Ivan Cappiello (icappiello)
User

Projects

User Since
Jun 24 2016, 1:06 PM (34 w, 2 d)

Recent Activity

Wed, Feb 8

Ivan Cappiello (icappiello) added a comment to T50607: Rigify (Pitchipoy) arm rotation popping/rotating problem in IK.

This is the metarig i re-created from the ORG-bones in your file. That's how the arm bone should be oriented to make it correctly work. You can restart from there.
Pithipoy_ArmPoppingProblem_fix.blend

Wed, Feb 8, 11:18 AM · Addons
Ivan Cappiello (icappiello) closed T50607: Rigify (Pitchipoy) arm rotation popping/rotating problem in IK as "Invalid".
Wed, Feb 8, 10:30 AM · Addons
Ivan Cappiello (icappiello) added a comment to T50607: Rigify (Pitchipoy) arm rotation popping/rotating problem in IK.

on the the sample file i see more problems than you reported. Most of the controls are turned in the rest pose and there is a dependency cycle on the right leg. I suspect the metarig is misaligned or some modifications were made after the rig-generation.
I can see from the ORG-bones (taht are the exact metarig copy that your arms have bone rolls not correctly aligned. the Z-axis should point downward, in your rig instead is flipped.
You can select the arm bone-chain on the metarig and hit CTRL+N > Recalculate Roll > Global -Z Axis.

Wed, Feb 8, 10:30 AM · Addons

Sat, Jan 28

Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

@Luciano Muñoz Sessarego (looch)
please provide the blend file with the metarig that's generating the error. And a detailed description.

Sat, Jan 28, 3:48 PM · Addons
Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

About the finger, have you tried to replace basic fingers with the pitchypoi super finger?
That should do exactly what you asked for.

Sat, Jan 28, 10:24 AM · Addons

Fri, Jan 27

Ivan Cappiello (icappiello) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

Not sure it's a complete solution tough.
Then if hand_fk is not visible the problem remains. I guess exposing a separate bone at the limb's first bone to handle all the properties is a better idea. This bone can be on both FK and IK rig-layer meaning it's always visibile if at least one of them is.
Will look further into that.

Fri, Jan 27, 10:01 AM · Animation, Addons, BF Blender
Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

You can use the method you prefer. Rigify can make mixed rigs.

  1. Add Human-Metarig
  2. in edit mode adda sample face
  3. parent the face bone to the head
  4. generate
Fri, Jan 27, 9:45 AM · Addons
Ivan Cappiello (icappiello) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

I can confirm the bug. Looking if @Joshua Leung (aligorith) 's fix is breaking something else.

Fri, Jan 27, 9:24 AM · Animation, Addons, BF Blender
Ivan Cappiello (icappiello) closed T49317: Rigify - biped.leg Sample not working as "Archived".
Fri, Jan 27, 8:57 AM · Addons
Ivan Cappiello (icappiello) added a comment to T49317: Rigify - biped.leg Sample not working.

Following those steps i can't reproduce this error on 2.78a. All DEF and ORG bones are on the respective layers and correctly displayed.

Fri, Jan 27, 8:50 AM · Addons

Tue, Jan 24

Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

We could have a fix that adds the feature you requested on the pitchypoi leg.

Tue, Jan 24, 12:48 PM · Addons

Mon, Jan 23

Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

@Julien DUROURE (julien)
I looked into the FK toe snap problem.

Mon, Jan 23, 12:39 PM · Addons
Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

@Julien DUROURE (julien)
i will have a look at the standard rigify bug. But that part if the code is untouched since nathan coded it.

Mon, Jan 23, 11:45 AM · Addons
Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

@Julien DUROURE (julien)
The firts 3 reports should be all grouped into a single thread since are all related.

Mon, Jan 23, 10:41 AM · Addons

Sun, Jan 22

Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

@Luciano Muñoz Sessarego (looch):
Yes all our work relies on the pitchipoy code.

Sun, Jan 22, 7:31 PM · Addons
Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

@Luciano Muñoz Sessarego (looch),
All the major changes presented at the conference are already in master since 2.78.

Sun, Jan 22, 7:14 PM · Addons

Sep 22 2016

Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

This is the commit of an urgent fix that will make the snapping functions work with new additions to the super_limbs:

Sep 22 2016, 1:37 PM · Addons

Sep 12 2016

Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

The feature suggested by @johan tri handoyo (johantri) is now committed.

Sep 12 2016, 4:55 PM · Addons

Aug 20 2016

Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

Johan,
i tested your rig.
As i wrote in the previous post, this cant't work "out of the box" with rigify rigs.

Aug 20 2016, 6:44 PM · Addons

Aug 19 2016

Ivan Cappiello (icappiello) added a comment to T48892: Rigify Update and Fixes.

Hello Johan,
i maybe didn't understand well what was done on the rigging side on the garfield series, but i suppose it wasn't done in blender. About your method:

Aug 19 2016, 8:28 PM · Addons

Jul 19 2016

Ivan Cappiello (icappiello) updated the diff for D2114: Rigify updates and fixes.

adding the missing super_palm.py file.

Jul 19 2016, 5:56 PM · Addons
Ivan Cappiello (icappiello) added a comment to D2114: Rigify updates and fixes.

This rig was originally committed by @Nathan Vegdahl (cessen),
Correcting locations should be fine, but not sure of implications for adjusting inherit scale.

@Campbell Barton (campbellbarton) @Nathan Vegdahl (cessen) the inherit scale modification is necessary to prevent undesired results after non uniform scaling on the hand control. If you want to check it just generate the rig leaving inherit scale values active, then rotate the hand and scale it non uniformly (ex: S Y Y) and you will see the fingers controls and deform bones exploding in all directions. Anyway our modification is applied to a new rig type with a different name. The old one is still there and will not be affected by the modification.

Jul 19 2016, 2:02 PM · Addons
Ivan Cappiello (icappiello) created T48892: Rigify Update and Fixes.
Jul 19 2016, 10:36 AM · Addons

Jul 18 2016

Ivan Cappiello (icappiello) added a reviewer for D2114: Rigify updates and fixes: Campbell Barton (campbellbarton).
Jul 18 2016, 8:44 PM · Addons

Jun 28 2016

Ivan Cappiello (icappiello) added a comment to T48728: vertex colors not shown in texture mode.

But my question is: is it indeed supposed to always use vertex color in texture view?

Jun 28 2016, 12:28 PM · BF Blender

Jun 24 2016

Ivan Cappiello (icappiello) added a comment to T48728: vertex colors not shown in texture mode.

This 'feature' was purposely removed from master a few weeks ago (by @Campbell Barton (campbellbarton) iirc) - it did not really make sense to systematically show vcol in texture paint mode, and was actually often annoying.

Jun 24 2016, 4:13 PM · BF Blender
Ivan Cappiello (icappiello) updated subscribers of T48728: vertex colors not shown in texture mode.
Jun 24 2016, 1:11 PM · BF Blender
Ivan Cappiello (icappiello) created T48728: vertex colors not shown in texture mode.
Jun 24 2016, 1:10 PM · BF Blender