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Ivan Cappiello (icappiello)
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Jun 24 2016, 1:06 PM (155 w, 6 d)

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Fri, Jun 14

Ivan Cappiello (icappiello) added a comment to T64548: Color Wheels not working correctly using using Troy Sobotka version of the OCIO configuration.

can confirm that modifying the config as described fixes the issue (using 2.79b official and Troy's config with Brecht's edited line).
Thanks, @Brecht Van Lommel (brecht).

Fri, Jun 14, 4:21 PM · BF Blender

Sun, Jun 9

Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

As I understand it, @JoshBowman (JoshyB) says this change in gpencil_draw_apply_event worked:

     /* No tablet data -> No pressure info is available */
-    p->pressure = 1.0f;
+    p->pressure = 0.0f;

So that would mean either some mouse move events are missing tablet that, and the release event is not the issue. Or the release event pressure is somehow used elsewhere and affecting the stroke. If someone can run blender with --debug-events from the command line and paints a single problematic stroke, then we can see in the output which it is.

Sun, Jun 9, 3:02 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

and these are the registered events for a single stroke in console

Sun, Jun 9, 2:59 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Brecht Van Lommel (brecht),
i have drawn 3 strokes. All affected by the pressure issue.
here is the console output for the events:

Sun, Jun 9, 2:56 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Wed, Jun 5

Ivan Cappiello (icappiello) added a comment to T65532: can't remap Italian keyboard in keymap preferences.

seems blender is not aware that button exists though. Attaching a video to show what happens.

Wed, Jun 5, 4:36 PM · Platform: macOS, BF Blender
Ivan Cappiello (icappiello) updated subscribers of T65532: can't remap Italian keyboard in keymap preferences.
Wed, Jun 5, 4:11 PM · Platform: macOS, BF Blender
Ivan Cappiello (icappiello) added a comment to T65532: can't remap Italian keyboard in keymap preferences.

btw shouldn't be better to map basic keys like viewport pie menu to a key it's present in almost any language?

Wed, Jun 5, 3:55 PM · Platform: macOS, BF Blender
Ivan Cappiello (icappiello) created T65532: can't remap Italian keyboard in keymap preferences.
Wed, Jun 5, 3:51 PM · Platform: macOS, BF Blender

Tue, Jun 4

Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@JoshBowman (JoshyB) Thanks for the tip, compiled blender with that option and works like a charm with both Astropad on iPad Pro/iPhone and Inklet with Trackpad.
At least works for grease pencil. For other modes I think some more files should be edited.

Tue, Jun 4, 4:16 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) updated subscribers of T62565: conflict with how Blender is sampling OSX input/stroke events.

@JoshBowman (JoshyB) @Sergey Sharybin (sergey)
can't this be a possible solution?

Tue, Jun 4, 3:17 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Mon, Jun 3

Ivan Cappiello (icappiello) triaged T65433: Rigify Add On Bug as Needs Information from User priority.
Mon, Jun 3, 3:03 PM · Addons
Ivan Cappiello (icappiello) closed T63913: Rigify - super finger ingores roll of metarig bones. as Invalid.
Mon, Jun 3, 3:01 PM · Addons
Ivan Cappiello (icappiello) added a comment to T63913: Rigify - super finger ingores roll of metarig bones..

@Jurek (solartistic) in the attached file the superfinger rotation axis option is set to "Automatic". this means rigify will calculate it through the average of the bone rolls. To work correctly the bones should be slightly bent.
You can also specify manual orientation from the option menu and specify the X axis.

Mon, Jun 3, 3:00 PM · Addons
Ivan Cappiello (icappiello) added a comment to T65433: Rigify Add On Bug.

@Annemie (MiminatorEndGame) basic informations are missing in this report.
You should at least write down the exact steps to reproduce the error or upload the a sample file.

Mon, Jun 3, 2:51 PM · Addons

May 14 2019

Ivan Cappiello (icappiello) added a comment to T64548: Color Wheels not working correctly using using Troy Sobotka version of the OCIO configuration.

Gif1 - Colorwheel goes crazy


Gif2 - resulting values and sliders going crazy

May 14 2019, 5:24 PM · BF Blender
Ivan Cappiello (icappiello) added a comment to T64548: Color Wheels not working correctly using using Troy Sobotka version of the OCIO configuration.

“Go crazy” isn’t a very useful description. Can you provide screenshots or an animated GIF of the issue happening, along with samples of some of the values?

May 14 2019, 5:05 PM · BF Blender
Ivan Cappiello (icappiello) added a comment to T64548: Color Wheels not working correctly using using Troy Sobotka version of the OCIO configuration.

@Ivan Cappiello (icappiello) by "not working anymore" do you mean color wheels and sliders are broken with this OCIO config in the latest 2.79 daily build, d83a72ec104c?

May 14 2019, 6:35 AM · BF Blender

May 13 2019

Ivan Cappiello (icappiello) added a comment to T64548: Color Wheels not working correctly using using Troy Sobotka version of the OCIO configuration.

Can’t tell if was an intended fix or not.
What i can tell is that was working on e6acb4fba094 and is not working anymore.
I feel like i am writing this for the 3rd time in different words...
What’s missing in my report?

May 13 2019, 9:15 PM · BF Blender
Ivan Cappiello (icappiello) added a comment to T64548: Color Wheels not working correctly using using Troy Sobotka version of the OCIO configuration.

2.79 is affected. 2.8 seems work quite fine with replaced ocio configs.
As i wrote above this was not working in 2.79b official.
Used to work on e6acb4fba094 and some other previous nightly build downloaded from builder (unfortunately i haven’t saved all the downloads). But i still have e6acb4fba094 and replacing OCIO there makes both ARRI filmic and color wheels work.
If both versions are wrong it’s really strange that there are some versions where this was wrong and working, don’t you think?
What other information you need?

May 13 2019, 8:35 PM · BF Blender
Ivan Cappiello (icappiello) created T64548: Color Wheels not working correctly using using Troy Sobotka version of the OCIO configuration.
May 13 2019, 11:58 AM · BF Blender

May 9 2019

Ivan Cappiello (icappiello) added a comment to T63485: Rigify 2.8 - general improvements..

@takeshi funahashi (waitinfuture) i am not sure to understand either the problem and the suggested fix you are proposing.

May 9 2019, 10:22 AM · Addons
Ivan Cappiello (icappiello) added a comment to T63485: Rigify 2.8 - general improvements..

@Luciano Muñoz Sessarego (looch)
I think this thread is confusional. I suggest to split the single tasks in separate threads.
before doing it let's try to summarize and file this list:

May 9 2019, 10:19 AM · Addons

May 2 2019

Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@JoshBowman (JoshyB), yeah thanks. That's why I was linking the topic. Hope some developer cares enough to have a look at it.

May 2 2019, 10:59 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Sergey Sharybin (sergey) it works with almost any pressure enabled software out of the box through inklet and Astropad (you can easily test krita). Believe anyway it should work just like pinching, zooming and rotating with two fingers on the trackpad are working using the regular APIs.

May 2 2019, 10:35 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Apr 10 2019

Ivan Cappiello (icappiello) closed T62895: Rigify: IK2FK / FK2IK - not working on 2.8 as Resolved.

i am closing this as resolved since after more than a week no more related issues are reported
Will move my proposal:

Unfortunately the script part is from rigify. So we have here 2 options in my opinion:
automatic: if rigify is enabled, and detects an old rig, re-generates the python scripts
manual: if rigify is enabled, and detects an old rig, displays the user a warning and the option to re-generate the python scripts

Apr 10 2019, 3:02 PM · Addons
Ivan Cappiello (icappiello) created T63463: 2.8 auto/manual upgrade rig-ui for Rigify.
Apr 10 2019, 3:02 PM · Addons
Ivan Cappiello (icappiello) added a comment to T62895: Rigify: IK2FK / FK2IK - not working on 2.8.

One thing is, now that Rigify supports external rig packages, you have to ask the question why everything has to be in base rigify? E.g. the legacy rigs can be converted into a feature set package that can be used with new rigify enabled.

Apr 10 2019, 2:09 PM · Addons
Ivan Cappiello (icappiello) added a comment to T62895: Rigify: IK2FK / FK2IK - not working on 2.8.
  • in both systems the space switching is very limited, I modified a new rigify rig to allow multiple spaces in a more flexible way: with the help of @Julien DUROURE (julien) 's add-on to create space switches, with a bit of tweaking of the rig, now each controller has several different spaces that the animator would usually need like: head, chest, hips, cog (center of gravity), root. I have replicated the process manually but instead of a dropdown with just a slider that indicates different spaces like: 0 root, 1 torso, 2 hips.... etc.

Here is a sample video of the one i created with Juliens add-on.

Apr 10 2019, 1:54 PM · Addons
Ivan Cappiello (icappiello) added a comment to T62895: Rigify: IK2FK / FK2IK - not working on 2.8.

first a question: will the legacy rig be ported as a rig to the new rigify, so we can get rid of the legacy one as a different setup and have it all unified into one?, be able to mix the old pieces with new ones would be beneficial in many ways like being able to use the "new coloring setup", and bring old rigify pieces to the new rigs that used to work better in some case.

Apr 10 2019, 1:46 PM · Addons

Apr 6 2019

Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Brecht Van Lommel (brecht) actually any macbook pro from 2016 to now has a forcetouch trackpad you can use to test it with inklet. This shares the same osx input and stroke event as astropad on ipad.
It’s very hard to believe that there isn’t any developer out there using a recent macbook pro.

Apr 6 2019, 3:18 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Brecht Van Lommel (brecht) who can this be assigned to?

Apr 6 2019, 3:07 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) updated subscribers of D4624: T63138: redesign generate.py and introduce a base rig class..

i'd like to have an opinion on this from @Campbell Barton (campbellbarton) and @Nathan Vegdahl (cessen). They are the authors the original rigify framework.

Apr 6 2019, 2:44 PM
Ivan Cappiello (icappiello) claimed T54100: Rigify: Animal Horse rig parenting issue.

Confirm the issue, just a metarig parenting problem. It's an easy fix, just need to re-encode metarig.

Apr 6 2019, 2:37 PM · Addons

Mar 28 2019

Ivan Cappiello (icappiello) added a comment to T62895: Rigify: IK2FK / FK2IK - not working on 2.8.

@Luciano Muñoz Sessarego (looch)

the thing about the buttons is that FK2IK Action and IK2FK Action should snap all the FK keys to the IK positions, and the IK to the FK positions, but now it's vice versa. In contraposition the FK2IK & IK2FK Pose buttons are correct.

There’s a difference between the two functions. If you read the descriptions overing the mouse on the buttons it will be clear.
• The pose buttons are intended to snap, so ik2fk means snap the ik to the fk position.
• The action button are intended as bake, so ik2fk action means transfer the ik action to the fk controls. This is also similar to what the operator calls inside the code actually using blender’s bake operators.

Mar 28 2019, 7:58 AM · Addons

Mar 25 2019

Ivan Cappiello (icappiello) raised the priority of T62895: Rigify: IK2FK / FK2IK - not working on 2.8 from Confirmed, Low to Confirmed, High.

Seems there's more than one issue here:

"The buttons to transfer animation from one to the other dont work, also they are named incorrectly the one to transfer from IK to FK is named FK2IK and vice versa"

In my tests there's no error on newly generated rigs, but still seems it just does nothing at all.
This will require a more in depth investigation. Hope @Lucio Rossi (luciorossi) find some time to have a look at it.

Mar 25 2019, 11:15 AM · Addons
Ivan Cappiello (icappiello) triaged T62895: Rigify: IK2FK / FK2IK - not working on 2.8 as Confirmed, Low priority.
Mar 25 2019, 11:03 AM · Addons
Ivan Cappiello (icappiello) added a comment to T62895: Rigify: IK2FK / FK2IK - not working on 2.8.

This is more a backward compatibility issue.
The affected part is the rig-ui and Rigify tools python script generated in previous versions.

Mar 25 2019, 11:00 AM · Addons

Mar 16 2019

Ivan Cappiello (icappiello) added a project to T62565: conflict with how Blender is sampling OSX input/stroke events: BF Blender: 2.8.
Mar 16 2019, 8:02 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Mar 14 2019

Ivan Cappiello (icappiello) updated subscribers of T54159: Bake Actions causes skewed bones on Rigify armature.

the addon by @Paolo Acampora (pkrime) posted in https://developer.blender.org/T57536 seems to address the issue in our tests. As for now it's destructive for the rig itself but can easily be modified to create a non destructive workflow like creating a data block copy of the original rig armature, make the bake on the reparented bones armature created by the script and after the export reassign the original rig data block to the armature object.

Mar 14 2019, 12:57 PM · BF Blender
Ivan Cappiello (icappiello) closed T60676: Rigify Error HELP as Invalid.

from the picture it seems some required leg bone is missing(deleted) or unpainted. I can't spot the heel.002.L (and .R) bone. This could be the problem but I'm just guessing since there are no information. Since the thread is not updated since more than one month and the error it's not reproducible I am closing this as invalid.
I am also point one more time that before reporting bugs users should have the good practice to read the wikis (that people take time to write) and check if the issue is caused by misuse of the tool rather than a bug.
rigify wiki here

Mar 14 2019, 12:52 PM · Addons
Ivan Cappiello (icappiello) closed T61711: Basic Rigify Spine 2.8 won't successfully generate as Resolved.

closing this since it works now. @Alexander Gavrilov (angavrilov) can you open a task for:

another issue (it fails if the Widgets collection is selected)

and fix it if you can?

Mar 14 2019, 12:36 PM · BF Blender: 2.8, Animation, Addons
Ivan Cappiello (icappiello) closed T62013: Rigify error, elaboration please as Invalid.

This is not a Rigify bug. Cannot reproduce it except generating from your file.
This usually happens when you remove/unparent/parent some face bones. Unfortunately the current face sample has this limitation: you can only move the bones to correct position according to your model. You cannot rename/unparent/remove any bone or the generate function will fail. This is going to be addressed in rigify 0.6 but for now the easiest way to fix is remove completely the face bones (make only armature layer 1 visible, select all bones on layer 1 and delete it) and re add a face sample (in edit mode select and add the superface sample). Then reposition the bones paying attention to not remove or reparent anything except for the small face bone that has to be parented to the spine.006 bone.
Moreover, you should either apply the scale in object mode since the armature object appears to be scaled up as pointed in previous posts.
Try to follow more accurately the rigify wiki

Mar 14 2019, 12:34 PM · Addons
Ivan Cappiello (icappiello) added a comment to T62284: Import rigify character from 2.79 into 2.80 yields no shapes.

@neil richmond (neilford) you should probably change the tags or create a new task if you want this to be solved quickly.

Mar 14 2019, 11:28 AM · Addons
Ivan Cappiello (icappiello) added a comment to T62284: Import rigify character from 2.79 into 2.80 yields no shapes.

This should be handled by blender itself onload. All armatures using shapes are affected. it's not an add-on related bug.

Mar 14 2019, 11:14 AM · Addons
Ivan Cappiello (icappiello) closed T52758: Rigify: feature proposal: allow registration of custom rig types as Resolved.

if @Nathan Vegdahl (cessen) has no objection I am closing this as resolved as the feature is implemented in 2.8 as reported at https://developer.blender.org/D4364

Mar 14 2019, 11:06 AM · Addons
Ivan Cappiello (icappiello) updated subscribers of T62565: conflict with how Blender is sampling OSX input/stroke events.
Mar 14 2019, 10:53 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added projects to T62565: conflict with how Blender is sampling OSX input/stroke events: Grease Pencil, Sculpting and Painting.
Mar 14 2019, 10:53 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) created T62565: conflict with how Blender is sampling OSX input/stroke events.
Mar 14 2019, 10:51 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) closed T54058: Rigify - Cat setup suggestions/fix as Invalid.

Since after a month no issue is reported and can't reproduce the breast problem I am closing this task.

Mar 14 2019, 10:18 AM · Animation, Addons

Mar 12 2019

Ivan Cappiello (icappiello) accepted D4364: Rigify: add support for user-defined rig packages and related utilities..

I made a github branch specifically for this specific diff: https://github.com/angavrilov/rigify/tree/upstream-D4364

Just tested this successfully. I'd like to polish a bit the 'Feature Set' panel, but that's way over this task's topic.

Mar 12 2019, 1:17 PM

Feb 23 2019

Ivan Cappiello (icappiello) updated subscribers of rBa819ef65c071: Fix for T48988 - Enabling bbone easing for posemode.
Feb 23 2019, 12:12 AM
Ivan Cappiello (icappiello) added a comment to rBa819ef65c071: Fix for T48988 - Enabling bbone easing for posemode.

Ok, in rB5d96bc9c5a2 I've added version patching code to fix old RNA paths so that old animation/drivers will work.

Feb 23 2019, 12:10 AM

Feb 19 2019

Ivan Cappiello (icappiello) updated subscribers of T61711: Basic Rigify Spine 2.8 won't successfully generate.
Feb 19 2019, 12:32 PM · BF Blender: 2.8, Animation, Addons
Ivan Cappiello (icappiello) created T61711: Basic Rigify Spine 2.8 won't successfully generate.
Feb 19 2019, 12:31 PM · BF Blender: 2.8, Animation, Addons
Ivan Cappiello (icappiello) added a comment to D4364: Rigify: add support for user-defined rig packages and related utilities..

ok sorted it out.
there are two misleading information in this thread. I'll post this for other people eventually coming here reading.

Feb 19 2019, 11:00 AM

Feb 18 2019

Ivan Cappiello (icappiello) added a comment to D4364: Rigify: add support for user-defined rig packages and related utilities..

I don’t understand what you are trying to do, Alexander's branch is for 2.8 as implied in the branch name, right?
What worked for me was to apply this patch directly to the current Blender 2.8 Addons repository.

Feb 18 2019, 6:59 PM
Ivan Cappiello (icappiello) added a comment to D4364: Rigify: add support for user-defined rig packages and related utilities..

@Alexander Gavrilov (angavrilov)
still no luck with your repo and 2.79 same os as above:

Feb 18 2019, 6:11 PM
Ivan Cappiello (icappiello) added a comment to D4364: Rigify: add support for user-defined rig packages and related utilities..

@Alexander Gavrilov (angavrilov)

I've got a feeling you are under an impression that https://github.com/eigen-value/rigify/tree/rigify_0.6_beta is for 2.8 - that's wrong.

Feb 18 2019, 6:05 PM
Ivan Cappiello (icappiello) added a comment to D4364: Rigify: add support for user-defined rig packages and related utilities..

I can’t test on Mac OS, but it works for me on Linux when applied upon the latest commit.

@Damien Picard (pioverfour) please download the 0.6 beta and test it. Should be updated to your recent pulls (except for pantins related commits). If it works then it's os-related, if not, you probably did some modification to without stashing the related commit, so in that case we need to pull that too (without pantins related commits).

My external rigs work with the expected minor modifications (mainly the matrix multiplication operator).

This is happening way before, just clicking on the add-on enable button. So to be clear rigify is not loaded at all.

Feb 18 2019, 4:50 PM
Ivan Cappiello (icappiello) added a comment to D4364: Rigify: add support for user-defined rig packages and related utilities..

@Alexander Gavrilov (angavrilov)

I start a public request to commit third-party contributions already accepted to https://github.com/eigen-value/rigify/tree/rigify_0.6_beta

Feb 18 2019, 1:38 PM

Feb 15 2019

Ivan Cappiello (icappiello) added a comment to T52758: Rigify: feature proposal: allow registration of custom rig types.

I wonder if we can at least speed up committing the already accepted patches (including custom rig pack support from @Damien McGinnes (damien) Picard (pioverfour) that is directly relevant to this bug)

Feb 15 2019, 12:39 PM · Addons
Ivan Cappiello (icappiello) updated subscribers of T60461: Rigify: Fix displaying multiple rig layer panel with older blend file. Blender 2.8.
Feb 15 2019, 12:22 AM · Addons
Ivan Cappiello (icappiello) added a comment to T60461: Rigify: Fix displaying multiple rig layer panel with older blend file. Blender 2.8.

@Brendon Murphy (meta-androcto)
2.8 is a release with big change in critical areas.
Python rig-uis should be deprecated in next rigify major update in my opinion.
Still is not clear how/if/when armature system is going to get a redesign. We discussed with the foundation several option of pickers and ui implementations for armatures. All those required ui hacking to work in the viewport (2.79) and we abandoned the project. After some tests i know @Paolo Acampora (pkrime) made an ui picker with pyside QT that's working with 2.8. Until armature plans for 2.8x are more clear i'd put on hold any big effort in changing something is going to be abandoned anyway.
i'll try to have a deeper look on what happens here in the next days anyway.

Feb 15 2019, 12:17 AM · Addons
Ivan Cappiello (icappiello) added a comment to T54058: Rigify - Cat setup suggestions/fix.

@-L0Lock-
The only bug i can confirm is misplaced tail tweak layers. It seems i forgot to set the spine property correctly. This is an easy fix even for the user, just select the bone in pose mode and in the 'Rigify Type" tab just deselect layer 2 and select layer 5. This will enable the 'spine tweak' layer in the rig ui and place the tweak bones accordingly.

Feb 15 2019, 12:06 AM · Animation, Addons

Feb 11 2019

Ivan Cappiello (icappiello) added a comment to T52758: Rigify: feature proposal: allow registration of custom rig types.

Well, if you were an official maintainer of a module in the C core of blender, I would have already asked Brecht or Cambell to review it instead, and they would likely have done it. This is basically what happened with all my recent animation and NLA patches. Being an official maintainer without actually doing any code review is holding the module hostage.

Feb 11 2019, 5:33 PM · Addons
Ivan Cappiello (icappiello) updated subscribers of T52758: Rigify: feature proposal: allow registration of custom rig types.

being the official maintainer implies a responsibility for timely review and intergration of changes contributed by others.

Feb 11 2019, 4:29 PM · Addons

Feb 8 2019

Ivan Cappiello (icappiello) updated subscribers of T52758: Rigify: feature proposal: allow registration of custom rig types.

@Luciano Muñoz Sessarego (looch),
i think there's a misunderstanding about rigify samples, metarigs and rig types.

Feb 8 2019, 12:43 AM · Addons

Dec 18 2018

Ivan Cappiello (icappiello) added a comment to T48116: Update Cloud Generator Addon.

@Brendon Murphy (meta-androcto)
can you explain why the particle option has been deprecated?
i find it very useful. Just reinserted the line removed by this commit and seems to create no problem at all in 2.79b.
Is this option really causing issues or what?

Dec 18 2018, 3:52 PM · Addons

Dec 7 2018

Ivan Cappiello (icappiello) triaged T58929: Rigify incorrect neck behaviour as Confirmed, Medium priority.
Dec 7 2018, 11:31 PM · Addons
Ivan Cappiello (icappiello) reassigned T58929: Rigify incorrect neck behaviour from Corrado Piscitelli (GigiSpligi) to Lucio Rossi (luciorossi).
Dec 7 2018, 11:29 PM · Addons

Nov 6 2018

Ivan Cappiello (icappiello) added a comment to T54159: Bake Actions causes skewed bones on Rigify armature.

P.S. Given that the position, scale and rotation of the bones is completely overridden by constraints, there is no need for inheriting scale (or anything) in the first place in this case.

Nov 6 2018, 8:46 PM · BF Blender

Sep 10 2018

Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

There is a double deformation problem in the foot after generating

Sep 10 2018, 1:41 PM · Addons

Aug 27 2018

KiJeon (0o00o0oo) awarded T48892: Rigify Update and Fixes a Love token.
Aug 27 2018, 4:09 AM · Addons

Aug 19 2018

Ivan Cappiello (icappiello) added a comment to T56446: IMPORT and/or EXPORT of BVH Files partly making problems see example description (easily verifyable) .

rigify is not involved in the issue. The metarig is exported/imported through BVH import/export add-on. Until rig generation (i.e. press the 'generate rig' button) there will only be a simple armature object named "metarig" in the scene. It's not any different from handling any other armature object.

Aug 19 2018, 5:37 PM · Addons

Aug 3 2018

Ivan Cappiello (icappiello) added a comment to T52758: Rigify: feature proposal: allow registration of custom rig types.

Hey @Luciano Muñoz Sessarego (looch),
The feature is there. If you switch to edit mode, in the tool panel you will find a 'Rigify Dev Tools' panel displaying the 'Encode Metarig to Python' and 'Encode Sample to Python' buttons.

Aug 3 2018, 3:37 PM · Addons

Oct 25 2017

Ivan Cappiello (icappiello) added a comment to T53019: Rigify paw IK stretch error and Legacy Mode "paw" missing.

@Luis Miguel Pérez González (Wilson)

Once created, can the pivot point be modified?

No

(As in version 2.78)

i think you refer to the original non-stretchy spine since in the 2.78 the super_torso_turbo had the exact same behavior (plus lots of bug and limitations). That kind of spine has been replaced by the new one as default. The only way of using it for now is enabling the legacy mode and use the old method.

Oct 25 2017, 3:46 PM · Addons
Ivan Cappiello (icappiello) added a comment to T53019: Rigify paw IK stretch error and Legacy Mode "paw" missing.

@Luis Miguel Pérez González (Wilson)

Sorry but I can not find the pivot slide. I selected each bone in the spine and tail and found only "head_follow", "neck_follow" and "tail_follow". Could you tell me the name of the bone?

Oct 25 2017, 3:33 PM · Addons
Ivan Cappiello (icappiello) added a comment to T53019: Rigify paw IK stretch error and Legacy Mode "paw" missing.

The spine of the cat looks very good. Should the "Basic Quadruped" or wolf spine work in the same way?

indeed it should. And... it isn't. Seems the problem is a prop on the metarig.

Oct 25 2017, 2:48 PM · Addons
Ivan Cappiello (icappiello) added a comment to T53024: Rigify Animation Tools not functioning.

I can confirm the issue. Trying to rollback to the commit that broke it. Will report results asap.

Oct 25 2017, 1:58 PM · Addons
Ivan Cappiello (icappiello) added a comment to T53019: Rigify paw IK stretch error and Legacy Mode "paw" missing.

I'm not sure that the spine works well (quadruped rid 2.79). It has only two bones to control the curvature. It is complicated to bend the spine. Sorry for commenting here, I was not sure about reporting this as a bug. Would you mind checking this out?

Oct 25 2017, 1:55 PM · Addons

Oct 10 2017

Ivan Cappiello (icappiello) closed T52969: Rigify generation does not work without face as Invalid.

Cannot confirm issue. The problem is related to incorrect delete of face bones. All face bones are child of a single bone named “face” that is placed on the same position of “spine.006” (the head bone). If “face” is not deleted and has no child bones (i.e. All face bone are deleted except “face”) the generate process will raise an error. As described accurately in the rigify wiki, all face bones are placed on armature layer 1. To correctly remove all of them it is suggested to make only layer 1 visible, select all bones, and then delete it. if done this way no error will be raised and the rig will be correctly generated.
Please read the wiki before posting next time, maybe you can find an easy solution without waiting for answers.
Cheers,
Ivan

Oct 10 2017, 8:30 PM · Addons

Sep 15 2017

Ivan Cappiello (icappiello) added a comment to T52758: Rigify: feature proposal: allow registration of custom rig types.

Would you guys be interested in getting together to discuss and possibly hack on this in person at the conference? I think collaborating in person is always more fun. :-)

Sep 15 2017, 9:43 PM · Addons
Ivan Cappiello (icappiello) added a comment to T52758: Rigify: feature proposal: allow registration of custom rig types.

Hello @Nathan Vegdahl (cessen) ,
thanks for the feedback.

Sep 15 2017, 12:17 PM · Addons

Aug 6 2017

Ivan Cappiello (icappiello) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

@Rombout Versluijs (rombout), the header was done before the documentation, so the only chance is you missed it.
I think there are only two different scenarios here:

  1. the user has blender2.78 or previous. In this case he can easily see the bundled version is 0.4 and mismatches the documentation header. The documentation and release changelog state also with extreme clarity what's changed in 0.5 (Please Read: What's new in Rigify 0.5) so if the feature you are looking for is in 0.5 updates list he just grab the 2.79 and goes. As long as he can read english i can't see a real problem.
  2. the user has blender2.79 or newer. The problem doesn't exist at all.
Aug 6 2017, 11:25 AM · Animation, Addons, BF Blender
Ivan Cappiello (icappiello) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

@Rombout Versluijs (rombout) is the official rigify wiki page and, as i wrote previously, there's no other one since it documented for the first time in 0.5. Please look further before posting next time. And stop posting here if your question is not relevant to the topic and you already had support.

Aug 6 2017, 10:51 AM · Animation, Addons, BF Blender
Ivan Cappiello (icappiello) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

@Rombout Versluijs (rombout), maybe you missed the first lines of the page. There's a header that states the version of the add-on and the blender release.

.

Aug 6 2017, 10:37 AM · Animation, Addons, BF Blender

Aug 5 2017

Ivan Cappiello (icappiello) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

@Rombout Versluijs (rombout)
Rigify 0.5 is bundled with blender 2.79. The documentation is referred to the upcoming 2.79 release. Since 0.5 is a major change and the old rigify was never documented and its code is going to be deprecated anyway, we decided to refer the documentation explicitly to Rigify 0.5.
If you want to test it grab your test build here: Blender 2.79 RC1

Aug 5 2017, 9:46 AM · Animation, Addons, BF Blender

Jul 28 2017

Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

@Karlis Stigis (karlisstigis)
Another option for the child of problem is having a look at new limb features at: https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/Rigify#Limbs
In particular, if you use the IK following option setting it to 0 (Zero), the hand will not follow any part of the rig anymore acting like any other object in the scene, so when the child of constraint is turned off that position should be retained. This could help in particular situations. Keep in mind that this is a boolean value so no interpolation can be done. Moreover this could not work in an already animated file, but i thought it might be useful while planning future animations tough.

Jul 28 2017, 4:32 PM · Addons
Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

@Karlis Stigis (karlisstigis)

The main one was with the rig layers panel which after linking all those characters in the scene was not showing up for some of them and for others there was as many panels as there where characters.

Jul 28 2017, 4:18 PM · Addons
Ivan Cappiello (icappiello) added a comment to T52158: Rigify.

@adam earle (adamearle),
your last post refers to a separate issue. Please do not continue posting in this thread if the content is not related to the bug report you opened, especially if the thread is closed and you do not provide new and useful informations about the reported bug.
Moreover, before opening a new thread, please try to use the search field or google for your query.
If you did you'd probably found this:

Jul 28 2017, 11:05 AM · Addons

Jul 27 2017

Ivan Cappiello (icappiello) updated subscribers of T52167: Rigify "Rigify Type" lags bone properties panel..

I can't conform that.
It could be related to some script running in background, or just a graphic driver issue.
@Lucio Rossi (luciorossi) @Brendon Murphy (meta-androcto) Can anyone else please confirm this is happening?

Jul 27 2017, 12:37 PM · BF Blender
Ivan Cappiello (icappiello) closed T52158: Rigify as Invalid.

@adam earle (adamearle),
first, take in consideration that all the first part of your post is not a bug report. I could take it as a sort of design proposal. I'll take the time to answer anyway but please next time consider that a bug is considered something the program is explicitly meant to do and doesn't.

Jul 27 2017, 12:01 PM · Addons

Jul 22 2017

Ivan Cappiello (icappiello) closed T52130: Issue With Pitchipoi Rigify Armature as Invalid.

A Vertex Group doesn't appear until you click in the view port and the bone seems to have no weighting.

Jul 22 2017, 11:38 AM · Addons

Jul 3 2017

Ivan Cappiello (icappiello) added a comment to T51964: Can't sort Linked objects transparency in viewport.

@Bastien Montagne (mont29) since 2.79 is going to be last stable build till the official 2.8 release, i thought it could be worth a look at this patch since, even if doomed, BI will stay as long as needed to make 2.8 stable. What benefit could come from not having a workaround for that issue in 2.79 as long as it doesn't break anything else?

Jul 3 2017, 5:51 PM · OpenGL / GPU, BF Blender
Ivan Cappiello (icappiello) added a comment to T51964: Can't sort Linked objects transparency in viewport.

@Paolo Acampora (pkrime), i remember you wrote for us a patch to fix that while we were rendering our animated feature GL previews. I think it's here https://developer.blender.org/T48983. @Bastien Montagne (mont29) We are stil using it in studio, even if rejected (and still unclear to me why) i think it could be at least a good starting point to address the issue, can you please consider it?

Jul 3 2017, 5:39 PM · OpenGL / GPU, BF Blender

Jun 30 2017

Ivan Cappiello (icappiello) raised the priority of T51930: Rigify FK to IK is broken (2.78 Pitchipoy and 2.79) from Normal to Confirmed, High.

After a first look it seems something has changed in the way blender handles the snapping functions.

Jun 30 2017, 11:28 AM · Addons

Jun 29 2017

Ivan Cappiello (icappiello) added a comment to T51930: Rigify FK to IK is broken (2.78 Pitchipoy and 2.79).

I can confirm the issue. Causes are still unclear. We are investigating right now.

Jun 29 2017, 4:24 PM · Addons
Ivan Cappiello (icappiello) closed T51928: Rigify (2.79/daily) auto-calculates incorrect bone rolls as Invalid.

automatic works as designed.
The option is on the limb's first bone in the metarig. Just select it (upper_arm.L i guess) in pose mode and switch from automatic to the axis you want. Default is X. Then you have to take care of bone rolls though.

Jun 29 2017, 4:23 PM · Addons
Ivan Cappiello (icappiello) placed T51930: Rigify FK to IK is broken (2.78 Pitchipoy and 2.79) up for grabs.
Jun 29 2017, 2:55 PM · Addons

Jun 23 2017

Ivan Cappiello (icappiello) updated subscribers of D2713: FBX import characters with bone weights exceeding 1.0.

hey @Brendon Murphy (meta-androcto) can you please have a look at this?

Jun 23 2017, 3:28 PM · Python, Import/Export, Addons