- User Since
- Jan 20 2015, 11:39 AM (299 w, 6 d)
Sat, Oct 10
@Jeroen Bakker (jbakker) I completely agree with your comments.
My observations after many hours of comparison and analyzes are the same.
Thu, Oct 8
@Jeroen Bakker (jbakker) You can use the file I attached, you can see there is no difference between viewport rendering and image editor, once is get rendered. The problem is coming when you want to Save as the output. Please check, simply following the steps above.
Mon, Oct 5
I tried the same with .EXR - and working fine. But .PNG not.
Now all sequences and render passes from EXR need to be converted to .PNG, really time-consuming and annoying. Could you please check about this bug?
Sat, Oct 3
Fri, Oct 2
Sep 11 2020
Thank you @Evan Wilson (EAW) Even and Team,
Hello Jeroen @Jeroen Bakker (jbakker), could you tell me please, in which Blender version release I can find this fix.
I've been following this bug from long long time.
Sep 8 2020
Again the report is not about Alpha-Threshold but for Shadow Catcher. Why Shadow Catcher result on screen is not a bug?
Sep 5 2020
Jul 4 2020
Well, I don't know if this is officially should be classified as BUG or limitation, I can say that I spent enough time and effort to report again and again the same problem, ... without effect.
I think really soon many other people will start reporting the same, simply because if you want to use Blender as program in professional manner, Output of IMAGES from this program needs to be accurate as RGB color and Alpha.
This Topic again, and again.
I was reporting the same issue as @Hoffman Heard (Hoffman), many times. Lot's of discussions with Troy, same answers for months..
May 29 2020
Hello sorry Troy, I did my best to communicate, understand and resolve the issue. Currently no success. This is not in my technical level. Of course I can workaround by cheating it.
I think this should be fixed properly to shown the result in the Image Viewer.
May 27 2020
Could you show an example, and also what do you mean by
May 25 2020
Those problems are been blocking me and my team (Automotive Industry) for long time. I hired about 10 people so far, more of them are working with + Blender as myself, however now the complete team is depending of this about its production. We are using blender daily in help to our production - modeling, texture and assets production for our real-time rendering engines.
May 23 2020
Troy, I think we are talking now for the same points, and my understanding is the same. I agree with you, and the question is: Who can fix the following you have mentioned: Because the issue is been forever.
- The 8 bit file encodes need to be properly encoded with respect to how actual alpha works. That is, permit TIFF to properly support associated alpha, as per it's specification, by default.
- Fix the Image Viewer to properly display alpha encoded imagery.
This is temporary solution based on this case and it is workign fine, but not working for variety of cases. The solution with the same approach need to be integrated in Blender as adaptive based on the difference between View-port vs Image Viewer.
Hello Troy, I'm not here to spend time to arguing with you, but to report the facts! IF you really want to help please do so, otherwise I don't know what to say...
May 21 2020
Hello Brecht, and Christopher
Thank you both for the feedback. I fix the issue based on your feedback!
Hello Troy, Thank you for the output.
I did try to open this file but it looks like there is a problem with it. Both computers Desktop and Laptop are not able to open it with Adobe CC 2019/2020.
Troy those 2 blend files are different.
I just rendered again the one bellow to show more clearly what is the difference look like. I used the alpha over in the compositor, but the result is the same. Could you please give more clearance about your latest statement /ramp value thing/. Actually, I did not understand what you said in your last comment.
However, it is obvious from the picture example and .blend, that view port alpha rendered image is different from the one on the right side /rendered one/. The question to me is how to see them correctly and, why this is not a bug?
Hello Troy, thank you for suggesting this approach. I've already tried but the result is the same. Please check the image bellow. Not only the alpha but also color looks different. Attaching .blend file for the same.
May 20 2020
Please check and consider the following with the team:
May 19 2020
Yes sync is on, I've tied both On/Off it is the same.
Just to confirm in full screen no change. Same result.
May 18 2020
Jan 26 2020
Hello Troy, thank you for the answer, I understand the problem is more fundamental.
Please, tell me how to contact you via a private line, to communicate the current issues I have on that level.
Jan 25 2020
Dec 29 2019
Dec 13 2019
I saw many items are combined with this Bug. Can you tell me please what is the current level of resolve of it, because I had some pending items also on my desk which are related to this issue? Basically, I'm trying to promote blender in my organization as one of the main tools for development, but now I've not been able to show the complete power and the main reason is this bug because I can not find any other way to save PNG's.
Dec 7 2019
Dec 5 2019
@Omar Emara (OmarSquircleArt) It is there I already checked! Thank you!
Dec 4 2019
Dec 3 2019
Hello @Omar Emara (OmarSquircleArt) , can I know this bug is already fixed or is in progress. I saw it was moved to resolved state?
If yes (it is fixed) where I can find the fix build for it. Is it coming as fixed package in 2.80 or 2.81 or in 2.82 release?
Could you tell me please? Because I tried with the current build, but still not working.
Nov 26 2019
I would like to ask you if there is any progress on this Bug resolved. I saw Fixed in D6302, but how to relate this to the released version to know that bugfix was applied? Can you tell me which version I have to downlowad for this fix?
Nov 24 2019
Nov 2 2019
Nov 1 2019
Sorry for, I found that on my other computer this bug is still visible. Don't know why, but this issue is appearing as a really slide blinking effect on the complete screen area when you move the mouse and it is hovering on the UI elements.
I want to confirm on 2.81, this looks like fixed. The blinking effect is not appearing anymore.
Oct 30 2019
Feb 16 2019
Feb 8 2019
Hello Sebastian, yes. I will replay to you showing the steps shortly.
Jan 20 2019
Thank you for respond Vitor,
Jan 19 2019
There is a chance so start using Blender, in serious pipeline for automotive industry, I'm already in a process but I was wondering if this plugin could be updated for 2.8, or there is a plan for another tool in 2.8 similar like this one for exporting Cycles or Eevee shaders to Frag, Vertex once?
Dec 13 2018
Do you know is there is a chance of exporting shaders information in form of .GLSL/fragment, vertex shaders./ from Blender?
Dec 6 2018
Nov 9 2018
Oct 14 2018
Oct 10 2018
Hello Tim, thank you for the topic.
Bastien, thank you for your effort and wonderful work along with the Blender Development Team!!!
Dec 28 2017
Dec 4 2016
Can you send me the link, I've been trying to find something but I couldn't. Yes, I have GFE - experience and I'm using the capturing options from time to time, but so far I haven't found any problem with that. Maybe Nvidia changes something.. which occur this issue.
I'm still looking to resolve the problem.
Nov 27 2016
I found question with the same topic for 2.77, but without resolution
Nov 26 2016
I make a test with this Windows hotkey explorer - the program which I'm not recommending you to try, however in my case the Ctrl +1/2/3 were empty...
Hey guys, I remove my current install several times and try to re-installed again and again, and the result is same... :(
Is there a way to look over the system which programs use same short keys?
Nov 14 2016
Here I did it again, with the following commands from Ctrl+1 to Ctrl+4, it may help more than the previous one.
Hello Thanks, I did it.
I do not understand what should i do.
Oct 31 2016
I load the factory settings, and also I re-install Blender 2.78. I still have the issues with shortcuts - Ctlr+1; Ctlr+2; Ctlr+3. What shall I do?
Oct 28 2016
Apr 20 2016
Apr 16 2016
I would like to use OpenVDB with blender. Can you suggest how to proceed to do this, please. I saw that Blender 2.77 now support openvdb but how to downloaded and where to find it?
Oct 4 2015
Feb 2 2015
Hello Julian and Bastien,
Because of the project deadline, I already found a solution of our issue. Thanks a lot!
Jan 23 2015
Hello Bastien, and thank you for this quick reply!
Jan 22 2015
I and all the people here, (We) will appreciate if someone could help. We worked and model a lot, and BUM.. now there is nothing, the file won't start.. I've played with the previous version of it. At the beginning couldn't open SaveUs from it self, I've made another copy, change the paths few times from relative to absolute, however, if someone could repair our work will be fantastic.
Thank you very much! I will be in touch
Could you check this issue we have, please!
I think is connected to Linked Libraries, however I'm not a specialist, probably you will recognized more easily than me.