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dorian (helloidonthaveanyideaformyusername)
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User Since
Jul 12 2018, 3:07 AM (62 w, 4 d)

Recent Activity

Tue, Aug 27

dorian (helloidonthaveanyideaformyusername) awarded T66337: Snapping & precision modeling improvements a Love token.
Tue, Aug 27, 11:54 AM · Modeling

Aug 22 2019

dorian (helloidonthaveanyideaformyusername) awarded T67997: Retopology in Blender a Love token.
Aug 22 2019, 3:12 PM · Sculpt, Paint, Texture, User Interface, BF Blender

Jul 31 2019

dorian (helloidonthaveanyideaformyusername) added a comment to D5363: Add OptiX device implementation to Cycles.

Hello the build is fantastic, i report 1.7x more render speed with both of my RTX 2080ti. I got a lot of Optix cuda crashes and blackscreens, blender crash then i lose my monitors inputs from my gpu for 10seconds.

Jul 31 2019, 3:58 PM · BF Blender (2.81), Cycles
dorian (helloidonthaveanyideaformyusername) awarded D5363: Add OptiX device implementation to Cycles a Love token.
Jul 31 2019, 3:52 PM · BF Blender (2.81), Cycles

May 31 2019

dorian (helloidonthaveanyideaformyusername) added a comment to T62051: 2.8: Python API: bpy.context.object not available in Application Timers.

anyone here know how to override inside of a timer for drawing something in the bpy.context.window_manager ? i can't get my hand on a code working like you did with bpy.context.object
i think that def draw(self, context): pose also a problem
this is driving me crazy all i want is poping up a message, why does it need to be so complicated

May 31 2019, 2:06 PM · BF Blender

May 6 2019

dorian (helloidonthaveanyideaformyusername) awarded D4786: Proportional Editing Vertex Gradient a Love token.
May 6 2019, 10:31 PM

Apr 27 2019

dorian (helloidonthaveanyideaformyusername) awarded D4530: Join Triangles Modifier a Love token.
Apr 27 2019, 7:25 PM · Modifiers

Apr 15 2019

dorian (helloidonthaveanyideaformyusername) added a comment to T63626: Latest build now delete the render data when hitting escape when rendering, instead of keeping the rendered tiles.

in my current build 2019-04-08, "save buffer" make the bug, if i uncheck save buffer, it work like normal
so i tried to reproduce the settings in the last build from 2019-04-15, checked "save buffer"
the render still act weirdly ! now its another problem; we dont see the rendered tile when they are rendering, we only see them when the render is finished !
there's clearly a problem with the save buffer option

Apr 15 2019, 8:32 PM · BF Blender
dorian (helloidonthaveanyideaformyusername) added a comment to T63626: Latest build now delete the render data when hitting escape when rendering, instead of keeping the rendered tiles.

i couldn't reproduce the bug on a clean new portable build, weird
i cannot see the X symbol near the rneder bar statut

Apr 15 2019, 8:22 PM · BF Blender
dorian (helloidonthaveanyideaformyusername) created T63626: Latest build now delete the render data when hitting escape when rendering, instead of keeping the rendered tiles.
Apr 15 2019, 6:35 PM · BF Blender
dorian (helloidonthaveanyideaformyusername) awarded D4686: Adaptive Sampling for Cycles. a Like token.
Apr 15 2019, 5:14 PM

Mar 20 2019

dorian (helloidonthaveanyideaformyusername) created T62775: 2.8 Vector render layer pass not working .
Mar 20 2019, 2:28 PM · BF Blender

Feb 21 2019

dorian (helloidonthaveanyideaformyusername) created T61783: Instances have no impact on memory when rendering in last build 2.8. both cpu and gpu..
Feb 21 2019, 9:15 AM · BF Blender

Nov 29 2018

dorian (helloidonthaveanyideaformyusername) added a comment to T45734: Grab, rotate, scale with basepoint.

hello this idea could resolve the problem


https://devtalk.blender.org/t/3d-cursor-as-a-snap-target-more-precision/3707

Nov 29 2018, 10:43 AM · User Interface, BF Blender

Jul 12 2018

dorian (helloidonthaveanyideaformyusername) created T55945: Outliner / blender file -autocrash.
Jul 12 2018, 3:13 AM · BF Blender