Sean Kennedy (hype)
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User Since
Aug 5 2010, 5:21 AM (428 w, 4 d)

Recent Activity

Sep 9 2018

Sean Kennedy (hype) added a comment to D2106: Cycles: Proof-of-Concept Implementation of Cryptomatte Matte ID pass system.

So I am wondering is there any need for this kinda thang anymore?

https://www.youtube.com/watch?v=FrPC6nkv7L0

Sep 9 2018, 6:14 AM

Sep 6 2018

Sean Kennedy (hype) added a comment to D2493: Compositor: Add Distance Transform Node.

This is interesting, for sure. I'm not sure that in a typical compositing workflow if it would be extremely useful, but from the examples posted, it certainly looks like you can do some very artsy, creative stuff with it.

Sep 6 2018, 6:10 AM · Compositing

Aug 30 2018

Sean Kennedy (hype) added a comment to D3606: Image Editor: Add option for showing a matte based on Cryptomatte render passes.

Hey @Sean Kennedy (hype), do you think that viewing the matte for cryptomatte objects in the image editor is a useful feature?

Aug 30 2018, 9:10 PM

Aug 13 2018

Sean Kennedy (hype) added a comment to D2772: Tracking: Highlight keyframes in path visualization.

Hoping this is in the latest trunk, and makes it to 2.8. I haven't forgotten about these awesome motion tracking updates!

Aug 13 2018, 3:40 AM
Sean Kennedy (hype) added a comment to D2771: Tracking: Blend transform offset when manually re-positioning track.

Any more work done on this lately, has it been added to trunk and I missed it? And will it be ported to 2.8? Still looking forward to having this feature!

Aug 13 2018, 3:39 AM

Apr 9 2018

Sean Kennedy (hype) added a comment to D2771: Tracking: Blend transform offset when manually re-positioning track.

Interesting idea, being able to set the amount of frames. Right now I believe it works between keyframes, which is how a typical matchmover works in their daily tracking work. I prefer the keyframe way myself, since it's very easy to simply set a keyframe on the last good frame, then go to where the drift is at it's worst and adjust it. If we do add the amount of frames option, let's please still retain the current functionality, as well. I do also like the idea of it being a mode to enable, or even just a checkbox to turn it on or off, so you definitely know when you are in refining mode.

Apr 9 2018, 9:51 PM

Apr 4 2018

Sean Kennedy (hype) added a comment to D2771: Tracking: Blend transform offset when manually re-positioning track.

I'm happy to test this if there's any updates and an updated Windows build.

Apr 4 2018, 9:03 PM
Sean Kennedy (hype) added a comment to D2772: Tracking: Highlight keyframes in path visualization.

This is great! Happy to test it if a Windows build is available!

Apr 4 2018, 9:02 PM

Jan 15 2018

Sean Kennedy (hype) added a comment to T47267: Set Render Border Add-on.

I would indeed find this very useful. For example, say I turn on border render to render out a small vfx element faster. Then I get notes on the shot, so I go and do more versions, versioning up as I go, turning off border render because maybe in these new versions the effect is different. Eventually they settle on something very similar to the first version I submitted that had been rendered with border turned on, but I'm now 10 versions later and I've moved the border to other places. My compositing setup (in Nuke) is already setup, so if I can render with the exact same border dimensions as 10 versions earlier, I can easily just drop in the new render and not have to worry about anything. That's how I'd use it most.

Jan 15 2018, 5:13 PM · Addons

Nov 5 2017

Sean Kennedy (hype) added a comment to D2771: Tracking: Blend transform offset when manually re-positioning track.

Working great when using G to move around the marker, and also works with arrow key nudging after pressing G.

Nov 5 2017, 2:07 AM

Aug 11 2017

Sean Kennedy (hype) added a comment to D2771: Tracking: Blend transform offset when manually re-positioning track.

Awesome, thanks! Will test this weekend!

Aug 11 2017, 4:56 PM

Aug 10 2017

Sean Kennedy (hype) added a comment to D2771: Tracking: Blend transform offset when manually re-positioning track.

Anyone have a build for Windows I could test? :)

Aug 10 2017, 7:34 PM

Jun 21 2017

Sean Kennedy (hype) added a comment to T51844: Custom Manipulators: Where to take advantage of manipulators.
  • @Sean Kennedy (hype) Good suggestions, added. Question though - is this for tracking points or mask too?
Jun 21 2017, 6:17 AM · BF Blender: 2.8, User Interface

Jun 20 2017

Sean Kennedy (hype) added a comment to T51844: Custom Manipulators: Where to take advantage of manipulators.

Node-Editor / Compositor:
Corner Pin node:
This node desperately needs a widget. Pretty simple widget, just four corners. I suppose it could also have the soon-to-be-standard transform widget in the center of it, as well (that would be a nice bonus!)

Jun 20 2017, 8:25 PM · BF Blender: 2.8, User Interface

Dec 15 2016

Sean Kennedy (hype) added a comment to D2411: Compositor: Add Anti-Aliasing node.

Looks neat! I'd be happy to test it on some vfx type things.

Dec 15 2016, 5:57 AM · Compositing

Aug 17 2016

Sean Kennedy (hype) awarded D1788: Cycles: Experiment with shadow catcher a Love token.
Aug 17 2016, 5:55 PM

Aug 16 2016

Sean Kennedy (hype) added a comment to D1788: Cycles: Experiment with shadow catcher.

And as I was doing a demo scene for a blog post, I noticed that a mesh light on my test object was wrecking the shadow catcher. It's a bit strange that a geometry light was wrecking the scene in my blog test scene, but the mesh light in the other test scene did not. Perhaps it has to do with the positioning and shape of the mesh light. In mt blog test scene, it's a cylinder, and is inset into other geometry a bit. Perhaps that's causing the ground plane to be picking up a big cast shadow from the geometry that is blocking the cylinder light?

Aug 16 2016, 6:21 AM

Aug 15 2016

Sean Kennedy (hype) added a comment to D1788: Cycles: Experiment with shadow catcher.

Here's the blend file of the scene with the green sphere

Aug 15 2016, 4:40 PM
Sean Kennedy (hype) added a comment to D1788: Cycles: Experiment with shadow catcher.

I did a couple tests to see if I had any problems in the alpha channel.

Aug 15 2016, 12:49 AM

Aug 12 2016

Sean Kennedy (hype) added a comment to D1788: Cycles: Experiment with shadow catcher.

I like it so far! Simple to set up, very nice to see in the viewport, and a bit faster and easier to use in compositing. Great work! Looking forward to seeing how it continues to develop.

Aug 12 2016, 8:12 PM

Jul 18 2016

Sean Kennedy (hype) added a comment to D2106: Cycles: Proof-of-Concept Implementation of Cryptomatte Matte ID pass system.

Thanks for the add! This sounds great!

Jul 18 2016, 2:48 AM

Jul 11 2016

Sean Kennedy (hype) added a comment to D583: Rework 2D stabilizator.

I understand the issues now, I think. Seems odd to me that there's no way to stabilize the scale without a pivot point, but I'm not a coder, so not sure how much advice I can give on how best to make this work.

Jul 11 2016, 2:24 AM

Jul 7 2016

Sean Kennedy (hype) added a comment to D583: Rework 2D stabilizator.

Ah, okay, I see. That definitely makes a difference. Indeed it does work. There's still a slight problem that when Zoom is enabled, in my 2 point example, the image drifts upwards. I made a quick video to demonstrate.

Jul 7 2016, 4:54 AM

Jun 2 2016

Sean Kennedy (hype) updated subscribers of rB8dcd387c5bd6: Initial commit for the new compositor.
Jun 2 2016, 12:22 PM

Mar 31 2016

Sean Kennedy (hype) added a comment to T48010: Tooltips wrong for Image sequence Node in Compositor (and likely other image sequene inputs).

What would be absolutely amazing is if once you selected Image Sequence or Movie, the node gave you a little visual timeline to adjust the in/out, placement, and length of the clip.

Mar 31 2016, 12:15 AM · BF Blender

Dec 15 2015

Sean Kennedy (hype) added a comment to D1591: Compositor: Expose track velocity via the Track Position node.

How does this work? I'd love to test this. Where is the feature found?

Dec 15 2015, 6:38 PM

Dec 11 2015

Sean Kennedy (hype) added a comment to D1663: Compositor: Add option to extend image bounds when blurring.

Gave it a quick test run this morning, seems to work great! Only tried it with a couple things, so I will explore it a bit more soon. But wow, what a great feature! Thank you guys!

Dec 11 2015, 7:50 PM

Dec 10 2015

Sean Kennedy (hype) added a comment to D1663: Compositor: Add option to extend image bounds when blurring.

Awesome thank you!

Dec 10 2015, 5:27 PM

Dec 9 2015

Sean Kennedy (hype) added a comment to D1663: Compositor: Add option to extend image bounds when blurring.

Windows, please. This is one of the most needed features in the compositor. :) Very exciting!

Dec 9 2015, 10:42 PM
Sean Kennedy (hype) added a comment to D1663: Compositor: Add option to extend image bounds when blurring.

Spectacular! Will this be in buildbot to test in the next day or so?

Dec 9 2015, 7:08 PM
Sean Kennedy (hype) added a comment to D1591: Compositor: Expose track velocity via the Track Position node.

No strong opinion on this, if users find useful - seems OK?

Dec 9 2015, 6:39 PM

Nov 3 2015

Sean Kennedy (hype) added a comment to D1579: Masking: Cut Splines.

@Sean Kennedy (hype) Thank you for the report. Mask points are parented individually. The solution I found was to check whether both neighbor points have the same parent. If they do, the new point is also going to be parented to the same track/plane. If they don't the new point won't be parented at all. Does that look like a good solution?

Nov 3 2015, 4:36 PM · Masking
Sean Kennedy (hype) added a comment to D1579: Masking: Cut Splines.

@Sean Kennedy (hype) Here you are(this is a 64-bit build):

Nov 3 2015, 7:56 AM · Masking
Sean Kennedy (hype) added a comment to rBea67f55b87e3: Compositor: Add Invert option to the movie clip stabilization node.

Works great so far Thank you

Nov 3 2015, 7:38 AM
Sean Kennedy (hype) added a comment to D1591: Compositor: Expose track velocity via the Track Position node.

Is this in the daily builds? I'm not seeing it yet.

Nov 3 2015, 7:31 AM
Sean Kennedy (hype) added a comment to D1590: Image editor: Add options to display separate R, G and B channels.

This is great! Thank you!!

Nov 3 2015, 7:30 AM

Oct 30 2015

Sean Kennedy (hype) added a comment to D1579: Masking: Cut Splines.

I would love to test this out. Is there a way to get a windows build (I don't compile)?

Oct 30 2015, 9:59 PM · Masking

Apr 25 2015

Sean Kennedy (hype) added a comment to D1257: Mask Overlay with Custom Color and Custom Spline Colors (per Mask Layer).

Thanks a lot for making a patch out of this! :)
I tested briefly and would propose a few changes:

  1. It seems a bit overkill to have different colors for spline and overlay. Wouldn't it be enough to have one color for both, and the alpha which applies only to the color overlay? 1a. Or actually, maybe just keep the current way of coloring when in outline mode, only when line display is changed to "line" (that other patch i believe?) use the mask color for the spline.
  2. Maybe it would be possible to change the blending? If I have several masklayers with the same color, I think it would be better to just merge them instead of alphaovering their values. Only if the colors are different, use alpha blending.
  3. Feathering should use the colors as well.

    What do the others think? @Sean Kennedy (hype)? :)
Apr 25 2015, 2:09 AM · Masking, User Interface

Apr 23 2015

Sean Kennedy (hype) updated subscribers of D1257: Mask Overlay with Custom Color and Custom Spline Colors (per Mask Layer).
Apr 23 2015, 11:25 PM · Masking, User Interface

Aug 24 2014

Sean Kennedy (hype) added a comment to T41538: Sun Beam Node has artifact at its radius..

Awesome!

Aug 24 2014, 10:07 PM · BF Blender

Aug 22 2014

Sean Kennedy (hype) updated subscribers of T41538: Sun Beam Node has artifact at its radius..
Aug 22 2014, 11:27 PM · BF Blender

Jul 25 2014

Sean Kennedy (hype) added a comment to D655: New compositor node "Sun Beams".

Sometimes there are stray beams coming in from something not apparent in the input image.

Jul 25 2014, 6:03 PM

Jul 24 2014

Sean Kennedy (hype) added a comment to D655: New compositor node "Sun Beams".

Ray Length should also get a factor input per pixel to give more control. A typical case where this would be handy is crepuscular rays (aka "god rays") from cloud patterns. These are affected by perspective and should be shorter in the distance, but currently all rays are the same length. Doing this efficiently is possible, but may require a few changes to the compositor code.

Jul 24 2014, 6:55 PM

Jul 23 2014

Sean Kennedy (hype) added a comment to D655: New compositor node "Sun Beams".

I think it'd be more natural to control an Angle Offset (like the Glare node) instead of an arbitrary coordinate/vector. It'd also of course be useful to be able to control the ray length and angle using a texture, though this could be added later like the falloff mode.

Jul 23 2014, 6:04 PM

Jul 17 2014

Sean Kennedy (hype) awarded D655: New compositor node "Sun Beams" a Love token.
Jul 17 2014, 8:11 PM

Feb 22 2014

Sean Kennedy (hype) reopened T38752: Mask scaling not working as "Open".
Feb 22 2014, 3:26 AM · BF Blender, Masking