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Hugo Barreira (hbar)
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User Since
Feb 27 2014, 9:21 PM (249 w, 5 d)

Recent Activity

Apr 19 2018

Hugo Barreira (hbar) added a watcher for Game Engine: Hugo Barreira (hbar).
Apr 19 2018, 10:50 PM

Sep 12 2016

Hugo Barreira (hbar) updated subscribers of T49329: BGE standalone player crash when loading another file more than 32 times.
Sep 12 2016, 8:52 PM · Game Engine
Hugo Barreira (hbar) created T49329: BGE standalone player crash when loading another file more than 32 times.
Sep 12 2016, 5:54 PM · Game Engine

Aug 29 2016

Hugo Barreira (hbar) created T49196: BGE standalone player crash when pressing any key.
Aug 29 2016, 8:11 PM · Game Engine

Mar 16 2016

Hugo Barreira (hbar) updated subscribers of D1120: Normal Map node support for GLSL mode and the internal render (multiple tangents support).
Mar 16 2016, 1:00 AM

Mar 12 2015

Hugo Barreira (hbar) created T43980: MouseLook (actuator) triggers MouseMovement (sensor) on other objects permanently.
Mar 12 2015, 11:14 PM · Game Engine

Feb 3 2015

Hugo Barreira (hbar) closed T42097: Blender 2.72. Mouse look slight threshold even set at zero. as Resolved.

Thanks Jorge, yes it works with a daily build, I now remember I tested on a daily build from the 6 or 7 of January just before the 2.73 release and it worked also. Never though about it again until I start working with Mouse Look again. I think I just assumed it was fixed since that date and included on the 2.73 oficial release.

Feb 3 2015, 3:27 PM · Game Engine

Feb 2 2015

Hugo Barreira (hbar) reopened T42097: Blender 2.72. Mouse look slight threshold even set at zero. as "Open".

This is still not working properly.
blender 2.73 hash b'bbf09d9'

Feb 2 2015, 9:47 PM · Game Engine

Jan 28 2015

Hugo Barreira (hbar) updated subscribers of D1007: BGE: Fix T43215: Rigidbody constraints deletion..
Jan 28 2015, 9:50 AM

Jan 17 2015

Hugo Barreira (hbar) triaged T43215: Rigid body joints from older files don't appear to work, as Confirmed priority.

I confirm that the deletion of an object using the actuator
"edit object -> end object" or
"edit object -> add object -> some time set"
also delete any constraint in the scene
worked on blender version (2.72)
not working on blender version (2.73)
I'm glad someone already detected this as I was about to report the same bug.
maybe a change in the title would help to find this bug and avoid others to report the same bug.

Jan 17 2015, 4:15 AM · Game Engine
Hugo Barreira (hbar) updated subscribers of T43215: Rigid body joints from older files don't appear to work,.
Jan 17 2015, 3:35 AM · Game Engine

Jul 30 2014

Hugo Barreira (hbar) updated subscribers of T18831: DupliGroups Break Physics Setups.
Jul 30 2014, 2:16 AM · Game Physics, Game Engine

Jun 17 2014

Hugo Barreira (hbar) raised the priority of T40661: BGE soft body physics with unexpected behavior (game engine only) from to Needs Triage.
Jun 17 2014, 12:50 AM · Game Physics, Game Engine

Mar 2 2014

Hugo Barreira (hbar) placed T38895: Unstable behavior using VehicleWrapper in blender 2.70 test build up for grabs.
Mar 2 2014, 2:30 AM · Game Engine
Hugo Barreira (hbar) updated the task description for T38895: Unstable behavior using VehicleWrapper in blender 2.70 test build.
Mar 2 2014, 2:26 AM · Game Engine
Hugo Barreira (hbar) claimed T38895: Unstable behavior using VehicleWrapper in blender 2.70 test build.

Just noticed that it's also broken in,
version 2.69 (sub 10), '2014-02-10' , hash '2038eb1', Linux:64bit
worked in
version 2.69 (sub 0), revision b'60991'.2013-10-29', Linux:64bit
version 2.66 (sub 1), revision b'55252'.'2013-03-14', Linux:64bit

Mar 2 2014, 2:10 AM · Game Engine

Mar 1 2014

Hugo Barreira (hbar) raised the priority of T38895: Unstable behavior using VehicleWrapper in blender 2.70 test build from to Needs Triage.
Mar 1 2014, 12:59 AM · Game Engine