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Ivan Cappiello (icappiello)
Director, VFX Supervisor, Tutor, BFCT

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Wed, Sep 16

Ivan Cappiello (icappiello) added a comment to T80763: Rigify - two faces in the same rig produces an error.

i'd like to tag this as "Known Issue" but seems i can't

Wed, Sep 16, 9:12 AM · Add-ons (Community)
Ivan Cappiello (icappiello) added a comment to T80763: Rigify - two faces in the same rig produces an error.

@Todor Nikolov (ToshiCG) this is totally not supported by the old (and going to be deprecated) pitchipoy face. Unfortunately the face code is based on unique names, so duplicating a face in the same armature will end up appending .002 and so to bone names that then will not match what rigify face is looking for. This design is totally against all the rigify intents but since as for now there's no complete or easy solution to avoid that we kept it as is until it will be deprecated.

Wed, Sep 16, 9:11 AM · Add-ons (Community)
Ivan Cappiello (icappiello) added a comment to T80761: Rigify - Missing Rig Types in Shark Metarig.

@Todor Nikolov (ToshiCG) seems correct. Probably migrating to new rig types some rigify property got lost. will double check asap

Wed, Sep 16, 9:08 AM · Add-ons (Community)
Ivan Cappiello (icappiello) updated subscribers of T80762: Rigify - Redundant bone in Bird Metarig.

if i remember correctly this was due to a 2.7 rigify limitation in limbs child parenting. It was probably removed by some of @Alexander Gavrilov (angavrilov) clever limb rewrite.

Wed, Sep 16, 9:05 AM · Add-ons (Community)
Ivan Cappiello (icappiello) assigned T80764: Rigify - basic.raw_copy bones with ORG prefix are not generated correctly to Alexander Gavrilov (angavrilov).

@Alexander Gavrilov (angavrilov) is there a specific design reason for that? can't exactly tell if is a bug or an intended design.

Wed, Sep 16, 9:03 AM · Add-ons (Community)

Wed, Aug 26

Ivan Cappiello (icappiello) added a comment to D8519: Rigify: Addon Prefs & Feature Sets UI.

In D8519#210014, @Demeter Dzadik (Mets) wrote:
If I haven't convinced you then I can change the patch to be more consistent with existing UI with drop-downs to reveal info about each featureset.

Wed, Aug 26, 5:45 PM
Ivan Cappiello (icappiello) added a comment to D8519: Rigify: Addon Prefs & Feature Sets UI.

another UI option could be using the same preference style as pie menus add-on:

Wed, Aug 26, 3:47 PM
Ivan Cappiello (icappiello) added a comment to D8519: Rigify: Addon Prefs & Feature Sets UI.

i think there should be at this point some way of just disabling the external featureset rather than just removing it. Also a "restore defaults" options would be beneficial. We could include in defaults @Nathan Vegdahl (cessen) features and leave it disabled by default.

Wed, Aug 26, 3:22 PM

Aug 24 2020

Ivan Cappiello (icappiello) added a comment to D8496: Rigify: Implement T78463: better support unguligrade animals (horse) setup.

if @Alexander Gavrilov (angavrilov) has no objection on code side, i'd accept the patch

Aug 24 2020, 5:20 PM
Ivan Cappiello (icappiello) added inline comments to D8496: Rigify: Implement T78463: better support unguligrade animals (horse) setup.
Aug 24 2020, 4:45 PM
Ivan Cappiello (icappiello) added a comment to D8496: Rigify: Implement T78463: better support unguligrade animals (horse) setup.

This breaks backwards compatibility with previous uses of the rear_paw rig type. This is because the old rear_paw was just substituting in the regular paw, which requires a chain of 4 bones. This new implementation demands a chain of 5 bones. Fixing this backwards compatibility might be possible with some kind of versioning? All that would need to be done is switch any existing uses of the rear_paw rig type to the regular paw rig type. I have no experience with versioning code so I'm not sure if this is possible or a good idea.

Aug 24 2020, 10:53 AM
Ivan Cappiello (icappiello) added a comment to D8496: Rigify: Implement T78463: better support unguligrade animals (horse) setup.

The created rig seems to miss some copy rotation constraint that should be set on foot_heel.ik:

Aug 24 2020, 10:10 AM

Aug 18 2020

Ivan Cappiello (icappiello) added a comment to D8519: Rigify: Addon Prefs & Feature Sets UI.

Even if the suggested solution seems more UI consistent for an experienced blenderhead, i honestly find that the “install from file” and “remove” buttons makes more sense and are self explainatory for the user. Still there’s plenty of room for improvements. Would be nice to have some UI giudines for preferences from UI team.

Aug 18 2020, 3:53 PM

Aug 8 2020

Ivan Cappiello (icappiello) updated subscribers of T76913: IK/FK auto visibility embeded in the switch..
Aug 8 2020, 12:40 PM · Add-ons (Community), Animation & Rigging
Ivan Cappiello (icappiello) added a comment to T76913: IK/FK auto visibility embeded in the switch..

In my opinion this design proposal seems to join two separate threads:

Aug 8 2020, 12:30 PM · Add-ons (Community), Animation & Rigging

Jul 8 2020

Ivan Cappiello (icappiello) added a comment to D8041: UI: Transform Constraint UI reshuffle.

in my opinion the two column layout would be more readable.
One thing to consider is what happens if there's not enough room to display the two columns on the screen. Would blender in that case switch back to the single column? if not readability would be compromised.

Jul 8 2020, 2:05 PM

Jul 6 2020

Ivan Cappiello (icappiello) awarded D3172: Preserve F-Curve shape with manual handles when inserting keyframes. a Love token.
Jul 6 2020, 8:55 AM

Jul 3 2020

Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jul 3 2020, 12:02 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jul 3 2020, 12:00 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) reassigned T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup from Ivan Cappiello (icappiello) to Demeter Dzadik (Mets).

Since Design is done in my opinion, i am assigning the code part to @Demeter Dzadik (Mets) unless @Alexander Gavrilov (angavrilov) can find some time to handle it before him.

Jul 3 2020, 11:54 AM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jul 3 2020, 11:52 AM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) added a comment to T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.

so this is my proposal to handle the rear_paw. i am attaching a blend file with both metarig and reference rig to be generated.

Jul 3 2020, 11:12 AM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) added a comment to T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.

The rear_paw as sample exists just to give the user a placement idea. It's basically exactly the same super_limb>paw type.

Jul 3 2020, 9:21 AM · Add-ons (BF-Blender)

Jul 1 2020

Ivan Cappiello (icappiello) closed T48892: Rigify Update and Fixes as Resolved.

closing it since the design proposal was approved and gone in master long ago

Jul 1 2020, 2:44 PM · Add-ons (Community)

Jun 30 2020

Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 9:57 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 9:55 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 9:54 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 9:53 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 9:53 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 9:52 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 9:52 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 5:41 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 5:30 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 5:29 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 5:25 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 5:24 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) renamed T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup from Rigify limbs needs enhancements to better support unguligrades animal (horse) setup to Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 5:20 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) added a comment to T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse.

After further analysis on the test rig i believe there is an issue that persists in this setup. There is one movement that cannot be achieved with the current (and modified) setup that is possible with @Demeter Dzadik (Mets) first one: the rolling back and is the last pose before stance. The heel rotation cannot be compensated by the foot_ik since it should stay in place on the floor.

Jun 30 2020, 5:09 PM · Add-ons (Community)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 5:08 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 4:50 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) updated the task description for T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 4:20 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) created T78463: Rigify limbs needs enhancements to better support unguligrade animals (horse) setup.
Jun 30 2020, 4:11 PM · Add-ons (BF-Blender)
Ivan Cappiello (icappiello) added a comment to T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse.
Jun 30 2020, 4:03 PM · Add-ons (Community)
Ivan Cappiello (icappiello) added a comment to T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse.

as i stated this is not a bug. The metarig acts as designed.
We can debate rigify rear paw has a poor design and create limitations, but the reported issue is not considered a bug.
Moreover this limitation are not restricted to Horses (and other unguligrades) but extends to all quadrupeds setup.

Jun 30 2020, 9:21 AM · Add-ons (Community)

Jun 29 2020

Ivan Cappiello (icappiello) added a comment to T78193: Rigify: Strange Palm behavior when parent's Rig Type is set manually.

@Demeter Dzadik (Mets) if i remember correctly, palm should search for its siblings (meaning all unconnected bones that shares the same parent) and try to search for them in a direction starting from the one that has the app property. Naming shouldn't be relevant cause those are all siblings of the same parent. But this may have changed over time or this check is not happening correctly.

Jun 29 2020, 9:47 AM · Animation & Rigging, Add-ons (Community)
Ivan Cappiello (icappiello) added a comment to T78193: Rigify: Strange Palm behavior when parent's Rig Type is set manually.
Jun 29 2020, 9:32 AM · Animation & Rigging, Add-ons (Community)
Ivan Cappiello (icappiello) closed T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse as Invalid.

I am closing this as invalid since after inspection this sounds more likely a feature request rather than a bug.

Jun 29 2020, 9:16 AM · Add-ons (Community)

Jun 28 2020

Ivan Cappiello (icappiello) added a comment to D8070: Rigify: Clean up Legacy UI.

@Nathan Vegdahl (cessen), it’s always a great honor when you join a discussion about rigify!

Jun 28 2020, 5:50 PM
Ivan Cappiello (icappiello) updated subscribers of T78380: VERY IMPORTANT AND URGENT THIS NEEDS TO BE FIXED.

@Gloria (GloriaTheAnimator),
As noted by @Robert Guetzkow (rjg) this sounds like a feature request. The bug tracker is not intended to be used like this.
That said afaik @Paolo Acampora (pkrime) is working on a basic solution to export rigify rigs in an as game friendly as possible way.
There are still some issues related to stretching that probably cannot be totally avoided but at least is a starting point.
Here’s the link:
https://github.com/pKrime/python-snippets/blob/master/blender_addons/rigify_convert_gamefriendly.py

Jun 28 2020, 5:37 PM · Add-ons (Community)

Jun 26 2020

Ivan Cappiello (icappiello) added a comment to T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse.

@J. O. (Papercut) i think you are just using the control in a bad way. That position is easily achieved by rotating the foot.ik in one direction and the heel in the opposite.
All paws in rigify act like that. This is not an issue, could have better automations, but the pose is easily achievable (we animated 3 awarded feature animation with horses, cats and birds using this setup).
I am attaching a screenshot and a posed file to illustrate that.

Jun 26 2020, 4:37 PM · Add-ons (Community)
Ivan Cappiello (icappiello) added a comment to T78217: Addon feature incorrectly built - Malfunctioning Rigify Horse.

@Demeter Dzadik (Mets) i believe would be better to add finger bones at the end of the limb rather than on top of the ik chain. the ik of rear limb would act strange if you do so.
Horses are unguligrades so the reported missing bone, if needed, has to be considered as a finger bone and should be appended after the existing chain.
This is the fix on your file.

Jun 26 2020, 9:27 AM · Add-ons (Community)
Ivan Cappiello (icappiello) updated subscribers of D8070: Rigify: Clean up Legacy UI.

I don't see any point doing anything to legacy - if you ask me, all still missing features should be ported to the new code base (or kept as a feature set), and legacy mode nuked completely.

Jun 26 2020, 9:10 AM

Jun 9 2020

Ivan Cappiello (icappiello) added a comment to T74483: Rigify Meta-Human Neck Bone stretching.

@Alexander Gavrilov (angavrilov) the issue has been reported almost 3 months ago. If there aren't any other objections and you have no other solution on the table, i am going to accept the patch proposed here by @Demeter Dzadik (Mets).

Jun 9 2020, 4:01 PM · Add-ons (Community)

May 20 2020

Ivan Cappiello (icappiello) added a comment to D7801: Fix T74483: Rigify Meta-Human Neck Bone stretching.

This raises a backwards compatibility concern; If you want the old behaviour, you have to express that in your metarig explicitly, by parenting your bone to the DEF bone in some way.

May 20 2020, 3:46 PM
Ivan Cappiello (icappiello) added a comment to T74483: Rigify Meta-Human Neck Bone stretching.

@Demeter Dzadik (Mets) i'd like to have some more information about this from @Alexander Gavrilov (angavrilov). I believe he changed the hierarchy for a reason, still this leads to an unintended behaviour (stretching and skewing).
Looking from a different angle, i believe that if the skewing/scaling issue is fixed, the general way the spine works now is pretty nice.
This has been around for a while. And is actually classified as a bug since skewing shouldn't happen. So if @Alexander Gavrilov (angavrilov) has no other clever solution right now i'd be prone to accept the patch.

May 20 2020, 3:42 PM · Add-ons (Community)
Ivan Cappiello (icappiello) added a comment to D7801: Fix T74483: Rigify Meta-Human Neck Bone stretching.

@Demeter Dzadik (Mets) the only option i'd discard right now is C.
All rigify parts are meant to be moved apart from their socket.

May 20 2020, 3:37 PM
Ivan Cappiello (icappiello) added a comment to T76798: Holdout collection disables Rigify in EEVEE from Render>Render animation.

not really sure this is related to rigify.
Can you replicate the issue with a simple armature, or even with the rigify metarig?

May 20 2020, 2:01 PM · BF Blender

May 19 2020

Ivan Cappiello (icappiello) accepted D7745: Fix T76652 Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..
May 19 2020, 10:38 AM · Add-ons (Community), Animation & Rigging, User Interface

May 15 2020

Ivan Cappiello (icappiello) added a comment to T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..

i can, 99% of people don't know that pining exist, again,
its a panel that only exist when a rig is selected should be better put there it wont intrude any sort of other workflows.

May 15 2020, 3:47 PM · Add-ons (Community), Animation & Rigging
Ivan Cappiello (icappiello) added a comment to T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..

I dont think so, since you want to access them when animating and that will separate them from the transforms.
otherwise you'll have to change tabs all the time.
That's why i dont thinks so also consider that they only appear when the rig is selected so no bothering other tasks not even other rigs.

May 15 2020, 3:35 PM · Add-ons (Community), Animation & Rigging
Ivan Cappiello (icappiello) updated subscribers of T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..
May 15 2020, 3:31 PM · Add-ons (Community), Animation & Rigging
Ivan Cappiello (icappiello) added a comment to T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..

@Luciano Muñoz Sessarego (looch) what about the other panels? There are Rigify Dev Tools (visible when editing a mesh or armature) and Rigify Animation Tools. These were also in the View tab.

May 15 2020, 3:29 PM · Add-ons (Community), Animation & Rigging
Ivan Cappiello (icappiello) added a comment to T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..

@Sybren A. Stüvel (sybren) as stated before, i'd prefer as you already did, "Rigify" or "Rigify Utils".
I agree adding this in blender itself would be nice (and would require some more work on the code in my opinion), but until then i think it's better to be clear about who put that in the ui.

May 15 2020, 3:24 PM · Add-ons (Community), Animation & Rigging

May 12 2020

Ivan Cappiello (icappiello) added a comment to T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools..

anyway you don't need to do all that stuff to replicate the issue.

May 12 2020, 12:26 PM · Add-ons (Community), Animation & Rigging
Ivan Cappiello (icappiello) changed the status of T76652: Rigify's Quat/Euler Converter is wrongly put in the "view" panel instead of tools. from Needs Triage to Confirmed.

this was probably done unintentionally.
I recall basic porting from 2.7 to 2.8 was done by @Dalai Felinto (dfelinto). Probably at that time 2.8 ui wasn't retained to be final. Since then nobody ever cared about moving it back to tools since everyone probably thought that dalai did put that there for a particular reason and/or nobody cared about.

May 12 2020, 12:16 PM · Add-ons (Community), Animation & Rigging

Apr 16 2020

Ivan Cappiello (icappiello) added a comment to T75781: Rigify + Whole Character Keying Sets + Library Overrides = Unselectable / Undeletable Keyframes.

@Keith Boshoff (wahooney) can you please check that your dopesheet options are set like this?

Apr 16 2020, 3:50 PM · BF Blender
Ivan Cappiello (icappiello) updated subscribers of T75781: Rigify + Whole Character Keying Sets + Library Overrides = Unselectable / Undeletable Keyframes.
Apr 16 2020, 3:43 PM · BF Blender
Ivan Cappiello (icappiello) added a comment to T75781: Rigify + Whole Character Keying Sets + Library Overrides = Unselectable / Undeletable Keyframes.

@Keith Boshoff (wahooney) maybe i am missing something, but in your linked file i can delete, move and show all the keys after disabling the "only selected" end enabling "show hidden".
Still this isn't a rigify specific issue and i can't reproduce it on my system.
Moreover some more information are missing in this report and are required to investigate further:

Apr 16 2020, 3:39 PM · BF Blender
Ivan Cappiello (icappiello) updated the task description for T75783: 3D Viewport Pie Menus add-on issues in 2.8+.
Apr 16 2020, 2:24 PM · Add-ons (Community)
Ivan Cappiello (icappiello) added a comment to T75783: 3D Viewport Pie Menus add-on issues in 2.8+.

thanks for the super quick reply, @Brendon Murphy (meta-androcto).

if you choose Tools as the default spacebar action, Animation switches to the shift+spacebar and the Tools to the spacebar.

Apr 16 2020, 2:24 PM · Add-ons (Community)
Ivan Cappiello (icappiello) added a comment to T75781: Rigify + Whole Character Keying Sets + Library Overrides = Unselectable / Undeletable Keyframes.

@Keith Boshoff (wahooney) this has nothing to do with rigify itself. If you have suggestions or complaints about how keys have to be shown, please open a separate report so that blender devs can have a look at it.

Apr 16 2020, 1:08 PM · BF Blender
Ivan Cappiello (icappiello) edited projects for T75783: 3D Viewport Pie Menus add-on issues in 2.8+, added: Add-ons (Community); removed BF Blender.
Apr 16 2020, 12:44 PM · Add-ons (Community)
Ivan Cappiello (icappiello) assigned T75783: 3D Viewport Pie Menus add-on issues in 2.8+ to Brendon Murphy (meta-androcto).
Apr 16 2020, 12:43 PM · Add-ons (Community)
Ivan Cappiello (icappiello) created T75783: 3D Viewport Pie Menus add-on issues in 2.8+.
Apr 16 2020, 12:43 PM · Add-ons (Community)
Ivan Cappiello (icappiello) changed the status of T73114: Rigify generate has naming consistency issues from Needs Triage to Confirmed.
Apr 16 2020, 12:21 PM · Add-ons (Community)
Ivan Cappiello (icappiello) changed the status of T75285: Rigify new spines.super_head won't generate if sample is one bone only from Needs Triage to Confirmed.
Apr 16 2020, 12:18 PM · Add-ons (Community)
Ivan Cappiello (icappiello) closed T75781: Rigify + Whole Character Keying Sets + Library Overrides = Unselectable / Undeletable Keyframes as Invalid.

Those channels are just hidden. By default blender is not showing in dope sheet and graph editor the hidden channels. You either disable the "only selected" end enable "show hidden" option to move and delete keys accordingly, or just avoid using "Whole Character" keying set.
The "Whole Character" keying set is designed explicitly to key all values, even if hidden.
Moreover this has nothing to do at all with linked libraries.

Apr 16 2020, 12:14 PM · BF Blender

Apr 14 2020

Ivan Cappiello (icappiello) added a comment to T75649: (Crash Report) Using "Auto IK" on FK controls with Rigify will crash Blender. (MacOS).

@Sybren A. Stüvel (sybren) can be reproduced in few clicks:

  1. just add 2 connected bones.
  2. Enable auto-ik from the property shelf.
  3. select the last bone and move it using G + mouse
Apr 14 2020, 5:34 PM · BF Blender
Ivan Cappiello (icappiello) added a comment to T75649: (Crash Report) Using "Auto IK" on FK controls with Rigify will crash Blender. (MacOS).

@Sybren A. Stüvel (sybren) as reported 2.82a works fine.

Apr 14 2020, 3:42 PM · BF Blender
Ivan Cappiello (icappiello) changed the status of T75640: If "Auto IK" is checked FK arm and leg controls become locked if moving. (Rigify) (Windows) from Needs Information from User to Confirmed.
Apr 14 2020, 3:14 PM · BF Blender
Ivan Cappiello (icappiello) changed the status of T75649: (Crash Report) Using "Auto IK" on FK controls with Rigify will crash Blender. (MacOS) from Needs Triage to Confirmed.

Issue confirmed on OSX. 2.82a isn't affected.
this is not directly related to rigify itself
Any armature with auto-ik option enabled will crash.
Should be reported as a separate issue.

Apr 14 2020, 3:08 PM · BF Blender
Ivan Cappiello (icappiello) changed the status of T75640: If "Auto IK" is checked FK arm and leg controls become locked if moving. (Rigify) (Windows) from Needs Triage to Needs Information from User.

confirm the issue. blender 2.83 alpha (blender-2.83-ad317a5ffdcf-macOS) crashes on OSX.
But this is not related to rigify. Any armature with auto-ik option enabled will crash.
Should be reported as a separate issue.

Apr 14 2020, 3:01 PM · BF Blender

Apr 3 2020

Ivan Cappiello (icappiello) added a reviewer for D4299: Addons: rigify with ModuleLoader: Alexander Gavrilov (angavrilov).
Apr 3 2020, 12:59 PM
Ivan Cappiello (icappiello) assigned T54100: Rigify: Animal Horse rig parenting issue to Alexander Gavrilov (angavrilov).
Apr 3 2020, 12:56 PM · Add-ons (Community)
Ivan Cappiello (icappiello) added a comment to T54100: Rigify: Animal Horse rig parenting issue.

this should fix the issue.
@Alexander Gavrilov (angavrilov), please just replace the horse.py in the metarigs/Animals/ rigify folder

Apr 3 2020, 12:55 PM · Add-ons (Community)

Apr 2 2020

Ivan Cappiello (icappiello) added a comment to T74483: Rigify Meta-Human Neck Bone stretching.

@Andy (MostHostLA) if you don't need all the new FK options in the new spine, you can use a temporary fix reverting to old spine system.
In order to do so you have to:

Apr 2 2020, 3:11 PM · Add-ons (Community)
Ivan Cappiello (icappiello) assigned T74483: Rigify Meta-Human Neck Bone stretching to Alexander Gavrilov (angavrilov).
Apr 2 2020, 3:00 PM · Add-ons (Community)
Ivan Cappiello (icappiello) changed the status of T74483: Rigify Meta-Human Neck Bone stretching from Needs Triage to Confirmed.

issue confirmed. It is probably related to the new rig types.
there are some difference in how the constraints are done in this spine setup vs the old one.
to make it work again as it was before this are the required changes:

Apr 2 2020, 2:59 PM · Add-ons (Community)

Apr 1 2020

Ivan Cappiello (icappiello) assigned T75285: Rigify new spines.super_head won't generate if sample is one bone only to Alexander Gavrilov (angavrilov).
Apr 1 2020, 6:10 PM · Add-ons (Community)
Ivan Cappiello (icappiello) created T75285: Rigify new spines.super_head won't generate if sample is one bone only.
Apr 1 2020, 6:09 PM · Add-ons (Community)

Jan 30 2020

Ivan Cappiello (icappiello) awarded D6715: Sculpt: Cloth brush a Love token.
Jan 30 2020, 8:54 AM · BF Blender (2.83)

Jan 29 2020

Ivan Cappiello (icappiello) closed T63485: Rigify 2.8 - general improvements. as Resolved.

since almost every request has been addressed in 2.82 i am closing it as resolved

Jan 29 2020, 9:34 AM · Add-ons (Community)
Ivan Cappiello (icappiello) added a comment to T63485: Rigify 2.8 - general improvements..

Are we still taking requests? If so...

Jan 29 2020, 9:33 AM · Add-ons (Community)

Jan 23 2020

Ivan Cappiello (icappiello) added a comment to D5442: LANPR line rendering (summer of code).

So, I've been trying to review this, but am unable to get LANPR to actually display any lines. I've tested it on several different Macs here and all I see is a blank viewport. And when I go to add a new line layer, I get a segfault 11 every time.

It's possible that the issue is OS-specific, or that there is some other issue. If anyone has a moment to check if LANPR works ok on Mac, it'd be much appreciated. Thanks.

Jan 23 2020, 1:04 AM · User Interface, EEVEE & Viewport

Jan 14 2020

Ivan Cappiello (icappiello) updated subscribers of T73117: b-bones interpolation error.

discussed this with @Alexander Gavrilov (angavrilov), in his opinion it seems to be basically some kind of variation on gimbal lock or suchlike it for some reason computes the roll as +-180 degrees instead of near 0.
possibly it needs to use the proper swing+twist decomposition math (now that it is implemented elsewhere) instead of whatever it's doing now

Jan 14 2020, 5:04 PM · BF Blender
Ivan Cappiello (icappiello) created T73117: b-bones interpolation error.
Jan 14 2020, 5:03 PM · BF Blender
Ivan Cappiello (icappiello) added a comment to T73114: Rigify generate has naming consistency issues.

Also the widget collection should append or prepend the rig name. If not, when linking multiple characters the collection with same name will be renamed to .001 .002 and so on.

Jan 14 2020, 4:42 PM · Add-ons (Community)
Ivan Cappiello (icappiello) added a comment to T73114: Rigify generate has naming consistency issues.

another naming issue is related to overwrite option.
If in overwrite a new name is set (this option is often used to rename final rig after few raw generate tests) the tool work as expected and renames the selected rig and its correspondent python ui, but instead of renaming widget it creates a new set of widgets.

Jan 14 2020, 12:16 PM · Add-ons (Community)
Ivan Cappiello (icappiello) assigned T73114: Rigify generate has naming consistency issues to Alexander Gavrilov (angavrilov).
Jan 14 2020, 11:38 AM · Add-ons (Community)
Ivan Cappiello (icappiello) created T73114: Rigify generate has naming consistency issues.
Jan 14 2020, 11:38 AM · Add-ons (Community)