- User Since
- Oct 18 2019, 6:45 AM (38 w, 1 d)
Wed, Jul 1
Seems to be caused by this 9c29803255e09c3b8e8f92c459374e61c251187c
Wed, Jun 24
Tue, Jun 23
Jun 11 2020
Have you tried ctrl+a and tick apply transforms? I'm using bevel since alpha 2.83 and back to LTS release on Win 10, so far no bugs.
You have to apply the scale in Object Mode. CTRL + A > SCALE
Jun 4 2020
May 30 2020
- You can't see a loose vertex in edge and face mode, no issue here.
- But You can see loose edges (that don't create any faces) in the face mode. This is OK as well.
- You can't select those loose edges in face mode, makes sense.
- But you can select everything all at once which selects faces and those loose edges.
- Now you can move/rotate/scale and even subdivide the selection.
- But when you hide only the faces are hidden.
- You can still move/rotate/scale the remaining selected loose edges. BUT CAN'T HIDE IT.
May 29 2020
Here's a todo task for it: T75913
May 27 2020
May 26 2020
The tool is actually very smart. It just needs a way better documentation to show it's capabilities and limitations. I think I'll do that someday. ;)
May 23 2020
Same as T76273.
The issue is related to Anti-Aliasing. Change it to single-pass or none. This is a temporary fix.
@Rodger Davis (RodDavis) , does this work for you?
May 21 2020
May 20 2020
@Robert Guetzkow (rjg), select the cube and then deselect it then use the auto-mirror.
May 12 2020
May 11 2020
If you keep clicking on the overlapping blocks, it'll cycle through all the objects under that dot.
I moved the mouse away and deselected after every selection. So it should not cycle through the objects. The bug in the first place is that it doesn't select the front-most object.
If I turn of Depth Picking from the preferences, it works. It also works when I turn off the y-mirror for the red block.
@Ankit (ankitm), I've updated the task description with a video of what I mean.
May 9 2020
May 8 2020
@Campbell Barton (campbellbarton) Blender 2.82a works ok. But I think it can be closed if it is resolved already.
May 7 2020
It indicates the current action correctly. It changes to "global" on second X.
Yes @Ankit (ankitm). But in the earlier versions, if the transform orientation was set to Global, then the first X after the extrude moves the extrusion in the Global X, and if it was set to Normal, then in the normal's x-axis.
In 2.9, no matter which transform orientation is used, first X moves the extrusion in the normal and the second one in the global.
T75679 can be merged here.
May 5 2020
May 3 2020
Please provide exact steps to reproduce this issue.
Everyone, this is not a bug. See T74992
Blender first loads the Optix render kernel (if there aren't any) which is one call into the OptiX API and it can take a while to complete (as the status message will tell you). There is no way to abort that because the thread in question does not return back to Blender before it finished (and only Blender will know and attempt to cancel). So while clicking ESC will start the cancelation process, it has to wait for OptiX to return back to Blender before it can follow through. You don't have to force close, you just have to wait for kernels to have finished loading before the cancel goes into effect. Then the kernels are cached for subsequent launches.
May 1 2020
This seems to be intel hd related issue. I've got the same problem in my other laptop with intel hd despite having latest drivers for it. I'll drop more info later.
Apr 30 2020
This looks like the same problem as in T75863
Apr 29 2020
Last working 2.90 build for me : 2020-04-26 22:57, hash: `rB13abd3784ad0
I can confirm. But it isn't merged. It also happens in 2.79.
Have you tried the latest alpha from https://builder.blender.org/download/
It works for me in 2.90.
You can select faces with or without selecting the face center in the solid view. But it is necessary in X-ray mode or how else would blender know that you're trying to select the front-most face?
Apr 27 2020
Apr 26 2020
This is the same issue as in T74318.
Apr 25 2020
In the keymap section, search for Snapping and tick 'Keep Open'.
Apr 22 2020
Apr 20 2020
Try with latest driver for your graphics card and see if it helps. I can't reproduce it.
Weird thing is If you add a circle, it is visible in the top view. But if you extrude the circle into a cylinder, then it is not visible, even if it is selected.
The case is somewhat same for 2.79. At least the selection highlight is there.
Apr 17 2020
Try factory resetting blender an see if it helps.
It is working fine for me. Can you try with 2.83 or 2.90? https://builder.blender.org/download/
Apr 15 2020
I updated the driver to 18.104.22.16807 with DriverPackSolution. Unfortunately, the issue stills persist.
Apr 13 2020
Apr 12 2020
Applying the scale is the workaround for now.
I wouldn't call it a bug if it was related to rotation but it seems to be connected to scale. So I guess it is a bug.
Apr 11 2020
@Evan Wilson (EAW), Ok, and any idea why it snaps to zero even when cancelled?
Apr 10 2020
Apr 9 2020
@Scott Haines (scottiejhaines), your cursor is where it should be but the empty is not. Snap the empty to the cursor by Shift+S > Selection To Cursor and it will work. Feel free to comment if it doesn't work. Closing this report as there is no bug here.
Apr 7 2020
Apr 6 2020
Tool is called Edge Loops. It doesn't make sense to use it to select face loops.
Yes it doesn't make sense to use it in face mode that's why I think it should be grayed out.
Apr 5 2020
@Ankit (ankitm). when using this operator in face mode, some edges are selected, which is not possible. This is the BUG.
Apr 3 2020
Apr 2 2020
Mar 21 2020
- For the first issue, try updating your graphics card.
Mar 19 2020
@Ankit (ankitm), I just tried that but the issue still persists.
Mar 12 2020
The boundary option only works when you're insetting a face with open edges. In your example, the selected face is connected to other faces from all the edges so the "Boundary" option doesn't work.
You can read more about "Inset" operator here : https://docs.blender.org/manual/en/latest/modeling/meshes/editing/duplicating/inset.html
Mar 3 2020
Mar 2 2020
I just installed the latest graphics driver but the problem still persists.
It happens with the built-in themes. Also, today I tried to reset to factory settings and baam ! All most all the texts disappeared.
Seems like igpu problem as it doesn't happen in my other laptop with Nvidia card.
Feb 29 2020
Feb 24 2020
Feb 23 2020
This is because of Auto Perspective which is ON by default in blender 2.8x.
If you want the old behavior, turn it off from Edit > Preferences > Navigation > Auto Perspective
Feb 17 2020
That option is only supposed to toggle the highlight of the selected faces. But it fades the entire geometry when the option is on. It shouldn't happen at all. This is why I reported it as a bug.
It happens in 2.82 release as well but it's subtle.
Feb 15 2020
I can confirm as I've had this for a while now.
It's not actually a lag but a slight delay before navigation. Also you don't have to have any material.
@Nathanaël Vianin (nvianin) , can you try factory resetting blender and see if it helps?
I can confirm. 2.83 used to work fine a few days ago.
Feb 13 2020
Please provide a simple blend file and steps to reproduce the issue.
You're creating a hotkey in the toolbar section. Add your hotkey in 3D View > Mesh > Mesh (Global) and it will work as you expected.
@Josesk Leufredo Volpe (JoseskVolpe), This report has been closed. So, please open a new report with the required information, blend file (if specific) and the following files as well.
Feb 11 2020
Did you try factory resetting? And does this also happen in the latest build from https://builder.blender.org ?
What is your graphics card and do you have the latest driver for it?
Ok. I'll remove it.
Can you please post a picture or a video of what you're talking about?
The grids are only shown in the orthographic side views. Even in 2.79.