Ajlan Altug (jacobo)
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User Since
Nov 25 2010, 11:34 PM (338 w, 4 d)

Recent Activity

Jan 11 2017

Ajlan Altug (jacobo) added a comment to T50370: Problems (yet again) with Linked Objects that have Alembic Cache applied.

Aaarrghhh... Silly silly meee :) Sorry for this. Here it is:

Jan 11 2017, 11:39 PM · BF Blender

Jan 4 2017

Ajlan Altug (jacobo) added a comment to T50370: Problems (yet again) with Linked Objects that have Alembic Cache applied.

No joy?

Jan 4 2017, 10:10 PM · BF Blender
Ajlan Altug (jacobo) created T50370: Problems (yet again) with Linked Objects that have Alembic Cache applied.
Jan 4 2017, 4:26 AM · BF Blender

Dec 23 2016

Ajlan Altug (jacobo) added a comment to T50291: Blender Crashes while appending groups from file.

Are you planning on releasing a 2.78b before 2.79 btw?

Dec 23 2016, 6:51 PM · BF Blender
Ajlan Altug (jacobo) added a comment to T50291: Blender Crashes while appending groups from file.

Alrightie... Thanx :)

Dec 23 2016, 5:28 PM · BF Blender

Dec 22 2016

Ajlan Altug (jacobo) added a comment to T50291: Blender Crashes while appending groups from file.

Yes, it works with the latest build, which is cool. But the thing is that this is a part of a professional gig I'm doing right now and will be rendering this on renderstreet when finished. As far as I know, they only support latest official builds/releases. What am I to do? :-(

Dec 22 2016, 5:31 PM · BF Blender
Ajlan Altug (jacobo) created T50291: Blender Crashes while appending groups from file.
Dec 22 2016, 1:35 PM · BF Blender

Dec 10 2016

Ajlan Altug (jacobo) added a comment to T50194: Alembic Import is really Flaky in 2.78a.

Hey Kev, got a chance to take a look at my latest video post?

Dec 10 2016, 9:39 PM · Alembic, BF Blender

Dec 8 2016

Ajlan Altug (jacobo) added a comment to T50194: Alembic Import is really Flaky in 2.78a.

Hey there Kevin;

Dec 8 2016, 5:15 PM · Alembic, BF Blender

Dec 7 2016

Ajlan Altug (jacobo) added a comment to T50194: Alembic Import is really Flaky in 2.78a.

How would you like me to proceed? I can record a video grab of the crashes if you like...

Dec 7 2016, 11:52 PM · Alembic, BF Blender
Ajlan Altug (jacobo) created T50194: Alembic Import is really Flaky in 2.78a.
Dec 7 2016, 5:53 PM · Alembic, BF Blender

Dec 1 2016

Ajlan Altug (jacobo) added a comment to T50153: Alembic export from SpeedTree Cinema Fails.

It wouldn't upload, hence the link. Sorry, dunno what happened there...

Dec 1 2016, 10:11 PM · BF Blender
Ajlan Altug (jacobo) added a comment to T50153: Alembic export from SpeedTree Cinema Fails.

I imported the file into C4D and tried exporting out in both abc formats, and both of them returned the same error...

Dec 1 2016, 9:35 PM · BF Blender
Ajlan Altug (jacobo) added a comment to T50153: Alembic export from SpeedTree Cinema Fails.

Tried the latest build (2.78.4), results are the same... No joy :(

Dec 1 2016, 9:05 PM · BF Blender
Ajlan Altug (jacobo) created T50153: Alembic export from SpeedTree Cinema Fails.
Dec 1 2016, 9:01 PM · BF Blender

Apr 19 2016

Ajlan Altug (jacobo) added a comment to T48140: Component selection in shaded mode is Buggy.

Ok, I resolved the situation, thanx to your help. It turned out to be a driver issue. I installed drivers that came with the graphic cards and everything went back to normal. I'm guessing that Nvidia's builds could sometimes have the potential to yield quirky results with 3DCC apps.

Apr 19 2016, 12:00 AM · BF Blender

Apr 17 2016

Ajlan Altug (jacobo) added a comment to T48140: Component selection in shaded mode is Buggy.

Let me first off give details about my system:

Apr 17 2016, 3:17 AM · BF Blender

Apr 15 2016

Ajlan Altug (jacobo) added a comment to T48140: Component selection in shaded mode is Buggy.

No joy? :-/

Apr 15 2016, 2:19 AM · BF Blender

Apr 13 2016

Ajlan Altug (jacobo) added a comment to T48140: Component selection in shaded mode is Buggy.

Attached a video description...

Apr 13 2016, 4:18 PM · BF Blender
Ajlan Altug (jacobo) created T48140: Component selection in shaded mode is Buggy.
Apr 13 2016, 4:03 PM · BF Blender
Ajlan Altug (jacobo) created T48138: Node Wrangler Replace Node Broken (somewhat).
Apr 13 2016, 3:36 PM · BF Blender

Dec 25 2015

Ajlan Altug (jacobo) created T47059: Drag and Drop Automatic weight assignment Broken (On this scene).
Dec 25 2015, 7:16 PM · BF Blender

Jul 18 2015

Ajlan Altug (jacobo) added a comment to T45485: FLUID SIMULATION BROKEN IN 2.75a.

Scratch this one... Missed the blatant fact that one needs to bake the result to see it.

Jul 18 2015, 11:45 PM · BF Blender
Ajlan Altug (jacobo) created T45485: FLUID SIMULATION BROKEN IN 2.75a.
Jul 18 2015, 11:30 PM · BF Blender

Feb 18 2015

Ajlan Altug (jacobo) added a comment to T43729: Not a Bug Report, but a HUGE problem concerning Linking!!!.

Thank you Camp. Like I mentioned, I was indeed well aware that this wasn't a support forum and only bugs are to be submitted here.

Feb 18 2015, 11:52 PM · BF Blender
Ajlan Altug (jacobo) added a comment to T43729: Not a Bug Report, but a HUGE problem concerning Linking!!!.

Looking for workarounds, desperately; but as of yet, no solutions :*-( The client (like many) is literally jerk-off on wheels, requesting changes every day, and we have 15 shots in our film... Aw jeez, woe is us... :*-(

Feb 18 2015, 9:28 PM · BF Blender
Ajlan Altug (jacobo) created T43729: Not a Bug Report, but a HUGE problem concerning Linking!!!.
Feb 18 2015, 8:09 PM · BF Blender

Dec 23 2014

Ajlan Altug (jacobo) added a comment to T42981: The "Fill Deformed" option in a curve's Object Data is inert....

Thanx, didn't know that but please understand that that option should go for both 2D and 3D curves alike, it would have made a world of difference with the rig I'm working on atm. It's a bit redundant for the generated mesh to be affected by deformation imo. Hope someone will agree and look into it in the near future.

Dec 23 2014, 3:12 AM · BF Blender

Dec 22 2014

Ajlan Altug (jacobo) created T42981: The "Fill Deformed" option in a curve's Object Data is inert....
Dec 22 2014, 3:48 AM · BF Blender

Nov 12 2014

Ajlan Altug (jacobo) added a comment to T42582: The Layer Management Addon Lock feature is Broken.

So, I take it that a v2.72c is on the way?

Nov 12 2014, 7:46 PM · Addons
Ajlan Altug (jacobo) updated subscribers of T42524: Unwrap crashes blender.

Tested it and it works on my side (w7 SP1, 2.72b)

Nov 12 2014, 6:17 PM · Platform: Windows, BF Blender
Ajlan Altug (jacobo) created T42582: The Layer Management Addon Lock feature is Broken.
Nov 12 2014, 5:58 PM · Addons

Oct 14 2014

Ajlan Altug (jacobo) added a comment to T42155: Update problem with a simple driver based rig.

Ok, god speed to you guys... Hope you can get to the bottom of it cuz one rigs a lot of stuff like this :)

Oct 14 2014, 11:47 PM · Animation, BF Blender

Oct 13 2014

Ajlan Altug (jacobo) added a comment to T42185: Active Vertex Group does not get Transferred.

Such a tool would be awesome Bastien, thanx for your time and info... In Softimage, I was (and still am) an avid user of GATOR, where you're able to raycast transfer UV's, weights and even shapes from one object to the other and it saved my life a couple of times...

Oct 13 2014, 3:12 PM · BF Blender
Ajlan Altug (jacobo) added a comment to T42185: Active Vertex Group does not get Transferred.

Ok... If a scene file is absolutely necessary, then here it is:

Oct 13 2014, 4:23 AM · BF Blender

Oct 12 2014

Ajlan Altug (jacobo) added a comment to T42185: Active Vertex Group does not get Transferred.

mont29, trust me, you really do not need one here in this instance. All you need to do is follow the instructions, very very easily reproducible every time, never fails... You can go ahead and transfer weights from a simple UV sphere to a cube, it's reproducible :)

Oct 12 2014, 2:51 AM · BF Blender

Oct 11 2014

Ajlan Altug (jacobo) created T42185: Active Vertex Group does not get Transferred.
Oct 11 2014, 1:54 PM · BF Blender

Oct 9 2014

Ajlan Altug (jacobo) added a comment to T42156: An object ominously ill-affected by Cycles motion blur .

Indeed, that's true. Ok... I did indeed check it out in the latest, which is 2.72, and the same thing more or less is still there. I'm rendering the scene locally, in low res and tiny dimensions, and the weird artifacts especially on the tunic the character's wearing seem to be persisting. I'm rendering on GPU's btw...

Oct 9 2014, 6:04 PM · Cycles, BF Blender
Ajlan Altug (jacobo) added a comment to T42156: An object ominously ill-affected by Cycles motion blur .

The problematic file is: https://dl.dropboxusercontent.com/u/28170294/PL09_RV01_01.rar

Oct 9 2014, 7:49 AM · Cycles, BF Blender
Ajlan Altug (jacobo) created T42156: An object ominously ill-affected by Cycles motion blur .
Oct 9 2014, 4:31 AM · Cycles, BF Blender
Ajlan Altug (jacobo) created T42155: Update problem with a simple driver based rig.
Oct 9 2014, 2:34 AM · Animation, BF Blender

Oct 5 2014

Ajlan Altug (jacobo) added a comment to T42078: Append brings in unwanted\irrelevant elements into the scene.

OK, will do... Sorry for that, I'm deep in trying to submit something... In an hour or two. Cheers :)

Oct 5 2014, 5:43 PM · BF Blender
Ajlan Altug (jacobo) added a comment to T42078: Append brings in unwanted\irrelevant elements into the scene.

One thing that noticed is that Blender seems to append every object from the layer you have currently active in your current scene that you're trying to append to. Like, say you have layer 3 active in your scene, and you're trying to import a material from the some scene, Blender looks into that file, grabs whichever data you're interested in, but also tends to look into Layer 3 in that scene file and imports everything in it, regardless of you having asked for them or not... This action seems redundant imo... I might be mistaken, but going into a scene file to activate an empty layer, just to be able to append something from it is, well, counter-productive to say the least... :-/

Oct 5 2014, 5:40 AM · BF Blender
Ajlan Altug (jacobo) created T42078: Append brings in unwanted\irrelevant elements into the scene.
Oct 5 2014, 1:12 AM · BF Blender

Aug 6 2014

Ajlan Altug (jacobo) added a comment to T41338: Snap To Symmetry Tool not working as it should....

Um, no need for a .blend file really... The instructions say it all. I'd be sending in a scene file with just a UV sphere with a few manually displaced verts on one side.

Aug 6 2014, 11:26 AM · BF Blender
Ajlan Altug (jacobo) created T41338: Snap To Symmetry Tool not working as it should....
Aug 6 2014, 9:04 AM · BF Blender

Jul 31 2014

Ajlan Altug (jacobo) added a comment to T41266: Copy and paste operation on f-curves do not respect keyframe tangent handles....

Oh, thank goodness... It's so kind of you to get back to me on this board for a post that seemingly otherwise had to have been posted on a forum elsewhere. thank you, I appreciate it :) I've gone through the manual quite a bit, yet this must have escaped me somehow. The way it went though, I kinda tended to see it much as a limitation or maybe a bug, so I decided to post here.

Jul 31 2014, 9:50 PM · BF Blender
Ajlan Altug (jacobo) created T41266: Copy and paste operation on f-curves do not respect keyframe tangent handles....
Jul 31 2014, 10:28 AM · BF Blender

Jul 18 2014

Ajlan Altug (jacobo) added a comment to T41108: Textures not visible both in Cycles and Blender engine modes.

Aw Shucks... Sorry for taking up your time again and thank you Sergey.

Jul 18 2014, 12:51 PM · BF Blender

Jul 17 2014

Ajlan Altug (jacobo) added a comment to T41108: Textures not visible both in Cycles and Blender engine modes.

Thank you Sergey, no prob...

Jul 17 2014, 6:45 PM · BF Blender
Ajlan Altug (jacobo) added a comment to T41108: Textures not visible both in Cycles and Blender engine modes.

Something's up with the hair object, dunno what is... :(

Jul 17 2014, 9:07 AM · BF Blender
Ajlan Altug (jacobo) added a comment to T41108: Textures not visible both in Cycles and Blender engine modes.

If you go through these steps on the "PONY TAIL" object, everything works alright... The only difference is that the "HAIR" object has multiple materials applied to it...

Jul 17 2014, 7:43 AM · BF Blender
Ajlan Altug (jacobo) added a comment to T41108: Textures not visible both in Cycles and Blender engine modes.

Jul 17 2014, 7:31 AM · BF Blender
Ajlan Altug (jacobo) reopened T41108: Textures not visible both in Cycles and Blender engine modes as "Open".
Jul 17 2014, 7:30 AM · BF Blender

Jul 14 2014

Ajlan Altug (jacobo) reopened T41072: Refresh in Graph Editor Crashes Blender after Driver Copy Paste (Inconsistent) as "Open".
Jul 14 2014, 10:51 PM · BF Blender

Jun 27 2014

Ajlan Altug (jacobo) added a comment to T40835: Scene rendering in 2.70a is crashing 2.71, latest build (Cuda centric).

Yes Sergey, me very happy now :) Allow me to thank you for another wonderful release. Will bug you guys again if anything comes up, but I'll try and be more thorough from now on before reporting :)

Jun 27 2014, 10:56 PM · BF Blender
Ajlan Altug (jacobo) added a comment to T40835: Scene rendering in 2.70a is crashing 2.71, latest build (Cuda centric).

Ok... I think I got to the bottom of things. My oversight played a big part it turns out. Since I have lotsa addons in my addon folder, I took the liberty of backing up the entire addons folder along with my config folder. I surely hadn't realized that Blender is modular by nature and that cycles is also an addon, I foolishly seem to have replaced everything in the addons folder with the old 2.70a version... Arrghh!!! Sorry to have taken your time guys, but as always, thanx a million for being so considerate.

Jun 27 2014, 10:25 PM · BF Blender
Ajlan Altug (jacobo) added a comment to T40835: Scene rendering in 2.70a is crashing 2.71, latest build (Cuda centric).

Upon reading Sergey's last message, I downloaded the latest build, but to keep things simple this time, I downloaded the self-contained zip version. And, weirdness to the max... This standalone copy renders in CUDA mode... I uninstalled the exe version that crashed last night and reinstalled 2.70a back again. I'm going to take the plunge and reinstall 2.71 exe version and report what it says in the console right away...

Jun 27 2014, 5:04 PM · BF Blender
Ajlan Altug (jacobo) added a comment to T40835: Scene rendering in 2.70a is crashing 2.71, latest build (Cuda centric).

He's got multiple GPU's I take it :) Kewl :) Thanx Sergey :)

Jun 27 2014, 10:47 AM · BF Blender
Ajlan Altug (jacobo) reopened T40835: Scene rendering in 2.70a is crashing 2.71, latest build (Cuda centric) as "Open".
Jun 27 2014, 10:32 AM · BF Blender

Jun 19 2014

Ajlan Altug (jacobo) added a comment to T40645: Knife Tool Persistent Crash.

Hi Mont29;

Jun 19 2014, 3:55 PM · BF Blender

Jun 16 2014

Ajlan Altug (jacobo) added a comment to T40645: Knife Tool Persistent Crash.

No prob. Downloading, will let you know asap...

Jun 16 2014, 8:39 PM · BF Blender
Ajlan Altug (jacobo) added a comment to T40645: Knife Tool Persistent Crash.

Hi... The OS is Windows 7 SP1. I have dual GPU's (Two Asus Mars Rog 2XGTX 760 Ti) My driver version is 337.88.

Jun 16 2014, 5:09 PM · BF Blender

Jun 15 2014

Ajlan Altug (jacobo) reopened T40645: Knife Tool Persistent Crash as "Open".
Jun 15 2014, 11:54 PM · BF Blender

May 17 2014

Ajlan Altug (jacobo) added a comment to T40235: Merge Menu Misses Items.

Thank you Severin, I sincerely didn't know that.

May 17 2014, 2:49 PM · BF Blender
Ajlan Altug (jacobo) reopened T40235: Merge Menu Misses Items as "Open".
May 17 2014, 2:18 PM · BF Blender

May 3 2014

Ajlan Altug (jacobo) added a comment to T39995: Excluded Objects Within a Pass aren't Affected by their Parent's Animation.

I've been a pain in the tuchas enough already, so here's small update; I can see your point clearly now about the exclusion thing. It seems that I should have had only masking turned on for the body, the exclusion does away with the body reacting to its parent's animation. I dunno if this is normal but at least I seem to have had the problem stemmed out. Thanx a million to everyone for being so very attentive, patient and helpful.

May 3 2014, 12:10 AM · BF Blender, Rendering, Dependency Graph

May 2 2014

Ajlan Altug (jacobo) added a comment to T39995: Excluded Objects Within a Pass aren't Affected by their Parent's Animation.

Ok, I've been playing around with the scene and seem to have found something out. I've seen that many people, including Kent Trammell have the hair emitted from a dummy surface due to many reasons, on top of which is the one that coincides with mine, to comp them with the main surface or whatnot. Because in Blender's hair system, the hair is not a separate object tat can be treated accordingly in a pass, the emitter and the hair become one. Hence the reason why I unchecked the "Emitter: option under the render tab of the hair attributes. When I checked that option, the body started rendering in accordance to its parent's animation. But the weirdest thing is that the body has nothing to do with the hair, the hair is being emitted from the dummy scalp object... I really don't wanna be a nuisance, but if I'm not missing something, there's definitely something there me thinks :-B

May 2 2014, 11:36 PM · BF Blender, Rendering, Dependency Graph
Ajlan Altug (jacobo) added a comment to T39995: Excluded Objects Within a Pass aren't Affected by their Parent's Animation.

May 2 2014, 11:24 PM · BF Blender, Rendering, Dependency Graph
Ajlan Altug (jacobo) added a comment to T39995: Excluded Objects Within a Pass aren't Affected by their Parent's Animation.

Dearest Brecht;

May 2 2014, 11:23 PM · BF Blender, Rendering, Dependency Graph
Ajlan Altug (jacobo) added a comment to T39995: Excluded Objects Within a Pass aren't Affected by their Parent's Animation.

Dear Mont29;

May 2 2014, 10:18 PM · BF Blender, Rendering, Dependency Graph
Ajlan Altug (jacobo) added a comment to T39995: Excluded Objects Within a Pass aren't Affected by their Parent's Animation.

I just don't know :-/ I have an empty to which the body is parented as well as a dummy scalp object that carries the hair, acting as the emitter object. The body has an SSS shader assigned to it, so I made a linked embedded scene copy of it in which I can render out the hair using CUDA with the body excluded. So far aso good I hope, cuz I don't believe there's anything wrong with this setup.

May 2 2014, 9:56 PM · BF Blender, Rendering, Dependency Graph
Ajlan Altug (jacobo) added a comment to T39995: Excluded Objects Within a Pass aren't Affected by their Parent's Animation.

Hey there Brecht & mont29;

May 2 2014, 9:31 PM · BF Blender, Rendering, Dependency Graph
Ajlan Altug (jacobo) added a comment to T39995: Excluded Objects Within a Pass aren't Affected by their Parent's Animation.

Mm... Dunno... I mean it shouldn't be a desired behavior. no?

May 2 2014, 5:44 PM · BF Blender, Rendering, Dependency Graph
Ajlan Altug (jacobo) added a comment to T39995: Excluded Objects Within a Pass aren't Affected by their Parent's Animation.

May 2 2014, 11:38 AM · BF Blender, Rendering, Dependency Graph
Ajlan Altug (jacobo) reopened T39995: Excluded Objects Within a Pass aren't Affected by their Parent's Animation as "Open".
May 2 2014, 11:22 AM · BF Blender, Rendering, Dependency Graph

Mar 30 2014

Ajlan Altug (jacobo) reopened T39508: Quad View vs. the old Blender Viewport System as "Open".
Mar 30 2014, 1:15 AM · BF Blender