- User Since
- Dec 19 2018, 10:36 PM (84 w, 6 d)
Thu, Jul 30
Just adding another frustrated voice to this issue. Specifically, in Vertex and Weight Paint this issue is really irritating.
Aug 3 2019
Jul 29 2019
Removing the UV map data does seem to work for me as well. I'm not thrilled with that answer since I have hundreds of meshes that apparently have poorly initialized uv data and would need to be manually unwrapped. :(
Jul 27 2019
Sure. I copy/pasted the mesh into a new .blend file.
It only contains one mesh.
Jul 25 2019
Not sure if it’s relevant to the repro, but it’s occurring on meshes I’ve duplicated and you may want to try on meshes where you’ve first done a ‘Join’ with another mesh.
Sorry for the confusion.
Operating system: Windows 10 64bits
Graphics card: Geforce GTX 1080