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Ivaylo Gogov (ivaydesign)
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User Since
Jan 20 2015, 11:39 AM (299 w, 6 d)

Recent Activity

Sat, Oct 10

Ivaylo Gogov (ivaydesign) added a comment to T81390: Blender 2.91.0 Alpha - Blender cannot export proper image when containing smooth gradient of Alpha.

@Jeroen Bakker (jbakker) I completely agree with your comments.
My observations after many hours of comparison and analyzes are the same.

Sat, Oct 10, 12:50 AM · BF Blender

Thu, Oct 8

Ivaylo Gogov (ivaydesign) added a comment to T81390: Blender 2.91.0 Alpha - Blender cannot export proper image when containing smooth gradient of Alpha.

@Jeroen Bakker (jbakker) You can use the file I attached, you can see there is no difference between viewport rendering and image editor, once is get rendered. The problem is coming when you want to Save as the output. Please check, simply following the steps above.

Thu, Oct 8, 10:48 PM · BF Blender

Mon, Oct 5

Ivaylo Gogov (ivaydesign) added a comment to T81390: Blender 2.91.0 Alpha - Blender cannot export proper image when containing smooth gradient of Alpha.

Quick Update,
I tried the same with .EXR - and working fine. But .PNG not.
Now all sequences and render passes from EXR need to be converted to .PNG, really time-consuming and annoying. Could you please check about this bug?

Mon, Oct 5, 11:10 PM · BF Blender
Ivaylo Gogov (ivaydesign) updated the task description for T81390: Blender 2.91.0 Alpha - Blender cannot export proper image when containing smooth gradient of Alpha.
Mon, Oct 5, 11:08 PM · BF Blender

Sat, Oct 3

Ivaylo Gogov (ivaydesign) updated the task description for T81390: Blender 2.91.0 Alpha - Blender cannot export proper image when containing smooth gradient of Alpha.
Sat, Oct 3, 2:02 AM · BF Blender

Fri, Oct 2

Ivaylo Gogov (ivaydesign) added a comment to T81390: Blender 2.91.0 Alpha - Blender cannot export proper image when containing smooth gradient of Alpha.

@Yevgeny Makarov (jenkm) they fix The Image Editor issue in Blender 2.91 there is no issue, you can see my image above. Check here: https://developer.blender.org/T52680

Fri, Oct 2, 11:29 PM · BF Blender
Ivaylo Gogov (ivaydesign) created T81390: Blender 2.91.0 Alpha - Blender cannot export proper image when containing smooth gradient of Alpha.
Fri, Oct 2, 7:21 PM · BF Blender

Sep 11 2020

Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Thank you @Evan Wilson (EAW) Even and Team,
Respect!

Sep 11 2020, 9:27 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Hello Jeroen @Jeroen Bakker (jbakker), could you tell me please, in which Blender version release I can find this fix.
I've been following this bug from long long time.

Sep 11 2020, 8:08 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

Sep 8 2020

Ivaylo Gogov (ivaydesign) renamed T80496: Blender 2.9 - Shadow Catcher - Alpha Threshold not appearing correctly from Blender 2.9 - Shadow Catcher to Blender 2.9 - Shadow Catcher - Alpha Threshold not appearing correctly.
Sep 8 2020, 9:21 PM · BF Blender
Ivaylo Gogov (ivaydesign) renamed T80496: Blender 2.9 - Shadow Catcher - Alpha Threshold not appearing correctly from Blender 2.9 - Shadow Catcher - Alpha Threshold not responding to Blender 2.9 - Shadow Catcher.
Sep 8 2020, 9:20 PM · BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T80496: Blender 2.9 - Shadow Catcher - Alpha Threshold not appearing correctly.

Hello Germano,
Again the report is not about Alpha-Threshold but for Shadow Catcher. Why Shadow Catcher result on screen is not a bug?

Sep 8 2020, 9:20 PM · BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T80496: Blender 2.9 - Shadow Catcher - Alpha Threshold not appearing correctly.

Hello mano-wii,

Sep 8 2020, 8:49 PM · BF Blender

Sep 5 2020

Ivaylo Gogov (ivaydesign) created T80496: Blender 2.9 - Shadow Catcher - Alpha Threshold not appearing correctly.
Sep 5 2020, 3:23 PM · BF Blender

Jul 4 2020

Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Well, I don't know if this is officially should be classified as BUG or limitation, I can say that I spent enough time and effort to report again and again the same problem, ... without effect.
I think really soon many other people will start reporting the same, simply because if you want to use Blender as program in professional manner, Output of IMAGES from this program needs to be accurate as RGB color and Alpha.

Jul 4 2020, 2:48 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

This Topic again, and again.
I was reporting the same issue as @Hoffman Heard (Hoffman), many times. Lot's of discussions with Troy, same answers for months..

Jul 4 2020, 1:01 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

May 29 2020

Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Hello sorry Troy, I did my best to communicate, understand and resolve the issue. Currently no success. This is not in my technical level. Of course I can workaround by cheating it.
I think this should be fixed properly to shown the result in the Image Viewer.

May 29 2020, 2:19 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

May 27 2020

Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Hello Troy,
Could you show an example, and also what do you mean by

May 27 2020, 11:13 AM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

May 25 2020

Ivaylo Gogov (ivaydesign) updated subscribers of T52680: Alpha difference Viewport/F12 .

Those problems are been blocking me and my team (Automotive Industry) for long time. I hired about 10 people so far, more of them are working with + Blender as myself, however now the complete team is depending of this about its production. We are using blender daily in help to our production - modeling, texture and assets production for our real-time rendering engines.

May 25 2020, 10:39 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

May 23 2020

Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Troy, I think we are talking now for the same points, and my understanding is the same. I agree with you, and the question is: Who can fix the following you have mentioned: Because the issue is been forever.

  1. The 8 bit file encodes need to be properly encoded with respect to how actual alpha works. That is, permit TIFF to properly support associated alpha, as per it's specification, by default.
  2. Fix the Image Viewer to properly display alpha encoded imagery.
May 23 2020, 11:08 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

This is temporary solution based on this case and it is workign fine, but not working for variety of cases. The solution with the same approach need to be integrated in Blender as adaptive based on the difference between View-port vs Image Viewer.

May 23 2020, 9:04 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Hello Troy, I'm not here to spend time to arguing with you, but to report the facts! IF you really want to help please do so, otherwise I don't know what to say...

May 23 2020, 2:10 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

May 21 2020

Ivaylo Gogov (ivaydesign) added a comment to T76867: Viewport frame rate does not working as expected! .

Hello Brecht, and Christopher
Thank you both for the feedback. I fix the issue based on your feedback!

May 21 2020, 1:43 PM · BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Hello Troy, Thank you for the output.
I did try to open this file but it looks like there is a problem with it. Both computers Desktop and Laptop are not able to open it with Adobe CC 2019/2020.

May 21 2020, 9:24 AM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Troy those 2 blend files are different.
I just rendered again the one bellow to show more clearly what is the difference look like. I used the alpha over in the compositor, but the result is the same. Could you please give more clearance about your latest statement /ramp value thing/. Actually, I did not understand what you said in your last comment.
However, it is obvious from the picture example and .blend, that view port alpha rendered image is different from the one on the right side /rendered one/. The question to me is how to see them correctly and, why this is not a bug?

May 21 2020, 2:53 AM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Hello Troy, thank you for suggesting this approach. I've already tried but the result is the same. Please check the image bellow. Not only the alpha but also color looks different. Attaching .blend file for the same.

May 21 2020, 2:23 AM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

May 20 2020

Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Hello Troy,
Please check and consider the following with the team:

May 20 2020, 12:59 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

May 19 2020

Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Hello guys,

May 19 2020, 8:42 AM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T76867: Viewport frame rate does not working as expected! .

Hello Christopher,
Yes sync is on, I've tied both On/Off it is the same.
Just to confirm in full screen no change. Same result.

May 19 2020, 1:09 AM · BF Blender

May 18 2020

Ivaylo Gogov (ivaydesign) created T76867: Viewport frame rate does not working as expected! .
May 18 2020, 9:14 PM · BF Blender

Jan 26 2020

Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Hello Troy, thank you for the answer, I understand the problem is more fundamental.
Please, tell me how to contact you via a private line, to communicate the current issues I have on that level.

Jan 26 2020, 8:33 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

Jan 25 2020

Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

PNGs are complete garbage. Don’t use them.

Jan 25 2020, 7:04 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

Dec 29 2019

Ivaylo Gogov (ivaydesign) renamed T72758: Stronger aliasing in outline of selected object compared to 2.81 and older versions from Default Cube is looking toо edgy compare to 2.81 and bellow versions to Default Cube is looking toо edgy, compare to 2.81 and below versions.
Dec 29 2019, 2:05 PM · BF Blender
Ivaylo Gogov (ivaydesign) renamed T72758: Stronger aliasing in outline of selected object compared to 2.81 and older versions from Default Cube is looking to edgy compare to 2.81 and bellow versions to Default Cube is looking toо edgy compare to 2.81 and bellow versions.
Dec 29 2019, 2:05 PM · BF Blender
Ivaylo Gogov (ivaydesign) created T72758: Stronger aliasing in outline of selected object compared to 2.81 and older versions.
Dec 29 2019, 12:47 AM · BF Blender

Dec 13 2019

Ivaylo Gogov (ivaydesign) added a comment to T52680: Alpha difference Viewport/F12 .

Hello guys,
I saw many items are combined with this Bug. Can you tell me please what is the current level of resolve of it, because I had some pending items also on my desk which are related to this issue? Basically, I'm trying to promote blender in my organization as one of the main tools for development, but now I've not been able to show the complete power and the main reason is this bug because I can not find any other way to save PNG's.

Dec 13 2019, 6:24 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

Dec 7 2019

Ivaylo Gogov (ivaydesign) renamed T72178: Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.80, 2.81 & 2.82 from Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.81 & 2.82 to Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.80, 2.81 & 2.82.
Dec 7 2019, 4:06 PM · Render & Cycles, BF Blender

Dec 5 2019

Ivaylo Gogov (ivaydesign) added a comment to T71860: Mapping Node Issue. Translation and reading of mapping node data is broken between 2.80 - 2.81.

@Omar Emara (OmarSquircleArt) It is there I already checked! Thank you!

Dec 5 2019, 12:29 PM · Nodes, BF Blender
Ivaylo Gogov (ivaydesign) renamed T72178: Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.80, 2.81 & 2.82 from Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.81 to Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.81 & 2.82.
Dec 5 2019, 12:28 PM · Render & Cycles, BF Blender

Dec 4 2019

Ivaylo Gogov (ivaydesign) updated the task description for T72178: Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.80, 2.81 & 2.82.
Dec 4 2019, 9:57 PM · Render & Cycles, BF Blender
Ivaylo Gogov (ivaydesign) updated the task description for T72178: Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.80, 2.81 & 2.82.
Dec 4 2019, 9:56 PM · Render & Cycles, BF Blender
Ivaylo Gogov (ivaydesign) updated the task description for T72178: Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.80, 2.81 & 2.82.
Dec 4 2019, 9:55 PM · Render & Cycles, BF Blender
Ivaylo Gogov (ivaydesign) created T72178: Common Transparency Viewport Rendering Issue between Eevee & Cycles in 2.80, 2.81 & 2.82.
Dec 4 2019, 9:53 PM · Render & Cycles, BF Blender

Dec 3 2019

Ivaylo Gogov (ivaydesign) added a comment to T71860: Mapping Node Issue. Translation and reading of mapping node data is broken between 2.80 - 2.81.

Hello @Omar Emara (OmarSquircleArt) , can I know this bug is already fixed or is in progress. I saw it was moved to resolved state?
If yes (it is fixed) where I can find the fix build for it. Is it coming as fixed package in 2.80 or 2.81 or in 2.82 release?
Could you tell me please? Because I tried with the current build, but still not working.

Dec 3 2019, 12:54 AM · Nodes, BF Blender

Nov 26 2019

Ivaylo Gogov (ivaydesign) added a comment to T71860: Mapping Node Issue. Translation and reading of mapping node data is broken between 2.80 - 2.81.

Hello Guys,
I would like to ask you if there is any progress on this Bug resolved. I saw Fixed in D6302, but how to relate this to the released version to know that bugfix was applied? Can you tell me which version I have to downlowad for this fix?
Thank you!

Nov 26 2019, 8:48 AM · Nodes, BF Blender

Nov 24 2019

Ivaylo Gogov (ivaydesign) updated the task description for T71860: Mapping Node Issue. Translation and reading of mapping node data is broken between 2.80 - 2.81.
Nov 24 2019, 5:13 PM · Nodes, BF Blender
Ivaylo Gogov (ivaydesign) updated the task description for T71860: Mapping Node Issue. Translation and reading of mapping node data is broken between 2.80 - 2.81.
Nov 24 2019, 5:13 PM · Nodes, BF Blender
Ivaylo Gogov (ivaydesign) updated the task description for T71860: Mapping Node Issue. Translation and reading of mapping node data is broken between 2.80 - 2.81.
Nov 24 2019, 5:10 PM · Nodes, BF Blender
Ivaylo Gogov (ivaydesign) created T71860: Mapping Node Issue. Translation and reading of mapping node data is broken between 2.80 - 2.81.
Nov 24 2019, 5:06 PM · Nodes, BF Blender

Nov 2 2019

Ivaylo Gogov (ivaydesign) added a comment to T71230: Viewport render alpha sorting issue in Eevee.

Hello Philipp,

Nov 2 2019, 9:53 PM · EEVEE & Viewport, BF Blender

Nov 1 2019

Ivaylo Gogov (ivaydesign) added a comment to T71231: Default Blender - viewport bug - Blinking Effect.

Hello Marcin,
Sorry for, I found that on my other computer this bug is still visible. Don't know why, but this issue is appearing as a really slide blinking effect on the complete screen area when you move the mouse and it is hovering on the UI elements.

Nov 1 2019, 9:55 PM · BF Blender
Ivaylo Gogov (ivaydesign) updated the task description for T71230: Viewport render alpha sorting issue in Eevee.
Nov 1 2019, 5:01 AM · EEVEE & Viewport, BF Blender
Ivaylo Gogov (ivaydesign) updated the task description for T71231: Default Blender - viewport bug - Blinking Effect.
Nov 1 2019, 4:59 AM · BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T71231: Default Blender - viewport bug - Blinking Effect.

Hello Marcin,
I want to confirm on 2.81, this looks like fixed. The blinking effect is not appearing anymore.
Thank you!

Nov 1 2019, 4:57 AM · BF Blender

Oct 30 2019

Ivaylo Gogov (ivaydesign) created T71231: Default Blender - viewport bug - Blinking Effect.
Oct 30 2019, 10:53 PM · BF Blender
Ivaylo Gogov (ivaydesign) updated the task description for T71230: Viewport render alpha sorting issue in Eevee.
Oct 30 2019, 10:32 PM · EEVEE & Viewport, BF Blender
Ivaylo Gogov (ivaydesign) created T71230: Viewport render alpha sorting issue in Eevee.
Oct 30 2019, 10:29 PM · EEVEE & Viewport, BF Blender

Feb 16 2019

Ivaylo Gogov (ivaydesign) added a comment to T57196: Driver Property Data for Texture Particle System won't appear visible in Graph Editor/Drivers.

Hello Sebastian,

Feb 16 2019, 1:02 AM · BF Blender

Feb 8 2019

Ivaylo Gogov (ivaydesign) added a comment to T57196: Driver Property Data for Texture Particle System won't appear visible in Graph Editor/Drivers.

Hello Sebastian, yes. I will replay to you showing the steps shortly.

Feb 8 2019, 4:02 PM · BF Blender

Jan 20 2019

Ivaylo Gogov (ivaydesign) added a comment to T28839: Export Materials to GLSL Code.

Thank you for respond Vitor,

Jan 20 2019, 5:18 AM · Add-ons (Community)

Jan 19 2019

Ivaylo Gogov (ivaydesign) added a comment to T28839: Export Materials to GLSL Code.

Hello Guys,
There is a chance so start using Blender, in serious pipeline for automotive industry, I'm already in a process but I was wondering if this plugin could be updated for 2.8, or there is a plan for another tool in 2.8 similar like this one for exporting Cycles or Eevee shaders to Frag, Vertex once?

Jan 19 2019, 5:03 PM · Add-ons (Community)

Dec 13 2018

Ivaylo Gogov (ivaydesign) added a comment to T58830: Export GLTF/GLB - 2-nd time in 1 session won't work.

Hello guys,
Do you know is there is a chance of exporting shaders information in form of .GLSL/fragment, vertex shaders./ from Blender?

Dec 13 2018, 8:11 PM · Import/Export, Add-ons (Community)

Dec 6 2018

Ivaylo Gogov (ivaydesign) lowered the priority of T58830: Export GLTF/GLB - 2-nd time in 1 session won't work from High to Normal.
Dec 6 2018, 12:48 AM · Import/Export, Add-ons (Community)
Ivaylo Gogov (ivaydesign) updated the task description for T58830: Export GLTF/GLB - 2-nd time in 1 session won't work.
Dec 6 2018, 12:45 AM · Import/Export, Add-ons (Community)
Ivaylo Gogov (ivaydesign) lowered the priority of T58830: Export GLTF/GLB - 2-nd time in 1 session won't work from 90 to High.
Dec 6 2018, 12:43 AM · Import/Export, Add-ons (Community)
Ivaylo Gogov (ivaydesign) created T58830: Export GLTF/GLB - 2-nd time in 1 session won't work.
Dec 6 2018, 12:41 AM · Import/Export, Add-ons (Community)

Nov 9 2018

Ivaylo Gogov (ivaydesign) created T57744: Image Texture - Sequence not running in a viewport - eevee .
Nov 9 2018, 2:11 PM · BF Blender

Oct 14 2018

Ivaylo Gogov (ivaydesign) created T57196: Driver Property Data for Texture Particle System won't appear visible in Graph Editor/Drivers.
Oct 14 2018, 2:47 PM · BF Blender

Oct 10 2018

Ivaylo Gogov (ivaydesign) added a comment to T51807: FBX imports wrong scale and translation on multi object file..

Hello Tim, thank you for the topic.
Bastien, thank you for your effort and wonderful work along with the Blender Development Team!!!

Oct 10 2018, 12:11 AM · BF Blender, Add-ons (BF-Blender), Import/Export

Dec 28 2017

Ivaylo Gogov (ivaydesign) created T53647: 2.8 blender exit after particular event using short key.
Dec 28 2017, 10:36 AM · BF Blender: 2.8
Ivaylo Gogov (ivaydesign) created T53646: 2.8 multiple crashes in auto UVs generation.
Dec 28 2017, 10:33 AM · BF Blender: 2.8

Dec 4 2016

Ivaylo Gogov (ivaydesign) added a comment to T49863: Shortcuts won't work.

Hello,
Can you send me the link, I've been trying to find something but I couldn't. Yes, I have GFE - experience and I'm using the capturing options from time to time, but so far I haven't found any problem with that. Maybe Nvidia changes something.. which occur this issue.
I'm still looking to resolve the problem.

Dec 4 2016, 4:16 PM · Platform: Windows, BF Blender

Nov 27 2016

Ivaylo Gogov (ivaydesign) added a comment to T49863: Shortcuts won't work.

Hello Vuk,

Nov 27 2016, 7:52 AM · Platform: Windows, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T49863: Shortcuts won't work.

I found question with the same topic for 2.77, but without resolution
http://askubuntu.com/questions/165914/some-importants-shorcuts-of-blender-do-not-work-on-ubuntu

Nov 27 2016, 12:11 AM · Platform: Windows, BF Blender

Nov 26 2016

Ivaylo Gogov (ivaydesign) added a comment to T49863: Shortcuts won't work.

I make a test with this Windows hotkey explorer - the program which I'm not recommending you to try, however in my case the Ctrl +1/2/3 were empty...

Nov 26 2016, 11:38 PM · Platform: Windows, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T49863: Shortcuts won't work.

Hey guys, I remove my current install several times and try to re-installed again and again, and the result is same... :(
Is there a way to look over the system which programs use same short keys?

Nov 26 2016, 10:39 PM · Platform: Windows, BF Blender

Nov 14 2016

Ivaylo Gogov (ivaydesign) added a comment to T49863: Shortcuts won't work.

Here I did it again, with the following commands from Ctrl+1 to Ctrl+4, it may help more than the previous one.

Nov 14 2016, 11:12 AM · Platform: Windows, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T49863: Shortcuts won't work.

Hello Thanks, I did it.

Nov 14 2016, 11:08 AM · Platform: Windows, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T49863: Shortcuts won't work.

Hi again,
I do not understand what should i do.

Nov 14 2016, 10:55 AM · Platform: Windows, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T49863: Shortcuts won't work.

Hello Bastien,

Nov 14 2016, 9:23 AM · Platform: Windows, BF Blender

Oct 31 2016

Ivaylo Gogov (ivaydesign) added a comment to T49863: Shortcuts won't work.

Hello,
I load the factory settings, and also I re-install Blender 2.78. I still have the issues with shortcuts - Ctlr+1; Ctlr+2; Ctlr+3. What shall I do?

Oct 31 2016, 2:40 PM · Platform: Windows, BF Blender

Oct 28 2016

Ivaylo Gogov (ivaydesign) updated the task description for T49863: Shortcuts won't work.
Oct 28 2016, 9:30 AM · Platform: Windows, BF Blender
Ivaylo Gogov (ivaydesign) added a comment to T49863: Shortcuts won't work.
Oct 28 2016, 9:24 AM · Platform: Windows, BF Blender
Ivaylo Gogov (ivaydesign) created T49863: Shortcuts won't work.
Oct 28 2016, 1:11 AM · Platform: Windows, BF Blender

Apr 20 2016

Ivaylo Gogov (ivaydesign) added a comment to D1008: Initial implementation of an OpenVDB based particle mesher modifier..

Hello guys,

Apr 20 2016, 8:43 AM

Apr 16 2016

Ivaylo Gogov (ivaydesign) added a comment to rBL61640: MSVC 2013 windows x64 (vc120) enable blosc in openvdb.

Hello Martijn,
I would like to use OpenVDB with blender. Can you suggest how to proceed to do this, please. I saw that Blender 2.77 now support openvdb but how to downloaded and where to find it?

Apr 16 2016, 8:16 AM

Oct 4 2015

Ivaylo Gogov (ivaydesign) created T46367: Navigation Tool.
Oct 4 2015, 1:55 PM · BF Blender

Feb 2 2015

Ivaylo Gogov (ivaydesign) added a comment to T43391: Bug Linked-Data [Link Library Issue].

Hello Julian and Bastien,
Because of the project deadline, I already found a solution of our issue. Thanks a lot!
http://blenderartists.org/forum/showthread.php?360517-Please-help!

Feb 2 2015, 2:06 PM · BF Blender

Jan 23 2015

Ivaylo Gogov (ivaydesign) added a comment to T43391: Bug Linked-Data [Link Library Issue].

Hello Bastien, and thank you for this quick reply!

Jan 23 2015, 9:52 PM · BF Blender
Ivaylo Gogov (ivaydesign) created T43391: Bug Linked-Data [Link Library Issue].
Jan 23 2015, 8:50 PM · BF Blender

Jan 22 2015

Ivaylo Gogov (ivaydesign) added a comment to rB4eb628e204a7: Fix T42499: Make sure directories are not interpreted as libraries.

I and all the people here, (We) will appreciate if someone could help. We worked and model a lot, and BUM.. now there is nothing, the file won't start.. I've played with the previous version of it. At the beginning couldn't open SaveUs from it self, I've made another copy, change the paths few times from relative to absolute, however, if someone could repair our work will be fantastic.
Thank you very much! I will be in touch

Jan 22 2015, 5:45 PM
Ivaylo Gogov (ivaydesign) added a comment to rB4eb628e204a7: Fix T42499: Make sure directories are not interpreted as libraries.

Hello Julian,
Could you check this issue we have, please!
I think is connected to Linked Libraries, however I'm not a specialist, probably you will recognized more easily than me.
Thanks,

Jan 22 2015, 1:13 PM