- User Since
- Feb 6 2009, 9:38 PM (605 w, 6 d)
Wed, Sep 16
Mon, Sep 14
Fri, Aug 28
Oh I see. I will fix this soon. If you want to fix manually right now please delete \Documents\3DC2Blender\Exchange_folder.txt. Then open blender and before pressing send button, please set your custom exchange folder into applink settings. But I think I can provide quick fix for this.
Aug 16 2020
Jul 18 2020
I don't know if this is already addressed, but I have python script that load tiled image (texture_1001, texture_1002) into texture node but preview only show first tile.
Jul 17 2020
Jul 15 2020
closed for now. I need to collect more info for better report.
Apr 2 2020
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Jan 6 2020
This would be import for me because I coding NodeCustomBuilder addon where nodetree is transferred into json file. I have had some difficult times to save frames exact location (including nodes that are inside of the frame) locations. I would be willing to work with issues if get some guidance what would be the best fix for this annoying issue.
I found out that if I delete this part from node_edit.c line 983
Jan 5 2020
Jan 4 2020
Sep 21 2019
Sep 19 2019
@Brendon Murphy (meta-androcto) That's sounds good. Now I updated the addon that it will be in Import-Export category.
Hi! @Brendon Murphy (meta-androcto) The problem I'm facing is that this is not regular import/export addon. Import/export is normally used few times per session. But with 3d-coat applink users could press those buttons that are inside of tab many times per session. Moving these options behind more clicks really hurts the workflow of my addon. Those buttons that are now inside tab where in scene area in the past. But when I made this change I got positive feedback from the addon users. Is there maybe possibility that I create: File->(sub menu for different option for transfer 3d mesh into 3d-coat) and File->GetBack.
Sep 16 2019
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Jun 18 2019
Sergey. Now I updated the addon that it will support better voxel scale. Please test and report if it is any better.
Jun 17 2019
it seams a fbx bug inside of 3d-coat because obj will work ok.
I will take a look. it seams that 3d-coat will scale down mesh when it's coming "Mesh as Voxel Object". I don't know yet why it's doing it.
So can you confirm that the problem is there when you use "Mesh as Voxel Object".
Using "Per-Pixel Painting" works ok?
Can you maybe give a 3b file where I can see 3d-Coat -> blender issue. I have hard time to compare scaling between apps because like I said in 3d-coat measure tool gives 1m=1cm=1mm same distance.
I made this video. That in my tests scale/dimenssion is the same. I was using "blender -> 3d-coat -> blender" workflow.
Are you testing with "blender -> 3d-coat -> blender" or "3d-coat->blender" workflow?
Sorry for late reply. Thanks for reporting about this issue. I have some questions. The problem I'm facing is that in 3d-coat if you use MEASURE tool and for example you want measure sphere.
Then choose measureunit to meters. Let's say that you get 2m for result. Then change the units to mm. Again you get 2mm for result. Right number would be 2000mm. So in my opinion you can't
trust measure tool in 3d-coat beause it's not giving the real scale measuring.
Jun 11 2019
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May 15 2019
Now it should work.
Apr 27 2019
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Mar 13 2019
I tried with the latest blender 2.8 and it seams to work ok.
Mar 12 2019
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Mar 5 2019
Waau. Can I kiss somebody :)
Yes I agree. This was a hacky solution. Thanks for the feedback. So any tips if I want to make this feature into API. Where to start?