Shinsuke Irie (irie)
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User Since
Jan 6 2011, 3:55 PM (342 w, 16 h)

Recent Activity

Tue, Jul 25

Konstantin (Ko) awarded D2493: Compositor: Add Distance Transform Node a Love token.
Tue, Jul 25, 11:52 PM · Compositing

Jun 5 2017

Shinsuke Irie (irie) updated the diff for D1570: X input method: Add support for over-the-spot style input.

readfile.c: Correct initialization of wmWindow

Jun 5 2017, 10:01 AM
Shinsuke Irie (irie) updated the diff for D1570: X input method: Add support for over-the-spot style input.

Rebase on latest master, also delete trailing whitespace

Jun 5 2017, 9:55 AM

May 14 2017

Shinsuke Irie (irie) added a comment to D1570: X input method: Add support for over-the-spot style input.

@Sergey Sharybin (sergey) @Julian Eisel (Severin) @Bastien Montagne (mont29)
Hey reviewers, please don't leave it untended for a long time.

May 14 2017, 2:37 PM

May 8 2017

Shinsuke Irie (irie) updated the diff for D1570: X input method: Add support for over-the-spot style input.

Rebased on latest master.

May 8 2017, 8:55 PM

Feb 1 2017

christian brinkmann (poor) awarded D2493: Compositor: Add Distance Transform Node a Love token.
Feb 1 2017, 1:17 PM · Compositing
Shinsuke Irie (irie) updated D2493: Compositor: Add Distance Transform Node.
Feb 1 2017, 1:16 PM · Compositing
Shinsuke Irie (irie) retitled D2493: Compositor: Add Distance Transform Node from to Compositor: Add Distance Transform Node.
Feb 1 2017, 12:58 PM · Compositing

Jan 26 2017

Shinsuke Irie (irie) updated the diff for D2411: Compositor: Add Anti-Aliasing node.

Rebased on the latest master.

Jan 26 2017, 6:29 PM · Compositing
Shinsuke Irie (irie) committed rBf14e1da5aae4: Fix (unreported) crash when file browser attempts to show preview of some… (authored by Shinsuke Irie (irie)).
Fix (unreported) crash when file browser attempts to show preview of some…
Jan 26 2017, 4:36 PM

Jan 23 2017

Shinsuke Irie (irie) added a comment to D1570: X input method: Add support for over-the-spot style input.

@Sergey Sharybin (sergey) Sergey, can you check on this again? You are now the main reviewer.

Jan 23 2017, 12:25 PM

Jan 16 2017

Shinsuke Irie (irie) added a comment to D2411: Compositor: Add Anti-Aliasing node.

@Michael P. (forest-house) You forgot to set parameters of the Dilate/Erode Node. Setting the Distance -1 removes the artifact.

Jan 16 2017, 7:31 AM · Compositing

Jan 14 2017

Shinsuke Irie (irie) updated the diff for D1570: X input method: Add support for over-the-spot style input.

Add brief comments, no functional change.
Also rebase on latest master.

Jan 14 2017, 6:39 AM

Jan 13 2017

Shinsuke Irie (irie) updated the diff for D2411: Compositor: Add Anti-Aliasing node.
  • Forgot to update extern/smaa_areatex/README.blender
Jan 13 2017, 4:29 PM · Compositing
Shinsuke Irie (irie) added a comment to D2411: Compositor: Add Anti-Aliasing node.

Also update the test build for Windows 64bit.

Jan 13 2017, 11:49 AM · Compositing
Shinsuke Irie (irie) updated the diff for D2411: Compositor: Add Anti-Aliasing node.
  • Improve render quality
  • Fix several render issues
  • Remove unimportant options such as Predicated thresholding
  • Remove "Blending Weights" output that is useful only for debugging
  • Rename "Depth" to "Value"
  • Modify UI texts
  • Move smaa_areatex.cpp to extern/smaa_areatex/
  • Optimization
  • Style cleanup
  • Update copyright year
Jan 13 2017, 11:02 AM · Compositing

Dec 16 2016

Shinsuke Irie (irie) updated the diff for D2411: Compositor: Add Anti-Aliasing node.

Style and comment fixes, remove own utility functions

Dec 16 2016, 8:24 AM · Compositing

Dec 15 2016

Shinsuke Irie (irie) added a comment to D2411: Compositor: Add Anti-Aliasing node.

Here is a test build for Windows 64bit.

Dec 15 2016, 4:19 PM · Compositing

Dec 14 2016

Shinsuke Irie (irie) added inline comments to D2411: Compositor: Add Anti-Aliasing node.
Dec 14 2016, 10:24 AM · Compositing
Shinsuke Irie (irie) updated D2411: Compositor: Add Anti-Aliasing node.
Dec 14 2016, 7:29 AM · Compositing

Dec 12 2016

Shinsuke Irie (irie) updated D2411: Compositor: Add Anti-Aliasing node.
Dec 12 2016, 7:09 PM · Compositing
Shinsuke Irie (irie) retitled D2411: Compositor: Add Anti-Aliasing node from to Compositor: Add Anti-Aliasing node.
Dec 12 2016, 7:05 PM · Compositing

Nov 30 2016

Shinsuke Irie (irie) updated the diff for D1570: X input method: Add support for over-the-spot style input.

Add new API to set modal, handle line height, update comments

Nov 30 2016, 6:42 PM

Nov 29 2016

Shinsuke Irie (irie) updated the diff for D1570: X input method: Add support for over-the-spot style input.

Update after personal communication with @Campbell Barton (campbellbarton).

Nov 29 2016, 6:11 PM
Shinsuke Irie (irie) added a reviewer for D1570: X input method: Add support for over-the-spot style input: Julian Eisel (Severin).

@Julian Eisel (Severin) Can you make sure if this patch doesn't change behavior of the Win32 IME support? (I already confirmed that on my Win10 PC, though.)

Nov 29 2016, 11:15 AM

Nov 28 2016

Shinsuke Irie (irie) updated the diff for D1570: X input method: Add support for over-the-spot style input.

Generalize to one API, don't force redraws, deactivate XIM when it's apparently unneeded

Nov 28 2016, 4:28 AM

Mar 28 2016

Shinsuke Irie (irie) updated the diff for D1570: X input method: Add support for over-the-spot style input.
  • Update for latest master, dropping SConscript
Mar 28 2016, 3:28 PM

Oct 22 2015

Shinsuke Irie (irie) added a comment to D1570: X input method: Add support for over-the-spot style input.

@Campbell Barton (campbellbarton)
Er, perhaps you misunderstand the behavior of the over-the-spot style input:

Oct 22 2015, 2:23 PM
Shinsuke Irie (irie) updated the diff for D1570: X input method: Add support for over-the-spot style input.
  • Fix segfault that happens with no available input style, correct active region check
Oct 22 2015, 5:35 AM

Oct 21 2015

Shinsuke Irie (irie) added a comment to D1570: X input method: Add support for over-the-spot style input.

Thanks for your review.

Oct 21 2015, 11:23 PM
Shinsuke Irie (irie) commandeered D1570: X input method: Add support for over-the-spot style input.
Oct 21 2015, 9:12 PM
Shinsuke Irie (irie) retitled D1570: X input method: Add support for over-the-spot style input from to X input method: Add support for over-the-spot style input.
Oct 21 2015, 3:33 AM

Oct 9 2014

linus (tuxmaniac) awarded T40179: Can not input Chinese/Korean/Japanese in a game exported. East Asian user needs it. a Like token.
Oct 9 2014, 4:29 PM · Game Engine

Jun 5 2014

Shinsuke Irie (irie) updated subscribers of T40300: objects from inappropriate render layers appear behind translucent objects..

Ray mirror, AO, and ray/buffer shadows have the same problem.


Jun 5 2014, 2:56 PM · BF Blender, Rendering

May 31 2014

Shinsuke Irie (irie) edited this Maniphest Task.
May 31 2014, 8:31 AM · Game Engine

May 30 2014

Shinsuke Irie (irie) updated subscribers of T40078: GLSL Lamp with OnlyShadow makes weird colors in object..

BTW, I noticed the only shadow lamp seems to be not working correctly in Blender Render.
If "Only Shadow" is enabled, disabling "Specular" option takes no effect.

May 30 2014, 3:51 PM · BF Blender
Shinsuke Irie (irie) closed T40425: Viewport Ambient Lighting Setup broken in 2.71 as "Resolved".

Thanks for the problem report.

May 30 2014, 10:31 AM · BF Blender
Shinsuke Irie (irie) renamed T40078: GLSL Lamp with OnlyShadow makes weird colors in object. from "Lamp with OnlyShadow makes weird colors in object." to "GLSL Lamp with OnlyShadow makes weird colors in object.".
May 30 2014, 10:23 AM · BF Blender
Shinsuke Irie (irie) closed T40078: GLSL Lamp with OnlyShadow makes weird colors in object. as "Resolved".

Closed by commit rB8008d9bdfd57.

May 30 2014, 10:22 AM · BF Blender
Shinsuke Irie (irie) edited this Maniphest Task.
May 30 2014, 10:22 AM · BF Blender

May 26 2014

Shinsuke Irie (irie) claimed T40179: Can not input Chinese/Korean/Japanese in a game exported. East Asian user needs it..

Indeed I didn't consider BGE when I added support for X input method.

May 26 2014, 1:00 PM · Game Engine

May 23 2014

Shinsuke Irie (irie) added a comment to T39981: BI: Transparent shadows fail under certain circumstances.

Er, maybe @Brecht Van Lommel (brecht) misunderstands the current behavior of the transparent shadow... The shadow color always becomes black (not the "combined" color!) because the shader output node doesn't set shr->diff. (I've already noticed this strange behavior several months ago and plan to fix it.)

May 23 2014, 7:04 PM · BF Blender, Rendering
Shinsuke Irie (irie) added a comment to T39981: BI: Transparent shadows fail under certain circumstances.

This is caused by "if(shi->nodes==0 &&" in rayshade.c L.544, which has been added in order to prevent infinite recursion.
Removing it resolves the issue though I'm not sure if it's still needed.

May 23 2014, 7:20 AM · BF Blender, Rendering
Shinsuke Irie (irie) updated subscribers of T39981: BI: Transparent shadows fail under certain circumstances.
May 23 2014, 5:20 AM · BF Blender, Rendering

May 3 2014

Shinsuke Irie (irie) added a comment to T39941: Freestyle: Rendered preview crashes when non-primary render layer is selected and disabled..

Committed rB6ec2d72eca61. Thanks!

May 3 2014, 11:34 AM · BF Blender, Freestyle

May 1 2014

Shinsuke Irie (irie) added a comment to T39941: Freestyle: Rendered preview crashes when non-primary render layer is selected and disabled..

The behavior change is intentional. I'd like to fix the existing behavior that's confusing and a bit buggy. Currently, if active layer is disabled, the rendered viewport shows all layers for actlay=0, and shows primary layer (or isn't updated) for actlay>0.

May 1 2014, 10:03 PM · BF Blender, Freestyle

Apr 30 2014

Shinsuke Irie (irie) updated subscribers of T39941: Freestyle: Rendered preview crashes when non-primary render layer is selected and disabled..

Ah, got it. Thanks for the investigation.

Apr 30 2014, 7:51 AM · BF Blender, Freestyle

Apr 29 2014

Shinsuke Irie (irie) added a comment to T39941: Freestyle: Rendered preview crashes when non-primary render layer is selected and disabled..

Thanks for the fix, the crash doesn't occur anymore.

Apr 29 2014, 8:41 PM · BF Blender, Freestyle
Shinsuke Irie (irie) added a comment to T39941: Freestyle: Rendered preview crashes when non-primary render layer is selected and disabled..

That's curious, I confirmed this on both Ubuntu and MS-Windows...

Apr 29 2014, 9:11 AM · BF Blender, Freestyle
Shinsuke Irie (irie) added a project to T39941: Freestyle: Rendered preview crashes when non-primary render layer is selected and disabled.: Freestyle.
Apr 29 2014, 8:34 AM · BF Blender, Freestyle

Apr 28 2014

Shinsuke Irie (irie) reopened T39941: Freestyle: Rendered preview crashes when non-primary render layer is selected and disabled. as "Open".
Apr 28 2014, 10:17 PM · BF Blender, Freestyle

Apr 9 2014

Shinsuke Irie (irie) updated subscribers of T39502: Blender + Linux Ati crashes(segmentation fault) upon clicking on the viewport..

Probably this already has been fixed by updating the OSL library package in Mar 26. Now it uses the LLVM static library to avoid symbol conflicts with the graphics driver.

Apr 9 2014, 2:13 PM · Platform: Linux, BF Blender, OpenGL / Gfx

Mar 26 2014

Shinsuke Irie (irie) added a comment to T38247: Blender from Irie ppa crashes after first click on the 3D view.

I believe the issue has been resolved by latest update of OSL package, which now uses LLVM as static library.

Mar 26 2014, 9:09 PM · OpenGL / Gfx, BF Blender, Platform: Linux

Mar 12 2014

Shinsuke Irie (irie) updated subscribers of T36350: Freestyle renders extra lines.
Mar 12 2014, 8:25 PM · Freestyle, BF Blender, Rendering

Feb 27 2014

Shinsuke Irie (irie) updated subscribers of T38318: Eye icon for viewport visibility does not work in rendered mode for internal..

Committed d81f492d08e6 to bring back the previous behavior that rendered viewport always uses render visibility, because 162d6c73e3d0 caused some problems. For example, mesh deform cage is drawn as a solid/textured mesh (not a wireframe mesh) and its unnecessary surfaces and shadows mess up the preview.

Feb 27 2014, 9:59 PM · BF Blender

Feb 26 2014

Shinsuke Irie (irie) added a comment to T38726: Blender Internal: Rendered viewport won't be updated and will crash if active render layer is changed/deleted..

Thanks, it works fine now. :)

Feb 26 2014, 7:20 PM · BF Blender
Shinsuke Irie (irie) reopened T38726: Blender Internal: Rendered viewport won't be updated and will crash if active render layer is changed/deleted. as "Open".

The problem still isn't resolved, deleting/adding render layer doesn't update viewport...
The following functions should need DAG_id_tag_update():

Feb 26 2014, 6:29 PM · BF Blender

Feb 25 2014

Shinsuke Irie (irie) updated subscribers of T38831: shadow pass makes differences when using material node.
Feb 25 2014, 6:51 PM · BF Blender

Feb 23 2014

Shinsuke Irie (irie) added a comment to T38726: Blender Internal: Rendered viewport won't be updated and will crash if active render layer is changed/deleted..

I made a patch D346. So far it works fine for me though it's only workaround.

Feb 23 2014, 6:14 PM · BF Blender

Feb 21 2014

Shinsuke Irie (irie) reopened T38726: Blender Internal: Rendered viewport won't be updated and will crash if active render layer is changed/deleted. as "Open".

Um, the crash seems to be fixed but another problem happens.

Feb 21 2014, 6:21 PM · BF Blender
Shinsuke Irie (irie) reopened T38726: Blender Internal: Rendered viewport won't be updated and will crash if active render layer is changed/deleted. as "Open".

Thanks, but rB277126881d69 fixed only the case 1.
The crash (case 2) still happens, unfortunately.

Feb 21 2014, 3:51 PM · BF Blender

Feb 20 2014

Shinsuke Irie (irie) added a comment to T38726: Blender Internal: Rendered viewport won't be updated and will crash if active render layer is changed/deleted..

@Dalai Felinto (dfelinto) Ah you are right, the cases 1 and 2 are similar but different bugs...

Feb 20 2014, 4:19 PM · BF Blender
Shinsuke Irie (irie) reopened T38726: Blender Internal: Rendered viewport won't be updated and will crash if active render layer is changed/deleted. as "Open".
Feb 20 2014, 9:29 AM · BF Blender

Feb 4 2014

Shinsuke Irie (irie) added a comment to T37604: Deadlock happens when stopping rendered viewport (Blender Internal).

Ah OK, the remaining dead-lock is quite rare, so we can archive this.

Feb 4 2014, 12:44 PM · BF Blender

Jan 27 2014

Shinsuke Irie (irie) updated subscribers of T35176: Fix for Python failure with .blend files loaded from paths including non-ASCII characters.

Any update on this? Many users want the problem to be resolved.

Jan 27 2014, 6:43 AM · BF Blender, Rendering
Shinsuke Irie (irie) assigned T37008: Icon for LineStyle to Tamito Kajiyama (kjym3).
Jan 27 2014, 6:21 AM · BF Blender, User Interface, Blender 2.70
Shinsuke Irie (irie) updated subscribers of T37714: Scintilla Implementation for Text Editor.
Jan 27 2014, 6:14 AM · BF Blender, Text Editor

Jan 22 2014

Shinsuke Irie (irie) added a comment to T37198: Vorbis encoding is broken.

Tested with FFmpeg 2.0.2 and 2.1.3. Totem, MPlayer, and VLC could correctly play movie files that the Vorbis encoder was used.

Jan 22 2014, 9:55 PM · Images & Movies, BF Blender
Shinsuke Irie (irie) added a comment to T38247: Blender from Irie ppa crashes after first click on the 3D view.

My PPA build provides a debug symbol package "blender-dbg". The symbols are contained in /usr/lib/debug/usr/lib/blender/blender. nm command should be able to collect symbols from that file.

Jan 22 2014, 12:14 PM · Platform: Linux, OpenGL / Gfx, BF Blender

Jan 19 2014

Shinsuke Irie (irie) added a comment to T37198: Vorbis encoding is broken.

Any update on this?

Jan 19 2014, 8:13 AM · Images & Movies, BF Blender

Jan 16 2014

Shinsuke Irie (irie) added a comment to T38247: Blender from Irie ppa crashes after first click on the 3D view.

On Ubuntu 13.04, the Gallium graphics driver uses LLVM 3.3, while Blender and OSL in my PPA use LLVM 3.2 shared library. I guess the different versions of LLVM shared libraries cause the problem.

Jan 16 2014, 5:04 PM · Platform: Linux, OpenGL / Gfx, BF Blender

Dec 6 2013

Shinsuke Irie (irie) edited this Maniphest Task.
Dec 6 2013, 6:52 PM · BF Blender

Dec 5 2013

Shinsuke Irie (irie) added a comment to T37288: Blender just crashes when running on my linux system.

Oh, that's good news. Thanks for the report. :)

Dec 5 2013, 3:01 PM · BF Blender, Platform: Linux

Dec 4 2013

Shinsuke Irie (irie) added a comment to T37604: Deadlock happens when stopping rendered viewport (Blender Internal).

Step to reproduce:

Dec 4 2013, 5:37 PM · BF Blender

Nov 25 2013

Shinsuke Irie (irie) added a comment to T37604: Deadlock happens when stopping rendered viewport (Blender Internal).

Thanks, I'm now testing Py_BEGIN_ALLOW_THREADS + Py_END_ALLOW_THREADS, but there is another case not related to the Python global interpreter lock and the deadlock still happens. BLI_ticket_mutex_lock() in sub thread also causes the deadlock.

Nov 25 2013, 4:57 AM · BF Blender

Nov 24 2013

Shinsuke Irie (irie) reopened T37604: Deadlock happens when stopping rendered viewport (Blender Internal) as "Open".
Nov 24 2013, 8:18 PM · BF Blender

Nov 18 2013

Shinsuke Irie (irie) closed T36936: Crash when starting BI rendered view as "Resolved".

Fixed in git 69cbf3d.

Nov 18 2013, 7:58 AM · BF Blender, Rendering
Shinsuke Irie (irie) claimed T36936: Crash when starting BI rendered view.
Nov 18 2013, 7:56 AM · BF Blender, Rendering

Nov 17 2013

Shinsuke Irie (irie) added a comment to T36936: Crash when starting BI rendered view.

I confirmed GLSL view is not essential. Switching the viewport from "Solid" to "Rendered" also can cause the crash.

Nov 17 2013, 8:16 AM · BF Blender, Rendering