 2:00 PM · Geometry Nodes

Sep 29 2021

Hadrien Brissaud (hadrien) added a comment to T91537: Basic File Browser UI/UX reiteration.

The part I like is the grouping of "path" and "filename" fields. The current dissociation was always a bit jarring. On the other hand, moving the navigation buttons seems uncalled for, and the "path" field has become very short too -may quickly become a problem with long paths, files on remote disks, or just deeply nested projects (which are most projects, in my experience).

Sep 29 2021, 11:34 AM · User Interface

Sep 27 2021

Hadrien Brissaud (hadrien) awarded rB617954c14380: Geometry Nodes: new Instance on Points node a 100 token.
Sep 27 2021, 12:24 PM

Sep 21 2021

Hadrien Brissaud (hadrien) awarded rB08031197250a: Cycles: merge of cycles-x branch, a major update to the renderer a 100 token.
Sep 21 2021, 7:02 PM

Sep 16 2021

Hadrien Brissaud (hadrien) awarded T81836: Design: New Graph Editor Key Manipulation Operators a Love token.
Sep 16 2021, 11:49 AM · User Interface, Animation & Rigging

Sep 15 2021

Hadrien Brissaud (hadrien) awarded D12199: Geometry Nodes: Add Pick mode to Switch node (WIP) a Mountain of Wealth token.
Sep 15 2021, 3:28 PM · Geometry Nodes
Hadrien Brissaud (hadrien) added a comment to D12199: Geometry Nodes: Add Pick mode to Switch node (WIP).

I wonder if it's not worth just clamping the index ? It sounds sort of counter-intuitive that an index of 10 will end up 1 if there are three connected inputs. In practice I'm not sure artists want such cycling behaviour (maybe they do).

Sep 15 2021, 3:26 PM · Geometry Nodes
Hadrien Brissaud (hadrien) awarded T63743: Show gizmo while transforming a Heartbreak token.
Sep 15 2021, 10:44 AM · Restricted Project, User Interface

Sep 9 2021

Hadrien Brissaud (hadrien) awarded D12414: Geometry Nodes: Fields and anonymous attributes. a Love token.
Sep 9 2021, 11:50 AM · Geometry Nodes

Sep 6 2021

Hadrien Brissaud (hadrien) awarded rB5a9a16334c57: Geometry Nodes: support for geometry instancing a Party Time token.
Sep 6 2021, 10:13 PM

Sep 1 2021

Hadrien Brissaud (hadrien) awarded D10979: Smoother Mask Modifier a Love token.
Sep 1 2021, 11:23 AM · Modifiers

Aug 9 2021

Hadrien Brissaud (hadrien) awarded rBcb67bfdba2e2: Viewport normal drawing with constant length a Love token.
Aug 9 2021, 6:17 PM

Jul 14 2021

Hadrien Brissaud (hadrien) awarded rB8839b4c32a44: UI: support persistent state during number/slider interaction a Love token.
Jul 14 2021, 4:31 PM

Jul 13 2021

Hadrien Brissaud (hadrien) awarded D11404: Outliner: use 'compacted' row for bones as well a Love token.
Jul 13 2021, 10:06 PM · User Interface

Jul 8 2021

Hadrien Brissaud (hadrien) awarded D11813: Nodes: Dim links whose start and end sockets are not visible. a Mountain of Wealth token.
Jul 8 2021, 12:12 PM

Jul 5 2021

Hadrien Brissaud (hadrien) awarded rB04313f1bb5ff: BMesh: remove redundant mesh-backups from EDBM_op_* API a Mountain of Wealth token.
Jul 5 2021, 12:17 PM

Jul 4 2021

Hadrien Brissaud (hadrien) awarded D3140: Add an option to do keyframe insertion in a cycle-aware fashion. a Mountain of Wealth token.
Jul 4 2021, 6:30 PM

Jul 3 2021

Hadrien Brissaud (hadrien) awarded D8084: UI: Join or Close Any Area a Love token.
Jul 3 2021, 6:26 PM · User Interface

Jul 2 2021

Hadrien Brissaud (hadrien) awarded D11759: VSE: Snapping feedback a Love token.
Jul 2 2021, 12:13 PM

Jun 28 2021

Hadrien Brissaud (hadrien) added a comment to T88951: Move vertex group names from object to geometry.

Should the Python API for vertex groups be moved to object data as well? Other than consistency and clarity, another reason to do it is so the "Vertex Group" panel can display when you have a mesh pinned in the property editor, but no object.

Also, maybe moving the active vertex group index would be a good opportunity to get rid of the "index starts at one" thing for actdef

Jun 28 2021, 10:25 PM · Geometry Nodes

Jun 26 2021

Hadrien Brissaud (hadrien) awarded T88550: Mesh Optimization Project Progress a The World Burns token.
Jun 26 2021, 7:15 PM · Modeling
Hadrien Brissaud (hadrien) awarded rBb5542c1ea4c2: Edit Mesh: optimize common use-cases for partial updates a The World Burns token.
Jun 26 2021, 6:18 PM

Jun 25 2021

Hadrien Brissaud (hadrien) awarded rB51568030e9c8: Depsgraph: remove redundant mesh data duplication in edit-mode a Mountain of Wealth token.
Jun 25 2021, 5:45 PM

Jun 24 2021

Hadrien Brissaud (hadrien) awarded T83710: Click Inserting Keyframes in the Graph Editor should obey Automatic Time Snapping a Like token.
Jun 24 2021, 9:52 PM · BF Blender, User Interface, Animation & Rigging

Jun 19 2021

Hadrien Brissaud (hadrien) awarded rB4190e1e0bf31: VSE: Improved Snapping a Mountain of Wealth token.
Jun 19 2021, 12:33 PM

Jun 10 2021

Hadrien Brissaud (hadrien) added a comment to D9493: Constraints: support a new Local Space (Owner Orientation) for targets..

I know I know, but what I mean is that this is a functionality patch, changing the owner and target names might require a different patch and discussion? Cause it's a Blender general thing.

Jun 10 2021, 7:50 PM · Animation & Rigging
Hadrien Brissaud (hadrien) added a comment to D9493: Constraints: support a new Local Space (Owner Orientation) for targets..

I totally I agree, this owner and target naming thing totally sucks, but maybe that's a different discussion on its own.

Jun 10 2021, 5:35 PM · Animation & Rigging
Hadrien Brissaud (hadrien) added a comment to D9493: Constraints: support a new Local Space (Owner Orientation) for targets..

Just to check whether I understand this patch correctly. Does the "Owner Local Space" do this?

  • Given a bone B1, compute the matrix M that takes it from its rest transform to its current transform
  • Convert M to world space
  • Given bone B2, convert M to its local space
  • Apply M after B2's parent matrix.

I don't think "Owner Local Space" is the best term to describe the feature, as I think few people will understand it intuitively from just reading that name. Not sure if that's possible at all, but I want to help in finding something that's better (or after a while concluding that this name is indeed the best one we can come up with, but at least I want to put in the effort). Before I can help, though, I need to have a clear picture of what it's doing exactly ;-)

Jun 10 2021, 4:51 PM · Animation & Rigging
Hadrien Brissaud (hadrien) added a comment to T88229: Viewer Node for geometry nodes.

Alright. Has it been decided whether or not to decouple the node that gets inspected in the spreadsheet from the node that gets "visualized" in the viewport ? I'm asking this because a "node toggle" like what's in 2.93 seems more straightforward than a full-on node "viewer node". Even further, maybe just make the overlay show the active node output? That's what we really want to see when we tweak properties on a node : its output in particular. Every extra step in a process that involves a lot of "node inspecting" is going to be a burden, I'd encourage you to simplify the process to the max.

Jun 10 2021, 4:42 PM · Geometry Nodes
Hadrien Brissaud (hadrien) added a comment to T88229: Viewer Node for geometry nodes.

Is a viewer node functionally different from the toggle on each node? in addition to being represented in the spreadsheet I thought it was supposed to enable an overlay of the node's output over the final derived geometry in the viewport? or did I read that incorrectly?

Jun 10 2021, 3:55 PM · Geometry Nodes

Jun 6 2021

Hadrien Brissaud (hadrien) awarded rB09e1f276ff62: EEVEE: Remove EEVEE a Party Time token.
Jun 6 2021, 5:46 PM

Jun 5 2021

Hadrien Brissaud (hadrien) awarded rBc2fa36999ff2: Edit Mesh: partial updates for normal and face tessellation a Burninate token.
Jun 5 2021, 12:17 PM

May 31 2021

Hadrien Brissaud (hadrien) awarded rB44d2479dc36f: Refactor: DRW Mesh Extractor: Join the extractors in a same loop a Mountain of Wealth token.
May 31 2021, 10:29 PM
Hadrien Brissaud (hadrien) added a comment to D9493: Constraints: support a new Local Space (Owner Orientation) for targets..

Btw, there is a recent comment by @Hadrien Brissaud (hadrien) supporting the usefulness of the equivalent bone setup in the main task.

May 31 2021, 10:25 PM · Animation & Rigging

May 30 2021

Hadrien Brissaud (hadrien) added a comment to T83908: Streamlining advanced rigging of B-Bone chains..

This can be done with two additional bones per handle and control pair:

A child of the control, oriented the same as the handle in rest pose, without constraints.
A sibling of the control, oriented the same as the handle in rest pose, with a Copy Transforms (World Space) from child.

May 30 2021, 3:58 PM · Animation & Rigging

May 20 2021

Hadrien Brissaud (hadrien) awarded rBb084b57fbf6d: Geometry Nodes: new geometry nodes evaluator a 100 token.
May 20 2021, 1:15 PM

May 18 2021

Hadrien Brissaud (hadrien) awarded D11000: Don't Make Depsgraph Links For Disabled Modifiers a Love token.
May 18 2021, 1:55 PM · Core, Dependency Graph, BF Blender, Modifiers

May 17 2021

Hadrien Brissaud (hadrien) awarded rB0447aedb960a: UI: add non-linear slider support a Yellow Medal token.
May 17 2021, 12:57 PM

May 14 2021

Hadrien Brissaud (hadrien) awarded D9054: Pose Sliding tools improvements a Mountain of Wealth token.
May 14 2021, 12:18 PM · BF Blender (2.93), User Interface, Animation & Rigging

May 10 2021

Hadrien Brissaud (hadrien) awarded rB8f04ddbbc626: Node Editor: Show frame label only when a label is set a Love token.
May 10 2021, 9:04 PM

May 8 2021

Hadrien Brissaud (hadrien) awarded D11173: Geometry Noes: Curve Resample Node a Yellow Medal token.
May 8 2021, 9:47 PM · Geometry Nodes

Apr 28 2021

Hadrien Brissaud (hadrien) awarded T87839: Cycles X - New Features and Changes a Party Time token.
Apr 28 2021, 3:14 PM · BF Blender (3.0), Cycles, Render & Cycles

Apr 13 2021

Hadrien Brissaud (hadrien) added a comment to D10959: Spreadsheet Editor: Row filters.

Just a thought about UI : I think it makes sense to have filter options both inside the popover and in a sidebar, akin to tool/brush options in the 3D view that are both accessible through the header as popovers and in the sidebar (so they're always visible).

Apr 13 2021, 9:35 PM · Nodes & Physics, Geometry Nodes

Apr 9 2021

Hadrien Brissaud (hadrien) awarded T87009: Compact Nodes a Like token.
Apr 9 2021, 7:29 PM · Nodes & Physics
Hadrien Brissaud (hadrien) awarded rB2e3b0e8a99ee: Fix: Dragging a modifier to the same index recalculates modifier stack a Yellow Medal token.
Apr 9 2021, 1:28 PM

Apr 8 2021

Hadrien Brissaud (hadrien) awarded T48036: SLIM Unwrapping algorithm a Mountain of Wealth token.
Apr 8 2021, 2:09 PM · BF Blender

Apr 7 2021

Hadrien Brissaud (hadrien) added a comment to T82404: Library Overrides: Shader drivers stop working after save and reload.

I thought I had a bug, so I checked this task and if I understand correctly overrides in material node trees is still incomplete, am I correct ? It works in some files, and not in others (same character though, which is unexpected). Should I report it ? (I am using 2.92)

Apr 7 2021, 8:05 PM · Overrides, Core, BF Blender

Mar 31 2021

Hadrien Brissaud (hadrien) added a comment to T87012: Return hover shortcuts for mesh modifiers.

@Hans Goudey (HooglyBoogly) The radio button idea is consistent with other places in Blender (fcurve modifiers) and it serves that it's an explicit button instead of an "invisible-hitbox" activation like in 2.92. It's further less horizontal space in a place that's running out of it already though (unless the new datablock selector goes in as well?)

Mar 31 2021, 3:35 PM · BF Blender (2.93), Geometry Nodes
Hadrien Brissaud (hadrien) added a comment to T87012: Return hover shortcuts for mesh modifiers.

Having shortcuts affect not what seems to be selected is indeed confusing. This is not how the rest of Blender works : viewport, sequencer, ... every editor operates on selection. The problem here is that this is no selection, but looks like one. I'm not sure what being active entails for a modifier, but I think the indicator should be proportional to its importance. If we're going to have shortcuts affects the hovered modifier, then there needs to be a hover indicator that's more prominent than the active indicator.

Mar 31 2021, 12:28 PM · BF Blender (2.93), Geometry Nodes

Mar 25 2021

Hadrien Brissaud (hadrien) awarded D10804: Node UI: Rename sidebar categories. a Grey Medal token.
Mar 25 2021, 1:15 PM · Nodes & Physics, User Interface

Mar 23 2021

Hadrien Brissaud (hadrien) awarded rB23d2174d6bc4: Geometry Nodes: Remove location and rotation from mesh primitives a Heartbreak token.
Mar 23 2021, 1:32 PM

Mar 22 2021

Hadrien Brissaud (hadrien) added a comment to T86583: Prototype for portal/level/pages node groups.

I don't know, doesn't this seem more complicated than the problem it tries to solve ? Don't frames and reroutes already provide all the organizing functionality ? Is scrolling actually an issue ? Maybe a minimap could help in that regard ?

Mar 22 2021, 6:20 PM · Geometry Nodes

Mar 21 2021

Hadrien Brissaud (hadrien) awarded T54656: Cycles/Eevee texture nodes for modifiers, painting and more a Love token.
Mar 21 2021, 10:04 PM · Render & Cycles, BF Blender, Sculpt, Paint & Texture, Render Pipeline
Hadrien Brissaud (hadrien) added a comment to D7997: UI: FModifier layout updates, drag and drop.

Concerning the "limits" fmodifier : wouldn't it make sense to group value sliders by dimension (first X, then Y) rather than minimum and maximum ? Using this layout, I feel there is a disconnect between the way they're grouped and the way I tend to mentally picture myself setting the limits in question : first set abcissa bounds, then set ordinate bounds. I realize this is quite nitpicky.

Mar 21 2021, 9:51 PM · Animation & Rigging, User Interface

Mar 6 2021

Hadrien Brissaud (hadrien) awarded rBf117ea262463: Geometry Nodes: Expose vertex normals as an attribute a Love token.
Mar 6 2021, 12:10 PM

Mar 4 2021

Hadrien Brissaud (hadrien) awarded T85796: Alt+Click to select overlapping bones a Love token.
Mar 4 2021, 7:34 PM · Animation & Rigging, BF Blender