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Howard Trickey (howardt)
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Projects (7)

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User Since
May 1 2011, 2:06 PM (433 w, 3 d)

Recent Activity

Yesterday

PawelP (Zuorion) awarded T67744: Boolean Redesign a Love token.
Wed, Aug 21, 10:11 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T68144: Boolean Difference works like Boolean Union - modifier bug.

I still can't make this happen. Can someone who can make this happen please upload a simple .blend with a cylinder and cube with boolean modifier set to difference where the result of the boolean is the union rather than the difference?

Wed, Aug 21, 3:39 PM · Modifiers, Mesh Modeling, BF Blender

Tue, Aug 20

Howard Trickey (howardt) closed T68277: Constrained Delaunay Triangulation, a subtask of T67744: Boolean Redesign, as Resolved.
Tue, Aug 20, 8:35 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) closed T68277: Constrained Delaunay Triangulation as Resolved.
Tue, Aug 20, 8:35 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T68144: Boolean Difference works like Boolean Union - modifier bug.

I can't tell how to reproduce this problem. Does the attached blend file (mastering drivers copo.blend) have anything to do with reproducing the bug? From the screenshots, it looks like you are just doing a boolean of a cube with a smaller cylinder. I don't know what it means to say that you have a "wireframe cube" -- do you just mean that the display is set to wireframe? When I try a cube and a cylinder, in wireframe display mode, it works ok for me.

Tue, Aug 20, 3:11 PM · Modifiers, Mesh Modeling, BF Blender

Sat, Aug 17

Sergey (koloved) awarded T67744: Boolean Redesign a 100 token.
Sat, Aug 17, 8:36 PM · Mesh Modeling, BF Blender

Fri, Aug 16

Howard Trickey (howardt) committed rB7ba2720a70c8: Fix T68103: bevel sometimes infinite loops with patch miter. (authored by Howard Trickey (howardt)).
Fix T68103: bevel sometimes infinite loops with patch miter.
Fri, Aug 16, 7:22 PM
Howard Trickey (howardt) closed T68103: bevel modifier not responding as Resolved by committing rB7ba2720a70c8: Fix T68103: bevel sometimes infinite loops with patch miter..
Fri, Aug 16, 7:22 PM · BF Blender

Thu, Aug 15

Howard Trickey (howardt) committed rBe4084f8b2419: Fix CDT bug causing crash with some output modes. (authored by Howard Trickey (howardt)).
Fix CDT bug causing crash with some output modes.
Thu, Aug 15, 1:56 PM

Tue, Aug 13

Howard Trickey (howardt) added a comment to D5467: Python API for Constrained Delaunay.

This was committed in rB6f9cbbc8ec4f.

Tue, Aug 13, 1:34 PM
Howard Trickey (howardt) committed rB6f9cbbc8ec4f: Add mathutils.geometry.delaunay_2d_cdt() function to Python API. (authored by Howard Trickey (howardt)).
Add mathutils.geometry.delaunay_2d_cdt() function to Python API.
Tue, Aug 13, 1:33 PM
Howard Trickey (howardt) added inline comments to D5467: Python API for Constrained Delaunay.
Tue, Aug 13, 12:48 PM
Howard Trickey (howardt) created D5467: Python API for Constrained Delaunay.
Tue, Aug 13, 2:04 AM

Sun, Aug 11

item412 (item412) awarded rBb91643c71135: Add Constrained Delaunay Triangulation routine to Blenlib. a Like token.
Sun, Aug 11, 5:03 AM

Sat, Aug 10

noki paike (amonpaike) awarded T68277: Constrained Delaunay Triangulation a Love token.
Sat, Aug 10, 5:08 PM · Mesh Modeling, BF Blender
noki paike (amonpaike) awarded rBb91643c71135: Add Constrained Delaunay Triangulation routine to Blenlib. a Love token.
Sat, Aug 10, 5:08 PM
Howard Trickey (howardt) committed rBb91643c71135: Add Constrained Delaunay Triangulation routine to Blenlib. (authored by Howard Trickey (howardt)).
Add Constrained Delaunay Triangulation routine to Blenlib.
Sat, Aug 10, 3:28 PM

Fri, Aug 9

Howard Trickey (howardt) added a comment to D5423: Constrained Delaunay Triangulation for Blenlib.

I haven't looked at your patch-on-my-patch yet, but assume it will be ok when I look later, and if so, will submit the modified code. Will also address all of your comments as I commented in response to them, before submitting.

Fri, Aug 9, 1:27 PM
Campbell Barton (campbellbarton) awarded D5423: Constrained Delaunay Triangulation for Blenlib a Like token.
Fri, Aug 9, 9:26 AM

Thu, Aug 8

Mikail (fiendish55) awarded T48583: Bevel Improvements a Love token.
Thu, Aug 8, 2:41 PM · Modifiers, Mesh Modeling, BF Blender

Wed, Aug 7

Howard Trickey (howardt) added a comment to T68103: bevel modifier not responding.

Thanks. I'll look at this. This code got less obviously correct when I put in miters. I already fixed on case like this; guess I didn't get them all.

Wed, Aug 7, 9:18 PM · BF Blender

Tue, Aug 6

Howard Trickey (howardt) created D5423: Constrained Delaunay Triangulation for Blenlib.
Tue, Aug 6, 2:00 PM

Mon, Aug 5

Howard Trickey (howardt) created T68277: Constrained Delaunay Triangulation.
Mon, Aug 5, 10:22 PM · Mesh Modeling, BF Blender

Wed, Jul 31

Howard Trickey (howardt) committed rB881675dff13d: Clarify in FloatProperty generated docs: single precision floats. (authored by Howard Trickey (howardt)).
Clarify in FloatProperty generated docs: single precision floats.
Wed, Jul 31, 8:04 PM
Michael New (CareAgain) awarded T67744: Boolean Redesign a Love token.
Wed, Jul 31, 2:02 AM · Mesh Modeling, BF Blender

Tue, Jul 30

Howard Trickey (howardt) added a comment to D5357: Modifiers automated testing.

These are good points, Brecht. And they equally apply to my mesh_ops_test.py and the bevel and boolean tests that use it. So I should revise them too. Or maybe we should just have one file with both mesh ops and modifier test functions in them.

Tue, Jul 30, 3:51 AM

Mon, Jul 29

Howard Trickey (howardt) added a comment to T67852: Boolean problem - Difference.

Yes, this is an example of one of the main problems I am hoping to fix with my boolean redesign: that is, when there are coplanar intersections. Thanks for the example; I can use it for testing.

Mon, Jul 29, 1:26 AM · BF Blender

Sun, Jul 28

Howard Trickey (howardt) updated the task description for T48583: Bevel Improvements.
Sun, Jul 28, 2:06 PM · Modifiers, Mesh Modeling, BF Blender

Fri, Jul 26

noki paike (amonpaike) awarded T67744: Boolean Redesign a Love token.
Fri, Jul 26, 9:08 PM · Mesh Modeling, BF Blender
Way awarded T67744: Boolean Redesign a Orange Medal token.
Fri, Jul 26, 8:40 PM · Mesh Modeling, BF Blender
Erick Tukuniata (erickblender) awarded T67744: Boolean Redesign a Like token.
Fri, Jul 26, 7:32 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T67744: Boolean Redesign.

Oh I see.

Fri, Jul 26, 6:47 PM · Mesh Modeling, BF Blender
YAFU (YAFU) awarded T67744: Boolean Redesign a Like token.
Fri, Jul 26, 5:56 PM · Mesh Modeling, BF Blender
stephen leger (stephen_leger) awarded T67744: Boolean Redesign a Love token.
Fri, Jul 26, 5:44 PM · Mesh Modeling, BF Blender
xrg (xrg) awarded T67744: Boolean Redesign a Love token.
Fri, Jul 26, 5:38 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T67744: Boolean Redesign.

Booleans on elements other than meshes are out of scope for this task, which is already hard enough. The math and algorithms would be rather different for curve objects. Good to hear that the Curve Cad Tools addon supports boolean operations on curves. Maybe some future design task could consider porting those into the main C code for Blender, if the authors agree.

Fri, Jul 26, 5:38 PM · Mesh Modeling, BF Blender
dark999 (dark999) awarded T67744: Boolean Redesign a Love token.
Fri, Jul 26, 5:11 PM · Mesh Modeling, BF Blender
Albert (wevon) awarded T67744: Boolean Redesign a Love token.
Fri, Jul 26, 5:05 PM · Mesh Modeling, BF Blender
William Reynish (billreynish) awarded T67744: Boolean Redesign a Love token.
Fri, Jul 26, 4:54 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) updated the task description for T67744: Boolean Redesign.
Fri, Jul 26, 4:36 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) updated the task description for T63731: Modeling Module.
Fri, Jul 26, 4:20 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) updated the task description for T63731: Modeling Module.
Fri, Jul 26, 4:19 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) created T67744: Boolean Redesign.
Fri, Jul 26, 4:16 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T67595: Bevel curvature incorrect on concave poles..

The committed fix fixes the originally reported bevel problem but not the one added later by arctiq1 with the profile1 cases. That is more complicated and fix for that will have to be a TODO for the future.

Fri, Jul 26, 1:46 PM · BF Blender
Howard Trickey (howardt) committed rB9e9c6eac6a3b: Fix T67595: bevel concave cube corner. (authored by Howard Trickey (howardt)).
Fix T67595: bevel concave cube corner.
Fri, Jul 26, 1:43 PM
Howard Trickey (howardt) closed T67595: Bevel curvature incorrect on concave poles. as Resolved by committing rB9e9c6eac6a3b: Fix T67595: bevel concave cube corner..
Fri, Jul 26, 1:43 PM · BF Blender

Jul 22 2019

Howard Trickey (howardt) committed rB02c5c091dfd6: Bevel modifier: let it work on wire edges when vertex_only. (authored by Howard Trickey (howardt)).
Bevel modifier: let it work on wire edges when vertex_only.
Jul 22 2019, 1:14 PM
Howard Trickey (howardt) committed rBM5585: Fixed grammar mistaked (causes -> cause)..
Fixed grammar mistaked (causes -> cause).
Jul 22 2019, 12:59 PM
Howard Trickey (howardt) added a comment to T57691: Bevel Clamp Overlap affects all beveled edges in mesh, contrary to documentation.

Thanks, fixed. (I only found one instance, in the modifier page. Maybe you fixed the other?)

Jul 22 2019, 12:58 PM · Documentation

Jul 20 2019

Howard Trickey (howardt) added a comment to T67196: Bevel Bug.

Thanks for the bug report! The bad corner was mistakenly applying the "pipe" code; I fixed the test for a "pipe" to exclude this case.

Jul 20 2019, 2:42 PM · BF Blender
Howard Trickey (howardt) committed rB4b980e2f5758: Fix T67196: bevel bad at a 3-edge bevel. (authored by Howard Trickey (howardt)).
Fix T67196: bevel bad at a 3-edge bevel.
Jul 20 2019, 2:41 PM
Howard Trickey (howardt) closed T67196: Bevel Bug as Resolved by committing rB4b980e2f5758: Fix T67196: bevel bad at a 3-edge bevel..
Jul 20 2019, 2:40 PM · BF Blender

Jul 19 2019

Howard Trickey (howardt) added a comment to T67196: Bevel Bug.

I do think there is a bug here. Investigating further.

Jul 19 2019, 11:12 PM · BF Blender

Jul 9 2019

Howard Trickey (howardt) closed T57438: Bevel/normal tools, a subtask of T57012: 2.8 Modelling docs (Parent task), as Resolved.
Jul 9 2019, 1:43 PM · Documentation
Howard Trickey (howardt) closed T57438: Bevel/normal tools, a subtask of T57439: 2.8 Tools (Parent Task), as Resolved.
Jul 9 2019, 1:43 PM · Documentation
Howard Trickey (howardt) added a comment to T57438: Bevel/normal tools.

Sorry about that. Now I have added documentation for those two commands to modeling/meshes/editing/normals

Jul 9 2019, 1:43 PM · Documentation
Howard Trickey (howardt) committed rBM5450: Added documentation for Face Strength stuff..
Added documentation for Face Strength stuff.
Jul 9 2019, 1:42 PM

Jul 3 2019

Howard Trickey (howardt) added a comment to T66320: Vertex bevel incorrectly flips normals when used on just an isolated spline of vertices.

I looked at the screw modifier code, and noted that it had code to handle this properly -- it just has to be enabled by enabling the 'Calc order' option in the modifier. So this resolves the problem reported in this bug.
(There remains the similar problem with Extrude, but since that likely needs code like 'calc order' stuff in the screw modifier, which is a fairly extensive change, I will leave that as a future TODO.)

Jul 3 2019, 3:21 PM · BF Blender
Howard Trickey (howardt) added a comment to T66184: Bevel edge wight interpolation do not work properly.

This is working as intended right now (except maybe a problem with clamp overlap -- see below), so I am closing this bug as invalid.

Jul 3 2019, 2:57 PM · BF Blender
Howard Trickey (howardt) added a comment to T66320: Vertex bevel incorrectly flips normals when used on just an isolated spline of vertices.

This is a problem with the screw modifier, not bevel.
Edges don't have normals, so this is not a matter of bevel somehow changing the normals of edges.
What does change is the ordering of the vertex indices. This should not matter to the screw modifier -- it should try to make consistent normals no matter what the ordering of the vertices, and it would be too hard a constraint on tools like bevel to try to maintain a consistent vertex ordering (because, for instance, two new vertices are created here), and in general, other tools and modifiers should be made to work despite the internal vertex index ordering.
I will note that a similar problem happens if instead of using a screw modifier, one does an extrude on this line of vertices after beveling a vertex in the middle.

Jul 3 2019, 1:53 PM · BF Blender
Howard Trickey (howardt) closed T57438: Bevel/normal tools, a subtask of T57012: 2.8 Modelling docs (Parent task), as Resolved.
Jul 3 2019, 1:19 PM · Documentation
Howard Trickey (howardt) closed T57438: Bevel/normal tools, a subtask of T57439: 2.8 Tools (Parent Task), as Resolved.
Jul 3 2019, 1:19 PM · Documentation
Howard Trickey (howardt) closed T57438: Bevel/normal tools as Resolved.
Jul 3 2019, 1:19 PM · Documentation

Jun 30 2019

Howard Trickey (howardt) added a comment to T66185: Arc bevel corners do not follow arcs.

It is a limitation that I don't know how to fix right now. I'm open to ideas. So this is the best I can do.

Jun 30 2019, 9:55 PM · BF Blender
Howard Trickey (howardt) committed rB7c8bf77e1351: Fix T66204, bevel numeric input respect scene units. (authored by Howard Trickey (howardt)).
Fix T66204, bevel numeric input respect scene units.
Jun 30 2019, 5:36 PM
Howard Trickey (howardt) closed T66204: bevel numeric input not working correctly with scene units as Resolved by committing rB7c8bf77e1351: Fix T66204, bevel numeric input respect scene units..
Jun 30 2019, 5:36 PM · BF Blender

Jun 29 2019

Howard Trickey (howardt) committed rBbe060c3990ad: Fix T65929: multi-object editing for new normals tools. (authored by Howard Trickey (howardt)).
Fix T65929: multi-object editing for new normals tools.
Jun 29 2019, 10:58 PM
Howard Trickey (howardt) closed T65929: Can't reset vectors on multiple objects as Resolved by committing rBbe060c3990ad: Fix T65929: multi-object editing for new normals tools..
Jun 29 2019, 10:58 PM · BF Blender
Howard Trickey (howardt) added a comment to T65929: Can't reset vectors on multiple objects.

Yes, the custom normal tools need updating to handle multi-object editing. I'll see if I can do that.

Jun 29 2019, 7:37 PM · BF Blender

Jun 18 2019

Howard Trickey (howardt) committed rB1a9e698099b5: Fix T65660 Mirror modifier didn't work with custom normals. (authored by Howard Trickey (howardt)).
Fix T65660 Mirror modifier didn't work with custom normals.
Jun 18 2019, 4:08 PM
Howard Trickey (howardt) closed T65660: Bevel modifier harden normals Weird when add mirror modifier as Resolved by committing rB1a9e698099b5: Fix T65660 Mirror modifier didn't work with custom normals..
Jun 18 2019, 4:08 PM · BF Blender

Jun 14 2019

Howard Trickey (howardt) lowered the priority of T65660: Bevel modifier harden normals Weird when add mirror modifier from Waiting for Developer to Reproduce to Confirmed, Medium.

I confirm this. It appears that the mirror modifier is not properly copying the values of the custom split normals.
I will look into this.

Jun 14 2019, 2:30 PM · BF Blender

Jun 12 2019

Howard Trickey (howardt) committed rBM4907: Manual: Add miter diagrams patterns to Bevel. Add new functionality to Normals..
Manual: Add miter diagrams patterns to Bevel. Add new functionality to Normals.
Jun 12 2019, 3:29 PM

Jun 11 2019

Howard Trickey (howardt) committed rBM4858: Minor changes to bevel tool and modifier pages..
Minor changes to bevel tool and modifier pages.
Jun 11 2019, 3:07 PM

Jun 1 2019

Howard Trickey (howardt) reopened T65147: Gizmos do not appear when editing normals via the rotate or point to target functions as "Open".

Campbell, your fix of putting

layout.operator_context = ‘INVOKE_DEFAULT'

in front of the rotate normals menu entry appears not to work (or at least, work well) when the menu is entered via the Mesh > Normals > Rotate Normals entry.
What happens is that the dotted line that joins the mouse to the cursor is not shown, and the mouse movement causes very limited change in the rotation angle, such that it is hard to even notice that the normals are being rotated.

Jun 1 2019, 9:24 PM · BF Blender

May 30 2019

Howard Trickey (howardt) added a comment to T65147: Gizmos do not appear when editing normals via the rotate or point to target functions.

Is that something settable in the keymap editor? Haven't looked, but will. About to get on a plane for a vacation...

May 30 2019, 8:05 PM · BF Blender
Howard Trickey (howardt) added a comment to T65147: Gizmos do not appear when editing normals via the rotate or point to target functions.

Campbell: When the "Rotate Normals" menu is selected from the Mesh > Normals submenu, it gets a context that has INVOKE in it whereas if it is selected via the same submenu when it pops up after hitting Alt-n (to which it is mapped), it gets a context that has EXEC in it.
.
This means that the operator is INVOKED when you select it from the header menu, but EXECED when you select it from the shortcutted popup menu. Is this intended? It means that the modal operation doesn't happen when selected from the Alt-n menu, rendering this particular operation useless.

May 30 2019, 6:58 PM · BF Blender
Howard Trickey (howardt) updated subscribers of T65147: Gizmos do not appear when editing normals via the rotate or point to target functions.
May 30 2019, 6:47 PM · BF Blender

May 29 2019

Howard Trickey (howardt) added a comment to T65147: Gizmos do not appear when editing normals via the rotate or point to target functions.

Yes, it is not just that the UI doesn't show the connection lines, but that in fact the Rotate option of the menu doesn't work at all -- I guess the modal operation finishes immediately. As a workaround until I fix this, you can use the r shortcut followed by n to rotate the selected normal(s). Or it also works to do an F3 search for Rotate Normals and select that.
But i will work on trying to get the menu method to work. Thanks for the report.

May 29 2019, 1:33 PM · BF Blender
Howard Trickey (howardt) closed T64200: Bevel behave strange as Invalid.

Sorry, there are way too many places in the bevel code where the face normals matter. Now that you bring this up, it is not clear to me that this is necessary, but at some point I thought it was. Since so much other stuff in Blender will not work well if the normals are wonky, it seems like a bit of a fools errand to make bevel work in this case when you are likely to have to fix this anyway later (when texturing & rendering). So for now I am calling the current bevel behavior "working as intended". I may consider trying to undo all the normal assumptions at some point in the future, but this is not an active bug right now.

May 29 2019, 1:25 PM · BF Blender

May 28 2019

Chingiz Jumagulov (Krayzmond) awarded rB2e211d099f8d: Fix T65141 Bevel did not curve. a Love token.
May 28 2019, 2:17 PM
Howard Trickey (howardt) committed rBL62245: Conform to proper fix of T64582 for bevel..
Conform to proper fix of T64582 for bevel.
May 28 2019, 2:01 PM
Howard Trickey (howardt) committed rB2e211d099f8d: Fix T65141 Bevel did not curve. (authored by Howard Trickey (howardt)).
Fix T65141 Bevel did not curve.
May 28 2019, 2:00 PM
Howard Trickey (howardt) closed T65141: Odd bevel behavior in blender 2.8 latest builds: vertices do not conform to existing curvature as Resolved by committing rB2e211d099f8d: Fix T65141 Bevel did not curve..
May 28 2019, 2:00 PM · BF Blender

May 26 2019

Chingiz Jumagulov (Krayzmond) awarded T48583: Bevel Improvements a Love token.
May 26 2019, 9:07 PM · Modifiers, Mesh Modeling, BF Blender
Howard Trickey (howardt) lowered the priority of T65141: Odd bevel behavior in blender 2.8 latest builds: vertices do not conform to existing curvature from Waiting for Developer to Reproduce to Normal.

I confirm this bug. Will work on it.

May 26 2019, 4:54 PM · BF Blender
Howard Trickey (howardt) committed rBc53f2079b8d7: Fix T64989 Bevel hangs with Mark Sharp sometimes. (authored by Howard Trickey (howardt)).
Fix T64989 Bevel hangs with Mark Sharp sometimes.
May 26 2019, 4:41 PM
Howard Trickey (howardt) closed T64989: triangulating an n-gon causes Blender to hang if there is bevel modifier with "Mark Sharp" as Resolved by committing rBc53f2079b8d7: Fix T64989 Bevel hangs with Mark Sharp sometimes..
May 26 2019, 4:40 PM · BF Blender

May 25 2019

Howard Trickey (howardt) committed rBL62240: Update to add a bevel test for spike case just fixed..
Update to add a bevel test for spike case just fixed.
May 25 2019, 4:05 PM
Howard Trickey (howardt) committed rBe1d1899e7290: Fix T64582: bevel spikes sometimes (authored by Howard Trickey (howardt)).
Fix T64582: bevel spikes sometimes
May 25 2019, 3:47 PM
Howard Trickey (howardt) closed T64582: mirror + bevel modifier problem as Resolved by committing rBe1d1899e7290: Fix T64582: bevel spikes sometimes.
May 25 2019, 3:47 PM · Modifiers, BF Blender

May 22 2019

Howard Trickey (howardt) added a comment to T64989: triangulating an n-gon causes Blender to hang if there is bevel modifier with "Mark Sharp".

Thanks for the report. I will look into this soon.

May 22 2019, 3:27 PM · BF Blender

May 21 2019

xrg (xrg) awarded rB9efe117535c6: Normal UI: for all ops needing autosmooth on, enable it if needed. a Love token.
May 21 2019, 5:12 AM

May 20 2019

Howard Trickey (howardt) closed T64324: Normals Workflow as Resolved.

I think that this task is complete for now. We should start a new task for a real tool in the toolbar for a 2.81 or later. Since such tools are typically interactive, some possibilities would be:

  • the modal "point normals at" command (maybe with custom gizmo to help)
  • the modal "rotate normals" command (currently pretty hidden under rotate transform with n typed afterwards)
  • a new modal "set face strength" command, to let you select and set multiple faces' strengths in sequence; ideally combined with custom drawing to show which faces have which strength
  • maybe a way to display the numeric values (vector) of selected normals (like a 'measureit' for normals)?
May 20 2019, 7:56 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) closed T64324: Normals Workflow, a subtask of T63731: Modeling Module, as Resolved.
May 20 2019, 7:56 PM · Mesh Modeling, BF Blender
Howard Trickey (howardt) committed rB907d5eb39b86: Normal UI: Make Alt-N shortcut to Normals Menu. (authored by Howard Trickey (howardt)).
Normal UI: Make Alt-N shortcut to Normals Menu.
May 20 2019, 7:44 PM
Jonathan Lampel (jonathanl) awarded rB9efe117535c6: Normal UI: for all ops needing autosmooth on, enable it if needed. a Love token.
May 20 2019, 6:30 PM
Howard Trickey (howardt) committed rB9efe117535c6: Normal UI: for all ops needing autosmooth on, enable it if needed. (authored by Howard Trickey (howardt)).
Normal UI: for all ops needing autosmooth on, enable it if needed.
May 20 2019, 6:18 PM
Howard Trickey (howardt) committed rB43500671dc72: Normal UI: Remove normals toolbar and add/muliply menu options. (authored by Howard Trickey (howardt)).
Normal UI: Remove normals toolbar and add/muliply menu options.
May 20 2019, 2:57 PM

May 16 2019

Howard Trickey (howardt) added a comment to T64582: mirror + bevel modifier problem.

Thanks Philipp for doing such a nice job of isolating the problem. I confirm this problem and am working on it,

May 16 2019, 6:08 PM · Modifiers, BF Blender