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Hadrien Brissaud (hadrien)
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User Since
Feb 6 2013, 7:05 PM (345 w, 3 d)

Recent Activity

Fri, Sep 20

Hadrien Brissaud (hadrien) added a comment to T68502: Outliner Sorting.

Worth noting that currently bones can neither be sorted alphabetically, nor by hand. Would be super cool to have them benefit from all these enhancements, too !

Fri, Sep 20, 5:50 PM · User Interface, BF Blender

Wed, Sep 4

Hadrien Brissaud (hadrien) awarded D4786: Proportional Editing Vertex Gradient a Love token.
Wed, Sep 4, 1:41 AM

Tue, Sep 3

Hadrien Brissaud (hadrien) added a comment to T68312: LookDev & Eevee Preview.

@William Reynish (billreynish) Oh so it's actually an additional mode ? I thought that would replace Lookdev. Ok, so I understand better now : Lookdev becomes a way to preview your assets using the scene engine -supposedly the one that'll be used for the final renders- and Material Preview is gonna be what Lookdev was until now. Am I correct ?

Tue, Sep 3, 11:58 AM · User Interface, BF Blender
Hadrien Brissaud (hadrien) added a comment to T68312: LookDev & Eevee Preview.

For what it's worth, here is my use case : I have a scene set to render with Cycles, of which I render out previews using lookdev mode, with 'scene lights' and 'scene world' enabled, because that's what I need in a preview (not just previewing assets, but entire animated shots with lighting and backdrop). Why not simply use Eevee as the scene renderer then ? Good question ! Simply because I do full renders once in a while to check on the final look and lighting. Ideally, - and I have read all of the above and understood at least 40% of it- I could still do that after this change.

Tue, Sep 3, 12:29 AM · User Interface, BF Blender

Fri, Aug 30

Hadrien Brissaud (hadrien) added a comment to rB497297850a49: Copy Scale: support copying arbitrary non-uniform scale as uniform..

What does mat4_to_volume_scale do ? Does it average the individual scale values ? A scale of x on a single axis would become sqrc(x) on all axes on the target object ?

Fri, Aug 30, 12:32 PM

Mon, Aug 26

Hadrien Brissaud (hadrien) added a comment to T54943: Blender 2.8 Defaults.

Zoom to mouse position is pretty much unusable with a tablet, as it continually reframes the viewport as @Jean Da Costa (jeacom256) said, but that's not the majority of users I guess. I personally keep it off but I couldn't care less about the default.

Mon, Aug 26, 2:47 PM · BF Blender: 2.8, User Interface

Aug 22 2019

Hadrien Brissaud (hadrien) added a comment to D5546: Snapping System: Use a more descriptive snap element drawing.

Wouldn't it become unreadable quickly as well ? (over a dense mesh) What's the rationale behind having a preview at all ? Most often (in my experience) the ambiguity is whether I am snapping to a point nearby on the desired object, or to some distant point part of another object that I didn't even notice was overlapping the first object. Communicating the target clearly might be as simple as highlighting the actual target element ?

Some comments above, I talked about snapping points preview near the cursor radius ...
that is to say that if they appear with a gradient effect, you have no overflow. and you quickly know where the snapping point is.
An other applications that adopt this technique, it works great.

Aug 22 2019, 6:23 PM
Hadrien Brissaud (hadrien) added a comment to D5546: Snapping System: Use a more descriptive snap element drawing.

+1 for snapping points preview.

...becomes practically essential as soon as the geometry starts to increase ...

Aug 22 2019, 3:03 PM

Aug 21 2019

Hadrien Brissaud (hadrien) added a comment to D5546: Snapping System: Use a more descriptive snap element drawing.

This looks to be getting in the way too much. Maybe offset that icon from the mouse cursor so that it doesn't overlap the snapped element, or just display it in the header.

Aug 21 2019, 10:19 AM

Aug 20 2019

Hadrien Brissaud (hadrien) awarded T68886: Performance issues for edit mode and highpoly meshes a Love token.
Aug 20 2019, 10:28 PM · Modeling, BF Blender

Aug 8 2019

Hadrien Brissaud (hadrien) added a comment to T68248: The Tool Selector Window close one time every two times, when opened too closed to the bottom border of the screen.

One thing to keep in mind is that menu items can be selected with "mouse release" events and "key release" events as well (hold spacebar, release with mouse cursor over an item to select it).

Aug 8 2019, 3:51 PM · User Interface, BF Blender

Aug 5 2019

Hadrien Brissaud (hadrien) added a comment to T68248: The Tool Selector Window close one time every two times, when opened too closed to the bottom border of the screen.

This is the same as T49029 I think. This happens with all kinds of menus as far as I know : lists, popovers, pies. It would be nice to allow them to be drawn partly offscreen.

Aug 5 2019, 10:22 AM · User Interface, BF Blender

Jul 25 2019

Hadrien Brissaud (hadrien) added a comment to T62971: File Browser UI.

Concerning that last screenshot, I'd like to suggest making the filter toggle a button of its own, with an arrow for expanding the popover, similar to how overlays and shading popovers work. Simply toggling the filtering is then more straightforward and it doesn't take much more space.

Jul 25 2019, 1:23 PM · User Interface, BF Blender

Jul 23 2019

Hadrien Brissaud (hadrien) added a comment to T62971: File Browser UI.

It's a small thing, but what it's worth I find the 'parent directory' item (...) really handy for navigating : no need to move the cursor over the address field, it's right there... I had this thingy on my Fedora's file browser (I think it might have been Dolphin...) not so long ago - any plans to replace it with clickable breadcrumbs, or some other contraption...?

Jul 23 2019, 10:14 AM · User Interface, BF Blender

Jul 17 2019

Hadrien Brissaud (hadrien) awarded T67088: Everything Nodes UX a Love token.
Jul 17 2019, 11:24 PM · User Interface, BF Blender
Hadrien Brissaud (hadrien) added a comment to T67088: Everything Nodes UX.

If the user wishes to ‘freeze’ the node tree, they can do so by running a ‘Freeze Nodes’ operator, or by going to Edit Mode, which will automatically prompt the user to freeze the mesh.

That doesn't have to be the case, as any operator called from within Edit Mode could add a corresponding node to the tree instead, keeping the process non-destructive. It's also important to be able to access edit mode to just select components (points, faces) to work on, or to simply transform a selection. Such an operation could be stored in a 'transform' node.

Jul 17 2019, 10:57 PM · User Interface, BF Blender

Jul 5 2019

Hadrien Brissaud (hadrien) awarded T66337: Snapping & precision modeling improvements a Party Time token.
Jul 5 2019, 4:55 PM · Modeling

Jun 3 2019

Hadrien Brissaud (hadrien) added a comment to T65426: Mirror modifier on grease pencil object doesn't work correctly.

Following your steps, the mirror effect looks normal.
However, if you add more steps, such as rotating the empty, then indeed there seems to be an issue

Jun 3 2019, 1:13 PM · BF Blender

Jun 2 2019

Hadrien Brissaud (hadrien) created T65426: Mirror modifier on grease pencil object doesn't work correctly.
Jun 2 2019, 9:54 PM · BF Blender

Jun 1 2019

Hadrien Brissaud (hadrien) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

@Hadrien Brissaud (hadrien) Hopefully yes, this is an area that can improve - especially with dynamic brush previews.

Jun 1 2019, 10:45 PM · User Interface, BF Blender: 2.8
Hadrien Brissaud (hadrien) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Is this going to be worked on further or is it considered final ? (brushes as tools, global brush palette)

Jun 1 2019, 10:07 PM · User Interface, BF Blender: 2.8

May 23 2019

Hadrien Brissaud (hadrien) awarded T57936: Performance regressions a Love token.
May 23 2019, 11:43 PM · Performance, BF Blender

May 8 2019

Hadrien Brissaud (hadrien) awarded T64262: Performance: EditMesh to Mesh on every modifier run a Love token.
May 8 2019, 1:02 PM · Performance, Dependency Graph, BF Blender
Hadrien Brissaud (hadrien) awarded T64261: Performance: mesh batch cache creation a Love token.
May 8 2019, 1:02 PM · GPU / Viewport, Performance, BF Blender

May 7 2019

Hadrien Brissaud (hadrien) added a comment to rB98b06c20a0d4: Rename Label instead of Name in Node editor using F2 key.

Pressing F2 could pop up a window with two fields (label & name), auto focusing the label field ?

May 7 2019, 11:36 AM

May 6 2019

Hadrien Brissaud (hadrien) added a comment to T62309: Make enum menus nicer.

I agree that having enum items jump positions depending on which one is currently active does not seem desireable (what Brecht says), but I have no experience using this, am only judging from the captures provided above. An indicator however would be most welcome, either in the form of a checkmark or a dot at the rightmost edge of selected enum item, or a different background color.

May 6 2019, 3:34 PM · User Interface, BF Blender: 2.8

Apr 24 2019

Hadrien Brissaud (hadrien) added a comment to rB624e93bbef8a: B-Bones: split the Scale In/Out properties into X and Y values..

Nice addition, thanks ! Can't versioning code take care of updating drivers on scalein/scaleout ? Or maybe it's simply possible through python (not familiar with this area).

Apr 24 2019, 12:44 PM

Apr 14 2019

Hadrien Brissaud (hadrien) added a comment to T63193: Animation Editor Scrubbing Area.

Also, even for LMB select, we could keep Ctrl-RMB as an alternative way to scrub anywhere. But it’s too hidden to be the only way, and requires using a modifier key.

Apr 14 2019, 1:49 PM · BF Blender, User Interface
Hadrien Brissaud (hadrien) added a comment to rB51c8a6f491d3: Fix T37500: implement Bendy bone segment deformation interpolation..

This is fantastic, mad props. :) Does it also apply to copy rotate constraint ?

Apr 14 2019, 12:09 PM

Feb 16 2019

Hadrien Brissaud (hadrien) added a comment to T58081: Move Proportional Editing options into popover.

That looks very nice, great proposal. Probably out of the scope of this task, a way to set a custom falloff curve would be welcome at some point too.

Feb 16 2019, 12:49 AM · User Interface, BF Blender: 2.8

Jan 24 2019

Hadrien Brissaud (hadrien) created T60822: Tweaking redo values in extend vertices operator causes extended vertex to dissolve.
Jan 24 2019, 4:57 PM · BF Blender

Jan 21 2019

Hadrien Brissaud (hadrien) added a comment to T60708: Shift + Middle Mouse Button doesn’t work when Blender window is inactive.

For the record, it's been swinged at before : https://developer.blender.org/T40059

Jan 21 2019, 2:59 PM · BF Blender

Jan 14 2019

Hadrien Brissaud (hadrien) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

You're valuing perceived consistency above typical workflows and down sides of making users have to re-consider these options when they switch between editing different objects.

Jan 14 2019, 1:40 PM

Jan 12 2019

Hadrien Brissaud (hadrien) added a comment to T58969: Outliner Improvements.

2: Select all items in-between when holding shift / select individual items by holding Ctrl.
When holding shift to select multiple items, we can select all the items in between.
Users can then use Ctrl to select individual items without the ones in between.

Jan 12 2019, 4:35 PM · User Interface, BF Blender: 2.8

Jan 8 2019

Hadrien Brissaud (hadrien) added a comment to T60292: Some checkboxes have larger hitbox encompassing text, some have not.

Alright my bad.

Jan 8 2019, 3:20 PM · BF Blender: 2.8, BF Blender

Jan 7 2019

Hadrien Brissaud (hadrien) created T60292: Some checkboxes have larger hitbox encompassing text, some have not.
Jan 7 2019, 8:41 PM · BF Blender: 2.8, BF Blender
Hadrien Brissaud (hadrien) created T60291: Add cube tool tooltip has wrong text.
Jan 7 2019, 8:38 PM · BF Blender

Dec 29 2018

Hadrien Brissaud (hadrien) added a comment to D4123: Button Width When Name is Empty.

Perhaps based on the difference between the header width and the totals of all the items’ current widths, so the current amount of empty space on the header.

Dec 29 2018, 7:09 PM · BF Blender: 2.8
Hadrien Brissaud (hadrien) added a comment to D4123: Button Width When Name is Empty.

Could it be handled by the new adaptive layout engine (the one from preferences editor) ?

Dec 29 2018, 5:31 PM · BF Blender: 2.8
Hadrien Brissaud (hadrien) added a comment to D4123: Button Width When Name is Empty.

There could be an auto-hide thingy that shows the button text when it has enough space, and shrinks down to a simple arrow when the viewport is resized ?

Dec 29 2018, 3:02 PM · BF Blender: 2.8

Dec 8 2018

Hadrien Brissaud (hadrien) added a comment to D4046: add 'Control Points' and 'Segments' editmode menus for Surfaces.

Mesh edit mode menus are singular (vertex, edge, face), so maybe have those be singular as well (control point, segment) ?

Dec 8 2018, 5:57 PM

Nov 20 2018

Hadrien Brissaud (hadrien) added a comment to T55677: Tablet/Pen Usability Problems.

Very good point. I also use a tablet exclusively (forearm injury prevents me from using a mouse for longer periods of time) and this has been one of my pet peeves. The popovers could also benefit from being scrollable - I am mainly thinking of overlays, as it can quickly get very lengthy, but this is also valid for the new collection visibility popover : I expect with complex scenes it might quickly overflow as well.

Nov 20 2018, 2:41 PM · User Interface, BF Blender: 2.8, Code Quest

Nov 19 2018

Hadrien Brissaud (hadrien) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

I understand that you argue in favor of making more settings available to more brush types - I consider this can only be a good thing ! However I also understood that in your line of thought this brought along the deletion of many brushes from the toolbar/quick-access/whatever because of their similarity to one another. Let me know if I misunderstood. To me, this would be ill-advised because being able to make several very different brush presets from a single brush-type/tool does not justify not making those readily available in the first place.

Nov 19 2018, 6:29 PM · User Interface, BF Blender: 2.8
Hadrien Brissaud (hadrien) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

I am aware that there are more settings under the hood that make the Tools different but these are very simple and artificial.
You can still make a Clay Strips brush out of a Clay brush. There is not need to make these 2 separate Tools.

Nov 19 2018, 6:05 PM · User Interface, BF Blender: 2.8

Nov 15 2018

Hadrien Brissaud (hadrien) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Hey, this is obviously going in the right direction, but I would like to add this : having tool presets appear in the viewport toolbar would be fantastic (in a tab, or in a retractable part of the region).

Nov 15 2018, 11:16 AM · User Interface, BF Blender: 2.8

Oct 29 2018

Hadrien Brissaud (hadrien) added a comment to D3140: Add an option to do keyframe insertion in a cycle-aware fashion..

Just want to say this is a fantastic idea !

Oct 29 2018, 7:25 PM
Hadrien Brissaud (hadrien) added a comment to D3788: Dope Sheet: new option to display keyframe interpolation mode and extremes..

Just chiming in to suggest making this optional. I really don't want to have to look at this while animating, it looks extremely busy.

Oct 29 2018, 7:11 PM

Oct 2 2018

Hadrien Brissaud (hadrien) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Two remarks from reading this discussion :

Oct 2 2018, 1:18 PM · User Interface, BF Blender: 2.8

Jun 20 2018

Hadrien Brissaud (hadrien) added a comment to T49029: Pie menu breaks if spawned near window edge.

I hate to nag you guys about this, but seeing as there's work on including pie menus in default 2.8 config -which imho is a good move- it seems the right moment to do so. If there was any chance this could be looked at it would be neat. Let me know if it needs clarification.

Jun 20 2018, 12:53 PM · User Interface

May 31 2018

Hadrien Brissaud (hadrien) added a comment to rBbf4ce5755f36: Overlay: Add Wireframe overlay..

Great ! Is this using merwin's technique ? (suposedly preventing zfighting)

https://youtu.be/MD7MU-UVG2U?t=13m41s

Well I wouldn't call it merwin's technique but yes it's the same idea :)

May 31 2018, 8:38 PM
Hadrien Brissaud (hadrien) added a comment to rBbf4ce5755f36: Overlay: Add Wireframe overlay..

Great ! Is this using merwin's technique ? (suposedly preventing zfighting)

https://youtu.be/MD7MU-UVG2U?t=13m41s

May 31 2018, 7:32 PM

May 21 2018

Hadrien Brissaud (hadrien) added a comment to T55043: Tool Settings Editor.

Ok thanks for the clarification. I am not really convinced this is an improvement over an overlapping toolbar (as with the T region), but let's see it shaping up !

May 21 2018, 11:59 PM · Code Quest
Hadrien Brissaud (hadrien) added a comment to T55043: Tool Settings Editor.

Alright ! Is it meant to stay visible when an editor is maximized ?
How does it know which settings to show if two editors are open side by side ? Or is there only one tool active at a time ?
Is it also meant to host settings for the "simpler" tools like knife, etc (which have only a handful of checkboxes) ?

May 21 2018, 11:44 PM · Code Quest
Hadrien Brissaud (hadrien) added a comment to T55043: Tool Settings Editor.

It seems like this is essentially moving the T region to the right-hand-side ?

"T" and "N" are (Just press F5 while mouseover panel) and should remain flippable

May 21 2018, 11:02 PM · Code Quest

May 20 2018

Hadrien Brissaud (hadrien) added a comment to T55043: Tool Settings Editor.

It seems like this is essentially moving the T region to the right-hand-side ?

May 20 2018, 1:59 PM · Code Quest

Jan 23 2018

Hadrien Brissaud (hadrien) added a comment to T53844: Blender 2.8: Collections Icons.

Not sure why groups are kept around actually, wouldn't collections completely fill the functionality gap ?
As for the three horizontal lines, don't you think it's really too generic ? As you say, it could evoke stacked layers, or pretty much anything else... additionally it is quite connoted because this design is used more and more on the web and in other programs (Firefox comes to mind), and in those other contexts it usually means "menu" or "more...".

Jan 23 2018, 11:51 AM · User Interface

Jan 22 2018

Hadrien Brissaud (hadrien) added a comment to T53844: Blender 2.8: Collections Icons.

I like the cardboard box one (4 or 5). I also like the first one but the icon for "group" already looks like a group of objects (a sphere and a box) and having a group of three objects as the icon for collections is a bit confusing.
Having all collection-related icons in a different color could also make sense - after all we already have a color code within the outliner : orange (objects), grey (data), blue (modifiers). Why not have them in say, green ? It could also help differentiate at a glance what is a collection and what is an object (color stands out more immediately than shape, I think).

Jan 22 2018, 12:48 PM · User Interface

Jan 16 2018

Hadrien Brissaud (hadrien) added a comment to T53799: Snap to second while scrubbing the frame in the timeline.

This is really, really great. Do you think it is doable for the graph editor as well ?
https://blender.community/c/rightclickselect/P0bbbc/snap-toggle-in-graph-editor (see mockup)

Jan 16 2018, 4:19 PM · Quick Hacks

Dec 19 2017

Hadrien Brissaud (hadrien) added a comment to rB01850f0928c5: Manipulator: 3D view navigation improvements.

Small remark : view orbiting does not work very well with "trackball" setting (probably because the grab point is in the viewport corner), maybe this could use turntable orbit regardless of interaction settings, or set the grab point to be the screen center.

Dec 19 2017, 1:44 PM

Dec 16 2017

D1473: Navigation Widget for node graphs. now requires changes to proceed.

Just found this patch pretty much by accident - it would be fantastic to have it sometime in the future, now that the manipulators are on the way.

Dec 16 2017, 5:22 PM

Aug 10 2017

Hadrien Brissaud (hadrien) added a comment to T51844: Custom Manipulators: Where to take advantage of manipulators.

@Campbell Barton (campbellbarton) what do you mean by "which aren't on the same axis" ? I think simply using a click-and-drag rather than a keystroke is already much easier - this was the rationale behind pie menus iirc : less travel for the keyboard hand (it suddenly strikes me how primitives input devices still are...). I agree that neither this one, nor any other manipulator should be designed without the input of several of the target users.

Aug 10 2017, 11:56 AM · BF Blender: 2.8, User Interface

Aug 6 2017

Hadrien Brissaud (hadrien) added a comment to T51844: Custom Manipulators: Where to take advantage of manipulators.

Some thought on the F-Curve: Key-Frame Manipulator
As an animator (mostly working in Maya for jobs, and Blender for personal stuff, so might lack experience with Blender's animation tools overall) the reasoning behind this manipulator is I find a little difficult to move several keyframes at once, especially when it's on a single axis - shortcut G+X/Y works but it makes editing in the graph tiring when tweaking loads of keyframes - either adjusting values (moving on y) or adjusting timing (moving on x) on an entire shot can feel taxing after a short while. Adjusting a single keyframe is fine with a tablet since middle-clicking during a transform will snap to the closest axis (and you can do that with a tablet pen), but moving several keyframes requires hitting G anyway.
So, a 2d manipulator like the one in the 3d view would be welcome. It doesn't have to look like two perpendicular arrows - it could be a box encompassing the current selection or something different. It should allow for moving independently on a single axis as well as freely on both axes. Maybe it could allow for scaling as well by dragging its corners. If it ends up taking that kind of shape it could get in the way of selection so it's probably important that it stays toggle-able.

Aug 6 2017, 2:46 PM · BF Blender: 2.8, User Interface

Jun 22 2017

Hadrien Brissaud (hadrien) added a comment to T51844: Custom Manipulators: Where to take advantage of manipulators.

I think you missed my post above @Campbell Barton (campbellbarton) because it got buried in a sea of equally awesome suggestions. :) I suggested bbone roll control in the 3dview, and translate manipulator in the graph editor.

Jun 22 2017, 4:24 PM · BF Blender: 2.8, User Interface

Jun 20 2017

Hadrien Brissaud (hadrien) added a comment to T51844: Custom Manipulators: Where to take advantage of manipulators.

For all suggestions that relate to constraints/modifiers : I like the idea, but when is the manipulator displayed / how is it toggled ?

Jun 20 2017, 1:10 PM · BF Blender: 2.8, User Interface

Jun 19 2017

Hadrien Brissaud (hadrien) added a comment to T51844: Custom Manipulators: Where to take advantage of manipulators.

Hi Campbell, hi everybody, here are some of my own ideas.

Jun 19 2017, 1:02 PM · BF Blender: 2.8, User Interface

Jun 16 2017

Hadrien Brissaud (hadrien) added a comment to rB65905a76c2c9: Add bisect manipulator.

Not sure if usability feedback is welcome at this point, but this manipulator could use a handle to move plane point on all axes in addition to the circle and arrow. Super cool nonetheless ! :)

Jun 16 2017, 1:34 PM

Mar 27 2017

Hadrien Brissaud (hadrien) added a comment to T47032: Custom Manipulators: New Transform Manipulator (Design).

Your mockup looks good Alex ! only two remarks :

Mar 27 2017, 11:32 PM · BF Blender, User Interface
Hadrien Brissaud (hadrien) added a comment to T47032: Custom Manipulators: New Transform Manipulator (Design).
Mar 27 2017, 11:25 PM · BF Blender, User Interface

Mar 5 2017

Hadrien Brissaud (hadrien) added a comment to T49029: Pie menu breaks if spawned near window edge.

Thanks a bunch Severin.

Mar 5 2017, 10:19 PM · User Interface
Hadrien Brissaud (hadrien) added a comment to T49029: Pie menu breaks if spawned near window edge.

@Julian Eisel (Severin) Just a heads up, no pressure, wanting to know if this could possibly be looked into before 2.8 ? I know you guys are pretty busy.

Mar 5 2017, 5:54 PM · User Interface

Nov 20 2016

Hadrien Brissaud (hadrien) added a comment to rBe8641d44740e: Cycles: distance culling for objects..

Just a small typo in description text : "Cull objects which are further away from camera than this distance"

Nov 20 2016, 8:32 PM

Nov 4 2016

Hadrien Brissaud (hadrien) added a comment to D2330: Implement unique undo option for operators.

For reference, mypaint uses a kind of action (stroke) grouping, defined by the time elapsed between two strokes, could be something to investigate.

Nov 4 2016, 11:41 PM

Aug 6 2016

Hadrien Brissaud (hadrien) created T49029: Pie menu breaks if spawned near window edge.
Aug 6 2016, 12:34 PM · User Interface

Apr 2 2016

Hadrien Brissaud (hadrien) added a comment to T47032: Custom Manipulators: New Transform Manipulator (Design).

Maybe uniform transforms better be offset from the center, which as you said is busy already. I could picture a uniform scale widget like this yellow handle :


Like Alex pointed out ("since it looks like Blender uses distance between the clicked point and manipulator center as a scale value, adding scale point in the middle of the manipulator probably won't work anyway.")
How it is positioned, not sure. Fixed orientation ? Screen or world space ? It is difficult to make things not overlap.

Apr 2 2016, 12:44 AM · BF Blender, User Interface

Apr 1 2016

Hadrien Brissaud (hadrien) updated subscribers of T47032: Custom Manipulators: New Transform Manipulator (Design).

Chris, the difficulty is integrating scale with translate and rotate as well. Unless we make it impossible to display all three at once ? but would'nt it be a tad lame ?

Apr 1 2016, 11:33 PM · BF Blender, User Interface

Mar 3 2016

Hadrien Brissaud (hadrien) added a comment to T47032: Custom Manipulators: New Transform Manipulator (Design).

Looks great ! Just some remarks :
View axis rotation (white circle) does not interfere with other axes ? (it looks like they have similar radius)
Would the final design of the uv widget include planar transform as well as rotation circle ?

Mar 3 2016, 6:39 PM · BF Blender, User Interface

Dec 27 2015

Hadrien Brissaud (hadrien) added a comment to T47032: Custom Manipulators: New Transform Manipulator (Design).

I dig this, thanks for all the work Severin.

Dec 27 2015, 11:50 PM · BF Blender, User Interface

Nov 8 2015

Hadrien Brissaud (hadrien) added a comment to T46722: Crash on select high poly object (~600k triangles) in viewport if selection mode is set to auto or opengl select.

I was wrong, for some reason the nvidia driver was not working correctly and Blender was executed with intel igp. So, known issue, I understand. Antonis' message dates back to february, that looks like everyone is too busy to look into this.

Nov 8 2015, 4:54 PM · BF Blender
Hadrien Brissaud (hadrien) added a comment to T46722: Crash on select high poly object (~600k triangles) in viewport if selection mode is set to auto or opengl select.

I run Blender on a laptop wih an intel igp and an nvidia card (gtx660m) and blender executable is set to run with nvidia card (and it does for sure since I can render with cuda and viewport performance is good).

Nov 8 2015, 3:08 PM · BF Blender

Nov 7 2015

Hadrien Brissaud (hadrien) created T46722: Crash on select high poly object (~600k triangles) in viewport if selection mode is set to auto or opengl select.
Nov 7 2015, 11:52 PM · BF Blender

Sep 2 2015

Hadrien Brissaud (hadrien) accepted rBcb023ce0fd1a: Fix T34255: Modifier keys ignored when activating windows.
Sep 2 2015, 8:07 PM

Aug 24 2015

Hadrien Brissaud (hadrien) added a comment to rBcb023ce0fd1a: Fix T34255: Modifier keys ignored when activating windows.

Got it

Aug 24 2015, 12:57 PM
Hadrien Brissaud (hadrien) added a comment to T40059: Switching open windows by shift or ctrl-click bypasses the modifier key and registers as a simple click instead.

Yes, both on Windows and Fedora, release and buildbot.
(Fedora with Wayland if that is relevant)

Aug 24 2015, 10:59 AM · Platform: Windows, BF Blender

Aug 10 2015

Hadrien Brissaud (hadrien) created T45751: Tweaking edge slide factor in last operator disables "even" mode.
Aug 10 2015, 9:47 PM · Modeling, BF Blender
Hadrien Brissaud (hadrien) reopened T40059: Switching open windows by shift or ctrl-click bypasses the modifier key and registers as a simple click instead as "Open".

Still happening for me, both on Windows and Fedora.

Aug 10 2015, 9:35 PM · Platform: Windows, BF Blender
Hadrien Brissaud (hadrien) created T45750: Menu pulldown button can't be closed if clicked on lower half.
Aug 10 2015, 9:32 PM · BF Blender

Aug 9 2015

Hadrien Brissaud (hadrien) created T45738: Multi-object editing on multiple properties highlights only first property.
Aug 9 2015, 5:35 PM · BF Blender

Jul 14 2015

Hadrien Brissaud (hadrien) added a comment to rBcb023ce0fd1a: Fix T34255: Modifier keys ignored when activating windows.

Since recent switch from Win7 to Fedora, can confirm this also happens under X session with 2.75a.

Jul 14 2015, 1:55 PM

May 19 2015

Hadrien Brissaud (hadrien) created T44774: Grease pencil eraser size is reset after exiting session.
May 19 2015, 5:41 PM · Animation, BF Blender

May 12 2015

Hadrien Brissaud (hadrien) created T44685: In grease pencil stroke editing, selecting points is offset by a few pixels.
May 12 2015, 5:58 PM · Animation, BF Blender

Apr 1 2015

Hadrien Brissaud (hadrien) added a comment to T44220: Track to constraint does not use specified up axis when "target z" is checked.

My own mistake, please disregard. Sorry for disturbance.

Apr 1 2015, 8:16 PM · BF Blender, Animation
Hadrien Brissaud (hadrien) created T44220: Track to constraint does not use specified up axis when "target z" is checked.
Apr 1 2015, 7:09 PM · BF Blender, Animation

Mar 5 2015

Hadrien Brissaud (hadrien) added a comment to T34255: Can't Scroll in User Preferences when opening with Shortcut.

Sorry for confusion, I just meant : latest master does not solve rBcb023ce0fd1a0c.

Mar 5 2015, 6:44 PM · User Interface, BF Blender
Hadrien Brissaud (hadrien) added a comment to T34255: Can't Scroll in User Preferences when opening with Shortcut.

@Julian Eisel (Severin) the issue I reported still happens on my machine but this one doesn't - I don't encounter any issues when scrolling in userprefs window (opened with ctrl+alt+u)... are these related ?

Mar 5 2015, 6:33 PM · User Interface, BF Blender

Feb 15 2015

Hadrien Brissaud (hadrien) raised a concern with rBcb023ce0fd1a: Fix T34255: Modifier keys ignored when activating windows.

Actually still hapenning...

Feb 15 2015, 4:36 PM

Jan 18 2015

Hadrien Brissaud (hadrien) created T43305: Spreadout enum in pie menu gives strange result.
Jan 18 2015, 2:04 AM · User Interface, BF Blender

Nov 4 2014

Hadrien Brissaud (hadrien) added a comment to T42436: "Follow curve" option in follow path constraint makes constrained object flip around if first (or second) vertex of curve is manipulated.

Thanks for taking a look Severin. So far as I know using a curve is the only way of making a bunch of objects follow and travel along an arbitrarily shaped path (?). Maybe it would solve the issue to have an additional field inside the follow path constraint where to point at another object/bone from which to derive up and forward axes ? This problem will arise any time someone happens to have a straight curve - I really feel something is broken here. Will keep trying to work around it.

Nov 4 2014, 3:40 AM · BF Blender

Nov 2 2014

Hadrien Brissaud (hadrien) created T42472: Tweaking last operator after duplicating+rotating group instance resets previous duplicate if 3D cursor is used for rotation.
Nov 2 2014, 2:09 PM · BF Blender

Oct 31 2014

Hadrien Brissaud (hadrien) added a comment to T42436: "Follow curve" option in follow path constraint makes constrained object flip around if first (or second) vertex of curve is manipulated.

Same when using nurbs curve instead of bézier.

Oct 31 2014, 10:01 AM · BF Blender

Oct 29 2014

Hadrien Brissaud (hadrien) created T42436: "Follow curve" option in follow path constraint makes constrained object flip around if first (or second) vertex of curve is manipulated.
Oct 29 2014, 7:07 PM · BF Blender