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Tomasz Jurczyk (ikkiz)
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User Since
Nov 25 2012, 4:06 PM (329 w, 1 d)

Recent Activity

Jul 18 2014

Tomasz Jurczyk (ikkiz) added a comment to T41079: Solid black render of object with negative scale and smooth shading.

After all it is not a big problem, I can live without negative scaled objects. I've stumble on it by mistake.
But it could cost some time of debugging perfectly working shader. All credits to ania for help with reproducing bug.

Jul 18 2014, 9:31 AM · BF Blender, Cycles

Jul 17 2014

Tomasz Jurczyk (ikkiz) added a comment to T41078: Warped UV Layout.

another thing is that if you don't have this texture node connected in cycles material UV -> show other object does not work

Jul 17 2014, 12:11 PM · BF Blender, Mesh Modeling, Cycles

Jul 16 2014

Tomasz Jurczyk (ikkiz) added a comment to T41078: Warped UV Layout.

by "proportion" I meant Aspect Ratio of image.Please forgive my English.

Jul 16 2014, 1:00 PM · BF Blender, Mesh Modeling, Cycles
Tomasz Jurczyk (ikkiz) added a comment to T41078: Warped UV Layout.

If you have no texture node connected to shader in node editor blender assumes that there is square texture. No matter what is opened in image editor. So if you have image with other than 1:1 proportion rectangle, projection is squashed.

Jul 16 2014, 12:57 PM · BF Blender, Mesh Modeling, Cycles

Jul 15 2014

Tomasz Jurczyk (ikkiz) raised the priority of T41079: Solid black render of object with negative scale and smooth shading from to Needs Triage by Developer.
Jul 15 2014, 8:45 AM · BF Blender, Cycles

May 17 2014

Tomasz Jurczyk (ikkiz) raised the priority of T40241: Vertex snapping snaps to wrong place while snaps active from to Needs Triage by Developer.
May 17 2014, 11:06 PM · BF Blender

May 3 2014

Tomasz Jurczyk (ikkiz) raised the priority of T40014: Broken shading with mirror modifier and auto smooth normals while hiding verts. from to Needs Triage by Developer.
May 3 2014, 6:01 PM · Modifiers, BF Blender, Mesh Modeling